Minified gamemode table
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@@ -17,13 +17,11 @@ public class StorageBlocks extends BlockList implements ContentList{
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vault = new Vault("vault"){{
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size = 3;
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health = 600;
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itemCapacity = 2000;
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}};
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container = new Vault("container"){{
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size = 2;
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health = 600;
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itemCapacity = 500;
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}};
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@@ -42,14 +42,20 @@ public class CustomGameDialog extends FloatingDialog{
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Table selmode = new Table();
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ButtonGroup<TextButton> group = new ButtonGroup<>();
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selmode.add("$text.level.mode").padRight(15f);
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int i = 0;
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Table modes = new Table();
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modes.marginBottom(5);
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for(GameMode mode : GameMode.values()){
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if(mode.hidden) continue;
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selmode.addButton("$mode." + mode.name() + ".name", "toggle", () -> state.mode = mode)
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.update(b -> b.setChecked(state.mode == mode)).group(group).size(130f, 54f);
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modes.addButton("$mode." + mode.name() + ".name", "toggle", () -> state.mode = mode)
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.update(b -> b.setChecked(state.mode == mode)).group(group).size(125f, 54f).padBottom(-5);
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if(i++ % 2 == 1) modes.row();
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}
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selmode.addButton("?", this::displayGameModeHelp).size(50f, 54f).padLeft(18f);
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selmode.add(modes);
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selmode.addButton("?", this::displayGameModeHelp).width(50f).fillY().padLeft(18f);
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content().add(selmode);
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content().row();
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@@ -83,7 +89,7 @@ public class CustomGameDialog extends FloatingDialog{
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float images = 146f;
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int i = 0;
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i = 0;
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for(Map map : world.maps.all()){
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if(i % maxwidth == 0){
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