Added arc turret
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@@ -253,8 +253,6 @@ public class FloorRenderer{
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public void clearTiles(){
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if(cbatch != null) cbatch.dispose();
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Timers.mark();
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if(world.getSector() != null){
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gutter = mapPadding;
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}else{
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@@ -266,8 +264,6 @@ public class FloorRenderer{
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cache = new Chunk[chunksx][chunksy];
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cbatch = new CacheBatch(world.width() * world.height() * 4 * 4);
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Log.info("Time to create: {0}", Timers.elapsed());
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Timers.mark();
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for(int x = 0; x < chunksx; x++){
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