Sprite cleanup / Stats / More balancing / New events
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@@ -725,8 +725,8 @@ public class Blocks implements ContentList{
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core = new CoreBlock("core"){{
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health = 1100;
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itemCapacity = 2000;
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launchThreshold = 1000;
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itemCapacity = 1000;
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launchThreshold = 500;
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launchTime = 60f * 10;
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launchChunkSize = 100;
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}};
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@@ -763,12 +763,12 @@ public class Blocks implements ContentList{
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Items.pyratite, Bullets.standardIncendiary,
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Items.silicon, Bullets.standardHoming
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);
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reload = 25f;
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reload = 20f;
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restitution = 0.03f;
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range = 90f;
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shootCone = 15f;
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ammoUseEffect = Fx.shellEjectSmall;
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health = 80;
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health = 110;
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inaccuracy = 2f;
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rotatespeed = 10f;
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}};
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@@ -51,8 +51,8 @@ public class Recipes implements ContentList{
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new Recipe(effect, Blocks.shockMine, new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 25));
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//TURRETS
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new Recipe(turret, Blocks.duo, new ItemStack(Items.copper, 40)).setAlwaysUnlocked(true);
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new Recipe(turret, Blocks.arc, new ItemStack(Items.copper, 50), new ItemStack(Items.lead, 40));
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new Recipe(turret, Blocks.duo, new ItemStack(Items.copper, 60)).setAlwaysUnlocked(true);
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new Recipe(turret, Blocks.arc, new ItemStack(Items.copper, 70), new ItemStack(Items.lead, 60));
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new Recipe(turret, Blocks.hail, new ItemStack(Items.copper, 60), new ItemStack(Items.graphite, 35));
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new Recipe(turret, Blocks.lancer, new ItemStack(Items.copper, 50), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 90));
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new Recipe(turret, Blocks.wave, new ItemStack(Items.titanium, 70), new ItemStack(Items.lead, 150));
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@@ -27,14 +27,9 @@ public class Zones implements ContentList{
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unitScaling = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 5;
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unitScaling = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 10;
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unitScaling = 1;
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unitScaling = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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@@ -50,6 +45,11 @@ public class Zones implements ContentList{
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new SpawnGroup(UnitTypes.dagger){{
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begin = 25;
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unitScaling = 1;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 30;
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unitScaling = 1;
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}}
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);
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}};
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