Closes #10537
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@@ -276,7 +276,7 @@ public class NetClient implements ApplicationListener{
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Events.fire(new PlayerChatEvent(player, message));
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Events.fire(new PlayerChatEvent(player, message));
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//log commands before they are handled
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//log commands before they are handled
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if(message.startsWith(netServer.clientCommands.getPrefix())){
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if(message.startsWith(netServer.clientCommands.getPrefix()) && Config.logCommands.bool()){
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//log with brackets
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//log with brackets
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Log.info("<&fi@: @&fr>", "&lk" + player.plainName(), "&lw" + message);
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Log.info("<&fi@: @&fr>", "&lk" + player.plainName(), "&lw" + message);
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}
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}
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@@ -515,7 +515,8 @@ public class Administration{
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snapshotInterval = new Config("snapshotInterval", "Client entity snapshot interval in ms.", 200),
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snapshotInterval = new Config("snapshotInterval", "Client entity snapshot interval in ms.", 200),
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autoPause = new Config("autoPause", "Whether the game should pause when nobody is online.", false),
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autoPause = new Config("autoPause", "Whether the game should pause when nobody is online.", false),
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roundExtraTime = new Config("roundExtraTime", "Time before loading a new map after the gameover, in seconds.", 12),
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roundExtraTime = new Config("roundExtraTime", "Time before loading a new map after the gameover, in seconds.", 12),
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maxLogLength = new Config("maxLogLength", "The Maximum log file size, in bytes.", 1024 * 1024 * 5);
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maxLogLength = new Config("maxLogLength", "The Maximum log file size, in bytes.", 1024 * 1024 * 5),
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logCommands = new Config("logCommands", "Whether player commands should be logged.", true);
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public final Object defaultValue;
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public final Object defaultValue;
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public final String name, key, description;
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public final String name, key, description;
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