Merge branch 'master' into master

This commit is contained in:
Felix Corvus
2020-10-22 18:21:52 +03:00
committed by GitHub
333 changed files with 5240 additions and 3880 deletions

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@@ -7,8 +7,6 @@ assignees: ''
--- ---
**Note**: Do not report any new bugs directly relating to the v6 campaign. They will not be fixed or considered at this time.
**Platform**: *Android/iOS/Mac/Windows/Linux* **Platform**: *Android/iOS/Mac/Windows/Linux*
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.* **Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*

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@@ -9,34 +9,34 @@ _[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
_[Wiki](https://mindustrygame.github.io/wiki)_ _[Wiki](https://mindustrygame.github.io/wiki)_
_[Javadoc](https://mindustrygame.github.io/docs/)_ _[Javadoc](https://mindustrygame.github.io/docs/)_
### Contributing ## Contributing
See [CONTRIBUTING](CONTRIBUTING.md). See [CONTRIBUTING](CONTRIBUTING.md).
### Building ## Building
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
If you'd rather compile on your own, follow these instructions. If you'd rather compile on your own, follow these instructions.
First, make sure you have [JDK 14](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands: First, make sure you have [JDK 14](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
#### Windows ### Windows
_Running:_ `gradlew desktop:run` _Running:_ `gradlew desktop:run`
_Building:_ `gradlew desktop:dist` _Building:_ `gradlew desktop:dist`
_Sprite Packing:_ `gradlew tools:pack` _Sprite Packing:_ `gradlew tools:pack`
#### Linux/Mac OS ### Linux/Mac OS
_Running:_ `./gradlew desktop:run` _Running:_ `./gradlew desktop:run`
_Building:_ `./gradlew desktop:dist` _Building:_ `./gradlew desktop:dist`
_Sprite Packing:_ `./gradlew tools:pack` _Sprite Packing:_ `./gradlew tools:pack`
#### Server ### Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`. Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
#### Android ### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required. 1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory. 2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
@@ -44,7 +44,9 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
To debug the application on a connected phone, run `gradlew android:installDebug android:run`. To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
##### Troubleshooting ### Troubleshooting
#### Permission Denied
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.* If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
@@ -53,11 +55,11 @@ If the terminal returns `Permission denied` or `Command not found` on Mac/Linux,
Gradle may take up to several minutes to download files. Be patient. <br> Gradle may take up to several minutes to download files. Be patient. <br>
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds. After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
### Feature Requests ## Feature Requests
Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose). Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose).
### Downloads ## Downloads
[<img src="https://static.itch.io/images/badge.svg" [<img src="https://static.itch.io/images/badge.svg"
alt="Get it on Itch.io" alt="Get it on Itch.io"

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@@ -204,10 +204,10 @@ public abstract class BaseProcessor extends AbstractProcessor{
context = ((JavacProcessingEnvironment)env).getContext(); context = ((JavacProcessingEnvironment)env).getContext();
maker = TreeMaker.instance(javacProcessingEnv.getContext()); maker = TreeMaker.instance(javacProcessingEnv.getContext());
Log.setLogLevel(LogLevel.info); Log.level = LogLevel.info;
if(System.getProperty("debug") != null){ if(System.getProperty("debug") != null){
Log.setLogLevel(LogLevel.debug); Log.level = LogLevel.debug;
} }
} }

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@@ -32,7 +32,7 @@ allprojects{
ext{ ext{
versionNumber = '6' versionNumber = '6'
if(!project.hasProperty("versionModifier")) versionModifier = 'alpha' if(!project.hasProperty("versionModifier")) versionModifier = 'beta'
if(!project.hasProperty("versionType")) versionType = 'official' if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
steamworksVersion = '891ed912791e01fe9ee6237a6497e5212b85c256' steamworksVersion = '891ed912791e01fe9ee6237a6497e5212b85c256'
@@ -262,6 +262,8 @@ project(":ios"){
project(":core"){ project(":core"){
apply plugin: "java-library" apply plugin: "java-library"
compileJava.options.fork = true
task preGen{ task preGen{
outputs.upToDateWhen{ false } outputs.upToDateWhen{ false }
generateLocales() generateLocales()
@@ -303,7 +305,7 @@ project(":core"){
compileOnly project(":annotations") compileOnly project(":annotations")
annotationProcessor project(":annotations") annotationProcessor project(":annotations")
annotationProcessor 'com.github.Anuken:jabel:40eec868af' annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd'
} }
} }

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@@ -20,7 +20,7 @@ gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]New highscore! highscore = [accent]New highscore!
copied = Copied. copied = Copied.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet indev.notready = This part of the game isn't ready yet
load.sound = Sounds load.sound = Sounds
@@ -100,8 +100,7 @@ committingchanges = Comitting Changes
done = Done done = Done
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]No mods found! mods.none = [lightgray]No mods found!
mods.guide = Modding Guide mods.guide = Modding Guide
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0} wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0} wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Waiting... waiting = [lightgray]Waiting...
@@ -478,7 +478,7 @@ requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch.text = Launch launch.text = Launch
campaign.multiplayer = While playing multiplayer in campaign, you can only research using items from [accent]your[] sectors, [scarlet]not[] the host's sector that you are on right now.\n\nTo get items to [accent]your[] sectors in multiplayer, use a [accent]launch pad[]. research.multiplayer = Only the host can research items.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
#TODO #TODO
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
planet.serpulo.name = Serpulo
#TODO better name
planet.sun.name = Sun
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway #NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
@@ -576,50 +582,73 @@ error.title = [scarlet]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.input = Input
blocks.damage = Damage stat.output = Output
blocks.targetsair = Targets Air stat.booster = Booster
blocks.targetsground = Targets Ground stat.tiles = Required Tiles
blocks.itemsmoved = Move Speed stat.affinities = Affinities
blocks.launchtime = Time Between Launches stat.powercapacity = Power Capacity
blocks.shootrange = Range stat.powershot = Power/Shot
blocks.size = Size stat.damage = Damage
blocks.displaysize = Display Size stat.targetsair = Targets Air
blocks.liquidcapacity = Liquid Capacity stat.targetsground = Targets Ground
blocks.powerrange = Power Range stat.itemsmoved = Move Speed
blocks.linkrange = Link Range stat.launchtime = Time Between Launches
blocks.instructions = Instructions stat.shootrange = Range
blocks.powerconnections = Max Connections stat.size = Size
blocks.poweruse = Power Use stat.displaysize = Display Size
blocks.powerdamage = Power/Damage stat.liquidcapacity = Liquid Capacity
blocks.itemcapacity = Item Capacity stat.powerrange = Power Range
blocks.memorycapacity = Memory Capacity stat.linkrange = Link Range
blocks.basepowergeneration = Base Power Generation stat.instructions = Instructions
blocks.productiontime = Production Time stat.powerconnections = Max Connections
blocks.repairtime = Block Full Repair Time stat.poweruse = Power Use
blocks.speedincrease = Speed Increase stat.powerdamage = Power/Damage
blocks.range = Range stat.itemcapacity = Item Capacity
blocks.drilltier = Drillables stat.memorycapacity = Memory Capacity
blocks.drillspeed = Base Drill Speed stat.basepowergeneration = Base Power Generation
blocks.boosteffect = Boost Effect stat.productiontime = Production Time
blocks.maxunits = Max Active Units stat.repairtime = Block Full Repair Time
blocks.health = Health stat.speedincrease = Speed Increase
blocks.buildtime = Build Time stat.range = Range
blocks.maxconsecutive = Max Consecutive stat.drilltier = Drillables
blocks.buildcost = Build Cost stat.drillspeed = Base Drill Speed
blocks.inaccuracy = Inaccuracy stat.boosteffect = Boost Effect
blocks.shots = Shots stat.maxunits = Max Active Units
blocks.reload = Shots/Second stat.health = Health
blocks.ammo = Ammo stat.buildtime = Build Time
blocks.shieldhealth = Shield Health stat.maxconsecutive = Max Consecutive
blocks.cooldowntime = Cooldown Time stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -652,12 +681,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock bullet.shock = [stat]shock
bullet.frag = [stat]frag bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second unit.powersecond = power units/second
unit.liquidsecond = liquid units/second unit.liquidsecond = liquid units/second
unit.itemssecond = items/second unit.itemssecond = items/second
@@ -689,7 +721,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate setting.flow.name = Display Resource Flow Rate
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Fluids setting.animatedwater.name = Animated Fluids
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -723,7 +754,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required) setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.fps.name = Show FPS & Ping setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
@@ -870,6 +900,7 @@ content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
content.unit.name = Units content.unit.name = Units
content.block.name = Blocks content.block.name = Blocks
item.copper.name = Copper item.copper.name = Copper
item.lead.name = Lead item.lead.name = Lead
item.coal.name = Coal item.coal.name = Coal
@@ -891,23 +922,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -1319,5 +1333,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Інфармацыя
error.title = [crimson]Адбылася памылка error.title = [crimson]Адбылася памылка
error.crashtitle = Адбылася памылка error.crashtitle = Адбылася памылка
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Уваход stat.input = Уваход
blocks.output = Выхад stat.output = Выхад
blocks.booster = Паскаральнік stat.booster = Паскаральнік
blocks.tiles = Неабходныя пліткі stat.tiles = Неабходныя пліткі
blocks.affinities = Павелічэнне эфектыўнасці stat.affinities = Павелічэнне эфектыўнасці
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Умяшчальнасць энергіі stat.powercapacity = Умяшчальнасць энергіі
blocks.powershot = Энергія/Выстрэл stat.powershot = Энергія/Выстрэл
blocks.damage = Страты stat.damage = Страты
blocks.targetsair = Паветраныя мэты stat.targetsair = Паветраныя мэты
blocks.targetsground = Наземныя мэты stat.targetsground = Наземныя мэты
blocks.itemsmoved = Хуткасць перамяшчэння stat.itemsmoved = Хуткасць перамяшчэння
blocks.launchtime = Інтэрвал запускаў stat.launchtime = Інтэрвал запускаў
blocks.shootrange = Радыус дзеяння stat.shootrange = Радыус дзеяння
blocks.size = Памер stat.size = Памер
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Умяшчальнасць вадкасці stat.liquidcapacity = Умяшчальнасць вадкасці
blocks.powerrange = Далёкасць перадачы энергіі stat.powerrange = Далёкасць перадачы энергіі
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Колькасць злучэнняў stat.powerconnections = Колькасць злучэнняў
blocks.poweruse = Спажывае энергіі stat.poweruse = Спажывае энергіі
blocks.powerdamage = Энергія/страты stat.powerdamage = Энергія/страты
blocks.itemcapacity = Умяшчальнасць прадметаў stat.itemcapacity = Умяшчальнасць прадметаў
blocks.basepowergeneration = Базавая генерацыя энергіі stat.basepowergeneration = Базавая генерацыя энергіі
blocks.productiontime = Час вытворчасці stat.productiontime = Час вытворчасці
blocks.repairtime = Час поўнай рэгенерацыі stat.repairtime = Час поўнай рэгенерацыі
blocks.speedincrease = Павелічэнне хуткасці stat.speedincrease = Павелічэнне хуткасці
blocks.range = Радыус дзеяння stat.range = Радыус дзеяння
blocks.drilltier = Бурит stat.drilltier = Бурит
blocks.drillspeed = Базавая хуткасць свідравання stat.drillspeed = Базавая хуткасць свідравання
blocks.boosteffect = паскараўся эфект stat.boosteffect = паскараўся эфект
blocks.maxunits = Максімальная колькасць актыўных адзінак stat.maxunits = Максімальная колькасць актыўных адзінак
blocks.health = Здароўе stat.health = Здароўе
blocks.buildtime = Час будаўніцтва stat.buildtime = Час будаўніцтва
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Кошт будаўніцтва stat.buildcost = Кошт будаўніцтва
blocks.inaccuracy = Роскід stat.inaccuracy = Роскід
blocks.shots = Стрэлы stat.shots = Стрэлы
blocks.reload = Стрэлы/секунду stat.reload = Стрэлы/секунду
blocks.ammo = Боепрыпасы stat.ammo = Боепрыпасы
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Патрабуецца свідар лепей bar.drilltierreq = Патрабуецца свідар лепей
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Вялікая турэль, якая можа ве
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах. block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы. block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе. block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -55,6 +55,7 @@ schematic.saved = Šablona byla uložena.
schematic.delete.confirm = Šablona bude kompletně vyhlazena. schematic.delete.confirm = Šablona bude kompletně vyhlazena.
schematic.rename = Přejmenovat šablonu schematic.rename = Přejmenovat šablonu
schematic.info = {0}x{1}, {2} bloků schematic.info = {0}x{1}, {2} bloků
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
stat.wave = Vln poraženo: [accent]{0} stat.wave = Vln poraženo: [accent]{0}
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[] stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
@@ -346,6 +347,7 @@ waves.invalid = Neplatné vlny ve schránce.
waves.copied = Vlny byly zkopírovány. waves.copied = Vlny byly zkopírovány.
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení. waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
#these are intentionally in lower case
wavemode.counts = počty wavemode.counts = počty
wavemode.totals = součty wavemode.totals = součty
wavemode.health = zdraví wavemode.health = zdraví
@@ -471,22 +473,17 @@ requirement.wave = Dosáhni vlny {0} na mapě {1}
requirement.core = Znič nepřátelské jádro na mapě {0} requirement.core = Znič nepřátelské jádro na mapě {0}
requirement.research = Vynalezeno {0} requirement.research = Vynalezeno {0}
requirement.capture = Polapeno {0} requirement.capture = Polapeno {0}
resume = Zpět do mapy:\n[lightgray]{0}[]
bestwave = [lightgray]Nejvyšší vlna: {0} bestwave = [lightgray]Nejvyšší vlna: {0}
launch = < VYSLAT >
launch.text = Vyslat launch.text = Vyslat
launch.title = Vyslání bylo úspěšné campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[].
launch.next = [lightgray]další možnost bude až ve vlně {0}[]
launch.unable2 = [scarlet]Není možno se vyslat.[]
launch.confirm = Toto vyšle veškeré suroviny ve Tvém jádře zpět.\nJiž se na tuto základnu nebudeš moci vrátit.
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až po několika dalších vlnách.
uncover = Odkrýt mapu uncover = Odkrýt mapu
configure = Přizpůsobit vybavení configure = Přizpůsobit vybavení
#TODO
loadout = Načtení loadout = Načtení
resources = Zdroje resources = Zdroje
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
addall = Přidat vše addall = Přidat vše
launch.destination = Destination: {0} launch.destination = Cíl: {0}
configure.invalid = Hodnota musí být číslo mezi 0 a {0}. configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[] zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[]
zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}. zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}.
@@ -519,9 +516,10 @@ sectors.production = Výroba:
sectors.stored = Uskladněno: sectors.stored = Uskladněno:
sectors.resume = Pokračovat sectors.resume = Pokračovat
sectors.launch = Vyslat sectors.launch = Vyslat
sectors.select = Select sectors.select = Vybrat
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]žádné (slunce)[]
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Základní tábor sector.groundZero.name = Základní tábor
sector.craters.name = Krátery sector.craters.name = Krátery
sector.frozenForest.name = Zamrzlý les sector.frozenForest.name = Zamrzlý les
@@ -534,6 +532,10 @@ sector.tarFields.name = Dehtová pole
sector.saltFlats.name = Solné nížiny sector.saltFlats.name = Solné nížiny
sector.fungalPass.name = Plísňový průsmyk sector.fungalPass.name = Plísňový průsmyk
#unused
#sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál. sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže. sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni. sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
@@ -570,49 +572,50 @@ info.title = Informace
error.title = [scarlet]Objevila se chyba[] error.title = [scarlet]Objevila se chyba[]
error.crashtitle = Objevila se chyba error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Jednotka nemůže stavět unit.nobuild = [scarlet]Jednotka nemůže stavět
blocks.input = Vstup stat.input = Vstup
blocks.output = Výstup stat.output = Výstup
blocks.booster = Posilovač stat.booster = Posilovač
blocks.tiles = Vyžadované dlaždice stat.tiles = Vyžadované dlaždice
blocks.affinities = Synergie stat.affinities = Synergie
block.unknown = [lightgray]???[] block.unknown = [lightgray]???[]
blocks.powercapacity = Kapacita energie stat.powercapacity = Kapacita energie
blocks.powershot = Energie na 1 výstřel stat.powershot = Energie na 1 výstřel
blocks.damage = Poškození stat.damage = Poškození
blocks.targetsair = Zaměřuje vzdušné jednotky stat.targetsair = Zaměřuje vzdušné jednotky
blocks.targetsground = Zaměřuje pozemní jednotky stat.targetsground = Zaměřuje pozemní jednotky
blocks.itemsmoved = Rychlost pohybu stat.itemsmoved = Rychlost pohybu
blocks.launchtime = Čas mezi vysláním stat.launchtime = Čas mezi vysláním
blocks.shootrange = Dostřel stat.shootrange = Dostřel
blocks.size = Velikost stat.size = Velikost
blocks.displaysize = Velikost zobrazovače stat.displaysize = Velikost zobrazovače
blocks.liquidcapacity = Kapacita kapalin stat.liquidcapacity = Kapacita kapalin
blocks.powerrange = Rozsah energie stat.powerrange = Rozsah energie
blocks.linkrange = Dosah napojení stat.linkrange = Dosah napojení
blocks.instructions = Instrukce stat.instructions = Instrukce
blocks.powerconnections = Nejvyšší počet spojení stat.powerconnections = Nejvyšší počet spojení
blocks.poweruse = Spotřeba energie stat.poweruse = Spotřeba energie
blocks.powerdamage = Energie na jednotku poškození stat.powerdamage = Energie na jednotku poškození
blocks.itemcapacity = Kapacita předmětů stat.itemcapacity = Kapacita předmětů
blocks.basepowergeneration = Základní generování energie stat.memorycapacity = Kapacita paměti
blocks.productiontime = Čas produkce stat.basepowergeneration = Základní generování energie
blocks.repairtime = Čas do úplné opravy stat.productiontime = Čas produkce
blocks.speedincrease = Zvýšení rychlosti stat.repairtime = Čas do úplné opravy
blocks.range = Dosah stat.speedincrease = Zvýšení rychlosti
blocks.drilltier = Lze těžit stat.range = Dosah
blocks.drillspeed = Základní rychlost vrtu stat.drilltier = Lze těžit
blocks.boosteffect = Účinek posílení stat.drillspeed = Základní rychlost vrtu
blocks.maxunits = Nejvýše aktivních jednotek stat.boosteffect = Účinek posílení
blocks.health = Životy stat.maxunits = Nejvýše aktivních jednotek
blocks.buildtime = Čas stavby stat.health = Životy
blocks.maxconsecutive = Nejvýše po sobě stat.buildtime = Čas stavby
blocks.buildcost = Cena stavby stat.maxconsecutive = Nejvýše po sobě
blocks.inaccuracy = Nepřesnost stat.buildcost = Cena stavby
blocks.shots = Střely stat.inaccuracy = Nepřesnost
blocks.reload = Střel za 1s stat.shots = Střely
blocks.ammo = Střelivo stat.reload = Střel za 1s
blocks.shieldhealth = Zdraví štítu stat.ammo = Střelivo
blocks.cooldowntime = Čas na zchladnutí stat.shieldhealth = Zdraví štítu
stat.cooldowntime = Čas na zchladnutí
bar.drilltierreq = Je vyžadován lepší vrt bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje bar.noresources = Chybějí zdroje
@@ -635,6 +638,8 @@ bar.progress = Stavba v průběhu
bar.input = Vstup bar.input = Vstup
bar.output = Výstup bar.output = Výstup
units.processorcontrol = [lightgray]Procesor je ovládán[]
bullet.damage = [stat]{0}[lightgray] poškození[] bullet.damage = [stat]{0}[lightgray] poškození[]
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
bullet.incendiary = [stat]zápalné bullet.incendiary = [stat]zápalné
@@ -822,6 +827,7 @@ mode.custom = Vlastní pravidla
rules.infiniteresources = Neomezeně surovin rules.infiniteresources = Neomezeně surovin
rules.reactorexplosions = Výbuch reaktoru rules.reactorexplosions = Výbuch reaktoru
rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln rules.wavetimer = Časovač vln
rules.waves = Vlny rules.waves = Vlny
rules.attack = Režim útoku rules.attack = Režim útoku
@@ -846,7 +852,8 @@ rules.title.enemy = Nepřátelé
rules.title.unit = Jednotky rules.title.unit = Jednotky
rules.title.experimental = Experimentální rules.title.experimental = Experimentální
rules.title.environment = Environmentální rules.title.environment = Environmentální
rules.lighting = Světlo rules.lighting = Osvětlení
rules.enemyLights = Světla nepřátel
rules.fire = Výstřel rules.fire = Výstřel
rules.explosions = Výbušné poškození bloku/jednotky rules.explosions = Výbušné poškození bloku/jednotky
rules.ambientlight = Světlo prostředí rules.ambientlight = Světlo prostředí
@@ -915,8 +922,8 @@ unit.eclipse.name = Zatmění
unit.mono.name = Mono unit.mono.name = Mono
unit.poly.name = Poly unit.poly.name = Poly
unit.mega.name = Mega unit.mega.name = Mega
unit.quad.name = Quad unit.quad.name = Tetra
unit.oct.name = Oct unit.oct.name = Hexo
unit.risso.name = Risso unit.risso.name = Risso
unit.minke.name = Minke unit.minke.name = Minke
unit.bryde.name = Bryde unit.bryde.name = Bryde
@@ -928,7 +935,7 @@ unit.gamma.name = Gama
unit.scepter.name = Žezlo unit.scepter.name = Žezlo
unit.reign.name = Panovník unit.reign.name = Panovník
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Havran
block.resupply-point.name = Zásobovací místo block.resupply-point.name = Zásobovací místo
block.parallax.name = Paralaxa block.parallax.name = Paralaxa
@@ -1076,6 +1083,7 @@ block.unloader.name = Odbavovač
block.vault.name = Trezor block.vault.name = Trezor
block.wave.name = Vlna block.wave.name = Vlna
block.swarmer.name = Rojiště block.swarmer.name = Rojiště
block.tsunami.name = Tsunami
block.salvo.name = Salva block.salvo.name = Salva
block.ripple.name = Vlnění block.ripple.name = Vlnění
block.phase-conveyor.name = Fázový přepravník block.phase-conveyor.name = Fázový přepravník
@@ -1112,8 +1120,9 @@ block.overdrive-projector.name = Urychlující projektor
block.force-projector.name = Silový projektor block.force-projector.name = Silový projektor
block.arc.name = Oblouk block.arc.name = Oblouk
block.rtg-generator.name = RTG block.rtg-generator.name = RTG
block.spectre.name = Spectre block.spectre.name = Přízrak
block.meltdown.name = Meltdown block.meltdown.name = Rozpékač
block.foreshadow.name = Znamení osudu
block.container.name = Kontejnér block.container.name = Kontejnér
block.launch-pad.name = Vysílací plošina block.launch-pad.name = Vysílací plošina
block.launch-pad-large.name = Velká vysílací plošina block.launch-pad-large.name = Velká vysílací plošina
@@ -1139,6 +1148,7 @@ block.hyper-processor.name = Hyperprocesor
block.logic-display.name = Zobrazovač logiky block.logic-display.name = Zobrazovač logiky
block.large-logic-display.name = Velký zobrazovač logiky block.large-logic-display.name = Velký zobrazovač logiky
block.memory-cell.name = Paměťová buňka block.memory-cell.name = Paměťová buňka
block.memory-bank.name = Paměťová banka
team.blue.name = modrý team.blue.name = modrý
team.crux.name = červený team.crux.name = červený
@@ -1302,4 +1312,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů. block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení. block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti. block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Size stat.size = Size
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Shots stat.shots = Shots
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Ein Fehler ist aufgetreten error.title = [crimson]Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten! error.crashtitle = Ein Fehler ist aufgetreten!
unit.nobuild = [scarlet]Einheit kann nicht bauen! unit.nobuild = [scarlet]Einheit kann nicht bauen!
blocks.input = Eingang stat.input = Eingang
blocks.output = Ausgang stat.output = Ausgang
blocks.booster = Verstärkung stat.booster = Verstärkung
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Kapazität stat.powercapacity = Kapazität
blocks.powershot = Stromverbrauch/Schuss stat.powershot = Stromverbrauch/Schuss
blocks.damage = Schaden stat.damage = Schaden
blocks.targetsair = Visiert Lufteinheiten an stat.targetsair = Visiert Lufteinheiten an
blocks.targetsground = Visiert Bodeneinheiten an stat.targetsground = Visiert Bodeneinheiten an
blocks.itemsmoved = Bewegungsgeschwindigkeit stat.itemsmoved = Bewegungsgeschwindigkeit
blocks.launchtime = Zeit zwischen Starts stat.launchtime = Zeit zwischen Starts
blocks.shootrange = Reichweite stat.shootrange = Reichweite
blocks.size = Größe stat.size = Größe
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Flüssigkeitskapazität stat.liquidcapacity = Flüssigkeitskapazität
blocks.powerrange = Stromreichweite stat.powerrange = Stromreichweite
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Maximale Stromverbindungen stat.powerconnections = Maximale Stromverbindungen
blocks.poweruse = Stromverbrauch stat.poweruse = Stromverbrauch
blocks.powerdamage = Stromverbrauch/Schadenspunkt stat.powerdamage = Stromverbrauch/Schadenspunkt
blocks.itemcapacity = Materialkapazität stat.itemcapacity = Materialkapazität
blocks.basepowergeneration = Basis-Stromerzeugung stat.basepowergeneration = Basis-Stromerzeugung
blocks.productiontime = Produktionszeit stat.productiontime = Produktionszeit
blocks.repairtime = Zeit zur vollständigen Reparatur stat.repairtime = Zeit zur vollständigen Reparatur
blocks.speedincrease = Geschwindigkeitserhöhung stat.speedincrease = Geschwindigkeitserhöhung
blocks.range = Reichweite stat.range = Reichweite
blocks.drilltier = Abbaubare Erze stat.drilltier = Abbaubare Erze
blocks.drillspeed = Bohrgeschwindigkeit stat.drillspeed = Bohrgeschwindigkeit
blocks.boosteffect = Verstärkungseffekt stat.boosteffect = Verstärkungseffekt
blocks.maxunits = Max. aktive Einheiten stat.maxunits = Max. aktive Einheiten
blocks.health = Lebenspunkte stat.health = Lebenspunkte
blocks.buildtime = Baudauer stat.buildtime = Baudauer
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Baukosten stat.buildcost = Baukosten
blocks.inaccuracy = Ungenauigkeit stat.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse stat.shots = Schüsse
blocks.reload = Schüsse/Sekunde stat.reload = Schüsse/Sekunde
blocks.ammo = Munition stat.ammo = Munition
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Besserer Bohrer Benötigt bar.drilltierreq = Besserer Bohrer Benötigt
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert. block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert. block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -2,14 +2,14 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos credits = Créditos
contributors = Traductores y Contribuidores contributors = Traductores y Contribuidores
discord = ¡Únete al Discord de Mindustry! discord = ¡Únete al Discord de Mindustry!
link.discord.description = La sala oficial del Discord de Mindustry link.discord.description = El servidor official de Discord de Mindustry
link.reddit.description = El subreddit de Mindustry link.reddit.description = El subreddit de Mindustry
link.github.description = Código fuente del juego link.github.description = Código fuente del juego
link.changelog.description = Lista de actualizaciones link.changelog.description = Lista de actualizaciones
link.dev-builds.description = Versiones de desarrollo inestables link.dev-builds.description = Versiones en desarrollo inestables
link.trello.description = Tablero de Trello oficial para las características planificadas link.trello.description = Tablero de Trello oficial para las características planificadas
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
link.google-play.description = Ficha en la Google Play Store link.google-play.description = Página de Mindustry en Google Play Store
link.f-droid.description = Página de F-Droid del juego link.f-droid.description = Página de F-Droid del juego
link.wiki.description = Wiki oficial de Mindustry link.wiki.description = Wiki oficial de Mindustry
link.suggestions.description = Sugerir nuevas funciones link.suggestions.description = Sugerir nuevas funciones
@@ -18,7 +18,7 @@ screenshot = Captura de pantalla guardada en {0}
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla. screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
gameover = Tu núcleo ha sido destruido. gameover = Tu núcleo ha sido destruido.
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado! gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
highscore = [accent]¡Nueva mejor puntuación! highscore = [accent]¡Nuevo récord de puntuación!
copied = Copiado. copied = Copiado.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet indev.notready = This part of the game isn't ready yet
@@ -38,12 +38,12 @@ be.ignore = Ignorar
be.noupdates = No se encontraron actualizaciones. be.noupdates = No se encontraron actualizaciones.
be.check = Revisando actualizaciones be.check = Revisando actualizaciones
schematic = Esquemático schematic = Esquema
schematic.add = Guardar esquemático... schematic.add = Guardar esquema...
schematics = Esquemáticos schematics = Esquemas
schematic.replace = Un esquemático con ese nombre ya existe. ¿Deseas remplazarlo? schematic.replace = Un esquema con ese nombre ya existe. ¿Deseas remplazarlo?
schematic.exists = Un esquemático con ese nombre ya existe. schematic.exists = Un esquema con ese nombre ya existe.
schematic.import = Importar esquemático... schematic.import = Importar esquema...
schematic.exportfile = Exportar archivo schematic.exportfile = Exportar archivo
schematic.importfile = Importar archivo schematic.importfile = Importar archivo
schematic.browseworkshop = Buscar en el Steam Workshop schematic.browseworkshop = Buscar en el Steam Workshop
@@ -570,49 +570,49 @@ info.title = [accent]Información
error.title = [crimson]Un error ha ocurrido. error.title = [crimson]Un error ha ocurrido.
error.crashtitle = Un error ha ocurrido. error.crashtitle = Un error ha ocurrido.
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada stat.input = Entrada
blocks.output = Salida stat.output = Salida
blocks.booster = Potenciador stat.booster = Potenciador
blocks.tiles = Tiles requeridos stat.tiles = Tiles requeridos
blocks.affinities = Afinidades stat.affinities = Afinidades
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacidad de Energía stat.powercapacity = Capacidad de Energía
blocks.powershot = Energía/Disparo stat.powershot = Energía/Disparo
blocks.damage = Daño stat.damage = Daño
blocks.targetsair = Apunta al Aire stat.targetsair = Apunta al Aire
blocks.targetsground = Apunta a Tierra stat.targetsground = Apunta a Tierra
blocks.itemsmoved = Velocidad de movimiento stat.itemsmoved = Velocidad de movimiento
blocks.launchtime = Tiempo entre lanzamientos stat.launchtime = Tiempo entre lanzamientos
blocks.shootrange = Rango de Disparo stat.shootrange = Rango de Disparo
blocks.size = Tamaño stat.size = Tamaño
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacidad de Líquidos stat.liquidcapacity = Capacidad de Líquidos
blocks.powerrange = Rango de Energía stat.powerrange = Rango de Energía
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Conexiones maximas stat.powerconnections = Conexiones maximas
blocks.poweruse = Consumo de Energía stat.poweruse = Consumo de Energía
blocks.powerdamage = Energía/Daño stat.powerdamage = Energía/Daño
blocks.itemcapacity = Capacidad de Objetos stat.itemcapacity = Capacidad de Objetos
blocks.basepowergeneration = Generación de energía base stat.basepowergeneration = Generación de energía base
blocks.productiontime = Tiempo de producción stat.productiontime = Tiempo de producción
blocks.repairtime = Tiempo para Reparar Bloque Completamente stat.repairtime = Tiempo para Reparar Bloque Completamente
blocks.speedincrease = Aumento de Velocidad stat.speedincrease = Aumento de Velocidad
blocks.range = Rango stat.range = Rango
blocks.drilltier = Taladrables stat.drilltier = Taladrables
blocks.drillspeed = Velocidad Base del Taladro stat.drillspeed = Velocidad Base del Taladro
blocks.boosteffect = Efecto del Potenciador stat.boosteffect = Efecto del Potenciador
blocks.maxunits = Máximo de Unidades Activas stat.maxunits = Máximo de Unidades Activas
blocks.health = Vida stat.health = Vida
blocks.buildtime = Tiempo de construcción stat.buildtime = Tiempo de construcción
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Coste de construcción stat.buildcost = Coste de construcción
blocks.inaccuracy = Imprecisión stat.inaccuracy = Imprecisión
blocks.shots = Disparos stat.shots = Disparos
blocks.reload = Recarga stat.reload = Recarga
blocks.ammo = Munición stat.ammo = Munición
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Se requiere un mejor taladro. bar.drilltierreq = Se requiere un mejor taladro.
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra. block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar. block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor. block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Viga error.title = [crimson]Viga
error.crashtitle = Viga error.crashtitle = Viga
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Sisend stat.input = Sisend
blocks.output = Väljund stat.output = Väljund
blocks.booster = Kiirendaja stat.booster = Kiirendaja
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Energiamahtuvus stat.powercapacity = Energiamahtuvus
blocks.powershot = Energia ühikut/lasu kohta stat.powershot = Energia ühikut/lasu kohta
blocks.damage = Hävituspunkte stat.damage = Hävituspunkte
blocks.targetsair = Sihib õhku stat.targetsair = Sihib õhku
blocks.targetsground = Sihib maapinnale stat.targetsground = Sihib maapinnale
blocks.itemsmoved = Transportimise kiirus stat.itemsmoved = Transportimise kiirus
blocks.launchtime = Aeg lendutõusude vahel stat.launchtime = Aeg lendutõusude vahel
blocks.shootrange = Ulatus stat.shootrange = Ulatus
blocks.size = Suurus stat.size = Suurus
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Vedelike mahutavus stat.liquidcapacity = Vedelike mahutavus
blocks.powerrange = Energia ulatus stat.powerrange = Energia ulatus
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Energiatarve stat.poweruse = Energiatarve
blocks.powerdamage = Energiatarve hävituspunkti kohta stat.powerdamage = Energiatarve hävituspunkti kohta
blocks.itemcapacity = Ressursside mahutavus stat.itemcapacity = Ressursside mahutavus
blocks.basepowergeneration = Energiatootlus stat.basepowergeneration = Energiatootlus
blocks.productiontime = Tootmisaeg stat.productiontime = Tootmisaeg
blocks.repairtime = Täieliku parandamise aeg stat.repairtime = Täieliku parandamise aeg
blocks.speedincrease = Kiiruse suurenemine stat.speedincrease = Kiiruse suurenemine
blocks.range = Ulatus stat.range = Ulatus
blocks.drilltier = Kaevandatav stat.drilltier = Kaevandatav
blocks.drillspeed = Puurimise kiirus stat.drillspeed = Puurimise kiirus
blocks.boosteffect = Kiirendaja mõju stat.boosteffect = Kiirendaja mõju
blocks.maxunits = Maks. aktiivseid väeüksuseid stat.maxunits = Maks. aktiivseid väeüksuseid
blocks.health = Elud stat.health = Elud
blocks.buildtime = Ehitamise aeg stat.buildtime = Ehitamise aeg
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Ehitamise maksumus stat.buildcost = Ehitamise maksumus
blocks.inaccuracy = Ebatäpsus stat.inaccuracy = Ebatäpsus
blocks.shots = Laske stat.shots = Laske
blocks.reload = Lasku/s stat.reload = Lasku/s
blocks.ammo = Laskemoon stat.ammo = Laskemoon
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Nõuab paremat puuri bar.drilltierreq = Nõuab paremat puuri
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane k
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta. block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku. block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust. block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informazioa
error.title = [crimson]Errore bat gertatu da error.title = [crimson]Errore bat gertatu da
error.crashtitle = Errore bat gertatu da error.crashtitle = Errore bat gertatu da
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Sarrera stat.input = Sarrera
blocks.output = Irteera stat.output = Irteera
blocks.booster = Indargarria stat.booster = Indargarria
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Energia-edukiera stat.powercapacity = Energia-edukiera
blocks.powershot = Energia/tiroko stat.powershot = Energia/tiroko
blocks.damage = Kaltea stat.damage = Kaltea
blocks.targetsair = Airera tirokatzen du stat.targetsair = Airera tirokatzen du
blocks.targetsground = Lurrera tirokatzen du stat.targetsground = Lurrera tirokatzen du
blocks.itemsmoved = Garraio-abiadura stat.itemsmoved = Garraio-abiadura
blocks.launchtime = Egozketen arteko denbora stat.launchtime = Egozketen arteko denbora
blocks.shootrange = Irismena stat.shootrange = Irismena
blocks.size = Neurria stat.size = Neurria
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Likido-edukiera stat.liquidcapacity = Likido-edukiera
blocks.powerrange = Energia irismena stat.powerrange = Energia irismena
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Gehieneko konexioak stat.powerconnections = Gehieneko konexioak
blocks.poweruse = Energia-erabilera stat.poweruse = Energia-erabilera
blocks.powerdamage = Energia/Kaltea stat.powerdamage = Energia/Kaltea
blocks.itemcapacity = Elementu-edukiera stat.itemcapacity = Elementu-edukiera
blocks.basepowergeneration = Oinarrizko energia sorrera stat.basepowergeneration = Oinarrizko energia sorrera
blocks.productiontime = Eraikitze denbora stat.productiontime = Eraikitze denbora
blocks.repairtime = Blokearen konpontze denbora osoa stat.repairtime = Blokearen konpontze denbora osoa
blocks.speedincrease = Abiadura areagotzea stat.speedincrease = Abiadura areagotzea
blocks.range = Irismena stat.range = Irismena
blocks.drilltier = Ustiagarriak stat.drilltier = Ustiagarriak
blocks.drillspeed = Oinarrizko ustiatze-abiadura stat.drillspeed = Oinarrizko ustiatze-abiadura
blocks.boosteffect = Indartze-efektua stat.boosteffect = Indartze-efektua
blocks.maxunits = Gehieneko unitate aktiboak stat.maxunits = Gehieneko unitate aktiboak
blocks.health = Osasuna stat.health = Osasuna
blocks.buildtime = Eraikitze-denbora stat.buildtime = Eraikitze-denbora
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Eraikitze-kostua stat.buildcost = Eraikitze-kostua
blocks.inaccuracy = Zehazgabetasuna stat.inaccuracy = Zehazgabetasuna
blocks.shots = Tiroak stat.shots = Tiroak
blocks.reload = Tiroak/segundoko stat.reload = Tiroak/segundoko
blocks.ammo = Munizioa stat.ammo = Munizioa
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Zulagailu hobea behar da bar.drilltierreq = Zulagailu hobea behar da
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei. block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko. block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena. block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informaatio
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Sisääntulo stat.input = Sisääntulo
blocks.output = Ulostulo stat.output = Ulostulo
blocks.booster = Tehostaja stat.booster = Tehostaja
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Energiakapasiteetti stat.powercapacity = Energiakapasiteetti
blocks.powershot = Energiaa/Ammus stat.powershot = Energiaa/Ammus
blocks.damage = Vahinko stat.damage = Vahinko
blocks.targetsair = Hyökkää ilmaan stat.targetsair = Hyökkää ilmaan
blocks.targetsground = Hyökkää maahan stat.targetsground = Hyökkää maahan
blocks.itemsmoved = Liikkumisnopeus stat.itemsmoved = Liikkumisnopeus
blocks.launchtime = Aika laukaisujen välillä stat.launchtime = Aika laukaisujen välillä
blocks.shootrange = Kantama stat.shootrange = Kantama
blocks.size = Koko stat.size = Koko
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Nestekapasiteetti stat.liquidcapacity = Nestekapasiteetti
blocks.powerrange = Energiakantama stat.powerrange = Energiakantama
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Maksimimäärä yhdistyksiä stat.powerconnections = Maksimimäärä yhdistyksiä
blocks.poweruse = Energian käyttö stat.poweruse = Energian käyttö
blocks.powerdamage = Energia/Vahinko stat.powerdamage = Energia/Vahinko
blocks.itemcapacity = Tavarakapasiteetti stat.itemcapacity = Tavarakapasiteetti
blocks.basepowergeneration = Perus energiantuotto stat.basepowergeneration = Perus energiantuotto
blocks.productiontime = Tuotantoaika stat.productiontime = Tuotantoaika
blocks.repairtime = Kokonaisen palikan korjausaika stat.repairtime = Kokonaisen palikan korjausaika
blocks.speedincrease = Nopeuden kasvu stat.speedincrease = Nopeuden kasvu
blocks.range = Etäisyys stat.range = Etäisyys
blocks.drilltier = Porattavat stat.drilltier = Porattavat
blocks.drillspeed = Kanta Poran Nopeus stat.drillspeed = Kanta Poran Nopeus
blocks.boosteffect = Tehostamisem vaikutus stat.boosteffect = Tehostamisem vaikutus
blocks.maxunits = Maksimimäärä yksikköjä stat.maxunits = Maksimimäärä yksikköjä
blocks.health = Elämäpisteet stat.health = Elämäpisteet
blocks.buildtime = Rakentamisaika stat.buildtime = Rakentamisaika
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Rakentamishinta stat.buildcost = Rakentamishinta
blocks.inaccuracy = Epätarkkuus stat.inaccuracy = Epätarkkuus
blocks.shots = Ammusta stat.shots = Ammusta
blocks.reload = Ammusta/sekunnissa stat.reload = Ammusta/sekunnissa
blocks.ammo = Ammus stat.ammo = Ammus
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Parempi pora vaadittu bar.drilltierreq = Parempi pora vaadittu
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [scarlet]An error has occured error.title = [scarlet]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Size stat.size = Size
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Shots stat.shots = Shots
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Cette unité ne peut construire unit.nobuild = [scarlet]Cette unité ne peut construire
blocks.input = Entrée stat.input = Entrée
blocks.output = Sortie stat.output = Sortie
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Pré-requis stat.tiles = Pré-requis
blocks.affinities = Affinités stat.affinities = Affinités
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacité d'énergie stat.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir stat.powershot = Énergie/Tir
blocks.damage = Dégâts stat.damage = Dégâts
blocks.targetsair = Cibles Aériennes stat.targetsair = Cibles Aériennes
blocks.targetsground = Cibles Terrestres stat.targetsground = Cibles Terrestres
blocks.itemsmoved = Vitesse de Déplacement stat.itemsmoved = Vitesse de Déplacement
blocks.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée de tir stat.shootrange = Portée de tir
blocks.size = Taille stat.size = Taille
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacité liquide stat.liquidcapacity = Capacité liquide
blocks.powerrange = Portée électrique stat.powerrange = Portée électrique
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Nombre maximal de connections stat.powerconnections = Nombre maximal de connections
blocks.poweruse = Énergie utilisée stat.poweruse = Énergie utilisée
blocks.powerdamage = Dégâts d'énergie stat.powerdamage = Dégâts d'énergie
blocks.itemcapacity = Stockage stat.itemcapacity = Stockage
blocks.basepowergeneration = Production d'énergie stat.basepowergeneration = Production d'énergie
blocks.productiontime = Durée de production stat.productiontime = Durée de production
blocks.repairtime = Durée de réparation complète du Bloc stat.repairtime = Durée de réparation complète du Bloc
blocks.speedincrease = Accélération stat.speedincrease = Accélération
blocks.range = Portée stat.range = Portée
blocks.drilltier = Forable stat.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base stat.drillspeed = Vitesse de forage de base
blocks.boosteffect = Effet du Boost stat.boosteffect = Effet du Boost
blocks.maxunits = Unités actives max stat.maxunits = Unités actives max
blocks.health = Santé stat.health = Santé
blocks.buildtime = Durée de construction stat.buildtime = Durée de construction
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Coût de construction stat.buildcost = Coût de construction
blocks.inaccuracy = Imprécision stat.inaccuracy = Imprécision
blocks.shots = Tirs stat.shots = Tirs
blocks.reload = Tirs/Seconde stat.reload = Tirs/Seconde
blocks.ammo = Munitions stat.ammo = Munitions
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Meilleure Foreuse Requise bar.drilltierreq = Meilleure Foreuse Requise
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle qui tire rapidement des débris
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément. block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement. block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité. block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés. block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Ressource(s) requise(s) stat.input = Ressource(s) requise(s)
blocks.output = Ressource(s) produite(s) stat.output = Ressource(s) produite(s)
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]Inconnu block.unknown = [lightgray]Inconnu
blocks.powercapacity = Capacité d'énergie stat.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir stat.powershot = Énergie/Tir
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Cible les unités aériennes stat.targetsair = Cible les unités aériennes
blocks.targetsground = Cible les unités terrestres stat.targetsground = Cible les unités terrestres
blocks.itemsmoved = Vitesse de déplacement stat.itemsmoved = Vitesse de déplacement
blocks.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée stat.shootrange = Portée
blocks.size = Taille stat.size = Taille
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacité en liquide stat.liquidcapacity = Capacité en liquide
blocks.powerrange = Distance de transmission stat.powerrange = Distance de transmission
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Énergie utilisée stat.poweruse = Énergie utilisée
blocks.powerdamage = Énergie/Dégâts stat.powerdamage = Énergie/Dégâts
blocks.itemcapacity = Stockage stat.itemcapacity = Stockage
blocks.basepowergeneration = Production d'énergie de base stat.basepowergeneration = Production d'énergie de base
blocks.productiontime = Temps de production stat.productiontime = Temps de production
blocks.repairtime = Temps pour la réparation totale du bloc stat.repairtime = Temps pour la réparation totale du bloc
blocks.speedincrease = Augmentation de la vitesse stat.speedincrease = Augmentation de la vitesse
blocks.range = Portée stat.range = Portée
blocks.drilltier = Forable stat.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base stat.drillspeed = Vitesse de forage de base
blocks.boosteffect = Effet boostant stat.boosteffect = Effet boostant
blocks.maxunits = Maximum d'unitée active stat.maxunits = Maximum d'unitée active
blocks.health = Santé stat.health = Santé
blocks.buildtime = Temps de construction stat.buildtime = Temps de construction
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Coût de construction stat.buildcost = Coût de construction
blocks.inaccuracy = Précision stat.inaccuracy = Précision
blocks.shots = Tirs stat.shots = Tirs
blocks.reload = Tirs/Seconde stat.reload = Tirs/Seconde
blocks.ammo = Munition stat.ammo = Munition
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois. block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée. block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité. block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Size stat.size = Size
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Shots stat.shots = Shots
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -20,22 +20,22 @@ gameover = Permainan Habis
gameover.pvp = Tim[accent] {0}[] menang! gameover.pvp = Tim[accent] {0}[] menang!
highscore = [accent]Rekor Baru! highscore = [accent]Rekor Baru!
copied = Tersalin. copied = Tersalin.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indevpopup = [accent]v6[] saat ini dalam versi [accent]alpha[].\n[lightgray]Artinya:[]\n[scarlet]- Kampanye belum sepenuhnya selesai[]\n- Beberapa konten tidak tersedia\n - Beberapa [scarlet]Unit AI[] tidak sepenuhnya bekerja\n- Beberapa unit belum sepenuhnya selesai\n- Semua yang kamu lihat dapat berubah atau dihapus sewaktu-waktu.\n\nLaporkan bug atau crash di [accent]Github[].
indev.notready = This part of the game isn't ready yet indev.notready = Bagian tersebut saat ini belum siap
load.sound = Suara load.sound = Suara
load.map = Peta load.map = Peta
load.image = Gambar load.image = Gambar
load.content = Konten load.content = Konten
load.system = Sistem load.system = Sistem
load.mod = Mods load.mod = Mod
load.scripts = Skrip load.scripts = Skrip
be.update = Versi Bleeding Edge terbaru tersedia: be.update = Versi Bleeding Edge terbaru tersedia:
be.update.confirm = Unduh dan ulang kembali sekarang? be.update.confirm = Unduh dan ulang kembali sekarang?
be.updating = Memperbarui... be.updating = Memperbarui...
be.ignore = Biarkan be.ignore = Abaikan
be.noupdates = Tidak ada hal baru yang ditemukan. be.noupdates = Tidak ada pembaruan yang ditemukan.
be.check = Cek versi baru be.check = Cek versi baru
schematic = Skema schematic = Skema
@@ -52,9 +52,10 @@ schematic.copy.import = Impor dari papan klip
schematic.shareworkshop = Bagikan di Workshop schematic.shareworkshop = Bagikan di Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Skema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Skema
schematic.saved = Skema telah disimpan. schematic.saved = Skema telah disimpan.
schematic.delete.confirm = Skema ini akan benar - benar dihapus schematic.delete.confirm = Skema ini akan benar-benar dihapus.
schematic.rename = Ganti nama Skema schematic.rename = Ganti nama Skema
schematic.info = {0}x{1}, {2} blok schematic.info = {0}x{1}, {2} blok
schematic.disabled = [scarlet]Skema dilarang[]\nAnda tidak diperbolehkan untuk menggunakan skema di [accent]peta[] atau [accent]server ini.
stat.wave = Gelombang Terkalahkan:[accent] {0} stat.wave = Gelombang Terkalahkan:[accent] {0}
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0} stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
@@ -65,7 +66,7 @@ stat.delivered = Sumber Daya yang Diluncurkan:
stat.playtime = Waktu Bermain:[accent] {0} stat.playtime = Waktu Bermain:[accent] {0}
stat.rank = Nilai Akhir: [accent]{0} stat.rank = Nilai Akhir: [accent]{0}
globalitems = [accent]Global Items globalitems = [accent]Item Global
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"? map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
level.highscore = Nilai Tertinggi: [accent]{0} level.highscore = Nilai Tertinggi: [accent]{0}
level.select = Pilih Level level.select = Pilih Level
@@ -85,7 +86,7 @@ close = Tutup
website = Situs Jaringan website = Situs Jaringan
quit = Keluar quit = Keluar
save.quit = Simpan & Keluar save.quit = Simpan & Keluar
maps = Maps maps = Peta
maps.browse = Cari Peta maps.browse = Cari Peta
continue = Lanjutkan continue = Lanjutkan
maps.none = [lightgray]Peta tidak ditemukan! maps.none = [lightgray]Peta tidak ditemukan!
@@ -106,16 +107,16 @@ mods.none = [lightgray]Tidak ada mod yang ditemukan!
mods.guide = Panduan Modding mods.guide = Panduan Modding
mods.report = Lapor Kesalahan mods.report = Lapor Kesalahan
mods.openfolder = Buka Folder Mod mods.openfolder = Buka Folder Mod
mods.reload = mengulangi mods.reload = Muat Ulang
mods.reloadexit = game akan keluar, untuk mengulang mod. mods.reloadexit = Game akan keluar, untuk mengulang mod.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktif mod.enabled = [lightgray]Aktif
mod.disabled = [scarlet]Nonaktif mod.disabled = [scarlet]Nonaktif
mod.disable = Aktif mod.disable = Aktif
mod.content = konten: mod.content = Konten:
mod.delete.error = Tidak bisa menghapus mod. File mungkin sedang digunakan. mod.delete.error = Tidak bisa menghapus mod. File mungkin sedang digunakan.
mod.requiresversion = [scarlet]Versi game minimal yang dibutuhkan: [accent]{0} mod.requiresversion = [scarlet]Versi game minimal yang dibutuhkan: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105)
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0} mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
mod.errors = Kesalahan terjadi disaat memuat konten. mod.errors = Kesalahan terjadi disaat memuat konten.
@@ -125,22 +126,22 @@ mod.enable = Aktif
mod.requiresrestart = Game akan keluar untuk mengaktifkan mod. mod.requiresrestart = Game akan keluar untuk mengaktifkan mod.
mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
mod.import = Impor Mod mod.import = Impor Mod
mod.import.file = Import File mod.import.file = Impor File
mod.import.github = Impor Mod GitHub mod.import.github = Impor Mod GitHub
mod.jarwarn = [scarlet]mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya! mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya!
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini. mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
mod.remove.confirm = Mod ini akan dihapus. mod.remove.confirm = Mod ini akan dihapus.
mod.author = [lightgray]Pencipta:[] {0} mod.author = [lightgray]Pencipta:[] {0}
mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0} mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0}
mod.preview.missing = Sebelum memposting mod di workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto berformat[accent] preview.png[] ke dalam folder mod dan ulang kembali. mod.preview.missing = Sebelum memposting mod di workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto berformat[accent] preview.png[] ke dalam folder mod dan ulang kembali.
mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda.. mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda.
mod.scripts.disable = perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!. mod.scripts.disable = Perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!
about.button = Tentang about.button = Tentang
name = Nama: name = Nama:
noname = Pilih[accent] nama pemain[] dahulu. noname = Pilih[accent] nama pemain[] dahulu.
planetmap = Planet Map planetmap = Peta Planet
launchcore = Launch Core launchcore = Luncurkan Inti
filename = Nama File: filename = Nama File:
unlocked = Konten baru terbuka! unlocked = Konten baru terbuka!
completed = [accent]Terselesaikan completed = [accent]Terselesaikan
@@ -148,17 +149,17 @@ techtree = Cabang Teknologi
research.list = [lightgray]Penelitian: research.list = [lightgray]Penelitian:
research = Penelitian research = Penelitian
researched = [lightgray]{0} telah diteliti. researched = [lightgray]{0} telah diteliti.
research.progress = {0}% complete research.progress = {0}% diteliti
players = {0} pemain aktif players = {0} pemain aktif
players.single = {0} pemain aktif players.single = {0} pemain aktif
players.search = cari players.search = Cari
players.notfound = [gray]tidak ada pemain ditemukan players.notfound = [gray]Tidak ada pemain ditemukan
server.closing = [accent]Menutup server... server.closing = [accent]Menutup server...
server.kicked.kick = Anda telah dikeluarkan dari server! server.kicked.kick = Anda telah dikeluarkan dari server!
server.kicked.whitelist = Anda tidak ada di dalam whitelist. server.kicked.whitelist = Anda tidak ada di dalam whitelist.
server.kicked.serverClose = Server ditutup. server.kicked.serverClose = Server ditutup.
server.kicked.vote = Anda dipilih untuk dikeluarkan. Sampai jumpa! server.kicked.vote = Anda dipilih untuk dikeluarkan. Sampai jumpa!
server.kicked.clientOutdated = Client kadaluarsa! Perbarui mindustry Anda! server.kicked.clientOutdated = Client kadaluarsa! Perbarui game Anda!
server.kicked.serverOutdated = Server kadaluarsa! Tanya pemilik untuk memperbarui! server.kicked.serverOutdated = Server kadaluarsa! Tanya pemilik untuk memperbarui!
server.kicked.banned = Anda telah dilarang untuk memasuki server ini. server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda. server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
@@ -197,7 +198,7 @@ trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Modifikasi: [accent]{0} trace.modclient = Client Modifikasi: [accent]{0}
invalidid = Client ID tidak valid! Laporkan masalah. invalidid = Client ID tidak valid! Laporkan masalah.
server.bans = Pemain Dilarang Masuk server.bans = Pemain Dilarang Masuk
server.bans.none = Tidak ada pemain yang diberiizin masuk! server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
server.admins = Admin server.admins = Admin
server.admins.none = Tidak ada admin! server.admins.none = Tidak ada admin!
server.add = Tambahkan Server server.add = Tambahkan Server
@@ -262,7 +263,7 @@ view.workshop = Lihat di Workshop
workshop.listing = Sunting Daftar Workshop workshop.listing = Sunting Daftar Workshop
ok = OK ok = OK
open = Buka open = Buka
customize = edit customize = Sunting Peraturan
cancel = Batal cancel = Batal
openlink = Buka Tautan openlink = Buka Tautan
copylink = Salin Tautan copylink = Salin Tautan
@@ -335,7 +336,7 @@ waves.never = <tidak pernah>
waves.every = setiap waves.every = setiap
waves.waves = gelombang waves.waves = gelombang
waves.perspawn = per muncul waves.perspawn = per muncul
waves.shields = shields/wave waves.shields = perisai/gelombang
waves.to = sampai waves.to = sampai
waves.guardian = Guardian waves.guardian = Guardian
waves.preview = Pratinjau waves.preview = Pratinjau
@@ -346,9 +347,10 @@ waves.invalid = Gelombang tidak valid di papan klip.
waves.copied = Gelombang tersalin. waves.copied = Gelombang tersalin.
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis. waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
wavemode.counts = counts #memang sengaja diberi huruf kecil
wavemode.totals = totals wavemode.counts = jumlah
wavemode.health = health wavemode.totals = total
wavemode.health = darah
editor.default = [lightgray]<Standar> editor.default = [lightgray]<Standar>
details = Detail... details = Detail...
@@ -357,9 +359,9 @@ editor.name = Nama:
editor.spawn = Munculkan Unit editor.spawn = Munculkan Unit
editor.removeunit = Hapus Unit editor.removeunit = Hapus Unit
editor.teams = Tim editor.teams = Tim
editor.errorload = Terjadi kesalahan saat memuat file:\n[accent]{0} editor.errorload = Terjadi kesalahan saat memuat file.
editor.errorsave = Terjadi kesalahan saat menyimpan file:\n[accent]{0} editor.errorsave = Terjadi kesalahan saat menyimpan file.
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting. editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'Impor Peta Legacy ' di penyunting.
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi. editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
editor.errornot = Ini bukan merupakan file peta. editor.errornot = Ini bukan merupakan file peta.
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak. editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
@@ -415,8 +417,8 @@ toolmode.drawteams.description = Menggambar tim bukannya blok.
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah. filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
filter.distort = Kerusakkan filter.distort = Kerusakkan
filter.noise = Kebisingan filter.noise = Kebisingan
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Pilih Munculnya Musuh
filter.corespawn = Core Select filter.corespawn = Pilih Inti
filter.median = Median filter.median = Median
filter.oremedian = Median Bijih filter.oremedian = Median Bijih
filter.blend = Campur filter.blend = Campur
@@ -436,7 +438,7 @@ filter.option.circle-scale = Ukuran Lingkaran
filter.option.octaves = Oktaf filter.option.octaves = Oktaf
filter.option.falloff = Kemerosotan filter.option.falloff = Kemerosotan
filter.option.angle = Sudut filter.option.angle = Sudut
filter.option.amount = Amount filter.option.amount = Jumlah
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Lantai filter.option.floor = Lantai
filter.option.flooronto = Target Lantai filter.option.flooronto = Target Lantai
@@ -451,7 +453,7 @@ width = Lebar:
height = Tinggi: height = Tinggi:
menu = Menu menu = Menu
play = Bermain play = Bermain
campaign = kampanye campaign = Kampanye
load = Memuat load = Memuat
save = Simpan save = Simpan
fps = FPS: {0} fps = FPS: {0}
@@ -469,24 +471,19 @@ locked = Terkunci
complete = [lightgray]Mencapai: complete = [lightgray]Mencapai:
requirement.wave = Capai gelombang {0} dalam {1} requirement.wave = Capai gelombang {0} dalam {1}
requirement.core = Hancurkan inti musuh dalam {0} requirement.core = Hancurkan inti musuh dalam {0}
requirement.research = Research {0} requirement.research = Kembangkan {0}
requirement.capture = Capture {0} requirement.capture = Kuasai {0}
resume = Lanjutkan Zona:\n[lightgray]{0}
bestwave = [lightgray]Gelombang Terbaik: {0} bestwave = [lightgray]Gelombang Terbaik: {0}
launch = < MELUNCUR > launch.text = Luncurkan
launch.text = Launch campaign.multiplayer = Saat bermain bersama di kampanye, Kamu hanya bisa kembangkan menggunakan item dari sektor [accent]kamu[], [scarlet]Bukan[] sektor milik host yang kamu berada sekarang.\n\nUntuk mendapatkan item tersebut ke sektor [accent]kamu[] saat bermain bersama, gunakan [accent]alas peluncur[].
launch.title = Berhasil Meluncur
launch.next = [lightgray]kesempatan berikutnya di gelombang {0}
launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[]
launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnda tidak bisa kembali lagi ke tempat ini.
launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya.
uncover = Buka uncover = Buka
configure = Konfigurasi Muatan configure = Konfigurasi Muatan
loadout = Loadout #TODO
resources = Resources loadout = Muatan
resources = Sumber Daya
bannedblocks = Balok yang dilarang bannedblocks = Balok yang dilarang
addall = Tambah Semu addall = Tambah Semua
launch.destination = Destination: {0} launch.destination = Destinasi: {0}
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}. configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
zone.unlocked = [lightgray]{0} terbuka. zone.unlocked = [lightgray]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai. zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
@@ -508,20 +505,21 @@ error.io = Terjadi kesalahan jaringan I/O.
error.any = Terjadi kesalahan Jaringan tidak diketahui. error.any = Terjadi kesalahan Jaringan tidak diketahui.
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini. error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
weather.rain.name = Rain weather.rain.name = Hujan
weather.snow.name = Snow weather.snow.name = Salju
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Badai Pasir
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Badai Spora
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Belum Ditelusuri
sectors.resources = Resources: sectors.resources = Sumber Daya:
sectors.production = Production: sectors.production = Produksi:
sectors.stored = Stored: sectors.stored = Terisi:
sectors.resume = Resume sectors.resume = Lanjutkan
sectors.launch = Launch sectors.launch = Luncurkan
sectors.select = Select sectors.select = Pilih
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]tidak ada
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest sector.frozenForest.name = Frozen Forest
@@ -534,8 +532,12 @@ sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass sector.fungalPass.name = Fungal Pass
sector.groundZero.description = lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah. #unused
sector.frozenForest.description = disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender. #sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
@@ -547,7 +549,7 @@ sector.nuclearComplex.description = A former facility for the production and pro
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
settings.language = Bahasa settings.language = Bahasa
settings.data = Game Data settings.data = Data Game
settings.reset = Atur ulang ke Default (standar) settings.reset = Atur ulang ke Default (standar)
settings.rebind = Ganti tombol settings.rebind = Ganti tombol
settings.resetKey = Atur ulang settings.resetKey = Atur ulang
@@ -558,65 +560,66 @@ settings.graphics = Grafik
settings.cleardata = Menghapus Data Permainan... settings.cleardata = Menghapus Data Permainan...
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali! settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis. settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
settings.clearsaves = Clear Saves settings.clearsaves = Bersihkan Simpanan
paused = [accent]< Jeda > paused = [accent]< Jeda >
clear = Bersih clear = Bersih
banned = [scarlet]Dilarang banned = [scarlet]Dilarang
unplaceable.sectorcaptured = [scarlet]Requires captured sector unplaceable.sectorcaptured = [scarlet]Membutuhkan sektor yang dikuasai
yes = Ya yes = Ya
no = Tidak no = Tidak
info.title = Info info.title = Info
error.title = [crimson]Sebuah kesalahan telah terjadi error.title = [crimson]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit tidak dapat membangun
blocks.input = Masukan stat.input = Masukan
blocks.output = Pengeluaran stat.output = Pengeluaran
blocks.booster = Pendorong stat.booster = Pendorong
blocks.tiles = Kotak yang dibutuhkan stat.tiles = Kotak yang dibutuhkan
blocks.affinities = Afinitas stat.affinities = Afinitas
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Kapasitas Tenaga stat.powercapacity = Kapasitas Tenaga
blocks.powershot = Tenaga/Tembakan stat.powershot = Tenaga/Tembakan
blocks.damage = Kerusakan stat.damage = Kerusakan
blocks.targetsair = Menargetkan Udara stat.targetsair = Menargetkan Udara
blocks.targetsground = Menargetkan Darat stat.targetsground = Menargetkan Darat
blocks.itemsmoved = Kecepatan Gerak stat.itemsmoved = Kecepatan Gerak
blocks.launchtime = Waktu Diantara Peluncuran stat.launchtime = Waktu Diantara Peluncuran
blocks.shootrange = Jarak stat.shootrange = Jarak
blocks.size = Ukuran stat.size = Ukuran
blocks.displaysize = Display Size stat.displaysize = Ukuran Tampilan
blocks.liquidcapacity = Kapasitas Zat Cair stat.liquidcapacity = Kapasitas Zat Cair
blocks.powerrange = Jarak Tenaga stat.powerrange = Jarak Tenaga
blocks.linkrange = Link Range stat.linkrange = Jarak Tautan
blocks.instructions = Instructions stat.instructions = Instruksi
blocks.powerconnections = Koneksi Maksimal stat.powerconnections = Koneksi Maksimal
blocks.poweruse = Penggunaan Tenaga stat.poweruse = Penggunaan Tenaga
blocks.powerdamage = Tenaga/Pukulan stat.powerdamage = Tenaga/Pukulan
blocks.itemcapacity = Kapasitas Item stat.itemcapacity = Kapasitas Item
blocks.basepowergeneration = Basis Generasi Tenaga stat.memorycapacity = Kapasitas Memori
blocks.productiontime = Waktu Produksi stat.basepowergeneration = Basis Generasi Tenaga
blocks.repairtime = Waktu Memperbaiki Blok Penuh stat.productiontime = Waktu Produksi
blocks.speedincrease = Tambahan Kecepatan stat.repairtime = Waktu Memperbaiki Blok Penuh
blocks.range = Jarak stat.speedincrease = Tambahan Kecepatan
blocks.drilltier = Sumber Daya yang Bisa di Bor stat.range = Jarak
blocks.drillspeed = Basis Kecepatan Bor stat.drilltier = Sumber Daya yang Bisa di Bor
blocks.boosteffect = Efek Pendorong stat.drillspeed = Basis Kecepatan Bor
blocks.maxunits = Maks Unit Aktif stat.boosteffect = Efek Pendorong
blocks.health = Darah stat.maxunits = Maks Unit Aktif
blocks.buildtime = Waktu Pembuatan stat.health = Darah
blocks.maxconsecutive = Max Consecutive stat.buildtime = Waktu Pembuatan
blocks.buildcost = Biaya Bangunan stat.maxconsecutive = Max Consecutive
blocks.inaccuracy = Jarak Melenceng stat.buildcost = Biaya Bangunan
blocks.shots = Tembakan stat.inaccuracy = Jarak Melenceng
blocks.reload = Tembakan/Detik stat.shots = Tembakan
blocks.ammo = Amunisi stat.reload = Tembakan/Detik
blocks.shieldhealth = Shield Health stat.ammo = Amunisi
blocks.cooldowntime = Cooldown Time stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.noresources = Missing Resources bar.noresources = Sumber Daya Tidak Ditemukan
bar.corereq = Core Base Required bar.corereq = Memerlukan Inti Dasar
bar.drillspeed = Kecepatan Bor: {0}/s bar.drillspeed = Kecepatan Bor: {0}/s
bar.pumpspeed = Kecepatan Pompa: {0}/s bar.pumpspeed = Kecepatan Pompa: {0}/s
bar.efficiency = Daya Guna: {0}% bar.efficiency = Daya Guna: {0}%
@@ -655,16 +658,16 @@ unit.liquidunits = unit zat cair
unit.powerunits = unit tenaga unit.powerunits = unit tenaga
unit.degrees = derajat unit.degrees = derajat
unit.seconds = detik unit.seconds = detik
unit.minutes = mins unit.minutes = menit
unit.persecond = /detik unit.persecond = /detik
unit.perminute = /min unit.perminute = /menit
unit.timesspeed = x kecepatan unit.timesspeed = x kecepatan
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = item unit.items = item
unit.thousands = ribu unit.thousands = rb
unit.millions = juta unit.millions = jt
unit.billions = b unit.billions = m
category.general = Umum category.general = Umum
category.power = Tenaga category.power = Tenaga
category.liquids = Zat Cair category.liquids = Zat Cair
@@ -677,13 +680,13 @@ setting.shadows.name = Bayangan
setting.blockreplace.name = Usulan Blok Otomatis setting.blockreplace.name = Usulan Blok Otomatis
setting.linear.name = Filter Bergaris setting.linear.name = Filter Bergaris
setting.hints.name = Petunjuk setting.hints.name = Petunjuk
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Tampilan Laju Aliran Sumber Daya
setting.buildautopause.name = Jeda Otomatis saat Membangun setting.buildautopause.name = Jeda Otomatis saat Membangun
setting.mapcenter.name = Auto Center Map To Player setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
setting.animatedwater.name = Animasi Perairan setting.animatedwater.name = Animasi Perairan
setting.animatedshields.name = Animasi Pelindung setting.animatedshields.name = Animasi Pelindung
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[] setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
setting.playerindicators.name = Player Indicators setting.playerindicators.name = Indikasi Pemain
setting.indicators.name = Indikasi Musuh/Teman Lain setting.indicators.name = Indikasi Musuh/Teman Lain
setting.autotarget.name = Target Secara Otomatis setting.autotarget.name = Target Secara Otomatis
setting.keyboard.name = Kontrol Mouse+Papan Ketik setting.keyboard.name = Kontrol Mouse+Papan Ketik
@@ -702,7 +705,7 @@ setting.difficulty.name = Tingkat Kesulitan:
setting.screenshake.name = Layar Getar setting.screenshake.name = Layar Getar
setting.effects.name = Munculkan Efek setting.effects.name = Munculkan Efek
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Tunjukan Status Blok
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
setting.sensitivity.name = Sensitivitas Kontroler setting.sensitivity.name = Sensitivitas Kontroler
setting.saveinterval.name = Jarak Menyimpan setting.saveinterval.name = Jarak Menyimpan
@@ -712,15 +715,15 @@ setting.milliseconds = {0} milisekon
setting.fullscreen.name = Layar Penuh setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali) setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
setting.fps.name = Tunjukkan FPS setting.fps.name = Tunjukkan FPS
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Kamera Halus
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi) setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta Kecil setting.minimap.name = Tunjukkan Peta Kecil
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Tunjukkan Item Inti (WIP)
setting.position.name = Tunjukkan Posisi Pemain setting.position.name = Tunjukkan Posisi Pemain
setting.musicvol.name = Volume Musik setting.musicvol.name = Volume Musik
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = Tunjukkan Atmosfer Planet
setting.ambientvol.name = Volume Sekeliling setting.ambientvol.name = Volume Sekeliling
setting.mutemusic.name = Diamkan Musik setting.mutemusic.name = Diamkan Musik
setting.sfxvol.name = Volume Efek Suara setting.sfxvol.name = Volume Efek Suara
@@ -738,30 +741,30 @@ public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan... uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
uiscale.cancel = Batal & Keluar uiscale.cancel = Batal & Keluar
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = Ganti Kunci keybind.title = Ganti Tombol
keybinds.mobile = [scarlet]Mayoritas kunci tidak mendukung mobile. Hanya gerakan dasar yang didukung. keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel Hanya gerakan dasar yang didukung.
category.general.name = Umum category.general.name = Umum
category.view.name = Melihat category.view.name = Melihat
category.multiplayer.name = Bermain Bersama category.multiplayer.name = Bermain Bersama
category.blocks.name = Block Select category.blocks.name = Pilih Blok
command.attack = Serang command.attack = Serang
command.rally = Kumpul/Patroli command.rally = Kumpul/Patroli
command.retreat = Mundur command.retreat = Mundur
command.idle = Idle command.idle = Diam di Tempat
placement.blockselectkeys = \n[lightgray]Kunci: [{0}, placement.blockselectkeys = \n[lightgray]Tombol: [{0},
keybind.respawn.name = Respawn keybind.respawn.name = Muncul Kembali
keybind.control.name = Control Unit keybind.control.name = Kontrol Unit
keybind.clear_building.name = Hapus Bangunan keybind.clear_building.name = Hapus Bangunan
keybind.press = Tekan kunci... keybind.press = Tekan tombol...
keybind.press.axis = Tekan sumbu atau kunci... keybind.press.axis = Tekan sumbu atau tombol...
keybind.screenshot.name = Tangkapan Layar Peta keybind.screenshot.name = Tangkapan Layar Peta
keybind.toggle_power_lines.name = Aktifkan Tenaga Laser keybind.toggle_power_lines.name = Aktifkan Tenaga Laser
keybind.toggle_block_status.name = Toggle Block Statuses keybind.toggle_block_status.name = Status Blok
keybind.move_x.name = Pindah x keybind.move_x.name = Pindah X
keybind.move_y.name = Pindah y keybind.move_y.name = Pindah Y
keybind.mouse_move.name = Ikut Mouse keybind.mouse_move.name = Ikuti Mouse
keybind.pan.name = Pan View keybind.pan.name = Tampilan Geser
keybind.boost.name = Boost keybind.boost.name = Dorongan
keybind.schematic_select.name = Pilih Daerah keybind.schematic_select.name = Pilih Daerah
keybind.schematic_menu.name = Menu Skema keybind.schematic_menu.name = Menu Skema
keybind.schematic_flip_x.name = Balik Skema X keybind.schematic_flip_x.name = Balik Skema X
@@ -788,9 +791,9 @@ keybind.diagonal_placement.name = Penaruhan Diagonal
keybind.pick.name = Memilih Blok keybind.pick.name = Memilih Blok
keybind.break_block.name = Menghancurkan Blok keybind.break_block.name = Menghancurkan Blok
keybind.deselect.name = Batal Memilih keybind.deselect.name = Batal Memilih
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Muat Kargo
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Turunkan Kargo
keybind.command.name = Command keybind.command.name = Perintah
keybind.shoot.name = Menembak keybind.shoot.name = Menembak
keybind.zoom.name = Perbesar keybind.zoom.name = Perbesar
keybind.menu.name = Menu keybind.menu.name = Menu
@@ -801,7 +804,7 @@ keybind.chat.name = Pesan
keybind.player_list.name = Daftar pemain keybind.player_list.name = Daftar pemain
keybind.console.name = Papan Konsol keybind.console.name = Papan Konsol
keybind.rotate.name = Putar keybind.rotate.name = Putar
keybind.rotateplaced.name = Putar yang ada (Tekan) keybind.rotateplaced.name = Putar yang ada (Tekan dan Tahan)
keybind.toggle_menus.name = Muncul Tidaknya Menu keybind.toggle_menus.name = Muncul Tidaknya Menu
keybind.chat_history_prev.name = Sejarah Pesan Sebelumnya keybind.chat_history_prev.name = Sejarah Pesan Sebelumnya
keybind.chat_history_next.name = Sejarah Pesan Setelahnya keybind.chat_history_next.name = Sejarah Pesan Setelahnya
@@ -822,13 +825,14 @@ mode.custom = Pengaturan Modifikasi
rules.infiniteresources = Sumber Daya Tak Terbatas rules.infiniteresources = Sumber Daya Tak Terbatas
rules.reactorexplosions = Ledakan Reaktor rules.reactorexplosions = Ledakan Reaktor
rules.schematic = Skema Diperbolehkan
rules.wavetimer = Pengaturan Waktu Gelombang rules.wavetimer = Pengaturan Waktu Gelombang
rules.waves = Gelombang rules.waves = Gelombang
rules.attack = Mode Penyerangan rules.attack = Mode Penyerangan
rules.buildai = AI Building rules.buildai = Bangunan A.I.
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
rules.blockhealthmultiplier = Multiplikasi Darah Blok rules.blockhealthmultiplier = Multiplikasi Darah Blok
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Multiplikasi Kekuatan Blok
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
rules.unithealthmultiplier = Multiplikasi Darah Unit rules.unithealthmultiplier = Multiplikasi Darah Unit
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
@@ -836,23 +840,24 @@ rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (
rules.wavespacing = Jarak Gelombang:[lightgray] (detik) rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
rules.buildcostmultiplier = Multiplikasi Harga Bangunan rules.buildcostmultiplier = Multiplikasi Harga Bangunan
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstruksi Blok
rules.waitForWaveToEnd = Gelombang menunggu musuh rules.waitForWaveToEnd = Gelombang menunggu musuh
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok) rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
rules.unitammo = Units Require Ammo rules.unitammo = Unit Membutuhkan AMunisi
rules.title.waves = Gelombang rules.title.waves = Gelombang
rules.title.resourcesbuilding = Sumber Daya & Bangunan rules.title.resourcesbuilding = Sumber Daya & Bangunan
rules.title.enemy = Musuh rules.title.enemy = Musuh
rules.title.unit = Unit rules.title.unit = Unit
rules.title.experimental = Eksperimental rules.title.experimental = Eksperimental
rules.title.environment = Environment rules.title.environment = Lingkungan
rules.lighting = Penerangan rules.lighting = Penerangan
rules.fire = Fire rules.enemyLights = Sinar dari Musuh
rules.explosions = Block/Unit Explosion Damage rules.fire = Api
rules.explosions = Kekuatan Ledakan Blok/Unit
rules.ambientlight = Sinar Disekeliling rules.ambientlight = Sinar Disekeliling
rules.weather = Weather rules.weather = Cuaca
rules.weather.frequency = Frequency: rules.weather.frequency = Frekuensi:
rules.weather.duration = Duration: rules.weather.duration = Durasi:
content.item.name = Item content.item.name = Item
content.liquid.name = Zat Cair content.liquid.name = Zat Cair
@@ -877,7 +882,7 @@ item.scrap.name = Kepingan
liquid.water.name = Air liquid.water.name = Air
liquid.slag.name = Terak liquid.slag.name = Terak
liquid.oil.name = Minyak liquid.oil.name = Minyak
liquid.cryofluid.name = Cairan Dingin liquid.cryofluid.name = Cairan Pendingin
item.explosiveness = [lightgray]Tingkat Keledakan: {0}% item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
item.flammability = [lightgray]Tingkat Kebakaran: {0}% item.flammability = [lightgray]Tingkat Kebakaran: {0}%
@@ -885,12 +890,12 @@ item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
unit.health = [lightgray]Darah: {0} unit.health = [lightgray]Darah: {0}
unit.speed = [lightgray]Kecepatan: {0} unit.speed = [lightgray]Kecepatan: {0}
unit.weapon = [lightgray]Weapon: {0} unit.weapon = [lightgray]Senjata: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0} unit.itemcapacity = [lightgray]Kapasitas Item: {0}
unit.minespeed = [lightgray]Mining Speed: {0}% unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
unit.minepower = [lightgray]Mining Power: {0} unit.minepower = [lightgray]Kekuatan Menambang: {0}
unit.ability = [lightgray]Ability: {0} unit.ability = [lightgray]Kemampuan: {0}
unit.buildspeed = [lightgray]Building Speed: {0}% unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0} liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
liquid.viscosity = [lightgray]Kelekatan: {0} liquid.viscosity = [lightgray]Kelekatan: {0}
@@ -930,7 +935,7 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point block.resupply-point.name = Titik Pemasok Ulang
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Batu Pasir block.sand-boulder.name = Batu Pasir
@@ -979,17 +984,17 @@ block.craters.name = Kawah
block.sand-water.name = Air Pasir block.sand-water.name = Air Pasir
block.darksand-water.name = Air Pasir Hitam block.darksand-water.name = Air Pasir Hitam
block.char.name = Bara block.char.name = Bara
block.dacite.name = Dacite block.dacite.name = Dasit
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dinding Dasit
block.ice-snow.name = Salju Es block.ice-snow.name = Salju Es
block.stone-wall.name = Stone Wall block.stone-wall.name = Dinding Batu
block.ice-wall.name = Ice Wall block.ice-wall.name = Dinding Es
block.snow-wall.name = Snow Wall block.snow-wall.name = Dinding Salju
block.dune-wall.name = Dune Wall block.dune-wall.name = Dinding Pasir
block.pine.name = Cemara block.pine.name = Cemara
block.dirt.name = Dirt block.dirt.name = Tanah
block.dirt-wall.name = Dirt Wall block.dirt-wall.name = Dinding Tanah
block.mud.name = Mud block.mud.name = Lumpur
block.white-tree-dead.name = Pohon Putih Mati block.white-tree-dead.name = Pohon Putih Mati
block.white-tree.name = Pohon Putih block.white-tree.name = Pohon Putih
block.spore-cluster.name = Kumpulan Spora block.spore-cluster.name = Kumpulan Spora
@@ -1005,7 +1010,7 @@ block.dark-panel-4.name = Panel Gelap 4
block.dark-panel-5.name = Panel Gelap 5 block.dark-panel-5.name = Panel Gelap 5
block.dark-panel-6.name = Panel Gelap 6 block.dark-panel-6.name = Panel Gelap 6
block.dark-metal.name = Besi Gelap block.dark-metal.name = Besi Gelap
block.basalt.name = Basalt block.basalt.name = Basal
block.hotrock.name = Batu Panas block.hotrock.name = Batu Panas
block.magmarock.name = Batu Lahar block.magmarock.name = Batu Lahar
block.copper-wall.name = Dinding Tembaga block.copper-wall.name = Dinding Tembaga
@@ -1021,13 +1026,13 @@ block.thorium-wall-large.name = Dinding Thorium Besar
block.door.name = Pintu block.door.name = Pintu
block.door-large.name = Pintu Besar block.door-large.name = Pintu Besar
block.duo.name = Duo block.duo.name = Duo
block.scorch.name = Penghangus block.scorch.name = Scorch
block.scatter.name = Penabur block.scatter.name = Scatter
block.hail.name = Penghujan block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Pengantar block.conveyor.name = Pengantar
block.titanium-conveyor.name = Pengantar Berbahan Titanium block.titanium-conveyor.name = Pengantar Berbahan Titanium
block.plastanium-conveyor.name = Plastanium Conveyor block.plastanium-conveyor.name = Pengantar Berbahan Plastanium
block.armored-conveyor.name = Pengantar Berlapis Pelindung block.armored-conveyor.name = Pengantar Berlapis Pelindung
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar. block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
block.junction.name = Simpangan block.junction.name = Simpangan
@@ -1074,10 +1079,11 @@ block.power-void.name = Penghilang Tenaga
block.power-source.name = Sumber Tenaga block.power-source.name = Sumber Tenaga
block.unloader.name = Pembongkar Muatan block.unloader.name = Pembongkar Muatan
block.vault.name = Gudang block.vault.name = Gudang
block.wave.name = Ombak block.wave.name = Wave
block.swarmer.name = Pengurung block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Periak block.ripple.name = Ripple
block.phase-conveyor.name = Pengantar Berbahan Phase block.phase-conveyor.name = Pengantar Berbahan Phase
block.bridge-conveyor.name = Jembatan Pengantar block.bridge-conveyor.name = Jembatan Pengantar
block.plastanium-compressor.name = Kompresor Plastanium block.plastanium-compressor.name = Kompresor Plastanium
@@ -1105,46 +1111,48 @@ block.mender.name = Reparator
block.mend-projector.name = Proyeksi Reparator block.mend-projector.name = Proyeksi Reparator
block.surge-wall.name = Dinding Listrik block.surge-wall.name = Dinding Listrik
block.surge-wall-large.name = Dinding Listrik Besar block.surge-wall-large.name = Dinding Listrik Besar
block.cyclone.name = Topan block.cyclone.name = Cyclone
block.fuse.name = Padu block.fuse.name = Fuse
block.shock-mine.name = Ranjau Listrik block.shock-mine.name = Ranjau Listrik
block.overdrive-projector.name = Proyeksi Pencepat block.overdrive-projector.name = Proyeksi Pencepat
block.force-projector.name = Proyeksi Medan Gaya block.force-projector.name = Proyeksi Medan Gaya
block.arc.name = Arca block.arc.name = Arc
block.rtg-generator.name = Generator RTG block.rtg-generator.name = Generator RTG
block.spectre.name = Iblis block.spectre.name = Spectre
block.meltdown.name = Pelebur block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Kontainer block.container.name = Kontainer
block.launch-pad.name = Alas Peluncur block.launch-pad.name = Alas Peluncur
block.launch-pad-large.name = Alas Peluncur Besar block.launch-pad-large.name = Alas Peluncur Besar
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Command Center block.command-center.name = Pusat Perintah
block.ground-factory.name = Ground Factory block.ground-factory.name = Pabrik Angkatan Darat
block.air-factory.name = Air Factory block.air-factory.name = Pabrik Angkatan Udara
block.naval-factory.name = Naval Factory block.naval-factory.name = Pabrik Angkatan Laut
block.additive-reconstructor.name = Additive Reconstructor block.additive-reconstructor.name = Rekonstruktor Aditif
block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatif
block.exponential-reconstructor.name = Exponential Reconstructor block.exponential-reconstructor.name = Rekonstruktor Eksponensial
block.tetrative-reconstructor.name = Tetrative Reconstructor block.tetrative-reconstructor.name = Rekonstruktor Tetratif
block.payload-conveyor.name = Mass Conveyor block.payload-conveyor.name = Pengantar Massa
block.payload-router.name = Payload Router block.payload-router.name = Pengarah Massa
block.disassembler.name = Disassembler block.disassembler.name = Pembongkar
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = Multi-Lebur
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = Kubah Proyeksi Percepat
block.switch.name = Switch block.switch.name = Saklar
block.micro-processor.name = Micro Processor block.micro-processor.name = Prosesor Mikro
block.logic-processor.name = Logic Processor block.logic-processor.name = Prosesor Logika
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Prosesor Cepat
block.logic-display.name = Logic Display block.logic-display.name = Tampilan Logika
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Tampilan Logika Besar
block.memory-cell.name = Memory Cell block.memory-cell.name = Sel Memori
block.memory-bank.name = Bank Memori
team.blue.name = biru team.blue.name = biru
team.crux.name = merah team.crux.name = merah
team.sharded.name = oranye team.sharded.name = oranye
team.orange.name = jingga team.orange.name = jingga
team.derelict.name = derelict team.derelict.name = abu-abu
team.green.name = hijau team.green.name = hijau
team.purple.name = ungu team.purple.name = ungu
@@ -1235,7 +1243,7 @@ block.force-projector.description = Membentuk medan gaya berbentuk heksagon dise
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh. block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke kubah ataupun pabrik. Bisa diputar. block.conveyor.description = Blok transportasi dasar. Memindahkan item ke kubah ataupun pabrik. Bisa diputar.
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa. block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front. block.plastanium-conveyor.description = Memindahkan barang secara bertumpuk.\nMenerima barang dari belakang, dan membaginya ke tiga arah di depan.\nMembutuhkan beberapa titik pemuat dan pembongkar untuk hasil yang maksimal.
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda. block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
block.bridge-conveyor.description = Blok transportasi item canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan. block.bridge-conveyor.description = Blok transportasi item canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok. block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
@@ -1302,4 +1310,4 @@ block.cyclone.description = Menara penembak beruntun besar.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus. block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat. block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar. block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]Si è verificato un errore error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore error.crashtitle = Si è verificato un errore
unit.nobuild = [scarlet]L'unità non può costruire unit.nobuild = [scarlet]L'unità non può costruire
blocks.input = Ingresso stat.input = Ingresso
blocks.output = Uscita stat.output = Uscita
blocks.booster = Potenziamenti stat.booster = Potenziamenti
blocks.tiles = Blocchi Richiesti stat.tiles = Blocchi Richiesti
blocks.affinities = Affinità stat.affinities = Affinità
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacità Energetica stat.powercapacity = Capacità Energetica
blocks.powershot = Danno/Colpo stat.powershot = Danno/Colpo
blocks.damage = Danno stat.damage = Danno
blocks.targetsair = Attacca Nemici Aerei stat.targetsair = Attacca Nemici Aerei
blocks.targetsground = Attacca Nemici Terreni stat.targetsground = Attacca Nemici Terreni
blocks.itemsmoved = Velocità di Movimento stat.itemsmoved = Velocità di Movimento
blocks.launchtime = Tempo fra Decolli stat.launchtime = Tempo fra Decolli
blocks.shootrange = Raggio stat.shootrange = Raggio
blocks.size = Dimensioni stat.size = Dimensioni
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacità del Liquido stat.liquidcapacity = Capacità del Liquido
blocks.powerrange = Raggio Energia stat.powerrange = Raggio Energia
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Connessioni Massime stat.powerconnections = Connessioni Massime
blocks.poweruse = Utilizzo Energia stat.poweruse = Utilizzo Energia
blocks.powerdamage = Energia/Danno stat.powerdamage = Energia/Danno
blocks.itemcapacity = Capacità stat.itemcapacity = Capacità
blocks.basepowergeneration = Generazione Energia di Base stat.basepowergeneration = Generazione Energia di Base
blocks.productiontime = Tempo di Produzione stat.productiontime = Tempo di Produzione
blocks.repairtime = Tempo di Riparazione Completa stat.repairtime = Tempo di Riparazione Completa
blocks.speedincrease = Aumento Velocità stat.speedincrease = Aumento Velocità
blocks.range = Raggio stat.range = Raggio
blocks.drilltier = Scavabili stat.drilltier = Scavabili
blocks.drillspeed = Velocità di Scavo Stabile stat.drillspeed = Velocità di Scavo Stabile
blocks.boosteffect = Effetto Boost stat.boosteffect = Effetto Boost
blocks.maxunits = Unità Attive Max stat.maxunits = Unità Attive Max
blocks.health = Salute stat.health = Salute
blocks.buildtime = Tempo di Costruzione stat.buildtime = Tempo di Costruzione
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Costo di Costruzione stat.buildcost = Costo di Costruzione
blocks.inaccuracy = Inaccuratezza stat.inaccuracy = Inaccuratezza
blocks.shots = Colpi stat.shots = Colpi
blocks.reload = Ricarica stat.reload = Ricarica
blocks.ammo = Munizioni stat.ammo = Munizioni
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Miglior Trivella Richiesta bar.drilltierreq = Miglior Trivella Richiesta
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Una grande torretta a fuoco rapido.
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente. block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio. block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina. block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = 情報
error.title = [crimson]エラーが発生しました error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました error.crashtitle = エラーが発生しました
unit.nobuild = [scarlet]ユニットを構築できません unit.nobuild = [scarlet]ユニットを構築できません
blocks.input = 搬入 stat.input = 搬入
blocks.output = 搬出 stat.output = 搬出
blocks.booster = ブースト stat.booster = ブースト
blocks.tiles = 必要なタイル stat.tiles = 必要なタイル
blocks.affinities = 親和性 stat.affinities = 親和性
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = 電力容量 stat.powercapacity = 電力容量
blocks.powershot = 電力/ショット stat.powershot = 電力/ショット
blocks.damage = ダメージ stat.damage = ダメージ
blocks.targetsair = 対空攻撃 stat.targetsair = 対空攻撃
blocks.targetsground = 対地攻撃 stat.targetsground = 対地攻撃
blocks.itemsmoved = 輸送速度 stat.itemsmoved = 輸送速度
blocks.launchtime = 発射の待機時間 stat.launchtime = 発射の待機時間
blocks.shootrange = 範囲 stat.shootrange = 範囲
blocks.size = 大きさ stat.size = 大きさ
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = 液体容量 stat.liquidcapacity = 液体容量
blocks.powerrange = 電力範囲 stat.powerrange = 電力範囲
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = 最大接続数 stat.powerconnections = 最大接続数
blocks.poweruse = 電力使用量 stat.poweruse = 電力使用量
blocks.powerdamage = 電力/ダメージ stat.powerdamage = 電力/ダメージ
blocks.itemcapacity = アイテム容量 stat.itemcapacity = アイテム容量
blocks.basepowergeneration = 基本発電量 stat.basepowergeneration = 基本発電量
blocks.productiontime = 製造速度 stat.productiontime = 製造速度
blocks.repairtime = ブロックの完全修復速度 stat.repairtime = ブロックの完全修復速度
blocks.speedincrease = 速度向上 stat.speedincrease = 速度向上
blocks.range = 範囲 stat.range = 範囲
blocks.drilltier = ドリル stat.drilltier = ドリル
blocks.drillspeed = 基本採掘速度 stat.drillspeed = 基本採掘速度
blocks.boosteffect = ブースト効果 stat.boosteffect = ブースト効果
blocks.maxunits = 最大ユニット数 stat.maxunits = 最大ユニット数
blocks.health = 耐久値 stat.health = 耐久値
blocks.buildtime = 建設時間 stat.buildtime = 建設時間
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = 建設費用 stat.buildcost = 建設費用
blocks.inaccuracy = 誤差 stat.inaccuracy = 誤差
blocks.shots = ショット stat.shots = ショット
blocks.reload = リロード速度 stat.reload = リロード速度
blocks.ammo = 弾薬 stat.ammo = 弾薬
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = より高性能なドリルを使用してください bar.drilltierreq = より高性能なドリルを使用してください
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = 大型の連射型ターレットです。
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。 block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。 block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
block.repair-point.description = 近くの負傷したユニットを修復します。 block.repair-point.description = 近くの負傷したユニットを修復します。
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -115,7 +115,7 @@ mod.disable = 비활성화
mod.content = 콘텐츠: mod.content = 콘텐츠:
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다. mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0} mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) mod.outdated = [scarlet]V6 전용이 아닌 모드 (minGameVersion: 105 누락)
mod.missingdependencies = [scarlet]누락된 요구 모드: {0} mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
mod.erroredcontent = [scarlet]콘텐츠 오류 mod.erroredcontent = [scarlet]콘텐츠 오류
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함. mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
@@ -148,7 +148,7 @@ techtree = 연구 기록
research.list = [lightgray]연구: research.list = [lightgray]연구:
research = 연구 research = 연구
researched = [lightgray]{0} 연구 완료. researched = [lightgray]{0} 연구 완료.
research.progress = {0}% complete research.progress = {0}% 완료
players = {0} 플레이어들 players = {0} 플레이어들
players.single = {0} 플레이어 players.single = {0} 플레이어
players.search = 검색 players.search = 검색
@@ -335,7 +335,7 @@ waves.never = 여기까지 유닛생성
waves.every = waves.every =
waves.waves = 웨이브마다 waves.waves = 웨이브마다
waves.perspawn = 생성 waves.perspawn = 생성
waves.shields = 보호막/웨이브 waves.shields = 방어막/웨이브
waves.to = 부터 waves.to = 부터
waves.guardian = 보호자 waves.guardian = 보호자
waves.preview = 미리보기 waves.preview = 미리보기
@@ -469,8 +469,8 @@ locked = 잠김
complete = [lightgray]해금 조건 : complete = [lightgray]해금 조건 :
requirement.wave = {1}지역에서 {0}웨이브 달성 requirement.wave = {1}지역에서 {0}웨이브 달성
requirement.core = {0}지역에서 적 코어를 파괴 requirement.core = {0}지역에서 적 코어를 파괴
requirement.research = Research {0} requirement.research = {0} 연구
requirement.capture = Capture {0} requirement.capture = {0} 점령
resume = 지역 재개:\n[lightgray]{0} resume = 지역 재개:\n[lightgray]{0}
bestwave = [lightgray]최고 웨이브: {0} bestwave = [lightgray]최고 웨이브: {0}
launch = < 출격 > launch = < 출격 >
@@ -508,10 +508,10 @@ error.io = 네트워크 I/O 오류.
error.any = 알 수 없는 네트워크 오류. error.any = 알 수 없는 네트워크 오류.
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다. error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
weather.rain.name = Rain weather.rain.name =
weather.snow.name = Snow weather.snow.name =
weather.sandstorm.name = Sandstorm weather.sandstorm.name = 모래폭풍
weather.sporestorm.name = Sporestorm weather.sporestorm.name = 포자폭풍
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -570,49 +570,49 @@ info.title = 정보
error.title = [scarlet]오류가 발생했습니다. error.title = [scarlet]오류가 발생했습니다.
error.crashtitle = 오류가 발생했습니다 error.crashtitle = 오류가 발생했습니다
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다. unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
blocks.input = 입력 stat.input = 입력
blocks.output = 출력 stat.output = 출력
blocks.booster = 가속 stat.booster = 가속
blocks.tiles = 필요한 타일 stat.tiles = 필요한 타일
blocks.affinities = 친화력 stat.affinities = 친화력
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = 전력 용량 stat.powercapacity = 전력 용량
blocks.powershot = 전력/발 stat.powershot = 전력/발
blocks.damage = 공격력 stat.damage = 공격력
blocks.targetsair = 공중 공격 stat.targetsair = 공중 공격
blocks.targetsground = 지상 공격 stat.targetsground = 지상 공격
blocks.itemsmoved = 이동 속도 stat.itemsmoved = 이동 속도
blocks.launchtime = 출격 간격 stat.launchtime = 출격 간격
blocks.shootrange = 사거리 stat.shootrange = 사거리
blocks.size = 크기 stat.size = 크기
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = 액체 용량 stat.liquidcapacity = 액체 용량
blocks.powerrange = 전력 범위 stat.powerrange = 전력 범위
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = 최대 연결 수 stat.powerconnections = 최대 연결 수
blocks.poweruse = 전력 사용 stat.poweruse = 전력 사용
blocks.powerdamage = 전력/데미지 stat.powerdamage = 전력/데미지
blocks.itemcapacity = 저장 용량 stat.itemcapacity = 저장 용량
blocks.basepowergeneration = 기본 전력 생성량 stat.basepowergeneration = 기본 전력 생성량
blocks.productiontime = 제작 시간 stat.productiontime = 제작 시간
blocks.repairtime = 전체 블록 수리시간 stat.repairtime = 전체 블록 수리시간
blocks.speedincrease = 속도 증가 stat.speedincrease = 속도 증가
blocks.range = 사거리 stat.range = 사거리
blocks.drilltier = 드릴 stat.drilltier = 드릴
blocks.drillspeed = 기본 드릴 속도 stat.drillspeed = 기본 드릴 속도
blocks.boosteffect = 가속 효과 stat.boosteffect = 가속 효과
blocks.maxunits = 최대 활성 유닛수 stat.maxunits = 최대 활성 유닛수
blocks.health = 체력 stat.health = 체력
blocks.buildtime = 건설 시간 stat.buildtime = 건설 시간
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = 건설 재료 stat.buildcost = 건설 재료
blocks.inaccuracy = 오차각 stat.inaccuracy = 오차각
blocks.shots = 공격 속도 stat.shots = 공격 속도
blocks.reload = 발/초 stat.reload = 발/초
blocks.ammo = 탄약 stat.ammo = 탄약
blocks.shieldhealth = Shield Health stat.shieldhealth = 보호막 체력
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = 더 좋은 드릴이 필요 bar.drilltierreq = 더 좋은 드릴이 필요
bar.noresources = 자원 부족 bar.noresources = 자원 부족
@@ -1109,7 +1109,7 @@ block.cyclone.name = 사이클론
block.fuse.name = 퓨즈 block.fuse.name = 퓨즈
block.shock-mine.name = 전격 지뢰 block.shock-mine.name = 전격 지뢰
block.overdrive-projector.name = 과부하 프로젝터 block.overdrive-projector.name = 과부하 프로젝터
block.force-projector.name = 포스 프로젝터 block.force-projector.name = 보호막 프로젝터
block.arc.name = 아크 block.arc.name = 아크
block.rtg-generator.name = RTG 발전기 block.rtg-generator.name = RTG 발전기
block.spectre.name = 스펙터 block.spectre.name = 스펙터
@@ -1118,27 +1118,27 @@ block.container.name = 컨테이너
block.launch-pad.name = 출격 패드 block.launch-pad.name = 출격 패드
block.launch-pad-large.name = 대형 출격 패드 block.launch-pad-large.name = 대형 출격 패드
block.segment.name = 세그먼트 block.segment.name = 세그먼트
block.command-center.name = Command Center block.command-center.name = 지휘소
block.ground-factory.name = 지상 공장 block.ground-factory.name = 지상 공장
block.air-factory.name = 항공 공장 block.air-factory.name = 항공 공장
block.naval-factory.name = 해양 공장 block.naval-factory.name = 해양 공장
block.additive-reconstructor.name = 첨가물 재구성기 block.additive-reconstructor.name = 첨가물 재구성기
block.multiplicative-reconstructor.name = 다중 재구성기 block.multiplicative-reconstructor.name = 다중 재구성기
block.exponential-reconstructor.name = 지수 재구성기 block.exponential-reconstructor.name = 지수 재구성기
block.tetrative-reconstructor.name = 정서 재구성기 block.tetrative-reconstructor.name = 발산 재구성기
block.payload-conveyor.name = 화물 컨베이어 block.payload-conveyor.name = 화물 컨베이어
block.payload-router.name = 화물 분배기 block.payload-router.name = 화물 분배기
block.disassembler.name = 가속 분해기 block.disassembler.name = 가속 분해기
block.silicon-crucible.name = 실리콘 도가니 block.silicon-crucible.name = 실리콘 도가니
block.overdrive-dome.name = 대형 과부하 프로젝터 block.overdrive-dome.name = 대형 과부하 프로젝터
block.switch.name = Switch block.switch.name = 스위치
block.micro-processor.name = Micro Processor block.micro-processor.name = 소형 프로세서
block.logic-processor.name = Logic Processor block.logic-processor.name = 명령 프로세서
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = 하이퍼 프로세서
block.logic-display.name = Logic Display block.logic-display.name = 화면
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = 대형 화면
block.memory-cell.name = Memory Cell block.memory-cell.name = 기억 블록
team.blue.name = 파랑색 팀 team.blue.name = 파랑색 팀
team.crux.name = 빨강색 팀 team.crux.name = 빨강색 팀
@@ -1241,7 +1241,7 @@ block.bridge-conveyor.description = 고급 자원 운송 블록. 지형이나
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다. block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다. block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다. block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 소스에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오. block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 공급원에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다. block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다. block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다. block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
@@ -1252,7 +1252,7 @@ block.thermal-pump.description = 가장 강력한 펌프.
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다. block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다. block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다. block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 분할하는 데 유용합니다. block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 공급원에서 여러 대상으로 액체를 분할하는 데 유용합니다.
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요. block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다. block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다. block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
@@ -1302,4 +1302,4 @@ block.cyclone.description = 대공 및 대지 포탑. 근처 유닛에게 폭발
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다. block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다. block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다. block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다. block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.

View File

@@ -570,49 +570,49 @@ info.title = Informacija
error.title = [crimson]Įvyko klaida error.title = [crimson]Įvyko klaida
error.crashtitle = Įvyko klaida error.crashtitle = Įvyko klaida
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Įeiga stat.input = Įeiga
blocks.output = Išeiga stat.output = Išeiga
blocks.booster = Stiprintuvas stat.booster = Stiprintuvas
blocks.tiles = Privalomi stat.tiles = Privalomi
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Energijos Talpumas stat.powercapacity = Energijos Talpumas
blocks.powershot = Energija per šūvį stat.powershot = Energija per šūvį
blocks.damage = Žala stat.damage = Žala
blocks.targetsair = Šaudo į oro taikinius stat.targetsair = Šaudo į oro taikinius
blocks.targetsground = Šaudo į žemės taikinius stat.targetsground = Šaudo į žemės taikinius
blocks.itemsmoved = Judėjimo Greitis stat.itemsmoved = Judėjimo Greitis
blocks.launchtime = Laikas Tarp Paleidimų stat.launchtime = Laikas Tarp Paleidimų
blocks.shootrange = Atstumas stat.shootrange = Atstumas
blocks.size = Dydis stat.size = Dydis
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Skysčių Talpumas stat.liquidcapacity = Skysčių Talpumas
blocks.powerrange = Energijos Skleidimo Atstumas stat.powerrange = Energijos Skleidimo Atstumas
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Maks. Jungčių Kiekis stat.powerconnections = Maks. Jungčių Kiekis
blocks.poweruse = Energijos Suvartojimas stat.poweruse = Energijos Suvartojimas
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Daiktų Talpumas stat.itemcapacity = Daiktų Talpumas
blocks.basepowergeneration = Bazinis Energijos Generavimas stat.basepowergeneration = Bazinis Energijos Generavimas
blocks.productiontime = Gamybos Laikas stat.productiontime = Gamybos Laikas
blocks.repairtime = Pilnas bloko sutaisymo laikas stat.repairtime = Pilnas bloko sutaisymo laikas
blocks.speedincrease = Greičio Padidėjimas stat.speedincrease = Greičio Padidėjimas
blocks.range = Atstumas stat.range = Atstumas
blocks.drilltier = Gręžiama stat.drilltier = Gręžiama
blocks.drillspeed = Bazinis Grąžto Greitis stat.drillspeed = Bazinis Grąžto Greitis
blocks.boosteffect = Pastiprinimo Efektas stat.boosteffect = Pastiprinimo Efektas
blocks.maxunits = Maks. Aktyvių Vienetų Kiekis stat.maxunits = Maks. Aktyvių Vienetų Kiekis
blocks.health = Gyvybės stat.health = Gyvybės
blocks.buildtime = Statymo Laikas stat.buildtime = Statymo Laikas
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Statymo Kaina stat.buildcost = Statymo Kaina
blocks.inaccuracy = Netikslumas stat.inaccuracy = Netikslumas
blocks.shots = Šūviai stat.shots = Šūviai
blocks.reload = Šūviai per sekundę stat.reload = Šūviai per sekundę
blocks.ammo = Šoviniai stat.ammo = Šoviniai
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Privalomas Geresnis Grąžtas bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą.
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore. block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis. block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus. block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informatie
error.title = [crimson]Een fout is opgetreden error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Stroomcapaciteit stat.powercapacity = Stroomcapaciteit
blocks.powershot = Stroom/Schot stat.powershot = Stroom/Schot
blocks.damage = Schade stat.damage = Schade
blocks.targetsair = Luchtdoelwitten stat.targetsair = Luchtdoelwitten
blocks.targetsground = Gronddoelwitten stat.targetsground = Gronddoelwitten
blocks.itemsmoved = Beweegingssnelheid stat.itemsmoved = Beweegingssnelheid
blocks.launchtime = Tijd tussen lanceringen stat.launchtime = Tijd tussen lanceringen
blocks.shootrange = Bereik stat.shootrange = Bereik
blocks.size = Formaat stat.size = Formaat
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Vloeistofcapaciteit stat.liquidcapacity = Vloeistofcapaciteit
blocks.powerrange = Stroombereik stat.powerrange = Stroombereik
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Maximale Hoeveelheid Connecties stat.powerconnections = Maximale Hoeveelheid Connecties
blocks.poweruse = Stroomverbruik stat.poweruse = Stroomverbruik
blocks.powerdamage = Stroom/Schade stat.powerdamage = Stroom/Schade
blocks.itemcapacity = Materiaalcapaciteit stat.itemcapacity = Materiaalcapaciteit
blocks.basepowergeneration = Standaard Stroom Generatie stat.basepowergeneration = Standaard Stroom Generatie
blocks.productiontime = Productie Tijd stat.productiontime = Productie Tijd
blocks.repairtime = Volledige Blok Repareertijd stat.repairtime = Volledige Blok Repareertijd
blocks.speedincrease = Snelheidsverhoging stat.speedincrease = Snelheidsverhoging
blocks.range = Bereik stat.range = Bereik
blocks.drilltier = Valt te delven stat.drilltier = Valt te delven
blocks.drillspeed = Standaard mine snelheid stat.drillspeed = Standaard mine snelheid
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Maximaal Actieve Units stat.maxunits = Maximaal Actieve Units
blocks.health = Levenspunten stat.health = Levenspunten
blocks.buildtime = Bouwtijd stat.buildtime = Bouwtijd
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Bouwkosten stat.buildcost = Bouwkosten
blocks.inaccuracy = Onnauwkeurigheid stat.inaccuracy = Onnauwkeurigheid
blocks.shots = Shoten stat.shots = Shoten
blocks.reload = Schoten/Seconde stat.reload = Schoten/Seconde
blocks.ammo = Ammunitie stat.ammo = Ammunitie
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Betere miner nodig bar.drilltierreq = Betere miner nodig
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Size stat.size = Size
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Shots stat.shots = Shots
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Informacje
error.title = [crimson]Wystąpił błąd error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd error.crashtitle = Wystąpił błąd
unit.nobuild = [scarlet]Jednostka nie może budować unit.nobuild = [scarlet]Jednostka nie może budować
blocks.input = Wejście stat.input = Wejście
blocks.output = Wyjście stat.output = Wyjście
blocks.booster = Wzmacniacz stat.booster = Wzmacniacz
blocks.tiles = Wymagane Pola stat.tiles = Wymagane Pola
blocks.affinities = Uwydajnienie stat.affinities = Uwydajnienie
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Pojemność mocy stat.powercapacity = Pojemność mocy
blocks.powershot = moc/strzał stat.powershot = moc/strzał
blocks.damage = Obrażenia stat.damage = Obrażenia
blocks.targetsair = Namierzanie wrogów powietrznych stat.targetsair = Namierzanie wrogów powietrznych
blocks.targetsground = Namierzanie wrogów lądowych stat.targetsground = Namierzanie wrogów lądowych
blocks.itemsmoved = Prędkość poruszania się stat.itemsmoved = Prędkość poruszania się
blocks.launchtime = Czas pomiędzy wystrzeleniami stat.launchtime = Czas pomiędzy wystrzeleniami
blocks.shootrange = Zasięg stat.shootrange = Zasięg
blocks.size = Rozmiar stat.size = Rozmiar
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Pojemność cieczy stat.liquidcapacity = Pojemność cieczy
blocks.powerrange = Zakres mocy stat.powerrange = Zakres mocy
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Maksymalna ilość połączeń stat.powerconnections = Maksymalna ilość połączeń
blocks.poweruse = Zużycie prądu stat.poweruse = Zużycie prądu
blocks.powerdamage = Moc/Zniszczenia stat.powerdamage = Moc/Zniszczenia
blocks.itemcapacity = Pojemność przedmiotów stat.itemcapacity = Pojemność przedmiotów
blocks.basepowergeneration = Podstawowa generacja mocy stat.basepowergeneration = Podstawowa generacja mocy
blocks.productiontime = Czas produkcji stat.productiontime = Czas produkcji
blocks.repairtime = Czas pełnej naprawy bloku stat.repairtime = Czas pełnej naprawy bloku
blocks.speedincrease = Zwiększenie prędkości stat.speedincrease = Zwiększenie prędkości
blocks.range = Zasięg stat.range = Zasięg
blocks.drilltier = Co może wykopać stat.drilltier = Co może wykopać
blocks.drillspeed = Podstawowa szybkość kopania stat.drillspeed = Podstawowa szybkość kopania
blocks.boosteffect = Efekt wzmocnienia stat.boosteffect = Efekt wzmocnienia
blocks.maxunits = Maksymalna ilość jednostek stat.maxunits = Maksymalna ilość jednostek
blocks.health = Zdrowie stat.health = Zdrowie
blocks.buildtime = Czas budowy stat.buildtime = Czas budowy
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Koszt budowy stat.buildcost = Koszt budowy
blocks.inaccuracy = Niecelność stat.inaccuracy = Niecelność
blocks.shots = Strzały stat.shots = Strzały
blocks.reload = Strzałów/sekundę stat.reload = Strzałów/sekundę
blocks.ammo = Amunicja stat.ammo = Amunicja
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Wymagane Lepsze Wiertło bar.drilltierreq = Wymagane Lepsze Wiertło
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Duża szybkostrzelna wieża.
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne. block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia. block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu. block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro. error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada stat.input = Entrada
blocks.output = Saída stat.output = Saída
blocks.booster = Apoio stat.booster = Apoio
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacidade de Energia stat.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro stat.powershot = Energia/tiro
blocks.damage = Dano stat.damage = Dano
blocks.targetsair = Mira no ar stat.targetsair = Mira no ar
blocks.targetsground = Mira no chão stat.targetsground = Mira no chão
blocks.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
blocks.launchtime = Tempo entre Disparos. stat.launchtime = Tempo entre Disparos.
blocks.shootrange = Alcance stat.shootrange = Alcance
blocks.size = Tamanho stat.size = Tamanho
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacidade de Líquido stat.liquidcapacity = Capacidade de Líquido
blocks.powerrange = Alcance da Energia stat.powerrange = Alcance da Energia
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Conexões Máximas stat.powerconnections = Conexões Máximas
blocks.poweruse = Uso de energia stat.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder stat.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens stat.itemcapacity = Capacidade de Itens
blocks.basepowergeneration = Geração de poder base stat.basepowergeneration = Geração de poder base
blocks.productiontime = Tempo de produção stat.productiontime = Tempo de produção
blocks.repairtime = Tempo de reparo total do bloco stat.repairtime = Tempo de reparo total do bloco
blocks.speedincrease = Aumento de velocidade stat.speedincrease = Aumento de velocidade
blocks.range = Distância stat.range = Distância
blocks.drilltier = Brocas stat.drilltier = Brocas
blocks.drillspeed = Velocidade base da Broca stat.drillspeed = Velocidade base da Broca
blocks.boosteffect = Efeito do Impulso stat.boosteffect = Efeito do Impulso
blocks.maxunits = Máximo de unidades ativas stat.maxunits = Máximo de unidades ativas
blocks.health = Saúde stat.health = Saúde
blocks.buildtime = Tempo de construção stat.buildtime = Tempo de construção
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Custo de construção stat.buildcost = Custo de construção
blocks.inaccuracy = Imprecisão stat.inaccuracy = Imprecisão
blocks.shots = Tiros stat.shots = Tiros
blocks.reload = Tiros por segundo stat.reload = Tiros por segundo
blocks.ammo = Munição stat.ammo = Munição
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1021,7 +1021,7 @@ block.thorium-wall-large.name = Muralha de Tório
block.door.name = Porta block.door.name = Porta
block.door-large.name = Portão block.door-large.name = Portão
block.duo.name = Torreta dupla block.duo.name = Torreta dupla
block.scorch.name = Lança-fogo block.scorch.name = Lança-chamas
block.scatter.name = Dispersão block.scatter.name = Dispersão
block.hail.name = Artilharia block.hail.name = Artilharia
block.lancer.name = Lanceiro block.lancer.name = Lanceiro
@@ -1038,8 +1038,8 @@ block.inverted-sorter.name = Ordenador invertido
block.message.name = Mensagem block.message.name = Mensagem
block.illuminator.name = Iluminador block.illuminator.name = Iluminador
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar. block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
block.overflow-gate.name = Comporta block.overflow-gate.name = Portão Sobrecarregado
block.underflow-gate.name = Comporta invertida block.underflow-gate.name = Portão Sobrecarregado invertida
block.silicon-smelter.name = Fundidora de silicio block.silicon-smelter.name = Fundidora de silicio
block.phase-weaver.name = Palheta de fase block.phase-weaver.name = Palheta de fase
block.pulverizer.name = Pulverizador block.pulverizer.name = Pulverizador
@@ -1077,7 +1077,7 @@ block.vault.name = Cofre
block.wave.name = Onda block.wave.name = Onda
block.swarmer.name = Enxame block.swarmer.name = Enxame
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ondulação block.ripple.name = Morteiro
block.phase-conveyor.name = Transportador de Fase block.phase-conveyor.name = Transportador de Fase
block.bridge-conveyor.name = Esteira-Ponte block.bridge-conveyor.name = Esteira-Ponte
block.plastanium-compressor.name = Compressor de Plastânio block.plastanium-compressor.name = Compressor de Plastânio
@@ -1087,8 +1087,8 @@ block.solar-panel.name = Painel Solar
block.solar-panel-large.name = Painel Solar Grande block.solar-panel-large.name = Painel Solar Grande
block.oil-extractor.name = Bomba de Petróleo block.oil-extractor.name = Bomba de Petróleo
block.repair-point.name = Ponto de Reparo block.repair-point.name = Ponto de Reparo
block.pulse-conduit.name = Cano de Tinânio block.pulse-conduit.name = Cano de Pulso
block.plated-conduit.name = Cano blindado block.plated-conduit.name = Cano Blindado
block.phase-conduit.name = Cano de Fase block.phase-conduit.name = Cano de Fase
block.liquid-router.name = Roteador de Líquido block.liquid-router.name = Roteador de Líquido
block.liquid-tank.name = Tanque de Líquido block.liquid-tank.name = Tanque de Líquido
@@ -1110,7 +1110,7 @@ block.fuse.name = Fusivel
block.shock-mine.name = Mina de choque block.shock-mine.name = Mina de choque
block.overdrive-projector.name = Projetor de sobrecarga block.overdrive-projector.name = Projetor de sobrecarga
block.force-projector.name = Projetor de campo de força block.force-projector.name = Projetor de campo de força
block.arc.name = Bobina de Tesla block.arc.name = Tesla
block.rtg-generator.name = Gerador GTR block.rtg-generator.name = Gerador GTR
block.spectre.name = Espectro block.spectre.name = Espectro
block.meltdown.name = Fusão block.meltdown.name = Fusão
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre que dispara balas explosivas que se
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres. block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada. block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima. block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.

View File

@@ -570,49 +570,49 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro. error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada stat.input = Entrada
blocks.output = Saida stat.output = Saida
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Telhas Requeridas stat.tiles = Telhas Requeridas
blocks.affinities = Afinidades stat.affinities = Afinidades
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacidade de Energia stat.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro stat.powershot = Energia/tiro
blocks.damage = Dano stat.damage = Dano
blocks.targetsair = Mirar no ar stat.targetsair = Mirar no ar
blocks.targetsground = Mirar no chão stat.targetsground = Mirar no chão
blocks.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
blocks.launchtime = Tempo entre tiros stat.launchtime = Tempo entre tiros
blocks.shootrange = Alcance stat.shootrange = Alcance
blocks.size = Tamanho stat.size = Tamanho
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Capacidade de Líquido stat.liquidcapacity = Capacidade de Líquido
blocks.powerrange = Alcance da Energia stat.powerrange = Alcance da Energia
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Uso de energia stat.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder stat.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens stat.itemcapacity = Capacidade de Itens
blocks.basepowergeneration = Geração de poder base stat.basepowergeneration = Geração de poder base
blocks.productiontime = Tempo de produção stat.productiontime = Tempo de produção
blocks.repairtime = Tempo de reparo total do bloco stat.repairtime = Tempo de reparo total do bloco
blocks.speedincrease = Aumento de velocidade stat.speedincrease = Aumento de velocidade
blocks.range = Distância stat.range = Distância
blocks.drilltier = Furáveis stat.drilltier = Furáveis
blocks.drillspeed = Velocidade da broca base stat.drillspeed = Velocidade da broca base
blocks.boosteffect = Efeito do Boost stat.boosteffect = Efeito do Boost
blocks.maxunits = Máximo de unidades ativas stat.maxunits = Máximo de unidades ativas
blocks.health = Saúde stat.health = Saúde
blocks.buildtime = Tempo de construção stat.buildtime = Tempo de construção
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Custo de construção stat.buildcost = Custo de construção
blocks.inaccuracy = Imprecisão stat.inaccuracy = Imprecisão
blocks.shots = Tiros stat.shots = Tiros
blocks.reload = Tiros por segundo stat.reload = Tiros por segundo
blocks.ammo = Munição stat.ammo = Munição
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre de tiro rapido.
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo. block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo. block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima. block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -55,6 +55,7 @@ schematic.saved = Schemă salvată.
schematic.delete.confirm = Schema această va fi ștearsă permanent. schematic.delete.confirm = Schema această va fi ștearsă permanent.
schematic.rename = Redenumește Schema schematic.rename = Redenumește Schema
schematic.info = {0}x{1}, {2} blocuri schematic.info = {0}x{1}, {2} blocuri
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
stat.wave = Valuri Învinse:[accent] {0} stat.wave = Valuri Învinse:[accent] {0}
stat.enemiesDestroyed = Inamici Distruși:[accent] {0} stat.enemiesDestroyed = Inamici Distruși:[accent] {0}
@@ -290,6 +291,8 @@ waiting = [lightgray]În așteptare...
waiting.players = Se așteaptă jucătorii... waiting.players = Se așteaptă jucătorii...
wave.enemies = [lightgray]Mai sunt {0} inamici wave.enemies = [lightgray]Mai sunt {0} inamici
wave.enemy = [lightgray]Mai e {0} inamic wave.enemy = [lightgray]Mai e {0} inamic
wave.guardianwarn = Gardianul va veni în [accent]{0}[] valuri.
wave.guardianwarn.one = Gardianul va veni într-[accent]un[] val.
loadimage = Încarcă Imagine loadimage = Încarcă Imagine
saveimage = Salvează Imagine saveimage = Salvează Imagine
unknown = Necunoscut unknown = Necunoscut
@@ -328,6 +331,7 @@ editor.generation = Generare:
editor.ingame = Editează în Joc editor.ingame = Editează în Joc
editor.publish.workshop = Publică pe Workshop editor.publish.workshop = Publică pe Workshop
editor.newmap = Hartă Nouă editor.newmap = Hartă Nouă
editor.center = Centrează
workshop = Workshop workshop = Workshop
waves.title = Valuri waves.title = Valuri
waves.remove = Elimină waves.remove = Elimină
@@ -420,7 +424,7 @@ filter.corespawn = Selectare Nucleu
filter.median = Mediană filter.median = Mediană
filter.oremedian = Mediană Minereu filter.oremedian = Mediană Minereu
filter.blend = Amestecare filter.blend = Amestecare
filter.defaultores = Miercuri Prestabilite filter.defaultores = Minereuri Prestabilite
filter.ore = Minereu filter.ore = Minereu
filter.rivernoise = Zgomot Vizual Râuri filter.rivernoise = Zgomot Vizual Râuri
filter.mirror = Oglindă filter.mirror = Oglindă
@@ -471,22 +475,16 @@ requirement.wave = Ajungi la valul {0} în {1}
requirement.core = Distruge Nucleu Inamic în{0} requirement.core = Distruge Nucleu Inamic în{0}
requirement.research = Cercetează {0} requirement.research = Cercetează {0}
requirement.capture = Capturează {0} requirement.capture = Capturează {0}
resume = Revin la Zonă:\n[lightgray]{0}
bestwave = [lightgray]Cel Mai Bun Val: {0} bestwave = [lightgray]Cel Mai Bun Val: {0}
launch = < LANSARE >
launch.text = Lansează launch.text = Lansează
launch.title = Lansare Finalizată campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[].
launch.next = [lightgray]următoarea ocazie la valul {0}
launch.unable2 = [scarlet]Imposibil de LANSAT.[]
launch.confirm = Asta va lansa toate resursele din nucleu.\nNu te vei mai putea întoarce la această bază.
launch.skip.confirm = Dacă sari acum, Nu vei mai putea lansa decât valurile viitoare.
uncover = Descoperă uncover = Descoperă
configure = Configurează Încărcarea configure = Configurează Încărcarea
loadout = Încărcare loadout = Încărcare
resources = Resurse resources = Resurse
bannedblocks = Blocuri Interzise bannedblocks = Blocuri Interzise
addall = Adaugă-le pe toate addall = Adaugă-le pe toate
launch.destination = Destination: {0} launch.destination = Destinație: {0}
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}. configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
zone.unlocked = [lightgray]{0} deblocat(ă). zone.unlocked = [lightgray]{0} deblocat(ă).
zone.requirement.complete = Cerințele pt {0} finalizate:[lightgray]\n{1} zone.requirement.complete = Cerințele pt {0} finalizate:[lightgray]\n{1}
@@ -519,8 +517,8 @@ sectors.production = Producție:
sectors.stored = Stocat: sectors.stored = Stocat:
sectors.resume = Revino sectors.resume = Revino
sectors.launch = Lansare sectors.launch = Lansare
sectors.select = Select sectors.select = Selectează
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]nimic (soarele)
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -570,49 +568,51 @@ info.title = Info
error.title = [scarlet]A apărut o eroare. error.title = [scarlet]A apărut o eroare.
error.crashtitle = A apărut o eroare. error.crashtitle = A apărut o eroare.
unit.nobuild = [scarlet]Unitatea nu poate construi. unit.nobuild = [scarlet]Unitatea nu poate construi.
blocks.input = Necesită lastaccessed = [lightgray]Ultima Accesare: {0}
blocks.output = Produce stat.input = Necesită
blocks.booster = Booster stat.output = Produce
blocks.tiles = Teren Necesar stat.booster = Booster
blocks.affinities = Efecte Teren stat.tiles = Teren Necesar
stat.affinities = Efecte Teren
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacitate electrică stat.powercapacity = Capacitate electrică
blocks.powershot = Electricitate/Glonț stat.powershot = Electricitate/Glonț
blocks.damage = Forță stat.damage = Forță
blocks.targetsair = Lovește Aeronave stat.targetsair = Lovește Aeronave
blocks.targetsground = Lovește Artilerie stat.targetsground = Lovește Artilerie
blocks.itemsmoved = Viteza de Mișcare a Materialelor stat.itemsmoved = Viteza de Mișcare a Materialelor
blocks.launchtime = Timp între Lansări stat.launchtime = Timp între Lansări
blocks.shootrange = Rază stat.shootrange = Rază
blocks.size = Mărime stat.size = Mărime
blocks.displaysize = Mărimea Monitorului Logic stat.displaysize = Mărimea Monitorului Logic
blocks.liquidcapacity = Capacitate Lichid stat.liquidcapacity = Capacitate Lichid
blocks.powerrange = Raza Electrică stat.powerrange = Raza Electrică
blocks.linkrange = Raza Legăturilor stat.linkrange = Raza Legăturilor
blocks.instructions = Instrucțiuni stat.instructions = Instrucțiuni
blocks.powerconnections = Maxim Conexiuni stat.powerconnections = Maxim Conexiuni
blocks.poweruse = Consum Electricitate stat.poweruse = Consum Electricitate
blocks.powerdamage = Electricitate/Forța Glonțului stat.powerdamage = Electricitate/Forța Glonțului
blocks.itemcapacity = Capacitate Materiale stat.itemcapacity = Capacitate Materiale
blocks.basepowergeneration = Generare Electricitate (Bază) stat.memorycapacity = Capacitate Memorie
blocks.productiontime = Timp Producție stat.basepowergeneration = Generare Electricitate (Bază)
blocks.repairtime = Durata Reparării Blocului stat.productiontime = Timp Producție
blocks.speedincrease = Creștere Viteză stat.repairtime = Durata Reparării Blocului
blocks.range = Ra stat.speedincrease = Creștere Vite
blocks.drilltier = Minabile stat.range = Rază
blocks.drillspeed = Viteză Burghiu (Bază) stat.drilltier = Minabile
blocks.boosteffect = Efect de Boost stat.drillspeed = Viteză Burghiu (Bază)
blocks.maxunits = Maxim Unități Active stat.boosteffect = Efect de Boost
blocks.health = Viață stat.maxunits = Maxim Unități Active
blocks.buildtime = Timp Construcție stat.health = Viață
blocks.maxconsecutive = Maxim Consecutive stat.buildtime = Timp Construcție
blocks.buildcost = Cost Construcție stat.maxconsecutive = Maxim Consecutive
blocks.inaccuracy = Inacuratețe stat.buildcost = Cost Construcție
blocks.shots = Lovituri stat.inaccuracy = Inacuratețe
blocks.reload = Lovituri/Secundă stat.shots = Lovituri
blocks.ammo = Muniție stat.reload = Lovituri/Secundă
blocks.shieldhealth = Viața Scutului stat.ammo = Muniție
blocks.cooldowntime = Timp de Reîncărcare stat.shieldhealth = Viața Scutului
stat.cooldowntime = Timp de Reîncărcare
bar.drilltierreq = Burghiu Mai Bun Necesar bar.drilltierreq = Burghiu Mai Bun Necesar
bar.noresources = Resurse lipsă bar.noresources = Resurse lipsă
@@ -624,6 +624,7 @@ bar.powerbalance = Electricitate: {0}/s
bar.powerstored = Stocată: {0}/{1} bar.powerstored = Stocată: {0}/{1}
bar.poweramount = Electricitate: {0} bar.poweramount = Electricitate: {0}
bar.poweroutput = Electricitate Produsă: {0} bar.poweroutput = Electricitate Produsă: {0}
bar.powerlines = Conexiuni: {0}/{1}
bar.items = Materiale: {0} bar.items = Materiale: {0}
bar.capacity = Capacitate: {0} bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +636,8 @@ bar.progress = Progres
bar.input = Necesită bar.input = Necesită
bar.output = Produce bar.output = Produce
units.processorcontrol = [lightgray]Controlat de Procesor
bullet.damage = [stat]{0}[lightgray] forță bullet.damage = [stat]{0}[lightgray] forță
bullet.splashdamage = [stat]{0}[lightgray] forță explozivă ~[stat] {1}[lightgray] pătrate bullet.splashdamage = [stat]{0}[lightgray] forță explozivă ~[stat] {1}[lightgray] pătrate
bullet.incendiary = [stat]incendiar bullet.incendiary = [stat]incendiar
@@ -821,7 +824,8 @@ mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucle
mode.custom = Reguli Personalizate mode.custom = Reguli Personalizate
rules.infiniteresources = Resurse Infinite rules.infiniteresources = Resurse Infinite
rules.reactorexplosions = Explozia Reactoarelor rules.reactorexplosions = Reactoarele Explodează
rules.schematic = Se Pot Folosi Scheme
rules.wavetimer = Valuri pe Timp rules.wavetimer = Valuri pe Timp
rules.waves = Valuri rules.waves = Valuri
rules.attack = Modul Atac rules.attack = Modul Atac
@@ -846,7 +850,8 @@ rules.title.enemy = Inamici
rules.title.unit = Unități rules.title.unit = Unități
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Mediu rules.title.environment = Mediu
rules.lighting = Luminozitate rules.lighting = Luminozitate Ambientală
rules.enemyLights = Inamicii Luminează
rules.fire = Foc rules.fire = Foc
rules.explosions = Explozia Deteriorează Blocul/Unitatea rules.explosions = Explozia Deteriorează Blocul/Unitatea
rules.ambientlight = Ambient rules.ambientlight = Ambient
@@ -936,6 +941,7 @@ block.cliff.name = Deal
block.sand-boulder.name = Bolovan de Nisip block.sand-boulder.name = Bolovan de Nisip
block.grass.name = Iarbă block.grass.name = Iarbă
block.slag.name = Zgură block.slag.name = Zgură
block.space.name = Cosmos
block.salt.name = Sare block.salt.name = Sare
block.salt-wall.name = Perete de Sare block.salt-wall.name = Perete de Sare
block.pebbles.name = Pietricele block.pebbles.name = Pietricele
@@ -1075,6 +1081,7 @@ block.power-source.name = Electricitate Infinită
block.unloader.name = Descărcător block.unloader.name = Descărcător
block.vault.name = Seif block.vault.name = Seif
block.wave.name = Wave block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer block.swarmer.name = Swarmer
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ripple block.ripple.name = Ripple
@@ -1114,6 +1121,7 @@ block.arc.name = Arc
block.rtg-generator.name = Generator RTG block.rtg-generator.name = Generator RTG
block.spectre.name = Specter block.spectre.name = Specter
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Platformă de Lansare block.launch-pad.name = Platformă de Lansare
block.launch-pad-large.name = Platformă de Lansare Mare block.launch-pad-large.name = Platformă de Lansare Mare
@@ -1139,12 +1147,13 @@ block.hyper-processor.name = Hyperprocesor
block.logic-display.name = Monitor Logic block.logic-display.name = Monitor Logic
block.large-logic-display.name = Monitor Logic Mare block.large-logic-display.name = Monitor Logic Mare
block.memory-cell.name = Celulă de Memorie block.memory-cell.name = Celulă de Memorie
block.memory-bank.name = Bancă de Memorie
team.blue.name = albastră team.blue.name = albastră
team.crux.name = roșie team.crux.name = roșie
team.sharded.name = portocalie team.sharded.name = portocalie
team.orange.name = portocalie team.orange.name = portocalie
team.derelict.name = abandon team.derelict.name = abandonat
team.green.name = verde team.green.name = verde
team.purple.name = mov team.purple.name = mov
@@ -1251,7 +1260,7 @@ block.rotary-pump.description = O pompă avansată. Pompează mai mult lichid da
block.thermal-pump.description = Cea mai bună pompă. block.thermal-pump.description = Cea mai bună pompă.
block.conduit.description = Un bloc de transport al lichidelor. Împinge lichidele în față. Folosit cu pompe și alte conducte. block.conduit.description = Un bloc de transport al lichidelor. Împinge lichidele în față. Folosit cu pompe și alte conducte.
block.pulse-conduit.description = Un bloc avansat de transport al lichidelor. Transportă lichidele mai rapid și stochează mai mult decât conductele standard. block.pulse-conduit.description = Un bloc avansat de transport al lichidelor. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistent. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nCurge mai puțin. block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistentă. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nLichidul nu se varsă la exterior.
block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid. Folositor pt a distribui lichidele dintr-o sursă către mai multe destinații. block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid. Folositor pt a distribui lichidele dintr-o sursă către mai multe destinații.
block.liquid-tank.description = Stochează o mare cantitate de lichid. Util pt depozita lichide pt situațiile în care cererea de materiale nu e constantă sau ca extra securitate pt răcirea blocurilor vitale. block.liquid-tank.description = Stochează o mare cantitate de lichid. Util pt depozita lichide pt situațiile în care cererea de materiale nu e constantă sau ca extra securitate pt răcirea blocurilor vitale.
block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează. Util în situația în care se intersectează 2 conducte diferite ce cară divesre lichide către diverse locații. block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează. Util în situația în care se intersectează 2 conducte diferite ce cară divesre lichide către diverse locații.
@@ -1302,4 +1311,4 @@ block.cyclone.description = O mare armă anti-artilerie și anti-aer. Trage cu g
block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei. block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei.
block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera. block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate.
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate. block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.

View File

@@ -643,10 +643,9 @@ stat.minetier = Уровень добычи
stat.payloadcapacity = Грузоподъёмность stat.payloadcapacity = Грузоподъёмность
stat.commandlimit = Лимит командования stat.commandlimit = Лимит командования
stat.abilities = Способности stat.abilities = Способности
ability.forcefield = Силовое поле ability.forcefield = Силовое поле
ability.repairfield = Ремонтирующее поле ability.repairfield = Ремонтирующее поле
#TODO туду тудум #TODO туду тудум
ability.statusfield = Status Field ability.statusfield = Status Field
ability.unitspawn = Завод единиц «{0}» ability.unitspawn = Завод единиц «{0}»
ability.shieldregenfield = Поле восстановления щита ability.shieldregenfield = Поле восстановления щита

View File

@@ -570,49 +570,49 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Inmatning stat.input = Inmatning
blocks.output = Utmatning stat.output = Utmatning
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity stat.powercapacity = Power Capacity
blocks.powershot = Power/Shot stat.powershot = Power/Shot
blocks.damage = Skada stat.damage = Skada
blocks.targetsair = Targets Air stat.targetsair = Targets Air
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Range stat.shootrange = Range
blocks.size = Storlek stat.size = Storlek
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Liquid Capacity stat.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range stat.powerrange = Power Range
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Power Use stat.poweruse = Power Use
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Drillables stat.drilltier = Drillables
blocks.drillspeed = Base Drill Speed stat.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Health stat.health = Health
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
blocks.shots = Skott stat.shots = Skott
blocks.reload = Shots/Second stat.reload = Shots/Second
blocks.ammo = Ammunition stat.ammo = Ammunition
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Bättre Borr Krävs bar.drilltierreq = Bättre Borr Krävs
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = ข้อมูล
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = นำเข้า stat.input = นำเข้า
blocks.output = ส่งออก stat.output = ส่งออก
blocks.booster = บูสเตอร์ stat.booster = บูสเตอร์
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = ความจุพลังงาน stat.powercapacity = ความจุพลังงาน
blocks.powershot = หน่วยพลังงาน/นัด stat.powershot = หน่วยพลังงาน/นัด
blocks.damage = ดาเมจ stat.damage = ดาเมจ
blocks.targetsair = ยิงอากาศยาน stat.targetsair = ยิงอากาศยาน
blocks.targetsground = ยิงภาคพื้นดิน stat.targetsground = ยิงภาคพื้นดิน
blocks.itemsmoved = ความเร็วเคลื่อนที่ stat.itemsmoved = ความเร็วเคลื่อนที่
blocks.launchtime = เวลาระหว่างการส่ง stat.launchtime = เวลาระหว่างการส่ง
blocks.shootrange = ระยะยิง stat.shootrange = ระยะยิง
blocks.size = ขนาด stat.size = ขนาด
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = จุของเหลว stat.liquidcapacity = จุของเหลว
blocks.powerrange = ระยะพลังงาน stat.powerrange = ระยะพลังงาน
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = จำนวนการเชื่อมต่อสูงสุด stat.powerconnections = จำนวนการเชื่อมต่อสูงสุด
blocks.poweruse = ใช้พลังงาน stat.poweruse = ใช้พลังงาน
blocks.powerdamage = หน่วยพลังงาน/ดาเมจ stat.powerdamage = หน่วยพลังงาน/ดาเมจ
blocks.itemcapacity = จุไอเท็ม stat.itemcapacity = จุไอเท็ม
blocks.basepowergeneration = กำเนิดพลังงานพื้นฐาน stat.basepowergeneration = กำเนิดพลังงานพื้นฐาน
blocks.productiontime = เวลาที่ใช้ในการผลิต stat.productiontime = เวลาที่ใช้ในการผลิต
blocks.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์ stat.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
blocks.speedincrease = เพิ่มความเร็ว stat.speedincrease = เพิ่มความเร็ว
blocks.range = ระยะ stat.range = ระยะ
blocks.drilltier = ขุดได้ stat.drilltier = ขุดได้
blocks.drillspeed = ความเร็วขุดพื้นฐาน stat.drillspeed = ความเร็วขุดพื้นฐาน
blocks.boosteffect = แอฟเฟ็คของบูสต์ stat.boosteffect = แอฟเฟ็คของบูสต์
blocks.maxunits = จำนวนยูนิตสูงสุด stat.maxunits = จำนวนยูนิตสูงสุด
blocks.health = เลือด stat.health = เลือด
blocks.buildtime = เวลาในการสร้าง stat.buildtime = เวลาในการสร้าง
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = ใช้ stat.buildcost = ใช้
blocks.inaccuracy = ความคลาดเคลื่อน stat.inaccuracy = ความคลาดเคลื่อน
blocks.shots = นัด stat.shots = นัด
blocks.reload = นัด/วินาที stat.reload = นัด/วินาที
blocks.ammo = กระสุน stat.ammo = กระสุน
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = ป้อมปืนต่อต้านอาก
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน. block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น. block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง. block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu error.crashtitle = Bir hata olustu
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Input stat.input = Input
blocks.output = Output stat.output = Output
blocks.booster = Booster stat.booster = Booster
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Guc kapasitesi stat.powercapacity = Guc kapasitesi
blocks.powershot = Guc/Saldiri hizi stat.powershot = Guc/Saldiri hizi
blocks.damage = Damage stat.damage = Damage
blocks.targetsair = Havayi hedef alir mi? stat.targetsair = Havayi hedef alir mi?
blocks.targetsground = Targets Ground stat.targetsground = Targets Ground
blocks.itemsmoved = Move Speed stat.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches stat.launchtime = Time Between Launches
blocks.shootrange = Menzil stat.shootrange = Menzil
blocks.size = Buyukluk stat.size = Buyukluk
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Sivi kapasitesi stat.liquidcapacity = Sivi kapasitesi
blocks.powerrange = Menzil stat.powerrange = Menzil
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Max Connections stat.powerconnections = Max Connections
blocks.poweruse = Guc kullanimi stat.poweruse = Guc kullanimi
blocks.powerdamage = Power/Damage stat.powerdamage = Power/Damage
blocks.itemcapacity = Esya kapasitesi stat.itemcapacity = Esya kapasitesi
blocks.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time stat.productiontime = Production Time
blocks.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase stat.speedincrease = Speed Increase
blocks.range = Range stat.range = Range
blocks.drilltier = Kazilabilirler stat.drilltier = Kazilabilirler
blocks.drillspeed = Ana kazma hizi stat.drillspeed = Ana kazma hizi
blocks.boosteffect = Boost Effect stat.boosteffect = Boost Effect
blocks.maxunits = Max Active Units stat.maxunits = Max Active Units
blocks.health = Can stat.health = Can
blocks.buildtime = Build Time stat.buildtime = Build Time
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = Build Cost stat.buildcost = Build Cost
blocks.inaccuracy = sekme stat.inaccuracy = sekme
blocks.shots = vuruslar stat.shots = vuruslar
blocks.reload = Yeniden doldurma stat.reload = Yeniden doldurma
blocks.ammo = Ammo stat.ammo = Ammo
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -570,49 +570,49 @@ info.title = Bilgi
error.title = [crimson]Bir hata oldu error.title = [crimson]Bir hata oldu
error.crashtitle = Bir hata oldu error.crashtitle = Bir hata oldu
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
blocks.input = Giriş stat.input = Giriş
blocks.output = Çıkış stat.output = Çıkış
blocks.booster = Güçlendirici stat.booster = Güçlendirici
blocks.tiles = Required Tiles stat.tiles = Required Tiles
blocks.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Enerji Kapasitesi stat.powercapacity = Enerji Kapasitesi
blocks.powershot = Enerji/Atış stat.powershot = Enerji/Atış
blocks.damage = Hasar stat.damage = Hasar
blocks.targetsair = Havayı Hedefler Mi stat.targetsair = Havayı Hedefler Mi
blocks.targetsground = Yeri Hedefler Mi stat.targetsground = Yeri Hedefler Mi
blocks.itemsmoved = Hareket Hızı stat.itemsmoved = Hareket Hızı
blocks.launchtime = Fırlatmalar Arasındaki Süre stat.launchtime = Fırlatmalar Arasındaki Süre
blocks.shootrange = Menzil stat.shootrange = Menzil
blocks.size = Boyut stat.size = Boyut
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = Sıvı Kapasitesi stat.liquidcapacity = Sıvı Kapasitesi
blocks.powerrange = Enerji Menzili stat.powerrange = Enerji Menzili
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = Bağlantı sayısı stat.powerconnections = Bağlantı sayısı
blocks.poweruse = Enerji Kullanımı stat.poweruse = Enerji Kullanımı
blocks.powerdamage = Enerji/Hasar stat.powerdamage = Enerji/Hasar
blocks.itemcapacity = Eşya Kapasitesi stat.itemcapacity = Eşya Kapasitesi
blocks.basepowergeneration = Temel Enerji Üretimi stat.basepowergeneration = Temel Enerji Üretimi
blocks.productiontime = Üretim Süresi stat.productiontime = Üretim Süresi
blocks.repairtime = Tamir Tamir Edilme Süresi stat.repairtime = Tamir Tamir Edilme Süresi
blocks.speedincrease = Hız Artışı stat.speedincrease = Hız Artışı
blocks.range = Menzil stat.range = Menzil
blocks.drilltier = Kazılabilenler stat.drilltier = Kazılabilenler
blocks.drillspeed = Temel Matkap Hızı stat.drillspeed = Temel Matkap Hızı
blocks.boosteffect = Hızlandırma Efekti stat.boosteffect = Hızlandırma Efekti
blocks.maxunits = Maksimum Aktif Birim stat.maxunits = Maksimum Aktif Birim
blocks.health = Can stat.health = Can
blocks.buildtime = İnşaat Süresi stat.buildtime = İnşaat Süresi
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = İnşaat Fiyatı stat.buildcost = İnşaat Fiyatı
blocks.inaccuracy = İskalama Oranı stat.inaccuracy = İskalama Oranı
blocks.shots = Atışlar stat.shots = Atışlar
blocks.reload = Atışlar/Sn stat.reload = Atışlar/Sn
blocks.ammo = Mermi stat.ammo = Mermi
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = Daha İyi Matkap Gerekli bar.drilltierreq = Daha İyi Matkap Gerekli
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakının
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar. block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir. block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder. block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -1,4 +1,4 @@
credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЄ ігрові питання або помилки в перекладі?\nЗавітайте до офіційного Discord-сервера Mindustry\nв канал #український.\nПереклав українською: [blue]Prosta4ok_ua[green]#[yellow]6336 credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nМаєте питання по грі або знайшли помилки в перекладі?\nДолучайтеся до офіційного сервера Mindustry у Discord\nв канал #українська.\nУкраїнський перекладач — Prosta4ok_ua#6336.
credits = Творці credits = Творці
contributors = Перекладачі та помічники contributors = Перекладачі та помічники
discord = Офіційний сервер Mindustry в Discord discord = Офіційний сервер Mindustry в Discord
@@ -21,7 +21,7 @@ gameover.pvp = [accent]{0}[] команда перемогла!
highscore = [accent]Новий рекорд! highscore = [accent]Новий рекорд!
copied = Скопійовано. copied = Скопійовано.
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord. indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
indev.notready = Ця частина гри ще не готова indev.notready = Ця частина гри ще не готова.
load.sound = Звуки load.sound = Звуки
load.map = Мапи load.map = Мапи
@@ -54,7 +54,8 @@ schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обернути схему
schematic.saved = Схема збережена. schematic.saved = Схема збережена.
schematic.delete.confirm = Ви справді хочете видалити цю схему? schematic.delete.confirm = Ви справді хочете видалити цю схему?
schematic.rename = Перейменувати схему schematic.rename = Перейменувати схему
schematic.info = {0}x{1}, {2} блоків schematic.info = {0}x{1}, блоків: {2}
schematic.disabled = [scarlet]Схеми вимкнені[]\nВам не дозволяється використовувати схеми на цій [accent]мапі[] чи [accent]сервері.
stat.wave = Хвиль відбито:[accent] {0} stat.wave = Хвиль відбито:[accent] {0}
stat.enemiesDestroyed = Противників знищено:[accent] {0} stat.enemiesDestroyed = Противників знищено:[accent] {0}
@@ -471,22 +472,16 @@ requirement.wave = Досягніть хвилі {0} у зоні «{1}»
requirement.core = Знищте вороже ядро в зоні «{0}» requirement.core = Знищте вороже ядро в зоні «{0}»
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Відновити зону:\n[lightgray]{0}
bestwave = [lightgray]Найкраща хвиля: {0} bestwave = [lightgray]Найкраща хвиля: {0}
launch = < ЗАПУСК >
launch.text = Запуск launch.text = Запуск
launch.title = Запуск вдалий campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[].
launch.next = [lightgray]наступна можливість буде на {0}-тій хвилі
launch.unable2 = [scarlet]ЗАПУСК неможливий.[]
launch.confirm = Це видалить усі ресурси у вашому ядрі.\nВи не зможете повернутися до цієї бази.
launch.skip.confirm = Якщо ви пропустите зараз, ви не зможете не запускати до більш пізніх хвиль.
uncover = Розкрити uncover = Розкрити
configure = Налаштувати вивантаження configure = Налаштувати вивантаження
loadout = Вивантаження loadout = Вивантаження
resources = Ресурси resources = Ресурси
bannedblocks = Заборонені блоки bannedblocks = Заборонені блоки
addall = Додати все addall = Додати все
launch.destination = Destination: {0} launch.destination = Пункт призначення: {0}
configure.invalid = Кількість має бути числом між 0 та {0}. configure.invalid = Кількість має бути числом між 0 та {0}.
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована. zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
zone.requirement.complete = Вимоги до зони «{0}» виконані:[lightgray]\n{1} zone.requirement.complete = Вимоги до зони «{0}» виконані:[lightgray]\n{1}
@@ -519,8 +514,8 @@ sectors.production = Виробництво:
sectors.stored = Зберігає: sectors.stored = Зберігає:
sectors.resume = Продовжити sectors.resume = Продовжити
sectors.launch = Запуск sectors.launch = Запуск
sectors.select = Select sectors.select = Вибрати
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]нічого (сонце)
sector.groundZero.name = Відправний пункт sector.groundZero.name = Відправний пункт
sector.craters.name = Кратери sector.craters.name = Кратери
@@ -570,49 +565,50 @@ info.title = Інформація
error.title = [crimson]Виникла помилка error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка error.crashtitle = Виникла помилка
unit.nobuild = [scarlet]Ця одиниця не може будувати unit.nobuild = [scarlet]Ця одиниця не може будувати
blocks.input = Ввід stat.input = Ввід
blocks.output = Вивід stat.output = Вивід
blocks.booster = Прискорювач stat.booster = Прискорювач
blocks.tiles = Необхідні плитки stat.tiles = Необхідні плитки
blocks.affinities = Збільшення ефективності stat.affinities = Збільшення ефективності
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Місткість енергії stat.powercapacity = Місткість енергії
blocks.powershot = Енергія за постріл stat.powershot = Енергія за постріл
blocks.damage = Шкода stat.damage = Шкода
blocks.targetsair = Повітряні противники stat.targetsair = Повітряні противники
blocks.targetsground = Наземні противники stat.targetsground = Наземні противники
blocks.itemsmoved = Швидкість переміщення stat.itemsmoved = Швидкість переміщення
blocks.launchtime = Час між запусками stat.launchtime = Час між запусками
blocks.shootrange = Радіус дії stat.shootrange = Радіус дії
blocks.size = Розмір stat.size = Розмір
blocks.displaysize = Розмір дисплею stat.displaysize = Розмір дисплею
blocks.liquidcapacity = Рідинна місткість stat.liquidcapacity = Рідинна місткість
blocks.powerrange = Радіус передачі енергії stat.powerrange = Радіус передачі енергії
blocks.linkrange = Радіус з’єднання stat.linkrange = Радіус з’єднання
blocks.instructions = Інструкції stat.instructions = Інструкції
blocks.powerconnections = Максимальна кількість з’єднань stat.powerconnections = Максимальна кількість з’єднань
blocks.poweruse = Енергії використовує stat.poweruse = Енергії використовує
blocks.powerdamage = Енергії за од. шкоди stat.powerdamage = Енергії за од. шкоди
blocks.itemcapacity = Місткість предметів stat.itemcapacity = Місткість предметів
blocks.basepowergeneration = Базова генерація енергії stat.memorycapacity = Ємність пам’яті
blocks.productiontime = Час виробництва stat.basepowergeneration = Базова генерація енергії
blocks.repairtime = Час повного відновлення блоку stat.productiontime = Час виробництва
blocks.speedincrease = Збільшення швидкості stat.repairtime = Час повного відновлення блоку
blocks.range = Радіус дії stat.speedincrease = Збільшення швидкості
blocks.drilltier = Видобуває stat.range = Радіус дії
blocks.drillspeed = Базова швидкість буріння stat.drilltier = Видобуває
blocks.boosteffect = Прискорювальний ефект stat.drillspeed = Базова швидкість буріння
blocks.maxunits = Максимальна кількість активних одиниць stat.boosteffect = Прискорювальний ефект
blocks.health = Здоров’я stat.maxunits = Максимальна кількість активних одиниць
blocks.buildtime = Час будування stat.health = Здоров’я
blocks.maxconsecutive = Максимальна послідовність stat.buildtime = Час будування
blocks.buildcost = Вартість будування stat.maxconsecutive = Максимальна послідовність
blocks.inaccuracy = Розкид stat.buildcost = Вартість будування
blocks.shots = Постріли stat.inaccuracy = Розкид
blocks.reload = Постріли/секунду stat.shots = Постріли
blocks.ammo = Боєприпаси stat.reload = Постріли/секунду
blocks.shieldhealth = Shield Health stat.ammo = Боєприпаси
blocks.cooldowntime = Cooldown Time stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження
bar.drilltierreq = Потребується кращий бур bar.drilltierreq = Потребується кращий бур
bar.noresources = Бракує ресурсів bar.noresources = Бракує ресурсів
@@ -660,7 +656,7 @@ unit.persecond = за секунду
unit.perminute = за хвилину unit.perminute = за хвилину
unit.timesspeed = x швидкість unit.timesspeed = x швидкість
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = міцність щита
unit.items = предм. unit.items = предм.
unit.thousands = тис unit.thousands = тис
unit.millions = млн unit.millions = млн
@@ -788,14 +784,14 @@ keybind.diagonal_placement.name = Діагональне розміщення
keybind.pick.name = Вибрати блок keybind.pick.name = Вибрати блок
keybind.break_block.name = Зламати блок keybind.break_block.name = Зламати блок
keybind.deselect.name = Скасувати keybind.deselect.name = Скасувати
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Взяти вантаж
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Скинути вантаж
keybind.command.name = Command keybind.command.name = Взяти командування над одиницями
keybind.shoot.name = Постріл keybind.shoot.name = Постріл
keybind.zoom.name = Наблизити keybind.zoom.name = Наблизити
keybind.menu.name = Меню keybind.menu.name = Меню
keybind.pause.name = Пауза keybind.pause.name = Пауза
keybind.pause_building.name = Призупинити/Продовжити будування keybind.pause_building.name = Призупинити/продовжити будування
keybind.minimap.name = Мінімапа keybind.minimap.name = Мінімапа
keybind.chat.name = Чат keybind.chat.name = Чат
keybind.player_list.name = Список гравців keybind.player_list.name = Список гравців
@@ -822,6 +818,7 @@ mode.custom = Користувацькі правила
rules.infiniteresources = Нескінченні ресурси rules.infiniteresources = Нескінченні ресурси
rules.reactorexplosions = Вибухи реактора rules.reactorexplosions = Вибухи реактора
rules.schematic = Використання схем дозволено
rules.wavetimer = Таймер для хвиль rules.wavetimer = Таймер для хвиль
rules.waves = Хвилі rules.waves = Хвилі
rules.attack = Режим атаки rules.attack = Режим атаки
@@ -912,11 +909,11 @@ unit.horizon.name = Горизонт
unit.zenith.name = Зеніт unit.zenith.name = Зеніт
unit.antumbra.name = Тіньовик unit.antumbra.name = Тіньовик
unit.eclipse.name = Затьмарник unit.eclipse.name = Затьмарник
unit.mono.name = Єдинак unit.mono.name = Моно
unit.poly.name = Багацько unit.poly.name = Полі
unit.mega.name = Мега unit.mega.name = Мега
unit.quad.name = Quad unit.quad.name = Квал
unit.oct.name = Oct unit.oct.name = Окт
unit.risso.name = Грампус unit.risso.name = Грампус
unit.minke.name = Смугач малий unit.minke.name = Смугач малий
unit.bryde.name = Смугач Брайда unit.bryde.name = Смугач Брайда
@@ -927,8 +924,8 @@ unit.beta.name = Бета
unit.gamma.name = Гамма unit.gamma.name = Гамма
unit.scepter.name = Верховна влада unit.scepter.name = Верховна влада
unit.reign.name = Верховний Порядок unit.reign.name = Верховний Порядок
unit.vela.name = Vela unit.vela.name = Пульсар Вітрил
unit.corvus.name = Corvus unit.corvus.name = Ворон
block.resupply-point.name = Пункт постачання block.resupply-point.name = Пункт постачання
block.parallax.name = Паралакс block.parallax.name = Паралакс
@@ -989,7 +986,7 @@ block.dune-wall.name = Дюнова стіна
block.pine.name = Сосна block.pine.name = Сосна
block.dirt.name = Ґрунт block.dirt.name = Ґрунт
block.dirt-wall.name = Ґрунтова стіна block.dirt-wall.name = Ґрунтова стіна
block.mud.name = Mud block.mud.name = Багно
block.white-tree-dead.name = Мертве біле дерево block.white-tree-dead.name = Мертве біле дерево
block.white-tree.name = Біле дерево block.white-tree.name = Біле дерево
block.spore-cluster.name = Скупчення спор block.spore-cluster.name = Скупчення спор
@@ -1130,7 +1127,7 @@ block.payload-conveyor.name = Вантажний конвеєр
block.payload-router.name = Розвантажувальний маршрутизатор block.payload-router.name = Розвантажувальний маршрутизатор
block.disassembler.name = Розбирач block.disassembler.name = Розбирач
block.silicon-crucible.name = Кремнієвий тигель block.silicon-crucible.name = Кремнієвий тигель
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = Величний Прискорювач
block.switch.name = Перемикач block.switch.name = Перемикач
block.micro-processor.name = Мікропроцесор block.micro-processor.name = Мікропроцесор
@@ -1139,12 +1136,13 @@ block.hyper-processor.name = Гіперпроцесор
block.logic-display.name = Логічний дисплей block.logic-display.name = Логічний дисплей
block.large-logic-display.name = Великий логічний дисплей block.large-logic-display.name = Великий логічний дисплей
block.memory-cell.name = Комірка пам’яті block.memory-cell.name = Комірка пам’яті
block.memory-bank.name = Блок пам’яті
team.blue.name = Синя team.blue.name = Синя
team.crux.name = Червона team.crux.name = Червона
team.sharded.name = Помаранчева team.sharded.name = Помаранчева
team.orange.name = Помаранчева team.orange.name = Помаранчева
team.derelict.name = Залишена team.derelict.name = Знедолена
team.green.name = Зелена team.green.name = Зелена
team.purple.name = Фіолетова team.purple.name = Фіолетова
@@ -1302,4 +1300,4 @@ block.cyclone.description = Велика протиповітряна та пр
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі. block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій. block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю. block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних. block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.

View File

@@ -1,4 +1,4 @@
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[] credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[] 译者[orange]老滑稽[] - [cyan]QQ1290419934[]
credits = 致谢 credits = 致谢
contributors = 翻译者和贡献者 contributors = 翻译者和贡献者
discord = 加入 Mindustry 的 Discord discord = 加入 Mindustry 的 Discord
@@ -20,8 +20,8 @@ gameover = 游戏结束
gameover.pvp = [accent] {0}[]队获胜! gameover.pvp = [accent] {0}[]队获胜!
highscore = [accent]新纪录! highscore = [accent]新纪录!
copied = 已复制。 copied = 已复制。
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.popup = [accent]v6[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役不完善[]\n- 内容不完整\n - 大多[scarlet]单位AI[]运行不佳\n- 单位系统不完整\n- 一切内容都可能发生变动或调整。\n\n向[accent]主群QQ681962751[]提交错误报告。
indev.notready = This part of the game isn't ready yet indev.notready = 还没做好看NM
load.sound = 音乐加载中 load.sound = 音乐加载中
load.map = 地图加载中 load.map = 地图加载中
@@ -99,15 +99,15 @@ committingchanges = 正在提交更改
done = 已完成 done = 已完成
feature.unsupported = 您的设备不支持此功能。 feature.unsupported = 您的设备不支持此功能。
mods.alphainfo = 请注意,测试版本alpha中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。 mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
mods.alpha = [accent](Alpha) mods.alpha = [accent](测试)
mods = 模组 mods = 模组
mods.none = [lightgray]没有找到模组! mods.none = [lightgray]没有找到模组!
mods.guide = 模组制作教程 mods.guide = 模组制作教程
mods.report = 报告 Bug mods.report = 报告 Bug
mods.openfolder = 打开模组文件夹 mods.openfolder = 打开模组文件夹
mods.reload = 重载 mods.reload = 重载
mods.reloadexit = The game will now exit, to reload mods. mods.reloadexit = 游戏将退出以重载模组。
mod.display = [gray]模组:[orange] {0} mod.display = [gray]模组:[orange] {0}
mod.enabled = [lightgray]已启用 mod.enabled = [lightgray]已启用
mod.disabled = [scarlet]已禁用 mod.disabled = [scarlet]已禁用
@@ -115,7 +115,7 @@ mod.disable = 禁用
mod.content = 内容: mod.content = 内容:
mod.delete.error = 无法删除模组。可能文件被占用。 mod.delete.error = 无法删除模组。可能文件被占用。
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0} mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) mod.outdated = [scarlet]模组不兼容6.0(缺失 minGameVersion: 105)
mod.missingdependencies = [scarlet]缺少前置模组:{0} mod.missingdependencies = [scarlet]缺少前置模组:{0}
mod.erroredcontent = [scarlet]内容错误 mod.erroredcontent = [scarlet]内容错误
mod.errors = 读取内容时发生错误. mod.errors = 读取内容时发生错误.
@@ -127,7 +127,7 @@ mod.reloadrequired = [scarlet]需要重启
mod.import = 导入模组 mod.import = 导入模组
mod.import.file = 导入文件 mod.import.file = 导入文件
mod.import.github = 从 GitHub 导入模组 mod.import.github = 从 GitHub 导入模组
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.jarwarn = [scarlet]JAR模组存在危险性。[]\n请确保此模组来源安全可靠
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组. mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
mod.remove.confirm = 此模组将被删除。 mod.remove.confirm = 此模组将被删除。
mod.author = [lightgray]作者:[] {0} mod.author = [lightgray]作者:[] {0}
@@ -139,8 +139,8 @@ mod.scripts.disable = 你的设备不支持含有脚本的模组。必须禁用
about.button = 关于 about.button = 关于
name = 名字: name = 名字:
noname = 先取一个[accent]玩家名[]。 noname = 先取一个[accent]玩家名[]。
planetmap = Planet Map planetmap = 行星地图
launchcore = Launch Core launchcore = 发射核心
filename = 文件名: filename = 文件名:
unlocked = 解锁了新内容! unlocked = 解锁了新内容!
completed = [accent]己研究 completed = [accent]己研究
@@ -148,14 +148,14 @@ techtree = 科技树
research.list = [lightgray]研究: research.list = [lightgray]研究:
research = 研究 research = 研究
researched = [lightgray]{0}己研究。 researched = [lightgray]{0}己研究。
research.progress = {0}% complete research.progress = {0}% 完成度
players = {0} 位玩家在线 players = {0} 位玩家在线
players.single = {0} 位玩家在线 players.single = {0} 位玩家在线
players.search = search players.search = search
players.notfound = [gray]没有找到玩家。 players.notfound = [gray]没有找到玩家。
server.closing = [accent]服务器关闭… server.closing = [accent]服务器关闭…
server.kicked.kick = 你被踢出了服务器。 server.kicked.kick = 你被踢出了服务器。
server.kicked.whitelist = 并没有受邀请在此服务器上游玩。(不在白名单中 server.kicked.whitelist = 你不在服务器白名单中
server.kicked.serverClose = 服务器已关闭。 server.kicked.serverClose = 服务器已关闭。
server.kicked.vote = 你被投票踢出了服务器。 server.kicked.vote = 你被投票踢出了服务器。
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。 server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
@@ -278,7 +278,7 @@ quit.confirm.tutorial = 确定要跳过教程?\n您可以通过[accent]设置-
loading = [accent]加载中… loading = [accent]加载中…
reloading = [accent]重载模组中… reloading = [accent]重载模组中…
saving = [accent]保存中… saving = [accent]保存中…
respawn = [accent][[{0}][] to respawn in core respawn = [accent][[{0}][]来重生
cancelbuilding = [accent][[{0}][]来清除规划 cancelbuilding = [accent][[{0}][]来清除规划
selectschematic = [accent][[{0}][]来选择复制 selectschematic = [accent][[{0}][]来选择复制
pausebuilding = [accent][[{0}][]来暂停建造 pausebuilding = [accent][[{0}][]来暂停建造
@@ -335,9 +335,9 @@ waves.never = < 无限 >
waves.every = waves.every =
waves.waves = waves.waves =
waves.perspawn = 每次生成 waves.perspawn = 每次生成
waves.shields = shields/wave waves.shields = 护盾/波次
waves.to = waves.to =
waves.guardian = Guardian waves.guardian = 首领
waves.preview = 预览 waves.preview = 预览
waves.edit = 编辑… waves.edit = 编辑…
waves.copy = 复制到剪贴板 waves.copy = 复制到剪贴板
@@ -346,9 +346,9 @@ waves.invalid = 剪贴板中的波次信息无效。
waves.copied = 波次信息已复制。 waves.copied = 波次信息已复制。
waves.none = 没有定义敌人。\n请注意这将自动替换为默认的敌人列表。 waves.none = 没有定义敌人。\n请注意这将自动替换为默认的敌人列表。
wavemode.counts = counts wavemode.counts = 数目
wavemode.totals = totals wavemode.totals = 总和
wavemode.health = health wavemode.health = 生命值
editor.default = [lightgray]<默认> editor.default = [lightgray]<默认>
details = 详情… details = 详情…
@@ -415,8 +415,8 @@ toolmode.drawteams.description = 绘制团队而不是方块。
filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。 filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
filter.distort = 扭曲程度 filter.distort = 扭曲程度
filter.noise = 波动程度 filter.noise = 波动程度
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = 敌人生成点选择
filter.corespawn = Core Select filter.corespawn = 核心降落点选择
filter.median = 平均数 filter.median = 平均数
filter.oremedian = 矿石平均数 filter.oremedian = 矿石平均数
filter.blend = 混合程度 filter.blend = 混合程度
@@ -469,12 +469,12 @@ locked = 已锁定
complete = [lightgray]完成: complete = [lightgray]完成:
requirement.wave = {1}中的第{0}波次 requirement.wave = {1}中的第{0}波次
requirement.core = 在{0}中摧毁敌方核心 requirement.core = 在{0}中摧毁敌方核心
requirement.research = Research {0} requirement.research = 研究 {0}
requirement.capture = Capture {0} requirement.capture = 占领 {0}
resume = 暂停:\n[lightgray]{0} resume = 暂停:\n[lightgray]{0}
bestwave = [lightgray]最高波次:{0} bestwave = [lightgray]最高波次:{0}
launch = < 发射 > launch = < 发射 >
launch.text = Launch launch.text = 发射
launch.title = 发射成功 launch.title = 发射成功
launch.next = [lightgray]下个发射窗口在第{0}波 launch.next = [lightgray]下个发射窗口在第{0}波
launch.unable2 = [scarlet]无法发射[] launch.unable2 = [scarlet]无法发射[]
@@ -482,11 +482,11 @@ launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。 launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
uncover = 解锁 uncover = 解锁
configure = 设定装运的数量 configure = 设定装运的数量
loadout = Loadout loadout = 装运
resources = Resources resources = 资源
bannedblocks = 禁用建筑 bannedblocks = 禁用建筑
addall = 添加所有 addall = 添加所有
launch.destination = Destination: {0} launch.destination = 目的地: {0}
configure.invalid = 数量必须是0到{0}之间的数字。 configure.invalid = 数量必须是0到{0}之间的数字。
zone.unlocked = [lightgray]{0} 已解锁。 zone.unlocked = [lightgray]{0} 已解锁。
zone.requirement.complete = 完成{0}。\n已达成解锁{1}的要求。 zone.requirement.complete = 完成{0}。\n已达成解锁{1}的要求。
@@ -508,43 +508,43 @@ error.io = 网络 I/O 错误。
error.any = 未知网络错误。 error.any = 未知网络错误。
error.bloom = 未能初始化特效。\n您的设备可能不支持。 error.bloom = 未能初始化特效。\n您的设备可能不支持。
weather.rain.name = Rain weather.rain.name = 降雨
weather.snow.name = Snow weather.snow.name = 降雪
weather.sandstorm.name = Sandstorm weather.sandstorm.name = 沙尘暴
weather.sporestorm.name = Sporestorm weather.sporestorm.name = 孢子雾
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]未探索
sectors.resources = Resources: sectors.resources = 资源:
sectors.production = Production: sectors.production = 产出:
sectors.stored = Stored: sectors.stored = 贮存:
sectors.resume = Resume sectors.resume = 继续
sectors.launch = Launch sectors.launch = 发射
sectors.select = Select sectors.select = 选择
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]无 (太阳)
sector.groundZero.name = Ground Zero sector.groundZero.name = 零号地区
sector.craters.name = The Craters sector.craters.name = 陨石带
sector.frozenForest.name = Frozen Forest sector.frozenForest.name = 冰冻森林
sector.ruinousShores.name = Ruinous Shores sector.ruinousShores.name = 遗迹海岸
sector.stainedMountains.name = Stained Mountains sector.stainedMountains.name = 绵延群山
sector.desolateRift.name = Desolate Rift sector.desolateRift.name = 荒芜裂谷
sector.nuclearComplex.name = Nuclear Production Complex sector.nuclearComplex.name = 核裂阵
sector.overgrowth.name = Overgrowth sector.overgrowth.name = 增生区
sector.tarFields.name = Tar Fields sector.tarFields.name = 油田
sector.saltFlats.name = Salt Flats sector.saltFlats.name = 盐碱荒滩
sector.fungalPass.name = Fungal Pass sector.crags.name = 悬崖
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。摧毁他们的核心。不要留下任何东西。
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水来加速炮塔和钻头。
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.ruinousShores.description = 穿过荒地,就是海岸线。这个地方曾经建造了一个海岸防御线。但现在所剩无几,只有最基本的防御结构仍然毫发无损,其他一切都被摧毁了。\n继续向外扩展。继续研究科技。
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被孢子污染。\n这一地区分布着丰富的钛学习如何使用它。\n\n这里的敌人势力更大不要给他们时间派出最强的部队。
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. sector.overgrowth.description = 这个地区靠近孢子的来源,因此生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.tarFields.description = 产油区边缘,位于山脉和沙漠之间。它少数几个有石油储量的地区之一。\n尽管被废弃这附近仍有一些危险的敌方单位。不要低估他们。\n\n[lightgray]如果可能,研究石油加工技术。
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.desolateRift.description = 非常危险的区域。这儿的资源丰富但空间很小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在不断消灭入侵者。
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
settings.language = 语言 settings.language = 语言
settings.data = 游戏数据 settings.data = 游戏数据
@@ -558,65 +558,65 @@ settings.graphics = 图像
settings.cleardata = 清除游戏数据… settings.cleardata = 清除游戏数据…
settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销 settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据包括存档、地图、解锁和按键绑定。\n按「是」后游戏将删除所有数据并自动退出。 settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据包括存档、地图、解锁和按键绑定。\n按「是」后游戏将删除所有数据并自动退出。
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = 您确定要清除存档?
settings.clearsaves = Clear Saves settings.clearsaves = 清除存档
paused = [accent]< 暂停 > paused = [accent]< 暂停 >
clear = 清除 clear = 清除
banned = [scarlet]已禁止 banned = [scarlet]已禁止
unplaceable.sectorcaptured = [scarlet]Requires captured sector unplaceable.sectorcaptured = [scarlet]需要占领区块
yes = yes =
no = no =
info.title = [accent]详情 info.title = [accent]详情
error.title = [crimson]发生了一个错误 error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误 error.crashtitle = 发生了一个错误
unit.nobuild = [scarlet]单位未能建造 unit.nobuild = [scarlet]单位未能建造
blocks.input = 输入 stat.input = 输入
blocks.output = 输出 stat.output = 输出
blocks.booster = 增强物品/液体 stat.booster = 增强物品/液体
blocks.tiles = 所需地型 stat.tiles = 所需地型
blocks.affinities = 相关 stat.affinities = 相关
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = 能量容量 stat.powercapacity = 能量容量
blocks.powershot = 能量/发射 stat.powershot = 能量/发射
blocks.damage = 伤害 stat.damage = 伤害
blocks.targetsair = 攻击空中单位 stat.targetsair = 攻击空中单位
blocks.targetsground = 攻击地面单位 stat.targetsground = 攻击地面单位
blocks.itemsmoved = 移动速度 stat.itemsmoved = 移动速度
blocks.launchtime = 发射间隔时间 stat.launchtime = 发射间隔时间
blocks.shootrange = 范围 stat.shootrange = 范围
blocks.size = 尺寸 stat.size = 尺寸
blocks.displaysize = Display Size stat.displaysize = 显示尺寸
blocks.liquidcapacity = 液体容量 stat.liquidcapacity = 液体容量
blocks.powerrange = 能量范围 stat.powerrange = 能量范围
blocks.linkrange = Link Range stat.linkrange = 连接范围
blocks.instructions = Instructions stat.instructions = 指令数量
blocks.powerconnections = 最多连接 stat.powerconnections = 最多连接
blocks.poweruse = 使用能量 stat.poweruse = 使用能量
blocks.powerdamage = 功率/损伤 stat.powerdamage = 功率/损伤
blocks.itemcapacity = 物品容量 stat.itemcapacity = 物品容量
blocks.basepowergeneration = 基础能源输出 stat.basepowergeneration = 基础能源输出
blocks.productiontime = 生产时间 stat.productiontime = 生产时间
blocks.repairtime = 建筑完全修复时间 stat.repairtime = 建筑完全修复时间
blocks.speedincrease = 提速 stat.speedincrease = 提速
blocks.range = 范围 stat.range = 范围
blocks.drilltier = 可钻探矿物 stat.drilltier = 可钻探矿物
blocks.drillspeed = 基础钻探速度 stat.drillspeed = 基础钻探速度
blocks.boosteffect = 增强效果 stat.boosteffect = 增强效果
blocks.maxunits = 最大单位数量 stat.maxunits = 最大单位数量
blocks.health = 生命值 stat.health = 生命值
blocks.buildtime = 建造时间 stat.buildtime = 建造时间
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = 最大连续
blocks.buildcost = 建造花费 stat.buildcost = 建造花费
blocks.inaccuracy = 误差 stat.inaccuracy = 误差
blocks.shots = 发射数 stat.shots = 发射数
blocks.reload = 每秒发射数 stat.reload = 每秒发射数
blocks.ammo = 弹药 stat.ammo = 弹药
blocks.shieldhealth = Shield Health stat.shieldhealth = 盾容
blocks.cooldowntime = Cooldown Time stat.cooldowntime = 冷却时间
bar.drilltierreq = 需要更好的钻头 bar.drilltierreq = 需要更好的钻头
bar.noresources = Missing Resources bar.noresources = 缺失资源
bar.corereq = Core Base Required bar.corereq = 缺失核心基座
bar.drillspeed = 挖掘速度:{0}/秒 bar.drillspeed = 挖掘速度:{0}/秒
bar.pumpspeed = 泵压速度:{0}/秒 bar.pumpspeed = 泵压速度:{0}/秒
bar.efficiency = 效率:{0}% bar.efficiency = 效率:{0}%
@@ -627,7 +627,7 @@ bar.poweroutput = 能量输出:{0}
bar.items = 物品:{0} bar.items = 物品:{0}
bar.capacity = 容量:{0} bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled] bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[单位上限]
bar.liquid = 液体 bar.liquid = 液体
bar.heat = 热量 bar.heat = 热量
bar.power = 电力 bar.power = 电力
@@ -639,7 +639,7 @@ bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格 bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
bullet.incendiary = [stat] 燃烧 bullet.incendiary = [stat] 燃烧
bullet.homing = [stat] 追踪 bullet.homing = [stat] 追踪
bullet.shock = [stat] 击 bullet.shock = [stat]
bullet.frag = [stat] 分裂 bullet.frag = [stat] 分裂
bullet.knockback = [stat]{0}[lightgray] 击退 bullet.knockback = [stat]{0}[lightgray] 击退
bullet.freezing = [stat] 冰冻 bullet.freezing = [stat] 冰冻
@@ -655,16 +655,16 @@ unit.liquidunits = 液体
unit.powerunits = 能量 unit.powerunits = 能量
unit.degrees = unit.degrees =
unit.seconds = unit.seconds =
unit.minutes = mins unit.minutes =
unit.persecond = /秒 unit.persecond = /秒
unit.perminute = /min unit.perminute = /
unit.timesspeed = 倍 速度 unit.timesspeed = 倍 速度
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = 盾容
unit.items = 物品 unit.items = 物品
unit.thousands = k unit.thousands = K
unit.millions = mil unit.millions = M
unit.billions = b unit.billions = B
category.general = 普通 category.general = 普通
category.power = 能量 category.power = 能量
category.liquids = 液体 category.liquids = 液体
@@ -720,7 +720,7 @@ setting.minimap.name = 显示小地图
setting.coreitems.name = 显示核心 (开发中) setting.coreitems.name = 显示核心 (开发中)
setting.position.name = 显示玩家坐标 setting.position.name = 显示玩家坐标
setting.musicvol.name = 音乐音量 setting.musicvol.name = 音乐音量
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = 显示行星大气层
setting.ambientvol.name = 环境音量 setting.ambientvol.name = 环境音量
setting.mutemusic.name = 无音乐 setting.mutemusic.name = 无音乐
setting.sfxvol.name = 音效音量 setting.sfxvol.name = 音效音量
@@ -743,14 +743,14 @@ keybinds.mobile = [scarlet]这里的大多数按键绑定在移动设备上都
category.general.name = 常规 category.general.name = 常规
category.view.name = 视图 category.view.name = 视图
category.multiplayer.name = 多人 category.multiplayer.name = 多人
category.blocks.name = Block Select category.blocks.name = 选择方块
command.attack = 攻击 command.attack = 攻击
command.rally = 集合 command.rally = 集合
command.retreat = 撤退 command.retreat = 撤退
command.idle = Idle command.idle = 闲置
placement.blockselectkeys = \n[lightgray]按键:[{0}, placement.blockselectkeys = \n[lightgray]按键:[{0},
keybind.respawn.name = 重生 keybind.respawn.name = 重生
keybind.control.name = Control Unit keybind.control.name = 控制单位
keybind.clear_building.name = 清除建筑 keybind.clear_building.name = 清除建筑
keybind.press = 请按一个键… keybind.press = 请按一个键…
keybind.press.axis = 请按一个轴或键… keybind.press.axis = 请按一个轴或键…
@@ -760,8 +760,8 @@ keybind.toggle_block_status.name = 显隐方块状态
keybind.move_x.name = 水平移动 keybind.move_x.name = 水平移动
keybind.move_y.name = 竖直移动 keybind.move_y.name = 竖直移动
keybind.mouse_move.name = 跟随鼠标 keybind.mouse_move.name = 跟随鼠标
keybind.pan.name = Pan View keybind.pan.name = 平移视图
keybind.boost.name = keybind.boost.name =
keybind.schematic_select.name = 选择区域 keybind.schematic_select.name = 选择区域
keybind.schematic_menu.name = 蓝图目录 keybind.schematic_menu.name = 蓝图目录
keybind.schematic_flip_x.name = 水平翻转 keybind.schematic_flip_x.name = 水平翻转
@@ -788,9 +788,9 @@ keybind.diagonal_placement.name = 斜线建造
keybind.pick.name = 选择建筑 keybind.pick.name = 选择建筑
keybind.break_block.name = 破坏建筑 keybind.break_block.name = 破坏建筑
keybind.deselect.name = 取消选择 keybind.deselect.name = 取消选择
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = 拾取货物
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = 释放货物
keybind.command.name = Command keybind.command.name = 指挥
keybind.shoot.name = 射击 keybind.shoot.name = 射击
keybind.zoom.name = 缩放 keybind.zoom.name = 缩放
keybind.menu.name = 菜单 keybind.menu.name = 菜单
@@ -825,10 +825,10 @@ rules.reactorexplosions = 反应堆爆炸
rules.wavetimer = 波次计时器 rules.wavetimer = 波次计时器
rules.waves = 波次 rules.waves = 波次
rules.attack = 攻击模式 rules.attack = 攻击模式
rules.buildai = AI Building rules.buildai = AI建造
rules.enemyCheat = 敌人(红队)无限资源 rules.enemyCheat = 敌人(红队)无限资源
rules.blockhealthmultiplier = 建筑生命倍数 rules.blockhealthmultiplier = 建筑生命倍数
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = 建筑伤害倍数
rules.unitbuildspeedmultiplier = 单位生产速度倍数 rules.unitbuildspeedmultiplier = 单位生产速度倍数
rules.unithealthmultiplier = 单位生命倍数 rules.unithealthmultiplier = 单位生命倍数
rules.unitdamagemultiplier = 单位伤害倍数 rules.unitdamagemultiplier = 单位伤害倍数
@@ -839,20 +839,20 @@ rules.buildspeedmultiplier = 建设时间倍数
rules.deconstructrefundmultiplier = 拆除返还倍数 rules.deconstructrefundmultiplier = 拆除返还倍数
rules.waitForWaveToEnd = 等待敌人时间 rules.waitForWaveToEnd = 等待敌人时间
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格) rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
rules.unitammo = Units Require Ammo rules.unitammo = 单位消耗子弹
rules.title.waves = 波次 rules.title.waves = 波次
rules.title.resourcesbuilding = 资源和建造 rules.title.resourcesbuilding = 资源和建造
rules.title.enemy = 敌人 rules.title.enemy = 敌人
rules.title.unit = 单位 rules.title.unit = 单位
rules.title.experimental = 实验性 rules.title.experimental = 实验性
rules.title.environment = Environment rules.title.environment = 环境性
rules.lighting = 光照 rules.lighting = 光照
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = 建筑/单位爆炸伤害
rules.ambientlight = 环境光 rules.ambientlight = 环境光
rules.weather = Weather rules.weather = 气候
rules.weather.frequency = Frequency: rules.weather.frequency = 频率:
rules.weather.duration = Duration: rules.weather.duration = 时长:
content.item.name = 物品 content.item.name = 物品
content.liquid.name = 液体 content.liquid.name = 液体
@@ -897,61 +897,61 @@ liquid.viscosity = [lightgray]粘度:{0}
liquid.temperature = [lightgray]温度:{0} liquid.temperature = [lightgray]温度:{0}
unit.dagger.name = 尖刀 unit.dagger.name = 尖刀
unit.mace.name = Mace unit.mace.name = 牙狼
unit.fortress.name = 堡垒 unit.fortress.name = 堡垒
unit.nova.name = Nova unit.nova.name = 新星
unit.pulsar.name = Pulsar unit.pulsar.name = 脉冲星
unit.quasar.name = Quasar unit.quasar.name = 超星
unit.crawler.name = 行者 unit.crawler.name =
unit.atrax.name = Atrax unit.atrax.name = 火蛛
unit.spiroct.name = Spiroct unit.spiroct.name = 天蝎
unit.arkyid.name = Arkyid unit.arkyid.name = 血蛭
unit.toxopid.name = Toxopid unit.toxopid.name = 毒蟒
unit.flare.name = Flare unit.flare.name = 星耀
unit.horizon.name = Horizon unit.horizon.name = 天垠
unit.zenith.name = Zenith unit.zenith.name = 苍穹
unit.antumbra.name = Antumbra unit.antumbra.name = 半影
unit.eclipse.name = Eclipse unit.eclipse.name = 日蚀
unit.mono.name = Mono unit.mono.name = 独影
unit.poly.name = Poly unit.poly.name = 聚幻
unit.mega.name = Mega unit.mega.name = 巨像
unit.quad.name = Quad unit.quad.name = 雷霆
unit.oct.name = Oct unit.oct.name = 要塞
unit.risso.name = Risso unit.risso.name = 梭鱼
unit.minke.name = Minke unit.minke.name = 刺鲸
unit.bryde.name = Bryde unit.bryde.name = 虎鲨
unit.sei.name = Sei unit.sei.name = 湖妖
unit.omura.name = Omura unit.omura.name = 海神
unit.alpha.name = Alpha unit.alpha.name = 阿尔法
unit.beta.name = Beta unit.beta.name = 贝塔
unit.gamma.name = Gamma unit.gamma.name = 伽玛
unit.scepter.name = Scepter unit.scepter.name = 权杖
unit.reign.name = Reign unit.reign.name = 君王
unit.vela.name = Vela unit.vela.name = 灾星
unit.corvus.name = Corvus unit.corvus.name = 死星
block.resupply-point.name = Resupply Point block.resupply-point.name = 补给点
block.parallax.name = Parallax block.parallax.name = 阻滞光束
block.cliff.name = 悬崖 block.cliff.name = 悬崖
block.sand-boulder.name = 沙砂巨石 block.sand-boulder.name = 沙砂巨石
block.grass.name = 草地 block.grass.name = 草地
block.slag.name = 矿渣 block.slag.name = 矿渣
block.salt.name = 盐碱地 block.salt.name = 盐碱地
block.salt-wall.name = Salt Wall block.salt-wall.name = 盐墙
block.pebbles.name = 鹅卵石 block.pebbles.name = 鹅卵石
block.tendrils.name = 卷须 block.tendrils.name = 卷须
block.sand-wall.name = Sand Wall block.sand-wall.name = 沙墙
block.spore-pine.name = 孢子树 block.spore-pine.name = 孢子树
block.spore-wall.name = Spore Wall block.spore-wall.name = 孢子墙
block.boulder.name = Boulder block.boulder.name = 巨石
block.snow-boulder.name = Snow Boulder block.snow-boulder.name = 雪石
block.snow-pine.name = 雪树 block.snow-pine.name = 雪树
block.shale.name = 页岩地 block.shale.name = 页岩地
block.shale-boulder.name = 页岩巨石 block.shale-boulder.name = 页岩巨石
block.moss.name = 苔藓地 block.moss.name = 苔藓地
block.shrubs.name = 灌木丛 block.shrubs.name = 灌木丛
block.spore-moss.name = 孢子苔藓地 block.spore-moss.name = 孢子苔藓地
block.shale-wall.name = Shale Wall block.shale-wall.name = 页岩墙
block.scrap-wall.name = 废墙 block.scrap-wall.name = 废墙
block.scrap-wall-large.name = 大型废墙 block.scrap-wall-large.name = 大型废墙
block.scrap-wall-huge.name = 巨型废墙 block.scrap-wall-huge.name = 巨型废墙
@@ -979,17 +979,17 @@ block.craters.name = 陨石坑
block.sand-water.name = 沙 水 block.sand-water.name = 沙 水
block.darksand-water.name = 暗沙 水 block.darksand-water.name = 暗沙 水
block.char.name = 焦土 block.char.name = 焦土
block.dacite.name = Dacite block.dacite.name = 英安岩
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = 英安岩墙
block.ice-snow.name = 冰雪地 block.ice-snow.name = 冰雪地
block.stone-wall.name = Stone Wall block.stone-wall.name = 石墙
block.ice-wall.name = Ice Wall block.ice-wall.name = 冰墙
block.snow-wall.name = Snow Wall block.snow-wall.name = 雪墙
block.dune-wall.name = Dune Wall block.dune-wall.name = 沙丘岩
block.pine.name = 松树 block.pine.name = 松树
block.dirt.name = Dirt block.dirt.name = 泥土
block.dirt-wall.name = Dirt Wall block.dirt-wall.name = 泥土墙
block.mud.name = Mud block.mud.name = 泥巴
block.white-tree-dead.name = 枯萎的白树 block.white-tree-dead.name = 枯萎的白树
block.white-tree.name = 白树 block.white-tree.name = 白树
block.spore-cluster.name = 孢子簇 block.spore-cluster.name = 孢子簇
@@ -1005,7 +1005,7 @@ block.dark-panel-4.name = 暗面板4
block.dark-panel-5.name = 暗面板5 block.dark-panel-5.name = 暗面板5
block.dark-panel-6.name = 暗面板6 block.dark-panel-6.name = 暗面板6
block.dark-metal.name = 暗金属 block.dark-metal.name = 暗金属
block.basalt.name = Basalt block.basalt.name = 玄武岩
block.hotrock.name = 热石头 block.hotrock.name = 热石头
block.magmarock.name = 岩浆石头 block.magmarock.name = 岩浆石头
block.copper-wall.name = 铜墙 block.copper-wall.name = 铜墙
@@ -1081,8 +1081,8 @@ block.ripple.name = 浪涌
block.phase-conveyor.name = 相织物传送带桥 block.phase-conveyor.name = 相织物传送带桥
block.bridge-conveyor.name = 传送带桥 block.bridge-conveyor.name = 传送带桥
block.plastanium-compressor.name = 塑钢压缩机 block.plastanium-compressor.name = 塑钢压缩机
block.pyratite-mixer.name = 硫混合器 block.pyratite-mixer.name = 化物混合器
block.blast-mixer.name = 爆炸混合器 block.blast-mixer.name = 爆炸混合器
block.solar-panel.name = 太阳能板 block.solar-panel.name = 太阳能板
block.solar-panel-large.name = 大型太阳能板 block.solar-panel-large.name = 大型太阳能板
block.oil-extractor.name = 石油钻井 block.oil-extractor.name = 石油钻井
@@ -1101,12 +1101,12 @@ block.blast-drill.name = 爆破钻头
block.thermal-pump.name = 热能泵 block.thermal-pump.name = 热能泵
block.thermal-generator.name = 热能发电机 block.thermal-generator.name = 热能发电机
block.alloy-smelter.name = 合金冶炼厂 block.alloy-smelter.name = 合金冶炼厂
block.mender.name = 理者 block.mender.name = 复器
block.mend-projector.name = 修理投影器 block.mend-projector.name = 修理投影器
block.surge-wall.name = 波动墙 block.surge-wall.name = 波动墙
block.surge-wall-large.name = 大型波动墙 block.surge-wall-large.name = 大型波动墙
block.cyclone.name = 气旋 block.cyclone.name = 气旋
block.fuse.name = 雷光 block.fuse.name = 雷光
block.shock-mine.name = 脉冲地雷 block.shock-mine.name = 脉冲地雷
block.overdrive-projector.name = 超速投影器 block.overdrive-projector.name = 超速投影器
block.force-projector.name = 力墙投影器 block.force-projector.name = 力墙投影器
@@ -1117,28 +1117,28 @@ block.meltdown.name = 熔毁
block.container.name = 容器 block.container.name = 容器
block.launch-pad.name = 发射台 block.launch-pad.name = 发射台
block.launch-pad-large.name = 大型发射台 block.launch-pad-large.name = 大型发射台
block.segment.name = 分割机 block.segment.name = 裂解光束
block.command-center.name = Command Center block.command-center.name = 指挥中心
block.ground-factory.name = 地面工厂 block.ground-factory.name = 陆战单位工厂
block.air-factory.name = Air Factory block.air-factory.name = 空战单位工厂
block.naval-factory.name = Naval Factory block.naval-factory.name = 海战单位工厂
block.additive-reconstructor.name = Additive Reconstructor block.additive-reconstructor.name = 数增级单位重构工厂
block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.multiplicative-reconstructor.name = 倍增级单位重构工厂
block.exponential-reconstructor.name = Exponential Reconstructor block.exponential-reconstructor.name = 幂乘级单位重构工厂
block.tetrative-reconstructor.name = Tetrative Reconstructor block.tetrative-reconstructor.name = 无量级单位重构工厂
block.payload-conveyor.name = Mass Conveyor block.payload-conveyor.name = 载荷传送带
block.payload-router.name = Payload Router block.payload-router.name = 载荷路由器
block.disassembler.name = Disassembler block.disassembler.name = 分离机
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = 热能坩埚
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = 超速场投射器
block.switch.name = Switch block.switch.name = 开关
block.micro-processor.name = Micro Processor block.micro-processor.name = 微型处理器
block.logic-processor.name = Logic Processor block.logic-processor.name = 逻辑处理器
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = 超频处理器
block.logic-display.name = Logic Display block.logic-display.name = 逻辑显示屏
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = 大型逻辑显示屏
block.memory-cell.name = Memory Cell block.memory-cell.name = 存储单元
team.blue.name = team.blue.name =
team.crux.name = team.crux.name =
@@ -1299,7 +1299,7 @@ block.salvo.description = 双管炮的升级版。中型,快速射出一串子
block.fuse.description = 大型近程炮塔,发射三道刺穿敌人的短程光束。 block.fuse.description = 大型近程炮塔,发射三道刺穿敌人的短程光束。
block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。 block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。
block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围引爆的爆炸物。 block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围引爆的爆炸物。
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲弹 block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的甲弹。
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。 block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
block.repair-point.description = 持续治疗其附近伤势最重的单位。 block.repair-point.description = 持续治疗其附近受损最严重的单位。
block.segment.description = 对行进中的导弹进行破坏和摧毁, 除激光以外. block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.

View File

@@ -570,49 +570,49 @@ info.title = 資訊
error.title = [crimson]發生錯誤 error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤 error.crashtitle = 發生錯誤
unit.nobuild = [scarlet]單位不能建造 unit.nobuild = [scarlet]單位不能建造
blocks.input = 輸入 stat.input = 輸入
blocks.output = 輸出 stat.output = 輸出
blocks.booster = 強化 stat.booster = 強化
blocks.tiles = 需求方塊 stat.tiles = 需求方塊
blocks.affinities = 親和方塊 stat.affinities = 親和方塊
block.unknown = [lightgray] block.unknown = [lightgray]
blocks.powercapacity = 蓄電量 stat.powercapacity = 蓄電量
blocks.powershot = 能量/射擊 stat.powershot = 能量/射擊
blocks.damage = 傷害 stat.damage = 傷害
blocks.targetsair = 攻擊空中目標 stat.targetsair = 攻擊空中目標
blocks.targetsground = 攻擊地面目標 stat.targetsground = 攻擊地面目標
blocks.itemsmoved = 移動速度 stat.itemsmoved = 移動速度
blocks.launchtime = 發射間隔 stat.launchtime = 發射間隔
blocks.shootrange = 範圍 stat.shootrange = 範圍
blocks.size = 尺寸 stat.size = 尺寸
blocks.displaysize = Display Size stat.displaysize = Display Size
blocks.liquidcapacity = 液體容量 stat.liquidcapacity = 液體容量
blocks.powerrange = 輸出範圍 stat.powerrange = 輸出範圍
blocks.linkrange = Link Range stat.linkrange = Link Range
blocks.instructions = Instructions stat.instructions = Instructions
blocks.powerconnections = 最大連接數 stat.powerconnections = 最大連接數
blocks.poweruse = 能量使用 stat.poweruse = 能量使用
blocks.powerdamage = 能量/傷害 stat.powerdamage = 能量/傷害
blocks.itemcapacity = 物品容量 stat.itemcapacity = 物品容量
blocks.basepowergeneration = 基礎能量生產 stat.basepowergeneration = 基礎能量生產
blocks.productiontime = 生產時間 stat.productiontime = 生產時間
blocks.repairtime = 方塊完全修復時間 stat.repairtime = 方塊完全修復時間
blocks.speedincrease = 速度提升 stat.speedincrease = 速度提升
blocks.range = 範圍 stat.range = 範圍
blocks.drilltier = 可鑽取礦物 stat.drilltier = 可鑽取礦物
blocks.drillspeed = 基本鑽取速度 stat.drillspeed = 基本鑽取速度
blocks.boosteffect = 提升效應 stat.boosteffect = 提升效應
blocks.maxunits = 最大活躍單位 stat.maxunits = 最大活躍單位
blocks.health = 耐久度 stat.health = 耐久度
blocks.buildtime = 建設時間 stat.buildtime = 建設時間
blocks.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
blocks.buildcost = 建造成本 stat.buildcost = 建造成本
blocks.inaccuracy = 誤差 stat.inaccuracy = 誤差
blocks.shots = 射擊數 stat.shots = 射擊數
blocks.reload = 射擊次數/秒 stat.reload = 射擊次數/秒
blocks.ammo = 彈藥 stat.ammo = 彈藥
blocks.shieldhealth = Shield Health stat.shieldhealth = Shield Health
blocks.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
bar.drilltierreq = 需要更好的鑽頭 bar.drilltierreq = 需要更好的鑽頭
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -1302,4 +1302,4 @@ block.cyclone.description = 一種對空和對地的大型砲塔。向附近單
block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的穿甲彈。 block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的穿甲彈。
block.meltdown.description = 一種巨型激光砲塔。充能並發射持續性的激光光束。需要冷卻液以運作。 block.meltdown.description = 一種巨型激光砲塔。充能並發射持續性的激光光束。需要冷卻液以運作。
block.repair-point.description = 持續治療附近最近的受損單位。 block.repair-point.description = 持續治療附近最近的受損單位。
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

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@@ -95,3 +95,4 @@ ThePlayerA
YellOw139 YellOw139
PetrGasparik PetrGasparik
LeoDog896 LeoDog896
Summet

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@@ -9,8 +9,8 @@ const readBytes = path => Vars.mods.getScripts().readBytes(path)
const loadMusic = path => Vars.mods.getScripts().loadMusic(path) const loadMusic = path => Vars.mods.getScripts().loadMusic(path)
const loadSound = path => Vars.mods.getScripts().loadSound(path) const loadSound = path => Vars.mods.getScripts().loadSound(path)
var scriptName = "base.js" let scriptName = "base.js"
var modName = "none" let modName = "none"
const print = text => log(modName + "/" + scriptName, text); const print = text => log(modName + "/" + scriptName, text);

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@@ -0,0 +1,9 @@
varying lowp vec4 v_color;
varying lowp vec4 v_mix_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main(){
vec4 c = texture2D(u_texture, v_texCoords);
gl_FragColor = v_color * mix(c, vec4(v_mix_color.rgb, c.a), v_mix_color.a);
}

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@@ -10,7 +10,7 @@ uniform vec3 u_ambientColor;
varying vec4 v_col; varying vec4 v_col;
const vec3 diffuse = vec3(0); const vec3 diffuse = vec3(0.01);
const float shinefalloff = 4.0; const float shinefalloff = 4.0;
const float shinelen = 0.2; const float shinelen = 0.2;

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@@ -36,6 +36,8 @@ public class Vars implements Loadable{
public static boolean loadLocales = true; public static boolean loadLocales = true;
/** Whether the logger is loaded. */ /** Whether the logger is loaded. */
public static boolean loadedLogger = false, loadedFileLogger = false; public static boolean loadedLogger = false, loadedFileLogger = false;
/** Whether to show the cliff button in the editor*/
public static boolean addCliffButton = false;
/** Maximum extra padding around deployment schematics. */ /** Maximum extra padding around deployment schematics. */
public static final int maxLoadoutSchematicPad = 5; public static final int maxLoadoutSchematicPad = 5;
/** Maximum schematic size.*/ /** Maximum schematic size.*/
@@ -86,8 +88,10 @@ public class Vars implements Loadable{
public static final float logicItemTransferRange = 45f; public static final float logicItemTransferRange = 45f;
/** duration of time between turns in ticks */ /** duration of time between turns in ticks */
public static final float turnDuration = 2 * Time.toMinutes; public static final float turnDuration = 2 * Time.toMinutes;
/** turns needed to destroy a sector completely */ /** chance of an invasion per turn, 1 = 100% */
public static final float sectorDestructionTurns = 2f; public static final float baseInvasionChance = 1f / 30f;
/** how many turns have to pass before invasions start */
public static final int invasionGracePeriod = 20;
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */ /** min armor fraction damage; e.g. 0.05 = at least 5% damage */
public static final float minArmorDamage = 0.1f; public static final float minArmorDamage = 0.1f;
/** launch animation duration */ /** launch animation duration */
@@ -281,10 +285,10 @@ public class Vars implements Loadable{
if(loadedLogger) return; if(loadedLogger) return;
String[] tags = {"[green][D][]", "[royal][I][]", "[yellow][W][]", "[scarlet][E][]", ""}; String[] tags = {"[green][D][]", "[royal][I][]", "[yellow][W][]", "[scarlet][E][]", ""};
String[] stags = {"&lc&fb[D]", "&lg&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""}; String[] stags = {"&lc&fb[D]", "&lb&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""};
Seq<String> logBuffer = new Seq<>(); Seq<String> logBuffer = new Seq<>();
Log.setLogger((level, text) -> { Log.logger = (level, text) -> {
String result = text; String result = text;
String rawText = Log.format(stags[level.ordinal()] + "&fr " + text); String rawText = Log.format(stags[level.ordinal()] + "&fr " + text);
System.out.println(rawText); System.out.println(rawText);
@@ -300,9 +304,9 @@ public class Vars implements Loadable{
} }
} }
ui.scriptfrag.addMessage(Log.removeCodes(result)); ui.scriptfrag.addMessage(Log.removeColors(result));
} }
}); };
Events.on(ClientLoadEvent.class, e -> logBuffer.each(ui.scriptfrag::addMessage)); Events.on(ClientLoadEvent.class, e -> logBuffer.each(ui.scriptfrag::addMessage));
@@ -315,18 +319,19 @@ public class Vars implements Loadable{
settings.setAppName(appName); settings.setAppName(appName);
Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false); Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false);
LogHandler log = Log.getLogger(); LogHandler log = Log.logger;
Log.setLogger((level, text) -> { //ignore it
Log.logger = (level, text) -> {
log.log(level, text); log.log(level, text);
try{ try{
writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeCodes(text) + "\n"); writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeColors(text) + "\n");
writer.flush(); writer.flush();
}catch(IOException e){ }catch(IOException e){
e.printStackTrace(); e.printStackTrace();
//ignore it //ignore it
} }
}); };
loadedFileLogger = true; loadedFileLogger = true;
} }

View File

@@ -7,6 +7,7 @@ import arc.util.*;
import mindustry.*; import mindustry.*;
import mindustry.ai.BaseRegistry.*; import mindustry.ai.BaseRegistry.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.core.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.game.Schematic.*; import mindustry.game.Schematic.*;
import mindustry.game.Teams.*; import mindustry.game.Teams.*;
@@ -23,7 +24,7 @@ public class BaseAI{
private static final Vec2 axis = new Vec2(), rotator = new Vec2(); private static final Vec2 axis = new Vec2(), rotator = new Vec2();
private static final float correctPercent = 0.5f; private static final float correctPercent = 0.5f;
private static final float step = 5; private static final float step = 5;
private static final int attempts = 5; private static final int attempts = 4;
private static final float emptyChance = 0.01f; private static final float emptyChance = 0.01f;
private static final int timerStep = 0, timerSpawn = 1; private static final int timerStep = 0, timerSpawn = 1;
@@ -40,11 +41,11 @@ public class BaseAI{
} }
public void update(){ public void update(){
if(timer.get(timerSpawn, 60) && data.hasCore()){ if(data.team.rules().aiCoreSpawn && timer.get(timerSpawn, 60 * 2.5f) && data.hasCore()){
CoreBlock block = (CoreBlock)data.core().block; CoreBlock block = (CoreBlock)data.core().block;
//create AI core unit //create AI core unit
if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type() == block.unitType)){ if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type == block.unitType)){
Unit unit = block.unitType.create(data.team); Unit unit = block.unitType.create(data.team);
unit.set(data.core()); unit.set(data.core());
unit.add(); unit.add();
@@ -68,9 +69,14 @@ public class BaseAI{
if(pos == null) return; if(pos == null) return;
Tmp.v1.rnd(Mathf.random(range)); Tmp.v1.rnd(Mathf.random(range));
int wx = (int)(world.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(world.toTile(pos.getY()) + Tmp.v1.y); int wx = (int)(World.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(World.toTile(pos.getY()) + Tmp.v1.y);
Tile tile = world.tiles.getc(wx, wy); Tile tile = world.tiles.getc(wx, wy);
//try not to block the spawn point
if(spawner.getSpawns().contains(t -> t.within(tile, tilesize * 40f))){
continue;
}
Seq<BasePart> parts = null; Seq<BasePart> parts = null;
//pick a completely random base part, and place it a random location //pick a completely random base part, and place it a random location

View File

@@ -8,8 +8,10 @@ import arc.struct.EnumSet;
import arc.struct.*; import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.core.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.game.Teams.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.world.*; import mindustry.world.*;
@@ -178,8 +180,8 @@ public class BlockIndexer{
public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Building> pred, Cons<Building> cons){ public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Building> pred, Cons<Building> cons){
intSet.clear(); intSet.clear();
int tx = world.toTile(wx); int tx = World.toTile(wx);
int ty = world.toTile(wy); int ty = World.toTile(wy);
int tileRange = (int)(range / tilesize + 1); int tileRange = (int)(range / tilesize + 1);
boolean any = false; boolean any = false;
@@ -205,13 +207,14 @@ public class BlockIndexer{
/** Get all enemy blocks with a flag. */ /** Get all enemy blocks with a flag. */
public Seq<Tile> getEnemy(Team team, BlockFlag type){ public Seq<Tile> getEnemy(Team team, BlockFlag type){
returnArray.clear(); returnArray.clear();
for(Team enemy : team.enemies()){ Seq<TeamData> data = state.teams.present;
if(state.teams.isActive(enemy)){ for(int i = 0; i < data.size; i++){
TileArray set = getFlagged(enemy)[type.ordinal()]; Team enemy = data.items[i].team;
if(set != null){ if(enemy == team) continue;
for(Tile tile : set){ TileArray set = getFlagged(enemy)[type.ordinal()];
returnArray.add(tile); if(set != null){
} for(Tile tile : set){
returnArray.add(tile);
} }
} }
} }

View File

@@ -7,6 +7,7 @@ import arc.struct.*;
import arc.util.*; import arc.util.*;
import arc.util.async.*; import arc.util.async.*;
import mindustry.annotations.Annotations.*; import mindustry.annotations.Annotations.*;
import mindustry.core.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.gen.*; import mindustry.gen.*;
@@ -85,9 +86,6 @@ public class Pathfinder implements Runnable{
tiles[tile.x][tile.y] = packTile(tile); tiles[tile.x][tile.y] = packTile(tile);
} }
//special preset which may help speed things up; this is optional
preloadPath(getField(state.rules.waveTeam, costGround, fieldCore));
start(); start();
}); });
@@ -105,7 +103,7 @@ public class Pathfinder implements Runnable{
boolean nearLiquid = false, nearSolid = false, nearGround = false; boolean nearLiquid = false, nearSolid = false, nearGround = false;
for(int i = 0; i < 4; i++){ for(int i = 0; i < 4; i++){
Tile other = tile.getNearby(i); Tile other = tile.nearby(i);
if(other != null){ if(other != null){
if(other.floor().isLiquid) nearLiquid = true; if(other.floor().isLiquid) nearLiquid = true;
if(other.solid()) nearSolid = true; if(other.solid()) nearSolid = true;
@@ -114,7 +112,7 @@ public class Pathfinder implements Runnable{
} }
return PathTile.get( return PathTile.get(
tile.build == null ? 0 : Math.min((int)(tile.build.health / 40), 80), tile.build == null || !tile.solid() ? 0 : Math.min((int)(tile.build.health / 40), 80),
tile.getTeamID(), tile.getTeamID(),
tile.solid(), tile.solid(),
tile.floor().isLiquid, tile.floor().isLiquid,
@@ -444,7 +442,7 @@ public class Pathfinder implements Runnable{
@Override @Override
public void getPositions(IntSeq out){ public void getPositions(IntSeq out){
out.add(Point2.pack(world.toTile(position.getX()), world.toTile(position.getY()))); out.add(Point2.pack(World.toTile(position.getX()), World.toTile(position.getY())));
} }
} }
@@ -453,7 +451,7 @@ public class Pathfinder implements Runnable{
* Data for a flow field to some set of destinations. * Data for a flow field to some set of destinations.
* Concrete subclasses must specify a way to fetch costs and destinations. * Concrete subclasses must specify a way to fetch costs and destinations.
* */ * */
static abstract class Flowfield{ public static abstract class Flowfield{
/** Refresh rate in milliseconds. Return any number <= 0 to disable. */ /** Refresh rate in milliseconds. Return any number <= 0 to disable. */
protected int refreshRate; protected int refreshRate;
/** Team this path is for. Set before using. */ /** Team this path is for. Set before using. */
@@ -462,7 +460,7 @@ public class Pathfinder implements Runnable{
protected PathCost cost = costTypes.get(costGround); protected PathCost cost = costTypes.get(costGround);
/** costs of getting to a specific tile */ /** costs of getting to a specific tile */
int[][] weights; public int[][] weights;
/** search IDs of each position - the highest, most recent search is prioritized and overwritten */ /** search IDs of each position - the highest, most recent search is prioritized and overwritten */
int[][] searches; int[][] searches;
/** search frontier, these are Pos objects */ /** search frontier, these are Pos objects */

View File

@@ -8,6 +8,7 @@ import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.annotations.Annotations.*; import mindustry.annotations.Annotations.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.core.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
@@ -23,11 +24,21 @@ public class WaveSpawner{
private Seq<Tile> spawns = new Seq<>(); private Seq<Tile> spawns = new Seq<>();
private boolean spawning = false; private boolean spawning = false;
private boolean any = false; private boolean any = false;
private Tile firstSpawn = null;
public WaveSpawner(){ public WaveSpawner(){
Events.on(WorldLoadEvent.class, e -> reset()); Events.on(WorldLoadEvent.class, e -> reset());
} }
@Nullable
public Tile getFirstSpawn(){
firstSpawn = null;
eachGroundSpawn((cx, cy) -> {
firstSpawn = world.tile(cx, cy);
});
return firstSpawn;
}
public int countSpawns(){ public int countSpawns(){
return spawns.size; return spawns.size;
} }
@@ -38,7 +49,7 @@ public class WaveSpawner{
/** @return true if the player is near a ground spawn point. */ /** @return true if the player is near a ground spawn point. */
public boolean playerNear(){ public boolean playerNear(){
return !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam); return state.hasSpawns() && !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam);
} }
public void spawnEnemies(){ public void spawnEnemies(){
@@ -47,7 +58,7 @@ public class WaveSpawner{
for(SpawnGroup group : state.rules.spawns){ for(SpawnGroup group : state.rules.spawns){
if(group.type == null) continue; if(group.type == null) continue;
int spawned = group.getUnitsSpawned(state.wave - 1); int spawned = group.getSpawned(state.wave - 1);
if(group.type.flying){ if(group.type.flying){
float spread = margin / 1.5f; float spread = margin / 1.5f;
@@ -69,7 +80,7 @@ public class WaveSpawner{
Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1); Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y); unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
Time.run(Math.min(i * 5, 60 * 2), () -> spawnEffect(unit)); spawnEffect(unit);
} }
}); });
} }
@@ -89,9 +100,15 @@ public class WaveSpawner{
Time.run(40f, () -> Damage.damage(state.rules.waveTeam, x, y, state.rules.dropZoneRadius, 99999999f, true)); Time.run(40f, () -> Damage.damage(state.rules.waveTeam, x, y, state.rules.dropZoneRadius, 99999999f, true));
} }
public void eachGroundSpawn(Intc2 cons){
eachGroundSpawn((x, y, shock) -> cons.get(World.toTile(x), World.toTile(y)));
}
private void eachGroundSpawn(SpawnConsumer cons){ private void eachGroundSpawn(SpawnConsumer cons){
for(Tile spawn : spawns){ if(state.hasSpawns()){
cons.accept(spawn.worldx(), spawn.worldy(), true); for(Tile spawn : spawns){
cons.accept(spawn.worldx(), spawn.worldy(), true);
}
} }
if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam) && !state.teams.playerCores().isEmpty()){ if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam) && !state.teams.playerCores().isEmpty()){
@@ -104,7 +121,7 @@ public class WaveSpawner{
//keep moving forward until the max step amount is reached //keep moving forward until the max step amount is reached
while(steps++ < maxSteps){ while(steps++ < maxSteps){
int tx = world.toTile(core.x + Tmp.v1.x), ty = world.toTile(core.y + Tmp.v1.y); int tx = World.toTile(core.x + Tmp.v1.x), ty = World.toTile(core.y + Tmp.v1.y);
any = false; any = false;
Geometry.circle(tx, ty, world.width(), world.height(), 3, (x, y) -> { Geometry.circle(tx, ty, world.width(), world.height(), 3, (x, y) -> {
if(world.solid(x, y)){ if(world.solid(x, y)){
@@ -161,7 +178,7 @@ public class WaveSpawner{
} }
private void spawnEffect(Unit unit){ private void spawnEffect(Unit unit){
Call.spawnEffect(unit.x, unit.y, unit.type()); Call.spawnEffect(unit.x, unit.y, unit.type);
Time.run(30f, unit::add); Time.run(30f, unit::add);
} }

View File

@@ -79,7 +79,7 @@ public class BuilderAI extends AIController{
float dist = Math.min(cons.dst(unit) - buildingRange, 0); float dist = Math.min(cons.dst(unit) - buildingRange, 0);
//make sure you can reach the request in time //make sure you can reach the request in time
if(dist / unit.type().speed < cons.buildCost * 0.9f){ if(dist / unit.type.speed < cons.buildCost * 0.9f){
following = b; following = b;
found = true; found = true;
} }
@@ -112,7 +112,7 @@ public class BuilderAI extends AIController{
@Override @Override
public AIController fallback(){ public AIController fallback(){
return unit.type().flying ? new FlyingAI() : new GroundAI(); return unit.type.flying ? new FlyingAI() : new GroundAI();
} }
@Override @Override

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