Merge branch 'master' into master

This commit is contained in:
Felix Corvus
2020-10-22 18:21:52 +03:00
committed by GitHub
333 changed files with 5240 additions and 3880 deletions

View File

@@ -20,7 +20,7 @@ gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]New highscore!
copied = Copied.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
load.sound = Sounds
@@ -100,8 +100,7 @@ committingchanges = Comitting Changes
done = Done
feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
mods = Mods
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Waiting...
@@ -478,7 +478,7 @@ requirement.research = Research {0}
requirement.capture = Capture {0}
bestwave = [lightgray]Best Wave: {0}
launch.text = Launch
campaign.multiplayer = While playing multiplayer in campaign, you can only research using items from [accent]your[] sectors, [scarlet]not[] the host's sector that you are on right now.\n\nTo get items to [accent]your[] sectors in multiplayer, use a [accent]launch pad[].
research.multiplayer = Only the host can research items.
uncover = Uncover
configure = Configure Loadout
#TODO
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
planet.serpulo.name = Serpulo
#TODO better name
planet.sun.name = Sun
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Ground Zero
@@ -576,50 +582,73 @@ error.title = [scarlet]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.memorycapacity = Memory Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -652,12 +681,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
@@ -689,7 +721,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate
setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Fluids
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -723,7 +754,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap
@@ -870,6 +900,7 @@ content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
@@ -891,23 +922,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
@@ -1319,5 +1333,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Інфармацыя
error.title = [crimson]Адбылася памылка
error.crashtitle = Адбылася памылка
unit.nobuild = [scarlet]Unit can't build
blocks.input = Уваход
blocks.output = Выхад
blocks.booster = Паскаральнік
blocks.tiles = Неабходныя пліткі
blocks.affinities = Павелічэнне эфектыўнасці
stat.input = Уваход
stat.output = Выхад
stat.booster = Паскаральнік
stat.tiles = Неабходныя пліткі
stat.affinities = Павелічэнне эфектыўнасці
block.unknown = [lightgray]???
blocks.powercapacity = Умяшчальнасць энергіі
blocks.powershot = Энергія/Выстрэл
blocks.damage = Страты
blocks.targetsair = Паветраныя мэты
blocks.targetsground = Наземныя мэты
blocks.itemsmoved = Хуткасць перамяшчэння
blocks.launchtime = Інтэрвал запускаў
blocks.shootrange = Радыус дзеяння
blocks.size = Памер
blocks.displaysize = Display Size
blocks.liquidcapacity = Умяшчальнасць вадкасці
blocks.powerrange = Далёкасць перадачы энергіі
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Колькасць злучэнняў
blocks.poweruse = Спажывае энергіі
blocks.powerdamage = Энергія/страты
blocks.itemcapacity = Умяшчальнасць прадметаў
blocks.basepowergeneration = Базавая генерацыя энергіі
blocks.productiontime = Час вытворчасці
blocks.repairtime = Час поўнай рэгенерацыі
blocks.speedincrease = Павелічэнне хуткасці
blocks.range = Радыус дзеяння
blocks.drilltier = Бурит
blocks.drillspeed = Базавая хуткасць свідравання
blocks.boosteffect = паскараўся эфект
blocks.maxunits = Максімальная колькасць актыўных адзінак
blocks.health = Здароўе
blocks.buildtime = Час будаўніцтва
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Кошт будаўніцтва
blocks.inaccuracy = Роскід
blocks.shots = Стрэлы
blocks.reload = Стрэлы/секунду
blocks.ammo = Боепрыпасы
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Умяшчальнасць энергіі
stat.powershot = Энергія/Выстрэл
stat.damage = Страты
stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты
stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння
stat.size = Памер
stat.displaysize = Display Size
stat.liquidcapacity = Умяшчальнасць вадкасці
stat.powerrange = Далёкасць перадачы энергіі
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Колькасць злучэнняў
stat.poweruse = Спажывае энергіі
stat.powerdamage = Энергія/страты
stat.itemcapacity = Умяшчальнасць прадметаў
stat.basepowergeneration = Базавая генерацыя энергіі
stat.productiontime = Час вытворчасці
stat.repairtime = Час поўнай рэгенерацыі
stat.speedincrease = Павелічэнне хуткасці
stat.range = Радыус дзеяння
stat.drilltier = Бурит
stat.drillspeed = Базавая хуткасць свідравання
stat.boosteffect = паскараўся эфект
stat.maxunits = Максімальная колькасць актыўных адзінак
stat.health = Здароўе
stat.buildtime = Час будаўніцтва
stat.maxconsecutive = Max Consecutive
stat.buildcost = Кошт будаўніцтва
stat.inaccuracy = Роскід
stat.shots = Стрэлы
stat.reload = Стрэлы/секунду
stat.ammo = Боепрыпасы
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Патрабуецца свідар лепей
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Вялікая турэль, якая можа ве
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -55,6 +55,7 @@ schematic.saved = Šablona byla uložena.
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
schematic.rename = Přejmenovat šablonu
schematic.info = {0}x{1}, {2} bloků
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
stat.wave = Vln poraženo: [accent]{0}
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
@@ -346,6 +347,7 @@ waves.invalid = Neplatné vlny ve schránce.
waves.copied = Vlny byly zkopírovány.
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
#these are intentionally in lower case
wavemode.counts = počty
wavemode.totals = součty
wavemode.health = zdraví
@@ -471,22 +473,17 @@ requirement.wave = Dosáhni vlny {0} na mapě {1}
requirement.core = Znič nepřátelské jádro na mapě {0}
requirement.research = Vynalezeno {0}
requirement.capture = Polapeno {0}
resume = Zpět do mapy:\n[lightgray]{0}[]
bestwave = [lightgray]Nejvyšší vlna: {0}
launch = < VYSLAT >
launch.text = Vyslat
launch.title = Vyslání bylo úspěšné
launch.next = [lightgray]další možnost bude až ve vlně {0}[]
launch.unable2 = [scarlet]Není možno se vyslat.[]
launch.confirm = Toto vyšle veškeré suroviny ve Tvém jádře zpět.\nJiž se na tuto základnu nebudeš moci vrátit.
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až po několika dalších vlnách.
campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[].
uncover = Odkrýt mapu
configure = Přizpůsobit vybavení
#TODO
loadout = Načtení
resources = Zdroje
bannedblocks = Zakázané bloky
addall = Přidat vše
launch.destination = Destination: {0}
launch.destination = Cíl: {0}
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[]
zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}.
@@ -519,9 +516,10 @@ sectors.production = Výroba:
sectors.stored = Uskladněno:
sectors.resume = Pokračovat
sectors.launch = Vyslat
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.select = Vybrat
sectors.nonelaunch = [lightgray]žádné (slunce)[]
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Základní tábor
sector.craters.name = Krátery
sector.frozenForest.name = Zamrzlý les
@@ -534,6 +532,10 @@ sector.tarFields.name = Dehtová pole
sector.saltFlats.name = Solné nížiny
sector.fungalPass.name = Plísňový průsmyk
#unused
#sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
@@ -570,49 +572,50 @@ info.title = Informace
error.title = [scarlet]Objevila se chyba[]
error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Jednotka nemůže stavět
blocks.input = Vstup
blocks.output = Výstup
blocks.booster = Posilovač
blocks.tiles = Vyžadované dlaždice
blocks.affinities = Synergie
stat.input = Vstup
stat.output = Výstup
stat.booster = Posilovač
stat.tiles = Vyžadované dlaždice
stat.affinities = Synergie
block.unknown = [lightgray]???[]
blocks.powercapacity = Kapacita energie
blocks.powershot = Energie na 1 výstřel
blocks.damage = Poškození
blocks.targetsair = Zaměřuje vzdušné jednotky
blocks.targetsground = Zaměřuje pozemní jednotky
blocks.itemsmoved = Rychlost pohybu
blocks.launchtime = Čas mezi vysláním
blocks.shootrange = Dostřel
blocks.size = Velikost
blocks.displaysize = Velikost zobrazovače
blocks.liquidcapacity = Kapacita kapalin
blocks.powerrange = Rozsah energie
blocks.linkrange = Dosah napojení
blocks.instructions = Instrukce
blocks.powerconnections = Nejvyšší počet spojení
blocks.poweruse = Spotřeba energie
blocks.powerdamage = Energie na jednotku poškození
blocks.itemcapacity = Kapacita předmětů
blocks.basepowergeneration = Základní generování energie
blocks.productiontime = Čas produkce
blocks.repairtime = Čas do úplné opravy
blocks.speedincrease = Zvýšení rychlosti
blocks.range = Dosah
blocks.drilltier = Lze těžit
blocks.drillspeed = Základní rychlost vrtu
blocks.boosteffect = Účinek posílení
blocks.maxunits = Nejvýše aktivních jednotek
blocks.health = Životy
blocks.buildtime = Čas stavby
blocks.maxconsecutive = Nejvýše po sobě
blocks.buildcost = Cena stavby
blocks.inaccuracy = Nepřesnost
blocks.shots = Střely
blocks.reload = Střel za 1s
blocks.ammo = Střelivo
blocks.shieldhealth = Zdraví štítu
blocks.cooldowntime = Čas na zchladnutí
stat.powercapacity = Kapacita energie
stat.powershot = Energie na 1 výstřel
stat.damage = Poškození
stat.targetsair = Zaměřuje vzdušné jednotky
stat.targetsground = Zaměřuje pozemní jednotky
stat.itemsmoved = Rychlost pohybu
stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel
stat.size = Velikost
stat.displaysize = Velikost zobrazovače
stat.liquidcapacity = Kapacita kapalin
stat.powerrange = Rozsah energie
stat.linkrange = Dosah napojení
stat.instructions = Instrukce
stat.powerconnections = Nejvyšší počet spojení
stat.poweruse = Spotřeba energie
stat.powerdamage = Energie na jednotku poškození
stat.itemcapacity = Kapacita předmětů
stat.memorycapacity = Kapacita paměti
stat.basepowergeneration = Základní generování energie
stat.productiontime = Čas produkce
stat.repairtime = Čas do úplné opravy
stat.speedincrease = Zvýšení rychlosti
stat.range = Dosah
stat.drilltier = Lze těžit
stat.drillspeed = Základní rychlost vrtu
stat.boosteffect = Účinek posílení
stat.maxunits = Nejvýše aktivních jednotek
stat.health = Životy
stat.buildtime = Čas stavby
stat.maxconsecutive = Nejvýše po sobě
stat.buildcost = Cena stavby
stat.inaccuracy = Nepřesnost
stat.shots = Střely
stat.reload = Střel za 1s
stat.ammo = Střelivo
stat.shieldhealth = Zdraví štítu
stat.cooldowntime = Čas na zchladnutí
bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje
@@ -635,6 +638,8 @@ bar.progress = Stavba v průběhu
bar.input = Vstup
bar.output = Výstup
units.processorcontrol = [lightgray]Procesor je ovládán[]
bullet.damage = [stat]{0}[lightgray] poškození[]
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
bullet.incendiary = [stat]zápalné
@@ -822,6 +827,7 @@ mode.custom = Vlastní pravidla
rules.infiniteresources = Neomezeně surovin
rules.reactorexplosions = Výbuch reaktoru
rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln
rules.waves = Vlny
rules.attack = Režim útoku
@@ -846,7 +852,8 @@ rules.title.enemy = Nepřátelé
rules.title.unit = Jednotky
rules.title.experimental = Experimentální
rules.title.environment = Environmentální
rules.lighting = Světlo
rules.lighting = Osvětlení
rules.enemyLights = Světla nepřátel
rules.fire = Výstřel
rules.explosions = Výbušné poškození bloku/jednotky
rules.ambientlight = Světlo prostředí
@@ -915,8 +922,8 @@ unit.eclipse.name = Zatmění
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.quad.name = Quad
unit.oct.name = Oct
unit.quad.name = Tetra
unit.oct.name = Hexo
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
@@ -928,7 +935,7 @@ unit.gamma.name = Gama
unit.scepter.name = Žezlo
unit.reign.name = Panovník
unit.vela.name = Vela
unit.corvus.name = Corvus
unit.corvus.name = Havran
block.resupply-point.name = Zásobovací místo
block.parallax.name = Paralaxa
@@ -1076,6 +1083,7 @@ block.unloader.name = Odbavovač
block.vault.name = Trezor
block.wave.name = Vlna
block.swarmer.name = Rojiště
block.tsunami.name = Tsunami
block.salvo.name = Salva
block.ripple.name = Vlnění
block.phase-conveyor.name = Fázový přepravník
@@ -1112,8 +1120,9 @@ block.overdrive-projector.name = Urychlující projektor
block.force-projector.name = Silový projektor
block.arc.name = Oblouk
block.rtg-generator.name = RTG
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.spectre.name = Přízrak
block.meltdown.name = Rozpékač
block.foreshadow.name = Znamení osudu
block.container.name = Kontejnér
block.launch-pad.name = Vysílací plošina
block.launch-pad-large.name = Velká vysílací plošina
@@ -1139,6 +1148,7 @@ block.hyper-processor.name = Hyperprocesor
block.logic-display.name = Zobrazovač logiky
block.large-logic-display.name = Velký zobrazovač logiky
block.memory-cell.name = Paměťová buňka
block.memory-bank.name = Paměťová banka
team.blue.name = modrý
team.crux.name = červený
@@ -1302,4 +1312,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten!
unit.nobuild = [scarlet]Einheit kann nicht bauen!
blocks.input = Eingang
blocks.output = Ausgang
blocks.booster = Verstärkung
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Eingang
stat.output = Ausgang
stat.booster = Verstärkung
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Kapazität
blocks.powershot = Stromverbrauch/Schuss
blocks.damage = Schaden
blocks.targetsair = Visiert Lufteinheiten an
blocks.targetsground = Visiert Bodeneinheiten an
blocks.itemsmoved = Bewegungsgeschwindigkeit
blocks.launchtime = Zeit zwischen Starts
blocks.shootrange = Reichweite
blocks.size = Größe
blocks.displaysize = Display Size
blocks.liquidcapacity = Flüssigkeitskapazität
blocks.powerrange = Stromreichweite
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maximale Stromverbindungen
blocks.poweruse = Stromverbrauch
blocks.powerdamage = Stromverbrauch/Schadenspunkt
blocks.itemcapacity = Materialkapazität
blocks.basepowergeneration = Basis-Stromerzeugung
blocks.productiontime = Produktionszeit
blocks.repairtime = Zeit zur vollständigen Reparatur
blocks.speedincrease = Geschwindigkeitserhöhung
blocks.range = Reichweite
blocks.drilltier = Abbaubare Erze
blocks.drillspeed = Bohrgeschwindigkeit
blocks.boosteffect = Verstärkungseffekt
blocks.maxunits = Max. aktive Einheiten
blocks.health = Lebenspunkte
blocks.buildtime = Baudauer
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Baukosten
blocks.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse
blocks.reload = Schüsse/Sekunde
blocks.ammo = Munition
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Kapazität
stat.powershot = Stromverbrauch/Schuss
stat.damage = Schaden
stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an
stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite
stat.size = Größe
stat.displaysize = Display Size
stat.liquidcapacity = Flüssigkeitskapazität
stat.powerrange = Stromreichweite
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maximale Stromverbindungen
stat.poweruse = Stromverbrauch
stat.powerdamage = Stromverbrauch/Schadenspunkt
stat.itemcapacity = Materialkapazität
stat.basepowergeneration = Basis-Stromerzeugung
stat.productiontime = Produktionszeit
stat.repairtime = Zeit zur vollständigen Reparatur
stat.speedincrease = Geschwindigkeitserhöhung
stat.range = Reichweite
stat.drilltier = Abbaubare Erze
stat.drillspeed = Bohrgeschwindigkeit
stat.boosteffect = Verstärkungseffekt
stat.maxunits = Max. aktive Einheiten
stat.health = Lebenspunkte
stat.buildtime = Baudauer
stat.maxconsecutive = Max Consecutive
stat.buildcost = Baukosten
stat.inaccuracy = Ungenauigkeit
stat.shots = Schüsse
stat.reload = Schüsse/Sekunde
stat.ammo = Munition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Besserer Bohrer Benötigt
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -2,14 +2,14 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos
contributors = Traductores y Contribuidores
discord = ¡Únete al Discord de Mindustry!
link.discord.description = La sala oficial del Discord de Mindustry
link.discord.description = El servidor official de Discord de Mindustry
link.reddit.description = El subreddit de Mindustry
link.github.description = Código fuente del juego
link.changelog.description = Lista de actualizaciones
link.dev-builds.description = Versiones de desarrollo inestables
link.dev-builds.description = Versiones en desarrollo inestables
link.trello.description = Tablero de Trello oficial para las características planificadas
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
link.google-play.description = Ficha en la Google Play Store
link.google-play.description = Página de Mindustry en Google Play Store
link.f-droid.description = Página de F-Droid del juego
link.wiki.description = Wiki oficial de Mindustry
link.suggestions.description = Sugerir nuevas funciones
@@ -18,7 +18,7 @@ screenshot = Captura de pantalla guardada en {0}
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
gameover = Tu núcleo ha sido destruido.
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
highscore = [accent]¡Nueva mejor puntuación!
highscore = [accent]¡Nuevo récord de puntuación!
copied = Copiado.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
@@ -38,12 +38,12 @@ be.ignore = Ignorar
be.noupdates = No se encontraron actualizaciones.
be.check = Revisando actualizaciones
schematic = Esquemático
schematic.add = Guardar esquemático...
schematics = Esquemáticos
schematic.replace = Un esquemático con ese nombre ya existe. ¿Deseas remplazarlo?
schematic.exists = Un esquemático con ese nombre ya existe.
schematic.import = Importar esquemático...
schematic = Esquema
schematic.add = Guardar esquema...
schematics = Esquemas
schematic.replace = Un esquema con ese nombre ya existe. ¿Deseas remplazarlo?
schematic.exists = Un esquema con ese nombre ya existe.
schematic.import = Importar esquema...
schematic.exportfile = Exportar archivo
schematic.importfile = Importar archivo
schematic.browseworkshop = Buscar en el Steam Workshop
@@ -570,49 +570,49 @@ info.title = [accent]Información
error.title = [crimson]Un error ha ocurrido.
error.crashtitle = Un error ha ocurrido.
unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada
blocks.output = Salida
blocks.booster = Potenciador
blocks.tiles = Tiles requeridos
blocks.affinities = Afinidades
stat.input = Entrada
stat.output = Salida
stat.booster = Potenciador
stat.tiles = Tiles requeridos
stat.affinities = Afinidades
block.unknown = [lightgray]???
blocks.powercapacity = Capacidad de Energía
blocks.powershot = Energía/Disparo
blocks.damage = Daño
blocks.targetsair = Apunta al Aire
blocks.targetsground = Apunta a Tierra
blocks.itemsmoved = Velocidad de movimiento
blocks.launchtime = Tiempo entre lanzamientos
blocks.shootrange = Rango de Disparo
blocks.size = Tamaño
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacidad de Líquidos
blocks.powerrange = Rango de Energía
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Conexiones maximas
blocks.poweruse = Consumo de Energía
blocks.powerdamage = Energía/Daño
blocks.itemcapacity = Capacidad de Objetos
blocks.basepowergeneration = Generación de energía base
blocks.productiontime = Tiempo de producción
blocks.repairtime = Tiempo para Reparar Bloque Completamente
blocks.speedincrease = Aumento de Velocidad
blocks.range = Rango
blocks.drilltier = Taladrables
blocks.drillspeed = Velocidad Base del Taladro
blocks.boosteffect = Efecto del Potenciador
blocks.maxunits = Máximo de Unidades Activas
blocks.health = Vida
blocks.buildtime = Tiempo de construcción
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Coste de construcción
blocks.inaccuracy = Imprecisión
blocks.shots = Disparos
blocks.reload = Recarga
blocks.ammo = Munición
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacidad de Energía
stat.powershot = Energía/Disparo
stat.damage = Daño
stat.targetsair = Apunta al Aire
stat.targetsground = Apunta a Tierra
stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Rango de Disparo
stat.size = Tamaño
stat.displaysize = Display Size
stat.liquidcapacity = Capacidad de Líquidos
stat.powerrange = Rango de Energía
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Conexiones maximas
stat.poweruse = Consumo de Energía
stat.powerdamage = Energía/Daño
stat.itemcapacity = Capacidad de Objetos
stat.basepowergeneration = Generación de energía base
stat.productiontime = Tiempo de producción
stat.repairtime = Tiempo para Reparar Bloque Completamente
stat.speedincrease = Aumento de Velocidad
stat.range = Rango
stat.drilltier = Taladrables
stat.drillspeed = Velocidad Base del Taladro
stat.boosteffect = Efecto del Potenciador
stat.maxunits = Máximo de Unidades Activas
stat.health = Vida
stat.buildtime = Tiempo de construcción
stat.maxconsecutive = Max Consecutive
stat.buildcost = Coste de construcción
stat.inaccuracy = Imprecisión
stat.shots = Disparos
stat.reload = Recarga
stat.ammo = Munición
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Se requiere un mejor taladro.
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Viga
error.crashtitle = Viga
unit.nobuild = [scarlet]Unit can't build
blocks.input = Sisend
blocks.output = Väljund
blocks.booster = Kiirendaja
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Sisend
stat.output = Väljund
stat.booster = Kiirendaja
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Energiamahtuvus
blocks.powershot = Energia ühikut/lasu kohta
blocks.damage = Hävituspunkte
blocks.targetsair = Sihib õhku
blocks.targetsground = Sihib maapinnale
blocks.itemsmoved = Transportimise kiirus
blocks.launchtime = Aeg lendutõusude vahel
blocks.shootrange = Ulatus
blocks.size = Suurus
blocks.displaysize = Display Size
blocks.liquidcapacity = Vedelike mahutavus
blocks.powerrange = Energia ulatus
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Energiatarve
blocks.powerdamage = Energiatarve hävituspunkti kohta
blocks.itemcapacity = Ressursside mahutavus
blocks.basepowergeneration = Energiatootlus
blocks.productiontime = Tootmisaeg
blocks.repairtime = Täieliku parandamise aeg
blocks.speedincrease = Kiiruse suurenemine
blocks.range = Ulatus
blocks.drilltier = Kaevandatav
blocks.drillspeed = Puurimise kiirus
blocks.boosteffect = Kiirendaja mõju
blocks.maxunits = Maks. aktiivseid väeüksuseid
blocks.health = Elud
blocks.buildtime = Ehitamise aeg
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Ehitamise maksumus
blocks.inaccuracy = Ebatäpsus
blocks.shots = Laske
blocks.reload = Lasku/s
blocks.ammo = Laskemoon
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Energiamahtuvus
stat.powershot = Energia ühikut/lasu kohta
stat.damage = Hävituspunkte
stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale
stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus
stat.size = Suurus
stat.displaysize = Display Size
stat.liquidcapacity = Vedelike mahutavus
stat.powerrange = Energia ulatus
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Energiatarve
stat.powerdamage = Energiatarve hävituspunkti kohta
stat.itemcapacity = Ressursside mahutavus
stat.basepowergeneration = Energiatootlus
stat.productiontime = Tootmisaeg
stat.repairtime = Täieliku parandamise aeg
stat.speedincrease = Kiiruse suurenemine
stat.range = Ulatus
stat.drilltier = Kaevandatav
stat.drillspeed = Puurimise kiirus
stat.boosteffect = Kiirendaja mõju
stat.maxunits = Maks. aktiivseid väeüksuseid
stat.health = Elud
stat.buildtime = Ehitamise aeg
stat.maxconsecutive = Max Consecutive
stat.buildcost = Ehitamise maksumus
stat.inaccuracy = Ebatäpsus
stat.shots = Laske
stat.reload = Lasku/s
stat.ammo = Laskemoon
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Nõuab paremat puuri
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane k
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informazioa
error.title = [crimson]Errore bat gertatu da
error.crashtitle = Errore bat gertatu da
unit.nobuild = [scarlet]Unit can't build
blocks.input = Sarrera
blocks.output = Irteera
blocks.booster = Indargarria
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Sarrera
stat.output = Irteera
stat.booster = Indargarria
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Energia-edukiera
blocks.powershot = Energia/tiroko
blocks.damage = Kaltea
blocks.targetsair = Airera tirokatzen du
blocks.targetsground = Lurrera tirokatzen du
blocks.itemsmoved = Garraio-abiadura
blocks.launchtime = Egozketen arteko denbora
blocks.shootrange = Irismena
blocks.size = Neurria
blocks.displaysize = Display Size
blocks.liquidcapacity = Likido-edukiera
blocks.powerrange = Energia irismena
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Gehieneko konexioak
blocks.poweruse = Energia-erabilera
blocks.powerdamage = Energia/Kaltea
blocks.itemcapacity = Elementu-edukiera
blocks.basepowergeneration = Oinarrizko energia sorrera
blocks.productiontime = Eraikitze denbora
blocks.repairtime = Blokearen konpontze denbora osoa
blocks.speedincrease = Abiadura areagotzea
blocks.range = Irismena
blocks.drilltier = Ustiagarriak
blocks.drillspeed = Oinarrizko ustiatze-abiadura
blocks.boosteffect = Indartze-efektua
blocks.maxunits = Gehieneko unitate aktiboak
blocks.health = Osasuna
blocks.buildtime = Eraikitze-denbora
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Eraikitze-kostua
blocks.inaccuracy = Zehazgabetasuna
blocks.shots = Tiroak
blocks.reload = Tiroak/segundoko
blocks.ammo = Munizioa
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Energia-edukiera
stat.powershot = Energia/tiroko
stat.damage = Kaltea
stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du
stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena
stat.size = Neurria
stat.displaysize = Display Size
stat.liquidcapacity = Likido-edukiera
stat.powerrange = Energia irismena
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Gehieneko konexioak
stat.poweruse = Energia-erabilera
stat.powerdamage = Energia/Kaltea
stat.itemcapacity = Elementu-edukiera
stat.basepowergeneration = Oinarrizko energia sorrera
stat.productiontime = Eraikitze denbora
stat.repairtime = Blokearen konpontze denbora osoa
stat.speedincrease = Abiadura areagotzea
stat.range = Irismena
stat.drilltier = Ustiagarriak
stat.drillspeed = Oinarrizko ustiatze-abiadura
stat.boosteffect = Indartze-efektua
stat.maxunits = Gehieneko unitate aktiboak
stat.health = Osasuna
stat.buildtime = Eraikitze-denbora
stat.maxconsecutive = Max Consecutive
stat.buildcost = Eraikitze-kostua
stat.inaccuracy = Zehazgabetasuna
stat.shots = Tiroak
stat.reload = Tiroak/segundoko
stat.ammo = Munizioa
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Zulagailu hobea behar da
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informaatio
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Sisääntulo
blocks.output = Ulostulo
blocks.booster = Tehostaja
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Sisääntulo
stat.output = Ulostulo
stat.booster = Tehostaja
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Energiakapasiteetti
blocks.powershot = Energiaa/Ammus
blocks.damage = Vahinko
blocks.targetsair = Hyökkää ilmaan
blocks.targetsground = Hyökkää maahan
blocks.itemsmoved = Liikkumisnopeus
blocks.launchtime = Aika laukaisujen välillä
blocks.shootrange = Kantama
blocks.size = Koko
blocks.displaysize = Display Size
blocks.liquidcapacity = Nestekapasiteetti
blocks.powerrange = Energiakantama
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maksimimäärä yhdistyksiä
blocks.poweruse = Energian käyttö
blocks.powerdamage = Energia/Vahinko
blocks.itemcapacity = Tavarakapasiteetti
blocks.basepowergeneration = Perus energiantuotto
blocks.productiontime = Tuotantoaika
blocks.repairtime = Kokonaisen palikan korjausaika
blocks.speedincrease = Nopeuden kasvu
blocks.range = Etäisyys
blocks.drilltier = Porattavat
blocks.drillspeed = Kanta Poran Nopeus
blocks.boosteffect = Tehostamisem vaikutus
blocks.maxunits = Maksimimäärä yksikköjä
blocks.health = Elämäpisteet
blocks.buildtime = Rakentamisaika
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Rakentamishinta
blocks.inaccuracy = Epätarkkuus
blocks.shots = Ammusta
blocks.reload = Ammusta/sekunnissa
blocks.ammo = Ammus
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Energiakapasiteetti
stat.powershot = Energiaa/Ammus
stat.damage = Vahinko
stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan
stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama
stat.size = Koko
stat.displaysize = Display Size
stat.liquidcapacity = Nestekapasiteetti
stat.powerrange = Energiakantama
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maksimimäärä yhdistyksiä
stat.poweruse = Energian käyttö
stat.powerdamage = Energia/Vahinko
stat.itemcapacity = Tavarakapasiteetti
stat.basepowergeneration = Perus energiantuotto
stat.productiontime = Tuotantoaika
stat.repairtime = Kokonaisen palikan korjausaika
stat.speedincrease = Nopeuden kasvu
stat.range = Etäisyys
stat.drilltier = Porattavat
stat.drillspeed = Kanta Poran Nopeus
stat.boosteffect = Tehostamisem vaikutus
stat.maxunits = Maksimimäärä yksikköjä
stat.health = Elämäpisteet
stat.buildtime = Rakentamisaika
stat.maxconsecutive = Max Consecutive
stat.buildcost = Rakentamishinta
stat.inaccuracy = Epätarkkuus
stat.shots = Ammusta
stat.reload = Ammusta/sekunnissa
stat.ammo = Ammus
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Parempi pora vaadittu
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [scarlet]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Cette unité ne peut construire
blocks.input = Entrée
blocks.output = Sortie
blocks.booster = Booster
blocks.tiles = Pré-requis
blocks.affinities = Affinités
stat.input = Entrée
stat.output = Sortie
stat.booster = Booster
stat.tiles = Pré-requis
stat.affinities = Affinités
block.unknown = [lightgray]???
blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir
blocks.damage = Dégâts
blocks.targetsair = Cibles Aériennes
blocks.targetsground = Cibles Terrestres
blocks.itemsmoved = Vitesse de Déplacement
blocks.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée de tir
blocks.size = Taille
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacité liquide
blocks.powerrange = Portée électrique
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Nombre maximal de connections
blocks.poweruse = Énergie utilisée
blocks.powerdamage = Dégâts d'énergie
blocks.itemcapacity = Stockage
blocks.basepowergeneration = Production d'énergie
blocks.productiontime = Durée de production
blocks.repairtime = Durée de réparation complète du Bloc
blocks.speedincrease = Accélération
blocks.range = Portée
blocks.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base
blocks.boosteffect = Effet du Boost
blocks.maxunits = Unités actives max
blocks.health = Santé
blocks.buildtime = Durée de construction
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Coût de construction
blocks.inaccuracy = Imprécision
blocks.shots = Tirs
blocks.reload = Tirs/Seconde
blocks.ammo = Munitions
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacité d'énergie
stat.powershot = Énergie/Tir
stat.damage = Dégâts
stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres
stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir
stat.size = Taille
stat.displaysize = Display Size
stat.liquidcapacity = Capacité liquide
stat.powerrange = Portée électrique
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Nombre maximal de connections
stat.poweruse = Énergie utilisée
stat.powerdamage = Dégâts d'énergie
stat.itemcapacity = Stockage
stat.basepowergeneration = Production d'énergie
stat.productiontime = Durée de production
stat.repairtime = Durée de réparation complète du Bloc
stat.speedincrease = Accélération
stat.range = Portée
stat.drilltier = Forable
stat.drillspeed = Vitesse de forage de base
stat.boosteffect = Effet du Boost
stat.maxunits = Unités actives max
stat.health = Santé
stat.buildtime = Durée de construction
stat.maxconsecutive = Max Consecutive
stat.buildcost = Coût de construction
stat.inaccuracy = Imprécision
stat.shots = Tirs
stat.reload = Tirs/Seconde
stat.ammo = Munitions
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Meilleure Foreuse Requise
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle qui tire rapidement des débris
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Unit can't build
blocks.input = Ressource(s) requise(s)
blocks.output = Ressource(s) produite(s)
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Ressource(s) requise(s)
stat.output = Ressource(s) produite(s)
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]Inconnu
blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir
blocks.damage = Damage
blocks.targetsair = Cible les unités aériennes
blocks.targetsground = Cible les unités terrestres
blocks.itemsmoved = Vitesse de déplacement
blocks.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée
blocks.size = Taille
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacité en liquide
blocks.powerrange = Distance de transmission
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Énergie utilisée
blocks.powerdamage = Énergie/Dégâts
blocks.itemcapacity = Stockage
blocks.basepowergeneration = Production d'énergie de base
blocks.productiontime = Temps de production
blocks.repairtime = Temps pour la réparation totale du bloc
blocks.speedincrease = Augmentation de la vitesse
blocks.range = Portée
blocks.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base
blocks.boosteffect = Effet boostant
blocks.maxunits = Maximum d'unitée active
blocks.health = Santé
blocks.buildtime = Temps de construction
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Coût de construction
blocks.inaccuracy = Précision
blocks.shots = Tirs
blocks.reload = Tirs/Seconde
blocks.ammo = Munition
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacité d'énergie
stat.powershot = Énergie/Tir
stat.damage = Damage
stat.targetsair = Cible les unités aériennes
stat.targetsground = Cible les unités terrestres
stat.itemsmoved = Vitesse de déplacement
stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée
stat.size = Taille
stat.displaysize = Display Size
stat.liquidcapacity = Capacité en liquide
stat.powerrange = Distance de transmission
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Énergie utilisée
stat.powerdamage = Énergie/Dégâts
stat.itemcapacity = Stockage
stat.basepowergeneration = Production d'énergie de base
stat.productiontime = Temps de production
stat.repairtime = Temps pour la réparation totale du bloc
stat.speedincrease = Augmentation de la vitesse
stat.range = Portée
stat.drilltier = Forable
stat.drillspeed = Vitesse de forage de base
stat.boosteffect = Effet boostant
stat.maxunits = Maximum d'unitée active
stat.health = Santé
stat.buildtime = Temps de construction
stat.maxconsecutive = Max Consecutive
stat.buildcost = Coût de construction
stat.inaccuracy = Précision
stat.shots = Tirs
stat.reload = Tirs/Seconde
stat.ammo = Munition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -20,22 +20,22 @@ gameover = Permainan Habis
gameover.pvp = Tim[accent] {0}[] menang!
highscore = [accent]Rekor Baru!
copied = Tersalin.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indevpopup = [accent]v6[] saat ini dalam versi [accent]alpha[].\n[lightgray]Artinya:[]\n[scarlet]- Kampanye belum sepenuhnya selesai[]\n- Beberapa konten tidak tersedia\n - Beberapa [scarlet]Unit AI[] tidak sepenuhnya bekerja\n- Beberapa unit belum sepenuhnya selesai\n- Semua yang kamu lihat dapat berubah atau dihapus sewaktu-waktu.\n\nLaporkan bug atau crash di [accent]Github[].
indev.notready = Bagian tersebut saat ini belum siap
load.sound = Suara
load.map = Peta
load.image = Gambar
load.content = Konten
load.system = Sistem
load.mod = Mods
load.mod = Mod
load.scripts = Skrip
be.update = Versi Bleeding Edge terbaru tersedia:
be.update.confirm = Unduh dan ulang kembali sekarang?
be.updating = Memperbarui...
be.ignore = Biarkan
be.noupdates = Tidak ada hal baru yang ditemukan.
be.ignore = Abaikan
be.noupdates = Tidak ada pembaruan yang ditemukan.
be.check = Cek versi baru
schematic = Skema
@@ -52,9 +52,10 @@ schematic.copy.import = Impor dari papan klip
schematic.shareworkshop = Bagikan di Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Skema
schematic.saved = Skema telah disimpan.
schematic.delete.confirm = Skema ini akan benar - benar dihapus
schematic.delete.confirm = Skema ini akan benar-benar dihapus.
schematic.rename = Ganti nama Skema
schematic.info = {0}x{1}, {2} blok
schematic.disabled = [scarlet]Skema dilarang[]\nAnda tidak diperbolehkan untuk menggunakan skema di [accent]peta[] atau [accent]server ini.
stat.wave = Gelombang Terkalahkan:[accent] {0}
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
@@ -65,7 +66,7 @@ stat.delivered = Sumber Daya yang Diluncurkan:
stat.playtime = Waktu Bermain:[accent] {0}
stat.rank = Nilai Akhir: [accent]{0}
globalitems = [accent]Global Items
globalitems = [accent]Item Global
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
level.highscore = Nilai Tertinggi: [accent]{0}
level.select = Pilih Level
@@ -85,7 +86,7 @@ close = Tutup
website = Situs Jaringan
quit = Keluar
save.quit = Simpan & Keluar
maps = Maps
maps = Peta
maps.browse = Cari Peta
continue = Lanjutkan
maps.none = [lightgray]Peta tidak ditemukan!
@@ -106,16 +107,16 @@ mods.none = [lightgray]Tidak ada mod yang ditemukan!
mods.guide = Panduan Modding
mods.report = Lapor Kesalahan
mods.openfolder = Buka Folder Mod
mods.reload = mengulangi
mods.reloadexit = game akan keluar, untuk mengulang mod.
mods.reload = Muat Ulang
mods.reloadexit = Game akan keluar, untuk mengulang mod.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktif
mod.disabled = [scarlet]Nonaktif
mod.disable = Aktif
mod.content = konten:
mod.content = Konten:
mod.delete.error = Tidak bisa menghapus mod. File mungkin sedang digunakan.
mod.requiresversion = [scarlet]Versi game minimal yang dibutuhkan: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105)
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
mod.errors = Kesalahan terjadi disaat memuat konten.
@@ -125,22 +126,22 @@ mod.enable = Aktif
mod.requiresrestart = Game akan keluar untuk mengaktifkan mod.
mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
mod.import = Impor Mod
mod.import.file = Import File
mod.import.file = Impor File
mod.import.github = Impor Mod GitHub
mod.jarwarn = [scarlet]mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya!
mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya!
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
mod.remove.confirm = Mod ini akan dihapus.
mod.author = [lightgray]Pencipta:[] {0}
mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0}
mod.preview.missing = Sebelum memposting mod di workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto berformat[accent] preview.png[] ke dalam folder mod dan ulang kembali.
mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda..
mod.scripts.disable = perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!.
mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda.
mod.scripts.disable = Perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!
about.button = Tentang
name = Nama:
noname = Pilih[accent] nama pemain[] dahulu.
planetmap = Planet Map
launchcore = Launch Core
planetmap = Peta Planet
launchcore = Luncurkan Inti
filename = Nama File:
unlocked = Konten baru terbuka!
completed = [accent]Terselesaikan
@@ -148,17 +149,17 @@ techtree = Cabang Teknologi
research.list = [lightgray]Penelitian:
research = Penelitian
researched = [lightgray]{0} telah diteliti.
research.progress = {0}% complete
research.progress = {0}% diteliti
players = {0} pemain aktif
players.single = {0} pemain aktif
players.search = cari
players.notfound = [gray]tidak ada pemain ditemukan
players.search = Cari
players.notfound = [gray]Tidak ada pemain ditemukan
server.closing = [accent]Menutup server...
server.kicked.kick = Anda telah dikeluarkan dari server!
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
server.kicked.serverClose = Server ditutup.
server.kicked.vote = Anda dipilih untuk dikeluarkan. Sampai jumpa!
server.kicked.clientOutdated = Client kadaluarsa! Perbarui mindustry Anda!
server.kicked.clientOutdated = Client kadaluarsa! Perbarui game Anda!
server.kicked.serverOutdated = Server kadaluarsa! Tanya pemilik untuk memperbarui!
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
@@ -197,7 +198,7 @@ trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Modifikasi: [accent]{0}
invalidid = Client ID tidak valid! Laporkan masalah.
server.bans = Pemain Dilarang Masuk
server.bans.none = Tidak ada pemain yang diberiizin masuk!
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
server.admins = Admin
server.admins.none = Tidak ada admin!
server.add = Tambahkan Server
@@ -262,7 +263,7 @@ view.workshop = Lihat di Workshop
workshop.listing = Sunting Daftar Workshop
ok = OK
open = Buka
customize = edit
customize = Sunting Peraturan
cancel = Batal
openlink = Buka Tautan
copylink = Salin Tautan
@@ -335,7 +336,7 @@ waves.never = <tidak pernah>
waves.every = setiap
waves.waves = gelombang
waves.perspawn = per muncul
waves.shields = shields/wave
waves.shields = perisai/gelombang
waves.to = sampai
waves.guardian = Guardian
waves.preview = Pratinjau
@@ -346,9 +347,10 @@ waves.invalid = Gelombang tidak valid di papan klip.
waves.copied = Gelombang tersalin.
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
#memang sengaja diberi huruf kecil
wavemode.counts = jumlah
wavemode.totals = total
wavemode.health = darah
editor.default = [lightgray]<Standar>
details = Detail...
@@ -357,9 +359,9 @@ editor.name = Nama:
editor.spawn = Munculkan Unit
editor.removeunit = Hapus Unit
editor.teams = Tim
editor.errorload = Terjadi kesalahan saat memuat file:\n[accent]{0}
editor.errorsave = Terjadi kesalahan saat menyimpan file:\n[accent]{0}
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
editor.errorload = Terjadi kesalahan saat memuat file.
editor.errorsave = Terjadi kesalahan saat menyimpan file.
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'Impor Peta Legacy ' di penyunting.
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
editor.errornot = Ini bukan merupakan file peta.
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
@@ -415,8 +417,8 @@ toolmode.drawteams.description = Menggambar tim bukannya blok.
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
filter.distort = Kerusakkan
filter.noise = Kebisingan
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.enemyspawn = Pilih Munculnya Musuh
filter.corespawn = Pilih Inti
filter.median = Median
filter.oremedian = Median Bijih
filter.blend = Campur
@@ -436,7 +438,7 @@ filter.option.circle-scale = Ukuran Lingkaran
filter.option.octaves = Oktaf
filter.option.falloff = Kemerosotan
filter.option.angle = Sudut
filter.option.amount = Amount
filter.option.amount = Jumlah
filter.option.block = Blok
filter.option.floor = Lantai
filter.option.flooronto = Target Lantai
@@ -451,7 +453,7 @@ width = Lebar:
height = Tinggi:
menu = Menu
play = Bermain
campaign = kampanye
campaign = Kampanye
load = Memuat
save = Simpan
fps = FPS: {0}
@@ -469,24 +471,19 @@ locked = Terkunci
complete = [lightgray]Mencapai:
requirement.wave = Capai gelombang {0} dalam {1}
requirement.core = Hancurkan inti musuh dalam {0}
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Lanjutkan Zona:\n[lightgray]{0}
requirement.research = Kembangkan {0}
requirement.capture = Kuasai {0}
bestwave = [lightgray]Gelombang Terbaik: {0}
launch = < MELUNCUR >
launch.text = Launch
launch.title = Berhasil Meluncur
launch.next = [lightgray]kesempatan berikutnya di gelombang {0}
launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[]
launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnda tidak bisa kembali lagi ke tempat ini.
launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya.
launch.text = Luncurkan
campaign.multiplayer = Saat bermain bersama di kampanye, Kamu hanya bisa kembangkan menggunakan item dari sektor [accent]kamu[], [scarlet]Bukan[] sektor milik host yang kamu berada sekarang.\n\nUntuk mendapatkan item tersebut ke sektor [accent]kamu[] saat bermain bersama, gunakan [accent]alas peluncur[].
uncover = Buka
configure = Konfigurasi Muatan
loadout = Loadout
resources = Resources
#TODO
loadout = Muatan
resources = Sumber Daya
bannedblocks = Balok yang dilarang
addall = Tambah Semu
launch.destination = Destination: {0}
addall = Tambah Semua
launch.destination = Destinasi: {0}
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
zone.unlocked = [lightgray]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
@@ -508,20 +505,21 @@ error.io = Terjadi kesalahan jaringan I/O.
error.any = Terjadi kesalahan Jaringan tidak diketahui.
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.rain.name = Hujan
weather.snow.name = Salju
weather.sandstorm.name = Badai Pasir
weather.sporestorm.name = Badai Spora
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.unexplored = [lightgray]Belum Ditelusuri
sectors.resources = Sumber Daya:
sectors.production = Produksi:
sectors.stored = Terisi:
sectors.resume = Lanjutkan
sectors.launch = Luncurkan
sectors.select = Pilih
sectors.nonelaunch = [lightgray]tidak ada
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
@@ -534,8 +532,12 @@ sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sector.groundZero.description = lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
sector.frozenForest.description = disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
#unused
#sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
@@ -547,7 +549,7 @@ sector.nuclearComplex.description = A former facility for the production and pro
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
settings.language = Bahasa
settings.data = Game Data
settings.data = Data Game
settings.reset = Atur ulang ke Default (standar)
settings.rebind = Ganti tombol
settings.resetKey = Atur ulang
@@ -558,65 +560,66 @@ settings.graphics = Grafik
settings.cleardata = Menghapus Data Permainan...
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
settings.clearsaves = Bersihkan Simpanan
paused = [accent]< Jeda >
clear = Bersih
banned = [scarlet]Dilarang
unplaceable.sectorcaptured = [scarlet]Requires captured sector
unplaceable.sectorcaptured = [scarlet]Membutuhkan sektor yang dikuasai
yes = Ya
no = Tidak
info.title = Info
error.title = [crimson]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit can't build
blocks.input = Masukan
blocks.output = Pengeluaran
blocks.booster = Pendorong
blocks.tiles = Kotak yang dibutuhkan
blocks.affinities = Afinitas
unit.nobuild = [scarlet]Unit tidak dapat membangun
stat.input = Masukan
stat.output = Pengeluaran
stat.booster = Pendorong
stat.tiles = Kotak yang dibutuhkan
stat.affinities = Afinitas
block.unknown = [lightgray]???
blocks.powercapacity = Kapasitas Tenaga
blocks.powershot = Tenaga/Tembakan
blocks.damage = Kerusakan
blocks.targetsair = Menargetkan Udara
blocks.targetsground = Menargetkan Darat
blocks.itemsmoved = Kecepatan Gerak
blocks.launchtime = Waktu Diantara Peluncuran
blocks.shootrange = Jarak
blocks.size = Ukuran
blocks.displaysize = Display Size
blocks.liquidcapacity = Kapasitas Zat Cair
blocks.powerrange = Jarak Tenaga
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Koneksi Maksimal
blocks.poweruse = Penggunaan Tenaga
blocks.powerdamage = Tenaga/Pukulan
blocks.itemcapacity = Kapasitas Item
blocks.basepowergeneration = Basis Generasi Tenaga
blocks.productiontime = Waktu Produksi
blocks.repairtime = Waktu Memperbaiki Blok Penuh
blocks.speedincrease = Tambahan Kecepatan
blocks.range = Jarak
blocks.drilltier = Sumber Daya yang Bisa di Bor
blocks.drillspeed = Basis Kecepatan Bor
blocks.boosteffect = Efek Pendorong
blocks.maxunits = Maks Unit Aktif
blocks.health = Darah
blocks.buildtime = Waktu Pembuatan
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Biaya Bangunan
blocks.inaccuracy = Jarak Melenceng
blocks.shots = Tembakan
blocks.reload = Tembakan/Detik
blocks.ammo = Amunisi
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Kapasitas Tenaga
stat.powershot = Tenaga/Tembakan
stat.damage = Kerusakan
stat.targetsair = Menargetkan Udara
stat.targetsground = Menargetkan Darat
stat.itemsmoved = Kecepatan Gerak
stat.launchtime = Waktu Diantara Peluncuran
stat.shootrange = Jarak
stat.size = Ukuran
stat.displaysize = Ukuran Tampilan
stat.liquidcapacity = Kapasitas Zat Cair
stat.powerrange = Jarak Tenaga
stat.linkrange = Jarak Tautan
stat.instructions = Instruksi
stat.powerconnections = Koneksi Maksimal
stat.poweruse = Penggunaan Tenaga
stat.powerdamage = Tenaga/Pukulan
stat.itemcapacity = Kapasitas Item
stat.memorycapacity = Kapasitas Memori
stat.basepowergeneration = Basis Generasi Tenaga
stat.productiontime = Waktu Produksi
stat.repairtime = Waktu Memperbaiki Blok Penuh
stat.speedincrease = Tambahan Kecepatan
stat.range = Jarak
stat.drilltier = Sumber Daya yang Bisa di Bor
stat.drillspeed = Basis Kecepatan Bor
stat.boosteffect = Efek Pendorong
stat.maxunits = Maks Unit Aktif
stat.health = Darah
stat.buildtime = Waktu Pembuatan
stat.maxconsecutive = Max Consecutive
stat.buildcost = Biaya Bangunan
stat.inaccuracy = Jarak Melenceng
stat.shots = Tembakan
stat.reload = Tembakan/Detik
stat.ammo = Amunisi
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.noresources = Sumber Daya Tidak Ditemukan
bar.corereq = Memerlukan Inti Dasar
bar.drillspeed = Kecepatan Bor: {0}/s
bar.pumpspeed = Kecepatan Pompa: {0}/s
bar.efficiency = Daya Guna: {0}%
@@ -655,16 +658,16 @@ unit.liquidunits = unit zat cair
unit.powerunits = unit tenaga
unit.degrees = derajat
unit.seconds = detik
unit.minutes = mins
unit.minutes = menit
unit.persecond = /detik
unit.perminute = /min
unit.perminute = /menit
unit.timesspeed = x kecepatan
unit.percent = %
unit.shieldhealth = shield health
unit.items = item
unit.thousands = ribu
unit.millions = juta
unit.billions = b
unit.thousands = rb
unit.millions = jt
unit.billions = m
category.general = Umum
category.power = Tenaga
category.liquids = Zat Cair
@@ -677,13 +680,13 @@ setting.shadows.name = Bayangan
setting.blockreplace.name = Usulan Blok Otomatis
setting.linear.name = Filter Bergaris
setting.hints.name = Petunjuk
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.flow.name = Tampilan Laju Aliran Sumber Daya
setting.buildautopause.name = Jeda Otomatis saat Membangun
setting.mapcenter.name = Auto Center Map To Player
setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
setting.animatedwater.name = Animasi Perairan
setting.animatedshields.name = Animasi Pelindung
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
setting.playerindicators.name = Player Indicators
setting.playerindicators.name = Indikasi Pemain
setting.indicators.name = Indikasi Musuh/Teman Lain
setting.autotarget.name = Target Secara Otomatis
setting.keyboard.name = Kontrol Mouse+Papan Ketik
@@ -702,7 +705,7 @@ setting.difficulty.name = Tingkat Kesulitan:
setting.screenshake.name = Layar Getar
setting.effects.name = Munculkan Efek
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
setting.blockstatus.name = Display Block Status
setting.blockstatus.name = Tunjukan Status Blok
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
setting.sensitivity.name = Sensitivitas Kontroler
setting.saveinterval.name = Jarak Menyimpan
@@ -712,15 +715,15 @@ setting.milliseconds = {0} milisekon
setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
setting.fps.name = Tunjukkan FPS
setting.smoothcamera.name = Smooth Camera
setting.smoothcamera.name = Kamera Halus
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta Kecil
setting.coreitems.name = Display Core Items (WIP)
setting.coreitems.name = Tunjukkan Item Inti (WIP)
setting.position.name = Tunjukkan Posisi Pemain
setting.musicvol.name = Volume Musik
setting.atmosphere.name = Show Planet Atmosphere
setting.atmosphere.name = Tunjukkan Atmosfer Planet
setting.ambientvol.name = Volume Sekeliling
setting.mutemusic.name = Diamkan Musik
setting.sfxvol.name = Volume Efek Suara
@@ -738,30 +741,30 @@ public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
uiscale.cancel = Batal & Keluar
setting.bloom.name = Bloom
keybind.title = Ganti Kunci
keybinds.mobile = [scarlet]Mayoritas kunci tidak mendukung mobile. Hanya gerakan dasar yang didukung.
keybind.title = Ganti Tombol
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel Hanya gerakan dasar yang didukung.
category.general.name = Umum
category.view.name = Melihat
category.multiplayer.name = Bermain Bersama
category.blocks.name = Block Select
category.blocks.name = Pilih Blok
command.attack = Serang
command.rally = Kumpul/Patroli
command.retreat = Mundur
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Kunci: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
command.idle = Diam di Tempat
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
keybind.respawn.name = Muncul Kembali
keybind.control.name = Kontrol Unit
keybind.clear_building.name = Hapus Bangunan
keybind.press = Tekan kunci...
keybind.press.axis = Tekan sumbu atau kunci...
keybind.press = Tekan tombol...
keybind.press.axis = Tekan sumbu atau tombol...
keybind.screenshot.name = Tangkapan Layar Peta
keybind.toggle_power_lines.name = Aktifkan Tenaga Laser
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Pindah x
keybind.move_y.name = Pindah y
keybind.mouse_move.name = Ikut Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.toggle_block_status.name = Status Blok
keybind.move_x.name = Pindah X
keybind.move_y.name = Pindah Y
keybind.mouse_move.name = Ikuti Mouse
keybind.pan.name = Tampilan Geser
keybind.boost.name = Dorongan
keybind.schematic_select.name = Pilih Daerah
keybind.schematic_menu.name = Menu Skema
keybind.schematic_flip_x.name = Balik Skema X
@@ -788,9 +791,9 @@ keybind.diagonal_placement.name = Penaruhan Diagonal
keybind.pick.name = Memilih Blok
keybind.break_block.name = Menghancurkan Blok
keybind.deselect.name = Batal Memilih
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.pickupCargo.name = Muat Kargo
keybind.dropCargo.name = Turunkan Kargo
keybind.command.name = Perintah
keybind.shoot.name = Menembak
keybind.zoom.name = Perbesar
keybind.menu.name = Menu
@@ -801,7 +804,7 @@ keybind.chat.name = Pesan
keybind.player_list.name = Daftar pemain
keybind.console.name = Papan Konsol
keybind.rotate.name = Putar
keybind.rotateplaced.name = Putar yang ada (Tekan)
keybind.rotateplaced.name = Putar yang ada (Tekan dan Tahan)
keybind.toggle_menus.name = Muncul Tidaknya Menu
keybind.chat_history_prev.name = Sejarah Pesan Sebelumnya
keybind.chat_history_next.name = Sejarah Pesan Setelahnya
@@ -822,13 +825,14 @@ mode.custom = Pengaturan Modifikasi
rules.infiniteresources = Sumber Daya Tak Terbatas
rules.reactorexplosions = Ledakan Reaktor
rules.schematic = Skema Diperbolehkan
rules.wavetimer = Pengaturan Waktu Gelombang
rules.waves = Gelombang
rules.attack = Mode Penyerangan
rules.buildai = AI Building
rules.buildai = Bangunan A.I.
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
rules.blockhealthmultiplier = Multiplikasi Darah Blok
rules.blockdamagemultiplier = Block Damage Multiplier
rules.blockdamagemultiplier = Multiplikasi Kekuatan Blok
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
rules.unithealthmultiplier = Multiplikasi Darah Unit
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
@@ -836,23 +840,24 @@ rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
rules.buildcostmultiplier = Multiplikasi Harga Bangunan
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstruksi Blok
rules.waitForWaveToEnd = Gelombang menunggu musuh
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
rules.unitammo = Units Require Ammo
rules.unitammo = Unit Membutuhkan AMunisi
rules.title.waves = Gelombang
rules.title.resourcesbuilding = Sumber Daya & Bangunan
rules.title.enemy = Musuh
rules.title.unit = Unit
rules.title.experimental = Eksperimental
rules.title.environment = Environment
rules.title.environment = Lingkungan
rules.lighting = Penerangan
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.enemyLights = Sinar dari Musuh
rules.fire = Api
rules.explosions = Kekuatan Ledakan Blok/Unit
rules.ambientlight = Sinar Disekeliling
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.duration = Duration:
rules.weather = Cuaca
rules.weather.frequency = Frekuensi:
rules.weather.duration = Durasi:
content.item.name = Item
content.liquid.name = Zat Cair
@@ -877,7 +882,7 @@ item.scrap.name = Kepingan
liquid.water.name = Air
liquid.slag.name = Terak
liquid.oil.name = Minyak
liquid.cryofluid.name = Cairan Dingin
liquid.cryofluid.name = Cairan Pendingin
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
@@ -885,12 +890,12 @@ item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
unit.health = [lightgray]Darah: {0}
unit.speed = [lightgray]Kecepatan: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
unit.weapon = [lightgray]Senjata: {0}
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
unit.minepower = [lightgray]Kekuatan Menambang: {0}
unit.ability = [lightgray]Kemampuan: {0}
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
liquid.viscosity = [lightgray]Kelekatan: {0}
@@ -930,7 +935,7 @@ unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point
block.resupply-point.name = Titik Pemasok Ulang
block.parallax.name = Parallax
block.cliff.name = Cliff
block.sand-boulder.name = Batu Pasir
@@ -979,17 +984,17 @@ block.craters.name = Kawah
block.sand-water.name = Air Pasir
block.darksand-water.name = Air Pasir Hitam
block.char.name = Bara
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite.name = Dasit
block.dacite-wall.name = Dinding Dasit
block.ice-snow.name = Salju Es
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
block.stone-wall.name = Dinding Batu
block.ice-wall.name = Dinding Es
block.snow-wall.name = Dinding Salju
block.dune-wall.name = Dinding Pasir
block.pine.name = Cemara
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
block.dirt.name = Tanah
block.dirt-wall.name = Dinding Tanah
block.mud.name = Lumpur
block.white-tree-dead.name = Pohon Putih Mati
block.white-tree.name = Pohon Putih
block.spore-cluster.name = Kumpulan Spora
@@ -1005,7 +1010,7 @@ block.dark-panel-4.name = Panel Gelap 4
block.dark-panel-5.name = Panel Gelap 5
block.dark-panel-6.name = Panel Gelap 6
block.dark-metal.name = Besi Gelap
block.basalt.name = Basalt
block.basalt.name = Basal
block.hotrock.name = Batu Panas
block.magmarock.name = Batu Lahar
block.copper-wall.name = Dinding Tembaga
@@ -1021,13 +1026,13 @@ block.thorium-wall-large.name = Dinding Thorium Besar
block.door.name = Pintu
block.door-large.name = Pintu Besar
block.duo.name = Duo
block.scorch.name = Penghangus
block.scatter.name = Penabur
block.hail.name = Penghujan
block.scorch.name = Scorch
block.scatter.name = Scatter
block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Pengantar
block.titanium-conveyor.name = Pengantar Berbahan Titanium
block.plastanium-conveyor.name = Plastanium Conveyor
block.plastanium-conveyor.name = Pengantar Berbahan Plastanium
block.armored-conveyor.name = Pengantar Berlapis Pelindung
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
block.junction.name = Simpangan
@@ -1074,10 +1079,11 @@ block.power-void.name = Penghilang Tenaga
block.power-source.name = Sumber Tenaga
block.unloader.name = Pembongkar Muatan
block.vault.name = Gudang
block.wave.name = Ombak
block.swarmer.name = Pengurung
block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Periak
block.ripple.name = Ripple
block.phase-conveyor.name = Pengantar Berbahan Phase
block.bridge-conveyor.name = Jembatan Pengantar
block.plastanium-compressor.name = Kompresor Plastanium
@@ -1105,46 +1111,48 @@ block.mender.name = Reparator
block.mend-projector.name = Proyeksi Reparator
block.surge-wall.name = Dinding Listrik
block.surge-wall-large.name = Dinding Listrik Besar
block.cyclone.name = Topan
block.fuse.name = Padu
block.cyclone.name = Cyclone
block.fuse.name = Fuse
block.shock-mine.name = Ranjau Listrik
block.overdrive-projector.name = Proyeksi Pencepat
block.force-projector.name = Proyeksi Medan Gaya
block.arc.name = Arca
block.arc.name = Arc
block.rtg-generator.name = Generator RTG
block.spectre.name = Iblis
block.meltdown.name = Pelebur
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Kontainer
block.launch-pad.name = Alas Peluncur
block.launch-pad-large.name = Alas Peluncur Besar
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
block.command-center.name = Pusat Perintah
block.ground-factory.name = Pabrik Angkatan Darat
block.air-factory.name = Pabrik Angkatan Udara
block.naval-factory.name = Pabrik Angkatan Laut
block.additive-reconstructor.name = Rekonstruktor Aditif
block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatif
block.exponential-reconstructor.name = Rekonstruktor Eksponensial
block.tetrative-reconstructor.name = Rekonstruktor Tetratif
block.payload-conveyor.name = Pengantar Massa
block.payload-router.name = Pengarah Massa
block.disassembler.name = Pembongkar
block.silicon-crucible.name = Multi-Lebur
block.overdrive-dome.name = Kubah Proyeksi Percepat
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.switch.name = Saklar
block.micro-processor.name = Prosesor Mikro
block.logic-processor.name = Prosesor Logika
block.hyper-processor.name = Prosesor Cepat
block.logic-display.name = Tampilan Logika
block.large-logic-display.name = Tampilan Logika Besar
block.memory-cell.name = Sel Memori
block.memory-bank.name = Bank Memori
team.blue.name = biru
team.crux.name = merah
team.sharded.name = oranye
team.orange.name = jingga
team.derelict.name = derelict
team.derelict.name = abu-abu
team.green.name = hijau
team.purple.name = ungu
@@ -1235,7 +1243,7 @@ block.force-projector.description = Membentuk medan gaya berbentuk heksagon dise
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke kubah ataupun pabrik. Bisa diputar.
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.plastanium-conveyor.description = Memindahkan barang secara bertumpuk.\nMenerima barang dari belakang, dan membaginya ke tiga arah di depan.\nMembutuhkan beberapa titik pemuat dan pembongkar untuk hasil yang maksimal.
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
block.bridge-conveyor.description = Blok transportasi item canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
@@ -1302,4 +1310,4 @@ block.cyclone.description = Menara penembak beruntun besar.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore
unit.nobuild = [scarlet]L'unità non può costruire
blocks.input = Ingresso
blocks.output = Uscita
blocks.booster = Potenziamenti
blocks.tiles = Blocchi Richiesti
blocks.affinities = Affinità
stat.input = Ingresso
stat.output = Uscita
stat.booster = Potenziamenti
stat.tiles = Blocchi Richiesti
stat.affinities = Affinità
block.unknown = [lightgray]???
blocks.powercapacity = Capacità Energetica
blocks.powershot = Danno/Colpo
blocks.damage = Danno
blocks.targetsair = Attacca Nemici Aerei
blocks.targetsground = Attacca Nemici Terreni
blocks.itemsmoved = Velocità di Movimento
blocks.launchtime = Tempo fra Decolli
blocks.shootrange = Raggio
blocks.size = Dimensioni
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacità del Liquido
blocks.powerrange = Raggio Energia
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Connessioni Massime
blocks.poweruse = Utilizzo Energia
blocks.powerdamage = Energia/Danno
blocks.itemcapacity = Capacità
blocks.basepowergeneration = Generazione Energia di Base
blocks.productiontime = Tempo di Produzione
blocks.repairtime = Tempo di Riparazione Completa
blocks.speedincrease = Aumento Velocità
blocks.range = Raggio
blocks.drilltier = Scavabili
blocks.drillspeed = Velocità di Scavo Stabile
blocks.boosteffect = Effetto Boost
blocks.maxunits = Unità Attive Max
blocks.health = Salute
blocks.buildtime = Tempo di Costruzione
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Costo di Costruzione
blocks.inaccuracy = Inaccuratezza
blocks.shots = Colpi
blocks.reload = Ricarica
blocks.ammo = Munizioni
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacità Energetica
stat.powershot = Danno/Colpo
stat.damage = Danno
stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni
stat.itemsmoved = Velocità di Movimento
stat.launchtime = Tempo fra Decolli
stat.shootrange = Raggio
stat.size = Dimensioni
stat.displaysize = Display Size
stat.liquidcapacity = Capacità del Liquido
stat.powerrange = Raggio Energia
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Connessioni Massime
stat.poweruse = Utilizzo Energia
stat.powerdamage = Energia/Danno
stat.itemcapacity = Capacità
stat.basepowergeneration = Generazione Energia di Base
stat.productiontime = Tempo di Produzione
stat.repairtime = Tempo di Riparazione Completa
stat.speedincrease = Aumento Velocità
stat.range = Raggio
stat.drilltier = Scavabili
stat.drillspeed = Velocità di Scavo Stabile
stat.boosteffect = Effetto Boost
stat.maxunits = Unità Attive Max
stat.health = Salute
stat.buildtime = Tempo di Costruzione
stat.maxconsecutive = Max Consecutive
stat.buildcost = Costo di Costruzione
stat.inaccuracy = Inaccuratezza
stat.shots = Colpi
stat.reload = Ricarica
stat.ammo = Munizioni
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Miglior Trivella Richiesta
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Una grande torretta a fuoco rapido.
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = 情報
error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました
unit.nobuild = [scarlet]ユニットを構築できません
blocks.input = 搬入
blocks.output = 搬出
blocks.booster = ブースト
blocks.tiles = 必要なタイル
blocks.affinities = 親和性
stat.input = 搬入
stat.output = 搬出
stat.booster = ブースト
stat.tiles = 必要なタイル
stat.affinities = 親和性
block.unknown = [lightgray]???
blocks.powercapacity = 電力容量
blocks.powershot = 電力/ショット
blocks.damage = ダメージ
blocks.targetsair = 対空攻撃
blocks.targetsground = 対地攻撃
blocks.itemsmoved = 輸送速度
blocks.launchtime = 発射の待機時間
blocks.shootrange = 範囲
blocks.size = 大きさ
blocks.displaysize = Display Size
blocks.liquidcapacity = 液体容量
blocks.powerrange = 電力範囲
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = 最大接続数
blocks.poweruse = 電力使用量
blocks.powerdamage = 電力/ダメージ
blocks.itemcapacity = アイテム容量
blocks.basepowergeneration = 基本発電量
blocks.productiontime = 製造速度
blocks.repairtime = ブロックの完全修復速度
blocks.speedincrease = 速度向上
blocks.range = 範囲
blocks.drilltier = ドリル
blocks.drillspeed = 基本採掘速度
blocks.boosteffect = ブースト効果
blocks.maxunits = 最大ユニット数
blocks.health = 耐久値
blocks.buildtime = 建設時間
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = 建設費用
blocks.inaccuracy = 誤差
blocks.shots = ショット
blocks.reload = リロード速度
blocks.ammo = 弾薬
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = 電力容量
stat.powershot = 電力/ショット
stat.damage = ダメージ
stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃
stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間
stat.shootrange = 範囲
stat.size = 大きさ
stat.displaysize = Display Size
stat.liquidcapacity = 液体容量
stat.powerrange = 電力範囲
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = 最大接続数
stat.poweruse = 電力使用量
stat.powerdamage = 電力/ダメージ
stat.itemcapacity = アイテム容量
stat.basepowergeneration = 基本発電量
stat.productiontime = 製造速度
stat.repairtime = ブロックの完全修復速度
stat.speedincrease = 速度向上
stat.range = 範囲
stat.drilltier = ドリル
stat.drillspeed = 基本採掘速度
stat.boosteffect = ブースト効果
stat.maxunits = 最大ユニット数
stat.health = 耐久値
stat.buildtime = 建設時間
stat.maxconsecutive = Max Consecutive
stat.buildcost = 建設費用
stat.inaccuracy = 誤差
stat.shots = ショット
stat.reload = リロード速度
stat.ammo = 弾薬
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = より高性能なドリルを使用してください
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = 大型の連射型ターレットです。
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
block.repair-point.description = 近くの負傷したユニットを修復します。
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -115,7 +115,7 @@ mod.disable = 비활성화
mod.content = 콘텐츠:
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdated = [scarlet]V6 전용이 아닌 모드 (minGameVersion: 105 누락)
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
mod.erroredcontent = [scarlet]콘텐츠 오류
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
@@ -148,7 +148,7 @@ techtree = 연구 기록
research.list = [lightgray]연구:
research = 연구
researched = [lightgray]{0} 연구 완료.
research.progress = {0}% complete
research.progress = {0}% 완료
players = {0} 플레이어들
players.single = {0} 플레이어
players.search = 검색
@@ -335,7 +335,7 @@ waves.never = 여기까지 유닛생성
waves.every =
waves.waves = 웨이브마다
waves.perspawn = 생성
waves.shields = 보호막/웨이브
waves.shields = 방어막/웨이브
waves.to = 부터
waves.guardian = 보호자
waves.preview = 미리보기
@@ -469,8 +469,8 @@ locked = 잠김
complete = [lightgray]해금 조건 :
requirement.wave = {1}지역에서 {0}웨이브 달성
requirement.core = {0}지역에서 적 코어를 파괴
requirement.research = Research {0}
requirement.capture = Capture {0}
requirement.research = {0} 연구
requirement.capture = {0} 점령
resume = 지역 재개:\n[lightgray]{0}
bestwave = [lightgray]최고 웨이브: {0}
launch = < 출격 >
@@ -508,10 +508,10 @@ error.io = 네트워크 I/O 오류.
error.any = 알 수 없는 네트워크 오류.
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.rain.name =
weather.snow.name =
weather.sandstorm.name = 모래폭풍
weather.sporestorm.name = 포자폭풍
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -570,49 +570,49 @@ info.title = 정보
error.title = [scarlet]오류가 발생했습니다.
error.crashtitle = 오류가 발생했습니다
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
blocks.input = 입력
blocks.output = 출력
blocks.booster = 가속
blocks.tiles = 필요한 타일
blocks.affinities = 친화력
stat.input = 입력
stat.output = 출력
stat.booster = 가속
stat.tiles = 필요한 타일
stat.affinities = 친화력
block.unknown = [lightgray]???
blocks.powercapacity = 전력 용량
blocks.powershot = 전력/발
blocks.damage = 공격력
blocks.targetsair = 공중 공격
blocks.targetsground = 지상 공격
blocks.itemsmoved = 이동 속도
blocks.launchtime = 출격 간격
blocks.shootrange = 사거리
blocks.size = 크기
blocks.displaysize = Display Size
blocks.liquidcapacity = 액체 용량
blocks.powerrange = 전력 범위
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = 최대 연결 수
blocks.poweruse = 전력 사용
blocks.powerdamage = 전력/데미지
blocks.itemcapacity = 저장 용량
blocks.basepowergeneration = 기본 전력 생성량
blocks.productiontime = 제작 시간
blocks.repairtime = 전체 블록 수리시간
blocks.speedincrease = 속도 증가
blocks.range = 사거리
blocks.drilltier = 드릴
blocks.drillspeed = 기본 드릴 속도
blocks.boosteffect = 가속 효과
blocks.maxunits = 최대 활성 유닛수
blocks.health = 체력
blocks.buildtime = 건설 시간
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = 건설 재료
blocks.inaccuracy = 오차각
blocks.shots = 공격 속도
blocks.reload = 발/초
blocks.ammo = 탄약
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = 전력 용량
stat.powershot = 전력/발
stat.damage = 공격력
stat.targetsair = 공중 공격
stat.targetsground = 지상 공격
stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격
stat.shootrange = 사거리
stat.size = 크기
stat.displaysize = Display Size
stat.liquidcapacity = 액체 용량
stat.powerrange = 전력 범위
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = 최대 연결 수
stat.poweruse = 전력 사용
stat.powerdamage = 전력/데미지
stat.itemcapacity = 저장 용량
stat.basepowergeneration = 기본 전력 생성량
stat.productiontime = 제작 시간
stat.repairtime = 전체 블록 수리시간
stat.speedincrease = 속도 증가
stat.range = 사거리
stat.drilltier = 드릴
stat.drillspeed = 기본 드릴 속도
stat.boosteffect = 가속 효과
stat.maxunits = 최대 활성 유닛수
stat.health = 체력
stat.buildtime = 건설 시간
stat.maxconsecutive = Max Consecutive
stat.buildcost = 건설 재료
stat.inaccuracy = 오차각
stat.shots = 공격 속도
stat.reload = 발/초
stat.ammo = 탄약
stat.shieldhealth = 보호막 체력
stat.cooldowntime = Cooldown Time
bar.drilltierreq = 더 좋은 드릴이 필요
bar.noresources = 자원 부족
@@ -1109,7 +1109,7 @@ block.cyclone.name = 사이클론
block.fuse.name = 퓨즈
block.shock-mine.name = 전격 지뢰
block.overdrive-projector.name = 과부하 프로젝터
block.force-projector.name = 포스 프로젝터
block.force-projector.name = 보호막 프로젝터
block.arc.name = 아크
block.rtg-generator.name = RTG 발전기
block.spectre.name = 스펙터
@@ -1118,27 +1118,27 @@ block.container.name = 컨테이너
block.launch-pad.name = 출격 패드
block.launch-pad-large.name = 대형 출격 패드
block.segment.name = 세그먼트
block.command-center.name = Command Center
block.command-center.name = 지휘소
block.ground-factory.name = 지상 공장
block.air-factory.name = 항공 공장
block.naval-factory.name = 해양 공장
block.additive-reconstructor.name = 첨가물 재구성기
block.multiplicative-reconstructor.name = 다중 재구성기
block.exponential-reconstructor.name = 지수 재구성기
block.tetrative-reconstructor.name = 정서 재구성기
block.tetrative-reconstructor.name = 발산 재구성기
block.payload-conveyor.name = 화물 컨베이어
block.payload-router.name = 화물 분배기
block.disassembler.name = 가속 분해기
block.silicon-crucible.name = 실리콘 도가니
block.overdrive-dome.name = 대형 과부하 프로젝터
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.switch.name = 스위치
block.micro-processor.name = 소형 프로세서
block.logic-processor.name = 명령 프로세서
block.hyper-processor.name = 하이퍼 프로세서
block.logic-display.name = 화면
block.large-logic-display.name = 대형 화면
block.memory-cell.name = 기억 블록
team.blue.name = 파랑색 팀
team.crux.name = 빨강색 팀
@@ -1241,7 +1241,7 @@ block.bridge-conveyor.description = 고급 자원 운송 블록. 지형이나
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 소스에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 공급원에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
@@ -1252,7 +1252,7 @@ block.thermal-pump.description = 가장 강력한 펌프.
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 분할하는 데 유용합니다.
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 공급원에서 여러 대상으로 액체를 분할하는 데 유용합니다.
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
@@ -1302,4 +1302,4 @@ block.cyclone.description = 대공 및 대지 포탑. 근처 유닛에게 폭발
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.

View File

@@ -570,49 +570,49 @@ info.title = Informacija
error.title = [crimson]Įvyko klaida
error.crashtitle = Įvyko klaida
unit.nobuild = [scarlet]Unit can't build
blocks.input = Įeiga
blocks.output = Išeiga
blocks.booster = Stiprintuvas
blocks.tiles = Privalomi
blocks.affinities = Affinities
stat.input = Įeiga
stat.output = Išeiga
stat.booster = Stiprintuvas
stat.tiles = Privalomi
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Energijos Talpumas
blocks.powershot = Energija per šūvį
blocks.damage = Žala
blocks.targetsair = Šaudo į oro taikinius
blocks.targetsground = Šaudo į žemės taikinius
blocks.itemsmoved = Judėjimo Greitis
blocks.launchtime = Laikas Tarp Paleidimų
blocks.shootrange = Atstumas
blocks.size = Dydis
blocks.displaysize = Display Size
blocks.liquidcapacity = Skysčių Talpumas
blocks.powerrange = Energijos Skleidimo Atstumas
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maks. Jungčių Kiekis
blocks.poweruse = Energijos Suvartojimas
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Daiktų Talpumas
blocks.basepowergeneration = Bazinis Energijos Generavimas
blocks.productiontime = Gamybos Laikas
blocks.repairtime = Pilnas bloko sutaisymo laikas
blocks.speedincrease = Greičio Padidėjimas
blocks.range = Atstumas
blocks.drilltier = Gręžiama
blocks.drillspeed = Bazinis Grąžto Greitis
blocks.boosteffect = Pastiprinimo Efektas
blocks.maxunits = Maks. Aktyvių Vienetų Kiekis
blocks.health = Gyvybės
blocks.buildtime = Statymo Laikas
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Statymo Kaina
blocks.inaccuracy = Netikslumas
blocks.shots = Šūviai
blocks.reload = Šūviai per sekundę
blocks.ammo = Šoviniai
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Energijos Talpumas
stat.powershot = Energija per šūvį
stat.damage = Žala
stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius
stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas
stat.size = Dydis
stat.displaysize = Display Size
stat.liquidcapacity = Skysčių Talpumas
stat.powerrange = Energijos Skleidimo Atstumas
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maks. Jungčių Kiekis
stat.poweruse = Energijos Suvartojimas
stat.powerdamage = Power/Damage
stat.itemcapacity = Daiktų Talpumas
stat.basepowergeneration = Bazinis Energijos Generavimas
stat.productiontime = Gamybos Laikas
stat.repairtime = Pilnas bloko sutaisymo laikas
stat.speedincrease = Greičio Padidėjimas
stat.range = Atstumas
stat.drilltier = Gręžiama
stat.drillspeed = Bazinis Grąžto Greitis
stat.boosteffect = Pastiprinimo Efektas
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
stat.health = Gyvybės
stat.buildtime = Statymo Laikas
stat.maxconsecutive = Max Consecutive
stat.buildcost = Statymo Kaina
stat.inaccuracy = Netikslumas
stat.shots = Šūviai
stat.reload = Šūviai per sekundę
stat.ammo = Šoviniai
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą.
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informatie
error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Stroomcapaciteit
blocks.powershot = Stroom/Schot
blocks.damage = Schade
blocks.targetsair = Luchtdoelwitten
blocks.targetsground = Gronddoelwitten
blocks.itemsmoved = Beweegingssnelheid
blocks.launchtime = Tijd tussen lanceringen
blocks.shootrange = Bereik
blocks.size = Formaat
blocks.displaysize = Display Size
blocks.liquidcapacity = Vloeistofcapaciteit
blocks.powerrange = Stroombereik
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maximale Hoeveelheid Connecties
blocks.poweruse = Stroomverbruik
blocks.powerdamage = Stroom/Schade
blocks.itemcapacity = Materiaalcapaciteit
blocks.basepowergeneration = Standaard Stroom Generatie
blocks.productiontime = Productie Tijd
blocks.repairtime = Volledige Blok Repareertijd
blocks.speedincrease = Snelheidsverhoging
blocks.range = Bereik
blocks.drilltier = Valt te delven
blocks.drillspeed = Standaard mine snelheid
blocks.boosteffect = Boost Effect
blocks.maxunits = Maximaal Actieve Units
blocks.health = Levenspunten
blocks.buildtime = Bouwtijd
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Bouwkosten
blocks.inaccuracy = Onnauwkeurigheid
blocks.shots = Shoten
blocks.reload = Schoten/Seconde
blocks.ammo = Ammunitie
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Stroomcapaciteit
stat.powershot = Stroom/Schot
stat.damage = Schade
stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten
stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik
stat.size = Formaat
stat.displaysize = Display Size
stat.liquidcapacity = Vloeistofcapaciteit
stat.powerrange = Stroombereik
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maximale Hoeveelheid Connecties
stat.poweruse = Stroomverbruik
stat.powerdamage = Stroom/Schade
stat.itemcapacity = Materiaalcapaciteit
stat.basepowergeneration = Standaard Stroom Generatie
stat.productiontime = Productie Tijd
stat.repairtime = Volledige Blok Repareertijd
stat.speedincrease = Snelheidsverhoging
stat.range = Bereik
stat.drilltier = Valt te delven
stat.drillspeed = Standaard mine snelheid
stat.boosteffect = Boost Effect
stat.maxunits = Maximaal Actieve Units
stat.health = Levenspunten
stat.buildtime = Bouwtijd
stat.maxconsecutive = Max Consecutive
stat.buildcost = Bouwkosten
stat.inaccuracy = Onnauwkeurigheid
stat.shots = Shoten
stat.reload = Schoten/Seconde
stat.ammo = Ammunitie
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Betere miner nodig
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Size
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informacje
error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd
unit.nobuild = [scarlet]Jednostka nie może budować
blocks.input = Wejście
blocks.output = Wyjście
blocks.booster = Wzmacniacz
blocks.tiles = Wymagane Pola
blocks.affinities = Uwydajnienie
stat.input = Wejście
stat.output = Wyjście
stat.booster = Wzmacniacz
stat.tiles = Wymagane Pola
stat.affinities = Uwydajnienie
block.unknown = [lightgray]???
blocks.powercapacity = Pojemność mocy
blocks.powershot = moc/strzał
blocks.damage = Obrażenia
blocks.targetsair = Namierzanie wrogów powietrznych
blocks.targetsground = Namierzanie wrogów lądowych
blocks.itemsmoved = Prędkość poruszania się
blocks.launchtime = Czas pomiędzy wystrzeleniami
blocks.shootrange = Zasięg
blocks.size = Rozmiar
blocks.displaysize = Display Size
blocks.liquidcapacity = Pojemność cieczy
blocks.powerrange = Zakres mocy
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Maksymalna ilość połączeń
blocks.poweruse = Zużycie prądu
blocks.powerdamage = Moc/Zniszczenia
blocks.itemcapacity = Pojemność przedmiotów
blocks.basepowergeneration = Podstawowa generacja mocy
blocks.productiontime = Czas produkcji
blocks.repairtime = Czas pełnej naprawy bloku
blocks.speedincrease = Zwiększenie prędkości
blocks.range = Zasięg
blocks.drilltier = Co może wykopać
blocks.drillspeed = Podstawowa szybkość kopania
blocks.boosteffect = Efekt wzmocnienia
blocks.maxunits = Maksymalna ilość jednostek
blocks.health = Zdrowie
blocks.buildtime = Czas budowy
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Koszt budowy
blocks.inaccuracy = Niecelność
blocks.shots = Strzały
blocks.reload = Strzałów/sekundę
blocks.ammo = Amunicja
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Pojemność mocy
stat.powershot = moc/strzał
stat.damage = Obrażenia
stat.targetsair = Namierzanie wrogów powietrznych
stat.targetsground = Namierzanie wrogów lądowych
stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg
stat.size = Rozmiar
stat.displaysize = Display Size
stat.liquidcapacity = Pojemność cieczy
stat.powerrange = Zakres mocy
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Maksymalna ilość połączeń
stat.poweruse = Zużycie prądu
stat.powerdamage = Moc/Zniszczenia
stat.itemcapacity = Pojemność przedmiotów
stat.basepowergeneration = Podstawowa generacja mocy
stat.productiontime = Czas produkcji
stat.repairtime = Czas pełnej naprawy bloku
stat.speedincrease = Zwiększenie prędkości
stat.range = Zasięg
stat.drilltier = Co może wykopać
stat.drillspeed = Podstawowa szybkość kopania
stat.boosteffect = Efekt wzmocnienia
stat.maxunits = Maksymalna ilość jednostek
stat.health = Zdrowie
stat.buildtime = Czas budowy
stat.maxconsecutive = Max Consecutive
stat.buildcost = Koszt budowy
stat.inaccuracy = Niecelność
stat.shots = Strzały
stat.reload = Strzałów/sekundę
stat.ammo = Amunicja
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Wymagane Lepsze Wiertło
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Duża szybkostrzelna wieża.
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada
blocks.output = Saída
blocks.booster = Apoio
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Entrada
stat.output = Saída
stat.booster = Apoio
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro
blocks.damage = Dano
blocks.targetsair = Mira no ar
blocks.targetsground = Mira no chão
blocks.itemsmoved = Velocidade de movimento
blocks.launchtime = Tempo entre Disparos.
blocks.shootrange = Alcance
blocks.size = Tamanho
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacidade de Líquido
blocks.powerrange = Alcance da Energia
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Conexões Máximas
blocks.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens
blocks.basepowergeneration = Geração de poder base
blocks.productiontime = Tempo de produção
blocks.repairtime = Tempo de reparo total do bloco
blocks.speedincrease = Aumento de velocidade
blocks.range = Distância
blocks.drilltier = Brocas
blocks.drillspeed = Velocidade base da Broca
blocks.boosteffect = Efeito do Impulso
blocks.maxunits = Máximo de unidades ativas
blocks.health = Saúde
blocks.buildtime = Tempo de construção
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Custo de construção
blocks.inaccuracy = Imprecisão
blocks.shots = Tiros
blocks.reload = Tiros por segundo
blocks.ammo = Munição
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro
stat.damage = Dano
stat.targetsair = Mira no ar
stat.targetsground = Mira no chão
stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos.
stat.shootrange = Alcance
stat.size = Tamanho
stat.displaysize = Display Size
stat.liquidcapacity = Capacidade de Líquido
stat.powerrange = Alcance da Energia
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Conexões Máximas
stat.poweruse = Uso de energia
stat.powerdamage = Dano/Poder
stat.itemcapacity = Capacidade de Itens
stat.basepowergeneration = Geração de poder base
stat.productiontime = Tempo de produção
stat.repairtime = Tempo de reparo total do bloco
stat.speedincrease = Aumento de velocidade
stat.range = Distância
stat.drilltier = Brocas
stat.drillspeed = Velocidade base da Broca
stat.boosteffect = Efeito do Impulso
stat.maxunits = Máximo de unidades ativas
stat.health = Saúde
stat.buildtime = Tempo de construção
stat.maxconsecutive = Max Consecutive
stat.buildcost = Custo de construção
stat.inaccuracy = Imprecisão
stat.shots = Tiros
stat.reload = Tiros por segundo
stat.ammo = Munição
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources
@@ -1021,7 +1021,7 @@ block.thorium-wall-large.name = Muralha de Tório
block.door.name = Porta
block.door-large.name = Portão
block.duo.name = Torreta dupla
block.scorch.name = Lança-fogo
block.scorch.name = Lança-chamas
block.scatter.name = Dispersão
block.hail.name = Artilharia
block.lancer.name = Lanceiro
@@ -1038,8 +1038,8 @@ block.inverted-sorter.name = Ordenador invertido
block.message.name = Mensagem
block.illuminator.name = Iluminador
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
block.overflow-gate.name = Comporta
block.underflow-gate.name = Comporta invertida
block.overflow-gate.name = Portão Sobrecarregado
block.underflow-gate.name = Portão Sobrecarregado invertida
block.silicon-smelter.name = Fundidora de silicio
block.phase-weaver.name = Palheta de fase
block.pulverizer.name = Pulverizador
@@ -1077,7 +1077,7 @@ block.vault.name = Cofre
block.wave.name = Onda
block.swarmer.name = Enxame
block.salvo.name = Salvo
block.ripple.name = Ondulação
block.ripple.name = Morteiro
block.phase-conveyor.name = Transportador de Fase
block.bridge-conveyor.name = Esteira-Ponte
block.plastanium-compressor.name = Compressor de Plastânio
@@ -1087,8 +1087,8 @@ block.solar-panel.name = Painel Solar
block.solar-panel-large.name = Painel Solar Grande
block.oil-extractor.name = Bomba de Petróleo
block.repair-point.name = Ponto de Reparo
block.pulse-conduit.name = Cano de Tinânio
block.plated-conduit.name = Cano blindado
block.pulse-conduit.name = Cano de Pulso
block.plated-conduit.name = Cano Blindado
block.phase-conduit.name = Cano de Fase
block.liquid-router.name = Roteador de Líquido
block.liquid-tank.name = Tanque de Líquido
@@ -1110,7 +1110,7 @@ block.fuse.name = Fusivel
block.shock-mine.name = Mina de choque
block.overdrive-projector.name = Projetor de sobrecarga
block.force-projector.name = Projetor de campo de força
block.arc.name = Bobina de Tesla
block.arc.name = Tesla
block.rtg-generator.name = Gerador GTR
block.spectre.name = Espectro
block.meltdown.name = Fusão
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre que dispara balas explosivas que se
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.

View File

@@ -570,49 +570,49 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada
blocks.output = Saida
blocks.booster = Booster
blocks.tiles = Telhas Requeridas
blocks.affinities = Afinidades
stat.input = Entrada
stat.output = Saida
stat.booster = Booster
stat.tiles = Telhas Requeridas
stat.affinities = Afinidades
block.unknown = [lightgray]???
blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro
blocks.damage = Dano
blocks.targetsair = Mirar no ar
blocks.targetsground = Mirar no chão
blocks.itemsmoved = Velocidade de movimento
blocks.launchtime = Tempo entre tiros
blocks.shootrange = Alcance
blocks.size = Tamanho
blocks.displaysize = Display Size
blocks.liquidcapacity = Capacidade de Líquido
blocks.powerrange = Alcance da Energia
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens
blocks.basepowergeneration = Geração de poder base
blocks.productiontime = Tempo de produção
blocks.repairtime = Tempo de reparo total do bloco
blocks.speedincrease = Aumento de velocidade
blocks.range = Distância
blocks.drilltier = Furáveis
blocks.drillspeed = Velocidade da broca base
blocks.boosteffect = Efeito do Boost
blocks.maxunits = Máximo de unidades ativas
blocks.health = Saúde
blocks.buildtime = Tempo de construção
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Custo de construção
blocks.inaccuracy = Imprecisão
blocks.shots = Tiros
blocks.reload = Tiros por segundo
blocks.ammo = Munição
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro
stat.damage = Dano
stat.targetsair = Mirar no ar
stat.targetsground = Mirar no chão
stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre tiros
stat.shootrange = Alcance
stat.size = Tamanho
stat.displaysize = Display Size
stat.liquidcapacity = Capacidade de Líquido
stat.powerrange = Alcance da Energia
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Uso de energia
stat.powerdamage = Dano/Poder
stat.itemcapacity = Capacidade de Itens
stat.basepowergeneration = Geração de poder base
stat.productiontime = Tempo de produção
stat.repairtime = Tempo de reparo total do bloco
stat.speedincrease = Aumento de velocidade
stat.range = Distância
stat.drilltier = Furáveis
stat.drillspeed = Velocidade da broca base
stat.boosteffect = Efeito do Boost
stat.maxunits = Máximo de unidades ativas
stat.health = Saúde
stat.buildtime = Tempo de construção
stat.maxconsecutive = Max Consecutive
stat.buildcost = Custo de construção
stat.inaccuracy = Imprecisão
stat.shots = Tiros
stat.reload = Tiros por segundo
stat.ammo = Munição
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre de tiro rapido.
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -55,6 +55,7 @@ schematic.saved = Schemă salvată.
schematic.delete.confirm = Schema această va fi ștearsă permanent.
schematic.rename = Redenumește Schema
schematic.info = {0}x{1}, {2} blocuri
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
stat.wave = Valuri Învinse:[accent] {0}
stat.enemiesDestroyed = Inamici Distruși:[accent] {0}
@@ -290,6 +291,8 @@ waiting = [lightgray]În așteptare...
waiting.players = Se așteaptă jucătorii...
wave.enemies = [lightgray]Mai sunt {0} inamici
wave.enemy = [lightgray]Mai e {0} inamic
wave.guardianwarn = Gardianul va veni în [accent]{0}[] valuri.
wave.guardianwarn.one = Gardianul va veni într-[accent]un[] val.
loadimage = Încarcă Imagine
saveimage = Salvează Imagine
unknown = Necunoscut
@@ -328,6 +331,7 @@ editor.generation = Generare:
editor.ingame = Editează în Joc
editor.publish.workshop = Publică pe Workshop
editor.newmap = Hartă Nouă
editor.center = Centrează
workshop = Workshop
waves.title = Valuri
waves.remove = Elimină
@@ -420,7 +424,7 @@ filter.corespawn = Selectare Nucleu
filter.median = Mediană
filter.oremedian = Mediană Minereu
filter.blend = Amestecare
filter.defaultores = Miercuri Prestabilite
filter.defaultores = Minereuri Prestabilite
filter.ore = Minereu
filter.rivernoise = Zgomot Vizual Râuri
filter.mirror = Oglindă
@@ -471,22 +475,16 @@ requirement.wave = Ajungi la valul {0} în {1}
requirement.core = Distruge Nucleu Inamic în{0}
requirement.research = Cercetează {0}
requirement.capture = Capturează {0}
resume = Revin la Zonă:\n[lightgray]{0}
bestwave = [lightgray]Cel Mai Bun Val: {0}
launch = < LANSARE >
launch.text = Lansează
launch.title = Lansare Finalizată
launch.next = [lightgray]următoarea ocazie la valul {0}
launch.unable2 = [scarlet]Imposibil de LANSAT.[]
launch.confirm = Asta va lansa toate resursele din nucleu.\nNu te vei mai putea întoarce la această bază.
launch.skip.confirm = Dacă sari acum, Nu vei mai putea lansa decât valurile viitoare.
campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[].
uncover = Descoperă
configure = Configurează Încărcarea
loadout = Încărcare
resources = Resurse
bannedblocks = Blocuri Interzise
addall = Adaugă-le pe toate
launch.destination = Destination: {0}
launch.destination = Destinație: {0}
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
zone.unlocked = [lightgray]{0} deblocat(ă).
zone.requirement.complete = Cerințele pt {0} finalizate:[lightgray]\n{1}
@@ -519,8 +517,8 @@ sectors.production = Producție:
sectors.stored = Stocat:
sectors.resume = Revino
sectors.launch = Lansare
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.select = Selectează
sectors.nonelaunch = [lightgray]nimic (soarele)
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
@@ -570,49 +568,51 @@ info.title = Info
error.title = [scarlet]A apărut o eroare.
error.crashtitle = A apărut o eroare.
unit.nobuild = [scarlet]Unitatea nu poate construi.
blocks.input = Necesită
blocks.output = Produce
blocks.booster = Booster
blocks.tiles = Teren Necesar
blocks.affinities = Efecte Teren
lastaccessed = [lightgray]Ultima Accesare: {0}
stat.input = Necesită
stat.output = Produce
stat.booster = Booster
stat.tiles = Teren Necesar
stat.affinities = Efecte Teren
block.unknown = [lightgray]???
blocks.powercapacity = Capacitate electrică
blocks.powershot = Electricitate/Glonț
blocks.damage = Forță
blocks.targetsair = Lovește Aeronave
blocks.targetsground = Lovește Artilerie
blocks.itemsmoved = Viteza de Mișcare a Materialelor
blocks.launchtime = Timp între Lansări
blocks.shootrange = Rază
blocks.size = Mărime
blocks.displaysize = Mărimea Monitorului Logic
blocks.liquidcapacity = Capacitate Lichid
blocks.powerrange = Raza Electrică
blocks.linkrange = Raza Legăturilor
blocks.instructions = Instrucțiuni
blocks.powerconnections = Maxim Conexiuni
blocks.poweruse = Consum Electricitate
blocks.powerdamage = Electricitate/Forța Glonțului
blocks.itemcapacity = Capacitate Materiale
blocks.basepowergeneration = Generare Electricitate (Bază)
blocks.productiontime = Timp Producție
blocks.repairtime = Durata Reparării Blocului
blocks.speedincrease = Creștere Viteză
blocks.range = Ra
blocks.drilltier = Minabile
blocks.drillspeed = Viteză Burghiu (Bază)
blocks.boosteffect = Efect de Boost
blocks.maxunits = Maxim Unități Active
blocks.health = Viață
blocks.buildtime = Timp Construcție
blocks.maxconsecutive = Maxim Consecutive
blocks.buildcost = Cost Construcție
blocks.inaccuracy = Inacuratețe
blocks.shots = Lovituri
blocks.reload = Lovituri/Secundă
blocks.ammo = Muniție
blocks.shieldhealth = Viața Scutului
blocks.cooldowntime = Timp de Reîncărcare
stat.powercapacity = Capacitate electrică
stat.powershot = Electricitate/Glonț
stat.damage = Forță
stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie
stat.itemsmoved = Viteza de Mișcare a Materialelor
stat.launchtime = Timp între Lansări
stat.shootrange = Rază
stat.size = Mărime
stat.displaysize = Mărimea Monitorului Logic
stat.liquidcapacity = Capacitate Lichid
stat.powerrange = Raza Electrică
stat.linkrange = Raza Legăturilor
stat.instructions = Instrucțiuni
stat.powerconnections = Maxim Conexiuni
stat.poweruse = Consum Electricitate
stat.powerdamage = Electricitate/Forța Glonțului
stat.itemcapacity = Capacitate Materiale
stat.memorycapacity = Capacitate Memorie
stat.basepowergeneration = Generare Electricitate (Bază)
stat.productiontime = Timp Producție
stat.repairtime = Durata Reparării Blocului
stat.speedincrease = Creștere Vite
stat.range = Rază
stat.drilltier = Minabile
stat.drillspeed = Viteză Burghiu (Bază)
stat.boosteffect = Efect de Boost
stat.maxunits = Maxim Unități Active
stat.health = Viață
stat.buildtime = Timp Construcție
stat.maxconsecutive = Maxim Consecutive
stat.buildcost = Cost Construcție
stat.inaccuracy = Inacuratețe
stat.shots = Lovituri
stat.reload = Lovituri/Secundă
stat.ammo = Muniție
stat.shieldhealth = Viața Scutului
stat.cooldowntime = Timp de Reîncărcare
bar.drilltierreq = Burghiu Mai Bun Necesar
bar.noresources = Resurse lipsă
@@ -624,6 +624,7 @@ bar.powerbalance = Electricitate: {0}/s
bar.powerstored = Stocată: {0}/{1}
bar.poweramount = Electricitate: {0}
bar.poweroutput = Electricitate Produsă: {0}
bar.powerlines = Conexiuni: {0}/{1}
bar.items = Materiale: {0}
bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2}
@@ -635,6 +636,8 @@ bar.progress = Progres
bar.input = Necesită
bar.output = Produce
units.processorcontrol = [lightgray]Controlat de Procesor
bullet.damage = [stat]{0}[lightgray] forță
bullet.splashdamage = [stat]{0}[lightgray] forță explozivă ~[stat] {1}[lightgray] pătrate
bullet.incendiary = [stat]incendiar
@@ -821,7 +824,8 @@ mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucle
mode.custom = Reguli Personalizate
rules.infiniteresources = Resurse Infinite
rules.reactorexplosions = Explozia Reactoarelor
rules.reactorexplosions = Reactoarele Explodează
rules.schematic = Se Pot Folosi Scheme
rules.wavetimer = Valuri pe Timp
rules.waves = Valuri
rules.attack = Modul Atac
@@ -846,7 +850,8 @@ rules.title.enemy = Inamici
rules.title.unit = Unități
rules.title.experimental = Experimental
rules.title.environment = Mediu
rules.lighting = Luminozitate
rules.lighting = Luminozitate Ambientală
rules.enemyLights = Inamicii Luminează
rules.fire = Foc
rules.explosions = Explozia Deteriorează Blocul/Unitatea
rules.ambientlight = Ambient
@@ -936,6 +941,7 @@ block.cliff.name = Deal
block.sand-boulder.name = Bolovan de Nisip
block.grass.name = Iarbă
block.slag.name = Zgură
block.space.name = Cosmos
block.salt.name = Sare
block.salt-wall.name = Perete de Sare
block.pebbles.name = Pietricele
@@ -1075,6 +1081,7 @@ block.power-source.name = Electricitate Infinită
block.unloader.name = Descărcător
block.vault.name = Seif
block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
@@ -1114,6 +1121,7 @@ block.arc.name = Arc
block.rtg-generator.name = Generator RTG
block.spectre.name = Specter
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Platformă de Lansare
block.launch-pad-large.name = Platformă de Lansare Mare
@@ -1139,12 +1147,13 @@ block.hyper-processor.name = Hyperprocesor
block.logic-display.name = Monitor Logic
block.large-logic-display.name = Monitor Logic Mare
block.memory-cell.name = Celulă de Memorie
block.memory-bank.name = Bancă de Memorie
team.blue.name = albastră
team.crux.name = roșie
team.sharded.name = portocalie
team.orange.name = portocalie
team.derelict.name = abandon
team.derelict.name = abandonat
team.green.name = verde
team.purple.name = mov
@@ -1251,7 +1260,7 @@ block.rotary-pump.description = O pompă avansată. Pompează mai mult lichid da
block.thermal-pump.description = Cea mai bună pompă.
block.conduit.description = Un bloc de transport al lichidelor. Împinge lichidele în față. Folosit cu pompe și alte conducte.
block.pulse-conduit.description = Un bloc avansat de transport al lichidelor. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistent. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nCurge mai puțin.
block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistentă. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nLichidul nu se varsă la exterior.
block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid. Folositor pt a distribui lichidele dintr-o sursă către mai multe destinații.
block.liquid-tank.description = Stochează o mare cantitate de lichid. Util pt depozita lichide pt situațiile în care cererea de materiale nu e constantă sau ca extra securitate pt răcirea blocurilor vitale.
block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează. Util în situația în care se intersectează 2 conducte diferite ce cară divesre lichide către diverse locații.
@@ -1302,4 +1311,4 @@ block.cyclone.description = O mare armă anti-artilerie și anti-aer. Trage cu g
block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei.
block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate.
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.

View File

@@ -643,10 +643,9 @@ stat.minetier = Уровень добычи
stat.payloadcapacity = Грузоподъёмность
stat.commandlimit = Лимит командования
stat.abilities = Способности
ability.forcefield = Силовое поле
ability.repairfield = Ремонтирующее поле
#TODO туду тудум
#TODO туду тудум
ability.statusfield = Status Field
ability.unitspawn = Завод единиц «{0}»
ability.shieldregenfield = Поле восстановления щита

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Inmatning
blocks.output = Utmatning
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Inmatning
stat.output = Utmatning
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Skada
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Storlek
blocks.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Skott
blocks.reload = Shots/Second
blocks.ammo = Ammunition
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Skada
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Storlek
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Skott
stat.reload = Shots/Second
stat.ammo = Ammunition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Bättre Borr Krävs
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = ข้อมูล
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
unit.nobuild = [scarlet]Unit can't build
blocks.input = นำเข้า
blocks.output = ส่งออก
blocks.booster = บูสเตอร์
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = นำเข้า
stat.output = ส่งออก
stat.booster = บูสเตอร์
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = ความจุพลังงาน
blocks.powershot = หน่วยพลังงาน/นัด
blocks.damage = ดาเมจ
blocks.targetsair = ยิงอากาศยาน
blocks.targetsground = ยิงภาคพื้นดิน
blocks.itemsmoved = ความเร็วเคลื่อนที่
blocks.launchtime = เวลาระหว่างการส่ง
blocks.shootrange = ระยะยิง
blocks.size = ขนาด
blocks.displaysize = Display Size
blocks.liquidcapacity = จุของเหลว
blocks.powerrange = ระยะพลังงาน
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = จำนวนการเชื่อมต่อสูงสุด
blocks.poweruse = ใช้พลังงาน
blocks.powerdamage = หน่วยพลังงาน/ดาเมจ
blocks.itemcapacity = จุไอเท็ม
blocks.basepowergeneration = กำเนิดพลังงานพื้นฐาน
blocks.productiontime = เวลาที่ใช้ในการผลิต
blocks.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
blocks.speedincrease = เพิ่มความเร็ว
blocks.range = ระยะ
blocks.drilltier = ขุดได้
blocks.drillspeed = ความเร็วขุดพื้นฐาน
blocks.boosteffect = แอฟเฟ็คของบูสต์
blocks.maxunits = จำนวนยูนิตสูงสุด
blocks.health = เลือด
blocks.buildtime = เวลาในการสร้าง
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = ใช้
blocks.inaccuracy = ความคลาดเคลื่อน
blocks.shots = นัด
blocks.reload = นัด/วินาที
blocks.ammo = กระสุน
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = ความจุพลังงาน
stat.powershot = หน่วยพลังงาน/นัด
stat.damage = ดาเมจ
stat.targetsair = ยิงอากาศยาน
stat.targetsground = ยิงภาคพื้นดิน
stat.itemsmoved = ความเร็วเคลื่อนที่
stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง
stat.size = ขนาด
stat.displaysize = Display Size
stat.liquidcapacity = จุของเหลว
stat.powerrange = ระยะพลังงาน
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = จำนวนการเชื่อมต่อสูงสุด
stat.poweruse = ใช้พลังงาน
stat.powerdamage = หน่วยพลังงาน/ดาเมจ
stat.itemcapacity = จุไอเท็ม
stat.basepowergeneration = กำเนิดพลังงานพื้นฐาน
stat.productiontime = เวลาที่ใช้ในการผลิต
stat.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
stat.speedincrease = เพิ่มความเร็ว
stat.range = ระยะ
stat.drilltier = ขุดได้
stat.drillspeed = ความเร็วขุดพื้นฐาน
stat.boosteffect = แอฟเฟ็คของบูสต์
stat.maxunits = จำนวนยูนิตสูงสุด
stat.health = เลือด
stat.buildtime = เวลาในการสร้าง
stat.maxconsecutive = Max Consecutive
stat.buildcost = ใช้
stat.inaccuracy = ความคลาดเคลื่อน
stat.shots = นัด
stat.reload = นัด/วินาที
stat.ammo = กระสุน
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = ป้อมปืนต่อต้านอาก
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Guc kapasitesi
blocks.powershot = Guc/Saldiri hizi
blocks.damage = Damage
blocks.targetsair = Havayi hedef alir mi?
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Menzil
blocks.size = Buyukluk
blocks.displaysize = Display Size
blocks.liquidcapacity = Sivi kapasitesi
blocks.powerrange = Menzil
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Max Connections
blocks.poweruse = Guc kullanimi
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Esya kapasitesi
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Kazilabilirler
blocks.drillspeed = Ana kazma hizi
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Can
blocks.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost
blocks.inaccuracy = sekme
blocks.shots = vuruslar
blocks.reload = Yeniden doldurma
blocks.ammo = Ammo
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Guc kapasitesi
stat.powershot = Guc/Saldiri hizi
stat.damage = Damage
stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Menzil
stat.size = Buyukluk
stat.displaysize = Display Size
stat.liquidcapacity = Sivi kapasitesi
stat.powerrange = Menzil
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Guc kullanimi
stat.powerdamage = Power/Damage
stat.itemcapacity = Esya kapasitesi
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Kazilabilirler
stat.drillspeed = Ana kazma hizi
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Can
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = sekme
stat.shots = vuruslar
stat.reload = Yeniden doldurma
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Bilgi
error.title = [crimson]Bir hata oldu
error.crashtitle = Bir hata oldu
unit.nobuild = [scarlet]Unit can't build
blocks.input = Giriş
blocks.output = Çıkış
blocks.booster = Güçlendirici
blocks.tiles = Required Tiles
blocks.affinities = Affinities
stat.input = Giriş
stat.output = Çıkış
stat.booster = Güçlendirici
stat.tiles = Required Tiles
stat.affinities = Affinities
block.unknown = [lightgray]???
blocks.powercapacity = Enerji Kapasitesi
blocks.powershot = Enerji/Atış
blocks.damage = Hasar
blocks.targetsair = Havayı Hedefler Mi
blocks.targetsground = Yeri Hedefler Mi
blocks.itemsmoved = Hareket Hızı
blocks.launchtime = Fırlatmalar Arasındaki Süre
blocks.shootrange = Menzil
blocks.size = Boyut
blocks.displaysize = Display Size
blocks.liquidcapacity = Sıvı Kapasitesi
blocks.powerrange = Enerji Menzili
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = Bağlantı sayısı
blocks.poweruse = Enerji Kullanımı
blocks.powerdamage = Enerji/Hasar
blocks.itemcapacity = Eşya Kapasitesi
blocks.basepowergeneration = Temel Enerji Üretimi
blocks.productiontime = Üretim Süresi
blocks.repairtime = Tamir Tamir Edilme Süresi
blocks.speedincrease = Hız Artışı
blocks.range = Menzil
blocks.drilltier = Kazılabilenler
blocks.drillspeed = Temel Matkap Hızı
blocks.boosteffect = Hızlandırma Efekti
blocks.maxunits = Maksimum Aktif Birim
blocks.health = Can
blocks.buildtime = İnşaat Süresi
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = İnşaat Fiyatı
blocks.inaccuracy = İskalama Oranı
blocks.shots = Atışlar
blocks.reload = Atışlar/Sn
blocks.ammo = Mermi
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Enerji Kapasitesi
stat.powershot = Enerji/Atış
stat.damage = Hasar
stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi
stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil
stat.size = Boyut
stat.displaysize = Display Size
stat.liquidcapacity = Sıvı Kapasitesi
stat.powerrange = Enerji Menzili
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Bağlantı sayısı
stat.poweruse = Enerji Kullanımı
stat.powerdamage = Enerji/Hasar
stat.itemcapacity = Eşya Kapasitesi
stat.basepowergeneration = Temel Enerji Üretimi
stat.productiontime = Üretim Süresi
stat.repairtime = Tamir Tamir Edilme Süresi
stat.speedincrease = Hız Artışı
stat.range = Menzil
stat.drilltier = Kazılabilenler
stat.drillspeed = Temel Matkap Hızı
stat.boosteffect = Hızlandırma Efekti
stat.maxunits = Maksimum Aktif Birim
stat.health = Can
stat.buildtime = İnşaat Süresi
stat.maxconsecutive = Max Consecutive
stat.buildcost = İnşaat Fiyatı
stat.inaccuracy = İskalama Oranı
stat.shots = Atışlar
stat.reload = Atışlar/Sn
stat.ammo = Mermi
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Daha İyi Matkap Gerekli
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakının
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -1,4 +1,4 @@
credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЄ ігрові питання або помилки в перекладі?\nЗавітайте до офіційного Discord-сервера Mindustry\nв канал #український.\nПереклав українською: [blue]Prosta4ok_ua[green]#[yellow]6336
credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nМаєте питання по грі або знайшли помилки в перекладі?\nДолучайтеся до офіційного сервера Mindustry у Discord\nв канал #українська.\nУкраїнський перекладач — Prosta4ok_ua#6336.
credits = Творці
contributors = Перекладачі та помічники
discord = Офіційний сервер Mindustry в Discord
@@ -21,7 +21,7 @@ gameover.pvp = [accent]{0}[] команда перемогла!
highscore = [accent]Новий рекорд!
copied = Скопійовано.
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
indev.notready = Ця частина гри ще не готова
indev.notready = Ця частина гри ще не готова.
load.sound = Звуки
load.map = Мапи
@@ -54,7 +54,8 @@ schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обернути схему
schematic.saved = Схема збережена.
schematic.delete.confirm = Ви справді хочете видалити цю схему?
schematic.rename = Перейменувати схему
schematic.info = {0}x{1}, {2} блоків
schematic.info = {0}x{1}, блоків: {2}
schematic.disabled = [scarlet]Схеми вимкнені[]\nВам не дозволяється використовувати схеми на цій [accent]мапі[] чи [accent]сервері.
stat.wave = Хвиль відбито:[accent] {0}
stat.enemiesDestroyed = Противників знищено:[accent] {0}
@@ -471,22 +472,16 @@ requirement.wave = Досягніть хвилі {0} у зоні «{1}»
requirement.core = Знищте вороже ядро в зоні «{0}»
requirement.research = Research {0}
requirement.capture = Capture {0}
resume = Відновити зону:\n[lightgray]{0}
bestwave = [lightgray]Найкраща хвиля: {0}
launch = < ЗАПУСК >
launch.text = Запуск
launch.title = Запуск вдалий
launch.next = [lightgray]наступна можливість буде на {0}-тій хвилі
launch.unable2 = [scarlet]ЗАПУСК неможливий.[]
launch.confirm = Це видалить усі ресурси у вашому ядрі.\nВи не зможете повернутися до цієї бази.
launch.skip.confirm = Якщо ви пропустите зараз, ви не зможете не запускати до більш пізніх хвиль.
campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[].
uncover = Розкрити
configure = Налаштувати вивантаження
loadout = Вивантаження
resources = Ресурси
bannedblocks = Заборонені блоки
addall = Додати все
launch.destination = Destination: {0}
launch.destination = Пункт призначення: {0}
configure.invalid = Кількість має бути числом між 0 та {0}.
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
zone.requirement.complete = Вимоги до зони «{0}» виконані:[lightgray]\n{1}
@@ -519,8 +514,8 @@ sectors.production = Виробництво:
sectors.stored = Зберігає:
sectors.resume = Продовжити
sectors.launch = Запуск
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.select = Вибрати
sectors.nonelaunch = [lightgray]нічого (сонце)
sector.groundZero.name = Відправний пункт
sector.craters.name = Кратери
@@ -570,49 +565,50 @@ info.title = Інформація
error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка
unit.nobuild = [scarlet]Ця одиниця не може будувати
blocks.input = Ввід
blocks.output = Вивід
blocks.booster = Прискорювач
blocks.tiles = Необхідні плитки
blocks.affinities = Збільшення ефективності
stat.input = Ввід
stat.output = Вивід
stat.booster = Прискорювач
stat.tiles = Необхідні плитки
stat.affinities = Збільшення ефективності
block.unknown = [lightgray]???
blocks.powercapacity = Місткість енергії
blocks.powershot = Енергія за постріл
blocks.damage = Шкода
blocks.targetsair = Повітряні противники
blocks.targetsground = Наземні противники
blocks.itemsmoved = Швидкість переміщення
blocks.launchtime = Час між запусками
blocks.shootrange = Радіус дії
blocks.size = Розмір
blocks.displaysize = Розмір дисплею
blocks.liquidcapacity = Рідинна місткість
blocks.powerrange = Радіус передачі енергії
blocks.linkrange = Радіус з’єднання
blocks.instructions = Інструкції
blocks.powerconnections = Максимальна кількість з’єднань
blocks.poweruse = Енергії використовує
blocks.powerdamage = Енергії за од. шкоди
blocks.itemcapacity = Місткість предметів
blocks.basepowergeneration = Базова генерація енергії
blocks.productiontime = Час виробництва
blocks.repairtime = Час повного відновлення блоку
blocks.speedincrease = Збільшення швидкості
blocks.range = Радіус дії
blocks.drilltier = Видобуває
blocks.drillspeed = Базова швидкість буріння
blocks.boosteffect = Прискорювальний ефект
blocks.maxunits = Максимальна кількість активних одиниць
blocks.health = Здоров’я
blocks.buildtime = Час будування
blocks.maxconsecutive = Максимальна послідовність
blocks.buildcost = Вартість будування
blocks.inaccuracy = Розкид
blocks.shots = Постріли
blocks.reload = Постріли/секунду
blocks.ammo = Боєприпаси
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = Місткість енергії
stat.powershot = Енергія за постріл
stat.damage = Шкода
stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники
stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками
stat.shootrange = Радіус дії
stat.size = Розмір
stat.displaysize = Розмір дисплею
stat.liquidcapacity = Рідинна місткість
stat.powerrange = Радіус передачі енергії
stat.linkrange = Радіус з’єднання
stat.instructions = Інструкції
stat.powerconnections = Максимальна кількість з’єднань
stat.poweruse = Енергії використовує
stat.powerdamage = Енергії за од. шкоди
stat.itemcapacity = Місткість предметів
stat.memorycapacity = Ємність пам’яті
stat.basepowergeneration = Базова генерація енергії
stat.productiontime = Час виробництва
stat.repairtime = Час повного відновлення блоку
stat.speedincrease = Збільшення швидкості
stat.range = Радіус дії
stat.drilltier = Видобуває
stat.drillspeed = Базова швидкість буріння
stat.boosteffect = Прискорювальний ефект
stat.maxunits = Максимальна кількість активних одиниць
stat.health = Здоров’я
stat.buildtime = Час будування
stat.maxconsecutive = Максимальна послідовність
stat.buildcost = Вартість будування
stat.inaccuracy = Розкид
stat.shots = Постріли
stat.reload = Постріли/секунду
stat.ammo = Боєприпаси
stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження
bar.drilltierreq = Потребується кращий бур
bar.noresources = Бракує ресурсів
@@ -660,7 +656,7 @@ unit.persecond = за секунду
unit.perminute = за хвилину
unit.timesspeed = x швидкість
unit.percent = %
unit.shieldhealth = shield health
unit.shieldhealth = міцність щита
unit.items = предм.
unit.thousands = тис
unit.millions = млн
@@ -788,14 +784,14 @@ keybind.diagonal_placement.name = Діагональне розміщення
keybind.pick.name = Вибрати блок
keybind.break_block.name = Зламати блок
keybind.deselect.name = Скасувати
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.pickupCargo.name = Взяти вантаж
keybind.dropCargo.name = Скинути вантаж
keybind.command.name = Взяти командування над одиницями
keybind.shoot.name = Постріл
keybind.zoom.name = Наблизити
keybind.menu.name = Меню
keybind.pause.name = Пауза
keybind.pause_building.name = Призупинити/Продовжити будування
keybind.pause_building.name = Призупинити/продовжити будування
keybind.minimap.name = Мінімапа
keybind.chat.name = Чат
keybind.player_list.name = Список гравців
@@ -822,6 +818,7 @@ mode.custom = Користувацькі правила
rules.infiniteresources = Нескінченні ресурси
rules.reactorexplosions = Вибухи реактора
rules.schematic = Використання схем дозволено
rules.wavetimer = Таймер для хвиль
rules.waves = Хвилі
rules.attack = Режим атаки
@@ -912,11 +909,11 @@ unit.horizon.name = Горизонт
unit.zenith.name = Зеніт
unit.antumbra.name = Тіньовик
unit.eclipse.name = Затьмарник
unit.mono.name = Єдинак
unit.poly.name = Багацько
unit.mono.name = Моно
unit.poly.name = Полі
unit.mega.name = Мега
unit.quad.name = Quad
unit.oct.name = Oct
unit.quad.name = Квал
unit.oct.name = Окт
unit.risso.name = Грампус
unit.minke.name = Смугач малий
unit.bryde.name = Смугач Брайда
@@ -927,8 +924,8 @@ unit.beta.name = Бета
unit.gamma.name = Гамма
unit.scepter.name = Верховна влада
unit.reign.name = Верховний Порядок
unit.vela.name = Vela
unit.corvus.name = Corvus
unit.vela.name = Пульсар Вітрил
unit.corvus.name = Ворон
block.resupply-point.name = Пункт постачання
block.parallax.name = Паралакс
@@ -989,7 +986,7 @@ block.dune-wall.name = Дюнова стіна
block.pine.name = Сосна
block.dirt.name = Ґрунт
block.dirt-wall.name = Ґрунтова стіна
block.mud.name = Mud
block.mud.name = Багно
block.white-tree-dead.name = Мертве біле дерево
block.white-tree.name = Біле дерево
block.spore-cluster.name = Скупчення спор
@@ -1130,7 +1127,7 @@ block.payload-conveyor.name = Вантажний конвеєр
block.payload-router.name = Розвантажувальний маршрутизатор
block.disassembler.name = Розбирач
block.silicon-crucible.name = Кремнієвий тигель
block.overdrive-dome.name = Overdrive Dome
block.overdrive-dome.name = Величний Прискорювач
block.switch.name = Перемикач
block.micro-processor.name = Мікропроцесор
@@ -1139,12 +1136,13 @@ block.hyper-processor.name = Гіперпроцесор
block.logic-display.name = Логічний дисплей
block.large-logic-display.name = Великий логічний дисплей
block.memory-cell.name = Комірка пам’яті
block.memory-bank.name = Блок пам’яті
team.blue.name = Синя
team.crux.name = Червона
team.sharded.name = Помаранчева
team.orange.name = Помаранчева
team.derelict.name = Залишена
team.derelict.name = Знедолена
team.green.name = Зелена
team.purple.name = Фіолетова
@@ -1302,4 +1300,4 @@ block.cyclone.description = Велика протиповітряна та пр
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.

View File

@@ -1,4 +1,4 @@
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[]
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[] 译者[orange]老滑稽[] - [cyan]QQ1290419934[]
credits = 致谢
contributors = 翻译者和贡献者
discord = 加入 Mindustry 的 Discord
@@ -20,8 +20,8 @@ gameover = 游戏结束
gameover.pvp = [accent] {0}[]队获胜!
highscore = [accent]新纪录!
copied = 已复制。
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
indev.popup = [accent]v6[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役不完善[]\n- 内容不完整\n - 大多[scarlet]单位AI[]运行不佳\n- 单位系统不完整\n- 一切内容都可能发生变动或调整。\n\n向[accent]主群QQ681962751[]提交错误报告。
indev.notready = 还没做好看NM
load.sound = 音乐加载中
load.map = 地图加载中
@@ -99,15 +99,15 @@ committingchanges = 正在提交更改
done = 已完成
feature.unsupported = 您的设备不支持此功能。
mods.alphainfo = 请注意,测试版本alpha中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
mods.alpha = [accent](Alpha)
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
mods.alpha = [accent](测试)
mods = 模组
mods.none = [lightgray]没有找到模组!
mods.guide = 模组制作教程
mods.report = 报告 Bug
mods.openfolder = 打开模组文件夹
mods.reload = 重载
mods.reloadexit = The game will now exit, to reload mods.
mods.reloadexit = 游戏将退出以重载模组。
mod.display = [gray]模组:[orange] {0}
mod.enabled = [lightgray]已启用
mod.disabled = [scarlet]已禁用
@@ -115,7 +115,7 @@ mod.disable = 禁用
mod.content = 内容:
mod.delete.error = 无法删除模组。可能文件被占用。
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdated = [scarlet]模组不兼容6.0(缺失 minGameVersion: 105)
mod.missingdependencies = [scarlet]缺少前置模组:{0}
mod.erroredcontent = [scarlet]内容错误
mod.errors = 读取内容时发生错误.
@@ -127,7 +127,7 @@ mod.reloadrequired = [scarlet]需要重启
mod.import = 导入模组
mod.import.file = 导入文件
mod.import.github = 从 GitHub 导入模组
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.jarwarn = [scarlet]JAR模组存在危险性。[]\n请确保此模组来源安全可靠
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
mod.remove.confirm = 此模组将被删除。
mod.author = [lightgray]作者:[] {0}
@@ -139,8 +139,8 @@ mod.scripts.disable = 你的设备不支持含有脚本的模组。必须禁用
about.button = 关于
name = 名字:
noname = 先取一个[accent]玩家名[]。
planetmap = Planet Map
launchcore = Launch Core
planetmap = 行星地图
launchcore = 发射核心
filename = 文件名:
unlocked = 解锁了新内容!
completed = [accent]己研究
@@ -148,14 +148,14 @@ techtree = 科技树
research.list = [lightgray]研究:
research = 研究
researched = [lightgray]{0}己研究。
research.progress = {0}% complete
research.progress = {0}% 完成度
players = {0} 位玩家在线
players.single = {0} 位玩家在线
players.search = search
players.notfound = [gray]没有找到玩家。
server.closing = [accent]服务器关闭…
server.kicked.kick = 你被踢出了服务器。
server.kicked.whitelist = 并没有受邀请在此服务器上游玩。(不在白名单中
server.kicked.whitelist = 你不在服务器白名单中
server.kicked.serverClose = 服务器已关闭。
server.kicked.vote = 你被投票踢出了服务器。
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
@@ -278,7 +278,7 @@ quit.confirm.tutorial = 确定要跳过教程?\n您可以通过[accent]设置-
loading = [accent]加载中…
reloading = [accent]重载模组中…
saving = [accent]保存中…
respawn = [accent][[{0}][] to respawn in core
respawn = [accent][[{0}][]来重生
cancelbuilding = [accent][[{0}][]来清除规划
selectschematic = [accent][[{0}][]来选择复制
pausebuilding = [accent][[{0}][]来暂停建造
@@ -335,9 +335,9 @@ waves.never = < 无限 >
waves.every =
waves.waves =
waves.perspawn = 每次生成
waves.shields = shields/wave
waves.shields = 护盾/波次
waves.to =
waves.guardian = Guardian
waves.guardian = 首领
waves.preview = 预览
waves.edit = 编辑…
waves.copy = 复制到剪贴板
@@ -346,9 +346,9 @@ waves.invalid = 剪贴板中的波次信息无效。
waves.copied = 波次信息已复制。
waves.none = 没有定义敌人。\n请注意这将自动替换为默认的敌人列表。
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
wavemode.counts = 数目
wavemode.totals = 总和
wavemode.health = 生命值
editor.default = [lightgray]<默认>
details = 详情…
@@ -415,8 +415,8 @@ toolmode.drawteams.description = 绘制团队而不是方块。
filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
filter.distort = 扭曲程度
filter.noise = 波动程度
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.enemyspawn = 敌人生成点选择
filter.corespawn = 核心降落点选择
filter.median = 平均数
filter.oremedian = 矿石平均数
filter.blend = 混合程度
@@ -469,12 +469,12 @@ locked = 已锁定
complete = [lightgray]完成:
requirement.wave = {1}中的第{0}波次
requirement.core = 在{0}中摧毁敌方核心
requirement.research = Research {0}
requirement.capture = Capture {0}
requirement.research = 研究 {0}
requirement.capture = 占领 {0}
resume = 暂停:\n[lightgray]{0}
bestwave = [lightgray]最高波次:{0}
launch = < 发射 >
launch.text = Launch
launch.text = 发射
launch.title = 发射成功
launch.next = [lightgray]下个发射窗口在第{0}波
launch.unable2 = [scarlet]无法发射[]
@@ -482,11 +482,11 @@ launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
uncover = 解锁
configure = 设定装运的数量
loadout = Loadout
resources = Resources
loadout = 装运
resources = 资源
bannedblocks = 禁用建筑
addall = 添加所有
launch.destination = Destination: {0}
launch.destination = 目的地: {0}
configure.invalid = 数量必须是0到{0}之间的数字。
zone.unlocked = [lightgray]{0} 已解锁。
zone.requirement.complete = 完成{0}。\n已达成解锁{1}的要求。
@@ -508,43 +508,43 @@ error.io = 网络 I/O 错误。
error.any = 未知网络错误。
error.bloom = 未能初始化特效。\n您的设备可能不支持。
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.rain.name = 降雨
weather.snow.name = 降雪
weather.sandstorm.name = 沙尘暴
weather.sporestorm.name = 孢子雾
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.unexplored = [lightgray]未探索
sectors.resources = 资源:
sectors.production = 产出:
sectors.stored = 贮存:
sectors.resume = 继续
sectors.launch = 发射
sectors.select = 选择
sectors.nonelaunch = [lightgray]无 (太阳)
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sector.groundZero.name = 零号地区
sector.craters.name = 陨石带
sector.frozenForest.name = 冰冻森林
sector.ruinousShores.name = 遗迹海岸
sector.stainedMountains.name = 绵延群山
sector.desolateRift.name = 荒芜裂谷
sector.nuclearComplex.name = 核裂阵
sector.overgrowth.name = 增生区
sector.tarFields.name = 油田
sector.saltFlats.name = 盐碱荒滩
sector.crags.name = 悬崖
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
sector.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。摧毁他们的核心。不要留下任何东西。
sector.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水来加速炮塔和钻头。
sector.ruinousShores.description = 穿过荒地,就是海岸线。这个地方曾经建造了一个海岸防御线。但现在所剩无几,只有最基本的防御结构仍然毫发无损,其他一切都被摧毁了。\n继续向外扩展。继续研究科技。
sector.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被孢子污染。\n这一地区分布着丰富的钛学习如何使用它。\n\n这里的敌人势力更大不要给他们时间派出最强的部队。
sector.overgrowth.description = 这个地区靠近孢子的来源,因此生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
sector.tarFields.description = 产油区边缘,位于山脉和沙漠之间。它少数几个有石油储量的地区之一。\n尽管被废弃这附近仍有一些危险的敌方单位。不要低估他们。\n\n[lightgray]如果可能,研究石油加工技术。
sector.desolateRift.description = 非常危险的区域。这儿的资源丰富但空间很小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。
sector.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在不断消灭入侵者。
sector.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
settings.language = 语言
settings.data = 游戏数据
@@ -558,65 +558,65 @@ settings.graphics = 图像
settings.cleardata = 清除游戏数据…
settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据包括存档、地图、解锁和按键绑定。\n按「是」后游戏将删除所有数据并自动退出。
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearsaves.confirm = 您确定要清除存档?
settings.clearsaves = 清除存档
paused = [accent]< 暂停 >
clear = 清除
banned = [scarlet]已禁止
unplaceable.sectorcaptured = [scarlet]Requires captured sector
unplaceable.sectorcaptured = [scarlet]需要占领区块
yes =
no =
info.title = [accent]详情
error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误
unit.nobuild = [scarlet]单位未能建造
blocks.input = 输入
blocks.output = 输出
blocks.booster = 增强物品/液体
blocks.tiles = 所需地型
blocks.affinities = 相关
stat.input = 输入
stat.output = 输出
stat.booster = 增强物品/液体
stat.tiles = 所需地型
stat.affinities = 相关
block.unknown = [lightgray]???
blocks.powercapacity = 能量容量
blocks.powershot = 能量/发射
blocks.damage = 伤害
blocks.targetsair = 攻击空中单位
blocks.targetsground = 攻击地面单位
blocks.itemsmoved = 移动速度
blocks.launchtime = 发射间隔时间
blocks.shootrange = 范围
blocks.size = 尺寸
blocks.displaysize = Display Size
blocks.liquidcapacity = 液体容量
blocks.powerrange = 能量范围
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = 最多连接
blocks.poweruse = 使用能量
blocks.powerdamage = 功率/损伤
blocks.itemcapacity = 物品容量
blocks.basepowergeneration = 基础能源输出
blocks.productiontime = 生产时间
blocks.repairtime = 建筑完全修复时间
blocks.speedincrease = 提速
blocks.range = 范围
blocks.drilltier = 可钻探矿物
blocks.drillspeed = 基础钻探速度
blocks.boosteffect = 增强效果
blocks.maxunits = 最大单位数量
blocks.health = 生命值
blocks.buildtime = 建造时间
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = 建造花费
blocks.inaccuracy = 误差
blocks.shots = 发射数
blocks.reload = 每秒发射数
blocks.ammo = 弹药
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = 能量容量
stat.powershot = 能量/发射
stat.damage = 伤害
stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位
stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔时间
stat.shootrange = 范围
stat.size = 尺寸
stat.displaysize = 显示尺寸
stat.liquidcapacity = 液体容量
stat.powerrange = 能量范围
stat.linkrange = 连接范围
stat.instructions = 指令数量
stat.powerconnections = 最多连接
stat.poweruse = 使用能量
stat.powerdamage = 功率/损伤
stat.itemcapacity = 物品容量
stat.basepowergeneration = 基础能源输出
stat.productiontime = 生产时间
stat.repairtime = 建筑完全修复时间
stat.speedincrease = 提速
stat.range = 范围
stat.drilltier = 可钻探矿物
stat.drillspeed = 基础钻探速度
stat.boosteffect = 增强效果
stat.maxunits = 最大单位数量
stat.health = 生命值
stat.buildtime = 建造时间
stat.maxconsecutive = 最大连续
stat.buildcost = 建造花费
stat.inaccuracy = 误差
stat.shots = 发射数
stat.reload = 每秒发射数
stat.ammo = 弹药
stat.shieldhealth = 盾容
stat.cooldowntime = 冷却时间
bar.drilltierreq = 需要更好的钻头
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.noresources = 缺失资源
bar.corereq = 缺失核心基座
bar.drillspeed = 挖掘速度:{0}/秒
bar.pumpspeed = 泵压速度:{0}/秒
bar.efficiency = 效率:{0}%
@@ -627,7 +627,7 @@ bar.poweroutput = 能量输出:{0}
bar.items = 物品:{0}
bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[单位上限]
bar.liquid = 液体
bar.heat = 热量
bar.power = 电力
@@ -639,7 +639,7 @@ bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
bullet.incendiary = [stat] 燃烧
bullet.homing = [stat] 追踪
bullet.shock = [stat] 击
bullet.shock = [stat]
bullet.frag = [stat] 分裂
bullet.knockback = [stat]{0}[lightgray] 击退
bullet.freezing = [stat] 冰冻
@@ -655,16 +655,16 @@ unit.liquidunits = 液体
unit.powerunits = 能量
unit.degrees =
unit.seconds =
unit.minutes = mins
unit.minutes =
unit.persecond = /秒
unit.perminute = /min
unit.perminute = /
unit.timesspeed = 倍 速度
unit.percent = %
unit.shieldhealth = shield health
unit.shieldhealth = 盾容
unit.items = 物品
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.thousands = K
unit.millions = M
unit.billions = B
category.general = 普通
category.power = 能量
category.liquids = 液体
@@ -720,7 +720,7 @@ setting.minimap.name = 显示小地图
setting.coreitems.name = 显示核心 (开发中)
setting.position.name = 显示玩家坐标
setting.musicvol.name = 音乐音量
setting.atmosphere.name = Show Planet Atmosphere
setting.atmosphere.name = 显示行星大气层
setting.ambientvol.name = 环境音量
setting.mutemusic.name = 无音乐
setting.sfxvol.name = 音效音量
@@ -743,14 +743,14 @@ keybinds.mobile = [scarlet]这里的大多数按键绑定在移动设备上都
category.general.name = 常规
category.view.name = 视图
category.multiplayer.name = 多人
category.blocks.name = Block Select
category.blocks.name = 选择方块
command.attack = 攻击
command.rally = 集合
command.retreat = 撤退
command.idle = Idle
command.idle = 闲置
placement.blockselectkeys = \n[lightgray]按键:[{0},
keybind.respawn.name = 重生
keybind.control.name = Control Unit
keybind.control.name = 控制单位
keybind.clear_building.name = 清除建筑
keybind.press = 请按一个键…
keybind.press.axis = 请按一个轴或键…
@@ -760,8 +760,8 @@ keybind.toggle_block_status.name = 显隐方块状态
keybind.move_x.name = 水平移动
keybind.move_y.name = 竖直移动
keybind.mouse_move.name = 跟随鼠标
keybind.pan.name = Pan View
keybind.boost.name =
keybind.pan.name = 平移视图
keybind.boost.name =
keybind.schematic_select.name = 选择区域
keybind.schematic_menu.name = 蓝图目录
keybind.schematic_flip_x.name = 水平翻转
@@ -788,9 +788,9 @@ keybind.diagonal_placement.name = 斜线建造
keybind.pick.name = 选择建筑
keybind.break_block.name = 破坏建筑
keybind.deselect.name = 取消选择
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.pickupCargo.name = 拾取货物
keybind.dropCargo.name = 释放货物
keybind.command.name = 指挥
keybind.shoot.name = 射击
keybind.zoom.name = 缩放
keybind.menu.name = 菜单
@@ -825,10 +825,10 @@ rules.reactorexplosions = 反应堆爆炸
rules.wavetimer = 波次计时器
rules.waves = 波次
rules.attack = 攻击模式
rules.buildai = AI Building
rules.buildai = AI建造
rules.enemyCheat = 敌人(红队)无限资源
rules.blockhealthmultiplier = 建筑生命倍数
rules.blockdamagemultiplier = Block Damage Multiplier
rules.blockdamagemultiplier = 建筑伤害倍数
rules.unitbuildspeedmultiplier = 单位生产速度倍数
rules.unithealthmultiplier = 单位生命倍数
rules.unitdamagemultiplier = 单位伤害倍数
@@ -839,20 +839,20 @@ rules.buildspeedmultiplier = 建设时间倍数
rules.deconstructrefundmultiplier = 拆除返还倍数
rules.waitForWaveToEnd = 等待敌人时间
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
rules.unitammo = Units Require Ammo
rules.unitammo = 单位消耗子弹
rules.title.waves = 波次
rules.title.resourcesbuilding = 资源和建造
rules.title.enemy = 敌人
rules.title.unit = 单位
rules.title.experimental = 实验性
rules.title.environment = Environment
rules.title.environment = 环境性
rules.lighting = 光照
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
rules.explosions = 建筑/单位爆炸伤害
rules.ambientlight = 环境光
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.duration = Duration:
rules.weather = 气候
rules.weather.frequency = 频率:
rules.weather.duration = 时长:
content.item.name = 物品
content.liquid.name = 液体
@@ -897,61 +897,61 @@ liquid.viscosity = [lightgray]粘度:{0}
liquid.temperature = [lightgray]温度:{0}
unit.dagger.name = 尖刀
unit.mace.name = Mace
unit.mace.name = 牙狼
unit.fortress.name = 堡垒
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = 行者
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.quad.name = Quad
unit.oct.name = Oct
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.sei.name = Sei
unit.omura.name = Omura
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
unit.nova.name = 新星
unit.pulsar.name = 脉冲星
unit.quasar.name = 超星
unit.crawler.name =
unit.atrax.name = 火蛛
unit.spiroct.name = 天蝎
unit.arkyid.name = 血蛭
unit.toxopid.name = 毒蟒
unit.flare.name = 星耀
unit.horizon.name = 天垠
unit.zenith.name = 苍穹
unit.antumbra.name = 半影
unit.eclipse.name = 日蚀
unit.mono.name = 独影
unit.poly.name = 聚幻
unit.mega.name = 巨像
unit.quad.name = 雷霆
unit.oct.name = 要塞
unit.risso.name = 梭鱼
unit.minke.name = 刺鲸
unit.bryde.name = 虎鲨
unit.sei.name = 湖妖
unit.omura.name = 海神
unit.alpha.name = 阿尔法
unit.beta.name = 贝塔
unit.gamma.name = 伽玛
unit.scepter.name = 权杖
unit.reign.name = 君王
unit.vela.name = 灾星
unit.corvus.name = 死星
block.resupply-point.name = Resupply Point
block.parallax.name = Parallax
block.resupply-point.name = 补给点
block.parallax.name = 阻滞光束
block.cliff.name = 悬崖
block.sand-boulder.name = 沙砂巨石
block.grass.name = 草地
block.slag.name = 矿渣
block.salt.name = 盐碱地
block.salt-wall.name = Salt Wall
block.salt-wall.name = 盐墙
block.pebbles.name = 鹅卵石
block.tendrils.name = 卷须
block.sand-wall.name = Sand Wall
block.sand-wall.name = 沙墙
block.spore-pine.name = 孢子树
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
block.spore-wall.name = 孢子墙
block.boulder.name = 巨石
block.snow-boulder.name = 雪石
block.snow-pine.name = 雪树
block.shale.name = 页岩地
block.shale-boulder.name = 页岩巨石
block.moss.name = 苔藓地
block.shrubs.name = 灌木丛
block.spore-moss.name = 孢子苔藓地
block.shale-wall.name = Shale Wall
block.shale-wall.name = 页岩墙
block.scrap-wall.name = 废墙
block.scrap-wall-large.name = 大型废墙
block.scrap-wall-huge.name = 巨型废墙
@@ -979,17 +979,17 @@ block.craters.name = 陨石坑
block.sand-water.name = 沙 水
block.darksand-water.name = 暗沙 水
block.char.name = 焦土
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
block.dacite.name = 英安岩
block.dacite-wall.name = 英安岩墙
block.ice-snow.name = 冰雪地
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
block.stone-wall.name = 石墙
block.ice-wall.name = 冰墙
block.snow-wall.name = 雪墙
block.dune-wall.name = 沙丘岩
block.pine.name = 松树
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
block.dirt.name = 泥土
block.dirt-wall.name = 泥土墙
block.mud.name = 泥巴
block.white-tree-dead.name = 枯萎的白树
block.white-tree.name = 白树
block.spore-cluster.name = 孢子簇
@@ -1005,7 +1005,7 @@ block.dark-panel-4.name = 暗面板4
block.dark-panel-5.name = 暗面板5
block.dark-panel-6.name = 暗面板6
block.dark-metal.name = 暗金属
block.basalt.name = Basalt
block.basalt.name = 玄武岩
block.hotrock.name = 热石头
block.magmarock.name = 岩浆石头
block.copper-wall.name = 铜墙
@@ -1081,8 +1081,8 @@ block.ripple.name = 浪涌
block.phase-conveyor.name = 相织物传送带桥
block.bridge-conveyor.name = 传送带桥
block.plastanium-compressor.name = 塑钢压缩机
block.pyratite-mixer.name = 硫混合器
block.blast-mixer.name = 爆炸混合器
block.pyratite-mixer.name = 化物混合器
block.blast-mixer.name = 爆炸混合器
block.solar-panel.name = 太阳能板
block.solar-panel-large.name = 大型太阳能板
block.oil-extractor.name = 石油钻井
@@ -1101,12 +1101,12 @@ block.blast-drill.name = 爆破钻头
block.thermal-pump.name = 热能泵
block.thermal-generator.name = 热能发电机
block.alloy-smelter.name = 合金冶炼厂
block.mender.name = 理者
block.mender.name = 复器
block.mend-projector.name = 修理投影器
block.surge-wall.name = 波动墙
block.surge-wall-large.name = 大型波动墙
block.cyclone.name = 气旋
block.fuse.name = 雷光
block.cyclone.name = 气旋
block.fuse.name = 雷光
block.shock-mine.name = 脉冲地雷
block.overdrive-projector.name = 超速投影器
block.force-projector.name = 力墙投影器
@@ -1117,28 +1117,28 @@ block.meltdown.name = 熔毁
block.container.name = 容器
block.launch-pad.name = 发射台
block.launch-pad-large.name = 大型发射台
block.segment.name = 分割机
block.command-center.name = Command Center
block.ground-factory.name = 地面工厂
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
block.segment.name = 裂解光束
block.command-center.name = 指挥中心
block.ground-factory.name = 陆战单位工厂
block.air-factory.name = 空战单位工厂
block.naval-factory.name = 海战单位工厂
block.additive-reconstructor.name = 数增级单位重构工厂
block.multiplicative-reconstructor.name = 倍增级单位重构工厂
block.exponential-reconstructor.name = 幂乘级单位重构工厂
block.tetrative-reconstructor.name = 无量级单位重构工厂
block.payload-conveyor.name = 载荷传送带
block.payload-router.name = 载荷路由器
block.disassembler.name = 分离机
block.silicon-crucible.name = 热能坩埚
block.overdrive-dome.name = 超速场投射器
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.switch.name = 开关
block.micro-processor.name = 微型处理器
block.logic-processor.name = 逻辑处理器
block.hyper-processor.name = 超频处理器
block.logic-display.name = 逻辑显示屏
block.large-logic-display.name = 大型逻辑显示屏
block.memory-cell.name = 存储单元
team.blue.name =
team.crux.name =
@@ -1299,7 +1299,7 @@ block.salvo.description = 双管炮的升级版。中型,快速射出一串子
block.fuse.description = 大型近程炮塔,发射三道刺穿敌人的短程光束。
block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。
block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围引爆的爆炸物。
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲弹
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的甲弹。
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
block.repair-point.description = 持续治疗其附近伤势最重的单位。
block.segment.description = 对行进中的导弹进行破坏和摧毁, 除激光以外.
block.repair-point.description = 持续治疗其附近受损最严重的单位。
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.

View File

@@ -570,49 +570,49 @@ info.title = 資訊
error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤
unit.nobuild = [scarlet]單位不能建造
blocks.input = 輸入
blocks.output = 輸出
blocks.booster = 強化
blocks.tiles = 需求方塊
blocks.affinities = 親和方塊
stat.input = 輸入
stat.output = 輸出
stat.booster = 強化
stat.tiles = 需求方塊
stat.affinities = 親和方塊
block.unknown = [lightgray]
blocks.powercapacity = 蓄電量
blocks.powershot = 能量/射擊
blocks.damage = 傷害
blocks.targetsair = 攻擊空中目標
blocks.targetsground = 攻擊地面目標
blocks.itemsmoved = 移動速度
blocks.launchtime = 發射間隔
blocks.shootrange = 範圍
blocks.size = 尺寸
blocks.displaysize = Display Size
blocks.liquidcapacity = 液體容量
blocks.powerrange = 輸出範圍
blocks.linkrange = Link Range
blocks.instructions = Instructions
blocks.powerconnections = 最大連接數
blocks.poweruse = 能量使用
blocks.powerdamage = 能量/傷害
blocks.itemcapacity = 物品容量
blocks.basepowergeneration = 基礎能量生產
blocks.productiontime = 生產時間
blocks.repairtime = 方塊完全修復時間
blocks.speedincrease = 速度提升
blocks.range = 範圍
blocks.drilltier = 可鑽取礦物
blocks.drillspeed = 基本鑽取速度
blocks.boosteffect = 提升效應
blocks.maxunits = 最大活躍單位
blocks.health = 耐久度
blocks.buildtime = 建設時間
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = 建造成本
blocks.inaccuracy = 誤差
blocks.shots = 射擊數
blocks.reload = 射擊次數/秒
blocks.ammo = 彈藥
blocks.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time
stat.powercapacity = 蓄電量
stat.powershot = 能量/射擊
stat.damage = 傷害
stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標
stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔
stat.shootrange = 範圍
stat.size = 尺寸
stat.displaysize = Display Size
stat.liquidcapacity = 液體容量
stat.powerrange = 輸出範圍
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = 最大連接數
stat.poweruse = 能量使用
stat.powerdamage = 能量/傷害
stat.itemcapacity = 物品容量
stat.basepowergeneration = 基礎能量生產
stat.productiontime = 生產時間
stat.repairtime = 方塊完全修復時間
stat.speedincrease = 速度提升
stat.range = 範圍
stat.drilltier = 可鑽取礦物
stat.drillspeed = 基本鑽取速度
stat.boosteffect = 提升效應
stat.maxunits = 最大活躍單位
stat.health = 耐久度
stat.buildtime = 建設時間
stat.maxconsecutive = Max Consecutive
stat.buildcost = 建造成本
stat.inaccuracy = 誤差
stat.shots = 射擊數
stat.reload = 射擊次數/秒
stat.ammo = 彈藥
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = 需要更好的鑽頭
bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = 一種對空和對地的大型砲塔。向附近單
block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的穿甲彈。
block.meltdown.description = 一種巨型激光砲塔。充能並發射持續性的激光光束。需要冷卻液以運作。
block.repair-point.description = 持續治療附近最近的受損單位。
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.