Logic second/minute spent variables

This commit is contained in:
Anuken
2022-03-13 21:39:35 -04:00
parent 5ad5211f97
commit c5bf0f6768
6 changed files with 27 additions and 19 deletions

View File

@@ -387,7 +387,7 @@ public class UnitTypes{
status = StatusEffects.shocked;
statusDuration = 10f;
hittable = false;
healPercent = 2f;
healPercent = 1.6f;
collidesTeam = true;
}};
}};
@@ -632,7 +632,7 @@ public class UnitTypes{
}};
atrax = new UnitType("atrax"){{
speed = 0.57f;
speed = 0.6f;
drag = 0.4f;
hitSize = 13f;
rotateSpeed = 3f;
@@ -672,11 +672,11 @@ public class UnitTypes{
}};
spiroct = new UnitType("spiroct"){{
speed = 0.52f;
speed = 0.54f;
drag = 0.4f;
hitSize = 15f;
rotateSpeed = 3f;
health = 940;
health = 1000;
immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
legCount = 6;
legLength = 13f;
@@ -979,7 +979,7 @@ public class UnitTypes{
targetAir = false;
targetFlags = new BlockFlag[]{BlockFlag.generator, null};
hitSize = 7;
itemCapacity = 0;
itemCapacity = 10;
weapons.add(new Weapon(){{
y = 0f;