Mud
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@@ -9,7 +9,7 @@ import mindustry.type.StatusEffect;
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import static mindustry.Vars.*;
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public class StatusEffects implements ContentList{
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public static StatusEffect none, burning, freezing, wet, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed;
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public static StatusEffect none, burning, freezing, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed;
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@Override
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public void load(){
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@@ -62,6 +62,13 @@ public class StatusEffects implements ContentList{
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opposite(burning);
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});
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}};
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muddy = new StatusEffect("muddy"){{
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color = Color.valueOf("46382a");
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speedMultiplier = 0.94f;
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effect = Fx.muddy;
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effectChance = 0.09f;
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}};
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melting = new StatusEffect("melting"){{
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speedMultiplier = 0.8f;
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