Weapon charge sound
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@@ -266,7 +266,30 @@ public class DefaultWaves{
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}
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}
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int bossWave = Mathf.random(30, 60);
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int bossSpacing = Mathf.random(30, 50);
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//main boss progression
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out.add(new SpawnGroup(Structs.random(species)[4]){{
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unitAmount = 1;
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begin = bossWave;
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spacing = bossSpacing;
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end = never;
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max = 16;
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unitScaling = bossSpacing;
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shieldScaling = shieldsPerWave;
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}});
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//alt boss progression
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out.add(new SpawnGroup(Structs.random(species)[4]){{
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unitAmount = 1;
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begin = bossWave + Mathf.random(4, 6) * bossSpacing;
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spacing = bossSpacing;
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end = never;
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max = 16;
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unitScaling = bossSpacing;
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shieldScaling = shieldsPerWave;
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}});
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return out;
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}
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