WIP objective system

This commit is contained in:
Anuken
2022-04-12 11:53:34 -04:00
parent a4ba1ed340
commit c5d89ea6bf
7 changed files with 181 additions and 20 deletions

View File

@@ -113,11 +113,18 @@ public class OverlayRenderer{
}
}
//draw objective markers, if any
if(state.rules.objectives.size > 0){
var first = state.rules.objectives.first();
for(var marker : first.markers){
marker.draw();
}
}
if(player.dead()) return; //dead players don't draw
InputHandler input = control.input;
Sized select = input.selectedUnit();
if(select == null) select = input.selectedControlBuild();
if(!Core.input.keyDown(Binding.control)) select = null;