Wall-hugging ground patrol / Core storage changed to set
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@@ -1,10 +1,10 @@
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package io.anuke.mindustry.game;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.ObjectSet;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.util.EnumSet;
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import io.anuke.ucore.util.ThreadArray;
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import io.anuke.ucore.util.ThreadSet;
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/**
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* Class for various team-based utilities.
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@@ -54,7 +54,7 @@ public class Teams{
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}
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public class TeamData{
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public final Array<Tile> cores = new ThreadArray<>();
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public final ObjectSet<Tile> cores = new ThreadSet<>();
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public final EnumSet<Team> enemies;
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public final Team team;
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