Wall-hugging ground patrol / Core storage changed to set

This commit is contained in:
Anuken
2018-09-26 10:23:06 -04:00
parent 51d619449b
commit c4e6af455d
6 changed files with 31 additions and 22 deletions

View File

@@ -1,10 +1,10 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.util.EnumSet;
import io.anuke.ucore.util.ThreadArray;
import io.anuke.ucore.util.ThreadSet;
/**
* Class for various team-based utilities.
@@ -54,7 +54,7 @@ public class Teams{
}
public class TeamData{
public final Array<Tile> cores = new ThreadArray<>();
public final ObjectSet<Tile> cores = new ThreadSet<>();
public final EnumSet<Team> enemies;
public final Team team;