Merge branch 'master' into master
2
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -7,8 +7,6 @@ assignees: ''
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
**Note**: Do not report any new bugs directly relating to the v6 campaign. They will not be fixed or considered at this time.
|
|
||||||
|
|
||||||
**Platform**: *Android/iOS/Mac/Windows/Linux*
|
**Platform**: *Android/iOS/Mac/Windows/Linux*
|
||||||
|
|
||||||
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
||||||
|
|||||||
20
README.md
@@ -9,34 +9,34 @@ _[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
|
|||||||
_[Wiki](https://mindustrygame.github.io/wiki)_
|
_[Wiki](https://mindustrygame.github.io/wiki)_
|
||||||
_[Javadoc](https://mindustrygame.github.io/docs/)_
|
_[Javadoc](https://mindustrygame.github.io/docs/)_
|
||||||
|
|
||||||
### Contributing
|
## Contributing
|
||||||
|
|
||||||
See [CONTRIBUTING](CONTRIBUTING.md).
|
See [CONTRIBUTING](CONTRIBUTING.md).
|
||||||
|
|
||||||
### Building
|
## Building
|
||||||
|
|
||||||
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
|
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
|
||||||
|
|
||||||
If you'd rather compile on your own, follow these instructions.
|
If you'd rather compile on your own, follow these instructions.
|
||||||
First, make sure you have [JDK 14](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
|
First, make sure you have [JDK 14](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
|
||||||
|
|
||||||
#### Windows
|
### Windows
|
||||||
|
|
||||||
_Running:_ `gradlew desktop:run`
|
_Running:_ `gradlew desktop:run`
|
||||||
_Building:_ `gradlew desktop:dist`
|
_Building:_ `gradlew desktop:dist`
|
||||||
_Sprite Packing:_ `gradlew tools:pack`
|
_Sprite Packing:_ `gradlew tools:pack`
|
||||||
|
|
||||||
#### Linux/Mac OS
|
### Linux/Mac OS
|
||||||
|
|
||||||
_Running:_ `./gradlew desktop:run`
|
_Running:_ `./gradlew desktop:run`
|
||||||
_Building:_ `./gradlew desktop:dist`
|
_Building:_ `./gradlew desktop:dist`
|
||||||
_Sprite Packing:_ `./gradlew tools:pack`
|
_Sprite Packing:_ `./gradlew tools:pack`
|
||||||
|
|
||||||
#### Server
|
### Server
|
||||||
|
|
||||||
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
|
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
|
||||||
|
|
||||||
#### Android
|
### Android
|
||||||
|
|
||||||
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
||||||
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
||||||
@@ -44,7 +44,9 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
|
|||||||
|
|
||||||
To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
|
To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
|
||||||
|
|
||||||
##### Troubleshooting
|
### Troubleshooting
|
||||||
|
|
||||||
|
#### Permission Denied
|
||||||
|
|
||||||
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
|
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
|
||||||
|
|
||||||
@@ -53,11 +55,11 @@ If the terminal returns `Permission denied` or `Command not found` on Mac/Linux,
|
|||||||
Gradle may take up to several minutes to download files. Be patient. <br>
|
Gradle may take up to several minutes to download files. Be patient. <br>
|
||||||
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
|
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
|
||||||
|
|
||||||
### Feature Requests
|
## Feature Requests
|
||||||
|
|
||||||
Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose).
|
Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose).
|
||||||
|
|
||||||
### Downloads
|
## Downloads
|
||||||
|
|
||||||
[<img src="https://static.itch.io/images/badge.svg"
|
[<img src="https://static.itch.io/images/badge.svg"
|
||||||
alt="Get it on Itch.io"
|
alt="Get it on Itch.io"
|
||||||
|
|||||||
@@ -204,10 +204,10 @@ public abstract class BaseProcessor extends AbstractProcessor{
|
|||||||
context = ((JavacProcessingEnvironment)env).getContext();
|
context = ((JavacProcessingEnvironment)env).getContext();
|
||||||
maker = TreeMaker.instance(javacProcessingEnv.getContext());
|
maker = TreeMaker.instance(javacProcessingEnv.getContext());
|
||||||
|
|
||||||
Log.setLogLevel(LogLevel.info);
|
Log.level = LogLevel.info;
|
||||||
|
|
||||||
if(System.getProperty("debug") != null){
|
if(System.getProperty("debug") != null){
|
||||||
Log.setLogLevel(LogLevel.debug);
|
Log.level = LogLevel.debug;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -32,7 +32,7 @@ allprojects{
|
|||||||
|
|
||||||
ext{
|
ext{
|
||||||
versionNumber = '6'
|
versionNumber = '6'
|
||||||
if(!project.hasProperty("versionModifier")) versionModifier = 'alpha'
|
if(!project.hasProperty("versionModifier")) versionModifier = 'beta'
|
||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
steamworksVersion = '891ed912791e01fe9ee6237a6497e5212b85c256'
|
steamworksVersion = '891ed912791e01fe9ee6237a6497e5212b85c256'
|
||||||
@@ -262,6 +262,8 @@ project(":ios"){
|
|||||||
project(":core"){
|
project(":core"){
|
||||||
apply plugin: "java-library"
|
apply plugin: "java-library"
|
||||||
|
|
||||||
|
compileJava.options.fork = true
|
||||||
|
|
||||||
task preGen{
|
task preGen{
|
||||||
outputs.upToDateWhen{ false }
|
outputs.upToDateWhen{ false }
|
||||||
generateLocales()
|
generateLocales()
|
||||||
@@ -303,7 +305,7 @@ project(":core"){
|
|||||||
|
|
||||||
compileOnly project(":annotations")
|
compileOnly project(":annotations")
|
||||||
annotationProcessor project(":annotations")
|
annotationProcessor project(":annotations")
|
||||||
annotationProcessor 'com.github.Anuken:jabel:40eec868af'
|
annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd'
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 258 B After Width: | Height: | Size: 274 B |
2
core/assets/baseparts/1603214918168.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ5<C593>Ë
|
||||||
|
!E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9’À˜’¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"
|
||||||
2
core/assets/baseparts/1603214945791.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
|
||||||
|
4”šx{¡ðòÿ¼¸vÐѽpq‘<71>°—”Ý›^˜Ú}æpŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆm‹tWØÏKæuÅXGÅq¤àY¬z\P?E½:<18>ÅYŽ
|
||||||
1
core/assets/baseparts/1603214967392.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœ%ÍAƒ …á§€ÖZc\ô.z$ƒÓdƒÐ¤·/täƒ?“3†ÚoŽ`Þù¢Æ<>.ùL< ±$N›çìVü‡¾!b>=e·%¶ëù80r"·^!GKÐu€g9耦Ð×{S_@+±•¨$jÁ<08>ÐWê\oJSÀMú Ü…±¢0ý?ÂCâTŠªhÁÔqW
|
||||||
3
core/assets/baseparts/1603214996033.msch
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
mschxœ%<25>Á
|
||||||
|
à ƒÓªmic×½C/{£bU‡ÕÁÞ~¦ÿA>“ˆ·:nÁÁ¼ëé^XvwÚì?ŧ<Š/[ô5¬6ůû¥Œû'º¶âíºgX|qa=SÍÖAsCNµ¸àÙNÛA×0ðÞQ½˜=Mb‚¢9óMID‰Ò’ÔÑb‰Q§ÆÆAјٟZ¯}<ò™ê
|
||||||
|
sFŠ£†‘©U.Œ‚ÖüBIÙ
|
||||||
BIN
core/assets/baseparts/1603215024189.msch
Normal file
2
core/assets/baseparts/1603215113546.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschx°%п[nц пЬAв}╗Й"Ры
|
||||||
|
t'▒C$╓ь▌┬]╘╩ОВц
|
||||||
2
core/assets/baseparts/1603215171294.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschx<>%<25>с<EFBFBD><D181> <10>AБњЃiп<69><D0BF>тpяBЂ`лјюMЎЛ
|
||||||
|
!п0;060Щ/ћЛoфKР8бJ\kЬ шa|Tk~Sq)O-Щћ<D0A9>h_|<7C>СM%Ю35V<35>тОИ<D09E>г<EFBFBD><D0B3>\№иђь<D192>[}ЂйБњ#<23>БвтЖМ<D096>@0ђ-<2D>'hhХ0Н<30>њџ@С <13>Wн@<40>JаCi4bj<62>лpД<70>2gу<67>На_И]фЁ<D184>EгБА-ЮK+О<19>ўЗ.щ
|
||||||
1
core/assets/baseparts/1603215272794.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxśM<C59B>KnÄ DŚ1±ŁÉ̲ćPČ&#$¶ó9yv™tCYŔë_Ń%đŚ«„Jnő<6E>ŢÎÝo®Äč>1-~źKŘŽ<C598>đ„i?ËÝŰ#řBIŽ®ŘÍ%q;ÂáR8W;çôîżrÁË–üąş#Ěv)!F\7ÖŮ”oIy÷¸ý{âŻ4…ĂŻvĎg™=›<>!;®ú^é`4čEťä`¨–ő
|
||||||
4
core/assets/baseparts/1603215345320.msch
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
mschxśEĎën‚@ŕĂĹ\EíŐôřŰ÷!şdͲ´éĂ:ĂiŇ<69>řqvfÇاȇöćP^¦Ń]|<7C>°g7žBwŹť€
|
||||||
|
ąVp<EFBFBD>]l‡nş5'?|ą`»čnÍč§pr°};şĐśC×÷0ÁOŃěďţ[vM߆«Ś˝Ľ4÷vpýß‘'ˇ‰Ú*áżŕHäY~2dJNVÄ(©<>¦BµL¦r +bHˇčw-cKM™¤52e«ó*ţWĹR!K˛L–{XÝ#SAJR‘5±dC¶¤V6r]m`Ët~Ěóü<C3B3>ťŚ´ÔHÁ覵Rv™ľÓX
|
||||||
|
2H©ÉNk{Ţ8<C5A2>'ňL^Č+y#ď
|
||||||
|
p”U%%%JAJ$żć?M
|
||||||
2
core/assets/baseparts/1603215415778.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ-‹k
|
||||||
|
1„ÇMÅîуôPÅ
|
||||||
BIN
core/assets/baseparts/1603215454977.msch
Normal file
2
core/assets/baseparts/1603215491407.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ5Ïኃ0à1µµmjï9äàÞ(h~ÔHŒÂ½ýeÁ<>ufCÄn
|
||||||
|
Õj‡Ç¶ÍÅÝÎgøA7¹}Œ~K>¬@
|
||||||
BIN
core/assets/baseparts/1603215563717.msch
Normal file
BIN
core/assets/baseparts/1603215697527.msch
Normal file
BIN
core/assets/baseparts/1603215771822.msch
Normal file
1
core/assets/baseparts/1603215801163.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœ-Œ[ƒ D<>J¬JŸaQ¤’ÆÄMÓµ÷£½<C2A3>~<7E>¹g&—3—åíÓ1å°ÚdS²oôìò=-q[‚‡Ž[íL´ÞFÒÃq<C383>áå’ñav£ó.0[ñÀ
|
||||||
BIN
core/assets/baseparts/1603216038407.msch
Normal file
1
core/assets/baseparts/1603216102310.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœ%Ž[jÄ0EoœØ“©K¡]†e2¢58Ö ;SºûJI]¡">¶–OÂ}ü°ô\_Œø ~HyŽÂ
|
||||||
3
core/assets/baseparts/1603216240041.msch
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
mschxœM‘IRÃ0E¿åÙJâk.àcp—£
|
||||||
|
*<aK¡85;lB·:Råzý{øRZxÂA!™ºÑ ÚœéÆeþ4+ôÙlýjgç ØAo~½˜Ö…b=šþ›lß
|
||||||
|
íâÇûÅ›iûy:{ëÐlóÐíÒMfh)ºƒm;ÍgsÏèÁ~x{n]7½£êýàìµsóŠý½°ÎÞÑa<C391>³ÔbýÈöWóõ¯c›ýÚd÷Î:Ü¿½˜É¬Á x¥e¡n7h¼ Œ"DœRALAJ*Ir <09>F<EFBFBD><46>c®ÆR<C386>¹Jˤ‚Œ‘’KŪ@”JD9[#œ@¾ŒX@As<73>–Bæ
|
||||||
BIN
core/assets/baseparts/1603216539888.msch
Normal file
BIN
core/assets/baseparts/1603219216674.msch
Normal file
BIN
core/assets/baseparts/1603219241094.msch
Normal file
BIN
core/assets/baseparts/1603219316221.msch
Normal file
2
core/assets/baseparts/1603219367279.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxś%ÍmĂ ŕ·Vű±îĎveZ˛™XmÔvŮí‡#Ä<pǬ ŁŰ sqáJőť2–ŤĘšýQ}ŠŔ€ĄśůE¶¦qÓWÚmIg^‰;)¸l)` ®P¶[ö!ŕQ}uŃź»]SĽčËkÍ˙€'?¨ č8Śť‚jĹž<C4B9>SĹ´/Đ
|
||||||
|
|
||||||
BIN
core/assets/baseparts/1603219428262.msch
Normal file
BIN
core/assets/baseparts/1603219511695.msch
Normal file
2
core/assets/baseparts/1603219540119.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxś%‹Q
|
||||||
|
€ _fšôŐAüě@RKĄ˘F×oU–a–aF@z÷T·K–<>ňž®X®ŕ<01>%żé$[ÂG k;˛Ńyş-o'0†™á‘UşjdZjqęQő¨kKńăż`c
|
||||||
2
core/assets/baseparts/1603222786081.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxśEOËnÄ ň"[©{ëOpč'ŃÄŠ<C384>¬iµż^UJír( ±ÇăÁ€n
|
||||||
|
tt;ÁĘąlď<6C>W:–ěŧ®ĘOĚG
|
||||||
BIN
core/assets/baseparts/1603222833941.msch
Normal file
BIN
core/assets/baseparts/1603222912251.msch
Normal file
@@ -20,7 +20,7 @@ gameover = Game Over
|
|||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
highscore = [accent]New highscore!
|
highscore = [accent]New highscore!
|
||||||
copied = Copied.
|
copied = Copied.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = This part of the game isn't ready yet
|
||||||
|
|
||||||
load.sound = Sounds
|
load.sound = Sounds
|
||||||
@@ -100,8 +100,7 @@ committingchanges = Comitting Changes
|
|||||||
done = Done
|
done = Done
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No mods found!
|
mods.none = [lightgray]No mods found!
|
||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [lightgray]Waiting...
|
waiting = [lightgray]Waiting...
|
||||||
@@ -478,7 +478,7 @@ requirement.research = Research {0}
|
|||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
campaign.multiplayer = While playing multiplayer in campaign, you can only research using items from [accent]your[] sectors, [scarlet]not[] the host's sector that you are on right now.\n\nTo get items to [accent]your[] sectors in multiplayer, use a [accent]launch pad[].
|
research.multiplayer = Only the host can research items.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
#TODO
|
#TODO
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
#TODO better name
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
@@ -576,50 +582,73 @@ error.title = [scarlet]An error has occured
|
|||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
lastaccessed = [lightgray]Last Accessed: {0}
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.input = Input
|
|
||||||
blocks.output = Output
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
|
||||||
blocks.powershot = Power/Shot
|
stat.input = Input
|
||||||
blocks.damage = Damage
|
stat.output = Output
|
||||||
blocks.targetsair = Targets Air
|
stat.booster = Booster
|
||||||
blocks.targetsground = Targets Ground
|
stat.tiles = Required Tiles
|
||||||
blocks.itemsmoved = Move Speed
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Time Between Launches
|
stat.powercapacity = Power Capacity
|
||||||
blocks.shootrange = Range
|
stat.powershot = Power/Shot
|
||||||
blocks.size = Size
|
stat.damage = Damage
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Targets Air
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.targetsground = Targets Ground
|
||||||
blocks.powerrange = Power Range
|
stat.itemsmoved = Move Speed
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Time Between Launches
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Range
|
||||||
blocks.powerconnections = Max Connections
|
stat.size = Size
|
||||||
blocks.poweruse = Power Use
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Power/Damage
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.powerrange = Power Range
|
||||||
blocks.memorycapacity = Memory Capacity
|
stat.linkrange = Link Range
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.instructions = Instructions
|
||||||
blocks.productiontime = Production Time
|
stat.powerconnections = Max Connections
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.poweruse = Power Use
|
||||||
blocks.speedincrease = Speed Increase
|
stat.powerdamage = Power/Damage
|
||||||
blocks.range = Range
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.drilltier = Drillables
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.boosteffect = Boost Effect
|
stat.productiontime = Production Time
|
||||||
blocks.maxunits = Max Active Units
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.health = Health
|
stat.speedincrease = Speed Increase
|
||||||
blocks.buildtime = Build Time
|
stat.range = Range
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.drilltier = Drillables
|
||||||
blocks.buildcost = Build Cost
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.boosteffect = Boost Effect
|
||||||
blocks.shots = Shots
|
stat.maxunits = Max Active Units
|
||||||
blocks.reload = Shots/Second
|
stat.health = Health
|
||||||
blocks.ammo = Ammo
|
stat.buildtime = Build Time
|
||||||
blocks.shieldhealth = Shield Health
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.buildcost = Build Cost
|
||||||
|
stat.inaccuracy = Inaccuracy
|
||||||
|
stat.shots = Shots
|
||||||
|
stat.reload = Shots/Second
|
||||||
|
stat.ammo = Ammo
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -652,12 +681,15 @@ bullet.homing = [stat]homing
|
|||||||
bullet.shock = [stat]shock
|
bullet.shock = [stat]shock
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]freezing
|
bullet.freezing = [stat]freezing
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
@@ -689,7 +721,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate
|
setting.flow.name = Display Resource Flow Rate
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animated Fluids
|
setting.animatedwater.name = Animated Fluids
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -723,7 +754,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
||||||
setting.fps.name = Show FPS & Ping
|
setting.fps.name = Show FPS & Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
@@ -870,6 +900,7 @@ content.item.name = Items
|
|||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
@@ -891,23 +922,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Speed: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperature: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -1320,4 +1334,3 @@ block.spectre.description = A massive dual-barreled cannon. Shoots large armor-p
|
|||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Інфармацыя
|
|||||||
error.title = [crimson]Адбылася памылка
|
error.title = [crimson]Адбылася памылка
|
||||||
error.crashtitle = Адбылася памылка
|
error.crashtitle = Адбылася памылка
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Уваход
|
stat.input = Уваход
|
||||||
blocks.output = Выхад
|
stat.output = Выхад
|
||||||
blocks.booster = Паскаральнік
|
stat.booster = Паскаральнік
|
||||||
blocks.tiles = Неабходныя пліткі
|
stat.tiles = Неабходныя пліткі
|
||||||
blocks.affinities = Павелічэнне эфектыўнасці
|
stat.affinities = Павелічэнне эфектыўнасці
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Умяшчальнасць энергіі
|
stat.powercapacity = Умяшчальнасць энергіі
|
||||||
blocks.powershot = Энергія/Выстрэл
|
stat.powershot = Энергія/Выстрэл
|
||||||
blocks.damage = Страты
|
stat.damage = Страты
|
||||||
blocks.targetsair = Паветраныя мэты
|
stat.targetsair = Паветраныя мэты
|
||||||
blocks.targetsground = Наземныя мэты
|
stat.targetsground = Наземныя мэты
|
||||||
blocks.itemsmoved = Хуткасць перамяшчэння
|
stat.itemsmoved = Хуткасць перамяшчэння
|
||||||
blocks.launchtime = Інтэрвал запускаў
|
stat.launchtime = Інтэрвал запускаў
|
||||||
blocks.shootrange = Радыус дзеяння
|
stat.shootrange = Радыус дзеяння
|
||||||
blocks.size = Памер
|
stat.size = Памер
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Умяшчальнасць вадкасці
|
stat.liquidcapacity = Умяшчальнасць вадкасці
|
||||||
blocks.powerrange = Далёкасць перадачы энергіі
|
stat.powerrange = Далёкасць перадачы энергіі
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Колькасць злучэнняў
|
stat.powerconnections = Колькасць злучэнняў
|
||||||
blocks.poweruse = Спажывае энергіі
|
stat.poweruse = Спажывае энергіі
|
||||||
blocks.powerdamage = Энергія/страты
|
stat.powerdamage = Энергія/страты
|
||||||
blocks.itemcapacity = Умяшчальнасць прадметаў
|
stat.itemcapacity = Умяшчальнасць прадметаў
|
||||||
blocks.basepowergeneration = Базавая генерацыя энергіі
|
stat.basepowergeneration = Базавая генерацыя энергіі
|
||||||
blocks.productiontime = Час вытворчасці
|
stat.productiontime = Час вытворчасці
|
||||||
blocks.repairtime = Час поўнай рэгенерацыі
|
stat.repairtime = Час поўнай рэгенерацыі
|
||||||
blocks.speedincrease = Павелічэнне хуткасці
|
stat.speedincrease = Павелічэнне хуткасці
|
||||||
blocks.range = Радыус дзеяння
|
stat.range = Радыус дзеяння
|
||||||
blocks.drilltier = Бурит
|
stat.drilltier = Бурит
|
||||||
blocks.drillspeed = Базавая хуткасць свідравання
|
stat.drillspeed = Базавая хуткасць свідравання
|
||||||
blocks.boosteffect = паскараўся эфект
|
stat.boosteffect = паскараўся эфект
|
||||||
blocks.maxunits = Максімальная колькасць актыўных адзінак
|
stat.maxunits = Максімальная колькасць актыўных адзінак
|
||||||
blocks.health = Здароўе
|
stat.health = Здароўе
|
||||||
blocks.buildtime = Час будаўніцтва
|
stat.buildtime = Час будаўніцтва
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Кошт будаўніцтва
|
stat.buildcost = Кошт будаўніцтва
|
||||||
blocks.inaccuracy = Роскід
|
stat.inaccuracy = Роскід
|
||||||
blocks.shots = Стрэлы
|
stat.shots = Стрэлы
|
||||||
blocks.reload = Стрэлы/секунду
|
stat.reload = Стрэлы/секунду
|
||||||
blocks.ammo = Боепрыпасы
|
stat.ammo = Боепрыпасы
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Патрабуецца свідар лепей
|
bar.drilltierreq = Патрабуецца свідар лепей
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Šablona byla uložena.
|
|||||||
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
||||||
schematic.rename = Přejmenovat šablonu
|
schematic.rename = Přejmenovat šablonu
|
||||||
schematic.info = {0}x{1}, {2} bloků
|
schematic.info = {0}x{1}, {2} bloků
|
||||||
|
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
||||||
|
|
||||||
stat.wave = Vln poraženo: [accent]{0}
|
stat.wave = Vln poraženo: [accent]{0}
|
||||||
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
|
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
|
||||||
@@ -346,6 +347,7 @@ waves.invalid = Neplatné vlny ve schránce.
|
|||||||
waves.copied = Vlny byly zkopírovány.
|
waves.copied = Vlny byly zkopírovány.
|
||||||
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
||||||
|
|
||||||
|
#these are intentionally in lower case
|
||||||
wavemode.counts = počty
|
wavemode.counts = počty
|
||||||
wavemode.totals = součty
|
wavemode.totals = součty
|
||||||
wavemode.health = zdraví
|
wavemode.health = zdraví
|
||||||
@@ -471,22 +473,17 @@ requirement.wave = Dosáhni vlny {0} na mapě {1}
|
|||||||
requirement.core = Znič nepřátelské jádro na mapě {0}
|
requirement.core = Znič nepřátelské jádro na mapě {0}
|
||||||
requirement.research = Vynalezeno {0}
|
requirement.research = Vynalezeno {0}
|
||||||
requirement.capture = Polapeno {0}
|
requirement.capture = Polapeno {0}
|
||||||
resume = Zpět do mapy:\n[lightgray]{0}[]
|
|
||||||
bestwave = [lightgray]Nejvyšší vlna: {0}
|
bestwave = [lightgray]Nejvyšší vlna: {0}
|
||||||
launch = < VYSLAT >
|
|
||||||
launch.text = Vyslat
|
launch.text = Vyslat
|
||||||
launch.title = Vyslání bylo úspěšné
|
campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[].
|
||||||
launch.next = [lightgray]další možnost bude až ve vlně {0}[]
|
|
||||||
launch.unable2 = [scarlet]Není možno se vyslat.[]
|
|
||||||
launch.confirm = Toto vyšle veškeré suroviny ve Tvém jádře zpět.\nJiž se na tuto základnu nebudeš moci vrátit.
|
|
||||||
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až po několika dalších vlnách.
|
|
||||||
uncover = Odkrýt mapu
|
uncover = Odkrýt mapu
|
||||||
configure = Přizpůsobit vybavení
|
configure = Přizpůsobit vybavení
|
||||||
|
#TODO
|
||||||
loadout = Načtení
|
loadout = Načtení
|
||||||
resources = Zdroje
|
resources = Zdroje
|
||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
addall = Přidat vše
|
addall = Přidat vše
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Cíl: {0}
|
||||||
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
||||||
zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[]
|
zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[]
|
||||||
zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}.
|
zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}.
|
||||||
@@ -519,9 +516,10 @@ sectors.production = Výroba:
|
|||||||
sectors.stored = Uskladněno:
|
sectors.stored = Uskladněno:
|
||||||
sectors.resume = Pokračovat
|
sectors.resume = Pokračovat
|
||||||
sectors.launch = Vyslat
|
sectors.launch = Vyslat
|
||||||
sectors.select = Select
|
sectors.select = Vybrat
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]žádné (slunce)[]
|
||||||
|
|
||||||
|
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||||
sector.groundZero.name = Základní tábor
|
sector.groundZero.name = Základní tábor
|
||||||
sector.craters.name = Krátery
|
sector.craters.name = Krátery
|
||||||
sector.frozenForest.name = Zamrzlý les
|
sector.frozenForest.name = Zamrzlý les
|
||||||
@@ -534,6 +532,10 @@ sector.tarFields.name = Dehtová pole
|
|||||||
sector.saltFlats.name = Solné nížiny
|
sector.saltFlats.name = Solné nížiny
|
||||||
sector.fungalPass.name = Plísňový průsmyk
|
sector.fungalPass.name = Plísňový průsmyk
|
||||||
|
|
||||||
|
#unused
|
||||||
|
#sector.impact0078.name = Impact 0078
|
||||||
|
#sector.crags.name = Crags
|
||||||
|
|
||||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||||
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
||||||
@@ -570,49 +572,50 @@ info.title = Informace
|
|||||||
error.title = [scarlet]Objevila se chyba[]
|
error.title = [scarlet]Objevila se chyba[]
|
||||||
error.crashtitle = Objevila se chyba
|
error.crashtitle = Objevila se chyba
|
||||||
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
||||||
blocks.input = Vstup
|
stat.input = Vstup
|
||||||
blocks.output = Výstup
|
stat.output = Výstup
|
||||||
blocks.booster = Posilovač
|
stat.booster = Posilovač
|
||||||
blocks.tiles = Vyžadované dlaždice
|
stat.tiles = Vyžadované dlaždice
|
||||||
blocks.affinities = Synergie
|
stat.affinities = Synergie
|
||||||
block.unknown = [lightgray]???[]
|
block.unknown = [lightgray]???[]
|
||||||
blocks.powercapacity = Kapacita energie
|
stat.powercapacity = Kapacita energie
|
||||||
blocks.powershot = Energie na 1 výstřel
|
stat.powershot = Energie na 1 výstřel
|
||||||
blocks.damage = Poškození
|
stat.damage = Poškození
|
||||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
stat.targetsair = Zaměřuje vzdušné jednotky
|
||||||
blocks.targetsground = Zaměřuje pozemní jednotky
|
stat.targetsground = Zaměřuje pozemní jednotky
|
||||||
blocks.itemsmoved = Rychlost pohybu
|
stat.itemsmoved = Rychlost pohybu
|
||||||
blocks.launchtime = Čas mezi vysláním
|
stat.launchtime = Čas mezi vysláním
|
||||||
blocks.shootrange = Dostřel
|
stat.shootrange = Dostřel
|
||||||
blocks.size = Velikost
|
stat.size = Velikost
|
||||||
blocks.displaysize = Velikost zobrazovače
|
stat.displaysize = Velikost zobrazovače
|
||||||
blocks.liquidcapacity = Kapacita kapalin
|
stat.liquidcapacity = Kapacita kapalin
|
||||||
blocks.powerrange = Rozsah energie
|
stat.powerrange = Rozsah energie
|
||||||
blocks.linkrange = Dosah napojení
|
stat.linkrange = Dosah napojení
|
||||||
blocks.instructions = Instrukce
|
stat.instructions = Instrukce
|
||||||
blocks.powerconnections = Nejvyšší počet spojení
|
stat.powerconnections = Nejvyšší počet spojení
|
||||||
blocks.poweruse = Spotřeba energie
|
stat.poweruse = Spotřeba energie
|
||||||
blocks.powerdamage = Energie na jednotku poškození
|
stat.powerdamage = Energie na jednotku poškození
|
||||||
blocks.itemcapacity = Kapacita předmětů
|
stat.itemcapacity = Kapacita předmětů
|
||||||
blocks.basepowergeneration = Základní generování energie
|
stat.memorycapacity = Kapacita paměti
|
||||||
blocks.productiontime = Čas produkce
|
stat.basepowergeneration = Základní generování energie
|
||||||
blocks.repairtime = Čas do úplné opravy
|
stat.productiontime = Čas produkce
|
||||||
blocks.speedincrease = Zvýšení rychlosti
|
stat.repairtime = Čas do úplné opravy
|
||||||
blocks.range = Dosah
|
stat.speedincrease = Zvýšení rychlosti
|
||||||
blocks.drilltier = Lze těžit
|
stat.range = Dosah
|
||||||
blocks.drillspeed = Základní rychlost vrtu
|
stat.drilltier = Lze těžit
|
||||||
blocks.boosteffect = Účinek posílení
|
stat.drillspeed = Základní rychlost vrtu
|
||||||
blocks.maxunits = Nejvýše aktivních jednotek
|
stat.boosteffect = Účinek posílení
|
||||||
blocks.health = Životy
|
stat.maxunits = Nejvýše aktivních jednotek
|
||||||
blocks.buildtime = Čas stavby
|
stat.health = Životy
|
||||||
blocks.maxconsecutive = Nejvýše po sobě
|
stat.buildtime = Čas stavby
|
||||||
blocks.buildcost = Cena stavby
|
stat.maxconsecutive = Nejvýše po sobě
|
||||||
blocks.inaccuracy = Nepřesnost
|
stat.buildcost = Cena stavby
|
||||||
blocks.shots = Střely
|
stat.inaccuracy = Nepřesnost
|
||||||
blocks.reload = Střel za 1s
|
stat.shots = Střely
|
||||||
blocks.ammo = Střelivo
|
stat.reload = Střel za 1s
|
||||||
blocks.shieldhealth = Zdraví štítu
|
stat.ammo = Střelivo
|
||||||
blocks.cooldowntime = Čas na zchladnutí
|
stat.shieldhealth = Zdraví štítu
|
||||||
|
stat.cooldowntime = Čas na zchladnutí
|
||||||
|
|
||||||
bar.drilltierreq = Je vyžadován lepší vrt
|
bar.drilltierreq = Je vyžadován lepší vrt
|
||||||
bar.noresources = Chybějí zdroje
|
bar.noresources = Chybějí zdroje
|
||||||
@@ -635,6 +638,8 @@ bar.progress = Stavba v průběhu
|
|||||||
bar.input = Vstup
|
bar.input = Vstup
|
||||||
bar.output = Výstup
|
bar.output = Výstup
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Procesor je ovládán[]
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] poškození[]
|
bullet.damage = [stat]{0}[lightgray] poškození[]
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
|
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
|
||||||
bullet.incendiary = [stat]zápalné
|
bullet.incendiary = [stat]zápalné
|
||||||
@@ -822,6 +827,7 @@ mode.custom = Vlastní pravidla
|
|||||||
|
|
||||||
rules.infiniteresources = Neomezeně surovin
|
rules.infiniteresources = Neomezeně surovin
|
||||||
rules.reactorexplosions = Výbuch reaktoru
|
rules.reactorexplosions = Výbuch reaktoru
|
||||||
|
rules.schematic = Šablony povoleny
|
||||||
rules.wavetimer = Časovač vln
|
rules.wavetimer = Časovač vln
|
||||||
rules.waves = Vlny
|
rules.waves = Vlny
|
||||||
rules.attack = Režim útoku
|
rules.attack = Režim útoku
|
||||||
@@ -846,7 +852,8 @@ rules.title.enemy = Nepřátelé
|
|||||||
rules.title.unit = Jednotky
|
rules.title.unit = Jednotky
|
||||||
rules.title.experimental = Experimentální
|
rules.title.experimental = Experimentální
|
||||||
rules.title.environment = Environmentální
|
rules.title.environment = Environmentální
|
||||||
rules.lighting = Světlo
|
rules.lighting = Osvětlení
|
||||||
|
rules.enemyLights = Světla nepřátel
|
||||||
rules.fire = Výstřel
|
rules.fire = Výstřel
|
||||||
rules.explosions = Výbušné poškození bloku/jednotky
|
rules.explosions = Výbušné poškození bloku/jednotky
|
||||||
rules.ambientlight = Světlo prostředí
|
rules.ambientlight = Světlo prostředí
|
||||||
@@ -915,8 +922,8 @@ unit.eclipse.name = Zatmění
|
|||||||
unit.mono.name = Mono
|
unit.mono.name = Mono
|
||||||
unit.poly.name = Poly
|
unit.poly.name = Poly
|
||||||
unit.mega.name = Mega
|
unit.mega.name = Mega
|
||||||
unit.quad.name = Quad
|
unit.quad.name = Tetra
|
||||||
unit.oct.name = Oct
|
unit.oct.name = Hexo
|
||||||
unit.risso.name = Risso
|
unit.risso.name = Risso
|
||||||
unit.minke.name = Minke
|
unit.minke.name = Minke
|
||||||
unit.bryde.name = Bryde
|
unit.bryde.name = Bryde
|
||||||
@@ -928,7 +935,7 @@ unit.gamma.name = Gama
|
|||||||
unit.scepter.name = Žezlo
|
unit.scepter.name = Žezlo
|
||||||
unit.reign.name = Panovník
|
unit.reign.name = Panovník
|
||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Havran
|
||||||
|
|
||||||
block.resupply-point.name = Zásobovací místo
|
block.resupply-point.name = Zásobovací místo
|
||||||
block.parallax.name = Paralaxa
|
block.parallax.name = Paralaxa
|
||||||
@@ -1076,6 +1083,7 @@ block.unloader.name = Odbavovač
|
|||||||
block.vault.name = Trezor
|
block.vault.name = Trezor
|
||||||
block.wave.name = Vlna
|
block.wave.name = Vlna
|
||||||
block.swarmer.name = Rojiště
|
block.swarmer.name = Rojiště
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.salvo.name = Salva
|
block.salvo.name = Salva
|
||||||
block.ripple.name = Vlnění
|
block.ripple.name = Vlnění
|
||||||
block.phase-conveyor.name = Fázový přepravník
|
block.phase-conveyor.name = Fázový přepravník
|
||||||
@@ -1112,8 +1120,9 @@ block.overdrive-projector.name = Urychlující projektor
|
|||||||
block.force-projector.name = Silový projektor
|
block.force-projector.name = Silový projektor
|
||||||
block.arc.name = Oblouk
|
block.arc.name = Oblouk
|
||||||
block.rtg-generator.name = RTG
|
block.rtg-generator.name = RTG
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Přízrak
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Rozpékač
|
||||||
|
block.foreshadow.name = Znamení osudu
|
||||||
block.container.name = Kontejnér
|
block.container.name = Kontejnér
|
||||||
block.launch-pad.name = Vysílací plošina
|
block.launch-pad.name = Vysílací plošina
|
||||||
block.launch-pad-large.name = Velká vysílací plošina
|
block.launch-pad-large.name = Velká vysílací plošina
|
||||||
@@ -1139,6 +1148,7 @@ block.hyper-processor.name = Hyperprocesor
|
|||||||
block.logic-display.name = Zobrazovač logiky
|
block.logic-display.name = Zobrazovač logiky
|
||||||
block.large-logic-display.name = Velký zobrazovač logiky
|
block.large-logic-display.name = Velký zobrazovač logiky
|
||||||
block.memory-cell.name = Paměťová buňka
|
block.memory-cell.name = Paměťová buňka
|
||||||
|
block.memory-bank.name = Paměťová banka
|
||||||
|
|
||||||
team.blue.name = modrý
|
team.blue.name = modrý
|
||||||
team.crux.name = červený
|
team.crux.name = červený
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Size
|
stat.size = Size
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
stat.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Ein Fehler ist aufgetreten
|
error.title = [crimson]Ein Fehler ist aufgetreten
|
||||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||||
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
||||||
blocks.input = Eingang
|
stat.input = Eingang
|
||||||
blocks.output = Ausgang
|
stat.output = Ausgang
|
||||||
blocks.booster = Verstärkung
|
stat.booster = Verstärkung
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Kapazität
|
stat.powercapacity = Kapazität
|
||||||
blocks.powershot = Stromverbrauch/Schuss
|
stat.powershot = Stromverbrauch/Schuss
|
||||||
blocks.damage = Schaden
|
stat.damage = Schaden
|
||||||
blocks.targetsair = Visiert Lufteinheiten an
|
stat.targetsair = Visiert Lufteinheiten an
|
||||||
blocks.targetsground = Visiert Bodeneinheiten an
|
stat.targetsground = Visiert Bodeneinheiten an
|
||||||
blocks.itemsmoved = Bewegungsgeschwindigkeit
|
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||||
blocks.launchtime = Zeit zwischen Starts
|
stat.launchtime = Zeit zwischen Starts
|
||||||
blocks.shootrange = Reichweite
|
stat.shootrange = Reichweite
|
||||||
blocks.size = Größe
|
stat.size = Größe
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Flüssigkeitskapazität
|
stat.liquidcapacity = Flüssigkeitskapazität
|
||||||
blocks.powerrange = Stromreichweite
|
stat.powerrange = Stromreichweite
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Maximale Stromverbindungen
|
stat.powerconnections = Maximale Stromverbindungen
|
||||||
blocks.poweruse = Stromverbrauch
|
stat.poweruse = Stromverbrauch
|
||||||
blocks.powerdamage = Stromverbrauch/Schadenspunkt
|
stat.powerdamage = Stromverbrauch/Schadenspunkt
|
||||||
blocks.itemcapacity = Materialkapazität
|
stat.itemcapacity = Materialkapazität
|
||||||
blocks.basepowergeneration = Basis-Stromerzeugung
|
stat.basepowergeneration = Basis-Stromerzeugung
|
||||||
blocks.productiontime = Produktionszeit
|
stat.productiontime = Produktionszeit
|
||||||
blocks.repairtime = Zeit zur vollständigen Reparatur
|
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||||
blocks.speedincrease = Geschwindigkeitserhöhung
|
stat.speedincrease = Geschwindigkeitserhöhung
|
||||||
blocks.range = Reichweite
|
stat.range = Reichweite
|
||||||
blocks.drilltier = Abbaubare Erze
|
stat.drilltier = Abbaubare Erze
|
||||||
blocks.drillspeed = Bohrgeschwindigkeit
|
stat.drillspeed = Bohrgeschwindigkeit
|
||||||
blocks.boosteffect = Verstärkungseffekt
|
stat.boosteffect = Verstärkungseffekt
|
||||||
blocks.maxunits = Max. aktive Einheiten
|
stat.maxunits = Max. aktive Einheiten
|
||||||
blocks.health = Lebenspunkte
|
stat.health = Lebenspunkte
|
||||||
blocks.buildtime = Baudauer
|
stat.buildtime = Baudauer
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Baukosten
|
stat.buildcost = Baukosten
|
||||||
blocks.inaccuracy = Ungenauigkeit
|
stat.inaccuracy = Ungenauigkeit
|
||||||
blocks.shots = Schüsse
|
stat.shots = Schüsse
|
||||||
blocks.reload = Schüsse/Sekunde
|
stat.reload = Schüsse/Sekunde
|
||||||
blocks.ammo = Munition
|
stat.ammo = Munition
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Besserer Bohrer Benötigt
|
bar.drilltierreq = Besserer Bohrer Benötigt
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -2,14 +2,14 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
|||||||
credits = Créditos
|
credits = Créditos
|
||||||
contributors = Traductores y Contribuidores
|
contributors = Traductores y Contribuidores
|
||||||
discord = ¡Únete al Discord de Mindustry!
|
discord = ¡Únete al Discord de Mindustry!
|
||||||
link.discord.description = La sala oficial del Discord de Mindustry
|
link.discord.description = El servidor official de Discord de Mindustry
|
||||||
link.reddit.description = El subreddit de Mindustry
|
link.reddit.description = El subreddit de Mindustry
|
||||||
link.github.description = Código fuente del juego
|
link.github.description = Código fuente del juego
|
||||||
link.changelog.description = Lista de actualizaciones
|
link.changelog.description = Lista de actualizaciones
|
||||||
link.dev-builds.description = Versiones de desarrollo inestables
|
link.dev-builds.description = Versiones en desarrollo inestables
|
||||||
link.trello.description = Tablero de Trello oficial para las características planificadas
|
link.trello.description = Tablero de Trello oficial para las características planificadas
|
||||||
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
||||||
link.google-play.description = Ficha en la Google Play Store
|
link.google-play.description = Página de Mindustry en Google Play Store
|
||||||
link.f-droid.description = Página de F-Droid del juego
|
link.f-droid.description = Página de F-Droid del juego
|
||||||
link.wiki.description = Wiki oficial de Mindustry
|
link.wiki.description = Wiki oficial de Mindustry
|
||||||
link.suggestions.description = Sugerir nuevas funciones
|
link.suggestions.description = Sugerir nuevas funciones
|
||||||
@@ -18,7 +18,7 @@ screenshot = Captura de pantalla guardada en {0}
|
|||||||
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
||||||
gameover = Tu núcleo ha sido destruido.
|
gameover = Tu núcleo ha sido destruido.
|
||||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||||
highscore = [accent]¡Nueva mejor puntuación!
|
highscore = [accent]¡Nuevo récord de puntuación!
|
||||||
copied = Copiado.
|
copied = Copiado.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = This part of the game isn't ready yet
|
||||||
@@ -38,12 +38,12 @@ be.ignore = Ignorar
|
|||||||
be.noupdates = No se encontraron actualizaciones.
|
be.noupdates = No se encontraron actualizaciones.
|
||||||
be.check = Revisando actualizaciones
|
be.check = Revisando actualizaciones
|
||||||
|
|
||||||
schematic = Esquemático
|
schematic = Esquema
|
||||||
schematic.add = Guardar esquemático...
|
schematic.add = Guardar esquema...
|
||||||
schematics = Esquemáticos
|
schematics = Esquemas
|
||||||
schematic.replace = Un esquemático con ese nombre ya existe. ¿Deseas remplazarlo?
|
schematic.replace = Un esquema con ese nombre ya existe. ¿Deseas remplazarlo?
|
||||||
schematic.exists = Un esquemático con ese nombre ya existe.
|
schematic.exists = Un esquema con ese nombre ya existe.
|
||||||
schematic.import = Importar esquemático...
|
schematic.import = Importar esquema...
|
||||||
schematic.exportfile = Exportar archivo
|
schematic.exportfile = Exportar archivo
|
||||||
schematic.importfile = Importar archivo
|
schematic.importfile = Importar archivo
|
||||||
schematic.browseworkshop = Buscar en el Steam Workshop
|
schematic.browseworkshop = Buscar en el Steam Workshop
|
||||||
@@ -570,49 +570,49 @@ info.title = [accent]Información
|
|||||||
error.title = [crimson]Un error ha ocurrido.
|
error.title = [crimson]Un error ha ocurrido.
|
||||||
error.crashtitle = Un error ha ocurrido.
|
error.crashtitle = Un error ha ocurrido.
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Entrada
|
stat.input = Entrada
|
||||||
blocks.output = Salida
|
stat.output = Salida
|
||||||
blocks.booster = Potenciador
|
stat.booster = Potenciador
|
||||||
blocks.tiles = Tiles requeridos
|
stat.tiles = Tiles requeridos
|
||||||
blocks.affinities = Afinidades
|
stat.affinities = Afinidades
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacidad de Energía
|
stat.powercapacity = Capacidad de Energía
|
||||||
blocks.powershot = Energía/Disparo
|
stat.powershot = Energía/Disparo
|
||||||
blocks.damage = Daño
|
stat.damage = Daño
|
||||||
blocks.targetsair = Apunta al Aire
|
stat.targetsair = Apunta al Aire
|
||||||
blocks.targetsground = Apunta a Tierra
|
stat.targetsground = Apunta a Tierra
|
||||||
blocks.itemsmoved = Velocidad de movimiento
|
stat.itemsmoved = Velocidad de movimiento
|
||||||
blocks.launchtime = Tiempo entre lanzamientos
|
stat.launchtime = Tiempo entre lanzamientos
|
||||||
blocks.shootrange = Rango de Disparo
|
stat.shootrange = Rango de Disparo
|
||||||
blocks.size = Tamaño
|
stat.size = Tamaño
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacidad de Líquidos
|
stat.liquidcapacity = Capacidad de Líquidos
|
||||||
blocks.powerrange = Rango de Energía
|
stat.powerrange = Rango de Energía
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Conexiones maximas
|
stat.powerconnections = Conexiones maximas
|
||||||
blocks.poweruse = Consumo de Energía
|
stat.poweruse = Consumo de Energía
|
||||||
blocks.powerdamage = Energía/Daño
|
stat.powerdamage = Energía/Daño
|
||||||
blocks.itemcapacity = Capacidad de Objetos
|
stat.itemcapacity = Capacidad de Objetos
|
||||||
blocks.basepowergeneration = Generación de energía base
|
stat.basepowergeneration = Generación de energía base
|
||||||
blocks.productiontime = Tiempo de producción
|
stat.productiontime = Tiempo de producción
|
||||||
blocks.repairtime = Tiempo para Reparar Bloque Completamente
|
stat.repairtime = Tiempo para Reparar Bloque Completamente
|
||||||
blocks.speedincrease = Aumento de Velocidad
|
stat.speedincrease = Aumento de Velocidad
|
||||||
blocks.range = Rango
|
stat.range = Rango
|
||||||
blocks.drilltier = Taladrables
|
stat.drilltier = Taladrables
|
||||||
blocks.drillspeed = Velocidad Base del Taladro
|
stat.drillspeed = Velocidad Base del Taladro
|
||||||
blocks.boosteffect = Efecto del Potenciador
|
stat.boosteffect = Efecto del Potenciador
|
||||||
blocks.maxunits = Máximo de Unidades Activas
|
stat.maxunits = Máximo de Unidades Activas
|
||||||
blocks.health = Vida
|
stat.health = Vida
|
||||||
blocks.buildtime = Tiempo de construcción
|
stat.buildtime = Tiempo de construcción
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Coste de construcción
|
stat.buildcost = Coste de construcción
|
||||||
blocks.inaccuracy = Imprecisión
|
stat.inaccuracy = Imprecisión
|
||||||
blocks.shots = Disparos
|
stat.shots = Disparos
|
||||||
blocks.reload = Recarga
|
stat.reload = Recarga
|
||||||
blocks.ammo = Munición
|
stat.ammo = Munición
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Se requiere un mejor taladro.
|
bar.drilltierreq = Se requiere un mejor taladro.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Viga
|
error.title = [crimson]Viga
|
||||||
error.crashtitle = Viga
|
error.crashtitle = Viga
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sisend
|
stat.input = Sisend
|
||||||
blocks.output = Väljund
|
stat.output = Väljund
|
||||||
blocks.booster = Kiirendaja
|
stat.booster = Kiirendaja
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energiamahtuvus
|
stat.powercapacity = Energiamahtuvus
|
||||||
blocks.powershot = Energia ühikut/lasu kohta
|
stat.powershot = Energia ühikut/lasu kohta
|
||||||
blocks.damage = Hävituspunkte
|
stat.damage = Hävituspunkte
|
||||||
blocks.targetsair = Sihib õhku
|
stat.targetsair = Sihib õhku
|
||||||
blocks.targetsground = Sihib maapinnale
|
stat.targetsground = Sihib maapinnale
|
||||||
blocks.itemsmoved = Transportimise kiirus
|
stat.itemsmoved = Transportimise kiirus
|
||||||
blocks.launchtime = Aeg lendutõusude vahel
|
stat.launchtime = Aeg lendutõusude vahel
|
||||||
blocks.shootrange = Ulatus
|
stat.shootrange = Ulatus
|
||||||
blocks.size = Suurus
|
stat.size = Suurus
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Vedelike mahutavus
|
stat.liquidcapacity = Vedelike mahutavus
|
||||||
blocks.powerrange = Energia ulatus
|
stat.powerrange = Energia ulatus
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Energiatarve
|
stat.poweruse = Energiatarve
|
||||||
blocks.powerdamage = Energiatarve hävituspunkti kohta
|
stat.powerdamage = Energiatarve hävituspunkti kohta
|
||||||
blocks.itemcapacity = Ressursside mahutavus
|
stat.itemcapacity = Ressursside mahutavus
|
||||||
blocks.basepowergeneration = Energiatootlus
|
stat.basepowergeneration = Energiatootlus
|
||||||
blocks.productiontime = Tootmisaeg
|
stat.productiontime = Tootmisaeg
|
||||||
blocks.repairtime = Täieliku parandamise aeg
|
stat.repairtime = Täieliku parandamise aeg
|
||||||
blocks.speedincrease = Kiiruse suurenemine
|
stat.speedincrease = Kiiruse suurenemine
|
||||||
blocks.range = Ulatus
|
stat.range = Ulatus
|
||||||
blocks.drilltier = Kaevandatav
|
stat.drilltier = Kaevandatav
|
||||||
blocks.drillspeed = Puurimise kiirus
|
stat.drillspeed = Puurimise kiirus
|
||||||
blocks.boosteffect = Kiirendaja mõju
|
stat.boosteffect = Kiirendaja mõju
|
||||||
blocks.maxunits = Maks. aktiivseid väeüksuseid
|
stat.maxunits = Maks. aktiivseid väeüksuseid
|
||||||
blocks.health = Elud
|
stat.health = Elud
|
||||||
blocks.buildtime = Ehitamise aeg
|
stat.buildtime = Ehitamise aeg
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Ehitamise maksumus
|
stat.buildcost = Ehitamise maksumus
|
||||||
blocks.inaccuracy = Ebatäpsus
|
stat.inaccuracy = Ebatäpsus
|
||||||
blocks.shots = Laske
|
stat.shots = Laske
|
||||||
blocks.reload = Lasku/s
|
stat.reload = Lasku/s
|
||||||
blocks.ammo = Laskemoon
|
stat.ammo = Laskemoon
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Nõuab paremat puuri
|
bar.drilltierreq = Nõuab paremat puuri
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Informazioa
|
|||||||
error.title = [crimson]Errore bat gertatu da
|
error.title = [crimson]Errore bat gertatu da
|
||||||
error.crashtitle = Errore bat gertatu da
|
error.crashtitle = Errore bat gertatu da
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sarrera
|
stat.input = Sarrera
|
||||||
blocks.output = Irteera
|
stat.output = Irteera
|
||||||
blocks.booster = Indargarria
|
stat.booster = Indargarria
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energia-edukiera
|
stat.powercapacity = Energia-edukiera
|
||||||
blocks.powershot = Energia/tiroko
|
stat.powershot = Energia/tiroko
|
||||||
blocks.damage = Kaltea
|
stat.damage = Kaltea
|
||||||
blocks.targetsair = Airera tirokatzen du
|
stat.targetsair = Airera tirokatzen du
|
||||||
blocks.targetsground = Lurrera tirokatzen du
|
stat.targetsground = Lurrera tirokatzen du
|
||||||
blocks.itemsmoved = Garraio-abiadura
|
stat.itemsmoved = Garraio-abiadura
|
||||||
blocks.launchtime = Egozketen arteko denbora
|
stat.launchtime = Egozketen arteko denbora
|
||||||
blocks.shootrange = Irismena
|
stat.shootrange = Irismena
|
||||||
blocks.size = Neurria
|
stat.size = Neurria
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Likido-edukiera
|
stat.liquidcapacity = Likido-edukiera
|
||||||
blocks.powerrange = Energia irismena
|
stat.powerrange = Energia irismena
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Gehieneko konexioak
|
stat.powerconnections = Gehieneko konexioak
|
||||||
blocks.poweruse = Energia-erabilera
|
stat.poweruse = Energia-erabilera
|
||||||
blocks.powerdamage = Energia/Kaltea
|
stat.powerdamage = Energia/Kaltea
|
||||||
blocks.itemcapacity = Elementu-edukiera
|
stat.itemcapacity = Elementu-edukiera
|
||||||
blocks.basepowergeneration = Oinarrizko energia sorrera
|
stat.basepowergeneration = Oinarrizko energia sorrera
|
||||||
blocks.productiontime = Eraikitze denbora
|
stat.productiontime = Eraikitze denbora
|
||||||
blocks.repairtime = Blokearen konpontze denbora osoa
|
stat.repairtime = Blokearen konpontze denbora osoa
|
||||||
blocks.speedincrease = Abiadura areagotzea
|
stat.speedincrease = Abiadura areagotzea
|
||||||
blocks.range = Irismena
|
stat.range = Irismena
|
||||||
blocks.drilltier = Ustiagarriak
|
stat.drilltier = Ustiagarriak
|
||||||
blocks.drillspeed = Oinarrizko ustiatze-abiadura
|
stat.drillspeed = Oinarrizko ustiatze-abiadura
|
||||||
blocks.boosteffect = Indartze-efektua
|
stat.boosteffect = Indartze-efektua
|
||||||
blocks.maxunits = Gehieneko unitate aktiboak
|
stat.maxunits = Gehieneko unitate aktiboak
|
||||||
blocks.health = Osasuna
|
stat.health = Osasuna
|
||||||
blocks.buildtime = Eraikitze-denbora
|
stat.buildtime = Eraikitze-denbora
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Eraikitze-kostua
|
stat.buildcost = Eraikitze-kostua
|
||||||
blocks.inaccuracy = Zehazgabetasuna
|
stat.inaccuracy = Zehazgabetasuna
|
||||||
blocks.shots = Tiroak
|
stat.shots = Tiroak
|
||||||
blocks.reload = Tiroak/segundoko
|
stat.reload = Tiroak/segundoko
|
||||||
blocks.ammo = Munizioa
|
stat.ammo = Munizioa
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Zulagailu hobea behar da
|
bar.drilltierreq = Zulagailu hobea behar da
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Informaatio
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sisääntulo
|
stat.input = Sisääntulo
|
||||||
blocks.output = Ulostulo
|
stat.output = Ulostulo
|
||||||
blocks.booster = Tehostaja
|
stat.booster = Tehostaja
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energiakapasiteetti
|
stat.powercapacity = Energiakapasiteetti
|
||||||
blocks.powershot = Energiaa/Ammus
|
stat.powershot = Energiaa/Ammus
|
||||||
blocks.damage = Vahinko
|
stat.damage = Vahinko
|
||||||
blocks.targetsair = Hyökkää ilmaan
|
stat.targetsair = Hyökkää ilmaan
|
||||||
blocks.targetsground = Hyökkää maahan
|
stat.targetsground = Hyökkää maahan
|
||||||
blocks.itemsmoved = Liikkumisnopeus
|
stat.itemsmoved = Liikkumisnopeus
|
||||||
blocks.launchtime = Aika laukaisujen välillä
|
stat.launchtime = Aika laukaisujen välillä
|
||||||
blocks.shootrange = Kantama
|
stat.shootrange = Kantama
|
||||||
blocks.size = Koko
|
stat.size = Koko
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Nestekapasiteetti
|
stat.liquidcapacity = Nestekapasiteetti
|
||||||
blocks.powerrange = Energiakantama
|
stat.powerrange = Energiakantama
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Maksimimäärä yhdistyksiä
|
stat.powerconnections = Maksimimäärä yhdistyksiä
|
||||||
blocks.poweruse = Energian käyttö
|
stat.poweruse = Energian käyttö
|
||||||
blocks.powerdamage = Energia/Vahinko
|
stat.powerdamage = Energia/Vahinko
|
||||||
blocks.itemcapacity = Tavarakapasiteetti
|
stat.itemcapacity = Tavarakapasiteetti
|
||||||
blocks.basepowergeneration = Perus energiantuotto
|
stat.basepowergeneration = Perus energiantuotto
|
||||||
blocks.productiontime = Tuotantoaika
|
stat.productiontime = Tuotantoaika
|
||||||
blocks.repairtime = Kokonaisen palikan korjausaika
|
stat.repairtime = Kokonaisen palikan korjausaika
|
||||||
blocks.speedincrease = Nopeuden kasvu
|
stat.speedincrease = Nopeuden kasvu
|
||||||
blocks.range = Etäisyys
|
stat.range = Etäisyys
|
||||||
blocks.drilltier = Porattavat
|
stat.drilltier = Porattavat
|
||||||
blocks.drillspeed = Kanta Poran Nopeus
|
stat.drillspeed = Kanta Poran Nopeus
|
||||||
blocks.boosteffect = Tehostamisem vaikutus
|
stat.boosteffect = Tehostamisem vaikutus
|
||||||
blocks.maxunits = Maksimimäärä yksikköjä
|
stat.maxunits = Maksimimäärä yksikköjä
|
||||||
blocks.health = Elämäpisteet
|
stat.health = Elämäpisteet
|
||||||
blocks.buildtime = Rakentamisaika
|
stat.buildtime = Rakentamisaika
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Rakentamishinta
|
stat.buildcost = Rakentamishinta
|
||||||
blocks.inaccuracy = Epätarkkuus
|
stat.inaccuracy = Epätarkkuus
|
||||||
blocks.shots = Ammusta
|
stat.shots = Ammusta
|
||||||
blocks.reload = Ammusta/sekunnissa
|
stat.reload = Ammusta/sekunnissa
|
||||||
blocks.ammo = Ammus
|
stat.ammo = Ammus
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Parempi pora vaadittu
|
bar.drilltierreq = Parempi pora vaadittu
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [scarlet]An error has occured
|
error.title = [scarlet]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Size
|
stat.size = Size
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
stat.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
unit.nobuild = [scarlet]Cette unité ne peut construire
|
unit.nobuild = [scarlet]Cette unité ne peut construire
|
||||||
blocks.input = Entrée
|
stat.input = Entrée
|
||||||
blocks.output = Sortie
|
stat.output = Sortie
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Pré-requis
|
stat.tiles = Pré-requis
|
||||||
blocks.affinities = Affinités
|
stat.affinities = Affinités
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacité d'énergie
|
stat.powercapacity = Capacité d'énergie
|
||||||
blocks.powershot = Énergie/Tir
|
stat.powershot = Énergie/Tir
|
||||||
blocks.damage = Dégâts
|
stat.damage = Dégâts
|
||||||
blocks.targetsair = Cibles Aériennes
|
stat.targetsair = Cibles Aériennes
|
||||||
blocks.targetsground = Cibles Terrestres
|
stat.targetsground = Cibles Terrestres
|
||||||
blocks.itemsmoved = Vitesse de Déplacement
|
stat.itemsmoved = Vitesse de Déplacement
|
||||||
blocks.launchtime = Temps entre chaque lancement
|
stat.launchtime = Temps entre chaque lancement
|
||||||
blocks.shootrange = Portée de tir
|
stat.shootrange = Portée de tir
|
||||||
blocks.size = Taille
|
stat.size = Taille
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacité liquide
|
stat.liquidcapacity = Capacité liquide
|
||||||
blocks.powerrange = Portée électrique
|
stat.powerrange = Portée électrique
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Nombre maximal de connections
|
stat.powerconnections = Nombre maximal de connections
|
||||||
blocks.poweruse = Énergie utilisée
|
stat.poweruse = Énergie utilisée
|
||||||
blocks.powerdamage = Dégâts d'énergie
|
stat.powerdamage = Dégâts d'énergie
|
||||||
blocks.itemcapacity = Stockage
|
stat.itemcapacity = Stockage
|
||||||
blocks.basepowergeneration = Production d'énergie
|
stat.basepowergeneration = Production d'énergie
|
||||||
blocks.productiontime = Durée de production
|
stat.productiontime = Durée de production
|
||||||
blocks.repairtime = Durée de réparation complète du Bloc
|
stat.repairtime = Durée de réparation complète du Bloc
|
||||||
blocks.speedincrease = Accélération
|
stat.speedincrease = Accélération
|
||||||
blocks.range = Portée
|
stat.range = Portée
|
||||||
blocks.drilltier = Forable
|
stat.drilltier = Forable
|
||||||
blocks.drillspeed = Vitesse de forage de base
|
stat.drillspeed = Vitesse de forage de base
|
||||||
blocks.boosteffect = Effet du Boost
|
stat.boosteffect = Effet du Boost
|
||||||
blocks.maxunits = Unités actives max
|
stat.maxunits = Unités actives max
|
||||||
blocks.health = Santé
|
stat.health = Santé
|
||||||
blocks.buildtime = Durée de construction
|
stat.buildtime = Durée de construction
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Coût de construction
|
stat.buildcost = Coût de construction
|
||||||
blocks.inaccuracy = Imprécision
|
stat.inaccuracy = Imprécision
|
||||||
blocks.shots = Tirs
|
stat.shots = Tirs
|
||||||
blocks.reload = Tirs/Seconde
|
stat.reload = Tirs/Seconde
|
||||||
blocks.ammo = Munitions
|
stat.ammo = Munitions
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Meilleure Foreuse Requise
|
bar.drilltierreq = Meilleure Foreuse Requise
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Ressource(s) requise(s)
|
stat.input = Ressource(s) requise(s)
|
||||||
blocks.output = Ressource(s) produite(s)
|
stat.output = Ressource(s) produite(s)
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]Inconnu
|
block.unknown = [lightgray]Inconnu
|
||||||
blocks.powercapacity = Capacité d'énergie
|
stat.powercapacity = Capacité d'énergie
|
||||||
blocks.powershot = Énergie/Tir
|
stat.powershot = Énergie/Tir
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Cible les unités aériennes
|
stat.targetsair = Cible les unités aériennes
|
||||||
blocks.targetsground = Cible les unités terrestres
|
stat.targetsground = Cible les unités terrestres
|
||||||
blocks.itemsmoved = Vitesse de déplacement
|
stat.itemsmoved = Vitesse de déplacement
|
||||||
blocks.launchtime = Temps entre chaque lancement
|
stat.launchtime = Temps entre chaque lancement
|
||||||
blocks.shootrange = Portée
|
stat.shootrange = Portée
|
||||||
blocks.size = Taille
|
stat.size = Taille
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacité en liquide
|
stat.liquidcapacity = Capacité en liquide
|
||||||
blocks.powerrange = Distance de transmission
|
stat.powerrange = Distance de transmission
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Énergie utilisée
|
stat.poweruse = Énergie utilisée
|
||||||
blocks.powerdamage = Énergie/Dégâts
|
stat.powerdamage = Énergie/Dégâts
|
||||||
blocks.itemcapacity = Stockage
|
stat.itemcapacity = Stockage
|
||||||
blocks.basepowergeneration = Production d'énergie de base
|
stat.basepowergeneration = Production d'énergie de base
|
||||||
blocks.productiontime = Temps de production
|
stat.productiontime = Temps de production
|
||||||
blocks.repairtime = Temps pour la réparation totale du bloc
|
stat.repairtime = Temps pour la réparation totale du bloc
|
||||||
blocks.speedincrease = Augmentation de la vitesse
|
stat.speedincrease = Augmentation de la vitesse
|
||||||
blocks.range = Portée
|
stat.range = Portée
|
||||||
blocks.drilltier = Forable
|
stat.drilltier = Forable
|
||||||
blocks.drillspeed = Vitesse de forage de base
|
stat.drillspeed = Vitesse de forage de base
|
||||||
blocks.boosteffect = Effet boostant
|
stat.boosteffect = Effet boostant
|
||||||
blocks.maxunits = Maximum d'unitée active
|
stat.maxunits = Maximum d'unitée active
|
||||||
blocks.health = Santé
|
stat.health = Santé
|
||||||
blocks.buildtime = Temps de construction
|
stat.buildtime = Temps de construction
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Coût de construction
|
stat.buildcost = Coût de construction
|
||||||
blocks.inaccuracy = Précision
|
stat.inaccuracy = Précision
|
||||||
blocks.shots = Tirs
|
stat.shots = Tirs
|
||||||
blocks.reload = Tirs/Seconde
|
stat.reload = Tirs/Seconde
|
||||||
blocks.ammo = Munition
|
stat.ammo = Munition
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Size
|
stat.size = Size
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
stat.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -20,22 +20,22 @@ gameover = Permainan Habis
|
|||||||
gameover.pvp = Tim[accent] {0}[] menang!
|
gameover.pvp = Tim[accent] {0}[] menang!
|
||||||
highscore = [accent]Rekor Baru!
|
highscore = [accent]Rekor Baru!
|
||||||
copied = Tersalin.
|
copied = Tersalin.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indevpopup = [accent]v6[] saat ini dalam versi [accent]alpha[].\n[lightgray]Artinya:[]\n[scarlet]- Kampanye belum sepenuhnya selesai[]\n- Beberapa konten tidak tersedia\n - Beberapa [scarlet]Unit AI[] tidak sepenuhnya bekerja\n- Beberapa unit belum sepenuhnya selesai\n- Semua yang kamu lihat dapat berubah atau dihapus sewaktu-waktu.\n\nLaporkan bug atau crash di [accent]Github[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Bagian tersebut saat ini belum siap
|
||||||
|
|
||||||
load.sound = Suara
|
load.sound = Suara
|
||||||
load.map = Peta
|
load.map = Peta
|
||||||
load.image = Gambar
|
load.image = Gambar
|
||||||
load.content = Konten
|
load.content = Konten
|
||||||
load.system = Sistem
|
load.system = Sistem
|
||||||
load.mod = Mods
|
load.mod = Mod
|
||||||
load.scripts = Skrip
|
load.scripts = Skrip
|
||||||
|
|
||||||
be.update = Versi Bleeding Edge terbaru tersedia:
|
be.update = Versi Bleeding Edge terbaru tersedia:
|
||||||
be.update.confirm = Unduh dan ulang kembali sekarang?
|
be.update.confirm = Unduh dan ulang kembali sekarang?
|
||||||
be.updating = Memperbarui...
|
be.updating = Memperbarui...
|
||||||
be.ignore = Biarkan
|
be.ignore = Abaikan
|
||||||
be.noupdates = Tidak ada hal baru yang ditemukan.
|
be.noupdates = Tidak ada pembaruan yang ditemukan.
|
||||||
be.check = Cek versi baru
|
be.check = Cek versi baru
|
||||||
|
|
||||||
schematic = Skema
|
schematic = Skema
|
||||||
@@ -52,9 +52,10 @@ schematic.copy.import = Impor dari papan klip
|
|||||||
schematic.shareworkshop = Bagikan di Workshop
|
schematic.shareworkshop = Bagikan di Workshop
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Skema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Skema
|
||||||
schematic.saved = Skema telah disimpan.
|
schematic.saved = Skema telah disimpan.
|
||||||
schematic.delete.confirm = Skema ini akan benar - benar dihapus
|
schematic.delete.confirm = Skema ini akan benar-benar dihapus.
|
||||||
schematic.rename = Ganti nama Skema
|
schematic.rename = Ganti nama Skema
|
||||||
schematic.info = {0}x{1}, {2} blok
|
schematic.info = {0}x{1}, {2} blok
|
||||||
|
schematic.disabled = [scarlet]Skema dilarang[]\nAnda tidak diperbolehkan untuk menggunakan skema di [accent]peta[] atau [accent]server ini.
|
||||||
|
|
||||||
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
||||||
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
||||||
@@ -65,7 +66,7 @@ stat.delivered = Sumber Daya yang Diluncurkan:
|
|||||||
stat.playtime = Waktu Bermain:[accent] {0}
|
stat.playtime = Waktu Bermain:[accent] {0}
|
||||||
stat.rank = Nilai Akhir: [accent]{0}
|
stat.rank = Nilai Akhir: [accent]{0}
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]Item Global
|
||||||
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
||||||
level.highscore = Nilai Tertinggi: [accent]{0}
|
level.highscore = Nilai Tertinggi: [accent]{0}
|
||||||
level.select = Pilih Level
|
level.select = Pilih Level
|
||||||
@@ -85,7 +86,7 @@ close = Tutup
|
|||||||
website = Situs Jaringan
|
website = Situs Jaringan
|
||||||
quit = Keluar
|
quit = Keluar
|
||||||
save.quit = Simpan & Keluar
|
save.quit = Simpan & Keluar
|
||||||
maps = Maps
|
maps = Peta
|
||||||
maps.browse = Cari Peta
|
maps.browse = Cari Peta
|
||||||
continue = Lanjutkan
|
continue = Lanjutkan
|
||||||
maps.none = [lightgray]Peta tidak ditemukan!
|
maps.none = [lightgray]Peta tidak ditemukan!
|
||||||
@@ -106,16 +107,16 @@ mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
|||||||
mods.guide = Panduan Modding
|
mods.guide = Panduan Modding
|
||||||
mods.report = Lapor Kesalahan
|
mods.report = Lapor Kesalahan
|
||||||
mods.openfolder = Buka Folder Mod
|
mods.openfolder = Buka Folder Mod
|
||||||
mods.reload = mengulangi
|
mods.reload = Muat Ulang
|
||||||
mods.reloadexit = game akan keluar, untuk mengulang mod.
|
mods.reloadexit = Game akan keluar, untuk mengulang mod.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Aktif
|
mod.enabled = [lightgray]Aktif
|
||||||
mod.disabled = [scarlet]Nonaktif
|
mod.disabled = [scarlet]Nonaktif
|
||||||
mod.disable = Aktif
|
mod.disable = Aktif
|
||||||
mod.content = konten:
|
mod.content = Konten:
|
||||||
mod.delete.error = Tidak bisa menghapus mod. File mungkin sedang digunakan.
|
mod.delete.error = Tidak bisa menghapus mod. File mungkin sedang digunakan.
|
||||||
mod.requiresversion = [scarlet]Versi game minimal yang dibutuhkan: [accent]{0}
|
mod.requiresversion = [scarlet]Versi game minimal yang dibutuhkan: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
||||||
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
||||||
mod.errors = Kesalahan terjadi disaat memuat konten.
|
mod.errors = Kesalahan terjadi disaat memuat konten.
|
||||||
@@ -125,22 +126,22 @@ mod.enable = Aktif
|
|||||||
mod.requiresrestart = Game akan keluar untuk mengaktifkan mod.
|
mod.requiresrestart = Game akan keluar untuk mengaktifkan mod.
|
||||||
mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
|
mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
|
||||||
mod.import = Impor Mod
|
mod.import = Impor Mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Impor File
|
||||||
mod.import.github = Impor Mod GitHub
|
mod.import.github = Impor Mod GitHub
|
||||||
mod.jarwarn = [scarlet]mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya!
|
mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya!
|
||||||
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
|
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
|
||||||
mod.remove.confirm = Mod ini akan dihapus.
|
mod.remove.confirm = Mod ini akan dihapus.
|
||||||
mod.author = [lightgray]Pencipta:[] {0}
|
mod.author = [lightgray]Pencipta:[] {0}
|
||||||
mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0}
|
mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Sebelum memposting mod di workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto berformat[accent] preview.png[] ke dalam folder mod dan ulang kembali.
|
mod.preview.missing = Sebelum memposting mod di workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto berformat[accent] preview.png[] ke dalam folder mod dan ulang kembali.
|
||||||
mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda..
|
mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda.
|
||||||
mod.scripts.disable = perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!.
|
mod.scripts.disable = Perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!
|
||||||
|
|
||||||
about.button = Tentang
|
about.button = Tentang
|
||||||
name = Nama:
|
name = Nama:
|
||||||
noname = Pilih[accent] nama pemain[] dahulu.
|
noname = Pilih[accent] nama pemain[] dahulu.
|
||||||
planetmap = Planet Map
|
planetmap = Peta Planet
|
||||||
launchcore = Launch Core
|
launchcore = Luncurkan Inti
|
||||||
filename = Nama File:
|
filename = Nama File:
|
||||||
unlocked = Konten baru terbuka!
|
unlocked = Konten baru terbuka!
|
||||||
completed = [accent]Terselesaikan
|
completed = [accent]Terselesaikan
|
||||||
@@ -148,17 +149,17 @@ techtree = Cabang Teknologi
|
|||||||
research.list = [lightgray]Penelitian:
|
research.list = [lightgray]Penelitian:
|
||||||
research = Penelitian
|
research = Penelitian
|
||||||
researched = [lightgray]{0} telah diteliti.
|
researched = [lightgray]{0} telah diteliti.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% diteliti
|
||||||
players = {0} pemain aktif
|
players = {0} pemain aktif
|
||||||
players.single = {0} pemain aktif
|
players.single = {0} pemain aktif
|
||||||
players.search = cari
|
players.search = Cari
|
||||||
players.notfound = [gray]tidak ada pemain ditemukan
|
players.notfound = [gray]Tidak ada pemain ditemukan
|
||||||
server.closing = [accent]Menutup server...
|
server.closing = [accent]Menutup server...
|
||||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||||
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
|
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
|
||||||
server.kicked.serverClose = Server ditutup.
|
server.kicked.serverClose = Server ditutup.
|
||||||
server.kicked.vote = Anda dipilih untuk dikeluarkan. Sampai jumpa!
|
server.kicked.vote = Anda dipilih untuk dikeluarkan. Sampai jumpa!
|
||||||
server.kicked.clientOutdated = Client kadaluarsa! Perbarui mindustry Anda!
|
server.kicked.clientOutdated = Client kadaluarsa! Perbarui game Anda!
|
||||||
server.kicked.serverOutdated = Server kadaluarsa! Tanya pemilik untuk memperbarui!
|
server.kicked.serverOutdated = Server kadaluarsa! Tanya pemilik untuk memperbarui!
|
||||||
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
|
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
|
||||||
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
|
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
|
||||||
@@ -197,7 +198,7 @@ trace.mobile = Client Mobile: [accent]{0}
|
|||||||
trace.modclient = Client Modifikasi: [accent]{0}
|
trace.modclient = Client Modifikasi: [accent]{0}
|
||||||
invalidid = Client ID tidak valid! Laporkan masalah.
|
invalidid = Client ID tidak valid! Laporkan masalah.
|
||||||
server.bans = Pemain Dilarang Masuk
|
server.bans = Pemain Dilarang Masuk
|
||||||
server.bans.none = Tidak ada pemain yang diberiizin masuk!
|
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
||||||
server.admins = Admin
|
server.admins = Admin
|
||||||
server.admins.none = Tidak ada admin!
|
server.admins.none = Tidak ada admin!
|
||||||
server.add = Tambahkan Server
|
server.add = Tambahkan Server
|
||||||
@@ -262,7 +263,7 @@ view.workshop = Lihat di Workshop
|
|||||||
workshop.listing = Sunting Daftar Workshop
|
workshop.listing = Sunting Daftar Workshop
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Buka
|
open = Buka
|
||||||
customize = edit
|
customize = Sunting Peraturan
|
||||||
cancel = Batal
|
cancel = Batal
|
||||||
openlink = Buka Tautan
|
openlink = Buka Tautan
|
||||||
copylink = Salin Tautan
|
copylink = Salin Tautan
|
||||||
@@ -335,7 +336,7 @@ waves.never = <tidak pernah>
|
|||||||
waves.every = setiap
|
waves.every = setiap
|
||||||
waves.waves = gelombang
|
waves.waves = gelombang
|
||||||
waves.perspawn = per muncul
|
waves.perspawn = per muncul
|
||||||
waves.shields = shields/wave
|
waves.shields = perisai/gelombang
|
||||||
waves.to = sampai
|
waves.to = sampai
|
||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Pratinjau
|
waves.preview = Pratinjau
|
||||||
@@ -346,9 +347,10 @@ waves.invalid = Gelombang tidak valid di papan klip.
|
|||||||
waves.copied = Gelombang tersalin.
|
waves.copied = Gelombang tersalin.
|
||||||
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
|
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
|
||||||
|
|
||||||
wavemode.counts = counts
|
#memang sengaja diberi huruf kecil
|
||||||
wavemode.totals = totals
|
wavemode.counts = jumlah
|
||||||
wavemode.health = health
|
wavemode.totals = total
|
||||||
|
wavemode.health = darah
|
||||||
|
|
||||||
editor.default = [lightgray]<Standar>
|
editor.default = [lightgray]<Standar>
|
||||||
details = Detail...
|
details = Detail...
|
||||||
@@ -357,9 +359,9 @@ editor.name = Nama:
|
|||||||
editor.spawn = Munculkan Unit
|
editor.spawn = Munculkan Unit
|
||||||
editor.removeunit = Hapus Unit
|
editor.removeunit = Hapus Unit
|
||||||
editor.teams = Tim
|
editor.teams = Tim
|
||||||
editor.errorload = Terjadi kesalahan saat memuat file:\n[accent]{0}
|
editor.errorload = Terjadi kesalahan saat memuat file.
|
||||||
editor.errorsave = Terjadi kesalahan saat menyimpan file:\n[accent]{0}
|
editor.errorsave = Terjadi kesalahan saat menyimpan file.
|
||||||
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'Impor Peta Legacy ' di penyunting.
|
||||||
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
|
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
|
||||||
editor.errornot = Ini bukan merupakan file peta.
|
editor.errornot = Ini bukan merupakan file peta.
|
||||||
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
|
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
|
||||||
@@ -415,8 +417,8 @@ toolmode.drawteams.description = Menggambar tim bukannya blok.
|
|||||||
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
||||||
filter.distort = Kerusakkan
|
filter.distort = Kerusakkan
|
||||||
filter.noise = Kebisingan
|
filter.noise = Kebisingan
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Pilih Munculnya Musuh
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Pilih Inti
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Median Bijih
|
filter.oremedian = Median Bijih
|
||||||
filter.blend = Campur
|
filter.blend = Campur
|
||||||
@@ -436,7 +438,7 @@ filter.option.circle-scale = Ukuran Lingkaran
|
|||||||
filter.option.octaves = Oktaf
|
filter.option.octaves = Oktaf
|
||||||
filter.option.falloff = Kemerosotan
|
filter.option.falloff = Kemerosotan
|
||||||
filter.option.angle = Sudut
|
filter.option.angle = Sudut
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Jumlah
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Lantai
|
filter.option.floor = Lantai
|
||||||
filter.option.flooronto = Target Lantai
|
filter.option.flooronto = Target Lantai
|
||||||
@@ -451,7 +453,7 @@ width = Lebar:
|
|||||||
height = Tinggi:
|
height = Tinggi:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Bermain
|
play = Bermain
|
||||||
campaign = kampanye
|
campaign = Kampanye
|
||||||
load = Memuat
|
load = Memuat
|
||||||
save = Simpan
|
save = Simpan
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -469,24 +471,19 @@ locked = Terkunci
|
|||||||
complete = [lightgray]Mencapai:
|
complete = [lightgray]Mencapai:
|
||||||
requirement.wave = Capai gelombang {0} dalam {1}
|
requirement.wave = Capai gelombang {0} dalam {1}
|
||||||
requirement.core = Hancurkan inti musuh dalam {0}
|
requirement.core = Hancurkan inti musuh dalam {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Kembangkan {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Kuasai {0}
|
||||||
resume = Lanjutkan Zona:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Gelombang Terbaik: {0}
|
bestwave = [lightgray]Gelombang Terbaik: {0}
|
||||||
launch = < MELUNCUR >
|
launch.text = Luncurkan
|
||||||
launch.text = Launch
|
campaign.multiplayer = Saat bermain bersama di kampanye, Kamu hanya bisa kembangkan menggunakan item dari sektor [accent]kamu[], [scarlet]Bukan[] sektor milik host yang kamu berada sekarang.\n\nUntuk mendapatkan item tersebut ke sektor [accent]kamu[] saat bermain bersama, gunakan [accent]alas peluncur[].
|
||||||
launch.title = Berhasil Meluncur
|
|
||||||
launch.next = [lightgray]kesempatan berikutnya di gelombang {0}
|
|
||||||
launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[]
|
|
||||||
launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnda tidak bisa kembali lagi ke tempat ini.
|
|
||||||
launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya.
|
|
||||||
uncover = Buka
|
uncover = Buka
|
||||||
configure = Konfigurasi Muatan
|
configure = Konfigurasi Muatan
|
||||||
loadout = Loadout
|
#TODO
|
||||||
resources = Resources
|
loadout = Muatan
|
||||||
|
resources = Sumber Daya
|
||||||
bannedblocks = Balok yang dilarang
|
bannedblocks = Balok yang dilarang
|
||||||
addall = Tambah Semu
|
addall = Tambah Semua
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destinasi: {0}
|
||||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
||||||
zone.unlocked = [lightgray]{0} terbuka.
|
zone.unlocked = [lightgray]{0} terbuka.
|
||||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||||
@@ -508,20 +505,21 @@ error.io = Terjadi kesalahan jaringan I/O.
|
|||||||
error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
||||||
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Hujan
|
||||||
weather.snow.name = Snow
|
weather.snow.name = Salju
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Badai Pasir
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Badai Spora
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||||
sectors.resources = Resources:
|
sectors.resources = Sumber Daya:
|
||||||
sectors.production = Production:
|
sectors.production = Produksi:
|
||||||
sectors.stored = Stored:
|
sectors.stored = Terisi:
|
||||||
sectors.resume = Resume
|
sectors.resume = Lanjutkan
|
||||||
sectors.launch = Launch
|
sectors.launch = Luncurkan
|
||||||
sectors.select = Select
|
sectors.select = Pilih
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]tidak ada
|
||||||
|
|
||||||
|
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
@@ -534,8 +532,12 @@ sector.tarFields.name = Tar Fields
|
|||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = Salt Flats
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
sector.groundZero.description = lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
#unused
|
||||||
sector.frozenForest.description = disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
#sector.impact0078.name = Impact 0078
|
||||||
|
#sector.crags.name = Crags
|
||||||
|
|
||||||
|
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
||||||
|
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
@@ -547,7 +549,7 @@ sector.nuclearComplex.description = A former facility for the production and pro
|
|||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.data = Game Data
|
settings.data = Data Game
|
||||||
settings.reset = Atur ulang ke Default (standar)
|
settings.reset = Atur ulang ke Default (standar)
|
||||||
settings.rebind = Ganti tombol
|
settings.rebind = Ganti tombol
|
||||||
settings.resetKey = Atur ulang
|
settings.resetKey = Atur ulang
|
||||||
@@ -558,65 +560,66 @@ settings.graphics = Grafik
|
|||||||
settings.cleardata = Menghapus Data Permainan...
|
settings.cleardata = Menghapus Data Permainan...
|
||||||
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
|
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
|
||||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Bersihkan Simpanan
|
||||||
paused = [accent]< Jeda >
|
paused = [accent]< Jeda >
|
||||||
clear = Bersih
|
clear = Bersih
|
||||||
banned = [scarlet]Dilarang
|
banned = [scarlet]Dilarang
|
||||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
unplaceable.sectorcaptured = [scarlet]Membutuhkan sektor yang dikuasai
|
||||||
yes = Ya
|
yes = Ya
|
||||||
no = Tidak
|
no = Tidak
|
||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Sebuah kesalahan telah terjadi
|
error.title = [crimson]Sebuah kesalahan telah terjadi
|
||||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||||
blocks.input = Masukan
|
stat.input = Masukan
|
||||||
blocks.output = Pengeluaran
|
stat.output = Pengeluaran
|
||||||
blocks.booster = Pendorong
|
stat.booster = Pendorong
|
||||||
blocks.tiles = Kotak yang dibutuhkan
|
stat.tiles = Kotak yang dibutuhkan
|
||||||
blocks.affinities = Afinitas
|
stat.affinities = Afinitas
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Kapasitas Tenaga
|
stat.powercapacity = Kapasitas Tenaga
|
||||||
blocks.powershot = Tenaga/Tembakan
|
stat.powershot = Tenaga/Tembakan
|
||||||
blocks.damage = Kerusakan
|
stat.damage = Kerusakan
|
||||||
blocks.targetsair = Menargetkan Udara
|
stat.targetsair = Menargetkan Udara
|
||||||
blocks.targetsground = Menargetkan Darat
|
stat.targetsground = Menargetkan Darat
|
||||||
blocks.itemsmoved = Kecepatan Gerak
|
stat.itemsmoved = Kecepatan Gerak
|
||||||
blocks.launchtime = Waktu Diantara Peluncuran
|
stat.launchtime = Waktu Diantara Peluncuran
|
||||||
blocks.shootrange = Jarak
|
stat.shootrange = Jarak
|
||||||
blocks.size = Ukuran
|
stat.size = Ukuran
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Ukuran Tampilan
|
||||||
blocks.liquidcapacity = Kapasitas Zat Cair
|
stat.liquidcapacity = Kapasitas Zat Cair
|
||||||
blocks.powerrange = Jarak Tenaga
|
stat.powerrange = Jarak Tenaga
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Jarak Tautan
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instruksi
|
||||||
blocks.powerconnections = Koneksi Maksimal
|
stat.powerconnections = Koneksi Maksimal
|
||||||
blocks.poweruse = Penggunaan Tenaga
|
stat.poweruse = Penggunaan Tenaga
|
||||||
blocks.powerdamage = Tenaga/Pukulan
|
stat.powerdamage = Tenaga/Pukulan
|
||||||
blocks.itemcapacity = Kapasitas Item
|
stat.itemcapacity = Kapasitas Item
|
||||||
blocks.basepowergeneration = Basis Generasi Tenaga
|
stat.memorycapacity = Kapasitas Memori
|
||||||
blocks.productiontime = Waktu Produksi
|
stat.basepowergeneration = Basis Generasi Tenaga
|
||||||
blocks.repairtime = Waktu Memperbaiki Blok Penuh
|
stat.productiontime = Waktu Produksi
|
||||||
blocks.speedincrease = Tambahan Kecepatan
|
stat.repairtime = Waktu Memperbaiki Blok Penuh
|
||||||
blocks.range = Jarak
|
stat.speedincrease = Tambahan Kecepatan
|
||||||
blocks.drilltier = Sumber Daya yang Bisa di Bor
|
stat.range = Jarak
|
||||||
blocks.drillspeed = Basis Kecepatan Bor
|
stat.drilltier = Sumber Daya yang Bisa di Bor
|
||||||
blocks.boosteffect = Efek Pendorong
|
stat.drillspeed = Basis Kecepatan Bor
|
||||||
blocks.maxunits = Maks Unit Aktif
|
stat.boosteffect = Efek Pendorong
|
||||||
blocks.health = Darah
|
stat.maxunits = Maks Unit Aktif
|
||||||
blocks.buildtime = Waktu Pembuatan
|
stat.health = Darah
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.buildtime = Waktu Pembuatan
|
||||||
blocks.buildcost = Biaya Bangunan
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.inaccuracy = Jarak Melenceng
|
stat.buildcost = Biaya Bangunan
|
||||||
blocks.shots = Tembakan
|
stat.inaccuracy = Jarak Melenceng
|
||||||
blocks.reload = Tembakan/Detik
|
stat.shots = Tembakan
|
||||||
blocks.ammo = Amunisi
|
stat.reload = Tembakan/Detik
|
||||||
blocks.shieldhealth = Shield Health
|
stat.ammo = Amunisi
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Memerlukan Inti Dasar
|
||||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||||
bar.efficiency = Daya Guna: {0}%
|
bar.efficiency = Daya Guna: {0}%
|
||||||
@@ -655,16 +658,16 @@ unit.liquidunits = unit zat cair
|
|||||||
unit.powerunits = unit tenaga
|
unit.powerunits = unit tenaga
|
||||||
unit.degrees = derajat
|
unit.degrees = derajat
|
||||||
unit.seconds = detik
|
unit.seconds = detik
|
||||||
unit.minutes = mins
|
unit.minutes = menit
|
||||||
unit.persecond = /detik
|
unit.persecond = /detik
|
||||||
unit.perminute = /min
|
unit.perminute = /menit
|
||||||
unit.timesspeed = x kecepatan
|
unit.timesspeed = x kecepatan
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = item
|
unit.items = item
|
||||||
unit.thousands = ribu
|
unit.thousands = rb
|
||||||
unit.millions = juta
|
unit.millions = jt
|
||||||
unit.billions = b
|
unit.billions = m
|
||||||
category.general = Umum
|
category.general = Umum
|
||||||
category.power = Tenaga
|
category.power = Tenaga
|
||||||
category.liquids = Zat Cair
|
category.liquids = Zat Cair
|
||||||
@@ -677,13 +680,13 @@ setting.shadows.name = Bayangan
|
|||||||
setting.blockreplace.name = Usulan Blok Otomatis
|
setting.blockreplace.name = Usulan Blok Otomatis
|
||||||
setting.linear.name = Filter Bergaris
|
setting.linear.name = Filter Bergaris
|
||||||
setting.hints.name = Petunjuk
|
setting.hints.name = Petunjuk
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Tampilan Laju Aliran Sumber Daya
|
||||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
|
||||||
setting.animatedwater.name = Animasi Perairan
|
setting.animatedwater.name = Animasi Perairan
|
||||||
setting.animatedshields.name = Animasi Pelindung
|
setting.animatedshields.name = Animasi Pelindung
|
||||||
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
||||||
setting.playerindicators.name = Player Indicators
|
setting.playerindicators.name = Indikasi Pemain
|
||||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||||
setting.autotarget.name = Target Secara Otomatis
|
setting.autotarget.name = Target Secara Otomatis
|
||||||
setting.keyboard.name = Kontrol Mouse+Papan Ketik
|
setting.keyboard.name = Kontrol Mouse+Papan Ketik
|
||||||
@@ -702,7 +705,7 @@ setting.difficulty.name = Tingkat Kesulitan:
|
|||||||
setting.screenshake.name = Layar Getar
|
setting.screenshake.name = Layar Getar
|
||||||
setting.effects.name = Munculkan Efek
|
setting.effects.name = Munculkan Efek
|
||||||
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Tunjukan Status Blok
|
||||||
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
||||||
setting.sensitivity.name = Sensitivitas Kontroler
|
setting.sensitivity.name = Sensitivitas Kontroler
|
||||||
setting.saveinterval.name = Jarak Menyimpan
|
setting.saveinterval.name = Jarak Menyimpan
|
||||||
@@ -712,15 +715,15 @@ setting.milliseconds = {0} milisekon
|
|||||||
setting.fullscreen.name = Layar Penuh
|
setting.fullscreen.name = Layar Penuh
|
||||||
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
||||||
setting.fps.name = Tunjukkan FPS
|
setting.fps.name = Tunjukkan FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Kamera Halus
|
||||||
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
|
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
||||||
setting.minimap.name = Tunjukkan Peta Kecil
|
setting.minimap.name = Tunjukkan Peta Kecil
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Tunjukkan Item Inti (WIP)
|
||||||
setting.position.name = Tunjukkan Posisi Pemain
|
setting.position.name = Tunjukkan Posisi Pemain
|
||||||
setting.musicvol.name = Volume Musik
|
setting.musicvol.name = Volume Musik
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
||||||
setting.ambientvol.name = Volume Sekeliling
|
setting.ambientvol.name = Volume Sekeliling
|
||||||
setting.mutemusic.name = Diamkan Musik
|
setting.mutemusic.name = Diamkan Musik
|
||||||
setting.sfxvol.name = Volume Efek Suara
|
setting.sfxvol.name = Volume Efek Suara
|
||||||
@@ -738,30 +741,30 @@ public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
|||||||
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
|
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
|
||||||
uiscale.cancel = Batal & Keluar
|
uiscale.cancel = Batal & Keluar
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Ganti Kunci
|
keybind.title = Ganti Tombol
|
||||||
keybinds.mobile = [scarlet]Mayoritas kunci tidak mendukung mobile. Hanya gerakan dasar yang didukung.
|
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel Hanya gerakan dasar yang didukung.
|
||||||
category.general.name = Umum
|
category.general.name = Umum
|
||||||
category.view.name = Melihat
|
category.view.name = Melihat
|
||||||
category.multiplayer.name = Bermain Bersama
|
category.multiplayer.name = Bermain Bersama
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Pilih Blok
|
||||||
command.attack = Serang
|
command.attack = Serang
|
||||||
command.rally = Kumpul/Patroli
|
command.rally = Kumpul/Patroli
|
||||||
command.retreat = Mundur
|
command.retreat = Mundur
|
||||||
command.idle = Idle
|
command.idle = Diam di Tempat
|
||||||
placement.blockselectkeys = \n[lightgray]Kunci: [{0},
|
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Muncul Kembali
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Kontrol Unit
|
||||||
keybind.clear_building.name = Hapus Bangunan
|
keybind.clear_building.name = Hapus Bangunan
|
||||||
keybind.press = Tekan kunci...
|
keybind.press = Tekan tombol...
|
||||||
keybind.press.axis = Tekan sumbu atau kunci...
|
keybind.press.axis = Tekan sumbu atau tombol...
|
||||||
keybind.screenshot.name = Tangkapan Layar Peta
|
keybind.screenshot.name = Tangkapan Layar Peta
|
||||||
keybind.toggle_power_lines.name = Aktifkan Tenaga Laser
|
keybind.toggle_power_lines.name = Aktifkan Tenaga Laser
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Status Blok
|
||||||
keybind.move_x.name = Pindah x
|
keybind.move_x.name = Pindah X
|
||||||
keybind.move_y.name = Pindah y
|
keybind.move_y.name = Pindah Y
|
||||||
keybind.mouse_move.name = Ikut Mouse
|
keybind.mouse_move.name = Ikuti Mouse
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Tampilan Geser
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Dorongan
|
||||||
keybind.schematic_select.name = Pilih Daerah
|
keybind.schematic_select.name = Pilih Daerah
|
||||||
keybind.schematic_menu.name = Menu Skema
|
keybind.schematic_menu.name = Menu Skema
|
||||||
keybind.schematic_flip_x.name = Balik Skema X
|
keybind.schematic_flip_x.name = Balik Skema X
|
||||||
@@ -788,9 +791,9 @@ keybind.diagonal_placement.name = Penaruhan Diagonal
|
|||||||
keybind.pick.name = Memilih Blok
|
keybind.pick.name = Memilih Blok
|
||||||
keybind.break_block.name = Menghancurkan Blok
|
keybind.break_block.name = Menghancurkan Blok
|
||||||
keybind.deselect.name = Batal Memilih
|
keybind.deselect.name = Batal Memilih
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Muat Kargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Turunkan Kargo
|
||||||
keybind.command.name = Command
|
keybind.command.name = Perintah
|
||||||
keybind.shoot.name = Menembak
|
keybind.shoot.name = Menembak
|
||||||
keybind.zoom.name = Perbesar
|
keybind.zoom.name = Perbesar
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
@@ -801,7 +804,7 @@ keybind.chat.name = Pesan
|
|||||||
keybind.player_list.name = Daftar pemain
|
keybind.player_list.name = Daftar pemain
|
||||||
keybind.console.name = Papan Konsol
|
keybind.console.name = Papan Konsol
|
||||||
keybind.rotate.name = Putar
|
keybind.rotate.name = Putar
|
||||||
keybind.rotateplaced.name = Putar yang ada (Tekan)
|
keybind.rotateplaced.name = Putar yang ada (Tekan dan Tahan)
|
||||||
keybind.toggle_menus.name = Muncul Tidaknya Menu
|
keybind.toggle_menus.name = Muncul Tidaknya Menu
|
||||||
keybind.chat_history_prev.name = Sejarah Pesan Sebelumnya
|
keybind.chat_history_prev.name = Sejarah Pesan Sebelumnya
|
||||||
keybind.chat_history_next.name = Sejarah Pesan Setelahnya
|
keybind.chat_history_next.name = Sejarah Pesan Setelahnya
|
||||||
@@ -822,13 +825,14 @@ mode.custom = Pengaturan Modifikasi
|
|||||||
|
|
||||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||||
rules.reactorexplosions = Ledakan Reaktor
|
rules.reactorexplosions = Ledakan Reaktor
|
||||||
|
rules.schematic = Skema Diperbolehkan
|
||||||
rules.wavetimer = Pengaturan Waktu Gelombang
|
rules.wavetimer = Pengaturan Waktu Gelombang
|
||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
rules.attack = Mode Penyerangan
|
rules.attack = Mode Penyerangan
|
||||||
rules.buildai = AI Building
|
rules.buildai = Bangunan A.I.
|
||||||
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
||||||
rules.blockhealthmultiplier = Multiplikasi Darah Blok
|
rules.blockhealthmultiplier = Multiplikasi Darah Blok
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Multiplikasi Kekuatan Blok
|
||||||
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
||||||
rules.unithealthmultiplier = Multiplikasi Darah Unit
|
rules.unithealthmultiplier = Multiplikasi Darah Unit
|
||||||
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
|
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
|
||||||
@@ -836,23 +840,24 @@ rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (
|
|||||||
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
||||||
rules.buildcostmultiplier = Multiplikasi Harga Bangunan
|
rules.buildcostmultiplier = Multiplikasi Harga Bangunan
|
||||||
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
|
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
|
||||||
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok
|
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstruksi Blok
|
||||||
rules.waitForWaveToEnd = Gelombang menunggu musuh
|
rules.waitForWaveToEnd = Gelombang menunggu musuh
|
||||||
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
|
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Unit Membutuhkan AMunisi
|
||||||
rules.title.waves = Gelombang
|
rules.title.waves = Gelombang
|
||||||
rules.title.resourcesbuilding = Sumber Daya & Bangunan
|
rules.title.resourcesbuilding = Sumber Daya & Bangunan
|
||||||
rules.title.enemy = Musuh
|
rules.title.enemy = Musuh
|
||||||
rules.title.unit = Unit
|
rules.title.unit = Unit
|
||||||
rules.title.experimental = Eksperimental
|
rules.title.experimental = Eksperimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Lingkungan
|
||||||
rules.lighting = Penerangan
|
rules.lighting = Penerangan
|
||||||
rules.fire = Fire
|
rules.enemyLights = Sinar dari Musuh
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.fire = Api
|
||||||
|
rules.explosions = Kekuatan Ledakan Blok/Unit
|
||||||
rules.ambientlight = Sinar Disekeliling
|
rules.ambientlight = Sinar Disekeliling
|
||||||
rules.weather = Weather
|
rules.weather = Cuaca
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frekuensi:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Durasi:
|
||||||
|
|
||||||
content.item.name = Item
|
content.item.name = Item
|
||||||
content.liquid.name = Zat Cair
|
content.liquid.name = Zat Cair
|
||||||
@@ -877,7 +882,7 @@ item.scrap.name = Kepingan
|
|||||||
liquid.water.name = Air
|
liquid.water.name = Air
|
||||||
liquid.slag.name = Terak
|
liquid.slag.name = Terak
|
||||||
liquid.oil.name = Minyak
|
liquid.oil.name = Minyak
|
||||||
liquid.cryofluid.name = Cairan Dingin
|
liquid.cryofluid.name = Cairan Pendingin
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
||||||
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
||||||
@@ -885,12 +890,12 @@ item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
|
|||||||
|
|
||||||
unit.health = [lightgray]Darah: {0}
|
unit.health = [lightgray]Darah: {0}
|
||||||
unit.speed = [lightgray]Kecepatan: {0}
|
unit.speed = [lightgray]Kecepatan: {0}
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
unit.weapon = [lightgray]Senjata: {0}
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Kekuatan Menambang: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Kemampuan: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
||||||
liquid.viscosity = [lightgray]Kelekatan: {0}
|
liquid.viscosity = [lightgray]Kelekatan: {0}
|
||||||
@@ -930,7 +935,7 @@ unit.reign.name = Reign
|
|||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
block.resupply-point.name = Titik Pemasok Ulang
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Batu Pasir
|
block.sand-boulder.name = Batu Pasir
|
||||||
@@ -979,17 +984,17 @@ block.craters.name = Kawah
|
|||||||
block.sand-water.name = Air Pasir
|
block.sand-water.name = Air Pasir
|
||||||
block.darksand-water.name = Air Pasir Hitam
|
block.darksand-water.name = Air Pasir Hitam
|
||||||
block.char.name = Bara
|
block.char.name = Bara
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dasit
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dinding Dasit
|
||||||
block.ice-snow.name = Salju Es
|
block.ice-snow.name = Salju Es
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Dinding Batu
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Dinding Es
|
||||||
block.snow-wall.name = Snow Wall
|
block.snow-wall.name = Dinding Salju
|
||||||
block.dune-wall.name = Dune Wall
|
block.dune-wall.name = Dinding Pasir
|
||||||
block.pine.name = Cemara
|
block.pine.name = Cemara
|
||||||
block.dirt.name = Dirt
|
block.dirt.name = Tanah
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = Dinding Tanah
|
||||||
block.mud.name = Mud
|
block.mud.name = Lumpur
|
||||||
block.white-tree-dead.name = Pohon Putih Mati
|
block.white-tree-dead.name = Pohon Putih Mati
|
||||||
block.white-tree.name = Pohon Putih
|
block.white-tree.name = Pohon Putih
|
||||||
block.spore-cluster.name = Kumpulan Spora
|
block.spore-cluster.name = Kumpulan Spora
|
||||||
@@ -1005,7 +1010,7 @@ block.dark-panel-4.name = Panel Gelap 4
|
|||||||
block.dark-panel-5.name = Panel Gelap 5
|
block.dark-panel-5.name = Panel Gelap 5
|
||||||
block.dark-panel-6.name = Panel Gelap 6
|
block.dark-panel-6.name = Panel Gelap 6
|
||||||
block.dark-metal.name = Besi Gelap
|
block.dark-metal.name = Besi Gelap
|
||||||
block.basalt.name = Basalt
|
block.basalt.name = Basal
|
||||||
block.hotrock.name = Batu Panas
|
block.hotrock.name = Batu Panas
|
||||||
block.magmarock.name = Batu Lahar
|
block.magmarock.name = Batu Lahar
|
||||||
block.copper-wall.name = Dinding Tembaga
|
block.copper-wall.name = Dinding Tembaga
|
||||||
@@ -1021,13 +1026,13 @@ block.thorium-wall-large.name = Dinding Thorium Besar
|
|||||||
block.door.name = Pintu
|
block.door.name = Pintu
|
||||||
block.door-large.name = Pintu Besar
|
block.door-large.name = Pintu Besar
|
||||||
block.duo.name = Duo
|
block.duo.name = Duo
|
||||||
block.scorch.name = Penghangus
|
block.scorch.name = Scorch
|
||||||
block.scatter.name = Penabur
|
block.scatter.name = Scatter
|
||||||
block.hail.name = Penghujan
|
block.hail.name = Hail
|
||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Pengantar
|
block.conveyor.name = Pengantar
|
||||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
block.plastanium-conveyor.name = Pengantar Berbahan Plastanium
|
||||||
block.armored-conveyor.name = Pengantar Berlapis Pelindung
|
block.armored-conveyor.name = Pengantar Berlapis Pelindung
|
||||||
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
|
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
|
||||||
block.junction.name = Simpangan
|
block.junction.name = Simpangan
|
||||||
@@ -1074,10 +1079,11 @@ block.power-void.name = Penghilang Tenaga
|
|||||||
block.power-source.name = Sumber Tenaga
|
block.power-source.name = Sumber Tenaga
|
||||||
block.unloader.name = Pembongkar Muatan
|
block.unloader.name = Pembongkar Muatan
|
||||||
block.vault.name = Gudang
|
block.vault.name = Gudang
|
||||||
block.wave.name = Ombak
|
block.wave.name = Wave
|
||||||
block.swarmer.name = Pengurung
|
block.tsunami.name = Tsunami
|
||||||
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Periak
|
block.ripple.name = Ripple
|
||||||
block.phase-conveyor.name = Pengantar Berbahan Phase
|
block.phase-conveyor.name = Pengantar Berbahan Phase
|
||||||
block.bridge-conveyor.name = Jembatan Pengantar
|
block.bridge-conveyor.name = Jembatan Pengantar
|
||||||
block.plastanium-compressor.name = Kompresor Plastanium
|
block.plastanium-compressor.name = Kompresor Plastanium
|
||||||
@@ -1105,46 +1111,48 @@ block.mender.name = Reparator
|
|||||||
block.mend-projector.name = Proyeksi Reparator
|
block.mend-projector.name = Proyeksi Reparator
|
||||||
block.surge-wall.name = Dinding Listrik
|
block.surge-wall.name = Dinding Listrik
|
||||||
block.surge-wall-large.name = Dinding Listrik Besar
|
block.surge-wall-large.name = Dinding Listrik Besar
|
||||||
block.cyclone.name = Topan
|
block.cyclone.name = Cyclone
|
||||||
block.fuse.name = Padu
|
block.fuse.name = Fuse
|
||||||
block.shock-mine.name = Ranjau Listrik
|
block.shock-mine.name = Ranjau Listrik
|
||||||
block.overdrive-projector.name = Proyeksi Pencepat
|
block.overdrive-projector.name = Proyeksi Pencepat
|
||||||
block.force-projector.name = Proyeksi Medan Gaya
|
block.force-projector.name = Proyeksi Medan Gaya
|
||||||
block.arc.name = Arca
|
block.arc.name = Arc
|
||||||
block.rtg-generator.name = Generator RTG
|
block.rtg-generator.name = Generator RTG
|
||||||
block.spectre.name = Iblis
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Pelebur
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Kontainer
|
block.container.name = Kontainer
|
||||||
block.launch-pad.name = Alas Peluncur
|
block.launch-pad.name = Alas Peluncur
|
||||||
block.launch-pad-large.name = Alas Peluncur Besar
|
block.launch-pad-large.name = Alas Peluncur Besar
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = Pusat Perintah
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Pabrik Angkatan Darat
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Pabrik Angkatan Udara
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Pabrik Angkatan Laut
|
||||||
block.additive-reconstructor.name = Additive Reconstructor
|
block.additive-reconstructor.name = Rekonstruktor Aditif
|
||||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatif
|
||||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
block.exponential-reconstructor.name = Rekonstruktor Eksponensial
|
||||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
block.tetrative-reconstructor.name = Rekonstruktor Tetratif
|
||||||
block.payload-conveyor.name = Mass Conveyor
|
block.payload-conveyor.name = Pengantar Massa
|
||||||
block.payload-router.name = Payload Router
|
block.payload-router.name = Pengarah Massa
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Pembongkar
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = Multi-Lebur
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = Kubah Proyeksi Percepat
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Saklar
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Prosesor Mikro
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = Prosesor Logika
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Prosesor Cepat
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Tampilan Logika
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Tampilan Logika Besar
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Sel Memori
|
||||||
|
block.memory-bank.name = Bank Memori
|
||||||
|
|
||||||
team.blue.name = biru
|
team.blue.name = biru
|
||||||
team.crux.name = merah
|
team.crux.name = merah
|
||||||
team.sharded.name = oranye
|
team.sharded.name = oranye
|
||||||
team.orange.name = jingga
|
team.orange.name = jingga
|
||||||
team.derelict.name = derelict
|
team.derelict.name = abu-abu
|
||||||
team.green.name = hijau
|
team.green.name = hijau
|
||||||
team.purple.name = ungu
|
team.purple.name = ungu
|
||||||
|
|
||||||
@@ -1235,7 +1243,7 @@ block.force-projector.description = Membentuk medan gaya berbentuk heksagon dise
|
|||||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||||
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke kubah ataupun pabrik. Bisa diputar.
|
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke kubah ataupun pabrik. Bisa diputar.
|
||||||
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
||||||
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
block.plastanium-conveyor.description = Memindahkan barang secara bertumpuk.\nMenerima barang dari belakang, dan membaginya ke tiga arah di depan.\nMembutuhkan beberapa titik pemuat dan pembongkar untuk hasil yang maksimal.
|
||||||
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
||||||
block.bridge-conveyor.description = Blok transportasi item canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
block.bridge-conveyor.description = Blok transportasi item canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||||
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
||||||
@@ -1302,4 +1310,4 @@ block.cyclone.description = Menara penembak beruntun besar.
|
|||||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Si è verificato un errore
|
error.title = [crimson]Si è verificato un errore
|
||||||
error.crashtitle = Si è verificato un errore
|
error.crashtitle = Si è verificato un errore
|
||||||
unit.nobuild = [scarlet]L'unità non può costruire
|
unit.nobuild = [scarlet]L'unità non può costruire
|
||||||
blocks.input = Ingresso
|
stat.input = Ingresso
|
||||||
blocks.output = Uscita
|
stat.output = Uscita
|
||||||
blocks.booster = Potenziamenti
|
stat.booster = Potenziamenti
|
||||||
blocks.tiles = Blocchi Richiesti
|
stat.tiles = Blocchi Richiesti
|
||||||
blocks.affinities = Affinità
|
stat.affinities = Affinità
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacità Energetica
|
stat.powercapacity = Capacità Energetica
|
||||||
blocks.powershot = Danno/Colpo
|
stat.powershot = Danno/Colpo
|
||||||
blocks.damage = Danno
|
stat.damage = Danno
|
||||||
blocks.targetsair = Attacca Nemici Aerei
|
stat.targetsair = Attacca Nemici Aerei
|
||||||
blocks.targetsground = Attacca Nemici Terreni
|
stat.targetsground = Attacca Nemici Terreni
|
||||||
blocks.itemsmoved = Velocità di Movimento
|
stat.itemsmoved = Velocità di Movimento
|
||||||
blocks.launchtime = Tempo fra Decolli
|
stat.launchtime = Tempo fra Decolli
|
||||||
blocks.shootrange = Raggio
|
stat.shootrange = Raggio
|
||||||
blocks.size = Dimensioni
|
stat.size = Dimensioni
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacità del Liquido
|
stat.liquidcapacity = Capacità del Liquido
|
||||||
blocks.powerrange = Raggio Energia
|
stat.powerrange = Raggio Energia
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Connessioni Massime
|
stat.powerconnections = Connessioni Massime
|
||||||
blocks.poweruse = Utilizzo Energia
|
stat.poweruse = Utilizzo Energia
|
||||||
blocks.powerdamage = Energia/Danno
|
stat.powerdamage = Energia/Danno
|
||||||
blocks.itemcapacity = Capacità
|
stat.itemcapacity = Capacità
|
||||||
blocks.basepowergeneration = Generazione Energia di Base
|
stat.basepowergeneration = Generazione Energia di Base
|
||||||
blocks.productiontime = Tempo di Produzione
|
stat.productiontime = Tempo di Produzione
|
||||||
blocks.repairtime = Tempo di Riparazione Completa
|
stat.repairtime = Tempo di Riparazione Completa
|
||||||
blocks.speedincrease = Aumento Velocità
|
stat.speedincrease = Aumento Velocità
|
||||||
blocks.range = Raggio
|
stat.range = Raggio
|
||||||
blocks.drilltier = Scavabili
|
stat.drilltier = Scavabili
|
||||||
blocks.drillspeed = Velocità di Scavo Stabile
|
stat.drillspeed = Velocità di Scavo Stabile
|
||||||
blocks.boosteffect = Effetto Boost
|
stat.boosteffect = Effetto Boost
|
||||||
blocks.maxunits = Unità Attive Max
|
stat.maxunits = Unità Attive Max
|
||||||
blocks.health = Salute
|
stat.health = Salute
|
||||||
blocks.buildtime = Tempo di Costruzione
|
stat.buildtime = Tempo di Costruzione
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Costo di Costruzione
|
stat.buildcost = Costo di Costruzione
|
||||||
blocks.inaccuracy = Inaccuratezza
|
stat.inaccuracy = Inaccuratezza
|
||||||
blocks.shots = Colpi
|
stat.shots = Colpi
|
||||||
blocks.reload = Ricarica
|
stat.reload = Ricarica
|
||||||
blocks.ammo = Munizioni
|
stat.ammo = Munizioni
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Miglior Trivella Richiesta
|
bar.drilltierreq = Miglior Trivella Richiesta
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = 情報
|
|||||||
error.title = [crimson]エラーが発生しました
|
error.title = [crimson]エラーが発生しました
|
||||||
error.crashtitle = エラーが発生しました
|
error.crashtitle = エラーが発生しました
|
||||||
unit.nobuild = [scarlet]ユニットを構築できません
|
unit.nobuild = [scarlet]ユニットを構築できません
|
||||||
blocks.input = 搬入
|
stat.input = 搬入
|
||||||
blocks.output = 搬出
|
stat.output = 搬出
|
||||||
blocks.booster = ブースト
|
stat.booster = ブースト
|
||||||
blocks.tiles = 必要なタイル
|
stat.tiles = 必要なタイル
|
||||||
blocks.affinities = 親和性
|
stat.affinities = 親和性
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 電力容量
|
stat.powercapacity = 電力容量
|
||||||
blocks.powershot = 電力/ショット
|
stat.powershot = 電力/ショット
|
||||||
blocks.damage = ダメージ
|
stat.damage = ダメージ
|
||||||
blocks.targetsair = 対空攻撃
|
stat.targetsair = 対空攻撃
|
||||||
blocks.targetsground = 対地攻撃
|
stat.targetsground = 対地攻撃
|
||||||
blocks.itemsmoved = 輸送速度
|
stat.itemsmoved = 輸送速度
|
||||||
blocks.launchtime = 発射の待機時間
|
stat.launchtime = 発射の待機時間
|
||||||
blocks.shootrange = 範囲
|
stat.shootrange = 範囲
|
||||||
blocks.size = 大きさ
|
stat.size = 大きさ
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = 液体容量
|
stat.liquidcapacity = 液体容量
|
||||||
blocks.powerrange = 電力範囲
|
stat.powerrange = 電力範囲
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = 最大接続数
|
stat.powerconnections = 最大接続数
|
||||||
blocks.poweruse = 電力使用量
|
stat.poweruse = 電力使用量
|
||||||
blocks.powerdamage = 電力/ダメージ
|
stat.powerdamage = 電力/ダメージ
|
||||||
blocks.itemcapacity = アイテム容量
|
stat.itemcapacity = アイテム容量
|
||||||
blocks.basepowergeneration = 基本発電量
|
stat.basepowergeneration = 基本発電量
|
||||||
blocks.productiontime = 製造速度
|
stat.productiontime = 製造速度
|
||||||
blocks.repairtime = ブロックの完全修復速度
|
stat.repairtime = ブロックの完全修復速度
|
||||||
blocks.speedincrease = 速度向上
|
stat.speedincrease = 速度向上
|
||||||
blocks.range = 範囲
|
stat.range = 範囲
|
||||||
blocks.drilltier = ドリル
|
stat.drilltier = ドリル
|
||||||
blocks.drillspeed = 基本採掘速度
|
stat.drillspeed = 基本採掘速度
|
||||||
blocks.boosteffect = ブースト効果
|
stat.boosteffect = ブースト効果
|
||||||
blocks.maxunits = 最大ユニット数
|
stat.maxunits = 最大ユニット数
|
||||||
blocks.health = 耐久値
|
stat.health = 耐久値
|
||||||
blocks.buildtime = 建設時間
|
stat.buildtime = 建設時間
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = 建設費用
|
stat.buildcost = 建設費用
|
||||||
blocks.inaccuracy = 誤差
|
stat.inaccuracy = 誤差
|
||||||
blocks.shots = ショット
|
stat.shots = ショット
|
||||||
blocks.reload = リロード速度
|
stat.reload = リロード速度
|
||||||
blocks.ammo = 弾薬
|
stat.ammo = 弾薬
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = より高性能なドリルを使用してください
|
bar.drilltierreq = より高性能なドリルを使用してください
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -115,7 +115,7 @@ mod.disable = 비활성화
|
|||||||
mod.content = 콘텐츠:
|
mod.content = 콘텐츠:
|
||||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||||
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]V6 전용이 아닌 모드 (minGameVersion: 105 누락)
|
||||||
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
|
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
|
||||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||||
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
|
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
|
||||||
@@ -148,7 +148,7 @@ techtree = 연구 기록
|
|||||||
research.list = [lightgray]연구:
|
research.list = [lightgray]연구:
|
||||||
research = 연구
|
research = 연구
|
||||||
researched = [lightgray]{0} 연구 완료.
|
researched = [lightgray]{0} 연구 완료.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% 완료
|
||||||
players = {0} 플레이어들
|
players = {0} 플레이어들
|
||||||
players.single = {0} 플레이어
|
players.single = {0} 플레이어
|
||||||
players.search = 검색
|
players.search = 검색
|
||||||
@@ -335,7 +335,7 @@ waves.never = 여기까지 유닛생성
|
|||||||
waves.every = 매
|
waves.every = 매
|
||||||
waves.waves = 웨이브마다
|
waves.waves = 웨이브마다
|
||||||
waves.perspawn = 생성
|
waves.perspawn = 생성
|
||||||
waves.shields = 보호막/웨이브
|
waves.shields = 방어막/웨이브
|
||||||
waves.to = 부터
|
waves.to = 부터
|
||||||
waves.guardian = 보호자
|
waves.guardian = 보호자
|
||||||
waves.preview = 미리보기
|
waves.preview = 미리보기
|
||||||
@@ -469,8 +469,8 @@ locked = 잠김
|
|||||||
complete = [lightgray]해금 조건 :
|
complete = [lightgray]해금 조건 :
|
||||||
requirement.wave = {1}지역에서 {0}웨이브 달성
|
requirement.wave = {1}지역에서 {0}웨이브 달성
|
||||||
requirement.core = {0}지역에서 적 코어를 파괴
|
requirement.core = {0}지역에서 적 코어를 파괴
|
||||||
requirement.research = Research {0}
|
requirement.research = {0} 연구
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = {0} 점령
|
||||||
resume = 지역 재개:\n[lightgray]{0}
|
resume = 지역 재개:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]최고 웨이브: {0}
|
bestwave = [lightgray]최고 웨이브: {0}
|
||||||
launch = < 출격 >
|
launch = < 출격 >
|
||||||
@@ -508,10 +508,10 @@ error.io = 네트워크 I/O 오류.
|
|||||||
error.any = 알 수 없는 네트워크 오류.
|
error.any = 알 수 없는 네트워크 오류.
|
||||||
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = 비
|
||||||
weather.snow.name = Snow
|
weather.snow.name = 눈
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = 모래폭풍
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = 포자폭풍
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -570,49 +570,49 @@ info.title = 정보
|
|||||||
error.title = [scarlet]오류가 발생했습니다.
|
error.title = [scarlet]오류가 발생했습니다.
|
||||||
error.crashtitle = 오류가 발생했습니다
|
error.crashtitle = 오류가 발생했습니다
|
||||||
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
||||||
blocks.input = 입력
|
stat.input = 입력
|
||||||
blocks.output = 출력
|
stat.output = 출력
|
||||||
blocks.booster = 가속
|
stat.booster = 가속
|
||||||
blocks.tiles = 필요한 타일
|
stat.tiles = 필요한 타일
|
||||||
blocks.affinities = 친화력
|
stat.affinities = 친화력
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 전력 용량
|
stat.powercapacity = 전력 용량
|
||||||
blocks.powershot = 전력/발
|
stat.powershot = 전력/발
|
||||||
blocks.damage = 공격력
|
stat.damage = 공격력
|
||||||
blocks.targetsair = 공중 공격
|
stat.targetsair = 공중 공격
|
||||||
blocks.targetsground = 지상 공격
|
stat.targetsground = 지상 공격
|
||||||
blocks.itemsmoved = 이동 속도
|
stat.itemsmoved = 이동 속도
|
||||||
blocks.launchtime = 출격 간격
|
stat.launchtime = 출격 간격
|
||||||
blocks.shootrange = 사거리
|
stat.shootrange = 사거리
|
||||||
blocks.size = 크기
|
stat.size = 크기
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = 액체 용량
|
stat.liquidcapacity = 액체 용량
|
||||||
blocks.powerrange = 전력 범위
|
stat.powerrange = 전력 범위
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = 최대 연결 수
|
stat.powerconnections = 최대 연결 수
|
||||||
blocks.poweruse = 전력 사용
|
stat.poweruse = 전력 사용
|
||||||
blocks.powerdamage = 전력/데미지
|
stat.powerdamage = 전력/데미지
|
||||||
blocks.itemcapacity = 저장 용량
|
stat.itemcapacity = 저장 용량
|
||||||
blocks.basepowergeneration = 기본 전력 생성량
|
stat.basepowergeneration = 기본 전력 생성량
|
||||||
blocks.productiontime = 제작 시간
|
stat.productiontime = 제작 시간
|
||||||
blocks.repairtime = 전체 블록 수리시간
|
stat.repairtime = 전체 블록 수리시간
|
||||||
blocks.speedincrease = 속도 증가
|
stat.speedincrease = 속도 증가
|
||||||
blocks.range = 사거리
|
stat.range = 사거리
|
||||||
blocks.drilltier = 드릴
|
stat.drilltier = 드릴
|
||||||
blocks.drillspeed = 기본 드릴 속도
|
stat.drillspeed = 기본 드릴 속도
|
||||||
blocks.boosteffect = 가속 효과
|
stat.boosteffect = 가속 효과
|
||||||
blocks.maxunits = 최대 활성 유닛수
|
stat.maxunits = 최대 활성 유닛수
|
||||||
blocks.health = 체력
|
stat.health = 체력
|
||||||
blocks.buildtime = 건설 시간
|
stat.buildtime = 건설 시간
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = 건설 재료
|
stat.buildcost = 건설 재료
|
||||||
blocks.inaccuracy = 오차각
|
stat.inaccuracy = 오차각
|
||||||
blocks.shots = 공격 속도
|
stat.shots = 공격 속도
|
||||||
blocks.reload = 발/초
|
stat.reload = 발/초
|
||||||
blocks.ammo = 탄약
|
stat.ammo = 탄약
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = 보호막 체력
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = 더 좋은 드릴이 필요
|
bar.drilltierreq = 더 좋은 드릴이 필요
|
||||||
bar.noresources = 자원 부족
|
bar.noresources = 자원 부족
|
||||||
@@ -1109,7 +1109,7 @@ block.cyclone.name = 사이클론
|
|||||||
block.fuse.name = 퓨즈
|
block.fuse.name = 퓨즈
|
||||||
block.shock-mine.name = 전격 지뢰
|
block.shock-mine.name = 전격 지뢰
|
||||||
block.overdrive-projector.name = 과부하 프로젝터
|
block.overdrive-projector.name = 과부하 프로젝터
|
||||||
block.force-projector.name = 포스 프로젝터
|
block.force-projector.name = 보호막 프로젝터
|
||||||
block.arc.name = 아크
|
block.arc.name = 아크
|
||||||
block.rtg-generator.name = RTG 발전기
|
block.rtg-generator.name = RTG 발전기
|
||||||
block.spectre.name = 스펙터
|
block.spectre.name = 스펙터
|
||||||
@@ -1118,27 +1118,27 @@ block.container.name = 컨테이너
|
|||||||
block.launch-pad.name = 출격 패드
|
block.launch-pad.name = 출격 패드
|
||||||
block.launch-pad-large.name = 대형 출격 패드
|
block.launch-pad-large.name = 대형 출격 패드
|
||||||
block.segment.name = 세그먼트
|
block.segment.name = 세그먼트
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = 지휘소
|
||||||
block.ground-factory.name = 지상 공장
|
block.ground-factory.name = 지상 공장
|
||||||
block.air-factory.name = 항공 공장
|
block.air-factory.name = 항공 공장
|
||||||
block.naval-factory.name = 해양 공장
|
block.naval-factory.name = 해양 공장
|
||||||
block.additive-reconstructor.name = 첨가물 재구성기
|
block.additive-reconstructor.name = 첨가물 재구성기
|
||||||
block.multiplicative-reconstructor.name = 다중 재구성기
|
block.multiplicative-reconstructor.name = 다중 재구성기
|
||||||
block.exponential-reconstructor.name = 지수 재구성기
|
block.exponential-reconstructor.name = 지수 재구성기
|
||||||
block.tetrative-reconstructor.name = 정서 재구성기
|
block.tetrative-reconstructor.name = 발산 재구성기
|
||||||
block.payload-conveyor.name = 화물 컨베이어
|
block.payload-conveyor.name = 화물 컨베이어
|
||||||
block.payload-router.name = 화물 분배기
|
block.payload-router.name = 화물 분배기
|
||||||
block.disassembler.name = 가속 분해기
|
block.disassembler.name = 가속 분해기
|
||||||
block.silicon-crucible.name = 실리콘 도가니
|
block.silicon-crucible.name = 실리콘 도가니
|
||||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = 스위치
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = 소형 프로세서
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = 명령 프로세서
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = 하이퍼 프로세서
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = 화면
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = 대형 화면
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = 기억 블록
|
||||||
|
|
||||||
team.blue.name = 파랑색 팀
|
team.blue.name = 파랑색 팀
|
||||||
team.crux.name = 빨강색 팀
|
team.crux.name = 빨강색 팀
|
||||||
@@ -1241,7 +1241,7 @@ block.bridge-conveyor.description = 고급 자원 운송 블록. 지형이나
|
|||||||
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
|
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
|
||||||
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
|
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
|
||||||
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
|
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
|
||||||
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 소스에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
|
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 공급원에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
|
||||||
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
|
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
|
||||||
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
|
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
|
||||||
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
|
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
|
||||||
@@ -1252,7 +1252,7 @@ block.thermal-pump.description = 가장 강력한 펌프.
|
|||||||
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
|
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
|
||||||
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
|
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
|
||||||
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
|
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
|
||||||
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 분할하는 데 유용합니다.
|
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 공급원에서 여러 대상으로 액체를 분할하는 데 유용합니다.
|
||||||
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
|
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
|
||||||
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
|
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
|
||||||
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
|
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Informacija
|
|||||||
error.title = [crimson]Įvyko klaida
|
error.title = [crimson]Įvyko klaida
|
||||||
error.crashtitle = Įvyko klaida
|
error.crashtitle = Įvyko klaida
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Įeiga
|
stat.input = Įeiga
|
||||||
blocks.output = Išeiga
|
stat.output = Išeiga
|
||||||
blocks.booster = Stiprintuvas
|
stat.booster = Stiprintuvas
|
||||||
blocks.tiles = Privalomi
|
stat.tiles = Privalomi
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energijos Talpumas
|
stat.powercapacity = Energijos Talpumas
|
||||||
blocks.powershot = Energija per šūvį
|
stat.powershot = Energija per šūvį
|
||||||
blocks.damage = Žala
|
stat.damage = Žala
|
||||||
blocks.targetsair = Šaudo į oro taikinius
|
stat.targetsair = Šaudo į oro taikinius
|
||||||
blocks.targetsground = Šaudo į žemės taikinius
|
stat.targetsground = Šaudo į žemės taikinius
|
||||||
blocks.itemsmoved = Judėjimo Greitis
|
stat.itemsmoved = Judėjimo Greitis
|
||||||
blocks.launchtime = Laikas Tarp Paleidimų
|
stat.launchtime = Laikas Tarp Paleidimų
|
||||||
blocks.shootrange = Atstumas
|
stat.shootrange = Atstumas
|
||||||
blocks.size = Dydis
|
stat.size = Dydis
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Skysčių Talpumas
|
stat.liquidcapacity = Skysčių Talpumas
|
||||||
blocks.powerrange = Energijos Skleidimo Atstumas
|
stat.powerrange = Energijos Skleidimo Atstumas
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Maks. Jungčių Kiekis
|
stat.powerconnections = Maks. Jungčių Kiekis
|
||||||
blocks.poweruse = Energijos Suvartojimas
|
stat.poweruse = Energijos Suvartojimas
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Daiktų Talpumas
|
stat.itemcapacity = Daiktų Talpumas
|
||||||
blocks.basepowergeneration = Bazinis Energijos Generavimas
|
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||||
blocks.productiontime = Gamybos Laikas
|
stat.productiontime = Gamybos Laikas
|
||||||
blocks.repairtime = Pilnas bloko sutaisymo laikas
|
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||||
blocks.speedincrease = Greičio Padidėjimas
|
stat.speedincrease = Greičio Padidėjimas
|
||||||
blocks.range = Atstumas
|
stat.range = Atstumas
|
||||||
blocks.drilltier = Gręžiama
|
stat.drilltier = Gręžiama
|
||||||
blocks.drillspeed = Bazinis Grąžto Greitis
|
stat.drillspeed = Bazinis Grąžto Greitis
|
||||||
blocks.boosteffect = Pastiprinimo Efektas
|
stat.boosteffect = Pastiprinimo Efektas
|
||||||
blocks.maxunits = Maks. Aktyvių Vienetų Kiekis
|
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||||
blocks.health = Gyvybės
|
stat.health = Gyvybės
|
||||||
blocks.buildtime = Statymo Laikas
|
stat.buildtime = Statymo Laikas
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Statymo Kaina
|
stat.buildcost = Statymo Kaina
|
||||||
blocks.inaccuracy = Netikslumas
|
stat.inaccuracy = Netikslumas
|
||||||
blocks.shots = Šūviai
|
stat.shots = Šūviai
|
||||||
blocks.reload = Šūviai per sekundę
|
stat.reload = Šūviai per sekundę
|
||||||
blocks.ammo = Šoviniai
|
stat.ammo = Šoviniai
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Informatie
|
|||||||
error.title = [crimson]Een fout is opgetreden
|
error.title = [crimson]Een fout is opgetreden
|
||||||
error.crashtitle = Een fout is opgetreden
|
error.crashtitle = Een fout is opgetreden
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Stroomcapaciteit
|
stat.powercapacity = Stroomcapaciteit
|
||||||
blocks.powershot = Stroom/Schot
|
stat.powershot = Stroom/Schot
|
||||||
blocks.damage = Schade
|
stat.damage = Schade
|
||||||
blocks.targetsair = Luchtdoelwitten
|
stat.targetsair = Luchtdoelwitten
|
||||||
blocks.targetsground = Gronddoelwitten
|
stat.targetsground = Gronddoelwitten
|
||||||
blocks.itemsmoved = Beweegingssnelheid
|
stat.itemsmoved = Beweegingssnelheid
|
||||||
blocks.launchtime = Tijd tussen lanceringen
|
stat.launchtime = Tijd tussen lanceringen
|
||||||
blocks.shootrange = Bereik
|
stat.shootrange = Bereik
|
||||||
blocks.size = Formaat
|
stat.size = Formaat
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Vloeistofcapaciteit
|
stat.liquidcapacity = Vloeistofcapaciteit
|
||||||
blocks.powerrange = Stroombereik
|
stat.powerrange = Stroombereik
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Maximale Hoeveelheid Connecties
|
stat.powerconnections = Maximale Hoeveelheid Connecties
|
||||||
blocks.poweruse = Stroomverbruik
|
stat.poweruse = Stroomverbruik
|
||||||
blocks.powerdamage = Stroom/Schade
|
stat.powerdamage = Stroom/Schade
|
||||||
blocks.itemcapacity = Materiaalcapaciteit
|
stat.itemcapacity = Materiaalcapaciteit
|
||||||
blocks.basepowergeneration = Standaard Stroom Generatie
|
stat.basepowergeneration = Standaard Stroom Generatie
|
||||||
blocks.productiontime = Productie Tijd
|
stat.productiontime = Productie Tijd
|
||||||
blocks.repairtime = Volledige Blok Repareertijd
|
stat.repairtime = Volledige Blok Repareertijd
|
||||||
blocks.speedincrease = Snelheidsverhoging
|
stat.speedincrease = Snelheidsverhoging
|
||||||
blocks.range = Bereik
|
stat.range = Bereik
|
||||||
blocks.drilltier = Valt te delven
|
stat.drilltier = Valt te delven
|
||||||
blocks.drillspeed = Standaard mine snelheid
|
stat.drillspeed = Standaard mine snelheid
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Maximaal Actieve Units
|
stat.maxunits = Maximaal Actieve Units
|
||||||
blocks.health = Levenspunten
|
stat.health = Levenspunten
|
||||||
blocks.buildtime = Bouwtijd
|
stat.buildtime = Bouwtijd
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Bouwkosten
|
stat.buildcost = Bouwkosten
|
||||||
blocks.inaccuracy = Onnauwkeurigheid
|
stat.inaccuracy = Onnauwkeurigheid
|
||||||
blocks.shots = Shoten
|
stat.shots = Shoten
|
||||||
blocks.reload = Schoten/Seconde
|
stat.reload = Schoten/Seconde
|
||||||
blocks.ammo = Ammunitie
|
stat.ammo = Ammunitie
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Betere miner nodig
|
bar.drilltierreq = Betere miner nodig
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Size
|
stat.size = Size
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
stat.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Informacje
|
|||||||
error.title = [crimson]Wystąpił błąd
|
error.title = [crimson]Wystąpił błąd
|
||||||
error.crashtitle = Wystąpił błąd
|
error.crashtitle = Wystąpił błąd
|
||||||
unit.nobuild = [scarlet]Jednostka nie może budować
|
unit.nobuild = [scarlet]Jednostka nie może budować
|
||||||
blocks.input = Wejście
|
stat.input = Wejście
|
||||||
blocks.output = Wyjście
|
stat.output = Wyjście
|
||||||
blocks.booster = Wzmacniacz
|
stat.booster = Wzmacniacz
|
||||||
blocks.tiles = Wymagane Pola
|
stat.tiles = Wymagane Pola
|
||||||
blocks.affinities = Uwydajnienie
|
stat.affinities = Uwydajnienie
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Pojemność mocy
|
stat.powercapacity = Pojemność mocy
|
||||||
blocks.powershot = moc/strzał
|
stat.powershot = moc/strzał
|
||||||
blocks.damage = Obrażenia
|
stat.damage = Obrażenia
|
||||||
blocks.targetsair = Namierzanie wrogów powietrznych
|
stat.targetsair = Namierzanie wrogów powietrznych
|
||||||
blocks.targetsground = Namierzanie wrogów lądowych
|
stat.targetsground = Namierzanie wrogów lądowych
|
||||||
blocks.itemsmoved = Prędkość poruszania się
|
stat.itemsmoved = Prędkość poruszania się
|
||||||
blocks.launchtime = Czas pomiędzy wystrzeleniami
|
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||||
blocks.shootrange = Zasięg
|
stat.shootrange = Zasięg
|
||||||
blocks.size = Rozmiar
|
stat.size = Rozmiar
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Pojemność cieczy
|
stat.liquidcapacity = Pojemność cieczy
|
||||||
blocks.powerrange = Zakres mocy
|
stat.powerrange = Zakres mocy
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Maksymalna ilość połączeń
|
stat.powerconnections = Maksymalna ilość połączeń
|
||||||
blocks.poweruse = Zużycie prądu
|
stat.poweruse = Zużycie prądu
|
||||||
blocks.powerdamage = Moc/Zniszczenia
|
stat.powerdamage = Moc/Zniszczenia
|
||||||
blocks.itemcapacity = Pojemność przedmiotów
|
stat.itemcapacity = Pojemność przedmiotów
|
||||||
blocks.basepowergeneration = Podstawowa generacja mocy
|
stat.basepowergeneration = Podstawowa generacja mocy
|
||||||
blocks.productiontime = Czas produkcji
|
stat.productiontime = Czas produkcji
|
||||||
blocks.repairtime = Czas pełnej naprawy bloku
|
stat.repairtime = Czas pełnej naprawy bloku
|
||||||
blocks.speedincrease = Zwiększenie prędkości
|
stat.speedincrease = Zwiększenie prędkości
|
||||||
blocks.range = Zasięg
|
stat.range = Zasięg
|
||||||
blocks.drilltier = Co może wykopać
|
stat.drilltier = Co może wykopać
|
||||||
blocks.drillspeed = Podstawowa szybkość kopania
|
stat.drillspeed = Podstawowa szybkość kopania
|
||||||
blocks.boosteffect = Efekt wzmocnienia
|
stat.boosteffect = Efekt wzmocnienia
|
||||||
blocks.maxunits = Maksymalna ilość jednostek
|
stat.maxunits = Maksymalna ilość jednostek
|
||||||
blocks.health = Zdrowie
|
stat.health = Zdrowie
|
||||||
blocks.buildtime = Czas budowy
|
stat.buildtime = Czas budowy
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Koszt budowy
|
stat.buildcost = Koszt budowy
|
||||||
blocks.inaccuracy = Niecelność
|
stat.inaccuracy = Niecelność
|
||||||
blocks.shots = Strzały
|
stat.shots = Strzały
|
||||||
blocks.reload = Strzałów/sekundę
|
stat.reload = Strzałów/sekundę
|
||||||
blocks.ammo = Amunicja
|
stat.ammo = Amunicja
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = [accent]Informação
|
|||||||
error.title = [crimson]Ocorreu um Erro.
|
error.title = [crimson]Ocorreu um Erro.
|
||||||
error.crashtitle = Ocorreu um Erro
|
error.crashtitle = Ocorreu um Erro
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Entrada
|
stat.input = Entrada
|
||||||
blocks.output = Saída
|
stat.output = Saída
|
||||||
blocks.booster = Apoio
|
stat.booster = Apoio
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacidade de Energia
|
stat.powercapacity = Capacidade de Energia
|
||||||
blocks.powershot = Energia/tiro
|
stat.powershot = Energia/tiro
|
||||||
blocks.damage = Dano
|
stat.damage = Dano
|
||||||
blocks.targetsair = Mira no ar
|
stat.targetsair = Mira no ar
|
||||||
blocks.targetsground = Mira no chão
|
stat.targetsground = Mira no chão
|
||||||
blocks.itemsmoved = Velocidade de movimento
|
stat.itemsmoved = Velocidade de movimento
|
||||||
blocks.launchtime = Tempo entre Disparos.
|
stat.launchtime = Tempo entre Disparos.
|
||||||
blocks.shootrange = Alcance
|
stat.shootrange = Alcance
|
||||||
blocks.size = Tamanho
|
stat.size = Tamanho
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacidade de Líquido
|
stat.liquidcapacity = Capacidade de Líquido
|
||||||
blocks.powerrange = Alcance da Energia
|
stat.powerrange = Alcance da Energia
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Conexões Máximas
|
stat.powerconnections = Conexões Máximas
|
||||||
blocks.poweruse = Uso de energia
|
stat.poweruse = Uso de energia
|
||||||
blocks.powerdamage = Dano/Poder
|
stat.powerdamage = Dano/Poder
|
||||||
blocks.itemcapacity = Capacidade de Itens
|
stat.itemcapacity = Capacidade de Itens
|
||||||
blocks.basepowergeneration = Geração de poder base
|
stat.basepowergeneration = Geração de poder base
|
||||||
blocks.productiontime = Tempo de produção
|
stat.productiontime = Tempo de produção
|
||||||
blocks.repairtime = Tempo de reparo total do bloco
|
stat.repairtime = Tempo de reparo total do bloco
|
||||||
blocks.speedincrease = Aumento de velocidade
|
stat.speedincrease = Aumento de velocidade
|
||||||
blocks.range = Distância
|
stat.range = Distância
|
||||||
blocks.drilltier = Brocas
|
stat.drilltier = Brocas
|
||||||
blocks.drillspeed = Velocidade base da Broca
|
stat.drillspeed = Velocidade base da Broca
|
||||||
blocks.boosteffect = Efeito do Impulso
|
stat.boosteffect = Efeito do Impulso
|
||||||
blocks.maxunits = Máximo de unidades ativas
|
stat.maxunits = Máximo de unidades ativas
|
||||||
blocks.health = Saúde
|
stat.health = Saúde
|
||||||
blocks.buildtime = Tempo de construção
|
stat.buildtime = Tempo de construção
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Custo de construção
|
stat.buildcost = Custo de construção
|
||||||
blocks.inaccuracy = Imprecisão
|
stat.inaccuracy = Imprecisão
|
||||||
blocks.shots = Tiros
|
stat.shots = Tiros
|
||||||
blocks.reload = Tiros por segundo
|
stat.reload = Tiros por segundo
|
||||||
blocks.ammo = Munição
|
stat.ammo = Munição
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -1021,7 +1021,7 @@ block.thorium-wall-large.name = Muralha de Tório
|
|||||||
block.door.name = Porta
|
block.door.name = Porta
|
||||||
block.door-large.name = Portão
|
block.door-large.name = Portão
|
||||||
block.duo.name = Torreta dupla
|
block.duo.name = Torreta dupla
|
||||||
block.scorch.name = Lança-fogo
|
block.scorch.name = Lança-chamas
|
||||||
block.scatter.name = Dispersão
|
block.scatter.name = Dispersão
|
||||||
block.hail.name = Artilharia
|
block.hail.name = Artilharia
|
||||||
block.lancer.name = Lanceiro
|
block.lancer.name = Lanceiro
|
||||||
@@ -1038,8 +1038,8 @@ block.inverted-sorter.name = Ordenador invertido
|
|||||||
block.message.name = Mensagem
|
block.message.name = Mensagem
|
||||||
block.illuminator.name = Iluminador
|
block.illuminator.name = Iluminador
|
||||||
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
|
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
|
||||||
block.overflow-gate.name = Comporta
|
block.overflow-gate.name = Portão Sobrecarregado
|
||||||
block.underflow-gate.name = Comporta invertida
|
block.underflow-gate.name = Portão Sobrecarregado invertida
|
||||||
block.silicon-smelter.name = Fundidora de silicio
|
block.silicon-smelter.name = Fundidora de silicio
|
||||||
block.phase-weaver.name = Palheta de fase
|
block.phase-weaver.name = Palheta de fase
|
||||||
block.pulverizer.name = Pulverizador
|
block.pulverizer.name = Pulverizador
|
||||||
@@ -1077,7 +1077,7 @@ block.vault.name = Cofre
|
|||||||
block.wave.name = Onda
|
block.wave.name = Onda
|
||||||
block.swarmer.name = Enxame
|
block.swarmer.name = Enxame
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ondulação
|
block.ripple.name = Morteiro
|
||||||
block.phase-conveyor.name = Transportador de Fase
|
block.phase-conveyor.name = Transportador de Fase
|
||||||
block.bridge-conveyor.name = Esteira-Ponte
|
block.bridge-conveyor.name = Esteira-Ponte
|
||||||
block.plastanium-compressor.name = Compressor de Plastânio
|
block.plastanium-compressor.name = Compressor de Plastânio
|
||||||
@@ -1087,8 +1087,8 @@ block.solar-panel.name = Painel Solar
|
|||||||
block.solar-panel-large.name = Painel Solar Grande
|
block.solar-panel-large.name = Painel Solar Grande
|
||||||
block.oil-extractor.name = Bomba de Petróleo
|
block.oil-extractor.name = Bomba de Petróleo
|
||||||
block.repair-point.name = Ponto de Reparo
|
block.repair-point.name = Ponto de Reparo
|
||||||
block.pulse-conduit.name = Cano de Tinânio
|
block.pulse-conduit.name = Cano de Pulso
|
||||||
block.plated-conduit.name = Cano blindado
|
block.plated-conduit.name = Cano Blindado
|
||||||
block.phase-conduit.name = Cano de Fase
|
block.phase-conduit.name = Cano de Fase
|
||||||
block.liquid-router.name = Roteador de Líquido
|
block.liquid-router.name = Roteador de Líquido
|
||||||
block.liquid-tank.name = Tanque de Líquido
|
block.liquid-tank.name = Tanque de Líquido
|
||||||
@@ -1110,7 +1110,7 @@ block.fuse.name = Fusivel
|
|||||||
block.shock-mine.name = Mina de choque
|
block.shock-mine.name = Mina de choque
|
||||||
block.overdrive-projector.name = Projetor de sobrecarga
|
block.overdrive-projector.name = Projetor de sobrecarga
|
||||||
block.force-projector.name = Projetor de campo de força
|
block.force-projector.name = Projetor de campo de força
|
||||||
block.arc.name = Bobina de Tesla
|
block.arc.name = Tesla
|
||||||
block.rtg-generator.name = Gerador GTR
|
block.rtg-generator.name = Gerador GTR
|
||||||
block.spectre.name = Espectro
|
block.spectre.name = Espectro
|
||||||
block.meltdown.name = Fusão
|
block.meltdown.name = Fusão
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre que dispara balas explosivas que se
|
|||||||
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
||||||
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
|
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
|
||||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.
|
||||||
@@ -570,49 +570,49 @@ info.title = [accent]Informação
|
|||||||
error.title = [crimson]Ocorreu um Erro.
|
error.title = [crimson]Ocorreu um Erro.
|
||||||
error.crashtitle = Ocorreu um Erro
|
error.crashtitle = Ocorreu um Erro
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Entrada
|
stat.input = Entrada
|
||||||
blocks.output = Saida
|
stat.output = Saida
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Telhas Requeridas
|
stat.tiles = Telhas Requeridas
|
||||||
blocks.affinities = Afinidades
|
stat.affinities = Afinidades
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacidade de Energia
|
stat.powercapacity = Capacidade de Energia
|
||||||
blocks.powershot = Energia/tiro
|
stat.powershot = Energia/tiro
|
||||||
blocks.damage = Dano
|
stat.damage = Dano
|
||||||
blocks.targetsair = Mirar no ar
|
stat.targetsair = Mirar no ar
|
||||||
blocks.targetsground = Mirar no chão
|
stat.targetsground = Mirar no chão
|
||||||
blocks.itemsmoved = Velocidade de movimento
|
stat.itemsmoved = Velocidade de movimento
|
||||||
blocks.launchtime = Tempo entre tiros
|
stat.launchtime = Tempo entre tiros
|
||||||
blocks.shootrange = Alcance
|
stat.shootrange = Alcance
|
||||||
blocks.size = Tamanho
|
stat.size = Tamanho
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacidade de Líquido
|
stat.liquidcapacity = Capacidade de Líquido
|
||||||
blocks.powerrange = Alcance da Energia
|
stat.powerrange = Alcance da Energia
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Uso de energia
|
stat.poweruse = Uso de energia
|
||||||
blocks.powerdamage = Dano/Poder
|
stat.powerdamage = Dano/Poder
|
||||||
blocks.itemcapacity = Capacidade de Itens
|
stat.itemcapacity = Capacidade de Itens
|
||||||
blocks.basepowergeneration = Geração de poder base
|
stat.basepowergeneration = Geração de poder base
|
||||||
blocks.productiontime = Tempo de produção
|
stat.productiontime = Tempo de produção
|
||||||
blocks.repairtime = Tempo de reparo total do bloco
|
stat.repairtime = Tempo de reparo total do bloco
|
||||||
blocks.speedincrease = Aumento de velocidade
|
stat.speedincrease = Aumento de velocidade
|
||||||
blocks.range = Distância
|
stat.range = Distância
|
||||||
blocks.drilltier = Furáveis
|
stat.drilltier = Furáveis
|
||||||
blocks.drillspeed = Velocidade da broca base
|
stat.drillspeed = Velocidade da broca base
|
||||||
blocks.boosteffect = Efeito do Boost
|
stat.boosteffect = Efeito do Boost
|
||||||
blocks.maxunits = Máximo de unidades ativas
|
stat.maxunits = Máximo de unidades ativas
|
||||||
blocks.health = Saúde
|
stat.health = Saúde
|
||||||
blocks.buildtime = Tempo de construção
|
stat.buildtime = Tempo de construção
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Custo de construção
|
stat.buildcost = Custo de construção
|
||||||
blocks.inaccuracy = Imprecisão
|
stat.inaccuracy = Imprecisão
|
||||||
blocks.shots = Tiros
|
stat.shots = Tiros
|
||||||
blocks.reload = Tiros por segundo
|
stat.reload = Tiros por segundo
|
||||||
blocks.ammo = Munição
|
stat.ammo = Munição
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schemă salvată.
|
|||||||
schematic.delete.confirm = Schema această va fi ștearsă permanent.
|
schematic.delete.confirm = Schema această va fi ștearsă permanent.
|
||||||
schematic.rename = Redenumește Schema
|
schematic.rename = Redenumește Schema
|
||||||
schematic.info = {0}x{1}, {2} blocuri
|
schematic.info = {0}x{1}, {2} blocuri
|
||||||
|
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
|
||||||
|
|
||||||
stat.wave = Valuri Învinse:[accent] {0}
|
stat.wave = Valuri Învinse:[accent] {0}
|
||||||
stat.enemiesDestroyed = Inamici Distruși:[accent] {0}
|
stat.enemiesDestroyed = Inamici Distruși:[accent] {0}
|
||||||
@@ -290,6 +291,8 @@ waiting = [lightgray]În așteptare...
|
|||||||
waiting.players = Se așteaptă jucătorii...
|
waiting.players = Se așteaptă jucătorii...
|
||||||
wave.enemies = [lightgray]Mai sunt {0} inamici
|
wave.enemies = [lightgray]Mai sunt {0} inamici
|
||||||
wave.enemy = [lightgray]Mai e {0} inamic
|
wave.enemy = [lightgray]Mai e {0} inamic
|
||||||
|
wave.guardianwarn = Gardianul va veni în [accent]{0}[] valuri.
|
||||||
|
wave.guardianwarn.one = Gardianul va veni într-[accent]un[] val.
|
||||||
loadimage = Încarcă Imagine
|
loadimage = Încarcă Imagine
|
||||||
saveimage = Salvează Imagine
|
saveimage = Salvează Imagine
|
||||||
unknown = Necunoscut
|
unknown = Necunoscut
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generare:
|
|||||||
editor.ingame = Editează în Joc
|
editor.ingame = Editează în Joc
|
||||||
editor.publish.workshop = Publică pe Workshop
|
editor.publish.workshop = Publică pe Workshop
|
||||||
editor.newmap = Hartă Nouă
|
editor.newmap = Hartă Nouă
|
||||||
|
editor.center = Centrează
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Valuri
|
waves.title = Valuri
|
||||||
waves.remove = Elimină
|
waves.remove = Elimină
|
||||||
@@ -420,7 +424,7 @@ filter.corespawn = Selectare Nucleu
|
|||||||
filter.median = Mediană
|
filter.median = Mediană
|
||||||
filter.oremedian = Mediană Minereu
|
filter.oremedian = Mediană Minereu
|
||||||
filter.blend = Amestecare
|
filter.blend = Amestecare
|
||||||
filter.defaultores = Miercuri Prestabilite
|
filter.defaultores = Minereuri Prestabilite
|
||||||
filter.ore = Minereu
|
filter.ore = Minereu
|
||||||
filter.rivernoise = Zgomot Vizual Râuri
|
filter.rivernoise = Zgomot Vizual Râuri
|
||||||
filter.mirror = Oglindă
|
filter.mirror = Oglindă
|
||||||
@@ -471,22 +475,16 @@ requirement.wave = Ajungi la valul {0} în {1}
|
|||||||
requirement.core = Distruge Nucleu Inamic în{0}
|
requirement.core = Distruge Nucleu Inamic în{0}
|
||||||
requirement.research = Cercetează {0}
|
requirement.research = Cercetează {0}
|
||||||
requirement.capture = Capturează {0}
|
requirement.capture = Capturează {0}
|
||||||
resume = Revin la Zonă:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Cel Mai Bun Val: {0}
|
bestwave = [lightgray]Cel Mai Bun Val: {0}
|
||||||
launch = < LANSARE >
|
|
||||||
launch.text = Lansează
|
launch.text = Lansează
|
||||||
launch.title = Lansare Finalizată
|
campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[].
|
||||||
launch.next = [lightgray]următoarea ocazie la valul {0}
|
|
||||||
launch.unable2 = [scarlet]Imposibil de LANSAT.[]
|
|
||||||
launch.confirm = Asta va lansa toate resursele din nucleu.\nNu te vei mai putea întoarce la această bază.
|
|
||||||
launch.skip.confirm = Dacă sari acum, Nu vei mai putea lansa decât valurile viitoare.
|
|
||||||
uncover = Descoperă
|
uncover = Descoperă
|
||||||
configure = Configurează Încărcarea
|
configure = Configurează Încărcarea
|
||||||
loadout = Încărcare
|
loadout = Încărcare
|
||||||
resources = Resurse
|
resources = Resurse
|
||||||
bannedblocks = Blocuri Interzise
|
bannedblocks = Blocuri Interzise
|
||||||
addall = Adaugă-le pe toate
|
addall = Adaugă-le pe toate
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destinație: {0}
|
||||||
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
|
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
|
||||||
zone.unlocked = [lightgray]{0} deblocat(ă).
|
zone.unlocked = [lightgray]{0} deblocat(ă).
|
||||||
zone.requirement.complete = Cerințele pt {0} finalizate:[lightgray]\n{1}
|
zone.requirement.complete = Cerințele pt {0} finalizate:[lightgray]\n{1}
|
||||||
@@ -519,8 +517,8 @@ sectors.production = Producție:
|
|||||||
sectors.stored = Stocat:
|
sectors.stored = Stocat:
|
||||||
sectors.resume = Revino
|
sectors.resume = Revino
|
||||||
sectors.launch = Lansare
|
sectors.launch = Lansare
|
||||||
sectors.select = Select
|
sectors.select = Selectează
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]nimic (soarele)
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -570,49 +568,51 @@ info.title = Info
|
|||||||
error.title = [scarlet]A apărut o eroare.
|
error.title = [scarlet]A apărut o eroare.
|
||||||
error.crashtitle = A apărut o eroare.
|
error.crashtitle = A apărut o eroare.
|
||||||
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
||||||
blocks.input = Necesită
|
lastaccessed = [lightgray]Ultima Accesare: {0}
|
||||||
blocks.output = Produce
|
stat.input = Necesită
|
||||||
blocks.booster = Booster
|
stat.output = Produce
|
||||||
blocks.tiles = Teren Necesar
|
stat.booster = Booster
|
||||||
blocks.affinities = Efecte Teren
|
stat.tiles = Teren Necesar
|
||||||
|
stat.affinities = Efecte Teren
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacitate electrică
|
stat.powercapacity = Capacitate electrică
|
||||||
blocks.powershot = Electricitate/Glonț
|
stat.powershot = Electricitate/Glonț
|
||||||
blocks.damage = Forță
|
stat.damage = Forță
|
||||||
blocks.targetsair = Lovește Aeronave
|
stat.targetsair = Lovește Aeronave
|
||||||
blocks.targetsground = Lovește Artilerie
|
stat.targetsground = Lovește Artilerie
|
||||||
blocks.itemsmoved = Viteza de Mișcare a Materialelor
|
stat.itemsmoved = Viteza de Mișcare a Materialelor
|
||||||
blocks.launchtime = Timp între Lansări
|
stat.launchtime = Timp între Lansări
|
||||||
blocks.shootrange = Rază
|
stat.shootrange = Rază
|
||||||
blocks.size = Mărime
|
stat.size = Mărime
|
||||||
blocks.displaysize = Mărimea Monitorului Logic
|
stat.displaysize = Mărimea Monitorului Logic
|
||||||
blocks.liquidcapacity = Capacitate Lichid
|
stat.liquidcapacity = Capacitate Lichid
|
||||||
blocks.powerrange = Raza Electrică
|
stat.powerrange = Raza Electrică
|
||||||
blocks.linkrange = Raza Legăturilor
|
stat.linkrange = Raza Legăturilor
|
||||||
blocks.instructions = Instrucțiuni
|
stat.instructions = Instrucțiuni
|
||||||
blocks.powerconnections = Maxim Conexiuni
|
stat.powerconnections = Maxim Conexiuni
|
||||||
blocks.poweruse = Consum Electricitate
|
stat.poweruse = Consum Electricitate
|
||||||
blocks.powerdamage = Electricitate/Forța Glonțului
|
stat.powerdamage = Electricitate/Forța Glonțului
|
||||||
blocks.itemcapacity = Capacitate Materiale
|
stat.itemcapacity = Capacitate Materiale
|
||||||
blocks.basepowergeneration = Generare Electricitate (Bază)
|
stat.memorycapacity = Capacitate Memorie
|
||||||
blocks.productiontime = Timp Producție
|
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||||
blocks.repairtime = Durata Reparării Blocului
|
stat.productiontime = Timp Producție
|
||||||
blocks.speedincrease = Creștere Viteză
|
stat.repairtime = Durata Reparării Blocului
|
||||||
blocks.range = Rază
|
stat.speedincrease = Creștere Viteză
|
||||||
blocks.drilltier = Minabile
|
stat.range = Rază
|
||||||
blocks.drillspeed = Viteză Burghiu (Bază)
|
stat.drilltier = Minabile
|
||||||
blocks.boosteffect = Efect de Boost
|
stat.drillspeed = Viteză Burghiu (Bază)
|
||||||
blocks.maxunits = Maxim Unități Active
|
stat.boosteffect = Efect de Boost
|
||||||
blocks.health = Viață
|
stat.maxunits = Maxim Unități Active
|
||||||
blocks.buildtime = Timp Construcție
|
stat.health = Viață
|
||||||
blocks.maxconsecutive = Maxim Consecutive
|
stat.buildtime = Timp Construcție
|
||||||
blocks.buildcost = Cost Construcție
|
stat.maxconsecutive = Maxim Consecutive
|
||||||
blocks.inaccuracy = Inacuratețe
|
stat.buildcost = Cost Construcție
|
||||||
blocks.shots = Lovituri
|
stat.inaccuracy = Inacuratețe
|
||||||
blocks.reload = Lovituri/Secundă
|
stat.shots = Lovituri
|
||||||
blocks.ammo = Muniție
|
stat.reload = Lovituri/Secundă
|
||||||
blocks.shieldhealth = Viața Scutului
|
stat.ammo = Muniție
|
||||||
blocks.cooldowntime = Timp de Reîncărcare
|
stat.shieldhealth = Viața Scutului
|
||||||
|
stat.cooldowntime = Timp de Reîncărcare
|
||||||
|
|
||||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||||
bar.noresources = Resurse lipsă
|
bar.noresources = Resurse lipsă
|
||||||
@@ -624,6 +624,7 @@ bar.powerbalance = Electricitate: {0}/s
|
|||||||
bar.powerstored = Stocată: {0}/{1}
|
bar.powerstored = Stocată: {0}/{1}
|
||||||
bar.poweramount = Electricitate: {0}
|
bar.poweramount = Electricitate: {0}
|
||||||
bar.poweroutput = Electricitate Produsă: {0}
|
bar.poweroutput = Electricitate Produsă: {0}
|
||||||
|
bar.powerlines = Conexiuni: {0}/{1}
|
||||||
bar.items = Materiale: {0}
|
bar.items = Materiale: {0}
|
||||||
bar.capacity = Capacitate: {0}
|
bar.capacity = Capacitate: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +636,8 @@ bar.progress = Progres
|
|||||||
bar.input = Necesită
|
bar.input = Necesită
|
||||||
bar.output = Produce
|
bar.output = Produce
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Controlat de Procesor
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] forță
|
bullet.damage = [stat]{0}[lightgray] forță
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] forță explozivă ~[stat] {1}[lightgray] pătrate
|
bullet.splashdamage = [stat]{0}[lightgray] forță explozivă ~[stat] {1}[lightgray] pătrate
|
||||||
bullet.incendiary = [stat]incendiar
|
bullet.incendiary = [stat]incendiar
|
||||||
@@ -821,7 +824,8 @@ mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucle
|
|||||||
mode.custom = Reguli Personalizate
|
mode.custom = Reguli Personalizate
|
||||||
|
|
||||||
rules.infiniteresources = Resurse Infinite
|
rules.infiniteresources = Resurse Infinite
|
||||||
rules.reactorexplosions = Explozia Reactoarelor
|
rules.reactorexplosions = Reactoarele Explodează
|
||||||
|
rules.schematic = Se Pot Folosi Scheme
|
||||||
rules.wavetimer = Valuri pe Timp
|
rules.wavetimer = Valuri pe Timp
|
||||||
rules.waves = Valuri
|
rules.waves = Valuri
|
||||||
rules.attack = Modul Atac
|
rules.attack = Modul Atac
|
||||||
@@ -846,7 +850,8 @@ rules.title.enemy = Inamici
|
|||||||
rules.title.unit = Unități
|
rules.title.unit = Unități
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Mediu
|
rules.title.environment = Mediu
|
||||||
rules.lighting = Luminozitate
|
rules.lighting = Luminozitate Ambientală
|
||||||
|
rules.enemyLights = Inamicii Luminează
|
||||||
rules.fire = Foc
|
rules.fire = Foc
|
||||||
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
||||||
rules.ambientlight = Ambient
|
rules.ambientlight = Ambient
|
||||||
@@ -936,6 +941,7 @@ block.cliff.name = Deal
|
|||||||
block.sand-boulder.name = Bolovan de Nisip
|
block.sand-boulder.name = Bolovan de Nisip
|
||||||
block.grass.name = Iarbă
|
block.grass.name = Iarbă
|
||||||
block.slag.name = Zgură
|
block.slag.name = Zgură
|
||||||
|
block.space.name = Cosmos
|
||||||
block.salt.name = Sare
|
block.salt.name = Sare
|
||||||
block.salt-wall.name = Perete de Sare
|
block.salt-wall.name = Perete de Sare
|
||||||
block.pebbles.name = Pietricele
|
block.pebbles.name = Pietricele
|
||||||
@@ -1075,6 +1081,7 @@ block.power-source.name = Electricitate Infinită
|
|||||||
block.unloader.name = Descărcător
|
block.unloader.name = Descărcător
|
||||||
block.vault.name = Seif
|
block.vault.name = Seif
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1121,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = Generator RTG
|
block.rtg-generator.name = Generator RTG
|
||||||
block.spectre.name = Specter
|
block.spectre.name = Specter
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Platformă de Lansare
|
block.launch-pad.name = Platformă de Lansare
|
||||||
block.launch-pad-large.name = Platformă de Lansare Mare
|
block.launch-pad-large.name = Platformă de Lansare Mare
|
||||||
@@ -1139,12 +1147,13 @@ block.hyper-processor.name = Hyperprocesor
|
|||||||
block.logic-display.name = Monitor Logic
|
block.logic-display.name = Monitor Logic
|
||||||
block.large-logic-display.name = Monitor Logic Mare
|
block.large-logic-display.name = Monitor Logic Mare
|
||||||
block.memory-cell.name = Celulă de Memorie
|
block.memory-cell.name = Celulă de Memorie
|
||||||
|
block.memory-bank.name = Bancă de Memorie
|
||||||
|
|
||||||
team.blue.name = albastră
|
team.blue.name = albastră
|
||||||
team.crux.name = roșie
|
team.crux.name = roșie
|
||||||
team.sharded.name = portocalie
|
team.sharded.name = portocalie
|
||||||
team.orange.name = portocalie
|
team.orange.name = portocalie
|
||||||
team.derelict.name = abandon
|
team.derelict.name = abandonat
|
||||||
team.green.name = verde
|
team.green.name = verde
|
||||||
team.purple.name = mov
|
team.purple.name = mov
|
||||||
|
|
||||||
@@ -1251,7 +1260,7 @@ block.rotary-pump.description = O pompă avansată. Pompează mai mult lichid da
|
|||||||
block.thermal-pump.description = Cea mai bună pompă.
|
block.thermal-pump.description = Cea mai bună pompă.
|
||||||
block.conduit.description = Un bloc de transport al lichidelor. Împinge lichidele în față. Folosit cu pompe și alte conducte.
|
block.conduit.description = Un bloc de transport al lichidelor. Împinge lichidele în față. Folosit cu pompe și alte conducte.
|
||||||
block.pulse-conduit.description = Un bloc avansat de transport al lichidelor. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
|
block.pulse-conduit.description = Un bloc avansat de transport al lichidelor. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
|
||||||
block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistent. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nCurge mai puțin.
|
block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistentă. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nLichidul nu se varsă la exterior.
|
||||||
block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid. Folositor pt a distribui lichidele dintr-o sursă către mai multe destinații.
|
block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid. Folositor pt a distribui lichidele dintr-o sursă către mai multe destinații.
|
||||||
block.liquid-tank.description = Stochează o mare cantitate de lichid. Util pt depozita lichide pt situațiile în care cererea de materiale nu e constantă sau ca extra securitate pt răcirea blocurilor vitale.
|
block.liquid-tank.description = Stochează o mare cantitate de lichid. Util pt depozita lichide pt situațiile în care cererea de materiale nu e constantă sau ca extra securitate pt răcirea blocurilor vitale.
|
||||||
block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează. Util în situația în care se intersectează 2 conducte diferite ce cară divesre lichide către diverse locații.
|
block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează. Util în situația în care se intersectează 2 conducte diferite ce cară divesre lichide către diverse locații.
|
||||||
|
|||||||
@@ -643,10 +643,9 @@ stat.minetier = Уровень добычи
|
|||||||
stat.payloadcapacity = Грузоподъёмность
|
stat.payloadcapacity = Грузоподъёмность
|
||||||
stat.commandlimit = Лимит командования
|
stat.commandlimit = Лимит командования
|
||||||
stat.abilities = Способности
|
stat.abilities = Способности
|
||||||
|
|
||||||
ability.forcefield = Силовое поле
|
ability.forcefield = Силовое поле
|
||||||
ability.repairfield = Ремонтирующее поле
|
ability.repairfield = Ремонтирующее поле
|
||||||
#TODO туду тудум
|
#TODO туду тудум
|
||||||
ability.statusfield = Status Field
|
ability.statusfield = Status Field
|
||||||
ability.unitspawn = Завод единиц «{0}»
|
ability.unitspawn = Завод единиц «{0}»
|
||||||
ability.shieldregenfield = Поле восстановления щита
|
ability.shieldregenfield = Поле восстановления щита
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Inmatning
|
stat.input = Inmatning
|
||||||
blocks.output = Utmatning
|
stat.output = Utmatning
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Skada
|
stat.damage = Skada
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Storlek
|
stat.size = Storlek
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Skott
|
stat.shots = Skott
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammunition
|
stat.ammo = Ammunition
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Bättre Borr Krävs
|
bar.drilltierreq = Bättre Borr Krävs
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = ข้อมูล
|
|||||||
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
|
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
|
||||||
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
|
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = นำเข้า
|
stat.input = นำเข้า
|
||||||
blocks.output = ส่งออก
|
stat.output = ส่งออก
|
||||||
blocks.booster = บูสเตอร์
|
stat.booster = บูสเตอร์
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = ความจุพลังงาน
|
stat.powercapacity = ความจุพลังงาน
|
||||||
blocks.powershot = หน่วยพลังงาน/นัด
|
stat.powershot = หน่วยพลังงาน/นัด
|
||||||
blocks.damage = ดาเมจ
|
stat.damage = ดาเมจ
|
||||||
blocks.targetsair = ยิงอากาศยาน
|
stat.targetsair = ยิงอากาศยาน
|
||||||
blocks.targetsground = ยิงภาคพื้นดิน
|
stat.targetsground = ยิงภาคพื้นดิน
|
||||||
blocks.itemsmoved = ความเร็วเคลื่อนที่
|
stat.itemsmoved = ความเร็วเคลื่อนที่
|
||||||
blocks.launchtime = เวลาระหว่างการส่ง
|
stat.launchtime = เวลาระหว่างการส่ง
|
||||||
blocks.shootrange = ระยะยิง
|
stat.shootrange = ระยะยิง
|
||||||
blocks.size = ขนาด
|
stat.size = ขนาด
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = จุของเหลว
|
stat.liquidcapacity = จุของเหลว
|
||||||
blocks.powerrange = ระยะพลังงาน
|
stat.powerrange = ระยะพลังงาน
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = จำนวนการเชื่อมต่อสูงสุด
|
stat.powerconnections = จำนวนการเชื่อมต่อสูงสุด
|
||||||
blocks.poweruse = ใช้พลังงาน
|
stat.poweruse = ใช้พลังงาน
|
||||||
blocks.powerdamage = หน่วยพลังงาน/ดาเมจ
|
stat.powerdamage = หน่วยพลังงาน/ดาเมจ
|
||||||
blocks.itemcapacity = จุไอเท็ม
|
stat.itemcapacity = จุไอเท็ม
|
||||||
blocks.basepowergeneration = กำเนิดพลังงานพื้นฐาน
|
stat.basepowergeneration = กำเนิดพลังงานพื้นฐาน
|
||||||
blocks.productiontime = เวลาที่ใช้ในการผลิต
|
stat.productiontime = เวลาที่ใช้ในการผลิต
|
||||||
blocks.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
|
stat.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
|
||||||
blocks.speedincrease = เพิ่มความเร็ว
|
stat.speedincrease = เพิ่มความเร็ว
|
||||||
blocks.range = ระยะ
|
stat.range = ระยะ
|
||||||
blocks.drilltier = ขุดได้
|
stat.drilltier = ขุดได้
|
||||||
blocks.drillspeed = ความเร็วขุดพื้นฐาน
|
stat.drillspeed = ความเร็วขุดพื้นฐาน
|
||||||
blocks.boosteffect = แอฟเฟ็คของบูสต์
|
stat.boosteffect = แอฟเฟ็คของบูสต์
|
||||||
blocks.maxunits = จำนวนยูนิตสูงสุด
|
stat.maxunits = จำนวนยูนิตสูงสุด
|
||||||
blocks.health = เลือด
|
stat.health = เลือด
|
||||||
blocks.buildtime = เวลาในการสร้าง
|
stat.buildtime = เวลาในการสร้าง
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = ใช้
|
stat.buildcost = ใช้
|
||||||
blocks.inaccuracy = ความคลาดเคลื่อน
|
stat.inaccuracy = ความคลาดเคลื่อน
|
||||||
blocks.shots = นัด
|
stat.shots = นัด
|
||||||
blocks.reload = นัด/วินาที
|
stat.reload = นัด/วินาที
|
||||||
blocks.ammo = กระสุน
|
stat.ammo = กระสุน
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
|
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = [accent]Bilgi
|
|||||||
error.title = [crimson]Bir hata olustu
|
error.title = [crimson]Bir hata olustu
|
||||||
error.crashtitle = Bir hata olustu
|
error.crashtitle = Bir hata olustu
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Guc kapasitesi
|
stat.powercapacity = Guc kapasitesi
|
||||||
blocks.powershot = Guc/Saldiri hizi
|
stat.powershot = Guc/Saldiri hizi
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Havayi hedef alir mi?
|
stat.targetsair = Havayi hedef alir mi?
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Menzil
|
stat.shootrange = Menzil
|
||||||
blocks.size = Buyukluk
|
stat.size = Buyukluk
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Sivi kapasitesi
|
stat.liquidcapacity = Sivi kapasitesi
|
||||||
blocks.powerrange = Menzil
|
stat.powerrange = Menzil
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Guc kullanimi
|
stat.poweruse = Guc kullanimi
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Esya kapasitesi
|
stat.itemcapacity = Esya kapasitesi
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Kazilabilirler
|
stat.drilltier = Kazilabilirler
|
||||||
blocks.drillspeed = Ana kazma hizi
|
stat.drillspeed = Ana kazma hizi
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Can
|
stat.health = Can
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = sekme
|
stat.inaccuracy = sekme
|
||||||
blocks.shots = vuruslar
|
stat.shots = vuruslar
|
||||||
blocks.reload = Yeniden doldurma
|
stat.reload = Yeniden doldurma
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Bilgi
|
|||||||
error.title = [crimson]Bir hata oldu
|
error.title = [crimson]Bir hata oldu
|
||||||
error.crashtitle = Bir hata oldu
|
error.crashtitle = Bir hata oldu
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Giriş
|
stat.input = Giriş
|
||||||
blocks.output = Çıkış
|
stat.output = Çıkış
|
||||||
blocks.booster = Güçlendirici
|
stat.booster = Güçlendirici
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Enerji Kapasitesi
|
stat.powercapacity = Enerji Kapasitesi
|
||||||
blocks.powershot = Enerji/Atış
|
stat.powershot = Enerji/Atış
|
||||||
blocks.damage = Hasar
|
stat.damage = Hasar
|
||||||
blocks.targetsair = Havayı Hedefler Mi
|
stat.targetsair = Havayı Hedefler Mi
|
||||||
blocks.targetsground = Yeri Hedefler Mi
|
stat.targetsground = Yeri Hedefler Mi
|
||||||
blocks.itemsmoved = Hareket Hızı
|
stat.itemsmoved = Hareket Hızı
|
||||||
blocks.launchtime = Fırlatmalar Arasındaki Süre
|
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||||
blocks.shootrange = Menzil
|
stat.shootrange = Menzil
|
||||||
blocks.size = Boyut
|
stat.size = Boyut
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Sıvı Kapasitesi
|
stat.liquidcapacity = Sıvı Kapasitesi
|
||||||
blocks.powerrange = Enerji Menzili
|
stat.powerrange = Enerji Menzili
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Bağlantı sayısı
|
stat.powerconnections = Bağlantı sayısı
|
||||||
blocks.poweruse = Enerji Kullanımı
|
stat.poweruse = Enerji Kullanımı
|
||||||
blocks.powerdamage = Enerji/Hasar
|
stat.powerdamage = Enerji/Hasar
|
||||||
blocks.itemcapacity = Eşya Kapasitesi
|
stat.itemcapacity = Eşya Kapasitesi
|
||||||
blocks.basepowergeneration = Temel Enerji Üretimi
|
stat.basepowergeneration = Temel Enerji Üretimi
|
||||||
blocks.productiontime = Üretim Süresi
|
stat.productiontime = Üretim Süresi
|
||||||
blocks.repairtime = Tamir Tamir Edilme Süresi
|
stat.repairtime = Tamir Tamir Edilme Süresi
|
||||||
blocks.speedincrease = Hız Artışı
|
stat.speedincrease = Hız Artışı
|
||||||
blocks.range = Menzil
|
stat.range = Menzil
|
||||||
blocks.drilltier = Kazılabilenler
|
stat.drilltier = Kazılabilenler
|
||||||
blocks.drillspeed = Temel Matkap Hızı
|
stat.drillspeed = Temel Matkap Hızı
|
||||||
blocks.boosteffect = Hızlandırma Efekti
|
stat.boosteffect = Hızlandırma Efekti
|
||||||
blocks.maxunits = Maksimum Aktif Birim
|
stat.maxunits = Maksimum Aktif Birim
|
||||||
blocks.health = Can
|
stat.health = Can
|
||||||
blocks.buildtime = İnşaat Süresi
|
stat.buildtime = İnşaat Süresi
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = İnşaat Fiyatı
|
stat.buildcost = İnşaat Fiyatı
|
||||||
blocks.inaccuracy = İskalama Oranı
|
stat.inaccuracy = İskalama Oranı
|
||||||
blocks.shots = Atışlar
|
stat.shots = Atışlar
|
||||||
blocks.reload = Atışlar/Sn
|
stat.reload = Atışlar/Sn
|
||||||
blocks.ammo = Mermi
|
stat.ammo = Mermi
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Daha İyi Matkap Gerekli
|
bar.drilltierreq = Daha İyi Matkap Gerekli
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЄ ігрові питання або помилки в перекладі?\nЗавітайте до офіційного Discord-сервера Mindustry\nв канал #український.\nПереклав українською: [blue]Prosta4ok_ua[green]#[yellow]6336
|
credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nМаєте питання по грі або знайшли помилки в перекладі?\nДолучайтеся до офіційного сервера Mindustry у Discord\nв канал #українська.\nУкраїнський перекладач — Prosta4ok_ua#6336.
|
||||||
credits = Творці
|
credits = Творці
|
||||||
contributors = Перекладачі та помічники
|
contributors = Перекладачі та помічники
|
||||||
discord = Офіційний сервер Mindustry в Discord
|
discord = Офіційний сервер Mindustry в Discord
|
||||||
@@ -21,7 +21,7 @@ gameover.pvp = [accent]{0}[] команда перемогла!
|
|||||||
highscore = [accent]Новий рекорд!
|
highscore = [accent]Новий рекорд!
|
||||||
copied = Скопійовано.
|
copied = Скопійовано.
|
||||||
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
|
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
|
||||||
indev.notready = Ця частина гри ще не готова
|
indev.notready = Ця частина гри ще не готова.
|
||||||
|
|
||||||
load.sound = Звуки
|
load.sound = Звуки
|
||||||
load.map = Мапи
|
load.map = Мапи
|
||||||
@@ -54,7 +54,8 @@ schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обернути схему
|
|||||||
schematic.saved = Схема збережена.
|
schematic.saved = Схема збережена.
|
||||||
schematic.delete.confirm = Ви справді хочете видалити цю схему?
|
schematic.delete.confirm = Ви справді хочете видалити цю схему?
|
||||||
schematic.rename = Перейменувати схему
|
schematic.rename = Перейменувати схему
|
||||||
schematic.info = {0}x{1}, {2} блоків
|
schematic.info = {0}x{1}, блоків: {2}
|
||||||
|
schematic.disabled = [scarlet]Схеми вимкнені[]\nВам не дозволяється використовувати схеми на цій [accent]мапі[] чи [accent]сервері.
|
||||||
|
|
||||||
stat.wave = Хвиль відбито:[accent] {0}
|
stat.wave = Хвиль відбито:[accent] {0}
|
||||||
stat.enemiesDestroyed = Противників знищено:[accent] {0}
|
stat.enemiesDestroyed = Противників знищено:[accent] {0}
|
||||||
@@ -471,22 +472,16 @@ requirement.wave = Досягніть хвилі {0} у зоні «{1}»
|
|||||||
requirement.core = Знищте вороже ядро в зоні «{0}»
|
requirement.core = Знищте вороже ядро в зоні «{0}»
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Відновити зону:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Найкраща хвиля: {0}
|
bestwave = [lightgray]Найкраща хвиля: {0}
|
||||||
launch = < ЗАПУСК >
|
|
||||||
launch.text = Запуск
|
launch.text = Запуск
|
||||||
launch.title = Запуск вдалий
|
campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[].
|
||||||
launch.next = [lightgray]наступна можливість буде на {0}-тій хвилі
|
|
||||||
launch.unable2 = [scarlet]ЗАПУСК неможливий.[]
|
|
||||||
launch.confirm = Це видалить усі ресурси у вашому ядрі.\nВи не зможете повернутися до цієї бази.
|
|
||||||
launch.skip.confirm = Якщо ви пропустите зараз, ви не зможете не запускати до більш пізніх хвиль.
|
|
||||||
uncover = Розкрити
|
uncover = Розкрити
|
||||||
configure = Налаштувати вивантаження
|
configure = Налаштувати вивантаження
|
||||||
loadout = Вивантаження
|
loadout = Вивантаження
|
||||||
resources = Ресурси
|
resources = Ресурси
|
||||||
bannedblocks = Заборонені блоки
|
bannedblocks = Заборонені блоки
|
||||||
addall = Додати все
|
addall = Додати все
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Пункт призначення: {0}
|
||||||
configure.invalid = Кількість має бути числом між 0 та {0}.
|
configure.invalid = Кількість має бути числом між 0 та {0}.
|
||||||
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
|
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
|
||||||
zone.requirement.complete = Вимоги до зони «{0}» виконані:[lightgray]\n{1}
|
zone.requirement.complete = Вимоги до зони «{0}» виконані:[lightgray]\n{1}
|
||||||
@@ -519,8 +514,8 @@ sectors.production = Виробництво:
|
|||||||
sectors.stored = Зберігає:
|
sectors.stored = Зберігає:
|
||||||
sectors.resume = Продовжити
|
sectors.resume = Продовжити
|
||||||
sectors.launch = Запуск
|
sectors.launch = Запуск
|
||||||
sectors.select = Select
|
sectors.select = Вибрати
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]нічого (сонце)
|
||||||
|
|
||||||
sector.groundZero.name = Відправний пункт
|
sector.groundZero.name = Відправний пункт
|
||||||
sector.craters.name = Кратери
|
sector.craters.name = Кратери
|
||||||
@@ -570,49 +565,50 @@ info.title = Інформація
|
|||||||
error.title = [crimson]Виникла помилка
|
error.title = [crimson]Виникла помилка
|
||||||
error.crashtitle = Виникла помилка
|
error.crashtitle = Виникла помилка
|
||||||
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
||||||
blocks.input = Ввід
|
stat.input = Ввід
|
||||||
blocks.output = Вивід
|
stat.output = Вивід
|
||||||
blocks.booster = Прискорювач
|
stat.booster = Прискорювач
|
||||||
blocks.tiles = Необхідні плитки
|
stat.tiles = Необхідні плитки
|
||||||
blocks.affinities = Збільшення ефективності
|
stat.affinities = Збільшення ефективності
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Місткість енергії
|
stat.powercapacity = Місткість енергії
|
||||||
blocks.powershot = Енергія за постріл
|
stat.powershot = Енергія за постріл
|
||||||
blocks.damage = Шкода
|
stat.damage = Шкода
|
||||||
blocks.targetsair = Повітряні противники
|
stat.targetsair = Повітряні противники
|
||||||
blocks.targetsground = Наземні противники
|
stat.targetsground = Наземні противники
|
||||||
blocks.itemsmoved = Швидкість переміщення
|
stat.itemsmoved = Швидкість переміщення
|
||||||
blocks.launchtime = Час між запусками
|
stat.launchtime = Час між запусками
|
||||||
blocks.shootrange = Радіус дії
|
stat.shootrange = Радіус дії
|
||||||
blocks.size = Розмір
|
stat.size = Розмір
|
||||||
blocks.displaysize = Розмір дисплею
|
stat.displaysize = Розмір дисплею
|
||||||
blocks.liquidcapacity = Рідинна місткість
|
stat.liquidcapacity = Рідинна місткість
|
||||||
blocks.powerrange = Радіус передачі енергії
|
stat.powerrange = Радіус передачі енергії
|
||||||
blocks.linkrange = Радіус з’єднання
|
stat.linkrange = Радіус з’єднання
|
||||||
blocks.instructions = Інструкції
|
stat.instructions = Інструкції
|
||||||
blocks.powerconnections = Максимальна кількість з’єднань
|
stat.powerconnections = Максимальна кількість з’єднань
|
||||||
blocks.poweruse = Енергії використовує
|
stat.poweruse = Енергії використовує
|
||||||
blocks.powerdamage = Енергії за од. шкоди
|
stat.powerdamage = Енергії за од. шкоди
|
||||||
blocks.itemcapacity = Місткість предметів
|
stat.itemcapacity = Місткість предметів
|
||||||
blocks.basepowergeneration = Базова генерація енергії
|
stat.memorycapacity = Ємність пам’яті
|
||||||
blocks.productiontime = Час виробництва
|
stat.basepowergeneration = Базова генерація енергії
|
||||||
blocks.repairtime = Час повного відновлення блоку
|
stat.productiontime = Час виробництва
|
||||||
blocks.speedincrease = Збільшення швидкості
|
stat.repairtime = Час повного відновлення блоку
|
||||||
blocks.range = Радіус дії
|
stat.speedincrease = Збільшення швидкості
|
||||||
blocks.drilltier = Видобуває
|
stat.range = Радіус дії
|
||||||
blocks.drillspeed = Базова швидкість буріння
|
stat.drilltier = Видобуває
|
||||||
blocks.boosteffect = Прискорювальний ефект
|
stat.drillspeed = Базова швидкість буріння
|
||||||
blocks.maxunits = Максимальна кількість активних одиниць
|
stat.boosteffect = Прискорювальний ефект
|
||||||
blocks.health = Здоров’я
|
stat.maxunits = Максимальна кількість активних одиниць
|
||||||
blocks.buildtime = Час будування
|
stat.health = Здоров’я
|
||||||
blocks.maxconsecutive = Максимальна послідовність
|
stat.buildtime = Час будування
|
||||||
blocks.buildcost = Вартість будування
|
stat.maxconsecutive = Максимальна послідовність
|
||||||
blocks.inaccuracy = Розкид
|
stat.buildcost = Вартість будування
|
||||||
blocks.shots = Постріли
|
stat.inaccuracy = Розкид
|
||||||
blocks.reload = Постріли/секунду
|
stat.shots = Постріли
|
||||||
blocks.ammo = Боєприпаси
|
stat.reload = Постріли/секунду
|
||||||
blocks.shieldhealth = Shield Health
|
stat.ammo = Боєприпаси
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.shieldhealth = Міцність щита
|
||||||
|
stat.cooldowntime = Тривалість охолодження
|
||||||
|
|
||||||
bar.drilltierreq = Потребується кращий бур
|
bar.drilltierreq = Потребується кращий бур
|
||||||
bar.noresources = Бракує ресурсів
|
bar.noresources = Бракує ресурсів
|
||||||
@@ -660,7 +656,7 @@ unit.persecond = за секунду
|
|||||||
unit.perminute = за хвилину
|
unit.perminute = за хвилину
|
||||||
unit.timesspeed = x швидкість
|
unit.timesspeed = x швидкість
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = міцність щита
|
||||||
unit.items = предм.
|
unit.items = предм.
|
||||||
unit.thousands = тис
|
unit.thousands = тис
|
||||||
unit.millions = млн
|
unit.millions = млн
|
||||||
@@ -788,14 +784,14 @@ keybind.diagonal_placement.name = Діагональне розміщення
|
|||||||
keybind.pick.name = Вибрати блок
|
keybind.pick.name = Вибрати блок
|
||||||
keybind.break_block.name = Зламати блок
|
keybind.break_block.name = Зламати блок
|
||||||
keybind.deselect.name = Скасувати
|
keybind.deselect.name = Скасувати
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Взяти вантаж
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Скинути вантаж
|
||||||
keybind.command.name = Command
|
keybind.command.name = Взяти командування над одиницями
|
||||||
keybind.shoot.name = Постріл
|
keybind.shoot.name = Постріл
|
||||||
keybind.zoom.name = Наблизити
|
keybind.zoom.name = Наблизити
|
||||||
keybind.menu.name = Меню
|
keybind.menu.name = Меню
|
||||||
keybind.pause.name = Пауза
|
keybind.pause.name = Пауза
|
||||||
keybind.pause_building.name = Призупинити/Продовжити будування
|
keybind.pause_building.name = Призупинити/продовжити будування
|
||||||
keybind.minimap.name = Мінімапа
|
keybind.minimap.name = Мінімапа
|
||||||
keybind.chat.name = Чат
|
keybind.chat.name = Чат
|
||||||
keybind.player_list.name = Список гравців
|
keybind.player_list.name = Список гравців
|
||||||
@@ -822,6 +818,7 @@ mode.custom = Користувацькі правила
|
|||||||
|
|
||||||
rules.infiniteresources = Нескінченні ресурси
|
rules.infiniteresources = Нескінченні ресурси
|
||||||
rules.reactorexplosions = Вибухи реактора
|
rules.reactorexplosions = Вибухи реактора
|
||||||
|
rules.schematic = Використання схем дозволено
|
||||||
rules.wavetimer = Таймер для хвиль
|
rules.wavetimer = Таймер для хвиль
|
||||||
rules.waves = Хвилі
|
rules.waves = Хвилі
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
@@ -912,11 +909,11 @@ unit.horizon.name = Горизонт
|
|||||||
unit.zenith.name = Зеніт
|
unit.zenith.name = Зеніт
|
||||||
unit.antumbra.name = Тіньовик
|
unit.antumbra.name = Тіньовик
|
||||||
unit.eclipse.name = Затьмарник
|
unit.eclipse.name = Затьмарник
|
||||||
unit.mono.name = Єдинак
|
unit.mono.name = Моно
|
||||||
unit.poly.name = Багацько
|
unit.poly.name = Полі
|
||||||
unit.mega.name = Мега
|
unit.mega.name = Мега
|
||||||
unit.quad.name = Quad
|
unit.quad.name = Квал
|
||||||
unit.oct.name = Oct
|
unit.oct.name = Окт
|
||||||
unit.risso.name = Грампус
|
unit.risso.name = Грампус
|
||||||
unit.minke.name = Смугач малий
|
unit.minke.name = Смугач малий
|
||||||
unit.bryde.name = Смугач Брайда
|
unit.bryde.name = Смугач Брайда
|
||||||
@@ -927,8 +924,8 @@ unit.beta.name = Бета
|
|||||||
unit.gamma.name = Гамма
|
unit.gamma.name = Гамма
|
||||||
unit.scepter.name = Верховна влада
|
unit.scepter.name = Верховна влада
|
||||||
unit.reign.name = Верховний Порядок
|
unit.reign.name = Верховний Порядок
|
||||||
unit.vela.name = Vela
|
unit.vela.name = Пульсар Вітрил
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Ворон
|
||||||
|
|
||||||
block.resupply-point.name = Пункт постачання
|
block.resupply-point.name = Пункт постачання
|
||||||
block.parallax.name = Паралакс
|
block.parallax.name = Паралакс
|
||||||
@@ -989,7 +986,7 @@ block.dune-wall.name = Дюнова стіна
|
|||||||
block.pine.name = Сосна
|
block.pine.name = Сосна
|
||||||
block.dirt.name = Ґрунт
|
block.dirt.name = Ґрунт
|
||||||
block.dirt-wall.name = Ґрунтова стіна
|
block.dirt-wall.name = Ґрунтова стіна
|
||||||
block.mud.name = Mud
|
block.mud.name = Багно
|
||||||
block.white-tree-dead.name = Мертве біле дерево
|
block.white-tree-dead.name = Мертве біле дерево
|
||||||
block.white-tree.name = Біле дерево
|
block.white-tree.name = Біле дерево
|
||||||
block.spore-cluster.name = Скупчення спор
|
block.spore-cluster.name = Скупчення спор
|
||||||
@@ -1130,7 +1127,7 @@ block.payload-conveyor.name = Вантажний конвеєр
|
|||||||
block.payload-router.name = Розвантажувальний маршрутизатор
|
block.payload-router.name = Розвантажувальний маршрутизатор
|
||||||
block.disassembler.name = Розбирач
|
block.disassembler.name = Розбирач
|
||||||
block.silicon-crucible.name = Кремнієвий тигель
|
block.silicon-crucible.name = Кремнієвий тигель
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = Величний Прискорювач
|
||||||
|
|
||||||
block.switch.name = Перемикач
|
block.switch.name = Перемикач
|
||||||
block.micro-processor.name = Мікропроцесор
|
block.micro-processor.name = Мікропроцесор
|
||||||
@@ -1139,12 +1136,13 @@ block.hyper-processor.name = Гіперпроцесор
|
|||||||
block.logic-display.name = Логічний дисплей
|
block.logic-display.name = Логічний дисплей
|
||||||
block.large-logic-display.name = Великий логічний дисплей
|
block.large-logic-display.name = Великий логічний дисплей
|
||||||
block.memory-cell.name = Комірка пам’яті
|
block.memory-cell.name = Комірка пам’яті
|
||||||
|
block.memory-bank.name = Блок пам’яті
|
||||||
|
|
||||||
team.blue.name = Синя
|
team.blue.name = Синя
|
||||||
team.crux.name = Червона
|
team.crux.name = Червона
|
||||||
team.sharded.name = Помаранчева
|
team.sharded.name = Помаранчева
|
||||||
team.orange.name = Помаранчева
|
team.orange.name = Помаранчева
|
||||||
team.derelict.name = Залишена
|
team.derelict.name = Знедолена
|
||||||
team.green.name = Зелена
|
team.green.name = Зелена
|
||||||
team.purple.name = Фіолетова
|
team.purple.name = Фіолетова
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[]
|
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[] 译者[orange]老滑稽[] - [cyan]QQ:1290419934[]
|
||||||
credits = 致谢
|
credits = 致谢
|
||||||
contributors = 翻译者和贡献者
|
contributors = 翻译者和贡献者
|
||||||
discord = 加入 Mindustry 的 Discord!
|
discord = 加入 Mindustry 的 Discord!
|
||||||
@@ -20,8 +20,8 @@ gameover = 游戏结束
|
|||||||
gameover.pvp = [accent] {0}[]队获胜!
|
gameover.pvp = [accent] {0}[]队获胜!
|
||||||
highscore = [accent]新纪录!
|
highscore = [accent]新纪录!
|
||||||
copied = 已复制。
|
copied = 已复制。
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = [accent]v6[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役不完善[]\n- 内容不完整\n - 大多[scarlet]单位AI[]运行不佳\n- 单位系统不完整\n- 一切内容都可能发生变动或调整。\n\n向[accent]主群(QQ681962751)[]提交错误报告。
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = 还没做好看NM
|
||||||
|
|
||||||
load.sound = 音乐加载中
|
load.sound = 音乐加载中
|
||||||
load.map = 地图加载中
|
load.map = 地图加载中
|
||||||
@@ -99,15 +99,15 @@ committingchanges = 正在提交更改
|
|||||||
done = 已完成
|
done = 已完成
|
||||||
feature.unsupported = 您的设备不支持此功能。
|
feature.unsupported = 您的设备不支持此功能。
|
||||||
|
|
||||||
mods.alphainfo = 请注意,测试版本(alpha)中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
||||||
mods.alpha = [accent](Alpha)
|
mods.alpha = [accent](测试)
|
||||||
mods = 模组
|
mods = 模组
|
||||||
mods.none = [lightgray]没有找到模组!
|
mods.none = [lightgray]没有找到模组!
|
||||||
mods.guide = 模组制作教程
|
mods.guide = 模组制作教程
|
||||||
mods.report = 报告 Bug
|
mods.report = 报告 Bug
|
||||||
mods.openfolder = 打开模组文件夹
|
mods.openfolder = 打开模组文件夹
|
||||||
mods.reload = 重载
|
mods.reload = 重载
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = 游戏将退出以重载模组。
|
||||||
mod.display = [gray]模组:[orange] {0}
|
mod.display = [gray]模组:[orange] {0}
|
||||||
mod.enabled = [lightgray]已启用
|
mod.enabled = [lightgray]已启用
|
||||||
mod.disabled = [scarlet]已禁用
|
mod.disabled = [scarlet]已禁用
|
||||||
@@ -115,7 +115,7 @@ mod.disable = 禁用
|
|||||||
mod.content = 内容:
|
mod.content = 内容:
|
||||||
mod.delete.error = 无法删除模组。可能文件被占用。
|
mod.delete.error = 无法删除模组。可能文件被占用。
|
||||||
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]模组不兼容6.0(缺失 minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
||||||
mod.erroredcontent = [scarlet]内容错误
|
mod.erroredcontent = [scarlet]内容错误
|
||||||
mod.errors = 读取内容时发生错误.
|
mod.errors = 读取内容时发生错误.
|
||||||
@@ -127,7 +127,7 @@ mod.reloadrequired = [scarlet]需要重启
|
|||||||
mod.import = 导入模组
|
mod.import = 导入模组
|
||||||
mod.import.file = 导入文件
|
mod.import.file = 导入文件
|
||||||
mod.import.github = 从 GitHub 导入模组
|
mod.import.github = 从 GitHub 导入模组
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]JAR模组存在危险性。[]\n请确保此模组来源安全可靠!
|
||||||
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
|
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
|
||||||
mod.remove.confirm = 此模组将被删除。
|
mod.remove.confirm = 此模组将被删除。
|
||||||
mod.author = [lightgray]作者:[] {0}
|
mod.author = [lightgray]作者:[] {0}
|
||||||
@@ -139,8 +139,8 @@ mod.scripts.disable = 你的设备不支持含有脚本的模组。必须禁用
|
|||||||
about.button = 关于
|
about.button = 关于
|
||||||
name = 名字:
|
name = 名字:
|
||||||
noname = 先取一个[accent]玩家名[]。
|
noname = 先取一个[accent]玩家名[]。
|
||||||
planetmap = Planet Map
|
planetmap = 行星地图
|
||||||
launchcore = Launch Core
|
launchcore = 发射核心
|
||||||
filename = 文件名:
|
filename = 文件名:
|
||||||
unlocked = 解锁了新内容!
|
unlocked = 解锁了新内容!
|
||||||
completed = [accent]己研究
|
completed = [accent]己研究
|
||||||
@@ -148,14 +148,14 @@ techtree = 科技树
|
|||||||
research.list = [lightgray]研究:
|
research.list = [lightgray]研究:
|
||||||
research = 研究
|
research = 研究
|
||||||
researched = [lightgray]{0}己研究。
|
researched = [lightgray]{0}己研究。
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% 完成度
|
||||||
players = {0} 位玩家在线
|
players = {0} 位玩家在线
|
||||||
players.single = {0} 位玩家在线
|
players.single = {0} 位玩家在线
|
||||||
players.search = search
|
players.search = search
|
||||||
players.notfound = [gray]没有找到玩家。
|
players.notfound = [gray]没有找到玩家。
|
||||||
server.closing = [accent]服务器关闭…
|
server.closing = [accent]服务器关闭…
|
||||||
server.kicked.kick = 你被踢出了服务器。
|
server.kicked.kick = 你被踢出了服务器。
|
||||||
server.kicked.whitelist = 你并没有受邀请在此服务器上游玩。(不在白名单中)
|
server.kicked.whitelist = 你不在服务器白名单中。
|
||||||
server.kicked.serverClose = 服务器已关闭。
|
server.kicked.serverClose = 服务器已关闭。
|
||||||
server.kicked.vote = 你被投票踢出了服务器。
|
server.kicked.vote = 你被投票踢出了服务器。
|
||||||
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
||||||
@@ -278,7 +278,7 @@ quit.confirm.tutorial = 确定要跳过教程?\n您可以通过[accent]设置-
|
|||||||
loading = [accent]加载中…
|
loading = [accent]加载中…
|
||||||
reloading = [accent]重载模组中…
|
reloading = [accent]重载模组中…
|
||||||
saving = [accent]保存中…
|
saving = [accent]保存中…
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}][]来重生
|
||||||
cancelbuilding = [accent][[{0}][]来清除规划
|
cancelbuilding = [accent][[{0}][]来清除规划
|
||||||
selectschematic = [accent][[{0}][]来选择复制
|
selectschematic = [accent][[{0}][]来选择复制
|
||||||
pausebuilding = [accent][[{0}][]来暂停建造
|
pausebuilding = [accent][[{0}][]来暂停建造
|
||||||
@@ -335,9 +335,9 @@ waves.never = < 无限 >
|
|||||||
waves.every = 每
|
waves.every = 每
|
||||||
waves.waves = 波
|
waves.waves = 波
|
||||||
waves.perspawn = 每次生成
|
waves.perspawn = 每次生成
|
||||||
waves.shields = shields/wave
|
waves.shields = 护盾/波次
|
||||||
waves.to = 至
|
waves.to = 至
|
||||||
waves.guardian = Guardian
|
waves.guardian = 首领
|
||||||
waves.preview = 预览
|
waves.preview = 预览
|
||||||
waves.edit = 编辑…
|
waves.edit = 编辑…
|
||||||
waves.copy = 复制到剪贴板
|
waves.copy = 复制到剪贴板
|
||||||
@@ -346,9 +346,9 @@ waves.invalid = 剪贴板中的波次信息无效。
|
|||||||
waves.copied = 波次信息已复制。
|
waves.copied = 波次信息已复制。
|
||||||
waves.none = 没有定义敌人。\n请注意,这将自动替换为默认的敌人列表。
|
waves.none = 没有定义敌人。\n请注意,这将自动替换为默认的敌人列表。
|
||||||
|
|
||||||
wavemode.counts = counts
|
wavemode.counts = 数目
|
||||||
wavemode.totals = totals
|
wavemode.totals = 总和
|
||||||
wavemode.health = health
|
wavemode.health = 生命值
|
||||||
|
|
||||||
editor.default = [lightgray]<默认>
|
editor.default = [lightgray]<默认>
|
||||||
details = 详情…
|
details = 详情…
|
||||||
@@ -415,8 +415,8 @@ toolmode.drawteams.description = 绘制团队而不是方块。
|
|||||||
filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
|
filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
|
||||||
filter.distort = 扭曲程度
|
filter.distort = 扭曲程度
|
||||||
filter.noise = 波动程度
|
filter.noise = 波动程度
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = 敌人生成点选择
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = 核心降落点选择
|
||||||
filter.median = 平均数
|
filter.median = 平均数
|
||||||
filter.oremedian = 矿石平均数
|
filter.oremedian = 矿石平均数
|
||||||
filter.blend = 混合程度
|
filter.blend = 混合程度
|
||||||
@@ -469,12 +469,12 @@ locked = 已锁定
|
|||||||
complete = [lightgray]完成:
|
complete = [lightgray]完成:
|
||||||
requirement.wave = {1}中的第{0}波次
|
requirement.wave = {1}中的第{0}波次
|
||||||
requirement.core = 在{0}中摧毁敌方核心
|
requirement.core = 在{0}中摧毁敌方核心
|
||||||
requirement.research = Research {0}
|
requirement.research = 研究 {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = 占领 {0}
|
||||||
resume = 暂停:\n[lightgray]{0}
|
resume = 暂停:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]最高波次:{0}
|
bestwave = [lightgray]最高波次:{0}
|
||||||
launch = < 发射 >
|
launch = < 发射 >
|
||||||
launch.text = Launch
|
launch.text = 发射
|
||||||
launch.title = 发射成功
|
launch.title = 发射成功
|
||||||
launch.next = [lightgray]下个发射窗口在第{0}波
|
launch.next = [lightgray]下个发射窗口在第{0}波
|
||||||
launch.unable2 = [scarlet]无法发射[]
|
launch.unable2 = [scarlet]无法发射[]
|
||||||
@@ -482,11 +482,11 @@ launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将
|
|||||||
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
|
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
|
||||||
uncover = 解锁
|
uncover = 解锁
|
||||||
configure = 设定装运的数量
|
configure = 设定装运的数量
|
||||||
loadout = Loadout
|
loadout = 装运
|
||||||
resources = Resources
|
resources = 资源
|
||||||
bannedblocks = 禁用建筑
|
bannedblocks = 禁用建筑
|
||||||
addall = 添加所有
|
addall = 添加所有
|
||||||
launch.destination = Destination: {0}
|
launch.destination = 目的地: {0}
|
||||||
configure.invalid = 数量必须是0到{0}之间的数字。
|
configure.invalid = 数量必须是0到{0}之间的数字。
|
||||||
zone.unlocked = [lightgray]{0} 已解锁。
|
zone.unlocked = [lightgray]{0} 已解锁。
|
||||||
zone.requirement.complete = 完成{0}。\n已达成解锁{1}的要求。
|
zone.requirement.complete = 完成{0}。\n已达成解锁{1}的要求。
|
||||||
@@ -508,43 +508,43 @@ error.io = 网络 I/O 错误。
|
|||||||
error.any = 未知网络错误。
|
error.any = 未知网络错误。
|
||||||
error.bloom = 未能初始化特效。\n您的设备可能不支持。
|
error.bloom = 未能初始化特效。\n您的设备可能不支持。
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = 降雨
|
||||||
weather.snow.name = Snow
|
weather.snow.name = 降雪
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = 沙尘暴
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = 孢子雾
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]未探索
|
||||||
sectors.resources = Resources:
|
sectors.resources = 资源:
|
||||||
sectors.production = Production:
|
sectors.production = 产出:
|
||||||
sectors.stored = Stored:
|
sectors.stored = 贮存:
|
||||||
sectors.resume = Resume
|
sectors.resume = 继续
|
||||||
sectors.launch = Launch
|
sectors.launch = 发射
|
||||||
sectors.select = Select
|
sectors.select = 选择
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]无 (太阳)
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = 零号地区
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = 陨石带
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = 冰冻森林
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = 遗迹海岸
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = 绵延群山
|
||||||
sector.desolateRift.name = Desolate Rift
|
sector.desolateRift.name = 荒芜裂谷
|
||||||
sector.nuclearComplex.name = Nuclear Production Complex
|
sector.nuclearComplex.name = 核裂阵
|
||||||
sector.overgrowth.name = Overgrowth
|
sector.overgrowth.name = 增生区
|
||||||
sector.tarFields.name = Tar Fields
|
sector.tarFields.name = 油田
|
||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = 盐碱荒滩
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.crags.name = 悬崖
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。摧毁他们的核心。不要留下任何东西。
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水来加速炮塔和钻头。
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = 穿过荒地,就是海岸线。这个地方曾经建造了一个海岸防御线。但现在所剩无几,只有最基本的防御结构仍然毫发无损,其他一切都被摧毁了。\n继续向外扩展。继续研究科技。
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被孢子污染。\n这一地区分布着丰富的钛,学习如何使用它。\n\n这里的敌人势力更大,不要给他们时间派出最强的部队。
|
||||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = 这个地区靠近孢子的来源,因此生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
|
||||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.tarFields.description = 产油区边缘,位于山脉和沙漠之间。它少数几个有石油储量的地区之一。\n尽管被废弃,这附近仍有一些危险的敌方单位。不要低估他们。\n\n[lightgray]如果可能,研究石油加工技术。
|
||||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.desolateRift.description = 非常危险的区域。这儿的资源丰富但空间很小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。
|
||||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在,不断消灭入侵者。
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
|
||||||
|
|
||||||
settings.language = 语言
|
settings.language = 语言
|
||||||
settings.data = 游戏数据
|
settings.data = 游戏数据
|
||||||
@@ -558,65 +558,65 @@ settings.graphics = 图像
|
|||||||
settings.cleardata = 清除游戏数据…
|
settings.cleardata = 清除游戏数据…
|
||||||
settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销!
|
settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销!
|
||||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = 您确定要清除存档?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = 清除存档
|
||||||
paused = [accent]< 暂停 >
|
paused = [accent]< 暂停 >
|
||||||
clear = 清除
|
clear = 清除
|
||||||
banned = [scarlet]已禁止
|
banned = [scarlet]已禁止
|
||||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
unplaceable.sectorcaptured = [scarlet]需要占领区块
|
||||||
yes = 是
|
yes = 是
|
||||||
no = 否
|
no = 否
|
||||||
info.title = [accent]详情
|
info.title = [accent]详情
|
||||||
error.title = [crimson]发生了一个错误
|
error.title = [crimson]发生了一个错误
|
||||||
error.crashtitle = 发生了一个错误
|
error.crashtitle = 发生了一个错误
|
||||||
unit.nobuild = [scarlet]单位未能建造
|
unit.nobuild = [scarlet]单位未能建造
|
||||||
blocks.input = 输入
|
stat.input = 输入
|
||||||
blocks.output = 输出
|
stat.output = 输出
|
||||||
blocks.booster = 增强物品/液体
|
stat.booster = 增强物品/液体
|
||||||
blocks.tiles = 所需地型
|
stat.tiles = 所需地型
|
||||||
blocks.affinities = 相关
|
stat.affinities = 相关
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 能量容量
|
stat.powercapacity = 能量容量
|
||||||
blocks.powershot = 能量/发射
|
stat.powershot = 能量/发射
|
||||||
blocks.damage = 伤害
|
stat.damage = 伤害
|
||||||
blocks.targetsair = 攻击空中单位
|
stat.targetsair = 攻击空中单位
|
||||||
blocks.targetsground = 攻击地面单位
|
stat.targetsground = 攻击地面单位
|
||||||
blocks.itemsmoved = 移动速度
|
stat.itemsmoved = 移动速度
|
||||||
blocks.launchtime = 发射间隔时间
|
stat.launchtime = 发射间隔时间
|
||||||
blocks.shootrange = 范围
|
stat.shootrange = 范围
|
||||||
blocks.size = 尺寸
|
stat.size = 尺寸
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = 显示尺寸
|
||||||
blocks.liquidcapacity = 液体容量
|
stat.liquidcapacity = 液体容量
|
||||||
blocks.powerrange = 能量范围
|
stat.powerrange = 能量范围
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = 连接范围
|
||||||
blocks.instructions = Instructions
|
stat.instructions = 指令数量
|
||||||
blocks.powerconnections = 最多连接
|
stat.powerconnections = 最多连接
|
||||||
blocks.poweruse = 使用能量
|
stat.poweruse = 使用能量
|
||||||
blocks.powerdamage = 功率/损伤
|
stat.powerdamage = 功率/损伤
|
||||||
blocks.itemcapacity = 物品容量
|
stat.itemcapacity = 物品容量
|
||||||
blocks.basepowergeneration = 基础能源输出
|
stat.basepowergeneration = 基础能源输出
|
||||||
blocks.productiontime = 生产时间
|
stat.productiontime = 生产时间
|
||||||
blocks.repairtime = 建筑完全修复时间
|
stat.repairtime = 建筑完全修复时间
|
||||||
blocks.speedincrease = 提速
|
stat.speedincrease = 提速
|
||||||
blocks.range = 范围
|
stat.range = 范围
|
||||||
blocks.drilltier = 可钻探矿物
|
stat.drilltier = 可钻探矿物
|
||||||
blocks.drillspeed = 基础钻探速度
|
stat.drillspeed = 基础钻探速度
|
||||||
blocks.boosteffect = 增强效果
|
stat.boosteffect = 增强效果
|
||||||
blocks.maxunits = 最大单位数量
|
stat.maxunits = 最大单位数量
|
||||||
blocks.health = 生命值
|
stat.health = 生命值
|
||||||
blocks.buildtime = 建造时间
|
stat.buildtime = 建造时间
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = 最大连续
|
||||||
blocks.buildcost = 建造花费
|
stat.buildcost = 建造花费
|
||||||
blocks.inaccuracy = 误差
|
stat.inaccuracy = 误差
|
||||||
blocks.shots = 发射数
|
stat.shots = 发射数
|
||||||
blocks.reload = 每秒发射数
|
stat.reload = 每秒发射数
|
||||||
blocks.ammo = 弹药
|
stat.ammo = 弹药
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = 盾容
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = 冷却时间
|
||||||
|
|
||||||
bar.drilltierreq = 需要更好的钻头
|
bar.drilltierreq = 需要更好的钻头
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = 缺失资源
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = 缺失核心基座
|
||||||
bar.drillspeed = 挖掘速度:{0}/秒
|
bar.drillspeed = 挖掘速度:{0}/秒
|
||||||
bar.pumpspeed = 泵压速度:{0}/秒
|
bar.pumpspeed = 泵压速度:{0}/秒
|
||||||
bar.efficiency = 效率:{0}%
|
bar.efficiency = 效率:{0}%
|
||||||
@@ -627,7 +627,7 @@ bar.poweroutput = 能量输出:{0}
|
|||||||
bar.items = 物品:{0}
|
bar.items = 物品:{0}
|
||||||
bar.capacity = 容量:{0}
|
bar.capacity = 容量:{0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[单位上限]
|
||||||
bar.liquid = 液体
|
bar.liquid = 液体
|
||||||
bar.heat = 热量
|
bar.heat = 热量
|
||||||
bar.power = 电力
|
bar.power = 电力
|
||||||
@@ -639,7 +639,7 @@ bullet.damage = [stat]{0}[lightgray] 伤害
|
|||||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
||||||
bullet.incendiary = [stat] 燃烧
|
bullet.incendiary = [stat] 燃烧
|
||||||
bullet.homing = [stat] 追踪
|
bullet.homing = [stat] 追踪
|
||||||
bullet.shock = [stat] 击晕
|
bullet.shock = [stat] 电击
|
||||||
bullet.frag = [stat] 分裂
|
bullet.frag = [stat] 分裂
|
||||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||||
bullet.freezing = [stat] 冰冻
|
bullet.freezing = [stat] 冰冻
|
||||||
@@ -655,16 +655,16 @@ unit.liquidunits = 液体
|
|||||||
unit.powerunits = 能量
|
unit.powerunits = 能量
|
||||||
unit.degrees = 度
|
unit.degrees = 度
|
||||||
unit.seconds = 秒
|
unit.seconds = 秒
|
||||||
unit.minutes = mins
|
unit.minutes = 分
|
||||||
unit.persecond = /秒
|
unit.persecond = /秒
|
||||||
unit.perminute = /min
|
unit.perminute = /分
|
||||||
unit.timesspeed = 倍 速度
|
unit.timesspeed = 倍 速度
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = 盾容
|
||||||
unit.items = 物品
|
unit.items = 物品
|
||||||
unit.thousands = k
|
unit.thousands = K
|
||||||
unit.millions = mil
|
unit.millions = M
|
||||||
unit.billions = b
|
unit.billions = B
|
||||||
category.general = 普通
|
category.general = 普通
|
||||||
category.power = 能量
|
category.power = 能量
|
||||||
category.liquids = 液体
|
category.liquids = 液体
|
||||||
@@ -720,7 +720,7 @@ setting.minimap.name = 显示小地图
|
|||||||
setting.coreitems.name = 显示核心 (开发中)
|
setting.coreitems.name = 显示核心 (开发中)
|
||||||
setting.position.name = 显示玩家坐标
|
setting.position.name = 显示玩家坐标
|
||||||
setting.musicvol.name = 音乐音量
|
setting.musicvol.name = 音乐音量
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = 显示行星大气层
|
||||||
setting.ambientvol.name = 环境音量
|
setting.ambientvol.name = 环境音量
|
||||||
setting.mutemusic.name = 无音乐
|
setting.mutemusic.name = 无音乐
|
||||||
setting.sfxvol.name = 音效音量
|
setting.sfxvol.name = 音效音量
|
||||||
@@ -743,14 +743,14 @@ keybinds.mobile = [scarlet]这里的大多数按键绑定在移动设备上都
|
|||||||
category.general.name = 常规
|
category.general.name = 常规
|
||||||
category.view.name = 视图
|
category.view.name = 视图
|
||||||
category.multiplayer.name = 多人
|
category.multiplayer.name = 多人
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = 选择方块
|
||||||
command.attack = 攻击
|
command.attack = 攻击
|
||||||
command.rally = 集合
|
command.rally = 集合
|
||||||
command.retreat = 撤退
|
command.retreat = 撤退
|
||||||
command.idle = Idle
|
command.idle = 闲置
|
||||||
placement.blockselectkeys = \n[lightgray]按键:[{0},
|
placement.blockselectkeys = \n[lightgray]按键:[{0},
|
||||||
keybind.respawn.name = 重生
|
keybind.respawn.name = 重生
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = 控制单位
|
||||||
keybind.clear_building.name = 清除建筑
|
keybind.clear_building.name = 清除建筑
|
||||||
keybind.press = 请按一个键…
|
keybind.press = 请按一个键…
|
||||||
keybind.press.axis = 请按一个轴或键…
|
keybind.press.axis = 请按一个轴或键…
|
||||||
@@ -760,8 +760,8 @@ keybind.toggle_block_status.name = 显隐方块状态
|
|||||||
keybind.move_x.name = 水平移动
|
keybind.move_x.name = 水平移动
|
||||||
keybind.move_y.name = 竖直移动
|
keybind.move_y.name = 竖直移动
|
||||||
keybind.mouse_move.name = 跟随鼠标
|
keybind.mouse_move.name = 跟随鼠标
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = 平移视图
|
||||||
keybind.boost.name = 推送
|
keybind.boost.name = 推进
|
||||||
keybind.schematic_select.name = 选择区域
|
keybind.schematic_select.name = 选择区域
|
||||||
keybind.schematic_menu.name = 蓝图目录
|
keybind.schematic_menu.name = 蓝图目录
|
||||||
keybind.schematic_flip_x.name = 水平翻转
|
keybind.schematic_flip_x.name = 水平翻转
|
||||||
@@ -788,9 +788,9 @@ keybind.diagonal_placement.name = 斜线建造
|
|||||||
keybind.pick.name = 选择建筑
|
keybind.pick.name = 选择建筑
|
||||||
keybind.break_block.name = 破坏建筑
|
keybind.break_block.name = 破坏建筑
|
||||||
keybind.deselect.name = 取消选择
|
keybind.deselect.name = 取消选择
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = 拾取货物
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = 释放货物
|
||||||
keybind.command.name = Command
|
keybind.command.name = 指挥
|
||||||
keybind.shoot.name = 射击
|
keybind.shoot.name = 射击
|
||||||
keybind.zoom.name = 缩放
|
keybind.zoom.name = 缩放
|
||||||
keybind.menu.name = 菜单
|
keybind.menu.name = 菜单
|
||||||
@@ -825,10 +825,10 @@ rules.reactorexplosions = 反应堆爆炸
|
|||||||
rules.wavetimer = 波次计时器
|
rules.wavetimer = 波次计时器
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.attack = 攻击模式
|
rules.attack = 攻击模式
|
||||||
rules.buildai = AI Building
|
rules.buildai = AI建造
|
||||||
rules.enemyCheat = 敌人(红队)无限资源
|
rules.enemyCheat = 敌人(红队)无限资源
|
||||||
rules.blockhealthmultiplier = 建筑生命倍数
|
rules.blockhealthmultiplier = 建筑生命倍数
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = 建筑伤害倍数
|
||||||
rules.unitbuildspeedmultiplier = 单位生产速度倍数
|
rules.unitbuildspeedmultiplier = 单位生产速度倍数
|
||||||
rules.unithealthmultiplier = 单位生命倍数
|
rules.unithealthmultiplier = 单位生命倍数
|
||||||
rules.unitdamagemultiplier = 单位伤害倍数
|
rules.unitdamagemultiplier = 单位伤害倍数
|
||||||
@@ -839,20 +839,20 @@ rules.buildspeedmultiplier = 建设时间倍数
|
|||||||
rules.deconstructrefundmultiplier = 拆除返还倍数
|
rules.deconstructrefundmultiplier = 拆除返还倍数
|
||||||
rules.waitForWaveToEnd = 等待敌人时间
|
rules.waitForWaveToEnd = 等待敌人时间
|
||||||
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
|
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = 单位消耗子弹
|
||||||
rules.title.waves = 波次
|
rules.title.waves = 波次
|
||||||
rules.title.resourcesbuilding = 资源和建造
|
rules.title.resourcesbuilding = 资源和建造
|
||||||
rules.title.enemy = 敌人
|
rules.title.enemy = 敌人
|
||||||
rules.title.unit = 单位
|
rules.title.unit = 单位
|
||||||
rules.title.experimental = 实验性
|
rules.title.experimental = 实验性
|
||||||
rules.title.environment = Environment
|
rules.title.environment = 环境性
|
||||||
rules.lighting = 光照
|
rules.lighting = 光照
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = 建筑/单位爆炸伤害
|
||||||
rules.ambientlight = 环境光
|
rules.ambientlight = 环境光
|
||||||
rules.weather = Weather
|
rules.weather = 气候
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = 频率:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = 时长:
|
||||||
|
|
||||||
content.item.name = 物品
|
content.item.name = 物品
|
||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
@@ -897,61 +897,61 @@ liquid.viscosity = [lightgray]粘度:{0}
|
|||||||
liquid.temperature = [lightgray]温度:{0}
|
liquid.temperature = [lightgray]温度:{0}
|
||||||
|
|
||||||
unit.dagger.name = 尖刀
|
unit.dagger.name = 尖刀
|
||||||
unit.mace.name = Mace
|
unit.mace.name = 牙狼
|
||||||
unit.fortress.name = 堡垒
|
unit.fortress.name = 堡垒
|
||||||
unit.nova.name = Nova
|
unit.nova.name = 新星
|
||||||
unit.pulsar.name = Pulsar
|
unit.pulsar.name = 脉冲星
|
||||||
unit.quasar.name = Quasar
|
unit.quasar.name = 超星
|
||||||
unit.crawler.name = 爬行者
|
unit.crawler.name = 爬虫
|
||||||
unit.atrax.name = Atrax
|
unit.atrax.name = 火蛛
|
||||||
unit.spiroct.name = Spiroct
|
unit.spiroct.name = 天蝎
|
||||||
unit.arkyid.name = Arkyid
|
unit.arkyid.name = 血蛭
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = 毒蟒
|
||||||
unit.flare.name = Flare
|
unit.flare.name = 星耀
|
||||||
unit.horizon.name = Horizon
|
unit.horizon.name = 天垠
|
||||||
unit.zenith.name = Zenith
|
unit.zenith.name = 苍穹
|
||||||
unit.antumbra.name = Antumbra
|
unit.antumbra.name = 半影
|
||||||
unit.eclipse.name = Eclipse
|
unit.eclipse.name = 日蚀
|
||||||
unit.mono.name = Mono
|
unit.mono.name = 独影
|
||||||
unit.poly.name = Poly
|
unit.poly.name = 聚幻
|
||||||
unit.mega.name = Mega
|
unit.mega.name = 巨像
|
||||||
unit.quad.name = Quad
|
unit.quad.name = 雷霆
|
||||||
unit.oct.name = Oct
|
unit.oct.name = 要塞
|
||||||
unit.risso.name = Risso
|
unit.risso.name = 梭鱼
|
||||||
unit.minke.name = Minke
|
unit.minke.name = 刺鲸
|
||||||
unit.bryde.name = Bryde
|
unit.bryde.name = 虎鲨
|
||||||
unit.sei.name = Sei
|
unit.sei.name = 湖妖
|
||||||
unit.omura.name = Omura
|
unit.omura.name = 海神
|
||||||
unit.alpha.name = Alpha
|
unit.alpha.name = 阿尔法
|
||||||
unit.beta.name = Beta
|
unit.beta.name = 贝塔
|
||||||
unit.gamma.name = Gamma
|
unit.gamma.name = 伽玛
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = 权杖
|
||||||
unit.reign.name = Reign
|
unit.reign.name = 君王
|
||||||
unit.vela.name = Vela
|
unit.vela.name = 灾星
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = 死星
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
block.resupply-point.name = 补给点
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = 阻滞光束
|
||||||
block.cliff.name = 悬崖
|
block.cliff.name = 悬崖
|
||||||
block.sand-boulder.name = 沙砂巨石
|
block.sand-boulder.name = 沙砂巨石
|
||||||
block.grass.name = 草地
|
block.grass.name = 草地
|
||||||
block.slag.name = 矿渣
|
block.slag.name = 矿渣
|
||||||
block.salt.name = 盐碱地
|
block.salt.name = 盐碱地
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = 盐墙
|
||||||
block.pebbles.name = 鹅卵石
|
block.pebbles.name = 鹅卵石
|
||||||
block.tendrils.name = 卷须
|
block.tendrils.name = 卷须
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = 沙墙
|
||||||
block.spore-pine.name = 孢子树
|
block.spore-pine.name = 孢子树
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = 孢子墙
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = 巨石
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = 雪石
|
||||||
block.snow-pine.name = 雪树
|
block.snow-pine.name = 雪树
|
||||||
block.shale.name = 页岩地
|
block.shale.name = 页岩地
|
||||||
block.shale-boulder.name = 页岩巨石
|
block.shale-boulder.name = 页岩巨石
|
||||||
block.moss.name = 苔藓地
|
block.moss.name = 苔藓地
|
||||||
block.shrubs.name = 灌木丛
|
block.shrubs.name = 灌木丛
|
||||||
block.spore-moss.name = 孢子苔藓地
|
block.spore-moss.name = 孢子苔藓地
|
||||||
block.shale-wall.name = Shale Wall
|
block.shale-wall.name = 页岩墙
|
||||||
block.scrap-wall.name = 废墙
|
block.scrap-wall.name = 废墙
|
||||||
block.scrap-wall-large.name = 大型废墙
|
block.scrap-wall-large.name = 大型废墙
|
||||||
block.scrap-wall-huge.name = 巨型废墙
|
block.scrap-wall-huge.name = 巨型废墙
|
||||||
@@ -979,17 +979,17 @@ block.craters.name = 陨石坑
|
|||||||
block.sand-water.name = 沙 水
|
block.sand-water.name = 沙 水
|
||||||
block.darksand-water.name = 暗沙 水
|
block.darksand-water.name = 暗沙 水
|
||||||
block.char.name = 焦土
|
block.char.name = 焦土
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = 英安岩
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = 英安岩墙
|
||||||
block.ice-snow.name = 冰雪地
|
block.ice-snow.name = 冰雪地
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = 石墙
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = 冰墙
|
||||||
block.snow-wall.name = Snow Wall
|
block.snow-wall.name = 雪墙
|
||||||
block.dune-wall.name = Dune Wall
|
block.dune-wall.name = 沙丘岩
|
||||||
block.pine.name = 松树
|
block.pine.name = 松树
|
||||||
block.dirt.name = Dirt
|
block.dirt.name = 泥土
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = 泥土墙
|
||||||
block.mud.name = Mud
|
block.mud.name = 泥巴
|
||||||
block.white-tree-dead.name = 枯萎的白树
|
block.white-tree-dead.name = 枯萎的白树
|
||||||
block.white-tree.name = 白树
|
block.white-tree.name = 白树
|
||||||
block.spore-cluster.name = 孢子簇
|
block.spore-cluster.name = 孢子簇
|
||||||
@@ -1005,7 +1005,7 @@ block.dark-panel-4.name = 暗面板4
|
|||||||
block.dark-panel-5.name = 暗面板5
|
block.dark-panel-5.name = 暗面板5
|
||||||
block.dark-panel-6.name = 暗面板6
|
block.dark-panel-6.name = 暗面板6
|
||||||
block.dark-metal.name = 暗金属
|
block.dark-metal.name = 暗金属
|
||||||
block.basalt.name = Basalt
|
block.basalt.name = 玄武岩
|
||||||
block.hotrock.name = 热石头
|
block.hotrock.name = 热石头
|
||||||
block.magmarock.name = 岩浆石头
|
block.magmarock.name = 岩浆石头
|
||||||
block.copper-wall.name = 铜墙
|
block.copper-wall.name = 铜墙
|
||||||
@@ -1081,8 +1081,8 @@ block.ripple.name = 浪涌
|
|||||||
block.phase-conveyor.name = 相织物传送带桥
|
block.phase-conveyor.name = 相织物传送带桥
|
||||||
block.bridge-conveyor.name = 传送带桥
|
block.bridge-conveyor.name = 传送带桥
|
||||||
block.plastanium-compressor.name = 塑钢压缩机
|
block.plastanium-compressor.name = 塑钢压缩机
|
||||||
block.pyratite-mixer.name = 硫混合器
|
block.pyratite-mixer.name = 硫化物混合器
|
||||||
block.blast-mixer.name = 爆炸混合器
|
block.blast-mixer.name = 爆炸物混合器
|
||||||
block.solar-panel.name = 太阳能板
|
block.solar-panel.name = 太阳能板
|
||||||
block.solar-panel-large.name = 大型太阳能板
|
block.solar-panel-large.name = 大型太阳能板
|
||||||
block.oil-extractor.name = 石油钻井
|
block.oil-extractor.name = 石油钻井
|
||||||
@@ -1101,12 +1101,12 @@ block.blast-drill.name = 爆破钻头
|
|||||||
block.thermal-pump.name = 热能泵
|
block.thermal-pump.name = 热能泵
|
||||||
block.thermal-generator.name = 热能发电机
|
block.thermal-generator.name = 热能发电机
|
||||||
block.alloy-smelter.name = 合金冶炼厂
|
block.alloy-smelter.name = 合金冶炼厂
|
||||||
block.mender.name = 修理者
|
block.mender.name = 修复器
|
||||||
block.mend-projector.name = 修理投影器
|
block.mend-projector.name = 修理投影器
|
||||||
block.surge-wall.name = 波动墙
|
block.surge-wall.name = 波动墙
|
||||||
block.surge-wall-large.name = 大型波动墙
|
block.surge-wall-large.name = 大型波动墙
|
||||||
block.cyclone.name = 气旋炮
|
block.cyclone.name = 气旋
|
||||||
block.fuse.name = 雷光炮
|
block.fuse.name = 雷光
|
||||||
block.shock-mine.name = 脉冲地雷
|
block.shock-mine.name = 脉冲地雷
|
||||||
block.overdrive-projector.name = 超速投影器
|
block.overdrive-projector.name = 超速投影器
|
||||||
block.force-projector.name = 力墙投影器
|
block.force-projector.name = 力墙投影器
|
||||||
@@ -1117,28 +1117,28 @@ block.meltdown.name = 熔毁
|
|||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 发射台
|
block.launch-pad.name = 发射台
|
||||||
block.launch-pad-large.name = 大型发射台
|
block.launch-pad-large.name = 大型发射台
|
||||||
block.segment.name = 分割机
|
block.segment.name = 裂解光束
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = 指挥中心
|
||||||
block.ground-factory.name = 地面工厂
|
block.ground-factory.name = 陆战单位工厂
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = 空战单位工厂
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = 海战单位工厂
|
||||||
block.additive-reconstructor.name = Additive Reconstructor
|
block.additive-reconstructor.name = 数增级单位重构工厂
|
||||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
block.multiplicative-reconstructor.name = 倍增级单位重构工厂
|
||||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
block.exponential-reconstructor.name = 幂乘级单位重构工厂
|
||||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
block.tetrative-reconstructor.name = 无量级单位重构工厂
|
||||||
block.payload-conveyor.name = Mass Conveyor
|
block.payload-conveyor.name = 载荷传送带
|
||||||
block.payload-router.name = Payload Router
|
block.payload-router.name = 载荷路由器
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = 分离机
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = 热能坩埚
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = 超速场投射器
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = 开关
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = 微型处理器
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = 逻辑处理器
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = 超频处理器
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = 逻辑显示屏
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = 大型逻辑显示屏
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = 存储单元
|
||||||
|
|
||||||
team.blue.name = 蓝
|
team.blue.name = 蓝
|
||||||
team.crux.name = 红
|
team.crux.name = 红
|
||||||
@@ -1299,7 +1299,7 @@ block.salvo.description = 双管炮的升级版。中型,快速射出一串子
|
|||||||
block.fuse.description = 大型近程炮塔,发射三道刺穿敌人的短程光束。
|
block.fuse.description = 大型近程炮塔,发射三道刺穿敌人的短程光束。
|
||||||
block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。
|
block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。
|
||||||
block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围引爆的爆炸物。
|
block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围引爆的爆炸物。
|
||||||
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲弹药。
|
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的破甲弹。
|
||||||
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
|
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
|
||||||
block.repair-point.description = 持续治疗其附近伤势最重的单位。
|
block.repair-point.description = 持续治疗其附近受损最严重的单位。
|
||||||
block.segment.description = 对行进中的导弹进行破坏和摧毁, 除激光以外.
|
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
|
||||||
@@ -570,49 +570,49 @@ info.title = 資訊
|
|||||||
error.title = [crimson]發生錯誤
|
error.title = [crimson]發生錯誤
|
||||||
error.crashtitle = 發生錯誤
|
error.crashtitle = 發生錯誤
|
||||||
unit.nobuild = [scarlet]單位不能建造
|
unit.nobuild = [scarlet]單位不能建造
|
||||||
blocks.input = 輸入
|
stat.input = 輸入
|
||||||
blocks.output = 輸出
|
stat.output = 輸出
|
||||||
blocks.booster = 強化
|
stat.booster = 強化
|
||||||
blocks.tiles = 需求方塊
|
stat.tiles = 需求方塊
|
||||||
blocks.affinities = 親和方塊
|
stat.affinities = 親和方塊
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 蓄電量
|
stat.powercapacity = 蓄電量
|
||||||
blocks.powershot = 能量/射擊
|
stat.powershot = 能量/射擊
|
||||||
blocks.damage = 傷害
|
stat.damage = 傷害
|
||||||
blocks.targetsair = 攻擊空中目標
|
stat.targetsair = 攻擊空中目標
|
||||||
blocks.targetsground = 攻擊地面目標
|
stat.targetsground = 攻擊地面目標
|
||||||
blocks.itemsmoved = 移動速度
|
stat.itemsmoved = 移動速度
|
||||||
blocks.launchtime = 發射間隔
|
stat.launchtime = 發射間隔
|
||||||
blocks.shootrange = 範圍
|
stat.shootrange = 範圍
|
||||||
blocks.size = 尺寸
|
stat.size = 尺寸
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = 液體容量
|
stat.liquidcapacity = 液體容量
|
||||||
blocks.powerrange = 輸出範圍
|
stat.powerrange = 輸出範圍
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = 最大連接數
|
stat.powerconnections = 最大連接數
|
||||||
blocks.poweruse = 能量使用
|
stat.poweruse = 能量使用
|
||||||
blocks.powerdamage = 能量/傷害
|
stat.powerdamage = 能量/傷害
|
||||||
blocks.itemcapacity = 物品容量
|
stat.itemcapacity = 物品容量
|
||||||
blocks.basepowergeneration = 基礎能量生產
|
stat.basepowergeneration = 基礎能量生產
|
||||||
blocks.productiontime = 生產時間
|
stat.productiontime = 生產時間
|
||||||
blocks.repairtime = 方塊完全修復時間
|
stat.repairtime = 方塊完全修復時間
|
||||||
blocks.speedincrease = 速度提升
|
stat.speedincrease = 速度提升
|
||||||
blocks.range = 範圍
|
stat.range = 範圍
|
||||||
blocks.drilltier = 可鑽取礦物
|
stat.drilltier = 可鑽取礦物
|
||||||
blocks.drillspeed = 基本鑽取速度
|
stat.drillspeed = 基本鑽取速度
|
||||||
blocks.boosteffect = 提升效應
|
stat.boosteffect = 提升效應
|
||||||
blocks.maxunits = 最大活躍單位
|
stat.maxunits = 最大活躍單位
|
||||||
blocks.health = 耐久度
|
stat.health = 耐久度
|
||||||
blocks.buildtime = 建設時間
|
stat.buildtime = 建設時間
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = 建造成本
|
stat.buildcost = 建造成本
|
||||||
blocks.inaccuracy = 誤差
|
stat.inaccuracy = 誤差
|
||||||
blocks.shots = 射擊數
|
stat.shots = 射擊數
|
||||||
blocks.reload = 射擊次數/秒
|
stat.reload = 射擊次數/秒
|
||||||
blocks.ammo = 彈藥
|
stat.ammo = 彈藥
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = 需要更好的鑽頭
|
bar.drilltierreq = 需要更好的鑽頭
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -95,3 +95,4 @@ ThePlayerA
|
|||||||
YellOw139
|
YellOw139
|
||||||
PetrGasparik
|
PetrGasparik
|
||||||
LeoDog896
|
LeoDog896
|
||||||
|
Summet
|
||||||
|
|||||||
BIN
core/assets/maps/moltenLake.msav
Normal file
BIN
core/assets/maps/mudFlats.msav
Normal file
@@ -9,8 +9,8 @@ const readBytes = path => Vars.mods.getScripts().readBytes(path)
|
|||||||
const loadMusic = path => Vars.mods.getScripts().loadMusic(path)
|
const loadMusic = path => Vars.mods.getScripts().loadMusic(path)
|
||||||
const loadSound = path => Vars.mods.getScripts().loadSound(path)
|
const loadSound = path => Vars.mods.getScripts().loadSound(path)
|
||||||
|
|
||||||
var scriptName = "base.js"
|
let scriptName = "base.js"
|
||||||
var modName = "none"
|
let modName = "none"
|
||||||
|
|
||||||
const print = text => log(modName + "/" + scriptName, text);
|
const print = text => log(modName + "/" + scriptName, text);
|
||||||
|
|
||||||
|
|||||||
9
core/assets/shaders/default.frag
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
varying lowp vec4 v_color;
|
||||||
|
varying lowp vec4 v_mix_color;
|
||||||
|
varying vec2 v_texCoords;
|
||||||
|
uniform sampler2D u_texture;
|
||||||
|
|
||||||
|
void main(){
|
||||||
|
vec4 c = texture2D(u_texture, v_texCoords);
|
||||||
|
gl_FragColor = v_color * mix(c, vec4(v_mix_color.rgb, c.a), v_mix_color.a);
|
||||||
|
}
|
||||||
@@ -10,7 +10,7 @@ uniform vec3 u_ambientColor;
|
|||||||
|
|
||||||
varying vec4 v_col;
|
varying vec4 v_col;
|
||||||
|
|
||||||
const vec3 diffuse = vec3(0);
|
const vec3 diffuse = vec3(0.01);
|
||||||
const float shinefalloff = 4.0;
|
const float shinefalloff = 4.0;
|
||||||
const float shinelen = 0.2;
|
const float shinelen = 0.2;
|
||||||
|
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 825 B After Width: | Height: | Size: 827 B |
|
Before Width: | Height: | Size: 182 KiB After Width: | Height: | Size: 186 KiB |
|
Before Width: | Height: | Size: 372 KiB After Width: | Height: | Size: 372 KiB |
|
Before Width: | Height: | Size: 429 KiB After Width: | Height: | Size: 429 KiB |
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
BIN
core/assets/sprites/fog.png
Normal file
|
After Width: | Height: | Size: 47 KiB |
|
Before Width: | Height: | Size: 184 KiB After Width: | Height: | Size: 187 KiB |
|
Before Width: | Height: | Size: 354 KiB After Width: | Height: | Size: 354 KiB |
|
Before Width: | Height: | Size: 426 KiB After Width: | Height: | Size: 426 KiB |
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
@@ -36,6 +36,8 @@ public class Vars implements Loadable{
|
|||||||
public static boolean loadLocales = true;
|
public static boolean loadLocales = true;
|
||||||
/** Whether the logger is loaded. */
|
/** Whether the logger is loaded. */
|
||||||
public static boolean loadedLogger = false, loadedFileLogger = false;
|
public static boolean loadedLogger = false, loadedFileLogger = false;
|
||||||
|
/** Whether to show the cliff button in the editor*/
|
||||||
|
public static boolean addCliffButton = false;
|
||||||
/** Maximum extra padding around deployment schematics. */
|
/** Maximum extra padding around deployment schematics. */
|
||||||
public static final int maxLoadoutSchematicPad = 5;
|
public static final int maxLoadoutSchematicPad = 5;
|
||||||
/** Maximum schematic size.*/
|
/** Maximum schematic size.*/
|
||||||
@@ -86,8 +88,10 @@ public class Vars implements Loadable{
|
|||||||
public static final float logicItemTransferRange = 45f;
|
public static final float logicItemTransferRange = 45f;
|
||||||
/** duration of time between turns in ticks */
|
/** duration of time between turns in ticks */
|
||||||
public static final float turnDuration = 2 * Time.toMinutes;
|
public static final float turnDuration = 2 * Time.toMinutes;
|
||||||
/** turns needed to destroy a sector completely */
|
/** chance of an invasion per turn, 1 = 100% */
|
||||||
public static final float sectorDestructionTurns = 2f;
|
public static final float baseInvasionChance = 1f / 30f;
|
||||||
|
/** how many turns have to pass before invasions start */
|
||||||
|
public static final int invasionGracePeriod = 20;
|
||||||
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
|
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
|
||||||
public static final float minArmorDamage = 0.1f;
|
public static final float minArmorDamage = 0.1f;
|
||||||
/** launch animation duration */
|
/** launch animation duration */
|
||||||
@@ -281,10 +285,10 @@ public class Vars implements Loadable{
|
|||||||
if(loadedLogger) return;
|
if(loadedLogger) return;
|
||||||
|
|
||||||
String[] tags = {"[green][D][]", "[royal][I][]", "[yellow][W][]", "[scarlet][E][]", ""};
|
String[] tags = {"[green][D][]", "[royal][I][]", "[yellow][W][]", "[scarlet][E][]", ""};
|
||||||
String[] stags = {"&lc&fb[D]", "&lg&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""};
|
String[] stags = {"&lc&fb[D]", "&lb&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""};
|
||||||
|
|
||||||
Seq<String> logBuffer = new Seq<>();
|
Seq<String> logBuffer = new Seq<>();
|
||||||
Log.setLogger((level, text) -> {
|
Log.logger = (level, text) -> {
|
||||||
String result = text;
|
String result = text;
|
||||||
String rawText = Log.format(stags[level.ordinal()] + "&fr " + text);
|
String rawText = Log.format(stags[level.ordinal()] + "&fr " + text);
|
||||||
System.out.println(rawText);
|
System.out.println(rawText);
|
||||||
@@ -300,9 +304,9 @@ public class Vars implements Loadable{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ui.scriptfrag.addMessage(Log.removeCodes(result));
|
ui.scriptfrag.addMessage(Log.removeColors(result));
|
||||||
}
|
}
|
||||||
});
|
};
|
||||||
|
|
||||||
Events.on(ClientLoadEvent.class, e -> logBuffer.each(ui.scriptfrag::addMessage));
|
Events.on(ClientLoadEvent.class, e -> logBuffer.each(ui.scriptfrag::addMessage));
|
||||||
|
|
||||||
@@ -315,18 +319,19 @@ public class Vars implements Loadable{
|
|||||||
settings.setAppName(appName);
|
settings.setAppName(appName);
|
||||||
|
|
||||||
Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false);
|
Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false);
|
||||||
LogHandler log = Log.getLogger();
|
LogHandler log = Log.logger;
|
||||||
Log.setLogger((level, text) -> {
|
//ignore it
|
||||||
|
Log.logger = (level, text) -> {
|
||||||
log.log(level, text);
|
log.log(level, text);
|
||||||
|
|
||||||
try{
|
try{
|
||||||
writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeCodes(text) + "\n");
|
writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeColors(text) + "\n");
|
||||||
writer.flush();
|
writer.flush();
|
||||||
}catch(IOException e){
|
}catch(IOException e){
|
||||||
e.printStackTrace();
|
e.printStackTrace();
|
||||||
//ignore it
|
//ignore it
|
||||||
}
|
}
|
||||||
});
|
};
|
||||||
|
|
||||||
loadedFileLogger = true;
|
loadedFileLogger = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ import arc.util.*;
|
|||||||
import mindustry.*;
|
import mindustry.*;
|
||||||
import mindustry.ai.BaseRegistry.*;
|
import mindustry.ai.BaseRegistry.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
|
import mindustry.core.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
import mindustry.game.Schematic.*;
|
import mindustry.game.Schematic.*;
|
||||||
import mindustry.game.Teams.*;
|
import mindustry.game.Teams.*;
|
||||||
@@ -23,7 +24,7 @@ public class BaseAI{
|
|||||||
private static final Vec2 axis = new Vec2(), rotator = new Vec2();
|
private static final Vec2 axis = new Vec2(), rotator = new Vec2();
|
||||||
private static final float correctPercent = 0.5f;
|
private static final float correctPercent = 0.5f;
|
||||||
private static final float step = 5;
|
private static final float step = 5;
|
||||||
private static final int attempts = 5;
|
private static final int attempts = 4;
|
||||||
private static final float emptyChance = 0.01f;
|
private static final float emptyChance = 0.01f;
|
||||||
private static final int timerStep = 0, timerSpawn = 1;
|
private static final int timerStep = 0, timerSpawn = 1;
|
||||||
|
|
||||||
@@ -40,11 +41,11 @@ public class BaseAI{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void update(){
|
public void update(){
|
||||||
if(timer.get(timerSpawn, 60) && data.hasCore()){
|
if(data.team.rules().aiCoreSpawn && timer.get(timerSpawn, 60 * 2.5f) && data.hasCore()){
|
||||||
CoreBlock block = (CoreBlock)data.core().block;
|
CoreBlock block = (CoreBlock)data.core().block;
|
||||||
|
|
||||||
//create AI core unit
|
//create AI core unit
|
||||||
if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type() == block.unitType)){
|
if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type == block.unitType)){
|
||||||
Unit unit = block.unitType.create(data.team);
|
Unit unit = block.unitType.create(data.team);
|
||||||
unit.set(data.core());
|
unit.set(data.core());
|
||||||
unit.add();
|
unit.add();
|
||||||
@@ -68,9 +69,14 @@ public class BaseAI{
|
|||||||
if(pos == null) return;
|
if(pos == null) return;
|
||||||
|
|
||||||
Tmp.v1.rnd(Mathf.random(range));
|
Tmp.v1.rnd(Mathf.random(range));
|
||||||
int wx = (int)(world.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(world.toTile(pos.getY()) + Tmp.v1.y);
|
int wx = (int)(World.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(World.toTile(pos.getY()) + Tmp.v1.y);
|
||||||
Tile tile = world.tiles.getc(wx, wy);
|
Tile tile = world.tiles.getc(wx, wy);
|
||||||
|
|
||||||
|
//try not to block the spawn point
|
||||||
|
if(spawner.getSpawns().contains(t -> t.within(tile, tilesize * 40f))){
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
Seq<BasePart> parts = null;
|
Seq<BasePart> parts = null;
|
||||||
|
|
||||||
//pick a completely random base part, and place it a random location
|
//pick a completely random base part, and place it a random location
|
||||||
|
|||||||
@@ -8,8 +8,10 @@ import arc.struct.EnumSet;
|
|||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
|
import mindustry.core.*;
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
|
import mindustry.game.Teams.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
import mindustry.world.*;
|
import mindustry.world.*;
|
||||||
@@ -178,8 +180,8 @@ public class BlockIndexer{
|
|||||||
public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Building> pred, Cons<Building> cons){
|
public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Building> pred, Cons<Building> cons){
|
||||||
intSet.clear();
|
intSet.clear();
|
||||||
|
|
||||||
int tx = world.toTile(wx);
|
int tx = World.toTile(wx);
|
||||||
int ty = world.toTile(wy);
|
int ty = World.toTile(wy);
|
||||||
|
|
||||||
int tileRange = (int)(range / tilesize + 1);
|
int tileRange = (int)(range / tilesize + 1);
|
||||||
boolean any = false;
|
boolean any = false;
|
||||||
@@ -205,13 +207,14 @@ public class BlockIndexer{
|
|||||||
/** Get all enemy blocks with a flag. */
|
/** Get all enemy blocks with a flag. */
|
||||||
public Seq<Tile> getEnemy(Team team, BlockFlag type){
|
public Seq<Tile> getEnemy(Team team, BlockFlag type){
|
||||||
returnArray.clear();
|
returnArray.clear();
|
||||||
for(Team enemy : team.enemies()){
|
Seq<TeamData> data = state.teams.present;
|
||||||
if(state.teams.isActive(enemy)){
|
for(int i = 0; i < data.size; i++){
|
||||||
TileArray set = getFlagged(enemy)[type.ordinal()];
|
Team enemy = data.items[i].team;
|
||||||
if(set != null){
|
if(enemy == team) continue;
|
||||||
for(Tile tile : set){
|
TileArray set = getFlagged(enemy)[type.ordinal()];
|
||||||
returnArray.add(tile);
|
if(set != null){
|
||||||
}
|
for(Tile tile : set){
|
||||||
|
returnArray.add(tile);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ import arc.struct.*;
|
|||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import arc.util.async.*;
|
import arc.util.async.*;
|
||||||
import mindustry.annotations.Annotations.*;
|
import mindustry.annotations.Annotations.*;
|
||||||
|
import mindustry.core.*;
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
@@ -85,9 +86,6 @@ public class Pathfinder implements Runnable{
|
|||||||
tiles[tile.x][tile.y] = packTile(tile);
|
tiles[tile.x][tile.y] = packTile(tile);
|
||||||
}
|
}
|
||||||
|
|
||||||
//special preset which may help speed things up; this is optional
|
|
||||||
preloadPath(getField(state.rules.waveTeam, costGround, fieldCore));
|
|
||||||
|
|
||||||
start();
|
start();
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -105,7 +103,7 @@ public class Pathfinder implements Runnable{
|
|||||||
boolean nearLiquid = false, nearSolid = false, nearGround = false;
|
boolean nearLiquid = false, nearSolid = false, nearGround = false;
|
||||||
|
|
||||||
for(int i = 0; i < 4; i++){
|
for(int i = 0; i < 4; i++){
|
||||||
Tile other = tile.getNearby(i);
|
Tile other = tile.nearby(i);
|
||||||
if(other != null){
|
if(other != null){
|
||||||
if(other.floor().isLiquid) nearLiquid = true;
|
if(other.floor().isLiquid) nearLiquid = true;
|
||||||
if(other.solid()) nearSolid = true;
|
if(other.solid()) nearSolid = true;
|
||||||
@@ -114,7 +112,7 @@ public class Pathfinder implements Runnable{
|
|||||||
}
|
}
|
||||||
|
|
||||||
return PathTile.get(
|
return PathTile.get(
|
||||||
tile.build == null ? 0 : Math.min((int)(tile.build.health / 40), 80),
|
tile.build == null || !tile.solid() ? 0 : Math.min((int)(tile.build.health / 40), 80),
|
||||||
tile.getTeamID(),
|
tile.getTeamID(),
|
||||||
tile.solid(),
|
tile.solid(),
|
||||||
tile.floor().isLiquid,
|
tile.floor().isLiquid,
|
||||||
@@ -444,7 +442,7 @@ public class Pathfinder implements Runnable{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void getPositions(IntSeq out){
|
public void getPositions(IntSeq out){
|
||||||
out.add(Point2.pack(world.toTile(position.getX()), world.toTile(position.getY())));
|
out.add(Point2.pack(World.toTile(position.getX()), World.toTile(position.getY())));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -453,7 +451,7 @@ public class Pathfinder implements Runnable{
|
|||||||
* Data for a flow field to some set of destinations.
|
* Data for a flow field to some set of destinations.
|
||||||
* Concrete subclasses must specify a way to fetch costs and destinations.
|
* Concrete subclasses must specify a way to fetch costs and destinations.
|
||||||
* */
|
* */
|
||||||
static abstract class Flowfield{
|
public static abstract class Flowfield{
|
||||||
/** Refresh rate in milliseconds. Return any number <= 0 to disable. */
|
/** Refresh rate in milliseconds. Return any number <= 0 to disable. */
|
||||||
protected int refreshRate;
|
protected int refreshRate;
|
||||||
/** Team this path is for. Set before using. */
|
/** Team this path is for. Set before using. */
|
||||||
@@ -462,7 +460,7 @@ public class Pathfinder implements Runnable{
|
|||||||
protected PathCost cost = costTypes.get(costGround);
|
protected PathCost cost = costTypes.get(costGround);
|
||||||
|
|
||||||
/** costs of getting to a specific tile */
|
/** costs of getting to a specific tile */
|
||||||
int[][] weights;
|
public int[][] weights;
|
||||||
/** search IDs of each position - the highest, most recent search is prioritized and overwritten */
|
/** search IDs of each position - the highest, most recent search is prioritized and overwritten */
|
||||||
int[][] searches;
|
int[][] searches;
|
||||||
/** search frontier, these are Pos objects */
|
/** search frontier, these are Pos objects */
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ import arc.struct.*;
|
|||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.annotations.Annotations.*;
|
import mindustry.annotations.Annotations.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
|
import mindustry.core.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
@@ -23,11 +24,21 @@ public class WaveSpawner{
|
|||||||
private Seq<Tile> spawns = new Seq<>();
|
private Seq<Tile> spawns = new Seq<>();
|
||||||
private boolean spawning = false;
|
private boolean spawning = false;
|
||||||
private boolean any = false;
|
private boolean any = false;
|
||||||
|
private Tile firstSpawn = null;
|
||||||
|
|
||||||
public WaveSpawner(){
|
public WaveSpawner(){
|
||||||
Events.on(WorldLoadEvent.class, e -> reset());
|
Events.on(WorldLoadEvent.class, e -> reset());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Nullable
|
||||||
|
public Tile getFirstSpawn(){
|
||||||
|
firstSpawn = null;
|
||||||
|
eachGroundSpawn((cx, cy) -> {
|
||||||
|
firstSpawn = world.tile(cx, cy);
|
||||||
|
});
|
||||||
|
return firstSpawn;
|
||||||
|
}
|
||||||
|
|
||||||
public int countSpawns(){
|
public int countSpawns(){
|
||||||
return spawns.size;
|
return spawns.size;
|
||||||
}
|
}
|
||||||
@@ -38,7 +49,7 @@ public class WaveSpawner{
|
|||||||
|
|
||||||
/** @return true if the player is near a ground spawn point. */
|
/** @return true if the player is near a ground spawn point. */
|
||||||
public boolean playerNear(){
|
public boolean playerNear(){
|
||||||
return !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam);
|
return state.hasSpawns() && !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void spawnEnemies(){
|
public void spawnEnemies(){
|
||||||
@@ -47,7 +58,7 @@ public class WaveSpawner{
|
|||||||
for(SpawnGroup group : state.rules.spawns){
|
for(SpawnGroup group : state.rules.spawns){
|
||||||
if(group.type == null) continue;
|
if(group.type == null) continue;
|
||||||
|
|
||||||
int spawned = group.getUnitsSpawned(state.wave - 1);
|
int spawned = group.getSpawned(state.wave - 1);
|
||||||
|
|
||||||
if(group.type.flying){
|
if(group.type.flying){
|
||||||
float spread = margin / 1.5f;
|
float spread = margin / 1.5f;
|
||||||
@@ -69,7 +80,7 @@ public class WaveSpawner{
|
|||||||
|
|
||||||
Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
|
Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
|
||||||
unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
|
unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
|
||||||
Time.run(Math.min(i * 5, 60 * 2), () -> spawnEffect(unit));
|
spawnEffect(unit);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -89,9 +100,15 @@ public class WaveSpawner{
|
|||||||
Time.run(40f, () -> Damage.damage(state.rules.waveTeam, x, y, state.rules.dropZoneRadius, 99999999f, true));
|
Time.run(40f, () -> Damage.damage(state.rules.waveTeam, x, y, state.rules.dropZoneRadius, 99999999f, true));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void eachGroundSpawn(Intc2 cons){
|
||||||
|
eachGroundSpawn((x, y, shock) -> cons.get(World.toTile(x), World.toTile(y)));
|
||||||
|
}
|
||||||
|
|
||||||
private void eachGroundSpawn(SpawnConsumer cons){
|
private void eachGroundSpawn(SpawnConsumer cons){
|
||||||
for(Tile spawn : spawns){
|
if(state.hasSpawns()){
|
||||||
cons.accept(spawn.worldx(), spawn.worldy(), true);
|
for(Tile spawn : spawns){
|
||||||
|
cons.accept(spawn.worldx(), spawn.worldy(), true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam) && !state.teams.playerCores().isEmpty()){
|
if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam) && !state.teams.playerCores().isEmpty()){
|
||||||
@@ -104,7 +121,7 @@ public class WaveSpawner{
|
|||||||
|
|
||||||
//keep moving forward until the max step amount is reached
|
//keep moving forward until the max step amount is reached
|
||||||
while(steps++ < maxSteps){
|
while(steps++ < maxSteps){
|
||||||
int tx = world.toTile(core.x + Tmp.v1.x), ty = world.toTile(core.y + Tmp.v1.y);
|
int tx = World.toTile(core.x + Tmp.v1.x), ty = World.toTile(core.y + Tmp.v1.y);
|
||||||
any = false;
|
any = false;
|
||||||
Geometry.circle(tx, ty, world.width(), world.height(), 3, (x, y) -> {
|
Geometry.circle(tx, ty, world.width(), world.height(), 3, (x, y) -> {
|
||||||
if(world.solid(x, y)){
|
if(world.solid(x, y)){
|
||||||
@@ -161,7 +178,7 @@ public class WaveSpawner{
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void spawnEffect(Unit unit){
|
private void spawnEffect(Unit unit){
|
||||||
Call.spawnEffect(unit.x, unit.y, unit.type());
|
Call.spawnEffect(unit.x, unit.y, unit.type);
|
||||||
Time.run(30f, unit::add);
|
Time.run(30f, unit::add);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -79,7 +79,7 @@ public class BuilderAI extends AIController{
|
|||||||
float dist = Math.min(cons.dst(unit) - buildingRange, 0);
|
float dist = Math.min(cons.dst(unit) - buildingRange, 0);
|
||||||
|
|
||||||
//make sure you can reach the request in time
|
//make sure you can reach the request in time
|
||||||
if(dist / unit.type().speed < cons.buildCost * 0.9f){
|
if(dist / unit.type.speed < cons.buildCost * 0.9f){
|
||||||
following = b;
|
following = b;
|
||||||
found = true;
|
found = true;
|
||||||
}
|
}
|
||||||
@@ -112,7 +112,7 @@ public class BuilderAI extends AIController{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public AIController fallback(){
|
public AIController fallback(){
|
||||||
return unit.type().flying ? new FlyingAI() : new GroundAI();
|
return unit.type.flying ? new FlyingAI() : new GroundAI();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||