Fixed bundle settings, edited basic guns, removed weapon display
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@@ -166,6 +166,11 @@ text.blocks.health=Health
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text.blocks.inaccuracy=Health
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text.blocks.inaccuracy=Health
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text.blocks.shots=Shots
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text.blocks.shots=Shots
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text.blocks.shotssecond=Shots/second
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text.blocks.shotssecond=Shots/second
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text.blocks.fuel=Fuel
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text.blocks.fuelduration=Fuel Duration
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text.blocks.maxoutputsecond=Max output/second
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text.blocks.inputcapacity=Input capacity
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text.blocks.outputcapacity=Output capacity
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text.placemode=Place Mode
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text.placemode=Place Mode
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text.breakmode=Break Mode
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text.breakmode=Break Mode
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text.health=health
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text.health=health
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@@ -267,19 +272,12 @@ mode.waves.name=waves
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mode.sandbox.name=sandbox
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mode.sandbox.name=sandbox
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mode.freebuild.name=freebuild
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mode.freebuild.name=freebuild
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upgrade.standard.name=standard
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upgrade.standard.name=standard
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upgrade.standard.description=The standard mech.
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upgrade.blaster.name=blaster
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upgrade.blaster.name=blaster
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upgrade.blaster.description=Shoots a slow, weak bullet.
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upgrade.triblaster.name=triblaster
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upgrade.triblaster.name=triblaster
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upgrade.triblaster.description=Shoots 3 bullets in a spread.
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upgrade.multigun.name=multigun
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upgrade.multigun.name=multigun
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upgrade.multigun.description=Shoots inaccurate bullets with a high\nrate of fire.
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upgrade.flamer.name=flamer
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upgrade.flamer.name=flamer
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upgrade.flamer.description=Shoots a stream of fire.
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upgrade.railgun.name=railgun
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upgrade.railgun.name=railgun
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upgrade.railgun.description=Shoots one long-range bullet.
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upgrade.mortar.name=mortar
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upgrade.mortar.name=mortar
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upgrade.mortar.description=Shoots a slow, but damaging shell.
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item.stone.name=stone
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item.stone.name=stone
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item.iron.name=iron
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item.iron.name=iron
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item.coal.name=coal
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item.coal.name=coal
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@@ -341,25 +339,20 @@ block.titaniumshieldwall.name=shielded wall
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block.titaniumshieldwall.fulldescription=A strong defensive block, with an extra built-in shield. Requires power. Uses energy to absorb enemy bullets. It is recommended to use power boosters to provide energy to this block.
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block.titaniumshieldwall.fulldescription=A strong defensive block, with an extra built-in shield. Requires power. Uses energy to absorb enemy bullets. It is recommended to use power boosters to provide energy to this block.
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block.repairturret.name=repair turret
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block.repairturret.name=repair turret
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block.repairturret.fulldescription=Repairs nearby damaged blocks in range at a slow rate. Uses small amounts of power.
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block.repairturret.fulldescription=Repairs nearby damaged blocks in range at a slow rate. Uses small amounts of power.
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block.repairturret.description=[powerinfo]Uses power[white]\nRepairs nearby blocks.
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block.megarepairturret.name=repair turret II
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block.megarepairturret.name=repair turret II
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block.megarepairturret.fulldescription=Repairs nearby damaged blocks in range at a decent rate. Uses power.
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block.megarepairturret.fulldescription=Repairs nearby damaged blocks in range at a decent rate. Uses power.
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block.megarepairturret.description=[powerinfo]Uses power[white]\nRepairs nearby blocks.
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block.shieldgenerator.name=shield generator
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block.shieldgenerator.name=shield generator
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block.shieldgenerator.fulldescription=An advanced defensive block. Shields all the blocks in a radius from attack. Uses power at a slow rate when idle, but drains energy quickly on bullet contact.
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block.shieldgenerator.fulldescription=An advanced defensive block. Shields all the blocks in a radius from attack. Uses power at a slow rate when idle, but drains energy quickly on bullet contact.
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block.door.name=door
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block.door.name=door
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block.door.fulldescription=A block than can be opened and closed by tapping it.
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block.door.fulldescription=A block than can be opened and closed by tapping it.
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block.door.description=Opens and closes.\n[interact]Tap to toggle
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block.door-large.name=large door
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block.door-large.name=large door
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block.door-large.fulldescription=A block than can be opened and closed by tapping it.
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block.door-large.fulldescription=A block than can be opened and closed by tapping it.
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block.door-large.description=Opens and closes.\n[interact]Tap to toggle
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block.conduit.name=conduit
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block.conduit.name=conduit
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block.conduit.fulldescription=Basic liquid transport block. Works like a conveyor, but with liquids. Best used with pumps or other conduits. Can be used as a bridge over liquids for enemies and players.
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block.conduit.fulldescription=Basic liquid transport block. Works like a conveyor, but with liquids. Best used with pumps or other conduits. Can be used as a bridge over liquids for enemies and players.
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block.pulseconduit.name=pulse conduit
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block.pulseconduit.name=pulse conduit
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block.pulseconduit.fulldescription=Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
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block.pulseconduit.fulldescription=Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
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block.liquidrouter.name=liquid router
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block.liquidrouter.name=liquid router
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block.liquidrouter.fulldescription=Works similarly to a router. Accepts liquid input from one side and outputs it to the other sides. Useful for splitting liquid from a single conduit into multiple other conduits.
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block.liquidrouter.fulldescription=Works similarly to a router. Accepts liquid input from one side and outputs it to the other sides. Useful for splitting liquid from a single conduit into multiple other conduits.
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block.liquidrouter.description=Splits input liquid into 3 directions.
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block.conveyor.name=conveyor
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block.conveyor.name=conveyor
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block.conveyor.fulldescription=Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable. Can be used as a bridge over liquids for enemies and players.
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block.conveyor.fulldescription=Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable. Can be used as a bridge over liquids for enemies and players.
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block.steelconveyor.name=steel conveyor
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block.steelconveyor.name=steel conveyor
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@@ -368,131 +361,90 @@ block.poweredconveyor.name=pulse conveyor
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block.poweredconveyor.fulldescription=The ultimate item transport block. Moves items faster than steel conveyors.
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block.poweredconveyor.fulldescription=The ultimate item transport block. Moves items faster than steel conveyors.
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block.router.name=router
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block.router.name=router
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block.router.fulldescription=Accepts items from one direction and outputs them to 3 other directions. Can also store a certain amount of items.Useful for splitting the materials from one drill into multiple turrets.
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block.router.fulldescription=Accepts items from one direction and outputs them to 3 other directions. Can also store a certain amount of items.Useful for splitting the materials from one drill into multiple turrets.
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block.router.description=Split input materials into 3 directions.
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block.junction.name=junction
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block.junction.name=junction
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block.junction.fulldescription=Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
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block.junction.fulldescription=Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
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block.junction.description=Serves as a conveyor junction.
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block.conveyortunnel.name=conveyor tunnel
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block.conveyortunnel.name=conveyor tunnel
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block.conveyortunnel.fulldescription=Transports item under blocks. To use, place one tunnel leading into the block to be tunneled under, and one on the other side. Make sure both tunnels face opposite directions, which is towards the blocks they are inputting or outputting to.
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block.conveyortunnel.fulldescription=Transports item under blocks. To use, place one tunnel leading into the block to be tunneled under, and one on the other side. Make sure both tunnels face opposite directions, which is towards the blocks they are inputting or outputting to.
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block.conveyortunnel.description=Transports items under blocks.
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block.liquidjunction.name=liquid junction
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block.liquidjunction.name=liquid junction
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block.liquidjunction.fulldescription=Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
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block.liquidjunction.fulldescription=Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
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block.liquiditemjunction.name=liquid-item junction
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block.liquiditemjunction.name=liquid-item junction
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block.liquiditemjunction.fulldescription=Acts as a bridge for crossing conduits and conveyors.
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block.liquiditemjunction.fulldescription=Acts as a bridge for crossing conduits and conveyors.
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block.liquiditemjunction.description=Serves as a junction for items and liquids.
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block.powerbooster.name=power booster
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block.powerbooster.name=power booster
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block.powerbooster.fulldescription=Distributes power to all blocks within its radius.
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block.powerbooster.fulldescription=Distributes power to all blocks within its radius.
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block.powerbooster.description=Distributes power within a radius.
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block.powerlaser.name=power laser
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block.powerlaser.name=power laser
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block.powerlaser.fulldescription=Creates a laser that transmits power to the block in front of it. Does not generate any power itself. Best used with generators or other lasers.
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block.powerlaser.fulldescription=Creates a laser that transmits power to the block in front of it. Does not generate any power itself. Best used with generators or other lasers.
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block.powerlaser.description=Transmits power.
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block.powerlaserrouter.name=laser router
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block.powerlaserrouter.name=laser router
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block.powerlaserrouter.fulldescription=Laser that distributes power to three directions at once. Useful in situations where it is required to power multiple blocks from one generator.
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block.powerlaserrouter.fulldescription=Laser that distributes power to three directions at once. Useful in situations where it is required to power multiple blocks from one generator.
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block.powerlaserrouter.description=Splits input power into 3 lasers.
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block.powerlasercorner.name=laser corner
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block.powerlasercorner.name=laser corner
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block.powerlasercorner.fulldescription=Laser that distributes power to two directions at once. Useful in situations where it is required to power multiple blocks from one generator, and a router is imprecise.
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block.powerlasercorner.fulldescription=Laser that distributes power to two directions at once. Useful in situations where it is required to power multiple blocks from one generator, and a router is imprecise.
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block.powerlasercorner.description=Splits input power into 2 lasers.
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block.teleporter.name=teleporter
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block.teleporter.name=teleporter
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block.teleporter.fulldescription=Advanced item transport block. Teleporters input items to other teleporters of the same color. Does nothing if no teleporters of the same color exist. If multiple teleporters exist of the same color, a random one is selected. Tap and click the arrows to change color.
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block.teleporter.fulldescription=Advanced item transport block. Teleporters input items to other teleporters of the same color. Does nothing if no teleporters of the same color exist. If multiple teleporters exist of the same color, a random one is selected. Tap and click the arrows to change color.
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block.teleporter.description=[interact]Tap block to config[]
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block.sorter.name=sorter
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block.sorter.name=sorter
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block.sorter.fulldescription=Sorts item by material type. Material to accept is indicated by the color in the block. All items that match the sort material are outputted forward, everything else is outputted to the left and right.
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block.sorter.fulldescription=Sorts item by material type. Material to accept is indicated by the color in the block. All items that match the sort material are outputted forward, everything else is outputted to the left and right.
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block.sorter.description=[interact]Tap block to config[]
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block.core.name=core
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block.core.name=core
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block.pump.name=pump
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block.pump.name=pump
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block.pump.fulldescription=Pumps liquids from a source block- usually water, lava or oil. Outputs liquid into nearby conduits.
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block.pump.fulldescription=Pumps liquids from a source block- usually water, lava or oil. Outputs liquid into nearby conduits.
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block.pump.description=Pumps liquids into nearby conduits.
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block.fluxpump.name=fluxpump
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block.fluxpump.name=fluxpump
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block.fluxpump.fulldescription=An advanced version of the pump. Stores more liquid and pumps liquid faster.
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block.fluxpump.fulldescription=An advanced version of the pump. Stores more liquid and pumps liquid faster.
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block.fluxpump.description=Pumps liquids into nearby conduits.
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block.smelter.name=smelter
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block.smelter.name=smelter
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block.smelter.fulldescription=The essential crafting block. When inputted 1x iron and 1x coal, outputs one steel.
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block.smelter.fulldescription=The essential crafting block. When inputted 1x iron and 1x coal, outputs one steel.
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block.smelter.description=Converts coal + iron to steel.
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block.crucible.name=crucible
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block.crucible.name=crucible
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block.crucible.fulldescription=An advanced crafting block. When inputted 1x titanium and 1x steel, outputs one dirium.
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block.crucible.fulldescription=An advanced crafting block. When inputted 1x titanium and 1x steel, outputs one dirium.
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block.crucible.description=Converts steel + titanium to dirium.
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block.coalpurifier.name=coal extractor
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block.coalpurifier.name=coal extractor
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block.coalpurifier.fulldescription=A basic extractor block. Outputs coal when supplied with large amounts of water and stone.
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block.coalpurifier.fulldescription=A basic extractor block. Outputs coal when supplied with large amounts of water and stone.
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block.coalpurifier.description=Converts stone + water to coal.
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block.titaniumpurifier.name=titanium extractor
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block.titaniumpurifier.name=titanium extractor
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block.titaniumpurifier.fulldescription=A standard extractor block. Outputs titanium when supplied with large amounts of water and iron.
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block.titaniumpurifier.fulldescription=A standard extractor block. Outputs titanium when supplied with large amounts of water and iron.
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block.titaniumpurifier.description=Converts iron + water to titanium.
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block.oilrefinery.name=oil refinery
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block.oilrefinery.name=oil refinery
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block.oilrefinery.fulldescription=Refines large amounts of oil into coal items. Useful for fueling coal-based turrets when coal veins are scarce.
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block.oilrefinery.fulldescription=Refines large amounts of oil into coal items. Useful for fueling coal-based turrets when coal veins are scarce.
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block.oilrefinery.description=Converts oil to coal.
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block.stoneformer.name=stone former
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block.stoneformer.name=stone former
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block.stoneformer.fulldescription=Soldifies liquid lava into stone. Useful for producing massive amounts of stone for coal purifiers.
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block.stoneformer.fulldescription=Soldifies liquid lava into stone. Useful for producing massive amounts of stone for coal purifiers.
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block.stoneformer.description=Converts lava to stone.
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block.lavasmelter.name=lava smelter
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block.lavasmelter.name=lava smelter
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block.lavasmelter.fulldescription=Uses lava to convert iron to steel. An alternative to smelteries. Useful in situations where coal is scarce.
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block.lavasmelter.fulldescription=Uses lava to convert iron to steel. An alternative to smelteries. Useful in situations where coal is scarce.
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block.lavasmelter.description=Converts iron + lava to steel.
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block.stonedrill.name=stone drill
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block.stonedrill.name=stone drill
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block.stonedrill.fulldescription=The essential drill. When placed on stone tiles, outputs stone at a slow pace indefinitely.
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block.stonedrill.fulldescription=The essential drill. When placed on stone tiles, outputs stone at a slow pace indefinitely.
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block.stonedrill.description=Mines 1 stone every 4 seconds.
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block.irondrill.name=iron drill
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block.irondrill.name=iron drill
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block.irondrill.fulldescription=A basic drill. When placed on iron ore tiles, outputs iron at a slow pace indefinitely.
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block.irondrill.fulldescription=A basic drill. When placed on iron ore tiles, outputs iron at a slow pace indefinitely.
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block.irondrill.description=Mines 1 iron every 5 seconds.
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block.coaldrill.name=coal drill
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block.coaldrill.name=coal drill
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block.coaldrill.fulldescription=A basic drill. When placed on coal ore tiles, outputs coal at a slow pace indefinitely.
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block.coaldrill.fulldescription=A basic drill. When placed on coal ore tiles, outputs coal at a slow pace indefinitely.
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block.coaldrill.description=Mines 1 coal every 5 seconds.
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block.uraniumdrill.name=uranium drill
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block.uraniumdrill.name=uranium drill
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block.uraniumdrill.fulldescription=An advanced drill. When placed on uranium ore tiles, outputs uranium at a slow pace indefinitely.
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block.uraniumdrill.fulldescription=An advanced drill. When placed on uranium ore tiles, outputs uranium at a slow pace indefinitely.
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block.uraniumdrill.description=Mines 1 uranium every 7 seconds.
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block.titaniumdrill.name=titanium drill
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block.titaniumdrill.name=titanium drill
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block.titaniumdrill.fulldescription=An advanced drill. When placed on titanium ore tiles, outputs titanium at a slow pace indefinitely.
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block.titaniumdrill.fulldescription=An advanced drill. When placed on titanium ore tiles, outputs titanium at a slow pace indefinitely.
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block.titaniumdrill.description=Mines 1 titanium every 5 seconds.
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block.omnidrill.name=omnidrill
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block.omnidrill.name=omnidrill
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block.omnidrill.fulldescription=The ultimate drill. Will mine any ore it is placed on at a rapid pace.
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block.omnidrill.fulldescription=The ultimate drill. Will mine any ore it is placed on at a rapid pace.
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block.omnidrill.description=Mines 1 of any resource every 3 seconds.
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block.coalgenerator.name=coal generator
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block.coalgenerator.name=coal generator
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block.coalgenerator.fulldescription=The essential generator. Generates power from coal. Outputs power as lasers to its 4 sides.
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block.coalgenerator.fulldescription=The essential generator. Generates power from coal. Outputs power as lasers to its 4 sides.
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block.coalgenerator.description=Generates power from coal.
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block.thermalgenerator.name=thermal generator
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block.thermalgenerator.name=thermal generator
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block.thermalgenerator.fulldescription=Generates power from lava. Outputs power as lasers to its 4 sides.
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block.thermalgenerator.fulldescription=Generates power from lava. Outputs power as lasers to its 4 sides.
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block.thermalgenerator.description=Generates power from lava.
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block.combustiongenerator.name=combustion generator
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block.combustiongenerator.name=combustion generator
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block.combustiongenerator.fulldescription=Generates power from oil. Outputs power as lasers to its 4 sides.
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block.combustiongenerator.fulldescription=Generates power from oil. Outputs power as lasers to its 4 sides.
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block.combustiongenerator.description=Generates power from oil.
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block.rtgenerator.name=RTG generator
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block.rtgenerator.name=RTG generator
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block.rtgenerator.fulldescription=Generates small amounts of power from the radioactive decay of uranium. Outputs power as lasers to its 4 sides.
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block.rtgenerator.fulldescription=Generates small amounts of power from the radioactive decay of uranium. Outputs power as lasers to its 4 sides.
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block.rtgenerator.description=Generates power from uranium.
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block.nuclearreactor.name=nuclear reactor
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block.nuclearreactor.name=nuclear reactor
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block.nuclearreactor.fulldescription=An advanced version of the RTG Generator, and the ultimate power generator. Generates power from uranium. Requires constant water cooling. Highly volatile; will explode violently if insufficient amounts of coolant are supplied.
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block.nuclearreactor.fulldescription=An advanced version of the RTG Generator, and the ultimate power generator. Generates power from uranium. Requires constant water cooling. Highly volatile; will explode violently if insufficient amounts of coolant are supplied.
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block.turret.name=turret
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block.turret.name=turret
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block.turret.fulldescription=A basic, cheap turret. Uses stone for ammo. Has slightly more range than the double-turret.
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block.turret.fulldescription=A basic, cheap turret. Uses stone for ammo. Has slightly more range than the double-turret.
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block.turret.description=[turretinfo]Ammo: stone
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block.doubleturret.name=double turret
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block.doubleturret.name=double turret
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block.doubleturret.fulldescription=A slightly more powerful version of the turret. Uses stone for ammo. Does significantly more damage, but has a lower range. Shoots two bullets.
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block.doubleturret.fulldescription=A slightly more powerful version of the turret. Uses stone for ammo. Does significantly more damage, but has a lower range. Shoots two bullets.
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block.doubleturret.description=[turretinfo]Ammo: stone
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block.machineturret.name=gattling turret
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block.machineturret.name=gattling turret
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block.machineturret.fulldescription=A standard all-around turret. Uses iron for ammo. Has a fast fire rate with decent damage.
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block.machineturret.fulldescription=A standard all-around turret. Uses iron for ammo. Has a fast fire rate with decent damage.
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block.machineturret.description=[turretinfo]Ammo: iron
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block.shotgunturret.name=splitter turret
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block.shotgunturret.name=splitter turret
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block.shotgunturret.fulldescription=A standard turret. Uses iron for ammo. Shoots a spread of 7 bullets. Lower range, but higher damage output than the gattling turret.
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block.shotgunturret.fulldescription=A standard turret. Uses iron for ammo. Shoots a spread of 7 bullets. Lower range, but higher damage output than the gattling turret.
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block.shotgunturret.description=[turretinfo]Ammo: iron
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block.flameturret.name=flamer turret
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block.flameturret.name=flamer turret
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block.flameturret.fulldescription=Advanced close-range turret. Uses coal for ammo. Has very low range, but very high damage. Good for close quarters. Recommended to be used behind walls.
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block.flameturret.fulldescription=Advanced close-range turret. Uses coal for ammo. Has very low range, but very high damage. Good for close quarters. Recommended to be used behind walls.
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block.flameturret.description=[turretinfo]Ammo: coal
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block.sniperturret.name=railgun turret
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block.sniperturret.name=railgun turret
|
||||||
block.sniperturret.fulldescription=Advanced long-range turret. Uses steel for ammo. Very high damage, but low fire rate. Expensive to use, but can be placed far away from enemy lines due to its range.
|
block.sniperturret.fulldescription=Advanced long-range turret. Uses steel for ammo. Very high damage, but low fire rate. Expensive to use, but can be placed far away from enemy lines due to its range.
|
||||||
block.sniperturret.description=[turretinfo]Ammo: steel
|
|
||||||
block.mortarturret.name=flak turret
|
block.mortarturret.name=flak turret
|
||||||
block.mortarturret.fulldescription=Advanced splash-damage turret. Uses coal for ammo. Very slow fire rate and bullets, but very high single-target and splash damage. Useful for large crowds of enemies.
|
block.mortarturret.fulldescription=Advanced splash-damage turret. Uses coal for ammo. Very slow fire rate and bullets, but very high single-target and splash damage. Useful for large crowds of enemies.
|
||||||
block.mortarturret.description=[turretinfo]Ammo: coal
|
|
||||||
block.laserturret.name=laser turret
|
block.laserturret.name=laser turret
|
||||||
block.laserturret.fulldescription=Advanced single-target turret. Uses power. Good medium-range all-around turret. Single-target only. Never misses.
|
block.laserturret.fulldescription=Advanced single-target turret. Uses power. Good medium-range all-around turret. Single-target only. Never misses.
|
||||||
block.laserturret.description=[turretinfo]Uses power.
|
|
||||||
block.waveturret.name=tesla turret
|
block.waveturret.name=tesla turret
|
||||||
block.waveturret.fulldescription=Advanced multi-target turret. Uses power. Medium range. Never misses.Average to low damage, but can hit multiple enemies simultaneously with chain lighting.
|
block.waveturret.fulldescription=Advanced multi-target turret. Uses power. Medium range. Never misses.Average to low damage, but can hit multiple enemies simultaneously with chain lighting.
|
||||||
block.waveturret.description=[turretinfo]Uses power.
|
|
||||||
block.plasmaturret.name=plasma turret
|
block.plasmaturret.name=plasma turret
|
||||||
block.plasmaturret.fulldescription=Highly advanced version of the flamer turret. Uses coal as ammo. Very high damage, low to medium range.
|
block.plasmaturret.fulldescription=Highly advanced version of the flamer turret. Uses coal as ammo. Very high damage, low to medium range.
|
||||||
block.plasmaturret.description=[turretinfo]Ammo: coal
|
|
||||||
block.chainturret.name=chain turret
|
block.chainturret.name=chain turret
|
||||||
block.chainturret.fulldescription=The ultimate rapid-fire turret. Uses uranium as ammo. Shoots large slugs at a high fire rate. Medium range. Spans multiple tiles. Extremely tough.
|
block.chainturret.fulldescription=The ultimate rapid-fire turret. Uses uranium as ammo. Shoots large slugs at a high fire rate. Medium range. Spans multiple tiles. Extremely tough.
|
||||||
block.chainturret.description=[turretinfo]Ammo: uranium
|
|
||||||
block.titancannon.name=titan cannon
|
block.titancannon.name=titan cannon
|
||||||
block.titancannon.fulldescription=The ultimate long-range turret. Uses uranium as ammo. Shoots large splash-damage shells at a medium rate of fire. Long range. Spans multiple tiles. Extremely tough.
|
block.titancannon.fulldescription=The ultimate long-range turret. Uses uranium as ammo. Shoots large splash-damage shells at a medium rate of fire. Long range. Spans multiple tiles. Extremely tough.
|
||||||
block.titancannon.description=[turretinfo]Ammo: uranium
|
|
||||||
block.playerspawn.name=playerspawn
|
block.playerspawn.name=playerspawn
|
||||||
block.enemyspawn.name=enemyspawn
|
block.enemyspawn.name=enemyspawn
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 80 KiB After Width: | Height: | Size: 80 KiB |
@@ -16,6 +16,7 @@ import io.anuke.mindustry.graphics.Fx;
|
|||||||
import io.anuke.mindustry.input.AndroidInput;
|
import io.anuke.mindustry.input.AndroidInput;
|
||||||
import io.anuke.mindustry.input.DesktopInput;
|
import io.anuke.mindustry.input.DesktopInput;
|
||||||
import io.anuke.mindustry.input.InputHandler;
|
import io.anuke.mindustry.input.InputHandler;
|
||||||
|
import io.anuke.mindustry.io.BundleGen;
|
||||||
import io.anuke.mindustry.io.Saves;
|
import io.anuke.mindustry.io.Saves;
|
||||||
import io.anuke.mindustry.net.Net;
|
import io.anuke.mindustry.net.Net;
|
||||||
import io.anuke.mindustry.resource.Item;
|
import io.anuke.mindustry.resource.Item;
|
||||||
@@ -75,6 +76,8 @@ public class Control extends Module{
|
|||||||
private boolean controlling;
|
private boolean controlling;
|
||||||
|
|
||||||
public Control(){
|
public Control(){
|
||||||
|
BundleGen.cleanBundles(Gdx.files.internal("bundles/bundle.properties"));
|
||||||
|
|
||||||
if(Mindustry.args.contains("-debug", false))
|
if(Mindustry.args.contains("-debug", false))
|
||||||
Vars.debug = true;
|
Vars.debug = true;
|
||||||
|
|
||||||
@@ -225,6 +228,11 @@ public class Control extends Module{
|
|||||||
|
|
||||||
weapons.add(Weapon.blaster);
|
weapons.add(Weapon.blaster);
|
||||||
player.weaponLeft = player.weaponRight = weapons.first();
|
player.weaponLeft = player.weaponRight = weapons.first();
|
||||||
|
|
||||||
|
if(debug){
|
||||||
|
weapons.add(Weapon.triblaster);
|
||||||
|
player.weaponLeft = player.weaponRight = weapons.peek();
|
||||||
|
}
|
||||||
|
|
||||||
lastUpdated = -1;
|
lastUpdated = -1;
|
||||||
wave = 1;
|
wave = 1;
|
||||||
|
|||||||
@@ -282,16 +282,36 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
|
|||||||
Draw.reset();
|
Draw.reset();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
shot = new BulletType(2.4f, 4){
|
shot = new BulletType(2.7f, 4){
|
||||||
{lifetime = 40;}
|
{
|
||||||
|
lifetime = 40;
|
||||||
|
}
|
||||||
|
|
||||||
public void draw(Bullet b){
|
public void draw(Bullet b){
|
||||||
Draw.color(lightGold);
|
Draw.color(Color.WHITE, lightOrange, b.fract()/2f + 0.25f);
|
||||||
Draw.rect("bullet", b.x, b.y, b.angle());
|
Draw.thick(1.5f);
|
||||||
|
Draw.lineAngle(b.x, b.y, b.angle(), 3f);
|
||||||
|
Draw.reset();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
spread = new BulletType(2.4f, 6) {
|
||||||
|
{
|
||||||
|
lifetime = 50;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void draw(Bullet b) {
|
||||||
|
float size = 3f - b.ifract()*1f;
|
||||||
|
|
||||||
|
Draw.color(Color.PURPLE, Color.WHITE, 0.8f);
|
||||||
|
Draw.thick(1f);
|
||||||
|
Draw.circle(b.x, b.y, size);
|
||||||
Draw.reset();
|
Draw.reset();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
multishot = new BulletType(2.5f, 3){
|
multishot = new BulletType(2.5f, 3){
|
||||||
{lifetime=40;}
|
{
|
||||||
|
lifetime = 40;
|
||||||
|
}
|
||||||
public void draw(Bullet b){
|
public void draw(Bullet b){
|
||||||
Draw.color(Color.SKY);
|
Draw.color(Color.SKY);
|
||||||
Draw.rect("bullet", b.x, b.y, b.angle());
|
Draw.rect("bullet", b.x, b.y, b.angle());
|
||||||
|
|||||||
@@ -100,13 +100,13 @@ public class Player extends DestructibleEntity implements Syncable{
|
|||||||
|
|
||||||
if(!isAndroid) {
|
if(!isAndroid) {
|
||||||
for (boolean b : new boolean[]{true, false}) {
|
for (boolean b : new boolean[]{true, false}) {
|
||||||
|
Weapon weapon = b ? weaponLeft : weaponRight;
|
||||||
Angles.translation(angle + Mathf.sign(b) * -50f, 3.5f);
|
Angles.translation(angle + Mathf.sign(b) * -50f, 3.5f);
|
||||||
String name = b ? weaponLeft.name : weaponRight.name;
|
|
||||||
float s = 5f;
|
float s = 5f;
|
||||||
if(snap){
|
if(snap){
|
||||||
Draw.rect(name, (int)x + Angles.x(), (int)y + Angles.y(), s, s, angle- 90);
|
Draw.rect(weapon.name, (int)x + Angles.x(), (int)y + Angles.y(), s, s, angle- 90);
|
||||||
}else{
|
}else{
|
||||||
Draw.rect(name, x + Angles.x(), y + Angles.y(), s, s, angle - 90);
|
Draw.rect(weapon.name, x + Angles.x(), y + Angles.y(), s, s, angle - 90);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,6 @@ package io.anuke.mindustry.graphics;
|
|||||||
|
|
||||||
import com.badlogic.gdx.graphics.Color;
|
import com.badlogic.gdx.graphics.Color;
|
||||||
import com.badlogic.gdx.graphics.Colors;
|
import com.badlogic.gdx.graphics.Colors;
|
||||||
|
|
||||||
import io.anuke.mindustry.Vars;
|
import io.anuke.mindustry.Vars;
|
||||||
import io.anuke.ucore.core.Draw;
|
import io.anuke.ucore.core.Draw;
|
||||||
import io.anuke.ucore.core.Effects.Effect;
|
import io.anuke.ucore.core.Effects.Effect;
|
||||||
@@ -350,24 +349,16 @@ public class Fx{
|
|||||||
Draw.reset();
|
Draw.reset();
|
||||||
}),
|
}),
|
||||||
|
|
||||||
shoot = new Effect(8, e -> {
|
laserShoot = new Effect(8, e -> {
|
||||||
Draw.thickness(1f);
|
Draw.thickness(1f);
|
||||||
Draw.color(Color.WHITE, Color.GOLD, e.ifract());
|
Draw.color(Color.WHITE, lightOrange, e.ifract());
|
||||||
Draw.spikes(e.x, e.y, e.ifract() * 2f, 2, 5);
|
|
||||||
Draw.reset();
|
|
||||||
}),
|
|
||||||
|
|
||||||
shoot2 = new Effect(8, e -> {
|
|
||||||
Draw.thickness(1f);
|
|
||||||
Draw.color(Color.WHITE, Color.SKY, e.ifract());
|
|
||||||
Draw.spikes(e.x, e.y, e.ifract() * 2f, 1, 5);
|
Draw.spikes(e.x, e.y, e.ifract() * 2f, 1, 5);
|
||||||
Draw.reset();
|
Draw.reset();
|
||||||
}),
|
}),
|
||||||
|
|
||||||
shoot3 = new Effect(8, e -> {
|
spreadShoot = new Effect(12, e -> {
|
||||||
Draw.thickness(1f);
|
Draw.color(Color.WHITE, Color.PURPLE, e.ifract());
|
||||||
Draw.color(Color.WHITE, Color.GOLD, e.ifract());
|
Draw.lineShot(e.x, e.y, e.rotation, 3, e.fract(), 9f, 3.5f, 0.8f);
|
||||||
Draw.spikes(e.x, e.y, e.ifract() * 2f, 1, 5);
|
|
||||||
Draw.reset();
|
Draw.reset();
|
||||||
}),
|
}),
|
||||||
|
|
||||||
@@ -460,7 +451,6 @@ public class Fx{
|
|||||||
|
|
||||||
dashsmoke = new Effect(30, e -> {
|
dashsmoke = new Effect(30, e -> {
|
||||||
Draw.color(Color.CORAL, Color.GRAY, e.ifract());
|
Draw.color(Color.CORAL, Color.GRAY, e.ifract());
|
||||||
//Draw.alpha(e.fract());
|
|
||||||
float size = e.fract()*4f;
|
float size = e.fract()*4f;
|
||||||
Draw.rect("circle", e.x, e.y, size, size);
|
Draw.rect("circle", e.x, e.y, size, size);
|
||||||
Draw.reset();
|
Draw.reset();
|
||||||
@@ -472,13 +462,6 @@ public class Fx{
|
|||||||
Draw.circle(e.x, e.y, 7f - e.ifract() * 6f);
|
Draw.circle(e.x, e.y, 7f - e.ifract() * 6f);
|
||||||
Draw.reset();
|
Draw.reset();
|
||||||
}),
|
}),
|
||||||
|
|
||||||
ind = new Effect(100, e -> {
|
|
||||||
Draw.thickness(3f);
|
|
||||||
Draw.color(Color.ROYAL);
|
|
||||||
Draw.circle(e.x, e.y, 3);
|
|
||||||
Draw.reset();
|
|
||||||
}),
|
|
||||||
|
|
||||||
respawn = new Effect(Vars.respawnduration, e -> {
|
respawn = new Effect(Vars.respawnduration, e -> {
|
||||||
Draw.tcolor(Color.SCARLET);
|
Draw.tcolor(Color.SCARLET);
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
package io.anuke.mindustry.io;
|
package io.anuke.mindustry.io;
|
||||||
|
|
||||||
|
import com.badlogic.gdx.Gdx;
|
||||||
import com.badlogic.gdx.files.FileHandle;
|
import com.badlogic.gdx.files.FileHandle;
|
||||||
import com.badlogic.gdx.utils.Array;
|
import com.badlogic.gdx.utils.Array;
|
||||||
import io.anuke.mindustry.Vars;
|
import io.anuke.mindustry.Vars;
|
||||||
@@ -21,6 +22,17 @@ import io.anuke.ucore.util.Mathf;
|
|||||||
public class BundleGen {
|
public class BundleGen {
|
||||||
private static FileHandle file;
|
private static FileHandle file;
|
||||||
|
|
||||||
|
public static void cleanBundles(FileHandle file){
|
||||||
|
String[] strings = file.readString().split("\n");
|
||||||
|
FileHandle out = Gdx.files.absolute("/home/anuke/out.properties");
|
||||||
|
out.writeString("", false);
|
||||||
|
for(String string : strings){
|
||||||
|
if(!string.contains(".description")){
|
||||||
|
out.writeString(string + "\n", true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static void buildBundle(FileHandle file){
|
public static void buildBundle(FileHandle file){
|
||||||
BundleGen.file = file;
|
BundleGen.file = file;
|
||||||
|
|
||||||
|
|||||||
@@ -16,20 +16,21 @@ import io.anuke.ucore.util.Mathf;
|
|||||||
public class Weapon extends Upgrade{
|
public class Weapon extends Upgrade{
|
||||||
public static final Weapon
|
public static final Weapon
|
||||||
|
|
||||||
blaster = new Weapon("blaster", 15, BulletType.shot){
|
blaster = new Weapon("blaster", 12, BulletType.shot){
|
||||||
{
|
{
|
||||||
effect = Fx.shoot3;
|
effect = Fx.laserShoot;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
triblaster = new Weapon("triblaster", 13, BulletType.shot){
|
triblaster = new Weapon("triblaster", 18, BulletType.spread){
|
||||||
{
|
{
|
||||||
shots = 3;
|
shots = 3;
|
||||||
effect = Fx.shoot;
|
effect = Fx.spreadShoot;
|
||||||
|
roundrobin = true;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
multigun = new Weapon("multigun", 6, BulletType.multishot){
|
multigun = new Weapon("multigun", 6, BulletType.multishot){
|
||||||
{
|
{
|
||||||
effect = Fx.shoot2;
|
effect = Fx.laserShoot;
|
||||||
inaccuracy = 6f;
|
inaccuracy = 6f;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -52,14 +53,24 @@ public class Weapon extends Upgrade{
|
|||||||
shake = 2f;
|
shake = 2f;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
/**weapon reload in frames*/
|
||||||
float reload;
|
float reload;
|
||||||
|
/**type of bullet shot*/
|
||||||
BulletType type;
|
BulletType type;
|
||||||
|
/**sound made when shooting*/
|
||||||
String shootsound = "shoot";
|
String shootsound = "shoot";
|
||||||
|
/**amount of shots per fire*/
|
||||||
int shots = 1;
|
int shots = 1;
|
||||||
|
/**spacing in degrees between multiple shots, if applicable*/
|
||||||
|
float spacing = 12f;
|
||||||
|
/**inaccuracy of degrees of each shot*/
|
||||||
float inaccuracy = 0f;
|
float inaccuracy = 0f;
|
||||||
|
/**intensity and duration of each shot's screen shake*/
|
||||||
float shake = 0f;
|
float shake = 0f;
|
||||||
|
/**effect displayed when shooting*/
|
||||||
Effect effect;
|
Effect effect;
|
||||||
|
/**whether to shoot the weapons in different arms one after another, rather an all at once*/
|
||||||
|
boolean roundrobin = false;
|
||||||
|
|
||||||
private Weapon(String name, float reload, BulletType type){
|
private Weapon(String name, float reload, BulletType type){
|
||||||
super(name);
|
super(name);
|
||||||
@@ -69,16 +80,19 @@ public class Weapon extends Upgrade{
|
|||||||
|
|
||||||
public void update(Player p, boolean left){
|
public void update(Player p, boolean left){
|
||||||
if(Timers.get(p, "reload"+left, reload)){
|
if(Timers.get(p, "reload"+left, reload)){
|
||||||
|
if(left && roundrobin){
|
||||||
|
Timers.reset(p, "reload" + false, reload/2f);
|
||||||
|
}
|
||||||
float ang = Angles.mouseAngle(p.x, p.y);
|
float ang = Angles.mouseAngle(p.x, p.y);
|
||||||
Angles.translation(ang + Mathf.sign(left) * -70f, 2f);
|
Angles.translation(ang + Mathf.sign(left) * -60f, 3f);
|
||||||
shoot(p, p.x + Angles.x(), p.y + Angles.y(), Angles.mouseAngle(p.x + Angles.x(), p.y + Angles.y()));
|
shoot(p, p.x + Angles.x(), p.y + Angles.y(), Angles.mouseAngle(p.x + Angles.x(), p.y + Angles.y()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void shootInternal(Player p, float x, float y, float rotation){
|
void shootInternal(Player p, float x, float y, float rotation){
|
||||||
Angles.shotgun(shots, 12f, rotation, f -> bullet(p, x, y, f + Mathf.range(inaccuracy)));
|
Angles.shotgun(shots, spacing, rotation, f -> bullet(p, x, y, f + Mathf.range(inaccuracy)));
|
||||||
Angles.translation(rotation, 3f);
|
Angles.translation(rotation, 3f);
|
||||||
if(effect != null) Effects.effect(effect, x + Angles.x(), y + Angles.y());
|
if(effect != null) Effects.effect(effect, x + Angles.x(), y + Angles.y(), rotation);
|
||||||
Effects.shake(shake, shake, x, y);
|
Effects.shake(shake, shake, x, y);
|
||||||
Effects.sound(shootsound, x, y);
|
Effects.sound(shootsound, x, y);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,77 +1,11 @@
|
|||||||
package io.anuke.mindustry.ui.fragments;
|
package io.anuke.mindustry.ui.fragments;
|
||||||
|
|
||||||
import io.anuke.mindustry.Vars;
|
|
||||||
import io.anuke.mindustry.core.GameState;
|
|
||||||
import io.anuke.mindustry.core.GameState.State;
|
|
||||||
import io.anuke.mindustry.resource.Weapon;
|
|
||||||
import io.anuke.ucore.core.Core;
|
|
||||||
import io.anuke.ucore.core.Draw;
|
|
||||||
import io.anuke.ucore.core.Inputs;
|
|
||||||
import io.anuke.ucore.scene.ui.ButtonGroup;
|
|
||||||
import io.anuke.ucore.scene.ui.ImageButton;
|
|
||||||
import io.anuke.ucore.scene.ui.Tooltip;
|
|
||||||
import io.anuke.ucore.scene.ui.layout.Table;
|
|
||||||
|
|
||||||
import static io.anuke.mindustry.Vars.*;
|
|
||||||
|
|
||||||
public class WeaponFragment implements Fragment{
|
public class WeaponFragment implements Fragment{
|
||||||
Table weapontable;
|
|
||||||
|
|
||||||
public void build(){
|
|
||||||
weapontable = Core.scene.table();
|
|
||||||
weapontable.bottom().left();
|
|
||||||
weapontable.setVisible(()-> !GameState.is(State.menu));
|
|
||||||
|
|
||||||
if(android){
|
|
||||||
weapontable.remove();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void update(){
|
|
||||||
weapontable.clearChildren();
|
|
||||||
|
|
||||||
ButtonGroup<ImageButton> group = new ButtonGroup<>();
|
|
||||||
group.setMaxCheckCount(2);
|
|
||||||
|
|
||||||
weapontable.defaults().size(58, 62);
|
|
||||||
|
|
||||||
for(Weapon weapon : control.getWeapons()){
|
|
||||||
ImageButton button = new ImageButton(Draw.region(weapon.name), "toggle");
|
|
||||||
button.getImageCell().size(8*5);
|
|
||||||
|
|
||||||
group.add(button);
|
|
||||||
|
|
||||||
button.clicked(()->{
|
|
||||||
//if(weapon == player.weapon) return;
|
|
||||||
if(Inputs.keyDown("weapon_alt_select")){
|
|
||||||
player.weaponRight = weapon;
|
|
||||||
}else {
|
|
||||||
player.weaponLeft = weapon;
|
|
||||||
}
|
|
||||||
button.setChecked(true);
|
|
||||||
Vars.netClient.handleWeaponSwitch();
|
|
||||||
});
|
|
||||||
|
|
||||||
button.update(() -> button.setChecked(weapon == player.weaponLeft || weapon == player.weaponRight)); //TODO
|
|
||||||
|
|
||||||
weapontable.add(button);
|
|
||||||
|
|
||||||
Table tiptable = new Table();
|
|
||||||
String description = weapon.description;
|
|
||||||
|
|
||||||
tiptable.background("button");
|
|
||||||
tiptable.add(weapon.localized(), 0.5f).left().padBottom(3f);
|
|
||||||
|
|
||||||
tiptable.row();
|
|
||||||
tiptable.row();
|
|
||||||
tiptable.add("[GRAY]" + description).left();
|
|
||||||
tiptable.margin(14f);
|
|
||||||
|
|
||||||
Tooltip<Table> tip = new Tooltip<>(tiptable);
|
|
||||||
|
|
||||||
tip.setInstant(true);
|
|
||||||
|
|
||||||
button.addListener(tip);
|
@Override
|
||||||
}
|
public void build(){
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void update(){}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user