hitColor colored beam effects. (#3471)
* hitColor colored beam effects. * Same with lasers * fix
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@@ -25,7 +25,7 @@ public class ContinuousLaserBulletType extends BulletType{
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public ContinuousLaserBulletType(float damage){
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super(0.001f, damage);
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hitEffect = Fx.hitMeltdown;
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hitEffect = Fx.hitBeam;
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despawnEffect = Fx.none;
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hitSize = 4;
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drawSize = 420f;
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@@ -23,7 +23,8 @@ public class LaserBulletType extends BulletType{
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public LaserBulletType(float damage){
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super(0.01f, damage);
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hitEffect = Fx.hitLancer;
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hitEffect = Fx.hitLaserBlast;
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hitColor = colors[2];
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despawnEffect = Fx.none;
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shootEffect = Fx.hitLancer;
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smokeEffect = Fx.none;
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