Dynamic lightning damage tweaks

This commit is contained in:
Anuken
2021-01-25 17:21:12 -05:00
parent a13d51e09a
commit c658865907
3 changed files with 9 additions and 9 deletions
@@ -411,7 +411,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
float explosiveness = 2f + item().explosiveness * stack().amount * 1.53f;
float flammability = item().flammability * stack().amount / 1.9f;
float power = item().charge * stack().amount * 160f;
float power = item().charge * stack().amount * 150f;
if(!spawnedByCore){
Damage.dynamicExplosion(x, y, flammability, explosiveness, power, bounds() / 2f, state.rules.damageExplosions, item().flammability > 1, team);