WIP objective system
This commit is contained in:
@@ -113,11 +113,18 @@ public class OverlayRenderer{
|
||||
}
|
||||
}
|
||||
|
||||
//draw objective markers, if any
|
||||
if(state.rules.objectives.size > 0){
|
||||
var first = state.rules.objectives.first();
|
||||
for(var marker : first.markers){
|
||||
marker.draw();
|
||||
}
|
||||
}
|
||||
|
||||
if(player.dead()) return; //dead players don't draw
|
||||
|
||||
InputHandler input = control.input;
|
||||
|
||||
|
||||
Sized select = input.selectedUnit();
|
||||
if(select == null) select = input.selectedControlBuild();
|
||||
if(!Core.input.keyDown(Binding.control)) select = null;
|
||||
|
||||
Reference in New Issue
Block a user