Slightly increased item charge damage

This commit is contained in:
Anuken
2021-09-27 21:11:21 -04:00
parent f5a0528c73
commit c814ef0012
2 changed files with 2 additions and 2 deletions

View File

@@ -476,7 +476,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
float explosiveness = 2f + item().explosiveness * stack().amount * 1.53f;
float flammability = item().flammability * stack().amount / 1.9f;
float power = item().charge * stack().amount * 150f;
float power = item().charge * Mathf.pow(stack().amount, 1.11f) * 160f;
if(!spawnedByCore){
Damage.dynamicExplosion(x, y, flammability, explosiveness, power, bounds() / 2f, state.rules.damageExplosions, item().flammability > 1, team, type.deathExplosionEffect);