Fixed bundle settings, edited basic guns, removed weapon display
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@@ -2,7 +2,6 @@ package io.anuke.mindustry.graphics;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Colors;
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import io.anuke.mindustry.Vars;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.core.Effects.Effect;
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@@ -350,24 +349,16 @@ public class Fx{
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Draw.reset();
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}),
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shoot = new Effect(8, e -> {
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laserShoot = new Effect(8, e -> {
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Draw.thickness(1f);
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Draw.color(Color.WHITE, Color.GOLD, e.ifract());
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Draw.spikes(e.x, e.y, e.ifract() * 2f, 2, 5);
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Draw.reset();
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}),
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shoot2 = new Effect(8, e -> {
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Draw.thickness(1f);
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Draw.color(Color.WHITE, Color.SKY, e.ifract());
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Draw.color(Color.WHITE, lightOrange, e.ifract());
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Draw.spikes(e.x, e.y, e.ifract() * 2f, 1, 5);
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Draw.reset();
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}),
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shoot3 = new Effect(8, e -> {
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Draw.thickness(1f);
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Draw.color(Color.WHITE, Color.GOLD, e.ifract());
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Draw.spikes(e.x, e.y, e.ifract() * 2f, 1, 5);
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spreadShoot = new Effect(12, e -> {
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Draw.color(Color.WHITE, Color.PURPLE, e.ifract());
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Draw.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 9f, 3.5f, 0.8f);
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Draw.reset();
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}),
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@@ -460,7 +451,6 @@ public class Fx{
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dashsmoke = new Effect(30, e -> {
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Draw.color(Color.CORAL, Color.GRAY, e.ifract());
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//Draw.alpha(e.fract());
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float size = e.fract()*4f;
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Draw.rect("circle", e.x, e.y, size, size);
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Draw.reset();
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@@ -472,13 +462,6 @@ public class Fx{
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Draw.circle(e.x, e.y, 7f - e.ifract() * 6f);
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Draw.reset();
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}),
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ind = new Effect(100, e -> {
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Draw.thickness(3f);
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Draw.color(Color.ROYAL);
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Draw.circle(e.x, e.y, 3);
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Draw.reset();
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}),
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respawn = new Effect(Vars.respawnduration, e -> {
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Draw.tcolor(Color.SCARLET);
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