Logic second/minute spent variables
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@@ -387,7 +387,7 @@ public class UnitTypes{
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status = StatusEffects.shocked;
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statusDuration = 10f;
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hittable = false;
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healPercent = 2f;
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healPercent = 1.6f;
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collidesTeam = true;
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}};
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}};
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@@ -632,7 +632,7 @@ public class UnitTypes{
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}};
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atrax = new UnitType("atrax"){{
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speed = 0.57f;
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speed = 0.6f;
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drag = 0.4f;
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hitSize = 13f;
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rotateSpeed = 3f;
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@@ -672,11 +672,11 @@ public class UnitTypes{
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}};
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spiroct = new UnitType("spiroct"){{
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speed = 0.52f;
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speed = 0.54f;
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drag = 0.4f;
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hitSize = 15f;
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rotateSpeed = 3f;
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health = 940;
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health = 1000;
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immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
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legCount = 6;
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legLength = 13f;
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@@ -979,7 +979,7 @@ public class UnitTypes{
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targetAir = false;
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targetFlags = new BlockFlag[]{BlockFlag.generator, null};
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hitSize = 7;
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itemCapacity = 0;
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itemCapacity = 10;
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weapons.add(new Weapon(){{
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y = 0f;
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@@ -48,6 +48,8 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
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}
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public void updateBuildLogic(){
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if(type.buildSpeed <= 0f) return;
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if(!headless){
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//visual activity update
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if(lastActive != null && buildAlpha <= 0.01f){
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@@ -416,7 +416,7 @@ public class Shaders{
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@Override
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public void apply(){
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int count = data.size / 4;
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int count = data.size / size;
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setUniformi("u_shockwave_count", count);
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if(count > 0){
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@@ -25,7 +25,7 @@ public class GlobalConstants{
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public static final Rand rand = new Rand();
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//non-constants that depend on state
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private static int varTime, varTick, varWave, varWaveTime;
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private static int varTime, varTick, varSecond, varMinute, varWave, varWaveTime;
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private ObjectIntMap<String> namesToIds = new ObjectIntMap<>();
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private Seq<Var> vars = new Seq<>(Var.class);
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@@ -42,6 +42,8 @@ public class GlobalConstants{
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//time
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varTime = put("@time", 0);
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varTick = put("@tick", 0);
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varSecond = put("@second", 0);
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varMinute = put("@minute", 0);
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varWave = put("@waveNumber", 0);
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varWaveTime = put("@waveTime", 0);
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@@ -120,6 +122,10 @@ public class GlobalConstants{
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vars.items[varTime].numval = state.tick / 60.0 * 1000.0;
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vars.items[varTick].numval = state.tick;
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//shorthands for seconds/minutes spent in save
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vars.items[varSecond].numval = state.tick / 60f;
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vars.items[varMinute].numval = state.tick / 60f / 60f;
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//wave state
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vars.items[varWave].numval = state.wave;
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vars.items[varWaveTime].numval = state.wavetime / 60f;
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@@ -6,7 +6,7 @@ import mindustry.*;
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import mindustry.ctype.*;
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public class PayloadSeq{
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private ObjectIntMap<UnlockableContent> blocks = new ObjectIntMap<>();
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private ObjectIntMap<UnlockableContent> payloads = new ObjectIntMap<>();
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private int total;
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public boolean isEmpty(){
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@@ -26,7 +26,7 @@ public class PayloadSeq{
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}
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public void add(UnlockableContent block, int amount){
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blocks.increment(block, amount);
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payloads.increment(block, amount);
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total += amount;
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}
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@@ -43,12 +43,12 @@ public class PayloadSeq{
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}
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public void clear(){
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blocks.clear();
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payloads.clear();
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total = 0;
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}
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public int get(UnlockableContent block){
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return blocks.get(block);
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return payloads.get(block);
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}
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public boolean contains(Seq<PayloadStack> stacks){
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@@ -70,8 +70,8 @@ public class PayloadSeq{
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public void write(Writes write){
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//IMPORTANT NOTICE: size is negated here because I changed the format of this class at some point
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//negated = new format
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write.s(-blocks.size);
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for(var entry : blocks.entries()){
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write.s(-payloads.size);
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for(var entry : payloads.entries()){
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write.b(entry.key.getContentType().ordinal());
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write.s(entry.key.id);
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write.i(entry.value);
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@@ -80,7 +80,7 @@ public class PayloadSeq{
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public void read(Reads read){
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total = 0;
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blocks.clear();
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payloads.clear();
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short amount = read.s();
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if(amount >= 0){
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//old format, block only - can safely ignore, really
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