Heal *all* cores on game start
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@@ -185,9 +185,11 @@ public class Logic implements ApplicationListener{
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}
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}
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//heal player cores on start - fixes any potential core health increases
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for(var entity : state.rules.defaultTeam.cores()){
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entity.heal();
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//heal all cores on game start
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for(TeamData team : state.teams.getActive()){
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for(var entity : team.cores){
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entity.heal();
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}
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}
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}
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