Added more blocks, updated Delta map
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@@ -18,7 +18,7 @@ public class Vars{
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public static final float respawnduration = 60*4;
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public static final float wavespace = 20*60;
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public static final float enemyspawnspace = 65;
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public static boolean debug = false;
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public static boolean debug = true;
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public static final Vector2 vector = new Vector2();
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@@ -35,7 +35,7 @@ public class Vars{
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public static float breaktime = 0;
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public static final String[] maps = {"delta", "canyon", "pit", "maze", "test"};
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public static final String[] maps = {"delta", "canyon", "pit", "maze"};
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public static Pixmap[] mapPixmaps;
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public static Texture[] mapTextures;
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public static int currentMap;
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