Fixed Parallax not moving players serverside
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@@ -29,4 +29,15 @@ abstract class PhysicsComp implements Velc, Hitboxc, Flyingc{
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void impulse(Vec2 v){
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impulse(v.x, v.y);
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}
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void impulseNet(Vec2 v){
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impulse(v.x, v.y);
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//manually move units to simulate velocity for remote players
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if(isRemote()){
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float mass = mass();
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move(v.x / mass, v.y / mass);
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}
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}
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}
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@@ -23,7 +23,6 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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float scl = 5f;
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float waterOffset = 0.07f;
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//TODO fix sand near snow (sector 173)
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Block[][] arr =
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{
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{Blocks.water, Blocks.darksandWater, Blocks.darksand, Blocks.darksand, Blocks.darksand, Blocks.darksand, Blocks.sand, Blocks.sand, Blocks.sand, Blocks.sand, Blocks.darksandTaintedWater, Blocks.stone, Blocks.stone},
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@@ -55,7 +54,6 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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float water = 2f / arr[0].length;
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float rawHeight(Vec3 position){
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position = Tmp.v33.set(position).scl(scl);
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return (Mathf.pow((float)noise.octaveNoise3D(7, 0.5f, 1f/3f, position.x, position.y, position.z), 2.3f) + waterOffset) / (1f + waterOffset);
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@@ -118,7 +118,7 @@ public class TractorBeamTurret extends BaseTurret{
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}
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any = true;
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target.impulse(Tmp.v1.set(this).sub(target).limit((force + (1f - target.dst(this) / range) * scaledForce) * efficiency() * timeScale));
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target.impulseNet(Tmp.v1.set(this).sub(target).limit((force + (1f - target.dst(this) / range) * scaledForce) * efficiency() * timeScale));
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}
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}else{
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strength = Mathf.lerpDelta(strength, 0, 0.1f);
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