Sprite cleanup / Stats / More balancing / New events

This commit is contained in:
Anuken
2019-01-17 15:30:50 -05:00
parent ccc20a9716
commit c6af151bf3
89 changed files with 1144 additions and 1047 deletions

View File

@@ -725,8 +725,8 @@ public class Blocks implements ContentList{
core = new CoreBlock("core"){{
health = 1100;
itemCapacity = 2000;
launchThreshold = 1000;
itemCapacity = 1000;
launchThreshold = 500;
launchTime = 60f * 10;
launchChunkSize = 100;
}};
@@ -763,12 +763,12 @@ public class Blocks implements ContentList{
Items.pyratite, Bullets.standardIncendiary,
Items.silicon, Bullets.standardHoming
);
reload = 25f;
reload = 20f;
restitution = 0.03f;
range = 90f;
shootCone = 15f;
ammoUseEffect = Fx.shellEjectSmall;
health = 80;
health = 110;
inaccuracy = 2f;
rotatespeed = 10f;
}};

View File

@@ -51,8 +51,8 @@ public class Recipes implements ContentList{
new Recipe(effect, Blocks.shockMine, new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 25));
//TURRETS
new Recipe(turret, Blocks.duo, new ItemStack(Items.copper, 40)).setAlwaysUnlocked(true);
new Recipe(turret, Blocks.arc, new ItemStack(Items.copper, 50), new ItemStack(Items.lead, 40));
new Recipe(turret, Blocks.duo, new ItemStack(Items.copper, 60)).setAlwaysUnlocked(true);
new Recipe(turret, Blocks.arc, new ItemStack(Items.copper, 70), new ItemStack(Items.lead, 60));
new Recipe(turret, Blocks.hail, new ItemStack(Items.copper, 60), new ItemStack(Items.graphite, 35));
new Recipe(turret, Blocks.lancer, new ItemStack(Items.copper, 50), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 90));
new Recipe(turret, Blocks.wave, new ItemStack(Items.titanium, 70), new ItemStack(Items.lead, 150));

View File

@@ -27,14 +27,9 @@ public class Zones implements ContentList{
unitScaling = 2;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 5;
unitScaling = 2;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 10;
unitScaling = 1;
unitScaling = 2;
}},
new SpawnGroup(UnitTypes.dagger){{
@@ -50,6 +45,11 @@ public class Zones implements ContentList{
new SpawnGroup(UnitTypes.dagger){{
begin = 25;
unitScaling = 1;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 30;
unitScaling = 1;
}}
);
}};