More misc cleanup
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@@ -41,7 +41,7 @@ public class NetServer implements ApplicationListener{
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private static final Vec2 vector = new Vec2();
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private static final Rect viewport = new Rect();
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/** If a player goes away of their server-side coordinates by this distance, they get teleported back. */
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private static final float correctDist = tilesize * 12f;
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private static final float correctDist = tilesize * 14f;
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public final Administration admins = new Administration();
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public final CommandHandler clientCommands = new CommandHandler("/");
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@@ -248,7 +248,7 @@ public class Damage{
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tmpUnit = null;
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Cons<Unit> cons = e -> {
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Units.nearbyEnemies(hitter.team, rect, e -> {
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if((tmpUnit != null && e.dst2(x, y) > tmpUnit.dst2(x, y)) || !e.checkTarget(hitter.type.collidesAir, hitter.type.collidesGround)) return;
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e.hitbox(hitrect);
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@@ -263,9 +263,7 @@ public class Damage{
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if(vec != null){
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tmpUnit = e;
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}
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};
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Units.nearbyEnemies(hitter.team, rect, cons);
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});
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if(tmpBuilding != null && tmpUnit != null){
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if(Mathf.dst2(x, y, tmpUnit.getX(), tmpUnit.getY()) <= Mathf.dst2(x, y, tmpBuilding.getX(), tmpBuilding.getY())){
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@@ -339,7 +337,12 @@ public class Damage{
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/** Damages all entities and blocks in a radius that are enemies of the team. */
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public static void damage(Team team, float x, float y, float radius, float damage, boolean complete, boolean air, boolean ground){
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Cons<Unit> cons = entity -> {
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Cons<Unit> cons
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= entity -> {
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if(entity.team == team || !entity.within(x, y, radius) || (entity.isFlying() && !air) || (entity.isGrounded() && !ground)){
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return;
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}
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@@ -55,7 +55,9 @@ public class EntityGroup<T extends Entityc> implements Iterable<T>{
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}
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public void update(){
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each(Entityc::update);
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for(index = 0; index < array.size; index++){
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array.items[index].update();
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}
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}
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public Seq<T> copy(Seq<T> arr){
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@@ -283,7 +283,7 @@ public class StackConveyor extends Block implements Autotiler{
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@Override
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public void handleItem(Building source, Item item){
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if(items.empty()) poofIn();
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if(items.empty() && tile != null) poofIn();
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super.handleItem(source, item);
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lastItem = item;
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}
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@@ -291,7 +291,7 @@ public class StackConveyor extends Block implements Autotiler{
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@Override
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public void handleStack(Item item, int amount, Teamc source){
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if(amount <= 0) return;
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if(items.empty()) poofIn();
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if(items.empty() && tile != null) poofIn();
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super.handleStack(item, amount, source);
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lastItem = item;
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}
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@@ -47,7 +47,7 @@ public class LogicBlock extends Block{
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config(Integer.class, (LogicBuild entity, Integer pos) -> {
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//if there is no valid link in the first place, nobody cares
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if(!entity.validLink(world.build(pos))) return;
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Building lbuild = world.build(pos);
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var lbuild = world.build(pos);
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int x = lbuild.tileX(), y = lbuild.tileY();
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LogicLink link = entity.links.find(l -> l.x == x && l.y == y);
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@@ -62,8 +62,7 @@ public class LogicBlock extends Block{
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}
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}else{
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entity.links.remove(l -> world.build(l.x, l.y) == lbuild);
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LogicLink out = new LogicLink(x, y, entity.findLinkName(lbuild.block), true);
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entity.links.add(out);
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entity.links.add(new LogicLink(x, y, entity.findLinkName(lbuild.block), true));
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}
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entity.updateCode(entity.code, true, null);
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