diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 2d60d043b4..a0a942c085 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -194,6 +194,7 @@ campaign.select = Изберете начална кампания campaign.none = [lightgray]Изберете на коя планета да започнете.\nМоже да промените решението си по всяко време. campaign.erekir = По-ново полирано съдържание. Напредъкът в кампанията е линеен.\n\nКартите са с по-високо качество за по-добро изживяване. campaign.serpulo = По-старо съдържание; класическото преживяване. По-отворена игра.\n\nВъзможно е картите и механиките на кампанията да са небалансирани и с по-ниско качество. +campaign.difficulty = Difficulty completed = [accent]Завършено techtree = Технологичен план @@ -344,13 +345,13 @@ open = Отвори customize = Персонализирай правилата cancel = Отказ command = Команда +command.queue = [lightgray][Queuing] command.mine = Изкопаване command.repair = Ремонт command.rebuild = Възстановяване command.assist = Помогни на играч command.move = Движение command.boost = Ускоряване -command.queue = [lightgray][Queuing] command.enterPayload = Enter Payload Block command.loadUnits = Load Units command.loadBlocks = Load Blocks @@ -442,6 +443,12 @@ editor.waves = Вълни: editor.rules = Правила: editor.generation = Генериране: editor.objectives = Задачи +editor.locales = Locale Bundles +editor.worldprocessors = World Processors +editor.worldprocessors.editname = Edit Name +editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. +editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this? +editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall. editor.ingame = Редактирай в игра editor.playtest = Тестване @@ -500,6 +507,8 @@ editor.default = [lightgray]<Стандартно> details = Детайли... edit = Редактирай... variables = Променливи +logic.clear.confirm = Are you sure you want to clear all code from this processor? +logic.globals = Built-in Variables editor.name = Име: editor.spawn = Създай единица @@ -610,6 +619,25 @@ filter.option.floor2 = Втори под filter.option.threshold2 = Втори праг filter.option.radius = Радиус filter.option.percentile = Процент +filter.option.code = Code +filter.option.loop = Loop +locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) +locales.deletelocale = Are you sure you want to delete this locale bundle? +locales.applytoall = Apply Changes To All Locales +locales.addtoother = Add To Other Locales +locales.rollback = Rollback to last applied +locales.filter = Property filter +locales.searchname = Search name... +locales.searchvalue = Search value... +locales.searchlocale = Search locale... +locales.byname = By name +locales.byvalue = By value +locales.showcorrect = Show properties that are present in all locales and have unique values everywhere +locales.showmissing = Show properties that are missing in some locales +locales.showsame = Show properties that have same values in different locales +locales.viewproperty = View in all locales +locales.viewing = Viewing property "{0}" +locales.addicon = Add Icon width = Дължина: height = Височина: