Equivalent coolant multipliers
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@@ -4070,7 +4070,7 @@ public class Blocks{
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}}
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}}
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);
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);
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coolantMultiplier = 6f;
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coolantMultiplier = 15f;
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shootSound = Sounds.shootAlt;
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shootSound = Sounds.shootAlt;
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targetUnderBlocks = false;
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targetUnderBlocks = false;
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@@ -4147,7 +4147,7 @@ public class Blocks{
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shoot = new ShootSpread(15, 4f);
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shoot = new ShootSpread(15, 4f);
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coolantMultiplier = 6f;
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coolantMultiplier = 15f;
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inaccuracy = 0.2f;
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inaccuracy = 0.2f;
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velocityRnd = 0.17f;
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velocityRnd = 0.17f;
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@@ -4390,7 +4390,7 @@ public class Blocks{
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warmupMaintainTime = 120f;
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warmupMaintainTime = 120f;
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coolant = consume(new ConsumeLiquid(Liquids.water, 30f / 60f));
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coolant = consume(new ConsumeLiquid(Liquids.water, 30f / 60f));
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coolantMultiplier = 1.5f;
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coolantMultiplier = 3.75f;
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drawer = new DrawTurret("reinforced-"){{
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drawer = new DrawTurret("reinforced-"){{
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parts.addAll(
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parts.addAll(
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@@ -4501,7 +4501,7 @@ public class Blocks{
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size = 4;
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size = 4;
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coolant = consume(new ConsumeLiquid(Liquids.water, 20f / 60f));
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coolant = consume(new ConsumeLiquid(Liquids.water, 20f / 60f));
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coolantMultiplier = 2.5f;
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coolantMultiplier = 6.25f;
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limitRange(5f);
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limitRange(5f);
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}};
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}};
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@@ -4829,7 +4829,7 @@ public class Blocks{
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recoil = 0.5f;
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recoil = 0.5f;
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fogRadiusMultiplier = 0.4f;
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fogRadiusMultiplier = 0.4f;
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coolantMultiplier = 6f;
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coolantMultiplier = 15f;
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shootSound = Sounds.missileLaunch;
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shootSound = Sounds.missileLaunch;
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minWarmup = 0.94f;
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minWarmup = 0.94f;
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@@ -4933,7 +4933,7 @@ public class Blocks{
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shootSound = Sounds.shootSmite;
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shootSound = Sounds.shootSmite;
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minWarmup = 0.99f;
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minWarmup = 0.99f;
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coolantMultiplier = 6f;
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coolantMultiplier = 15f;
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var haloProgress = PartProgress.warmup.delay(0.5f);
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var haloProgress = PartProgress.warmup.delay(0.5f);
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float haloY = -15f, haloRotSpeed = 1f;
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float haloY = -15f, haloRotSpeed = 1f;
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