Cleanup
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@@ -426,7 +426,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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if(controlledType != null){
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Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type == controlledType && !u.dead);
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if(unit == null && controlledType == UnitTypes.block){
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unit = world.buildWorld(player.x, player.y) instanceof ControlBlock ? ((ControlBlock)world.buildWorld(player.x, player.y)).unit() : null;
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unit = world.buildWorld(player.x, player.y) instanceof ControlBlock cont && cont.canControl() ? cont.unit() : null;
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}
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if(unit != null){
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@@ -990,8 +990,8 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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Building tile = world.buildWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y);
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if(tile instanceof ControlBlock && tile.team == player.team()){
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return ((ControlBlock)tile).unit();
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if(tile instanceof ControlBlock cont && cont.canControl() && tile.team == player.team()){
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return cont.unit();
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}
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return null;
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@@ -24,6 +24,7 @@ import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.blocks.*;
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import static mindustry.Vars.*;
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import static mindustry.input.PlaceMode.*;
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@@ -936,7 +937,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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unit.aim(player.mouseX = Core.input.mouseWorldX(), player.mouseY = Core.input.mouseWorldY());
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}else if(target == null){
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player.shooting = false;
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if(Core.settings.getBool("autotarget")){
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if(Core.settings.getBool("autotarget") && !(player.unit() instanceof BlockUnitUnit u && u.tile() instanceof ControlBlock c && !c.shouldAutoTarget())){
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target = Units.closestTarget(unit.team, unit.x, unit.y, range, u -> u.team != Team.derelict, u -> u.team != Team.derelict);
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if(allowHealing && target == null){
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