Fixed empty inventories showing, debug blocks getting unlocked
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@@ -284,7 +284,7 @@ public class Control extends Module{
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for(int i = 0 ; i < Recipe.all().size; i ++){
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for(int i = 0 ; i < Recipe.all().size; i ++){
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Recipe recipe = Recipe.all().get(i);
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Recipe recipe = Recipe.all().get(i);
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if(entity.items.hasItems(recipe.requirements)){
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if(!recipe.debugOnly && entity.items.hasItems(recipe.requirements)){
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if(control.database().unlockContent(recipe)){
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if(control.database().unlockContent(recipe)){
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ui.hudfrag.showUnlock(recipe);
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ui.hudfrag.showUnlock(recipe);
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}
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}
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@@ -70,7 +70,7 @@ public class BlockInventoryFragment implements Fragment {
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table.background("clear");
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table.background("clear");
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table.setTouchable(Touchable.enabled);
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table.setTouchable(Touchable.enabled);
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table.update(() -> {
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table.update(() -> {
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if(tile == null || tile.entity == null || !tile.block().isAccessible()){
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if(tile == null || tile.entity == null || !tile.block().isAccessible() || tile.entity.items.totalItems() == 0){
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hide();
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hide();
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}else {
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}else {
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updateTablePosition();
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updateTablePosition();
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