Logic second/minute spent variables
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@@ -387,7 +387,7 @@ public class UnitTypes{
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status = StatusEffects.shocked;
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statusDuration = 10f;
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hittable = false;
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healPercent = 2f;
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healPercent = 1.6f;
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collidesTeam = true;
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}};
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}};
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@@ -632,7 +632,7 @@ public class UnitTypes{
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}};
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atrax = new UnitType("atrax"){{
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speed = 0.57f;
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speed = 0.6f;
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drag = 0.4f;
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hitSize = 13f;
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rotateSpeed = 3f;
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@@ -672,11 +672,11 @@ public class UnitTypes{
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}};
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spiroct = new UnitType("spiroct"){{
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speed = 0.52f;
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speed = 0.54f;
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drag = 0.4f;
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hitSize = 15f;
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rotateSpeed = 3f;
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health = 940;
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health = 1000;
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immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
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legCount = 6;
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legLength = 13f;
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@@ -979,7 +979,7 @@ public class UnitTypes{
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targetAir = false;
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targetFlags = new BlockFlag[]{BlockFlag.generator, null};
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hitSize = 7;
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itemCapacity = 0;
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itemCapacity = 10;
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weapons.add(new Weapon(){{
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y = 0f;
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