Fixed bundle settings, edited basic guns, removed weapon display

This commit is contained in:
Anuken
2018-01-08 11:39:18 -05:00
parent a4ad5c0831
commit c5d13d26ea
10 changed files with 87 additions and 164 deletions

View File

@@ -2,7 +2,6 @@ package io.anuke.mindustry.graphics;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Colors;
import io.anuke.mindustry.Vars;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.core.Effects.Effect;
@@ -350,24 +349,16 @@ public class Fx{
Draw.reset();
}),
shoot = new Effect(8, e -> {
laserShoot = new Effect(8, e -> {
Draw.thickness(1f);
Draw.color(Color.WHITE, Color.GOLD, e.ifract());
Draw.spikes(e.x, e.y, e.ifract() * 2f, 2, 5);
Draw.reset();
}),
shoot2 = new Effect(8, e -> {
Draw.thickness(1f);
Draw.color(Color.WHITE, Color.SKY, e.ifract());
Draw.color(Color.WHITE, lightOrange, e.ifract());
Draw.spikes(e.x, e.y, e.ifract() * 2f, 1, 5);
Draw.reset();
}),
shoot3 = new Effect(8, e -> {
Draw.thickness(1f);
Draw.color(Color.WHITE, Color.GOLD, e.ifract());
Draw.spikes(e.x, e.y, e.ifract() * 2f, 1, 5);
spreadShoot = new Effect(12, e -> {
Draw.color(Color.WHITE, Color.PURPLE, e.ifract());
Draw.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 9f, 3.5f, 0.8f);
Draw.reset();
}),
@@ -460,7 +451,6 @@ public class Fx{
dashsmoke = new Effect(30, e -> {
Draw.color(Color.CORAL, Color.GRAY, e.ifract());
//Draw.alpha(e.fract());
float size = e.fract()*4f;
Draw.rect("circle", e.x, e.y, size, size);
Draw.reset();
@@ -472,13 +462,6 @@ public class Fx{
Draw.circle(e.x, e.y, 7f - e.ifract() * 6f);
Draw.reset();
}),
ind = new Effect(100, e -> {
Draw.thickness(3f);
Draw.color(Color.ROYAL);
Draw.circle(e.x, e.y, 3);
Draw.reset();
}),
respawn = new Effect(Vars.respawnduration, e -> {
Draw.tcolor(Color.SCARLET);