Capped explosive damage of blocks
This commit is contained in:
@@ -1373,7 +1373,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
});
|
||||
}
|
||||
|
||||
Damage.dynamicExplosion(x, y, flammability, explosiveness * 3.5f, power, tilesize * block.size / 2f, state.rules.damageExplosions, block.destroyEffect);
|
||||
//cap explosiveness so fluid tanks/vaults don't instakill units
|
||||
Damage.dynamicExplosion(x, y, flammability, Math.min(explosiveness * 3.5f, 1000), power, tilesize * block.size / 2f, state.rules.damageExplosions, block.destroyEffect);
|
||||
|
||||
if(block.createRubble && !floor().solid && !floor().isLiquid){
|
||||
Effect.rubble(x, y, block.size);
|
||||
|
||||
Reference in New Issue
Block a user