From c7b5d32d653e0681ca37b1c5504936132a089a00 Mon Sep 17 00:00:00 2001 From: ity Date: Sat, 3 May 2025 22:54:29 +0000 Subject: [PATCH] Improve Simplified Chinese translations (#10749) * Update bundle_zh_CN.properties * Update bundle_zh_CN.properties * Update bundle_zh_CN.properties --- core/assets/bundles/bundle_zh_CN.properties | 22 ++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 59ab755fc2..9254338cbf 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -96,7 +96,7 @@ globalitems = [accent]行星物品 map.delete = 确定要删除地图 “[accent]{0}[]” 吗? level.highscore = 最高分:[accent]{0} level.select = 选择关卡 -level.mode = 游戏模式: +level.mode = 游戏模式 coreattack = < 核心正在遭受攻击! > nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即 database = 核心数据库 @@ -671,8 +671,8 @@ save = 保存 fps = 帧数:{0} ping = 延迟:{0} 毫秒 tps = TPS:{0} -memory = 内存:{0} MB -memory2 = 内存:\n {0} MB +\n {1} MB +memory = 内存:{0}MB +memory2 = 内存:\n {0}MB +\n {1}MB language.restart = 重启游戏后语言设置才会生效。 settings = 设置 tutorial = 教学 @@ -727,7 +727,7 @@ objective.destroyblock = [accent]摧毁:\n[]{0}[lightgray]{1} objective.destroyblocks = [accent]摧毁:[lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.item = [accent]获得:[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]移动至核心:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} -objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2} +objective.build = [accent]建造[] [lightgray]{0}[] 个 {1} [lightgray]{2} objective.buildunit = [accent]生产单位:[][lightgray]{0}[]x\n{1}[lightgray]{2} objective.destroyunits = [accent]摧毁单位:[][lightgray]{0}[]x objective.enemiesapproaching = [accent]敌人来袭:[lightgray]{0}[] @@ -800,12 +800,12 @@ sectors.redirect = 重定向发射台 sectors.rename = 重命名区块 sectors.enemybase = [scarlet]敌方基地 sectors.vulnerable = [scarlet]易受攻击 -sectors.underattack = [scarlet]遭到攻击![accent]{0}% 损毁度 +sectors.underattack = [scarlet]遭到攻击![accent]受损 {0}% sectors.underattack.nodamage = [scarlet]未占领 -sectors.survives = [accent]预测可守 {0} 波 +sectors.survives = [accent]撑过 {0} 波攻击 sectors.go = 进入 sector.abandon = 遗弃 -sector.abandon.confirm = 该区块的核心将自毁。\n继续吗? +sector.abandon.confirm = 该区块的核心将自毁。\n确定吗? sector.curcapture = 区块已占领 sector.curlost = 区块已失守 sector.missingresources = [scarlet]建造核心所需的资源不足 @@ -985,7 +985,7 @@ no = 否 info.title = 详情 error.title = [scarlet]发生错误 error.crashtitle = 发生错误 -unit.nobuild = [scarlet]单位无法建造 +unit.nobuild = [scarlet]无法建造 lastaccessed = [lightgray]上次操作:{0} lastcommanded = [lightgray]上次指挥:{0} block.unknown = [lightgray]??? @@ -1163,7 +1163,7 @@ bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限 bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格 bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹: bullet.frags = [stat]{0}[lightgray]x 分裂子弹: -bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1}[lightgray]伤害 +bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害 bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害 bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害 bullet.knockback = [stat]{0}[lightgray] 击退 @@ -1415,7 +1415,7 @@ rules.wavetimer = 波次计时器 rules.wavesending = 可跳过波次 rules.allowedit = 允许规则编辑 rules.allowedit.info = 启用后,玩家可以通过暂停菜单左下角的按钮编辑游戏中的规则。 -rules.alloweditworldprocessors = 可编辑世界处理器 +rules.alloweditworldprocessors = 允许编辑世界处理器 rules.alloweditworldprocessors.info = 启用后,即使不在编辑器中,也可以放置和编辑世界处理器。 rules.waves = 波次 rules.airUseSpawns = 空中单位出生点 @@ -1431,7 +1431,7 @@ rules.rtsminattackweight = 最低进攻强度 rules.cleanupdeadteams = 清除已败队伍建筑(PvP) rules.corecapture = 摧毁后占领核心 rules.polygoncoreprotection = 建造区域按核心位置平分 -rules.placerangecheck = 敌方建筑附近禁止建造 +rules.placerangecheck = 敌方建筑周围禁建 rules.enemyCheat = 敌人无限资源 rules.blockhealthmultiplier = 建筑生命倍率 rules.blockdamagemultiplier = 建筑伤害倍率