Mud
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@@ -34,7 +34,7 @@ public class Blocks implements ContentList{
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public static Block
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//environment
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air, spawn, cliff, deepwater, water, taintedWater, tar, slag, stone, craters, charr, sand, darksand, dirt, ice, snow, darksandTaintedWater,
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air, spawn, cliff, deepwater, water, taintedWater, tar, slag, stone, craters, charr, sand, darksand, dirt, mud, ice, snow, darksandTaintedWater,
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dacite, stoneWall, dirtWall, sporeWall, iceWall, daciteWall, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
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iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, shaleBoulder, sandBoulder, daciteBoulder, grass, salt,
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metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, basalt, magmarock, hotrock, snowWall, boulder, snowBoulder, saltWall,
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@@ -260,6 +260,16 @@ public class Blocks implements ContentList{
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dirt = new Floor("dirt");
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mud = new Floor("mud"){{
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speedMultiplier = 0.6f;
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variants = 3;
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status = StatusEffects.muddy;
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statusDuration = 30f;
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attributes.set(Attribute.water, 2f);
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cacheLayer = CacheLayer.mud;
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albedo = 0.35f;
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}};
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((ShallowLiquid)darksandTaintedWater).set(Blocks.taintedWater, Blocks.darksand);
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((ShallowLiquid)sandWater).set(Blocks.water, Blocks.sand);
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((ShallowLiquid)darksandWater).set(Blocks.water, Blocks.darksand);
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@@ -686,6 +686,13 @@ public class Fx{
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Fill.circle(e.x, e.y, e.fout() * 1f);
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}),
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muddy = new Effect(80f, e -> {
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color(Color.valueOf("432722"));
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alpha(Mathf.clamp(e.fin() * 2f));
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Fill.circle(e.x, e.y, e.fout() * 1f);
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}),
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sapped = new Effect(40f, e -> {
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color(Pal.sap);
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@@ -9,7 +9,7 @@ import mindustry.type.StatusEffect;
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import static mindustry.Vars.*;
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public class StatusEffects implements ContentList{
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public static StatusEffect none, burning, freezing, wet, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed;
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public static StatusEffect none, burning, freezing, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed;
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@Override
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public void load(){
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@@ -62,6 +62,13 @@ public class StatusEffects implements ContentList{
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opposite(burning);
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});
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}};
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muddy = new StatusEffect("muddy"){{
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color = Color.valueOf("46382a");
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speedMultiplier = 0.94f;
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effect = Fx.muddy;
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effectChance = 0.09f;
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}};
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melting = new StatusEffect("melting"){{
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speedMultiplier = 0.8f;
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@@ -18,6 +18,17 @@ public enum CacheLayer{
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endShader(Shaders.water);
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}
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},
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mud{
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@Override
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public void begin(){
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beginShader();
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}
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@Override
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public void end(){
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endShader(Shaders.mud);
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}
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},
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tar{
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@Override
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public void begin(){
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@@ -20,7 +20,7 @@ public class Shaders{
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public static UnitBuild build;
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public static DarknessShader darkness;
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public static LightShader light;
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public static SurfaceShader water, tar, slag;
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public static SurfaceShader water, mud, tar, slag;
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public static PlanetShader planet;
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public static PlanetGridShader planetGrid;
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public static AtmosphereShader atmosphere;
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@@ -42,6 +42,7 @@ public class Shaders{
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darkness = new DarknessShader();
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light = new LightShader();
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water = new SurfaceShader("water");
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mud = new SurfaceShader("mud");
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tar = new SurfaceShader("tar");
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slag = new SurfaceShader("slag");
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planet = new PlanetShader();
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