From c6e702441d3c03b83244ead9e4b0fb4e5476fd6d Mon Sep 17 00:00:00 2001 From: Anuken Date: Fri, 20 Sep 2024 14:37:53 -0400 Subject: [PATCH] Basin's missile is no longer 'nuclear' --- core/assets/bundles/bundle.properties | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 89eef6fee8..08f271d82d 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -720,9 +720,9 @@ objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0 objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.destroycore = [accent]Destroy Enemy Core objective.command = [accent]Command Units -objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0} +objective.nuclearlaunch = [accent]\u26A0 Missile launch detected: [lightgray]{0} -announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately +announce.nuclearstrike = [red]\u26A0 MISSILE STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately loadout = Loadout resources = Resources