Merge branch 'master' into feature-blocklogsandrollback

This commit is contained in:
Anuken
2018-06-01 11:21:34 -06:00
committed by GitHub
82 changed files with 672 additions and 210 deletions

View File

@@ -12,7 +12,7 @@ import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.effect.Shield;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.net.EditLog;
import io.anuke.mindustry.net.ClientDebug;
import io.anuke.mindustry.net.ServerDebug;
@@ -21,6 +21,7 @@ import io.anuke.ucore.entities.EffectEntity;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.OS;
import java.util.Locale;
public class Vars{
@@ -51,12 +52,17 @@ public class Vars{
public static final String discordURL = "https://discord.gg/BKADYds";
public static final String releasesURL = "https://api.github.com/repos/Anuken/Mindustry/releases";
public static final String macAppDir = UCore.getProperty("user.home") + "/Library/Application Support/";
//directory for user-created map data
public static final FileHandle customMapDirectory = gwt ? null : UCore.isAssets() ?
Gdx.files.local("../../desktop/mindustry-maps") : Gdx.files.local("mindustry-maps/");
Gdx.files.local("../../desktop/mindustry-maps") :
OS.isMac ? (Gdx.files.absolute(macAppDir).child("maps/")) :
Gdx.files.local("mindustry-maps/");
//save file directory
public static final FileHandle saveDirectory = gwt ? null : UCore.isAssets() ?
Gdx.files.local("../../desktop/mindustry-saves") : Gdx.files.local("mindustry-saves/");
Gdx.files.local("../../desktop/mindustry-saves") :
OS.isMac ? (Gdx.files.absolute(macAppDir).child("saves/")) :
Gdx.files.local("mindustry-saves/");
//scale of the font
public static float fontscale = Math.max(Unit.dp.scl(1f)/2f, 0.5f);
//camera zoom displayed on startup
@@ -99,7 +105,7 @@ public class Vars{
public static final int tilesize = 8;
public static final Locale[] locales = {new Locale("en"), new Locale("fr"), new Locale("ru"), new Locale("uk", "UA"), new Locale("pl", "PL"),
public static final Locale[] locales = {new Locale("en"), new Locale("fr"), new Locale("ru"), new Locale("uk", "UA"), new Locale("pl"),
new Locale("de"), new Locale("pt", "BR"), new Locale("ko"), new Locale("in", "ID"), new Locale("ita"), new Locale("es")};
public static final Color[] playerColors = {