Breach sounds
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@@ -79,6 +79,8 @@ public class BulletType extends Content implements Cloneable{
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public Effect chargeEffect = Fx.none;
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/** Extra smoke effect created when shooting. */
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public Effect smokeEffect = Fx.shootSmallSmoke;
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/** Overrides the shoot sound in turrets if set. Does nothing in units, as they can't have multiple ammo types. */
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public Sound shootSound = Sounds.none;
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/** Sound made when hitting something or getting removed.*/
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public Sound hitSound = Sounds.none;
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/** Sound made when hitting something or getting removed.*/
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