Pathfinding improvements

This commit is contained in:
Anuken
2023-06-19 17:21:21 -04:00
parent 974d19fb75
commit c7181999b2
4 changed files with 39 additions and 9 deletions

View File

@@ -5,7 +5,6 @@ import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.gen.*;
import mindustry.world.*;
@@ -129,7 +128,7 @@ public class EntityCollisions{
public static boolean legsSolid(int x, int y){
Tile tile = world.tile(x, y);
return tile == null || tile.staticDarkness() >= 2 || (tile.floor().solid && tile.block() == Blocks.air);
return tile == null || tile.legSolid();
}
public static boolean waterSolid(int x, int y){