Pathfinding improvements
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@@ -5,7 +5,6 @@ import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.gen.*;
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import mindustry.world.*;
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@@ -129,7 +128,7 @@ public class EntityCollisions{
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public static boolean legsSolid(int x, int y){
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Tile tile = world.tile(x, y);
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return tile == null || tile.staticDarkness() >= 2 || (tile.floor().solid && tile.block() == Blocks.air);
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return tile == null || tile.legSolid();
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}
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public static boolean waterSolid(int x, int y){
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