Dynamic lightning damage tweaks
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@@ -39,9 +39,9 @@ public class Damage{
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/** Creates a dynamic explosion based on specified parameters. */
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public static void dynamicExplosion(float x, float y, float flammability, float explosiveness, float power, float radius, boolean damage, boolean fire, @Nullable Team ignoreTeam){
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if(damage){
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for(int i = 0; i < Mathf.clamp(power / 20, 0, 6); i++){
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int branches = 5 + Mathf.clamp((int)(power / 30), 1, 20);
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Time.run(i * 2f + Mathf.random(4f), () -> Lightning.create(Team.derelict, Pal.power, 3, x, y, Mathf.random(360f), branches + Mathf.range(2)));
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for(int i = 0; i < Mathf.clamp(power / 700, 0, 8); i++){
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int length = 5 + Mathf.clamp((int)(power / 500), 1, 20);
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Time.run(i * 0.8f + Mathf.random(4f), () -> Lightning.create(Team.derelict, Pal.power, 3, x, y, Mathf.random(360f), length + Mathf.range(2)));
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}
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if(fire){
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