Reverting bundle update (see description)

The bundle updater removed quite a lot of comments and extra details. I will be rewriting the bundle launcher to fix this.
This commit is contained in:
Anuken
2021-11-22 10:31:01 -05:00
parent 77fb5a9a24
commit c8397c9d10
33 changed files with 1673 additions and 8304 deletions

File diff suppressed because it is too large Load Diff

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@@ -67,23 +67,16 @@ schematic.delete.confirm = Тази схема ще бъде напълно ун
schematic.rename = Преименуване на схема schematic.rename = Преименуване на схема
schematic.info = {0}x{1}, {2} елемента schematic.info = {0}x{1}, {2} елемента
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[]. schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Статистики stats = Статистики
stat.wave = Отблъснати Вълни:[accent] {0} stat.wave = Отблъснати Вълни:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Унищожени Врагове:[accent] {0} stat.enemiesDestroyed = Унищожени Врагове:[accent] {0}
stat.built = Построени Постройки:[accent] {0} stat.built = Построени Постройки:[accent] {0}
stat.destroyed = Унищожени Постройки:[accent] {0} stat.destroyed = Унищожени Постройки:[accent] {0}
stat.deconstructed = Разглобени Постройки:[accent] {0} stat.deconstructed = Разглобени Постройки:[accent] {0}
stat.delivered = Изстреляни Ресурси:
stat.playtime = Изиграно Време:[accent] {0} stat.playtime = Изиграно Време:[accent] {0}
stat.rank = Финален ранг:[accent] {0}
globalitems = [accent]Всички Ресурси globalitems = [accent]Всички Ресурси
map.delete = Сигурни ли сте че искате да изтриете карта "[accent]{0}[]"? map.delete = Сигурни ли сте че искате да изтриете карта "[accent]{0}[]"?
@@ -93,7 +86,6 @@ level.mode = Режим на игра:
coreattack = < Ядрото е нападнато! > coreattack = < Ядрото е нападнато! >
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nпредстои унижощение nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nпредстои унижощение
database = Енциклопедия database = Енциклопедия
database.button = Database
savegame = Запази Игра savegame = Запази Игра
loadgame = Зареди Игра loadgame = Зареди Игра
joingame = Присъедини се в Игра joingame = Присъедини се в Игра
@@ -101,7 +93,6 @@ customgame = Персонализирана Игра
newgame = Нова Игра newgame = Нова Игра
none = <няма> none = <няма>
none.found = [lightgray]<няма намерени> none.found = [lightgray]<няма намерени>
none.inmap = [lightgray]<none in map>
minimap = Мини-карта minimap = Мини-карта
position = Позиция position = Позиция
close = Затвори close = Затвори
@@ -169,7 +160,6 @@ launchcore = Изстреляй Ядрото
filename = Име на файл: filename = Име на файл:
unlocked = Отйлючихте нови неща! unlocked = Отйлючихте нови неща!
available = Можете да проучите нови технологии! available = Можете да проучите нови технологии!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Завършено completed = [accent]Завършено
techtree = Tech Tree techtree = Tech Tree
research.legacy = Налична е имформация за проучвания от версия [accent]5.0[].\nЖелаете ли [accent] да заредите тези проучвания[] или [accent] да се откажете от тях[] и да започнете на чисто в новата кампания (препоръчано)? research.legacy = Налична е имформация за проучвания от версия [accent]5.0[].\nЖелаете ли [accent] да заредите тези проучвания[] или [accent] да се откажете от тях[] и да започнете на чисто в новата кампания (препоръчано)?
@@ -216,7 +206,6 @@ hosts.none = [lightgray]Няма намерени локални сървъри!
host.invalid = [scarlet]Не може да се установи връска със сървъра. host.invalid = [scarlet]Не може да се установи връска със сървъра.
servers.local = Локални Сървъри servers.local = Локални Сървъри
servers.local.steam = Open Games & Local Servers
servers.remote = Отдалечени Сървъри servers.remote = Отдалечени Сървъри
servers.global = Публични Сървъри servers.global = Публични Сървъри
@@ -288,7 +277,6 @@ save.corrupted = Невалиден или увреден запис!
empty = <празно> empty = <празно>
on = Включено on = Включено
off = Изключено off = Изключено
save.search = Search saved games...
save.autosave = Автоматично записване: {0} save.autosave = Автоматично записване: {0}
save.map = Карта: {0} save.map = Карта: {0}
save.wave = Вълна {0} save.wave = Вълна {0}
@@ -318,8 +306,9 @@ data.exported = Данните на играта беше изнесена.
data.invalid = Това не е валиден файл с данни. data.invalid = Това не е валиден файл с данни.
data.import.confirm = Внасянето на външен файл с данни ще унищожи [scarlet]всички[] ваши данни.\n[accent]Това няма да може да се възстанови![]\n\nСлед като информацията се внесе играта ще се затвори. data.import.confirm = Внасянето на външен файл с данни ще унищожи [scarlet]всички[] ваши данни.\n[accent]Това няма да може да се възстанови![]\n\nСлед като информацията се внесе играта ще се затвори.
quit.confirm = Сигурни ли сте, че искате да излезете? quit.confirm = Сигурни ли сте, че искате да излезете?
quit.confirm.tutorial = Наистина ли знаете какво правите?\nМожете да повторите обучението от [accent] Настройки->Игра->Повтори Обучението.[]
loading = [accent]Зареждане... loading = [accent]Зареждане...
downloading = [accent]Downloading... reloading = [accent]Презареждане на модове...
saving = [accent]Записване... saving = [accent]Записване...
respawn = [accent][[{0}][] за да се Върнете при Ядрото respawn = [accent][[{0}][] за да се Върнете при Ядрото
cancelbuilding = [accent][[{0}][] за да Изчистите Скицата cancelbuilding = [accent][[{0}][] за да Изчистите Скицата
@@ -364,7 +353,6 @@ publish.confirm = Сигурни ли сте, че искате да публи
publish.error = Грешка при публикуване на елемент: {0} publish.error = Грешка при публикуване на елемент: {0}
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0} steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Четка editor.brush = Четка
editor.openin = Отвори в редактора editor.openin = Отвори в редактора
editor.oregen = Генериране на руди editor.oregen = Генериране на руди
@@ -380,13 +368,6 @@ editor.ingame = Редактирай в игра
editor.publish.workshop = Публикувай в Работилницата editor.publish.workshop = Публикувай в Работилницата
editor.newmap = Нова Карта editor.newmap = Нова Карта
editor.center = Център editor.center = Център
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Работилница workshop = Работилница
waves.title = Вълни от нападатели waves.title = Вълни от нападатели
waves.remove = Премахни waves.remove = Премахни
@@ -395,7 +376,6 @@ waves.waves = вълна(и)
waves.perspawn = на вълна waves.perspawn = на вълна
waves.shields = броня на вълна waves.shields = броня на вълна
waves.to = до waves.to = до
waves.max = max units
waves.guardian = Пазител waves.guardian = Пазител
waves.preview = Преглед waves.preview = Преглед
waves.edit = Редактирай... waves.edit = Редактирай...
@@ -404,14 +384,8 @@ waves.load = Зареди от Клипборда
waves.invalid = Клипборда съдържа невалидна информация за вълни. waves.invalid = Клипборда съдържа невалидна информация за вълни.
waves.copied = Вълните бяха копирани. waves.copied = Вълните бяха копирани.
waves.none = Няма дефинирани врагове.\nАко оставите описанието на вълните празно играта ще използва стандартния шаблон. waves.none = Няма дефинирани врагове.\nАко оставите описанието на вълните празно играта ще използва стандартния шаблон.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#these are intentionally in lower case / тези умишлено са оставени без главни букви
wavemode.counts = бройки wavemode.counts = бройки
wavemode.totals = общи бройки wavemode.totals = общи бройки
wavemode.health = точки живот wavemode.health = точки живот
@@ -419,7 +393,6 @@ wavemode.health = точки живот
editor.default = [lightgray]<Стандартно> editor.default = [lightgray]<Стандартно>
details = Детайли... details = Детайли...
edit = Редактирай... edit = Редактирай...
variables = Vars
editor.name = Име: editor.name = Име:
editor.spawn = Създай Единица editor.spawn = Създай Единица
editor.removeunit = Премахни Единица editor.removeunit = Премахни Единица
@@ -480,7 +453,6 @@ toolmode.drawteams = Рисуване в отбори
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
filters.empty = [lightgray]Няма избран филтър! Изберете чрез бутона отдоло. filters.empty = [lightgray]Няма избран филтър! Изберете чрез бутона отдоло.
filter.distort = Изкривяване filter.distort = Изкривяване
filter.noise = Шум filter.noise = Шум
filter.enemyspawn = Избор на вражеска начална точка filter.enemyspawn = Избор на вражеска начална точка
@@ -497,7 +469,6 @@ filter.clear = Изчисти
filter.option.ignore = Игнорирай filter.option.ignore = Игнорирай
filter.scatter = Разпръскване filter.scatter = Разпръскване
filter.terrain = Терен filter.terrain = Терен
filter.option.scale = Мащаб filter.option.scale = Мащаб
filter.option.chance = Вероятност filter.option.chance = Вероятност
filter.option.mag = Магнитут filter.option.mag = Магнитут
@@ -506,13 +477,11 @@ filter.option.circle-scale = Кръгово мащабиране
filter.option.octaves = Октави filter.option.octaves = Октави
filter.option.falloff = Разпадане filter.option.falloff = Разпадане
filter.option.angle = Ъгъл filter.option.angle = Ъгъл
filter.option.rotate = Rotate
filter.option.amount = Количество filter.option.amount = Количество
filter.option.block = Блок filter.option.block = Блок
filter.option.floor = Под filter.option.floor = Под
filter.option.flooronto = Целеви под filter.option.flooronto = Целеви под
filter.option.target = Цел filter.option.target = Цел
filter.option.replacement = Replacement
filter.option.wall = Стена filter.option.wall = Стена
filter.option.ore = Руда filter.option.ore = Руда
filter.option.floor2 = Втори под filter.option.floor2 = Втори под
@@ -529,7 +498,6 @@ load = Зареди
save = Запиши save = Запиши
fps = FPS: {0} fps = FPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Рестартирайте вашата игра за да зареди настройките за език. language.restart = Рестартирайте вашата игра за да зареди настройките за език.
@@ -557,13 +525,13 @@ configure = Избор на екипировка
loadout = Екипировка loadout = Екипировка
resources = Ресурси resources = Ресурси
bannedblocks = Забранени блокове bannedblocks = Забранени блокове
bannedunits = Banned Units
addall = Добави Всички addall = Добави Всички
launch.from = Изстреляй от: [accent]{0} launch.from = Изстреляй от: [accent]{0}
launch.destination = Цел: {0} launch.destination = Цел: {0}
configure.invalid = Количеството трябва да е между 0 и {0}. configure.invalid = Количеството трябва да е между 0 и {0}.
add = Добави... add = Добави...
guardian = Guardian boss.health = Точки живот на Пазителя
connectfail = [scarlet]Грешка при свързване:\n\n[accent]{0} connectfail = [scarlet]Грешка при свързване:\n\n[accent]{0}
error.unreachable = Сървърът е недостъпен.\nТова ли е правилният адрес? error.unreachable = Сървърът е недостъпен.\nТова ли е правилният адрес?
error.invalidaddress = Невалиден адрес. error.invalidaddress = Невалиден адрес.
@@ -581,13 +549,10 @@ weather.sandstorm.name = Пясъчна буря
weather.sporestorm.name = Спорова буря weather.sporestorm.name = Спорова буря
weather.fog.name = Мъгла weather.fog.name = Мъгла
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Неизследвано sectors.unexplored = [lightgray]Неизследвано
sectors.resources = Ресурси: sectors.resources = Ресурси:
sectors.production = Производство: sectors.production = Производство:
sectors.export = Изнеси: sectors.export = Изнеси:
sectors.import = Import:
sectors.time = Време: sectors.time = Време:
sectors.threat = Заплаха: sectors.threat = Заплаха:
sectors.wave = Вълна: sectors.wave = Вълна:
@@ -607,8 +572,8 @@ sector.curlost = Зоната загубена
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
sector.attacked = Зона [accent]{0}[white] е под атака! sector.attacked = Зона [accent]{0}[white] е под атака!
sector.lost = Зона [accent]{0}[white] беше загубена! sector.lost = Зона [accent]{0}[white] беше загубена!
#note: the missing space in the line below is intentional
sector.captured = Зона [accent]{0}[white]беше превзета! sector.captured = Зона [accent]{0}[white]беше превзета!
sector.changeicon = Change Icon
threat.low = Ниска threat.low = Ниска
threat.medium = Средна threat.medium = Средна
@@ -637,8 +602,6 @@ sector.biomassFacility.name = Биосинтезиращо Съоръжение
sector.windsweptIslands.name = Ветровитите Острови sector.windsweptIslands.name = Ветровитите Острови
sector.extractionOutpost.name = Добивен лагер sector.extractionOutpost.name = Добивен лагер
sector.planetaryTerminal.name = Терминал за космически мисии sector.planetaryTerminal.name = Терминал за космически мисии
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Ниски ресурси.\nСъбери колкото можеш мед и олово.\nПродължи напред. sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Ниски ресурси.\nСъбери колкото можеш мед и олово.\nПродължи напред.
sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстрановители. sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстрановители.
@@ -663,15 +626,12 @@ status.wet.name = Мокър
status.muddy.name = Кален status.muddy.name = Кален
status.melting.name = Разтопяван status.melting.name = Разтопяван
status.sapped.name = Източван status.sapped.name = Източван
status.electrified.name = Electrified
status.spore-slowed.name = Обрасъл в спори (забавен) status.spore-slowed.name = Обрасъл в спори (забавен)
status.tarred.name = Облят в катран status.tarred.name = Облят в катран
status.overdrive.name = Overdrive
status.overclock.name = Ускорен status.overclock.name = Ускорен
status.shocked.name = Зашеметен status.shocked.name = Зашеметен
status.blasted.name = Взривоопасен status.blasted.name = Взривоопасен
status.unmoving.name = Неподвижен status.unmoving.name = Неподвижен
status.boss.name = Guardian
settings.language = Език settings.language = Език
settings.data = Данни на играта settings.data = Данни на играта
@@ -694,7 +654,6 @@ settings.clearcampaignsaves.confirm = Сигурни ли сте, че иска
paused = [accent]< Играта е в пауза > paused = [accent]< Играта е в пауза >
clear = Изчисти clear = Изчисти
banned = [scarlet]Баннат banned = [scarlet]Баннат
unsupported.environment = [scarlet]Unsupported Environment
yes = Да yes = Да
no = Не no = Не
info.title = Информация info.title = Информация
@@ -704,7 +663,6 @@ unit.nobuild = [scarlet]Единицата не може да строи
lastaccessed = [lightgray]Последно достъпван: {0} lastaccessed = [lightgray]Последно достъпван: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show>
stat.description = Предназначение stat.description = Предназначение
stat.input = Вход stat.input = Вход
stat.output = Изход stat.output = Изход
@@ -734,7 +692,6 @@ stat.memorycapacity = Капацитет на паметта
stat.basepowergeneration = Основно производство на енергия stat.basepowergeneration = Основно производство на енергия
stat.productiontime = Време за производство stat.productiontime = Време за производство
stat.repairtime = Време за пълна поправка на блок stat.repairtime = Време за пълна поправка на блок
stat.repairspeed = Repair Speed
stat.weapons = Оръжия stat.weapons = Оръжия
stat.bullet = Муниции stat.bullet = Муниции
stat.speedincrease = Ускорение stat.speedincrease = Ускорение
@@ -780,7 +737,6 @@ stat.speedmultiplier = Множител на Скорост
stat.reloadmultiplier = Множител на Презареждане stat.reloadmultiplier = Множител на Презареждане
stat.buildspeedmultiplier = Множител на скорост за изграждане stat.buildspeedmultiplier = Множител на скорост за изграждане
stat.reactive = Реагира stat.reactive = Реагира
stat.healing = Healing
ability.forcefield = Енергийно Поле ability.forcefield = Енергийно Поле
ability.repairfield = Възстановяващо Поле ability.repairfield = Възстановяващо Поле
@@ -788,7 +744,6 @@ ability.statusfield = Подсилващо Поле
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Възстановяващо броня Поле ability.shieldregenfield = Възстановяващо броня Поле
ability.movelightning = Подвижна светкавица ability.movelightning = Подвижна светкавица
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.drilltierreq = Необходимо е по-добро Свредло bar.drilltierreq = Необходимо е по-добро Свредло
bar.noresources = Недостатъчни Ресурси bar.noresources = Недостатъчни Ресурси
@@ -811,7 +766,6 @@ bar.power = Електроенергия
bar.progress = Напредък в производството bar.progress = Напредък в производството
bar.input = Вход bar.input = Вход
bar.output = Изход bar.output = Изход
bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Контролиран от процесор units.processorcontrol = [lightgray]Контролиран от процесор
@@ -819,7 +773,7 @@ bullet.damage = [stat]{0}[lightgray] щети
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
bullet.incendiary = [stat]Подпалване bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване bullet.homing = [stat]Самонасочване
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frag = [stat]Шрапнел
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
bullet.knockback = [stat]{0}[lightgray] отблъскване bullet.knockback = [stat]{0}[lightgray] отблъскване
@@ -832,7 +786,6 @@ bullet.reload = [stat]{0}[lightgray]x скорост на стрелба
unit.blocks = блока unit.blocks = блока
unit.blockssquared = блока² unit.blockssquared = блока²
unit.powersecond = електричество/секунда unit.powersecond = електричество/секунда
unit.tilessecond = tiles/second
unit.liquidsecond = течност/секунда unit.liquidsecond = течност/секунда
unit.itemssecond = предмети/секунда unit.itemssecond = предмети/секунда
unit.liquidunits = течност unit.liquidunits = течност
@@ -858,19 +811,20 @@ category.items = Предмети
category.crafting = Вход/Изход category.crafting = Вход/Изход
category.function = Функционалност category.function = Функционалност
category.optional = Допълнителни Подобрения category.optional = Допълнителни Подобрения
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Заключване на Пейзажа setting.landscape.name = Заключване на Пейзажа
setting.shadows.name = Сенки setting.shadows.name = Сенки
setting.blockreplace.name = Автоматични Предложения за Блокове setting.blockreplace.name = Автоматични Предложения за Блокове
setting.linear.name = Линейно Филтриране setting.linear.name = Линейно Филтриране
setting.hints.name = Съвети setting.hints.name = Съвети
setting.logichints.name = Логически Съвети setting.logichints.name = Логически Съвети
setting.flow.name = Показвай Количеството Пренесени Ресурси
setting.backgroundpause.name = Пауза при загуба на фокус setting.backgroundpause.name = Пауза при загуба на фокус
setting.buildautopause.name = Автоматична Пауза на Изграждането setting.buildautopause.name = Автоматична Пауза на Изграждането
setting.doubletapmine.name = Двоен Клик за Добив на Ресурс setting.doubletapmine.name = Двоен Клик за Добив на Ресурс
setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив setting.modcrashdisable.name = Забрани Модовете При Стартиране След Срив
setting.animatedwater.name = Анимирани Повърхности setting.animatedwater.name = Анимирани Повърхности
setting.animatedshields.name = Анимирани Щитове setting.animatedshields.name = Анимирани Щитове
setting.antialias.name = Заглаждане на ръбове[lightgray] (изисква рестартиране)[]
setting.playerindicators.name = Индикатори на играчите setting.playerindicators.name = Индикатори на играчите
setting.indicators.name = Индикатори на враговете setting.indicators.name = Индикатори на враговете
setting.autotarget.name = Автоматичен Прицел setting.autotarget.name = Автоматичен Прицел
@@ -880,7 +834,6 @@ setting.fpscap.name = Максимални FPS
setting.fpscap.none = Няма setting.fpscap.none = Няма
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Размер на Интерфейсът[lightgray] (изисква рестарт)[] setting.uiscale.name = Размер на Интерфейсът[lightgray] (изисква рестарт)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Винаги Диагонално Поставяне setting.swapdiagonal.name = Винаги Диагонално Поставяне
setting.difficulty.training = Тренировка setting.difficulty.training = Тренировка
setting.difficulty.easy = Лесно setting.difficulty.easy = Лесно
@@ -899,8 +852,6 @@ setting.seconds = {0} секунди
setting.milliseconds = {0} милисекунди setting.milliseconds = {0} милисекунди
setting.fullscreen.name = Цял Екран setting.fullscreen.name = Цял Екран
setting.borderlesswindow.name = Прозорец без Рамка[lightgray] (може да изисква рестарт) setting.borderlesswindow.name = Прозорец без Рамка[lightgray] (може да изисква рестарт)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Показвай FPS & Ping setting.fps.name = Показвай FPS & Ping
setting.smoothcamera.name = Гладка Камера setting.smoothcamera.name = Гладка Камера
setting.vsync.name = Вертикална синхронизация (VSync) setting.vsync.name = Вертикална синхронизация (VSync)
@@ -1023,10 +974,6 @@ rules.wavetimer = Таймер за Вълни
rules.waves = Вълни rules.waves = Вълни
rules.attack = Режим Атака rules.attack = Режим Атака
rules.buildai = Ботът Може да Строи rules.buildai = Ботът Може да Строи
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Безкрайни Ресурси за Ботът (Червеният Отбор) rules.enemyCheat = Безкрайни Ресурси за Ботът (Червеният Отбор)
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
rules.blockdamagemultiplier = Множител на Щетите на Блокове rules.blockdamagemultiplier = Множител на Щетите на Блокове
@@ -1043,15 +990,12 @@ rules.deconstructrefundmultiplier = Множител на Възстановен
rules.waitForWaveToEnd = Вълните Изчакват за Врагове rules.waitForWaveToEnd = Вълните Изчакват за Врагове
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета) rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
rules.unitammo = Единиците се Нуждаят от Боеприпаси rules.unitammo = Единиците се Нуждаят от Боеприпаси
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Вълни rules.title.waves = Вълни
rules.title.resourcesbuilding = Ресурси & Постройки rules.title.resourcesbuilding = Ресурси & Постройки
rules.title.enemy = Врагове rules.title.enemy = Врагове
rules.title.unit = Единици rules.title.unit = Единици
rules.title.experimental = Експериментално rules.title.experimental = Експериментално
rules.title.environment = Околна Среда rules.title.environment = Околна Среда
rules.title.teams = Teams
rules.lighting = Светкавици rules.lighting = Светкавици
rules.enemyLights = Вражески Светлини rules.enemyLights = Вражески Светлини
rules.fire = Огън rules.fire = Огън
@@ -1085,7 +1029,6 @@ item.blast-compound.name = Взривно съединение
item.pyratite.name = Пиратит item.pyratite.name = Пиратит
item.metaglass.name = Метастъкло item.metaglass.name = Метастъкло
item.scrap.name = Скрап item.scrap.name = Скрап
liquid.water.name = Вода liquid.water.name = Вода
liquid.slag.name = Шлака liquid.slag.name = Шлака
liquid.oil.name = Нефт liquid.oil.name = Нефт
@@ -1117,11 +1060,6 @@ unit.minke.name = Минке
unit.bryde.name = Брайд unit.bryde.name = Брайд
unit.sei.name = Сей unit.sei.name = Сей
unit.omura.name = Омура unit.omura.name = Омура
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Алфа unit.alpha.name = Алфа
unit.beta.name = Бета unit.beta.name = Бета
unit.gamma.name = Гана unit.gamma.name = Гана
@@ -1130,13 +1068,13 @@ unit.reign.name = Реиг
unit.vela.name = Вела unit.vela.name = Вела
unit.corvus.name = Корвус unit.corvus.name = Корвус
block.resupply-point.name = Точка за снабдяване
block.parallax.name = Паралакс block.parallax.name = Паралакс
block.cliff.name = Скала block.cliff.name = Скала
block.sand-boulder.name = Пясъчен Камък block.sand-boulder.name = Пясъчен Камък
block.basalt-boulder.name = Базалтов Камък block.basalt-boulder.name = Базалтов Камък
block.grass.name = Трева block.grass.name = Трева
block.molten-slag.name = Шлака block.molten-slag.name = Шлака
block.pooled-cryofluid.name = Cryofluid
block.space.name = Космос block.space.name = Космос
block.salt.name = Сол block.salt.name = Сол
block.salt-wall.name = Стена от Сол block.salt-wall.name = Стена от Сол
@@ -1170,7 +1108,6 @@ block.core-nucleus.name = Core: Център
block.deep-water.name = Дълбока Вода block.deep-water.name = Дълбока Вода
block.shallow-water.name = Вода block.shallow-water.name = Вода
block.tainted-water.name = Замърсена Вода block.tainted-water.name = Замърсена Вода
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
block.tar.name = Катран block.tar.name = Катран
block.stone.name = Камък block.stone.name = Камък
@@ -1183,7 +1120,6 @@ block.sand-water.name = Пясък - Вода
block.darksand-water.name = Тъмен Пясък - Вода block.darksand-water.name = Тъмен Пясък - Вода
block.char.name = Овъглен Камък block.char.name = Овъглен Камък
block.dacite.name = Дацит block.dacite.name = Дацит
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Стена от Дацит block.dacite-wall.name = Стена от Дацит
block.dacite-boulder.name = Скала от Дацит block.dacite-boulder.name = Скала от Дацит
block.ice-snow.name = Лед - Сняг block.ice-snow.name = Лед - Сняг
@@ -1201,7 +1137,6 @@ block.spore-cluster.name = Клъстер от спори
block.metal-floor.name = Метален Под 1 block.metal-floor.name = Метален Под 1
block.metal-floor-2.name = Метален Под 2 block.metal-floor-2.name = Метален Под 2
block.metal-floor-3.name = Метален Под 3 block.metal-floor-3.name = Метален Под 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Метален Под 4 block.metal-floor-5.name = Метален Под 4
block.metal-floor-damaged.name = Увреден Метален Под block.metal-floor-damaged.name = Увреден Метален Под
block.dark-panel-1.name = Тъмен Панел 1 block.dark-panel-1.name = Тъмен Панел 1
@@ -1292,13 +1227,11 @@ block.solar-panel.name = Фотоволтаик
block.solar-panel-large.name = Голям Фотоволтаик block.solar-panel-large.name = Голям Фотоволтаик
block.oil-extractor.name = Нефтена Сонда block.oil-extractor.name = Нефтена Сонда
block.repair-point.name = Точка за поправка block.repair-point.name = Точка за поправка
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Импулсен тръбопровод block.pulse-conduit.name = Импулсен тръбопровод
block.plated-conduit.name = Тръбопровод с покритие block.plated-conduit.name = Тръбопровод с покритие
block.phase-conduit.name = Фазов Тръбопровод block.phase-conduit.name = Фазов Тръбопровод
block.liquid-router.name = Рутер за Течности block.liquid-router.name = Рутер за Течности
block.liquid-tank.name = Резервоар за Течности block.liquid-tank.name = Резервоар за Течности
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Тръбопроводно Кръстовище block.liquid-junction.name = Тръбопроводно Кръстовище
block.bridge-conduit.name = Мост за Течности block.bridge-conduit.name = Мост за Течности
block.rotary-pump.name = Ротационна помпа block.rotary-pump.name = Ротационна помпа
@@ -1324,6 +1257,7 @@ block.meltdown.name = Разтопител
block.foreshadow.name = Предвестител block.foreshadow.name = Предвестител
block.container.name = Контейнер block.container.name = Контейнер
block.launch-pad.name = Изстрелваща Площадка block.launch-pad.name = Изстрелваща Площадка
block.launch-pad-large.name = Голяма Изстрелваща Площадка
block.segment.name = Сегмент block.segment.name = Сегмент
block.command-center.name = Команден Център block.command-center.name = Команден Център
block.ground-factory.name = Наземна Фабрика block.ground-factory.name = Наземна Фабрика
@@ -1335,26 +1269,14 @@ block.exponential-reconstructor.name = Експоненциален Реконс
block.tetrative-reconstructor.name = Тетративен Реконструктор block.tetrative-reconstructor.name = Тетративен Реконструктор
block.payload-conveyor.name = Товарен Конвейер block.payload-conveyor.name = Товарен Конвейер
block.payload-router.name = Товарен Рутер block.payload-router.name = Товарен Рутер
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Разглобител block.disassembler.name = Разглобител
block.silicon-crucible.name = Силиконов Тигел block.silicon-crucible.name = Силиконов Тигел
block.overdrive-dome.name = Ускоряващ Купол block.overdrive-dome.name = Ускоряващ Купол
#experimental, may be removed - експериментални, може да бъдат премахнати
block.block-forge.name = Ковачница за Блокове
block.block-loader.name = Товарач на Блокове
block.block-unloader.name = Разтоварач на Блокове
block.interplanetary-accelerator.name = Междупланетен Ускорител block.interplanetary-accelerator.name = Междупланетен Ускорител
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Превключвател block.switch.name = Превключвател
block.micro-processor.name = Микропроцесор block.micro-processor.name = Микропроцесор
@@ -1368,6 +1290,7 @@ block.memory-bank.name = Банка Бамет
team.blue.name = син team.blue.name = син
team.crux.name = червен team.crux.name = червен
team.sharded.name = оранжев team.sharded.name = оранжев
team.orange.name = оранжев
team.derelict.name = изоставен team.derelict.name = изоставен
team.green.name = зелен team.green.name = зелен
team.purple.name = пурпурен team.purple.name = пурпурен
@@ -1375,30 +1298,28 @@ team.purple.name = пурпурен
hint.skip = Прескочи hint.skip = Прескочи
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате. hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба. hint.zoom = [accent]Скролирайте[] за увеличаване или намаляване на мащаба.
hint.mine = Доближете се до медната руда и я [accent]кликнете[] за ръчен добив. hint.mine = Доближете се до \uf8c4 медната руда и я [accent]кликнете[] за ръчен добив.
hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте. hint.desktopShoot = Задръжте [accent][[ляв клавиш][] за да стреляте.
hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото. hint.depositItems = За да пренесете ресурси, завлачете от вашия кораб то ядрото.
hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][]. hint.respawn = За да се появите отново като кораб, натиснете [accent][[V][].
hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[]. hint.respawn.mobile = Вие активирахте режим на управление на единица/структура. За да се върнете във вашия кораб, [accent]докоснете аватара в горния ляв ъгъл[].
hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите. hint.desktopPause = Натиснете [accent][[Интервал][] за да поставите играта на пауза или да я продължите.
hint.placeDrill = Изберете категория [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете [accent]Свредло[] и кликнете върху медната руда за да го поставите. hint.placeDrill = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и кликнете върху медната руда за да го поставите.
hint.placeDrill.mobile = Изберете категория [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете [accent]Свредло[] и докоснете върху медната руда за да го поставите.\nНатиснете [accent]отметката[] в долния десен ъгъл за да потвърдите. hint.placeDrill.mobile = Изберете категория \ue85e [accent]Свредла[] от менюто в долния десен ъгъл, след това изберете \uf870 [accent]Свредло[] и докоснете върху медната руда за да го поставите.\n\Натиснете \ue800 [accent]отметката[] в долния десен ъгъл за да потвърдите.
hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете [accent]Конвейер[] от категори [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера. hint.placeConveyor = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nНатиснете и завлачете за да поставите пътека от конвейери.\nИзползвайте [accent]Скрол[] за да завъртите конвейера.
hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете [accent]Конвейер[] от категори [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери. hint.placeConveyor.mobile = Конвейерите пренасят предмети от свредлата до другите блокове. Изберете \uf896 [accent]Конвейер[] от категори \ue814 [accent]Разпределяне[].\n\nЗадръжте върху екрана за секунда и плъзнете за да позтавите пътека от конвейери.
hint.placeTurret = Поставете [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, мед.\nИзползвайте конвейери и свредла за да ги снабдите. hint.placeTurret = Поставете \uf861 [accent]Кули[] за да защитите базата си от врагове.\n\nКулите се нуждаят от боеприпаси - в този случай, \uf838мед.\nИзползвайте конвейери и свредла за да ги снабдите.
hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове. hint.breaking = Натиснете с [accent]Десен клавиш[] и плъзнете за да унищожите блокове.
hint.breaking.mobile = Активирайте [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона. hint.breaking.mobile = Активирайте \ue817 [accent]чука[] от долния десен ъгъл и натиснете за да унищожите блокове.\n\nЗадръжте за секунда и плъзнете за да унищожите всички блокове в избраната зона.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.research = Използвайте бутонът \ue875 [accent]Проучване[] за да изследвате нови технологии.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.research.mobile = Използвайте бутонът \ue875 [accent]Проучване[] в \ue88c [accent]Менюто[] за да изследвате нови технологии.
hint.research = Използвайте бутонът  [accent]Проучване[] за да изследвате нови технологии.
hint.research.mobile = Използвайте бутонът  [accent]Проучване[] в  [accent]Менюто[] за да изследвате нови технологии.
hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули. hint.unitControl = Задръжте [accent][[L-Ctrl][] и [accent]кликнете[] за да управлявате ваша единици или кули.
hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула. hint.unitControl.mobile = [accent][[Докоснете два пъти][] за да контролирате ваша единица или кула.
hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от [accent]Глобуса[] в долния десен ъгъл. hint.launch = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в долния десен ъгъл.
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от [accent]Глобуса[] в [accent]Менюто[]. hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче. hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично. hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
hint.conveyorPathfind.mobile = Позволете [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери. hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене. hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
hint.command = Натиснете [accent][[G][] за да управлявате няколко близки единици от [accent]подобен тип[] във формация.\n\nЗа да управлявате наземни единици трябва първо да използвате наземна единица. hint.command = Натиснете [accent][[G][] за да управлявате няколко близки единици от [accent]подобен тип[] във формация.\n\nЗа да управлявате наземни единици трябва първо да използвате наземна единица.
hint.command.mobile = [accent][[Докоснете два пъти][] вашата единица за да контролирате няколко близки единици във формация. hint.command.mobile = [accent][[Докоснете два пъти][] вашата единица за да контролирате няколко близки единици във формация.
@@ -1407,11 +1328,10 @@ hint.payloadPickup.mobile = [accent]Докоснете и задръжте[] в
hint.payloadDrop = Натиснете [accent]][] за да оставите вашия товар. hint.payloadDrop = Натиснете [accent]][] за да оставите вашия товар.
hint.payloadDrop.mobile = [accent]Докоснете и задръжте[] върху празна позиция за да оставите вашия товар там. hint.payloadDrop.mobile = [accent]Докоснете и задръжте[] върху празна позиция за да оставите вашия товар там.
hint.waveFire = Кулите [accent]Вълна[] заредени със вода ще действат и като пожарогасители. hint.waveFire = Кулите [accent]Вълна[] заредени със вода ще действат и като пожарогасители.
hint.generator = [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез [accent]Електрически Възли[]. hint.generator = \uf879 [accent]Горивните генератори[] горят въглища и зареждат с електроенергия съседни блокове.\n\nРазстоянието за предаване на енергия може да се увеличи чрез \uf87f [accent]Електрически Възли[].
hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неефективни[] срещу тях.\n\nИзползвайте по - мощни кули или заредете ващите Дуо/Салво с [accent]Графит[] за да ги повалите. hint.guardian = [accent]Пазителите[] са единици с повече броня. Слаби боеприпаси като [accent]Мед[] и [accent]Олово[] са [scarlet]неефективни[] срещу тях.\n\nИзползвайте по - мощни кули или заредете ващите \uf861Дуо/\uf859Салво с \uf835 [accent]Графит[] за да ги повалите.
hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по - добро ядро върху тях[].\n\nПоставете  [accent]Фондация[] върху  [accent]Шард[] ядрото. Уверете се че няма други препятствия там, където поставяте ядрото. hint.coreUpgrade = Ядрата могат да бъдат подобрявани като [accent]поставите по - добро ядро върху тях[].\n\nПоставете  [accent]Фондация[] върху  [accent]Шард[] ядрото. Уверете се че няма други препятствия там, където поставяте ядрото.
hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[]. hint.presetLaunch = Към сивите [accent]сектори за кацане[], какъвто е [accent]Замръзнала Гора[] можете да изстреляте ядро от всякъде. Не е необходимо да превземането на съседна територия.\n\n[accent]Номерираните сектори[], като този, са [accent]пожелателни[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[]. hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи. hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
@@ -1442,7 +1362,7 @@ liquid.slag.description = Може да се рафинира в Раздели
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас. liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики. liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
block.derelict =  [lightgray]Derelict block.resupply-point.description = Презарежда близки единици с медни боеприпаси. Несъвместим с единици, които се нуждаят от електроенергия.
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни. block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
block.illuminator.description = Излъчва светлина. block.illuminator.description = Излъчва светлина.
block.message.description = Съхранява съобщение за комуникация между съюзници. block.message.description = Съхранява съобщение за комуникация между съюзници.
@@ -1468,8 +1388,6 @@ block.item-source.description = Извежда безкрайно количес
block.item-void.description = Унищожава всякакви предмети. Достъпно само в Пясъчника. block.item-void.description = Унищожава всякакви предмети. Достъпно само в Пясъчника.
block.liquid-source.description = Извежда безкрайно количество течности. Достъпно само в Пясъчника. block.liquid-source.description = Извежда безкрайно количество течности. Достъпно само в Пясъчника.
block.liquid-void.description = Унищожава всякакви течности. Достъпно само в Пясъчника. block.liquid-void.description = Унищожава всякакви течности. Достъпно само в Пясъчника.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Защитава структури от вражески огън. block.copper-wall.description = Защитава структури от вражески огън.
block.copper-wall-large.description = Защитава структури от вражески огън. block.copper-wall-large.description = Защитава структури от вражески огън.
block.titanium-wall.description = Защитава структури от вражески огън. block.titanium-wall.description = Защитава структури от вражески огън.
@@ -1491,7 +1409,7 @@ block.force-projector.description = Създава шестоъгълно сил
block.shock-mine.description = Освобождава електрически дъги при контакт с вражески единици. block.shock-mine.description = Освобождава електрически дъги при контакт с вражески единици.
block.conveyor.description = Пренася предмети напред. block.conveyor.description = Пренася предмети напред.
block.titanium-conveyor.description = Пренася предмети напред. По - бърз от стандартния конвейер. block.titanium-conveyor.description = Пренася предмети напред. По - бърз от стандартния конвейер.
block.plastanium-conveyor.description = Пренася предмети напред на партиди. Приема предмети само в началото на веригата и ги разтоварва в края в 3 посоки. Изисква товарене и разтоварване от няколко страни за максимална ефективност. block.plastanium-conveyor.description = Пренася предмети напред на партиди. Приема предмети само в началото на веригата и ги разтоварва в края в 3 посоки. Изисква товарене и разтоварване от няколко страни за максимална ефективност.
block.junction.description = Действа като мост за две кръстосани конвейерни линии. block.junction.description = Действа като мост за две кръстосани конвейерни линии.
block.bridge-conveyor.description = Пренася предмети над терен или постройки. block.bridge-conveyor.description = Пренася предмети над терен или постройки.
block.phase-conveyor.description = Мигновенно пренася предмети над терен или постройки. Има по - голям обхват от мостовия конвейер, но се нуждае от електроенергия. block.phase-conveyor.description = Мигновенно пренася предмети над терен или постройки. Има по - голям обхват от мостовия конвейер, но се нуждае от електроенергия.
@@ -1510,7 +1428,6 @@ block.conduit.description = Пренася течности еднопосочн
block.pulse-conduit.description = Пренася течности еднопосочно. Пренася по - бързо и съхранява повече от стандартния тръбопровод. block.pulse-conduit.description = Пренася течности еднопосочно. Пренася по - бързо и съхранява повече от стандартния тръбопровод.
block.plated-conduit.description = Пренася течности еднопосочно. Не приема вход от страни. Не позволява течове. block.plated-conduit.description = Пренася течности еднопосочно. Не приема вход от страни. Не позволява течове.
block.liquid-router.description = Разпределя внесените течности в до 3 посоки равномерно. Също може да съхранява някакво количество течност. block.liquid-router.description = Разпределя внесените течности в до 3 посоки равномерно. Също може да съхранява някакво количество течност.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Съхранява голямо количество течност. Може да изкарва течност във всички посоки, подобно на рутер за течности. block.liquid-tank.description = Съхранява голямо количество течност. Може да изкарва течност във всички посоки, подобно на рутер за течности.
block.liquid-junction.description = Действа като мост за два кръстосани тръбопровода. block.liquid-junction.description = Действа като мост за два кръстосани тръбопровода.
block.bridge-conduit.description = Транспортира течности над терен или сгради. block.bridge-conduit.description = Транспортира течности над терен или сгради.
@@ -1589,8 +1506,6 @@ block.memory-bank.description = Съхранява информация, коя
block.logic-display.description = Позволява изобразяването на графика чрез процесор. block.logic-display.description = Позволява изобразяването на графика чрез процесор.
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор. block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване. block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове. unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
unit.mace.description = Изстрелва поток от пламък по всички близки врагове. unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
@@ -1625,11 +1540,6 @@ unit.omura.description = Изстрелва далечни пробивни ре
unit.alpha.description = Защитава ядро Шард от врагове. Строи структури. unit.alpha.description = Защитава ядро Шард от врагове. Строи структури.
unit.beta.description = Защитава ядро Фондация от врагове. Строи структури. unit.beta.description = Защитава ядро Фондация от врагове. Строи структури.
unit.gamma.description = Защитава ядро Център от врагове. Строи структури. unit.gamma.description = Защитава ядро Център от врагове. Строи структури.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Прочети число от свързано хранилище за памет. lst.read = Прочети число от свързано хранилище за памет.
lst.write = Запиши число в свързано хранилище за памет. lst.write = Запиши число в свързано хранилище за памет.
@@ -1644,8 +1554,6 @@ lst.sensor = Взима информация от сграда или едини
lst.set = Задава променлива. lst.set = Задава променлива.
lst.operation = Изпълнява операция с 1 или 2 променливи. lst.operation = Изпълнява операция с 1 или 2 променливи.
lst.end = Започва списъка с инструкции от начало. lst.end = Започва списъка с инструкции от начало.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено. lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[]. lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
lst.unitcontrol = Управлява контролираната в момента единица. lst.unitcontrol = Управлява контролираната в момента единица.
@@ -1657,7 +1565,7 @@ logic.nounitbuild = [red]Действия за строене на единиц
lenum.type = Тип сграда/единица\nНапример, за рутер това ще върне [accent]@router[].\nНе е текст. lenum.type = Тип сграда/единица\nНапример, за рутер това ще върне [accent]@router[].\nНе е текст.
lenum.shoot = Стреля към позиция. lenum.shoot = Стреля към позиция.
lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост. lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост.
lenum.config = Building configuration, e.g. sorter item. lenum.configure = Конфигурира постройка, например Сортировач.
lenum.enabled = Дали блокът е активиран или забранен. lenum.enabled = Дали блокът е активиран или забранен.
laccess.color = Цвят на осветителя. laccess.color = Цвят на осветителя.
@@ -1665,7 +1573,6 @@ laccess.controller = Връща кой контролира единицата.\
laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна. laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна.
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0. laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
laccess.commanded = [red]Отхвърлена опция. Скоро ще бъде премахната![]\nИзползвайте [accent]controlled[] вместо това. laccess.commanded = [red]Отхвърлена опция. Скоро ще бъде премахната![]\nИзползвайте [accent]controlled[] вместо това.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.clear = Запълва с цвятr. graphicstype.clear = Запълва с цвятr.
graphicstype.color = Задава цвят за следващи операции. graphicstype.color = Задава цвят за следващи операции.
@@ -1697,15 +1604,10 @@ lenum.min = Минимална стойност от 2 числа.
lenum.max = Максимална стойност от 2 числа. lenum.max = Максимална стойност от 2 числа.
lenum.angle = Ъгъл на вектор в градуси. lenum.angle = Ъгъл на вектор в градуси.
lenum.len = Дължина на вектор. lenum.len = Дължина на вектор.
lenum.sin = Синус, в градуси. lenum.sin = Синус, в градуси.
lenum.cos = Косинус, в градуси. lenum.cos = Косинус, в градуси.
lenum.tan = Тангенс, в градуси. lenum.tan = Тангенс, в градуси.
#not a typo, look up 'range notation'
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Случайно число в регион [0, стойност). lenum.rand = Случайно число в регион [0, стойност).
lenum.log = Естествен логаритъм (ln). lenum.log = Естествен логаритъм (ln).
lenum.log10 = Логаритъм с основа 10. lenum.log10 = Логаритъм с основа 10.
@@ -1775,7 +1677,6 @@ lenum.itemdrop = Разтовари предмет(и).
lenum.itemtake = Вземи предмет(и) от сграда. lenum.itemtake = Вземи предмет(и) от сграда.
lenum.paydrop = Разтовари товар. lenum.paydrop = Разтовари товар.
lenum.paytake = Вземи товар от сегашната позиция. lenum.paytake = Вземи товар от сегашната позиция.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Числов флаг на единица. lenum.flag = Числов флаг на единица.
lenum.mine = Добивай ресурси от позиция. lenum.mine = Добивай ресурси от позиция.
lenum.build = Построй структура. lenum.build = Построй структура.

View File

@@ -13,14 +13,11 @@ link.google-play.description = Obchod Google Play
link.f-droid.description = F-Droid link.f-droid.description = F-Droid
link.wiki.description = Oficiální Wiki Mindustry link.wiki.description = Oficiální Wiki Mindustry
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky. linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0} screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky. screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
gameover = Konec hry gameover = Konec hry
gameover.disconnect = Disconnect
gameover.pvp = Vyhrál tým [accent]{0}[]! gameover.pvp = Vyhrál tým [accent]{0}[]!
gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Nový rekord! highscore = [accent]Nový rekord!
copied = Zkopírováno. copied = Zkopírováno.
indev.notready = Tato část hry ještě není připravena indev.notready = Tato část hry ještě není připravena
@@ -41,14 +38,6 @@ be.ignore = Přeskočit verzi
be.noupdates = Aktualizace nebyla nalezena. be.noupdates = Aktualizace nebyla nalezena.
be.check = Zkontrolovat aktualizace be.check = Zkontrolovat aktualizace
mods.browser = Mod Browser
mods.browser.selected = Selected mod
mods.browser.add = Install
mods.browser.reinstall = Reinstall
mods.github.open = Repo
mods.browser.sortdate = Sort by recent
mods.browser.sortstars = Sort by stars
schematic = Šablona schematic = Šablona
schematic.add = Uložit šablonu... schematic.add = Uložit šablonu...
schematics = Šablony schematics = Šablony
@@ -67,23 +56,16 @@ schematic.delete.confirm = Šablona bude kompletně vyhlazena.
schematic.rename = Přejmenovat šablonu schematic.rename = Přejmenovat šablonu
schematic.info = {0}x{1}, {2} bloků schematic.info = {0}x{1}, {2} bloků
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony. schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Statistiky stats = Statistiky
stat.wave = Vln poraženo: [accent]{0} stat.wave = Vln poraženo: [accent]{0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[] stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
stat.built = Budov postaveno: [accent]{0}[] stat.built = Budov postaveno: [accent]{0}[]
stat.destroyed = Budov zničeno: [accent]{0}[] stat.destroyed = Budov zničeno: [accent]{0}[]
stat.deconstructed = Budov rozebráno: [accent]{0}[] stat.deconstructed = Budov rozebráno: [accent]{0}[]
stat.delivered = Materiálu vysláno:
stat.playtime = Odehraný čas: [accent]{0}[] stat.playtime = Odehraný čas: [accent]{0}[]
stat.rank = Celková známka: [accent]{0}[]
globalitems = [accent]Celkové položky[] globalitems = [accent]Celkové položky[]
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"? map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
@@ -93,15 +75,12 @@ level.mode = Herní režim:
coreattack = < Jádro je pod útokem! > coreattack = < Jádro je pod útokem! >
nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti! nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti!
database = Katalog objektů database = Katalog objektů
database.button = Database
savegame = Uložit hru savegame = Uložit hru
loadgame = Načíst hru loadgame = Načíst hru
joingame = Připojit se ke hře joingame = Připojit se ke hře
customgame = Vlastní hra customgame = Vlastní hra
newgame = Nová hra newgame = Nová hra
none = <žádný> none = <žádný>
none.found = [lightgray]<none found>
none.inmap = [lightgray]<none in map>
minimap = Mapička minimap = Mapička
position = Pozice position = Pozice
close = Zavřít close = Zavřít
@@ -122,20 +101,17 @@ committingchanges = Provádím změny
done = Hotovo done = Hotovo
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry. feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub Mindustry. Děkujeme!
mods = Mody mods = Mody
mods.none = [lightgray]Modifikace nebyly nalezeny.[] mods.none = [lightgray]Modifikace nebyly nalezeny.[]
mods.guide = Průvodce modifikacemi mods.guide = Průvodce modifikacemi
mods.report = Nahlásit závadu mods.report = Nahlásit závadu
mods.openfolder = Otevřít složku s modifikacemi mods.openfolder = Otevřít složku s modifikacemi
mods.viewcontent = View Content
mods.reload = Znovu načíst mods.reload = Znovu načíst
mods.reloadexit = Hra bude nyní ukončena, aby si znovu načetla modifikace. mods.reloadexit = Hra bude nyní ukončena, aby si znovu načetla modifikace.
mod.installed = [[Installed]
mod.display = [gray]Modifikace:[][orange] {0}[] mod.display = [gray]Modifikace:[][orange] {0}[]
mod.enabled = [lightgray]Povoleno[] mod.enabled = [lightgray]Povoleno[]
mod.disabled = [scarlet]Zakázáno[] mod.disabled = [scarlet]Zakázáno[]
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Zakázat mod.disable = Zakázat
mod.content = Obsah: mod.content = Obsah:
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán. mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
@@ -169,7 +145,6 @@ launchcore = Vyslat jádro
filename = Název souboru: filename = Název souboru:
unlocked = Byl odemmknut nový blok! unlocked = Byl odemmknut nový blok!
available = Je zpřístupněn nový výzkum! available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Dokončeno[] completed = [accent]Dokončeno[]
techtree = Technologie techtree = Technologie
research.legacy = Nalezena výzkumná data z verze [accent]5.0[].\nChceš [accent]tato data načíst[], nebo [accent]je zahodit[] a začít výzkum v nové kampani (což doporučujeme)? research.legacy = Nalezena výzkumná data z verze [accent]5.0[].\nChceš [accent]tato data načíst[], nebo [accent]je zahodit[] a začít výzkum v nové kampani (což doporučujeme)?
@@ -216,7 +191,6 @@ hosts.none = [lightgray]Žádné místní hry nebyly nalezeny![]
host.invalid = [scarlet]Nejde se připojit k hostiteli.[] host.invalid = [scarlet]Nejde se připojit k hostiteli.[]
servers.local = Místní servery servers.local = Místní servery
servers.local.steam = Open Games & Local Servers
servers.remote = Vzdálené servery servers.remote = Vzdálené servery
servers.global = Komunitní servery servers.global = Komunitní servery
@@ -231,8 +205,6 @@ trace.ip = Adresa IP: [accent]{0}[]
trace.id = Unikátní ID: [accent]{0}[] trace.id = Unikátní ID: [accent]{0}[]
trace.mobile = Mobilní klient hry: [accent]{0}[] trace.mobile = Mobilní klient hry: [accent]{0}[]
trace.modclient = Upravený klient hry: [accent]{0}[] trace.modclient = Upravený klient hry: [accent]{0}[]
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě. invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
server.bans = Zákazy server.bans = Zákazy
server.bans.none = Žádní hráči se zákazem nebyli nalezeni. server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
@@ -288,7 +260,6 @@ save.corrupted = Uložení je poškozené nebo neplatné.
empty = <Prázný> empty = <Prázný>
on = On on = On
off = Off off = Off
save.search = Search saved games...
save.autosave = Automatické uložení: {0} save.autosave = Automatické uložení: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Vlna: {0} save.wave = Vlna: {0}
@@ -307,7 +278,6 @@ cancel = Zrušit
openlink = Otevřít odkaz openlink = Otevřít odkaz
copylink = Zkopírovat odkaz copylink = Zkopírovat odkaz
back = Zpět back = Zpět
max = Max
crash.export = Exportovat záznamy o zhroucení hry crash.export = Exportovat záznamy o zhroucení hry
crash.none = Záznamy o zhroucení hry nebyly nalezeny. crash.none = Záznamy o zhroucení hry nebyly nalezeny.
crash.exported = Záznamy o zhroucení hry byly exportovány. crash.exported = Záznamy o zhroucení hry byly exportovány.
@@ -318,15 +288,15 @@ data.exported = Data byla exportována.
data.invalid = Herní data nejsou v pořádku. data.invalid = Herní data nejsou v pořádku.
data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí. data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí.
quit.confirm = Jsi si jistý, že chceš ukončit hru? quit.confirm = Jsi si jistý, že chceš ukončit hru?
quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]Volby->Hra->Spustit znovu výuku[].
loading = [accent]Načítám... loading = [accent]Načítám...
downloading = [accent]Downloading... reloading = [accent]Načítám modifikace...
saving = [accent]Ukládám... saving = [accent]Ukládám...
respawn = [accent][[{0}][] k znovuzrození v jádře respawn = [accent][[{0}][] k znovuzrození v jádře
cancelbuilding = [accent][[{0}][] vyčistí plán šablony cancelbuilding = [accent][[{0}][] vyčistí plán šablony
selectschematic = [accent][[{0}][] provede výběr a zkopírování selectschematic = [accent][[{0}][] provede výběr a zkopírování
pausebuilding = [accent][[{0}][] zastaví stavění pausebuilding = [accent][[{0}][] zastaví stavění
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení. showui = UI je skryto.\nZmáčkni [accent][[{0}][] pro jeho zobrazení.
wave = [accent]Vlna číslo {0}[] wave = [accent]Vlna číslo {0}[]
wave.cap = [accent]Vlna {0} z {1}[] wave.cap = [accent]Vlna {0} z {1}[]
@@ -364,7 +334,6 @@ publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprv
publish.error = Chyba při publikování položky: {0} publish.error = Chyba při publikování položky: {0}
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0} steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Štětec editor.brush = Štětec
editor.openin = Otevřít v editoru editor.openin = Otevřít v editoru
editor.oregen = Generování rud editor.oregen = Generování rud
@@ -380,22 +349,15 @@ editor.ingame = Upravit ve hře
editor.publish.workshop = Publikovat do Workshopu na Steamu editor.publish.workshop = Publikovat do Workshopu na Steamu
editor.newmap = Nová mapa editor.newmap = Nová mapa
editor.center = Vycentrovat editor.center = Vycentrovat
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop na Steamu workshop = Workshop na Steamu
waves.title = Vlny waves.title = Vlny
waves.remove = Odebrat waves.remove = Odebrat
waves.never = <Nikdy>
waves.every = každých waves.every = každých
waves.waves = vln(y) waves.waves = vln(y)
waves.perspawn = za zrození waves.perspawn = za zrození
waves.shields = štítů/vlnu waves.shields = štítů/vlnu
waves.to = do waves.to = do
waves.max = max units
waves.guardian = Strážce waves.guardian = Strážce
waves.preview = Náhled waves.preview = Náhled
waves.edit = Upravit.... waves.edit = Upravit....
@@ -404,14 +366,8 @@ waves.load = Načíst ze schránky
waves.invalid = Neplatné vlny ve schránce. waves.invalid = Neplatné vlny ve schránce.
waves.copied = Vlny byly zkopírovány. waves.copied = Vlny byly zkopírovány.
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení. waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#toto je záměrně malými písmeny
wavemode.counts = počty wavemode.counts = počty
wavemode.totals = součty wavemode.totals = součty
wavemode.health = zdraví wavemode.health = zdraví
@@ -419,7 +375,6 @@ wavemode.health = zdraví
editor.default = [lightgray]<Výchozí>[] editor.default = [lightgray]<Výchozí>[]
details = Podrobnosti... details = Podrobnosti...
edit = Upravit... edit = Upravit...
variables = Vars
editor.name = Jméno: editor.name = Jméno:
editor.spawn = Zrodit jednotku editor.spawn = Zrodit jednotku
editor.removeunit = Odstranit jednotku editor.removeunit = Odstranit jednotku
@@ -480,7 +435,6 @@ toolmode.drawteams = Kreslit týmy
toolmode.drawteams.description = Kreslí týmy místo bloků. toolmode.drawteams.description = Kreslí týmy místo bloků.
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[] filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
filter.distort = Zkreslení filter.distort = Zkreslení
filter.noise = Zašumění filter.noise = Zašumění
filter.enemyspawn = Výběr nepřátelské líhně filter.enemyspawn = Výběr nepřátelské líhně
@@ -497,7 +451,6 @@ filter.clear = Vyčistit
filter.option.ignore = Ignorovat filter.option.ignore = Ignorovat
filter.scatter = Rozptýlení filter.scatter = Rozptýlení
filter.terrain = Terén filter.terrain = Terén
filter.option.scale = Měřítko filter.option.scale = Měřítko
filter.option.chance = Náhoda filter.option.chance = Náhoda
filter.option.mag = Velikost filter.option.mag = Velikost
@@ -506,13 +459,11 @@ filter.option.circle-scale = Poloměr kružnice
filter.option.octaves = Octávy filter.option.octaves = Octávy
filter.option.falloff = Pokles filter.option.falloff = Pokles
filter.option.angle = Úhel filter.option.angle = Úhel
filter.option.rotate = Rotate
filter.option.amount = Amount filter.option.amount = Amount
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Povrch filter.option.floor = Povrch
filter.option.flooronto = Cílový povrch filter.option.flooronto = Cílový povrch
filter.option.target = Cíl filter.option.target = Cíl
filter.option.replacement = Replacement
filter.option.wall = Stěna filter.option.wall = Stěna
filter.option.ore = Ruda filter.option.ore = Ruda
filter.option.floor2 = Druhotný povrch filter.option.floor2 = Druhotný povrch
@@ -529,7 +480,6 @@ load = Načíst
save = Uložit save = Uložit
fps = FPS: {0} fps = FPS: {0}
ping = Odezva: {0} ms ping = Odezva: {0} ms
tps = TPS: {0}
memory = Paměť: {0} MB memory = Paměť: {0} MB
memory2 = Paměť:\n {0} MB +\n {1} MB memory2 = Paměť:\n {0} MB +\n {1} MB
language.restart = Hru je třeba restartovat, aby se provedla změna jazyka. language.restart = Hru je třeba restartovat, aby se provedla změna jazyka.
@@ -557,13 +507,13 @@ configure = Přizpůsobit vybavení
loadout = Načtení loadout = Načtení
resources = Zdroje resources = Zdroje
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
bannedunits = Banned Units
addall = Přidat vše addall = Přidat vše
launch.from = Vysláno z: [accent]{0} launch.from = Vysláno z: [accent]{0}
launch.destination = Cíl: {0} launch.destination = Cíl: {0}
configure.invalid = Hodnota musí být číslo mezi 0 a {0}. configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
add = Přidat... add = Přidat...
guardian = Guardian boss.health = Životy Strážce
connectfail = [scarlet]Nepovedlo se připojení k serveru:\n\n[accent]{0}[] connectfail = [scarlet]Nepovedlo se připojení k serveru:\n\n[accent]{0}[]
error.unreachable = Server je nedostupný.\nJe IP adresa napsaná správně (XXX.XXX.XXX.XXX)? error.unreachable = Server je nedostupný.\nJe IP adresa napsaná správně (XXX.XXX.XXX.XXX)?
error.invalidaddress = Neplatná IP adresa. error.invalidaddress = Neplatná IP adresa.
@@ -581,13 +531,10 @@ weather.sandstorm.name = Písečná ouře
weather.sporestorm.name = Spórová bouře weather.sporestorm.name = Spórová bouře
weather.fog.name = Mlha weather.fog.name = Mlha
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Neprozkoumáno sectors.unexplored = [lightgray]Neprozkoumáno
sectors.resources = Zdroje: sectors.resources = Zdroje:
sectors.production = Výroba: sectors.production = Výroba:
sectors.export = Export: sectors.export = Export:
sectors.import = Import:
sectors.time = Čas: sectors.time = Čas:
sectors.threat = Ohrožení: sectors.threat = Ohrožení:
sectors.wave = Vlna: sectors.wave = Vlna:
@@ -607,8 +554,8 @@ sector.curlost = Sektor ztracen
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
sector.attacked = Sektor [accent]{0}[white] pod útokem! sector.attacked = Sektor [accent]{0}[white] pod útokem!
sector.lost = Sektor [accent]{0}[white] ztracen! :( sector.lost = Sektor [accent]{0}[white] ztracen! :(
#note: chybějící mezera v řádce níže je záměrná :)
sector.captured = Sektor [accent]{0}[white]polapen! :) sector.captured = Sektor [accent]{0}[white]polapen! :)
sector.changeicon = Change Icon
threat.low = Nízké threat.low = Nízké
threat.medium = Střední threat.medium = Střední
@@ -637,8 +584,6 @@ sector.biomassFacility.name = Zařízení pro syntézu biomasy
sector.windsweptIslands.name = Větrné ostrovy sector.windsweptIslands.name = Větrné ostrovy
sector.extractionOutpost.name = Extrakční základna sector.extractionOutpost.name = Extrakční základna
sector.planetaryTerminal.name = Planetární odpalovací terminál sector.planetaryTerminal.name = Planetární odpalovací terminál
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál. sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže. sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
@@ -657,22 +602,6 @@ sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítel
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii. sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci. sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.unmoving.name = Unmoving
status.boss.name = Guardian
settings.language = Jazyk settings.language = Jazyk
settings.data = Data hry settings.data = Data hry
settings.reset = Nastavit na původní hodnoty settings.reset = Nastavit na původní hodnoty
@@ -694,7 +623,6 @@ settings.clearcampaignsaves.confirm = Jsi si jist, že opravdu chceš vymazat v
paused = [accent]< Pozastaveno >[] paused = [accent]< Pozastaveno >[]
clear = Vyčistit clear = Vyčistit
banned = [scarlet]Zakázán[] banned = [scarlet]Zakázán[]
unsupported.environment = [scarlet]Unsupported Environment
yes = Ano yes = Ano
no = Ne no = Ne
info.title = Informace info.title = Informace
@@ -704,14 +632,12 @@ unit.nobuild = [scarlet]Jednotka nemůže stavět
lastaccessed = [lightgray]Naposledy použil: {0} lastaccessed = [lightgray]Naposledy použil: {0}
block.unknown = [lightgray]???[] block.unknown = [lightgray]???[]
stat.showinmap = <load map to show>
stat.description = Účel stat.description = Účel
stat.input = Vstup stat.input = Vstup
stat.output = Výstup stat.output = Výstup
stat.booster = Posilovač stat.booster = Posilovač
stat.tiles = Vyžadované dlaždice stat.tiles = Vyžadované dlaždice
stat.affinities = Synergie stat.affinities = Synergie
stat.opposites = Opposites
stat.powercapacity = Kapacita energie stat.powercapacity = Kapacita energie
stat.powershot = Energie na 1 výstřel stat.powershot = Energie na 1 výstřel
stat.damage = Poškození stat.damage = Poškození
@@ -734,7 +660,6 @@ stat.memorycapacity = Kapacita paměti
stat.basepowergeneration = Základní generování energie stat.basepowergeneration = Základní generování energie
stat.productiontime = Čas produkce stat.productiontime = Čas produkce
stat.repairtime = Čas do úplné opravy stat.repairtime = Čas do úplné opravy
stat.repairspeed = Repair Speed
stat.weapons = Zbraně stat.weapons = Zbraně
stat.bullet = Střela stat.bullet = Střela
stat.speedincrease = Zvýšení rychlosti stat.speedincrease = Zvýšení rychlosti
@@ -744,7 +669,6 @@ stat.drillspeed = Základní rychlost vrtu
stat.boosteffect = Účinek posílení stat.boosteffect = Účinek posílení
stat.maxunits = Nejvýše aktivních jednotek stat.maxunits = Nejvýše aktivních jednotek
stat.health = Životy stat.health = Životy
stat.armor = Armor
stat.buildtime = Čas konstrukce stat.buildtime = Čas konstrukce
stat.maxconsecutive = Nejvýše po sobě stat.maxconsecutive = Nejvýše po sobě
stat.buildcost = Cena konstrukce stat.buildcost = Cena konstrukce
@@ -773,14 +697,6 @@ stat.commandlimit = Limit ovládání
stat.abilities = Schopnosti stat.abilities = Schopnosti
stat.canboost = Umí posilovat stat.canboost = Umí posilovat
stat.flying = Létající stat.flying = Létající
stat.ammouse = Ammo Use
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.healing = Healing
ability.forcefield = Silové pole ability.forcefield = Silové pole
ability.repairfield = Opravit pole ability.repairfield = Opravit pole
@@ -788,7 +704,6 @@ ability.statusfield = Stav pole
ability.unitspawn = {0} továrna ability.unitspawn = {0} továrna
ability.shieldregenfield = Silově opravné pole ability.shieldregenfield = Silově opravné pole
ability.movelightning = Pohybující se blesk ability.movelightning = Pohybující se blesk
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.drilltierreq = Je vyžadován lepší vrt bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje bar.noresources = Chybějí zdroje
@@ -796,7 +711,6 @@ bar.corereq = Je vyžadováno základní jádro
bar.drillspeed = Rychlost vrtu: {0}/s bar.drillspeed = Rychlost vrtu: {0}/s
bar.pumpspeed = Rychlost pumpy: {0}/s bar.pumpspeed = Rychlost pumpy: {0}/s
bar.efficiency = Účinnost: {0}% bar.efficiency = Účinnost: {0}%
bar.boost = Boost: +{0}%
bar.powerbalance = Energie: {0} bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1} bar.powerstored = Uskladněno: {0}/{1}
bar.poweramount = Energie celkem: {0} bar.poweramount = Energie celkem: {0}
@@ -805,34 +719,35 @@ bar.powerlines = Spojení: {0}/{1}
bar.items = Předměty: {0} bar.items = Předměty: {0}
bar.capacity = Kapacita: {0} bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[jednotka je vypnuta]
bar.liquid = Chlazení bar.liquid = Chlazení
bar.heat = Teplo bar.heat = Teplo
bar.power = Energie bar.power = Energie
bar.progress = Konstrukce v průběhu bar.progress = Konstrukce v průběhu
bar.input = Vstup bar.input = Vstup
bar.output = Výstup bar.output = Výstup
bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Procesor je ovládán[] units.processorcontrol = [lightgray]Procesor je ovládán[]
bullet.damage = [stat]{0}[lightgray] poškození[] bullet.damage = [stat]{0}[lightgray] poškození[]
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
bullet.incendiary = [stat]zápalný bullet.incendiary = [stat]zápalný
bullet.sapping = [stat]oslabující
bullet.homing = [stat]samonaváděcí bullet.homing = [stat]samonaváděcí
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.shock = [stat]šokový
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.frag = [stat]trhavý
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.knockback = [stat]{0}[lightgray] odhození[] bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[] bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.infinitepierce = [stat]průrazné[] bullet.infinitepierce = [stat]průrazné[]
bullet.healpercent = [stat]{0}[lightgray]% opravující bullet.healpercent = [stat]{0}[lightgray]% opravující
bullet.freezing = [stat]zmrazující[]
bullet.tarred = [stat]dehtující[]
bullet.multiplier = [stat]{0}[lightgray]x více střel[] bullet.multiplier = [stat]{0}[lightgray]x více střel[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[] bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
unit.blocks = bloky unit.blocks = bloky
unit.blockssquared = bloky² unit.blockssquared = bloky²
unit.powersecond = energie/sekunda unit.powersecond = energie/sekunda
unit.tilessecond = tiles/second
unit.liquidsecond = kapalin/sekundu unit.liquidsecond = kapalin/sekundu
unit.itemssecond = předmětů/sekundu unit.itemssecond = předmětů/sekundu
unit.liquidunits = jednotek kapalin unit.liquidunits = jednotek kapalin
@@ -849,7 +764,6 @@ unit.items = předměty
unit.thousands = tis unit.thousands = tis
unit.millions = mio unit.millions = mio
unit.billions = mld unit.billions = mld
unit.pershot = /shot
category.purpose = Účel category.purpose = Účel
category.general = Všeobecné category.general = Všeobecné
category.power = Energie category.power = Energie
@@ -858,19 +772,17 @@ category.items = Předměty
category.crafting = Vstup/Výstup category.crafting = Vstup/Výstup
category.function = Funkce category.function = Funkce
category.optional = Volitelné vylepšení category.optional = Volitelné vylepšení
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Uzamknout krajinu setting.landscape.name = Uzamknout krajinu
setting.shadows.name = Stíny setting.shadows.name = Stíny
setting.blockreplace.name = Automatický návrh bloků setting.blockreplace.name = Automatický návrh bloků
setting.linear.name = Lineární filtrování setting.linear.name = Lineární filtrování
setting.hints.name = Rady a tipy setting.hints.name = Rady a tipy
setting.logichints.name = Logic Hints setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
setting.backgroundpause.name = Pozastavit v pozadí setting.backgroundpause.name = Pozastavit v pozadí
setting.buildautopause.name = Automaticky pozastavit stavění setting.buildautopause.name = Automaticky pozastavit stavění
setting.doubletapmine.name = Double-Tap to Mine
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animované povrchy setting.animatedwater.name = Animované povrchy
setting.animatedshields.name = Animované štíty setting.animatedshields.name = Animované štíty
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
setting.playerindicators.name = Indikátor pro hráče setting.playerindicators.name = Indikátor pro hráče
setting.indicators.name = Indikátor pro nepřátele setting.indicators.name = Indikátor pro nepřátele
setting.autotarget.name = Automaticky zaměřovat setting.autotarget.name = Automaticky zaměřovat
@@ -880,7 +792,6 @@ setting.fpscap.name = Strop FPS (snímků/s)
setting.fpscap.none = Žádný setting.fpscap.none = Žádný
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[] setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Vždy pokládat úhlopříčně setting.swapdiagonal.name = Vždy pokládat úhlopříčně
setting.difficulty.training = Zácviková setting.difficulty.training = Zácviková
setting.difficulty.easy = Lehká setting.difficulty.easy = Lehká
@@ -899,8 +810,6 @@ setting.seconds = {0} sekund
setting.milliseconds = {0} milisekund setting.milliseconds = {0} milisekund
setting.fullscreen.name = Celá obrazovka setting.fullscreen.name = Celá obrazovka
setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžadován restart) setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžadován restart)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Ukázat FPS a ping setting.fps.name = Ukázat FPS a ping
setting.smoothcamera.name = Plynulá kamera setting.smoothcamera.name = Plynulá kamera
setting.vsync.name = Vertikální synchronizace setting.vsync.name = Vertikální synchronizace
@@ -922,9 +831,7 @@ setting.chatopacity.name = Průsvitnost kanálu zpráv
setting.lasersopacity.name = Průsvitnost energetického laseru setting.lasersopacity.name = Průsvitnost energetického laseru
setting.bridgeopacity.name = Průsvitnost přemostění setting.bridgeopacity.name = Průsvitnost přemostění
setting.playerchat.name = Zobrazit bublinu se zprávami hráče setting.playerchat.name = Zobrazit bublinu se zprávami hráče
setting.showweather.name = Show Weather Graphics
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry. public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Poznámka: nevydané verze her nemůžou být veřejné. public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[] uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
uiscale.cancel = Ukončit a odejít uiscale.cancel = Ukončit a odejít
@@ -990,7 +897,6 @@ keybind.pause_building.name = Pozastavit nebo spustit stavění
keybind.minimap.name = Mapička keybind.minimap.name = Mapička
keybind.planet_map.name = Planetární mapa keybind.planet_map.name = Planetární mapa
keybind.research.name = Výzkum keybind.research.name = Výzkum
keybind.block_info.name = Block Info
keybind.chat.name = Kanál zpráv keybind.chat.name = Kanál zpráv
keybind.player_list.name = Seznam hráčů keybind.player_list.name = Seznam hráčů
keybind.console.name = Terminál keybind.console.name = Terminál
@@ -1000,7 +906,6 @@ keybind.toggle_menus.name = Přepnout zobrazení nabídek
keybind.chat_history_prev.name = Pohyb v historii zpráv zpět keybind.chat_history_prev.name = Pohyb v historii zpráv zpět
keybind.chat_history_next.name = Pohyb v historii zpráv dopředu keybind.chat_history_next.name = Pohyb v historii zpráv dopředu
keybind.chat_scroll.name = Rolování kanálu zpráv keybind.chat_scroll.name = Rolování kanálu zpráv
keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Zahodit jednotku keybind.drop_unit.name = Zahodit jednotku
keybind.zoom_minimap.name = Přiblížit mapu keybind.zoom_minimap.name = Přiblížit mapu
mode.help.title = Popis režimů mode.help.title = Popis režimů
@@ -1017,24 +922,17 @@ mode.custom = Vlastní pravidla
rules.infiniteresources = Neomezeně surovin rules.infiniteresources = Neomezeně surovin
rules.reactorexplosions = Výbuch reaktoru rules.reactorexplosions = Výbuch reaktoru
rules.coreincinerates = Core Incinerates Overflow
rules.schematic = Šablony povoleny rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln rules.wavetimer = Časovač vln
rules.waves = Vlny rules.waves = Vlny
rules.attack = Režim útoku rules.attack = Režim útoku
rules.buildai = Umělá inteligence staví rules.buildai = Umělá inteligence staví
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
rules.blockhealthmultiplier = Násobek zdraví bloků rules.blockhealthmultiplier = Násobek zdraví bloků
rules.blockdamagemultiplier = Násobek poškození bloků rules.blockdamagemultiplier = Násobek poškození bloků
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
rules.unithealthmultiplier = Násobek zdraví jednotek rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[] rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[] rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[]
rules.buildcostmultiplier = Násobek ceny stavění rules.buildcostmultiplier = Násobek ceny stavění
@@ -1043,15 +941,12 @@ rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
rules.waitForWaveToEnd = Vlny čekají na nepřátele rules.waitForWaveToEnd = Vlny čekají na nepřátele
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[] rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
rules.unitammo = Jednotky vyžadují munici rules.unitammo = Jednotky vyžadují munici
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Vlny rules.title.waves = Vlny
rules.title.resourcesbuilding = Suroviny a stavění rules.title.resourcesbuilding = Suroviny a stavění
rules.title.enemy = Nepřátelé rules.title.enemy = Nepřátelé
rules.title.unit = Jednotky rules.title.unit = Jednotky
rules.title.experimental = Experimentální rules.title.experimental = Experimentální
rules.title.environment = Environmentální rules.title.environment = Environmentální
rules.title.teams = Teams
rules.lighting = Osvětlení rules.lighting = Osvětlení
rules.enemyLights = Světla nepřátel rules.enemyLights = Světla nepřátel
rules.fire = Výstřel rules.fire = Výstřel
@@ -1059,14 +954,12 @@ rules.explosions = Výbušné poškození bloku/jednotky
rules.ambientlight = Světlo prostředí rules.ambientlight = Světlo prostředí
rules.weather = Počasí rules.weather = Počasí
rules.weather.frequency = Četnost: rules.weather.frequency = Četnost:
rules.weather.always = Always
rules.weather.duration = Trvání: rules.weather.duration = Trvání:
content.item.name = Předměty content.item.name = Předměty
content.liquid.name = Kapaliny content.liquid.name = Kapaliny
content.unit.name = Jednotky content.unit.name = Jednotky
content.block.name = Bloky content.block.name = Bloky
content.status.name = Status Effects
content.sector.name = Sektory content.sector.name = Sektory
item.copper.name = Měď item.copper.name = Měď
@@ -1085,7 +978,6 @@ item.blast-compound.name = Výbušnina
item.pyratite.name = Pyratit item.pyratite.name = Pyratit
item.metaglass.name = Metasklo item.metaglass.name = Metasklo
item.scrap.name = Šrot item.scrap.name = Šrot
liquid.water.name = Voda liquid.water.name = Voda
liquid.slag.name = Struska liquid.slag.name = Struska
liquid.oil.name = Nafta liquid.oil.name = Nafta
@@ -1117,11 +1009,6 @@ unit.minke.name = Minke
unit.bryde.name = Bryde unit.bryde.name = Bryde
unit.sei.name = Sei unit.sei.name = Sei
unit.omura.name = Omura unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alfa unit.alpha.name = Alfa
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gama unit.gamma.name = Gama
@@ -1130,13 +1017,13 @@ unit.reign.name = Panovník
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Havran unit.corvus.name = Havran
block.resupply-point.name = Zásobovací místo
block.parallax.name = Paralaxa block.parallax.name = Paralaxa
block.cliff.name = Útes block.cliff.name = Útes
block.sand-boulder.name = Pískovec block.sand-boulder.name = Pískovec
block.basalt-boulder.name = Čedičový balvan block.basalt-boulder.name = Čedičový balvan
block.grass.name = Tráva block.grass.name = Tráva
block.molten-slag.name = Struska block.molten-slag.name = Struska
block.pooled-cryofluid.name = Cryofluid
block.space.name = Vesmír block.space.name = Vesmír
block.salt.name = Sůl block.salt.name = Sůl
block.salt-wall.name = Solné skály block.salt-wall.name = Solné skály
@@ -1170,7 +1057,6 @@ block.core-nucleus.name = Jádro: Atom
block.deep-water.name = Hluboká voda block.deep-water.name = Hluboká voda
block.shallow-water.name = Voda block.shallow-water.name = Voda
block.tainted-water.name = Zamořená voda block.tainted-water.name = Zamořená voda
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Zamořená voda s černým pískem block.darksand-tainted-water.name = Zamořená voda s černým pískem
block.tar.name = Dehet block.tar.name = Dehet
block.stone.name = Kámen block.stone.name = Kámen
@@ -1183,7 +1069,6 @@ block.sand-water.name = Voda s pískem
block.darksand-water.name = Voda s černým pískem block.darksand-water.name = Voda s černým pískem
block.char.name = Dřevěné uhlí block.char.name = Dřevěné uhlí
block.dacite.name = Dacit block.dacite.name = Dacit
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Stěna dacitu block.dacite-wall.name = Stěna dacitu
block.dacite-boulder.name = Dacitový kámen block.dacite-boulder.name = Dacitový kámen
block.ice-snow.name = Zasněžený led block.ice-snow.name = Zasněžený led
@@ -1201,7 +1086,6 @@ block.spore-cluster.name = Shluk spór
block.metal-floor.name = Kovový povrch 1 block.metal-floor.name = Kovový povrch 1
block.metal-floor-2.name = Kovový povrch 2 block.metal-floor-2.name = Kovový povrch 2
block.metal-floor-3.name = Kovový povrch 3 block.metal-floor-3.name = Kovový povrch 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Kovový povrch 4 block.metal-floor-5.name = Kovový povrch 4
block.metal-floor-damaged.name = Poškozený kovový povrch block.metal-floor-damaged.name = Poškozený kovový povrch
block.dark-panel-1.name = Tmavá deska 1 block.dark-panel-1.name = Tmavá deska 1
@@ -1242,6 +1126,7 @@ block.sorter.name = Třídička
block.inverted-sorter.name = Obrácená třídička block.inverted-sorter.name = Obrácená třídička
block.message.name = Zpráva block.message.name = Zpráva
block.illuminator.name = Osvětlovač block.illuminator.name = Osvětlovač
block.illuminator.description = Malý, kompaktní, konfigurovatelný zdroj světla. Vyžaduje pro svoje fungování energii.
block.overflow-gate.name = Brána s přepadem block.overflow-gate.name = Brána s přepadem
block.underflow-gate.name = Brána s podtokem block.underflow-gate.name = Brána s podtokem
block.silicon-smelter.name = Křemíková huť block.silicon-smelter.name = Křemíková huť
@@ -1292,13 +1177,11 @@ block.solar-panel.name = Solární panel
block.solar-panel-large.name = Velký solární panel block.solar-panel-large.name = Velký solární panel
block.oil-extractor.name = Vrt na naftu block.oil-extractor.name = Vrt na naftu
block.repair-point.name = Opravovací bod block.repair-point.name = Opravovací bod
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Pulzní potrubí block.pulse-conduit.name = Pulzní potrubí
block.plated-conduit.name = Plátované potrubí block.plated-conduit.name = Plátované potrubí
block.phase-conduit.name = Fázové potrubí block.phase-conduit.name = Fázové potrubí
block.liquid-router.name = Směrovač kapalin block.liquid-router.name = Směrovač kapalin
block.liquid-tank.name = Nádrž na kapaliny block.liquid-tank.name = Nádrž na kapaliny
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Křižovatka kapalin block.liquid-junction.name = Křižovatka kapalin
block.bridge-conduit.name = Přemostění potrubí block.bridge-conduit.name = Přemostění potrubí
block.rotary-pump.name = Rotační čerpadlo block.rotary-pump.name = Rotační čerpadlo
@@ -1324,6 +1207,7 @@ block.meltdown.name = Rozpékač
block.foreshadow.name = Znamení osudu block.foreshadow.name = Znamení osudu
block.container.name = Kontejnér block.container.name = Kontejnér
block.launch-pad.name = Vysílací plošina block.launch-pad.name = Vysílací plošina
block.launch-pad-large.name = Velká vysílací plošina
block.segment.name = Úsek block.segment.name = Úsek
block.command-center.name = Velín block.command-center.name = Velín
block.ground-factory.name = Pozemní továrna block.ground-factory.name = Pozemní továrna
@@ -1335,26 +1219,14 @@ block.exponential-reconstructor.name = Exponenciální přestavbovač
block.tetrative-reconstructor.name = Mocninný přestavbovač block.tetrative-reconstructor.name = Mocninný přestavbovač
block.payload-conveyor.name = Dopravník nákladu block.payload-conveyor.name = Dopravník nákladu
block.payload-router.name = Směřovač nákladu block.payload-router.name = Směřovač nákladu
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Rozebírač block.disassembler.name = Rozebírač
block.silicon-crucible.name = Tavicí tyglík pro křemík block.silicon-crucible.name = Tavicí tyglík pro křemík
block.overdrive-dome.name = Velká urychlující kupole block.overdrive-dome.name = Velká urychlující kupole
#experimental, may be removed
block.block-forge.name = Výheň bloků
block.block-loader.name = Nakladač bloků
block.block-unloader.name = Vykladač bloků
block.interplanetary-accelerator.name = Meziplanetární urychlovač block.interplanetary-accelerator.name = Meziplanetární urychlovač
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Přepínač block.switch.name = Přepínač
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor
@@ -1368,6 +1240,7 @@ block.memory-bank.name = Paměťová banka
team.blue.name = modrý team.blue.name = modrý
team.crux.name = červený team.crux.name = červený
team.sharded.name = oranžový team.sharded.name = oranžový
team.orange.name = oranžový
team.derelict.name = opuštěný team.derelict.name = opuštěný
team.green.name = zelený team.green.name = zelený
team.purple.name = fialový team.purple.name = fialový
@@ -1375,30 +1248,28 @@ team.purple.name = fialový
hint.skip = Přeskočit hint.skip = Přeskočit
hint.desktopMove = Použij [accent][[WASD][] k pohybu. hint.desktopMove = Použij [accent][[WASD][] k pohybu.
hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky. hint.zoom = [accent]Roluj[] prp přiblížení a oddalování obrazvky.
hint.mine = Přesuň se poblíž měděné rudy a [accent]ťupni[] na ni pro zahájení těžby. hint.mine = Přesuň se poblíž \uf8c4 měděné rudy a [accent]ťupni[] na ni pro zahájení těžby.
hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu. hint.desktopShoot = Klikni na [accent][[levé tlačítko][] myši pro střelbu.
hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra. hint.depositItems = Pro přesun položek je přetáhni ze své lodi do jádra.
hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][]. hint.respawn = Aby ses znovu přepnul na loď, zmáčkni [accent][[V][].
hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře. hint.respawn.mobile = Přepnul ses na ovládání jednotky nebo konstrukce. Aby ses přepnul zpět na loď, klikni na avatara vlevo nahoře.
hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry. hint.desktopPause = Zmáčkni [accent][[mezerník][] k pozastavení a zase spuštění hry.
hint.placeDrill = Vyber si záložku [accent]Vrtů[] v nabídce vpravo dole, potom vyber [accent]Vrt[] a klikni na oblast s mědí k umístění. hint.placeDrill = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a klikni na oblast s mědí k umístění.
hint.placeDrill.mobile = Vyber si záložku [accent]Vrtů[] v nabídce vpravo dole, potom vyber [accent]Vrt[] a ťupni na oblast s mědí k umístění.\nŤupni na [accent]zaškrtnutí[] vpravo dole pro potvrzení. hint.placeDrill.mobile = Vyber si záložku \ue85e [accent]Vrtů[] v nabídce vpravo dole, potom vyber \uf870 [accent]Vrt[] a ťupni na oblast s mědí k umístění.\n\Ťupni na \ue800 [accent]zaškrtnutí[] vpravo dole pro potvrzení.
hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber [accent]Dopravník[] ze záložky [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení. hint.placeConveyor = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nKlikni a táhni pro umístění vícero dopravníků.\n[accent]Roluj[] pro otočení.
hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber [accent]Dopravník[] ze záložky [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků. hint.placeConveyor.mobile = Dopravníky přesouvají materiál z vrtu do dalších bloků. Vyber \uf896 [accent]Dopravník[] ze záložky \ue814 [accent]Distribuce[].\n\nPodrž chvíli prst a táhni pro umístění vícero dopravníků.
hint.placeTurret = Umisti [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí měď.\nPoužij vrty a dopravníky, abys nějakou získal. hint.placeTurret = Umisti \uf861 [accent]Věž[], abys ubránil Tvoji základnu před nepřáteli.\n\nVěže vyžaduj munici - v tomto případě je jí \uf838měď.\nPoužij vrty a dopravníky, abys nějakou získal.
hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků. hint.breaking = Klikni [accent]pravým tlačítkem[] a potáhni pro rozbití bloků.
hint.breaking.mobile = Použij [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru. hint.breaking.mobile = Použij \ue817 [accent]kladivo[] v pravém spodním rohu a pak ťupni pro rozbití bloků.\n\nPodrž chvíli prst a táhni pro rozbití bloků ve výběru.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nové technologie.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
hint.research = Použij tlačítko  [accent]Výzkum[] pro vyzkoumání nové technologie.
hint.research.mobile = Použij tlačítko  [accent]Výzkum[] v  [accent]nabídce[] pro vyzkoumání nové technologie.
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží. hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží. hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží.
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z [accent]mapy[] v pravém dolním rohu. hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z [accent]mapy[] v the [accent]nabídce[]. hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku. hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty. hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
hint.conveyorPathfind.mobile = Povol [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty. hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač. hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
hint.command = Zmáčkni [accent][[G][] pro vytvoření formace z blízkých jednotek [accent]podobného typu[].\n\nAbys mohl velet pozemní jednotce, musíš nejprve ovládat jinou pozemní jednotku. hint.command = Zmáčkni [accent][[G][] pro vytvoření formace z blízkých jednotek [accent]podobného typu[].\n\nAbys mohl velet pozemní jednotce, musíš nejprve ovládat jinou pozemní jednotku.
hint.command.mobile = [accent][[Dvojťupni][] na Tvoji jednotku pro vytvoření formace z blízkých jednotek. hint.command.mobile = [accent][[Dvojťupni][] na Tvoji jednotku pro vytvoření formace z blízkých jednotek.
@@ -1407,11 +1278,10 @@ hint.payloadPickup.mobile = [accent]Ťupni a podrž[] na malém bloku nebo jedno
hint.payloadDrop = Zmáčkni [accent]][] pro položení nákladu. hint.payloadDrop = Zmáčkni [accent]][] pro položení nákladu.
hint.payloadDrop.mobile = [accent]Ťupni a drž[] na prázdném místě pro položení nákladu. hint.payloadDrop.mobile = [accent]Ťupni a drž[] na prázdném místě pro položení nákladu.
hint.waveFire = [accent]Naplň[] věže vodou místo munice pro automatické hašení okolních požárů. hint.waveFire = [accent]Naplň[] věže vodou místo munice pro automatické hašení okolních požárů.
hint.generator = [accent]Spalovací generátory[] pálí uhlí a přenášení energii do sousedících bloků.\n\nPřenos energie na delší vzdálenost se provádí pomocí [accent]Energetických uzlů[]. hint.generator = \uf879 [accent]Spalovací generátory[] pálí uhlí a přenášení energii do sousedících bloků.\n\nPřenos energie na delší vzdálenost se provádí pomocí \uf87f [accent]Energetických uzlů[].
hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo [accent]grafitovou[] munici pro Střílnu Duo/ Salvu, abys Strážce sejmul. hint.guardian = Jednotky [accent]Strážce[] jsou obrněné. Měkká munice, jako je například [accent]měď[] a [accent]olovo[] je [scarlet]neefektivní[].\n\nPoužij vylepšené věže nebo \uf835 [accent]grafitovou[] munici pro \uf861 Střílnu Duo/\uf859 Salvu, abys Strážce sejmul.
hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky. hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vyšší úrovně[].\n\nUmísti jádro typu [accent]Základ[] přes jádro typu [accent]Odštěpek[]. Ujisti se, že v okolí nejsou žádné překážky.
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[]. hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[]. hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší. hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
@@ -1442,7 +1312,7 @@ liquid.slag.description = Používá se v oddělovačích pro rozdělení na jed
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice. liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách. liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
block.derelict =  [lightgray]Derelict block.resupply-point.description = Zásobuje okolní jednotky měděnou municí. Není kompatibilní s jednotkami, které vyžadují energii z baterie.
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran. block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
block.illuminator.description = Vydává světlo. block.illuminator.description = Vydává světlo.
block.message.description = Ukládá zprávu pro komunikaci mezi spojenci. block.message.description = Ukládá zprávu pro komunikaci mezi spojenci.
@@ -1468,8 +1338,6 @@ block.item-source.description = Nekonečný zdroj předmětů. Jen v režimu Pí
block.item-void.description = Zničí jakýkoliv vstupní předmět, který bloku pošleš. Jen v režimu Pískoviště. block.item-void.description = Zničí jakýkoliv vstupní předmět, který bloku pošleš. Jen v režimu Pískoviště.
block.liquid-source.description = Nekonečný zdroj kapalin. Jen v režimu Pískoviště. block.liquid-source.description = Nekonečný zdroj kapalin. Jen v režimu Pískoviště.
block.liquid-void.description = Zničí jakoukoliv kapalinu, kterou bloku pošleš. Jen v režimu Pískoviště. block.liquid-void.description = Zničí jakoukoliv kapalinu, kterou bloku pošleš. Jen v režimu Pískoviště.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Chrání konstrukce před nepřátelskými střelami. block.copper-wall.description = Chrání konstrukce před nepřátelskými střelami.
block.copper-wall-large.description = Chrání konstrukce před nepřátelskými střelami. block.copper-wall-large.description = Chrání konstrukce před nepřátelskými střelami.
block.titanium-wall.description = Chrání konstrukce před nepřátelskými střelami. block.titanium-wall.description = Chrání konstrukce před nepřátelskými střelami.
@@ -1491,7 +1359,7 @@ block.force-projector.description = Vytváří okolo sebe šestiúhelníkové si
block.shock-mine.description = Vydává energetické výboje při dotyku nepřátelskou jednotkou. block.shock-mine.description = Vydává energetické výboje při dotyku nepřátelskou jednotkou.
block.conveyor.description = Přepravuje předměty vpřed. block.conveyor.description = Přepravuje předměty vpřed.
block.titanium-conveyor.description = Přepravuje předměty vpřed. Rychlejší, než standardní dopravník. block.titanium-conveyor.description = Přepravuje předměty vpřed. Rychlejší, než standardní dopravník.
block.plastanium-conveyor.description = Přepravuje předměty vpřed in batches. Přijímá předměty zezadu, a vykládá je do tří směrů vpředu. Vyžaduje více nakládacích a vykládacích bodů pro špičkový průtok. block.plastanium-conveyor.description = Přepravuje předměty vpřed in batches. Přijímá předměty zezadu, a vykládá je do tří směrů vpředu. Vyžaduje více nakládacích a vykládacích bodů pro špičkový průtok.
block.junction.description = Funguje jako most pro dva křížící se dopravníky. block.junction.description = Funguje jako most pro dva křížící se dopravníky.
block.bridge-conveyor.description = Přepravuje předměty přes terén nebo budovy. block.bridge-conveyor.description = Přepravuje předměty přes terén nebo budovy.
block.phase-conveyor.description = Okamžitě přepravuje předměty přes terén nebo budovy. Má delší dosah než standardní přemostění přepravníku, ale vyžaduje energii. block.phase-conveyor.description = Okamžitě přepravuje předměty přes terén nebo budovy. Má delší dosah než standardní přemostění přepravníku, ale vyžaduje energii.
@@ -1510,7 +1378,6 @@ block.conduit.description = Přepravuje kapaliny vpřed. Používá se spolu s p
block.pulse-conduit.description = Přepravuje kapaliny vpřed. Přepravuje kapaliny rychleji a ukládá jich více, než standadní potrubí. block.pulse-conduit.description = Přepravuje kapaliny vpřed. Přepravuje kapaliny rychleji a ukládá jich více, než standadní potrubí.
block.plated-conduit.description = Přepravuje kapaliny vpřed. Nepřijímá kapaliny ze stran. Nemá úniky. block.plated-conduit.description = Přepravuje kapaliny vpřed. Nepřijímá kapaliny ze stran. Nemá úniky.
block.liquid-router.description = Přijímá kapalinu z jednoho směru a vydává ji rovnomerně do tří ostatních stran. Umí též uchovat malé množství kapaliny. block.liquid-router.description = Přijímá kapalinu z jednoho směru a vydává ji rovnomerně do tří ostatních stran. Umí též uchovat malé množství kapaliny.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Ukládá velké množství kapaliny. Předává ji do stran, podobně jako směřovač kapalin. block.liquid-tank.description = Ukládá velké množství kapaliny. Předává ji do stran, podobně jako směřovač kapalin.
block.liquid-junction.description = Funguje jako most pro dvě křížící se potrubí. block.liquid-junction.description = Funguje jako most pro dvě křížící se potrubí.
block.bridge-conduit.description = Přepravuje kapalinu přes terén a budovy. block.bridge-conduit.description = Přepravuje kapalinu přes terén a budovy.
@@ -1542,7 +1409,7 @@ block.core-shard.description = Jádro základny. Pokud je zničena, sektor je zt
block.core-shard.details = První iterace. Kompaktní. Sebereplikující. Vybavená vysílacím pohonem na jedno použití. Není navržena pro meziplanetární cestování. block.core-shard.details = První iterace. Kompaktní. Sebereplikující. Vybavená vysílacím pohonem na jedno použití. Není navržena pro meziplanetární cestování.
block.core-foundation.description = Jádro základny. Dobře opevněná. Pojme více surovin, než základna Odstěpek. block.core-foundation.description = Jádro základny. Dobře opevněná. Pojme více surovin, než základna Odstěpek.
block.core-foundation.details = Druhá iterace. block.core-foundation.details = Druhá iterace.
block.core-nucleus.description = Jádro základny. Velmi dobře opevněná. Dokáže skladovat enormní množství zdrojů. block.core-nucleus.description = Jádro základny. Velmi dobře opevněná. Dokáže skladovat enormní množství zdrojů.
block.core-nucleus.details = Třetí a konečná iterace vývoje jádra. block.core-nucleus.details = Třetí a konečná iterace vývoje jádra.
block.vault.description = Ukládá velké množství předmětů od každého typu. K vyskladnění věcí z trezoru je možné použít odbavovač. block.vault.description = Ukládá velké množství předmětů od každého typu. K vyskladnění věcí z trezoru je možné použít odbavovač.
block.container.description = Ukládá menší množství předmětů od každého typu. K vyskladnění věcí z kontejneru je možné použít odbavovač. block.container.description = Ukládá menší množství předmětů od každého typu. K vyskladnění věcí z kontejneru je možné použít odbavovač.
@@ -1554,7 +1421,7 @@ block.scorch.description = Sežehne pozemní jednotky blízkosti. Velmi efektivn
block.hail.description = Střílí na dálku malé patrony na pozemní nepřátele. block.hail.description = Střílí na dálku malé patrony na pozemní nepřátele.
block.wave.description = Střílí po nepřátelích proudy kapaliny (například strusky). Umí automaticky uhasit oheň, pokud je zásobena vodou. block.wave.description = Střílí po nepřátelích proudy kapaliny (například strusky). Umí automaticky uhasit oheň, pokud je zásobena vodou.
block.lancer.description = Po nabití střílí mocné energetické paprsky na pozemní cíle. block.lancer.description = Po nabití střílí mocné energetické paprsky na pozemní cíle.
block.arc.description = Střílí výboje po pozemních jednotkách. block.arc.description = Střílí výboje po pozemních jednotkách.
block.swarmer.description = Střílí po nepřátelích samonaváděcí střely. block.swarmer.description = Střílí po nepřátelích samonaváděcí střely.
block.salvo.description = Střílí na nepřátele rychlé dávky střel. block.salvo.description = Střílí na nepřátele rychlé dávky střel.
block.fuse.description = Střílí trojici pronikavých výbuchů na blízké nepřátele. block.fuse.description = Střílí trojici pronikavých výbuchů na blízké nepřátele.
@@ -1562,14 +1429,13 @@ block.ripple.description = Střílí na dálku shluky střel na pozemní jednotk
block.cyclone.description = Střílí vybuchující dávky na blízké nepřátele. block.cyclone.description = Střílí vybuchující dávky na blízké nepřátele.
block.spectre.description = Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných cílů. block.spectre.description = Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných cílů.
block.meltdown.description = Po nabití střílí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení. block.meltdown.description = Po nabití střílí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
block.repair-point.description = Nepřetržitě opravuje nejbližší poškozenou jednotku v poli své působnosti. block.repair-point.description = Nepřetržitě opravuje nejbližší poškozenou jednotku v poli své působnosti.
block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí. block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.
block.parallax.description = Střílí tažný paprsek, který přitahuje vzdušné cíle, a poškozuje je. block.parallax.description = Střílí tažný paprsek, který přitahuje vzdušné cíle, a poškozuje je.
block.tsunami.description = Střílí mocné proudy kapalin na nepřátele. Samočinně hasí oheň, pokud je zásobován vodou. block.tsunami.description = Střílí mocné proudy kapalin na nepřátele. Samočinně hasí oheň, pokud je zásobován vodou.
block.silicon-crucible.description = Rafinuje křemík z písku a uhlí za použití pyratitu jako přídavného zdroje tepla. Účinnější na horkých místech. block.silicon-crucible.description = Rafinuje křemík z písku a uhlí za použití pyratitu jako přídavného zdroje tepla. Účinnější na horkých místech.
block.disassembler.description = Odděluje ze strusky stopové množství exotických minerálových součástí při malé účinnosti. Umí vyrobit thorium. block.disassembler.description = Odděluje ze strusky stopové množství exotických minerálových součástí při malé účinnosti. Umí vyrobit thorium.
block.overdrive-dome.description = Zvyšuje rychlost okolních konstrukcí. Vyžaduje ke svému fungování fázovou tkaninu a křemík. block.overdrive-dome.description = Zvyšuje rychlost okolních konstrukcí. Vyžaduje ke svému fungování fázovou tkaninu a křemík.
block.payload-conveyor.description = Přesouvá velké náklady, jako jednotky z továren. block.payload-conveyor.description = Přesouvá velké náklady, jako jednotky z továren.
block.payload-router.description = Rozděluje vstuní náklad na 3 výstupní směry. block.payload-router.description = Rozděluje vstuní náklad na 3 výstupní směry.
block.command-center.description = Ovládá chování jednotky několika příkazy. block.command-center.description = Ovládá chování jednotky několika příkazy.
@@ -1579,7 +1445,7 @@ block.naval-factory.description = Vyrání námořní jednotky. Výstupní jedno
block.additive-reconstructor.description = Vylepšuje vstupní jednotky na druhou úroveň. block.additive-reconstructor.description = Vylepšuje vstupní jednotky na druhou úroveň.
block.multiplicative-reconstructor.description = Vylepšuje vstupní jednotky na třetí úroveň. block.multiplicative-reconstructor.description = Vylepšuje vstupní jednotky na třetí úroveň.
block.exponential-reconstructor.description = Vylepšuje vstupní jednotky na čtvrtou úroveň. block.exponential-reconstructor.description = Vylepšuje vstupní jednotky na čtvrtou úroveň.
block.tetrative-reconstructor.description = Vylepšuje vstupní jednotky na pátou, konečnou úroveň. block.tetrative-reconstructor.description =Vylepšuje vstupní jednotky na pátou, konečnou úroveň.
block.switch.description = Přepínač. Jeho stav je možné číst a ovládat logickými procesory. block.switch.description = Přepínač. Jeho stav je možné číst a ovládat logickými procesory.
block.micro-processor.description = Spouští posloupnost logických instrukcí ve smyčce. Dá se použít k ovládání jednotek a konstrukcí. block.micro-processor.description = Spouští posloupnost logických instrukcí ve smyčce. Dá se použít k ovládání jednotek a konstrukcí.
block.logic-processor.description = Spouští posloupnost logických instrukcí ve smyčce. Dá se použít k ovládání jednotek a konstrukcí. Rychlejší než mikroprocesor. block.logic-processor.description = Spouští posloupnost logických instrukcí ve smyčce. Dá se použít k ovládání jednotek a konstrukcí. Rychlejší než mikroprocesor.
@@ -1589,8 +1455,6 @@ block.memory-bank.description = Ukládá informace z logického procesoru. Vět
block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru. block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru. block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání. block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele. unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele. unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
@@ -1607,8 +1471,8 @@ unit.atrax.description = Střílí oslabující koule strusky na pozemní cíle.
unit.spiroct.description = Střílí mířené laserové paprsky na nepřátele, a zároveň se tím opravuje. Může překročit většinu terénu. unit.spiroct.description = Střílí mířené laserové paprsky na nepřátele, a zároveň se tím opravuje. Může překročit většinu terénu.
unit.arkyid.description = Střílí velké mířené laserové paprsky na nepřátele, a zároveň se tím opravuje. Může překročit většinu terénu. unit.arkyid.description = Střílí velké mířené laserové paprsky na nepřátele, a zároveň se tím opravuje. Může překročit většinu terénu.
unit.toxopid.description = Střílí na nepřátele velké energetické kazetové střely a lasery pronikající brněním. Může překročit většinu z terénů. unit.toxopid.description = Střílí na nepřátele velké energetické kazetové střely a lasery pronikající brněním. Může překročit většinu z terénů.
unit.flare.description = Střílí základní střely na okolní nepřátele. unit.flare.description = Střílí základní střely na okolní nepřátele.
unit.horizon.description = Pouští shluky bomb na pozemní cíle. unit.horizon.description = Pouští shluky bomb na pozemní cíle.
unit.zenith.description = Střílí salvy raket na všechny blízké nepřátele. unit.zenith.description = Střílí salvy raket na všechny blízké nepřátele.
unit.antumbra.description = Střílí palbu střel na všechny blízké nepřátele. unit.antumbra.description = Střílí palbu střel na všechny blízké nepřátele.
unit.eclipse.description = Vystřelí dva pronikavé lasery a záplavu protivzdušných střel na všechny blízké nepřátele. unit.eclipse.description = Vystřelí dva pronikavé lasery a záplavu protivzdušných střel na všechny blízké nepřátele.
@@ -1625,160 +1489,3 @@ unit.omura.description = Střílí na nepřátele průrazné šrouby s dlouhým
unit.alpha.description = Brání jádro Odštěpek před nepřáteli. Staví konstrukce. unit.alpha.description = Brání jádro Odštěpek před nepřáteli. Staví konstrukce.
unit.beta.description = Brání jádro Základ před nepřáteli. Staví konstrukce. unit.beta.description = Brání jádro Základ před nepřáteli. Staví konstrukce.
unit.gamma.description = Brání jádro Atom před nepřáteli. Staví konstrukce. unit.gamma.description = Brání jádro Atom před nepřáteli. Staví konstrukce.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.

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@@ -41,7 +41,7 @@ be.ignore = Ignorieren
be.noupdates = Keine Aktualisierungen gefunden. be.noupdates = Keine Aktualisierungen gefunden.
be.check = Auf Aktualisierungen prüfen be.check = Auf Aktualisierungen prüfen
mods.browser = Mod Browser mod.featured.dialog.title = Mod-Browser
mods.browser.selected = Ausgewählter Mod mods.browser.selected = Ausgewählter Mod
mods.browser.add = Installieren mods.browser.add = Installieren
mods.browser.reinstall = Neu installieren mods.browser.reinstall = Neu installieren
@@ -220,7 +220,7 @@ servers.local.steam = Offene Spiele & Lokale Server
servers.remote = Andere Server servers.remote = Andere Server
servers.global = Community-Server servers.global = Community-Server
servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] geprüft.\nSie können Inhalte, die nicht für jedes Alter geeignet sind, enthalten. servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] geprüft.\n\Sie können Inhalte, die nicht für jedes Alter geeignet sind, enthalten.
servers.showhidden = Versteckte Server anzeigen servers.showhidden = Versteckte Server anzeigen
server.shown = Angezeigt server.shown = Angezeigt
server.hidden = Versteckt server.hidden = Versteckt
@@ -288,7 +288,6 @@ save.corrupted = [accent]Datei beschädigt oder ungültig!
empty = <leer> empty = <leer>
on = An on = An
off = Aus off = Aus
save.search = Search saved games...
save.autosave = Automatisches Speichern: {0} save.autosave = Automatisches Speichern: {0}
save.map = Karte: {0} save.map = Karte: {0}
save.wave = Welle: {0} save.wave = Welle: {0}
@@ -382,11 +381,7 @@ editor.newmap = Neue Karte
editor.center = Zur Mitte editor.center = Zur Mitte
editor.search = Karten durchsuchen... editor.search = Karten durchsuchen...
editor.filters = Karten filtern editor.filters = Karten filtern
editor.filters.mode = Gamemodes: editor.showAll = Standard-Karten anzeigen
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop workshop = Workshop
waves.title = Wellen waves.title = Wellen
waves.remove = Entfernen waves.remove = Entfernen
@@ -412,6 +407,7 @@ waves.sort.type = Sorte
waves.units.hide = Alle verstecken waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen waves.units.show = Alle anzeigen
wavemode.counts = Menge wavemode.counts = Menge
wavemode.totals = Gesamtmenge wavemode.totals = Gesamtmenge
wavemode.health = Lebenspunkte wavemode.health = Lebenspunkte
@@ -419,7 +415,6 @@ wavemode.health = Lebenspunkte
editor.default = [lightgray]<Standard> editor.default = [lightgray]<Standard>
details = Details details = Details
edit = Bearbeiten edit = Bearbeiten
variables = Vars
editor.name = Name: editor.name = Name:
editor.spawn = Spawnbereich editor.spawn = Spawnbereich
editor.removeunit = Bereich entfernen editor.removeunit = Bereich entfernen
@@ -564,6 +559,7 @@ launch.destination = Ziel: {0}
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein. configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
add = Hinzufügen... add = Hinzufügen...
guardian = Boss guardian = Boss
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0} connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
error.unreachable = Server nicht erreichbar. error.unreachable = Server nicht erreichbar.
error.invalidaddress = Ungültige Adresse. error.invalidaddress = Ungültige Adresse.
@@ -607,6 +603,7 @@ sector.curlost = Sektor verloren
sector.missingresources = [scarlet]Fehlende Kernressourcen sector.missingresources = [scarlet]Fehlende Kernressourcen
sector.attacked = Sektor [accent]{0}[white] wird angegriffen! sector.attacked = Sektor [accent]{0}[white] wird angegriffen!
sector.lost = Sektor [accent]{0}[white] verloren! sector.lost = Sektor [accent]{0}[white] verloren!
#note: the missing space in the line below is intentional
sector.captured = Sektor [accent]{0}[white]erobert! sector.captured = Sektor [accent]{0}[white]erobert!
sector.changeicon = Bild ändern sector.changeicon = Bild ändern
@@ -744,7 +741,7 @@ stat.drillspeed = Bohrgeschwindigkeit
stat.boosteffect = Verstärkungseffekt stat.boosteffect = Verstärkungseffekt
stat.maxunits = Max. aktive Einheiten stat.maxunits = Max. aktive Einheiten
stat.health = Lebenspunkte stat.health = Lebenspunkte
stat.armor = Armor stat.armour = Panzer
stat.buildtime = Baudauer stat.buildtime = Baudauer
stat.maxconsecutive = Max. Konsekutive stat.maxconsecutive = Max. Konsekutive
stat.buildcost = Baukosten stat.buildcost = Baukosten
@@ -819,7 +816,7 @@ bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend bullet.homing = [stat]zielsuchend
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frag = [stat]{0}[lightgray]x explosive Projektile:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
bullet.knockback = [stat]{0}[lightgray] zurückstoßend bullet.knockback = [stat]{0}[lightgray] zurückstoßend
@@ -858,13 +855,13 @@ category.items = Materialien
category.crafting = Erzeugung category.crafting = Erzeugung
category.function = Funktion category.function = Funktion
category.optional = Optionale Zusätze category.optional = Optionale Zusätze
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Landschaft sperren setting.landscape.name = Landschaft sperren
setting.shadows.name = Schatten setting.shadows.name = Schatten
setting.blockreplace.name = Automatische Blockvorschläge setting.blockreplace.name = Automatische Blockvorschläge
setting.linear.name = Lineare Filterung setting.linear.name = Lineare Filterung
setting.hints.name = Tipps setting.hints.name = Tipps
setting.logichints.name = Logiktipps setting.logichints.name = Logiktipps
setting.flow.name = Ressourcen-Fluss anzeigen
setting.backgroundpause.name = Im Hintergrund pausieren setting.backgroundpause.name = Im Hintergrund pausieren
setting.buildautopause.name = Bauen automatisch pausieren setting.buildautopause.name = Bauen automatisch pausieren
setting.doubletapmine.name = Doppeltippen zum Abbauen setting.doubletapmine.name = Doppeltippen zum Abbauen
@@ -1298,7 +1295,6 @@ block.plated-conduit.name = Gepanzerter Kanal
block.phase-conduit.name = Phasenkanal block.phase-conduit.name = Phasenkanal
block.liquid-router.name = Flüssigkeits-Verteiler block.liquid-router.name = Flüssigkeits-Verteiler
block.liquid-tank.name = Flüssigkeitstank block.liquid-tank.name = Flüssigkeitstank
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Flüssigkeits-Kreuzung block.liquid-junction.name = Flüssigkeits-Kreuzung
block.bridge-conduit.name = Kanalbrücke block.bridge-conduit.name = Kanalbrücke
block.rotary-pump.name = Rotierende Pumpe block.rotary-pump.name = Rotierende Pumpe
@@ -1345,16 +1341,10 @@ block.disassembler.name = Großer Trenner
block.silicon-crucible.name = Silizium Schmelztiegel block.silicon-crucible.name = Silizium Schmelztiegel
block.overdrive-dome.name = Beschleunigungs-Maschine block.overdrive-dome.name = Beschleunigungs-Maschine
block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger
block.constructor.name = Constructor #experimental, may be removed
block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.block-forge.name = Block-Fabrik
block.large-constructor.name = Large Constructor block.block-loader.name = Block-Lader
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size. block.block-unloader.name = Block-Entlader
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Schalter block.switch.name = Schalter
block.micro-processor.name = Mikroprozessor block.micro-processor.name = Mikroprozessor
@@ -1375,30 +1365,30 @@ team.purple.name = lila
hint.skip = Überspringen hint.skip = Überspringen
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen. hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
hint.zoom = [accent]Scrolle[], um rein oder raus zu zoomen. hint.zoom = [accent]Scrolle[], um rein oder raus zu zoomen.
hint.mine = Bewege dich zum Kupfererz und [accent]tippe darauf[], um es manuell abzubauen. hint.mine = Bewege dich zum \uf8c4 Kupfererz und [accent]tippe darauf[], um es manuell abzubauen.
hint.desktopShoot = Benutze [accent][[Linksklick][], um zu schießen. hint.desktopShoot = Benutze [accent][[Linksklick][], um zu schießen.
hint.depositItems = Um Materialien in den Kern zu tun, ziehe sie von dir zum Kern. hint.depositItems = Um Materialien in den Kern zu tun, ziehe sie von dir zum Kern.
hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][]. hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][].
hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links.[] hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links.[]
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren. hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
hint.placeDrill = Wähle die [accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren. hint.placeDrill = Wähle die \ue85e [accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den \uf870 [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.
hint.placeDrill.mobile = Wähle die [accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.\n\nGehe zuletzt auf das [accent]Häkchen[] unten rechts, um dies zu bestätigen. hint.placeDrill.mobile = Wähle die \ue85e[accent]Bohrer[]-Kategorie im Menü unten rechts aus, drücke dann auf den \uf870 [accent]Bohrer[] und klicke auf ein Feld mit Kupfererz, um ihn zu platzieren.\n\nGehe zuletzt auf das \ue800 [accent]Häkchen[] unten rechts, um dies zu bestätigen.
hint.placeConveyor = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein [accent]Förderband[] aus der [accent]Verteilung[]-Kategorie aus.\n\nKlicke und bewege deine Maus, um mehrere Förderbänder zu setzen.\n[accent]Scrolle[] um sie zu drehen. hint.placeConveyor = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein \uf896 [accent]Förderband[] aus der \ue814 [accent]Verteilung[]-Kategorie aus.\n\nKlicke und bewege deine Maus, um mehrere Förderbänder zu setzen.\n[accent]Scrolle[] um sie zu drehen.
hint.placeConveyor.mobile = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein [accent]Förderband[] aus der [accent]Verteilung[]-Kategorie aus.\n\nHalte deinen Finger eine Sekunde auf dem Bildschirm und bewege ihn dann, um mehrere Förderbänder zu setzen. hint.placeConveyor.mobile = Förderbänder bewegen Materialien zwischen verschiedenen Blöcken. Wähle ein \uf896 [accent]Förderband[] aus der \ue814 [accent]Verteilung[]-Kategorie aus.\n\nHalte deinen Finger eine Sekunde auf dem Bildschirm und bewege ihn dann, um mehrere Förderbänder zu setzen.
hint.placeTurret = Platziere [accent]Geschütze[], um deine Basis vor Gegnern zu beschützen.\n\nGeschütze benötigen Munition - in diesem Fall Kupfer.\nBenutze Bohrer und Förderbänder, um dies zu besorgen. hint.placeTurret = Platziere \uf861 [accent]Geschütze[], um deine Basis vor Gegnern zu beschützen.\n\nGeschütze benötigen Munition - in diesem Fall \uf838Kupfer.\nBenutze Bohrer und Förderbänder, um dies zu besorgen.
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören. hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
hint.breaking.mobile = Aktiviere den [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen. hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden. hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden. hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
hint.research = Nehme den [accent]Forschen[]-Knopf um neue Technologien zu erforschen. hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
hint.research.mobile = Nehme den [accent]Forschen[]-Knopf im [accent]Menü[], um neue Technologien zu erforschen. hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern. hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern. hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der [accent]Karte[] unten rechts auswählst. hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] unten rechts auswählst.
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der [accent]Karte[] im [accent]Menü[] auswählst. hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren. hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden. hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
hint.conveyorPathfind.mobile = Aktiviere den [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren. hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das. hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
hint.command = Drücke [accent][[G][], um [accent]ähnliche[] Einheiten in Formation zu steuern.\n\nUm Bodeneinheiten zu steuern, musst du zuerst eine Bodeneinheit werden. hint.command = Drücke [accent][[G][], um [accent]ähnliche[] Einheiten in Formation zu steuern.\n\nUm Bodeneinheiten zu steuern, musst du zuerst eine Bodeneinheit werden.
hint.command.mobile = [accent][[Doppelklicke][] deine Einheit, um [accent]ähnliche[] Einheiten in Formation zu steuern. hint.command.mobile = [accent][[Doppelklicke][] deine Einheit, um [accent]ähnliche[] Einheiten in Formation zu steuern.
@@ -1407,8 +1397,8 @@ hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einhei
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen. hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen. hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen.
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer. hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
hint.generator = [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit [accent]Stromknoten[] erweitert werden. hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit \uf87f [accent]Stromknoten[] erweitert werden.
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder [accent]Graphit[] als Duo-/Salvenmunition um einen Boss zu besiegen. hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen.
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen  [accent]Fundament[]-Kern über einen  [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist. hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen  [accent]Fundament[]-Kern über einen  [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[]. hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten. hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
@@ -1510,7 +1500,6 @@ block.conduit.description = Transportiert Flüssigkeiten. Wird mit Extraktoren,
block.pulse-conduit.description = Transportiert Flüssigkeiten. Transportiert Flüssigkeiten schneller und speichert mehr als ein Leitungsrohr. block.pulse-conduit.description = Transportiert Flüssigkeiten. Transportiert Flüssigkeiten schneller und speichert mehr als ein Leitungsrohr.
block.plated-conduit.description = Transportiert Flüssigkeiten. Nimmt keine Flüssigkeiten von der Seite an.\nHat keine Lecks. block.plated-conduit.description = Transportiert Flüssigkeiten. Nimmt keine Flüssigkeiten von der Seite an.\nHat keine Lecks.
block.liquid-router.description = Verteilt Flüssigkeiten auf bis zu drei Richtungen. Speicher außerdem eine kleine Menge an Flüssigkeit. block.liquid-router.description = Verteilt Flüssigkeiten auf bis zu drei Richtungen. Speicher außerdem eine kleine Menge an Flüssigkeit.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Ähnlich wie ein Flüssigkeitsverteiler. block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Ähnlich wie ein Flüssigkeitsverteiler.
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle.
block.bridge-conduit.description = Transportiert Flüssigkeiten über Terrain oder über Blöcke. block.bridge-conduit.description = Transportiert Flüssigkeiten über Terrain oder über Blöcke.
@@ -1667,10 +1656,10 @@ laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit pr
laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[]. laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[].
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück. laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
graphicstype.color = Wählt eine Farbe aus.
graphicstype.stroke = Setzt die Linienbreite fest. graphicstype.stroke = Setzt die Linienbreite fest.
graphicstype.line = Zeichnet eine Linie. graphicstype.line = Zeichnet eine Linie.
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
graphicstype.color = Wählt eine Farbe aus.
graphicstype.rect = Zeichnet ein Rechteck. graphicstype.rect = Zeichnet ein Rechteck.
graphicstype.linerect = Zeichnet den Umriss eines Rechtecks. graphicstype.linerect = Zeichnet den Umriss eines Rechtecks.
graphicstype.poly = Füllt ein gleichmäßiges Polygon. graphicstype.poly = Füllt ein gleichmäßiges Polygon.
@@ -1706,6 +1695,7 @@ lenum.asin = Arkussinus in Grad.
lenum.acos = Arkuskosinus in Grad. lenum.acos = Arkuskosinus in Grad.
lenum.atan = Arkustangens in Grad. lenum.atan = Arkustangens in Grad.
#not a typo, look up 'range notation'
lenum.rand = Zufällige Zahl zwischen [0, <wert>). lenum.rand = Zufällige Zahl zwischen [0, <wert>).
lenum.log = Logarithmus (ln). lenum.log = Logarithmus (ln).
lenum.log10 = Logarithmus zur Basis 10. lenum.log10 = Logarithmus zur Basis 10.
@@ -1775,7 +1765,6 @@ lenum.itemdrop = Items abwerfen.
lenum.itemtake = Items aus einem Block nehmen. lenum.itemtake = Items aus einem Block nehmen.
lenum.paydrop = Lässt einen Block / eine Einheit wieder fallen. lenum.paydrop = Lässt einen Block / eine Einheit wieder fallen.
lenum.paytake = Hebt einen Block / eine kleine Einheit auf. lenum.paytake = Hebt einen Block / eine kleine Einheit auf.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann. lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
lenum.mine = Erz von einer Position abbauen. lenum.mine = Erz von einer Position abbauen.
lenum.build = Einen Block bauen. lenum.build = Einen Block bauen.

View File

@@ -288,7 +288,6 @@ save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\n
empty = <vacío> empty = <vacío>
on = ON on = ON
off = OFF off = OFF
save.search = Search saved games...
save.autosave = Autoguardado: {0} save.autosave = Autoguardado: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Oleada {0} save.wave = Oleada {0}
@@ -412,6 +411,7 @@ waves.sort.type = Tipo
waves.units.hide = Ocultar Todo waves.units.hide = Ocultar Todo
waves.units.show = Mostrar Todo waves.units.show = Mostrar Todo
#Estos están en minúscula intencionadamente.
wavemode.counts = limitadas wavemode.counts = limitadas
wavemode.totals = totales wavemode.totals = totales
wavemode.health = por salud wavemode.health = por salud
@@ -546,8 +546,8 @@ complete = [lightgray]Completado:
requirement.wave = Alcanzar la oleada {0} en {1} requirement.wave = Alcanzar la oleada {0} en {1}
requirement.core = Destruir el núcleo enemigo en {0} requirement.core = Destruir el núcleo enemigo en {0}
requirement.research = Investigar {0} requirement.research = Investigar {0}
requirement.produce = Produce {0}
requirement.capture = Capturar {0} requirement.capture = Capturar {0}
bestwave = [lightgray]Récord: {0}
launch.text = Lanzar launch.text = Lanzar
research.multiplayer = Solo el anfitrión de la partida puede \nrealizar investigaciones tecnologías. research.multiplayer = Solo el anfitrión de la partida puede \nrealizar investigaciones tecnologías.
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del mapa. map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del mapa.
@@ -563,7 +563,8 @@ launch.from = Lanzando desde: [accent]{0}
launch.destination = Destino: {0} launch.destination = Destino: {0}
configure.invalid = La cantidad debe estar entre 0 y {0}. configure.invalid = La cantidad debe estar entre 0 y {0}.
add = Añadir... add = Añadir...
guardian = Guardian boss.health = Guardián
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0} connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
error.unreachable = Servidor inaccesible. error.unreachable = Servidor inaccesible.
error.invalidaddress = Dirección inválida. error.invalidaddress = Dirección inválida.
@@ -607,6 +608,7 @@ sector.curlost = Sector Perdido
sector.missingresources = [scarlet]Recursos Insuficientes sector.missingresources = [scarlet]Recursos Insuficientes
sector.attacked = ¡Sector [accent]{0}[white] bajo ataque[]! sector.attacked = ¡Sector [accent]{0}[white] bajo ataque[]!
sector.lost = ¡Sector [accent]{0}[white] perdido[]! sector.lost = ¡Sector [accent]{0}[white] perdido[]!
#nota: el espacio en blanco en la línea siguiente es intencionado
sector.captured = ¡Sector [accent]{0}[white] capturado! sector.captured = ¡Sector [accent]{0}[white] capturado!
sector.changeicon = Cambiar Icono sector.changeicon = Cambiar Icono
@@ -782,7 +784,7 @@ stat.buildspeedmultiplier = Multiplicador de Velocidad de Construcción
stat.reactive = Reacciona stat.reactive = Reacciona
stat.healing = Sanador stat.healing = Sanador
ability.forcefield = Campo de Fuerza ability.forcefield = Campo de Fuerza
ability.repairfield = Zona de Reparación ability.repairfield = Zona de Reparación
ability.statusfield = {0} Campo aceleración ability.statusfield = {0} Campo aceleración
ability.unitspawn = Fábrica de {0} ability.unitspawn = Fábrica de {0}
@@ -819,7 +821,7 @@ bullet.damage = [stat]{0}[lightgray] Daño
bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques
bullet.incendiary = [stat]Incendiaria bullet.incendiary = [stat]Incendiaria
bullet.homing = [stat]Rastreadora bullet.homing = [stat]Rastreadora
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frag = [stat]De fragmentación
bullet.lightning = [stat]{0}[lightgray]x rayo ~ [stat]{1}[lightgray] daño bullet.lightning = [stat]{0}[lightgray]x rayo ~ [stat]{1}[lightgray] daño
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
bullet.knockback = [stat]{0}[lightgray] empuje bullet.knockback = [stat]{0}[lightgray] empuje
@@ -1090,7 +1092,7 @@ liquid.water.name = Agua
liquid.slag.name = Magma liquid.slag.name = Magma
liquid.oil.name = Petróleo liquid.oil.name = Petróleo
liquid.cryofluid.name = Líquido criogénico liquid.cryofluid.name = Líquido criogénico
#Names of Units and Turrets looks better untranslated, since they are propper/own names
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -1136,7 +1138,6 @@ block.sand-boulder.name = Roca de arena
block.basalt-boulder.name = Roca de basalto block.basalt-boulder.name = Roca de basalto
block.grass.name = Hierba block.grass.name = Hierba
block.molten-slag.name = Magma block.molten-slag.name = Magma
block.pooled-cryofluid.name = Cryofluid
block.space.name = Espacio block.space.name = Espacio
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Muro de sal block.salt-wall.name = Muro de sal
@@ -1355,9 +1356,9 @@ block.payload-loader.name = Cargador de carga útil
block.payload-loader.description = Carga objetos y líquidos en los bloques. block.payload-loader.description = Carga objetos y líquidos en los bloques.
block.payload-unloader.name = Descargador de carga útil block.payload-unloader.name = Descargador de carga útil
block.payload-unloader.description = Descarga objetos y líquidos de los bloques. block.payload-unloader.description = Descarga objetos y líquidos de los bloques.
block.switch.name = Interruptor block.switch.name = Interruptor
block.micro-processor.name = Micro Procesador block.micro-processor.name = Micro Procesador
block.logic-processor.name = Procesador lógico block.logic-processor.name = Procesador lógico
block.hyper-processor.name = Hiperprocesador block.hyper-processor.name = Hiperprocesador
block.logic-display.name = Pantalla lógica block.logic-display.name = Pantalla lógica
@@ -1375,30 +1376,30 @@ team.purple.name = morado
hint.skip = Omitir hint.skip = Omitir
hint.desktopMove = Usa [accent][[WASD][] para moverte. hint.desktopMove = Usa [accent][[WASD][] para moverte.
hint.zoom = Puedes usar la [accent]Rueda del ratón[] para controlar el zoom. hint.zoom = Puedes usar la [accent]Rueda del ratón[] para controlar el zoom.
hint.mine = Acércate a una veta de cobre [accent]tócala[]\n para extraer cobre manualmente. hint.mine = Acércate a \uf8c4 una veta de cobre [accent]tócala[]\n para extraer cobre manualmente.
hint.desktopShoot = [accent][[Left-click][] para disparar. hint.desktopShoot = [accent][[Left-click][] para disparar.
hint.depositItems = Deposita objetos arrastrándolos desde tu nave hasta el núcleo. hint.depositItems = Deposita objetos arrastrándolos desde tu nave hasta el núcleo.
hint.respawn = Para sacar otra nave, pulsa [accent][[V][]. hint.respawn = Para sacar otra nave, pulsa [accent][[V][].
hint.respawn.mobile = Has pasado a controlar una unidad/estructura. Para volver a manejar la nave, [accent]toca el icono arriba a la izquierda.[] hint.respawn.mobile = Has pasado a controlar una unidad/estructura. Para volver a manejar la nave, [accent]toca el icono arriba a la izquierda.[]
hint.desktopPause = Pulsa [accent][[Space][] para pausar y reanudar la partida. hint.desktopPause = Pulsa [accent][[Space][] para pausar y reanudar la partida.
hint.placeDrill = Selecciona la pestaña de [accent]Taladros[] en el menú abajo a la derecha, luego escoge un [accent]Taladro[] y haz clic sobre una veta de cobre para colocarlo. hint.placeDrill = Selecciona la pestaña de \ue85e [accent]Taladros[] en el menú abajo a la derecha, luego escoge un \uf870 [accent]Taladro[] y haz clic sobre una veta de cobre para colocarlo.
hint.placeDrill.mobile = Selecciona la pestaña de [accent]Taladros[] en el menú abajo a la derecha, luego escoge un [accent]Taladro[] y toca sobre una veta de cobre para colocarlo.\n\nPulsa el botón con la [accent]"V"[] abajo a la derecha para confirmar. hint.placeDrill.mobile = Selecciona la pestaña de \ue85e [accent]Taladros[] en el menú abajo a la derecha, luego escoge un \uf870 [accent]Taladro[] y toca sobre una veta de cobre para colocarlo.\n\nPulsa el botón con la \ue800 [accent]"V"[] abajo a la derecha para confirmar.
hint.placeConveyor = Las cintas transportadoras pueden sacar objetos de los taladros, y moverlos hasta otros bloques. Selecciona un [accent]Transportador[] de la pestaña [accent]Distribución[].\n\nHaz clic y arrastra para crear una cadena con múltiples transportadores.\nUsa la [accent]Rueda del ratón[] para rotarlo. hint.placeConveyor = Las cintas transportadoras pueden sacar objetos de los taladros, y moverlos hasta otros bloques. Selecciona un \uf896 [accent]Transportador[] de la pestaña \ue814 [accent]Distribución[].\n\nHaz clic y arrastra para crear una cadena con múltiples transportadores.\nUsa la [accent]Rueda del ratón[] para rotarlo.
hint.placeConveyor.mobile = Las cintas transportadoras pueden mover objetos de los taladros hasta otros bloques. Selecciona un [accent]Transportador[] de la pestaña [accent]Distribución[].\n\nMantén el dedo un segundo y arrastra para crear múltiples cintas transportadoras. hint.placeConveyor.mobile = Las cintas transportadoras pueden mover objetos de los taladros hasta otros bloques. Selecciona un \uf896 [accent]Transportador[] de la pestaña \ue814 [accent]Distribución[].\n\nMantén el dedo un segundo y arrastra para crear múltiples cintas transportadoras.
hint.placeTurret = Construye [accent]Torretas[] para defender tu base de los enemigos.\n\nLas torretas necesitan munición - en este caso, cobre.\nUsa cintas transportadoras y taladros para abastecerlas con cobre. hint.placeTurret = Construye \uf861 [accent]Torretas[] para defender tu base de los enemigos.\n\nLas torretas necesitan munición - en este caso, \uf838cobre.\nUsa cintas transportadoras y taladros para abastecerlas con cobre.
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques. hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
hint.breaking.mobile = Activa el botón con el [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección. hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección.
hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha. hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha.
hint.derelict = Las estructuras [accent]abandonadas[] son ruinas inservibles de antiguas bases no operativas.\n\nEstas estructuras pueden ser [accent]deconstruidas[] para obtener recursos. hint.derelict = Las estructuras [accent]abandonadas[] son ruinas inservibles de antiguas bases no operativas.\n\nEstas estructuras pueden ser [accent]deconstruidas[] para obtener recursos.
hint.research = Usa el botón [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos. hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
hint.research.mobile = Usa el botón [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos. hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente. hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
hint.unitControl.mobile = [accent][Toca dos veces rápidamente[] una unidad o torreta aliada para controlarla manualmente. hint.unitControl.mobile = [accent][Toca dos veces rápidamente[] una unidad o torreta aliada para controlarla manualmente.
hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[] abajo a la derecha. hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el \ue827 [accent]Mapa[] abajo a la derecha.
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[]. hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el Núcleo[] escogiendo como objetivo sectores cercanos en el \ue827 [accent]Mapa[], disponible desde el \ue88c [accent]Menú de pausa[].
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque. hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta. hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente. hint.conveyorPathfind.mobile = Activa el\ue844 [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores. hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores.
hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas. hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas.
hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas. hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas.
@@ -1407,8 +1408,8 @@ hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque o unidad para reco
hint.payloadDrop = Pulsa [accent]][] para soltar la carga. hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga. hint.payloadDrop.mobile = [accent]Mantén[] sobre un lugar vacío para soltar la carga.
hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente. hint.waveFire = Cuando las torretas [accent]Wave[] usen agua como munición, apagarán fuego e incendios cercanos automáticamente.
hint.generator = Los [accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando [accent]Nodos de energía[]. hint.generator = Los \uf879[accent]Generadores de combustión[] querman carbón para transmitir energía a bloques adyacentes.\n\nEl alcance de transmisión de energía se puede extender usando \uf87f[accent]Nodos de energía[].
hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de [accent]Grafito[] Duo/ en torretas Salvo para derribar a los Guardianes. hint.guardian = Los [accent]Guardianes[] poseen una robusta armadura. Municiones débiles como el [accent]Cobre[] o el [accent]Plomo[] no son [scarlet]effectivas[] contra él.\n\nUsa torretas de mayor categoría o por ejemplo, munición de \uf835[accent]Grafito[] \uf861Duo/\uf859 en torretas Salvo para derribar a los Guardianes.
hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un  núcleo [accent]Foundation[] sobre el  núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca. hint.coreUpgrade = Los núcleos se pueden mejorar [accent]construyendo núcleos de mayor calidad encima[].\n\nColoca un  núcleo [accent]Foundation[] sobre el  núcleo [accent]Shard[]. Asegúrate de que no hay obstáculos cerca.
hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[]. hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], como el [accent]Bosque Congelado[], son accesibles desde cualquier lugar. No requieren capturar sectores adyacentes.\n\nLos [accent]sectores numerados[], como este, son [accent]opcionales[].
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación. hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
@@ -1510,7 +1511,7 @@ block.conduit.description = Mueve líquidos hacia delante. Se usa junto con bomb
block.pulse-conduit.description = Transporta líquidos rápidamente y almacena más que los conductos estándar. block.pulse-conduit.description = Transporta líquidos rápidamente y almacena más que los conductos estándar.
block.plated-conduit.description = Transporta líquidos rápidamente pero no acepta líquidos por los lados. Resiste más ante fugas, por lo que no gotea. block.plated-conduit.description = Transporta líquidos rápidamente pero no acepta líquidos por los lados. Resiste más ante fugas, por lo que no gotea.
block.liquid-router.description = Acepta líquidos de una dirección y los reparte en hasta 3 direcciones equitativamente. También puede almacenar cierta capacidad de líquido. block.liquid-router.description = Acepta líquidos de una dirección y los reparte en hasta 3 direcciones equitativamente. También puede almacenar cierta capacidad de líquido.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router. block-liquid-container.description = Almacena una cantidad considerable de líquidos. Lo devuelve en todas las direcciones de salida válidas, como un enrutador de líquidos.
block.liquid-tank.description = Almacena una gran cantidad de líquidos. Lo devuelve en todas direcciones de salida válidas, como un enrutador de líquidos. block.liquid-tank.description = Almacena una gran cantidad de líquidos. Lo devuelve en todas direcciones de salida válidas, como un enrutador de líquidos.
block.liquid-junction.description = Actúa como un puente para dos conductos que se cruzan. block.liquid-junction.description = Actúa como un puente para dos conductos que se cruzan.
block.bridge-conduit.description = Permite transportar líquidos sobre cualquier terreno o estructura. block.bridge-conduit.description = Permite transportar líquidos sobre cualquier terreno o estructura.
@@ -1569,7 +1570,7 @@ block.parallax.description = Dispara un rayo tractor que atrae enemigos aéreos,
block.tsunami.description = Dispara poderosos torrentes de líquido a los enemigos. También apaga fuegos automáticamente si se lo abastece con agua. block.tsunami.description = Dispara poderosos torrentes de líquido a los enemigos. También apaga fuegos automáticamente si se lo abastece con agua.
block.silicon-crucible.description = Refina silicio a partir de arena y carbón, usando pirotita como una fuente de calor adicional. Es más eficiente en lugares cálidos. block.silicon-crucible.description = Refina silicio a partir de arena y carbón, usando pirotita como una fuente de calor adicional. Es más eficiente en lugares cálidos.
block.disassembler.description = Separa magma en cantidades moderadas de componentes minerales exóticos con baja eficiencia. Puede producir Torio. block.disassembler.description = Separa magma en cantidades moderadas de componentes minerales exóticos con baja eficiencia. Puede producir Torio.
block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere tejido de fase y silicio para operar. block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere tejido de fase y silicio para operar.
block.payload-conveyor.description = Mueve grandes cargas, como estructuras o unidades recién ensambladas de sus fábricas. block.payload-conveyor.description = Mueve grandes cargas, como estructuras o unidades recién ensambladas de sus fábricas.
block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida. block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida.
block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes. block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes.
@@ -1585,7 +1586,7 @@ block.micro-processor.description = Ejecuta una secuencia de instrucciones lógi
block.logic-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras. Es más rápido que el microprocesador. block.logic-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras. Es más rápido que el microprocesador.
block.hyper-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras. Es más rápido que el procesador lógico. block.hyper-processor.description = Ejecuta una secuencia de instrucciones lógicas en bucle. Se puede usar para controlar unidades y estructuras. Es más rápido que el procesador lógico.
block.memory-cell.description = Almacena información para los procesadores lógicos. block.memory-cell.description = Almacena información para los procesadores lógicos.
block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad. block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad.
block.logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico. block.logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
block.large-logic-display.description = También muestra gráficos arbitrarios dibujados desde un procesador lógico. block.large-logic-display.description = También muestra gráficos arbitrarios dibujados desde un procesador lógico.
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario. block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
@@ -1706,6 +1707,7 @@ lenum.asin = Arco seno, en grados.
lenum.acos = Arco coseno, en grados. lenum.acos = Arco coseno, en grados.
lenum.atan = Arco tangente, en grados. lenum.atan = Arco tangente, en grados.
#not a typo, look up 'range notation'
lenum.rand = Número decimal aleatorio en un rango [0, valor). lenum.rand = Número decimal aleatorio en un rango [0, valor).
lenum.log = Logaritmo natural (ln). lenum.log = Logaritmo natural (ln).
lenum.log10 = Logaritmo en base 10. lenum.log10 = Logaritmo en base 10.
@@ -1775,7 +1777,6 @@ lenum.itemdrop = Suelta un objeto.
lenum.itemtake = Recoge un objeto de una construcción. lenum.itemtake = Recoge un objeto de una construcción.
lenum.paydrop = Suelta la carga actual. lenum.paydrop = Suelta la carga actual.
lenum.paytake = Recoge bloques o unidades en la posición actual como carga a trasnportar. lenum.paytake = Recoge bloques o unidades en la posición actual como carga a trasnportar.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Etiqueta numérica de la unidad. lenum.flag = Etiqueta numérica de la unidad.
lenum.mine = Extrae minerales de una posición. lenum.mine = Extrae minerales de una posición.
lenum.build = Construye una estructura. lenum.build = Construye una estructura.

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@@ -64,7 +64,7 @@ schematic.shareworkshop = Partager sur le Steam Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
schematic.saved = Schéma enregistré. schematic.saved = Schéma enregistré.
schematic.delete.confirm = Ce schéma sera supprimé définitivement ! schematic.delete.confirm = Ce schéma sera supprimé définitivement !
schematic.rename = Renommer le schéma schematic.rename = Renommer le schéma
schematic.info = {0}x{1}, {2} blocs schematic.info = {0}x{1}, {2} blocs
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur. schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
schematic.tags = Mots clés: schematic.tags = Mots clés:
@@ -412,6 +412,7 @@ waves.sort.type = Type
waves.units.hide = Tout masquer waves.units.hide = Tout masquer
waves.units.show = Tout afficher waves.units.show = Tout afficher
#these are intentionally in lower case
wavemode.counts = compte wavemode.counts = compte
wavemode.totals = totaux wavemode.totals = totaux
wavemode.health = vie wavemode.health = vie
@@ -564,6 +565,7 @@ launch.destination = Destination: {0}
configure.invalid = La quantité doit être un nombre compris entre 0 et {0}. configure.invalid = La quantité doit être un nombre compris entre 0 et {0}.
add = Ajouter add = Ajouter
guardian = Gardien guardian = Gardien
connectfail = [scarlet]Échec de la connexion au serveur : \n\n[accent]{0} connectfail = [scarlet]Échec de la connexion au serveur : \n\n[accent]{0}
error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement? error.unreachable = Serveur inaccessible.\nEst-ce que l'adresse est écrite correctement?
error.invalidaddress = Adresse invalide. error.invalidaddress = Adresse invalide.
@@ -587,7 +589,6 @@ sectors.unexplored = [lightgray]Inexploré
sectors.resources = Ressources : sectors.resources = Ressources :
sectors.production = Production : sectors.production = Production :
sectors.export = Exporter : sectors.export = Exporter :
sectors.import = Import:
sectors.time = Temps de jeu : sectors.time = Temps de jeu :
sectors.threat = Menace : sectors.threat = Menace :
sectors.wave = Vague : sectors.wave = Vague :
@@ -607,6 +608,7 @@ sector.curlost = Secteur perdu
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes ! sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
sector.attacked = Secteur [accent]{0}[white] attaqué ! sector.attacked = Secteur [accent]{0}[white] attaqué !
sector.lost = Secteur [accent]{0}[white] perdu ! sector.lost = Secteur [accent]{0}[white] perdu !
#note: the missing space in the line below is intentional
sector.captured = Sector [accent]{0}[white]capturé ! sector.captured = Sector [accent]{0}[white]capturé !
sector.changeicon = Changer l'icone sector.changeicon = Changer l'icone
@@ -647,7 +649,8 @@ sector.craters.description = Ce cratère est une relique d'anciennes guerres. De
sector.ruinousShores.description = Au-delà des déchets, se trouve le littoral. Autrefois, cet endroit abritait un réseau de défense côtière, mais il nen reste pas grand-chose. Seules quelques structures de défense basiques sont restées intactes, tout le reste a été réduit en ferraille.\nContinuez votre exploration en redécouvrant la technologie. sector.ruinousShores.description = Au-delà des déchets, se trouve le littoral. Autrefois, cet endroit abritait un réseau de défense côtière, mais il nen reste pas grand-chose. Seules quelques structures de défense basiques sont restées intactes, tout le reste a été réduit en ferraille.\nContinuez votre exploration en redécouvrant la technologie.
sector.stainedMountains.description = Plus loin, à lintérieur des terres, se trouvent des montagnes qui n'ont pas été touchées par les spores.\nExploitez le Titane présent en abondance dans cette zone et apprenez comment l'utiliser.\n\nLa présence ennemie est bien plus grande ici. Ne leur donnez pas le temps denvoyer leurs unités les plus fortes. sector.stainedMountains.description = Plus loin, à lintérieur des terres, se trouvent des montagnes qui n'ont pas été touchées par les spores.\nExploitez le Titane présent en abondance dans cette zone et apprenez comment l'utiliser.\n\nLa présence ennemie est bien plus grande ici. Ne leur donnez pas le temps denvoyer leurs unités les plus fortes.
sector.overgrowth.description = Étant plus proche de la source des spores, cette zone a été complètement envahie.\nL'ennemi y a établi un avant-poste. Formez des Titans et détruisez-le. sector.overgrowth.description = Étant plus proche de la source des spores, cette zone a été complètement envahie.\nL'ennemi y a établi un avant-poste. Formez des Titans et détruisez-le.
sector.tarFields.description = La périphérie dune zone de production de pétrole, située entre les montagnes et le désert. Lune des rares avec des réserves de goudron utilisables.\nBien quabandonnée, quelques forces ennemies dangereuses se trouvent à proximité. Ne les sous-estimez pas!\n\n[lightgray]Recherchez la technologie de traitement de pétrole si possible.
sector.tarFields.description = La périphérie dune zone de production de pétrole, située entre les montagnes et le désert. Lune des rares avec des réserves de goudron utilisables.\nBien quabandonnée, quelques forces ennemies dangereuses se trouvent à proximité. Ne les sous-estimez pas!\n\n[lightgray]Recherchez la technologie de traitement de pétrole si possible.
sector.desolateRift.description = Une zone extrêmement dangereuse. Des ressources abondantes, mais peu despace. Un risque élevé de destruction donc partez dès que possible! Ne vous laissez surtout pas berner par le long temps d'attente entre les vagues ennemies. Vous risquez de le regretter. sector.desolateRift.description = Une zone extrêmement dangereuse. Des ressources abondantes, mais peu despace. Un risque élevé de destruction donc partez dès que possible! Ne vous laissez surtout pas berner par le long temps d'attente entre les vagues ennemies. Vous risquez de le regretter.
sector.nuclearComplex.description = Une ancienne installation de production et de traitement de thorium, réduite en ruines.\n[lightgray]Faites des recherches sur ce minerai et ses nombreuses utilisations.\n\nLennemi est présent ici en grand nombre, recherchant constamment des attaquants. sector.nuclearComplex.description = Une ancienne installation de production et de traitement de thorium, réduite en ruines.\n[lightgray]Faites des recherches sur ce minerai et ses nombreuses utilisations.\n\nLennemi est présent ici en grand nombre, recherchant constamment des attaquants.
sector.fungalPass.description = Une zone de transition entre les hautes montagnes et les terres plus basses, infestées de spores. Une petite base de reconnaissance ennemie se trouve ici.\nDétruisez les 2 Noyaux ennemis en utilisant des Poignards et des Rampeurs. sector.fungalPass.description = Une zone de transition entre les hautes montagnes et les terres plus basses, infestées de spores. Une petite base de reconnaissance ennemie se trouve ici.\nDétruisez les 2 Noyaux ennemis en utilisant des Poignards et des Rampeurs.
@@ -819,7 +822,8 @@ bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]autoguidé bullet.homing = [stat]autoguidé
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.fragbullets = [stat]{0}[lightgray]x balles à fragmentation
bullet.frag.stats = [stat]Balle à fragmentation:
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
bullet.knockback = [stat]{0}[lightgray] recul bullet.knockback = [stat]{0}[lightgray] recul
@@ -850,6 +854,7 @@ unit.thousands = k
unit.millions = mil unit.millions = mil
unit.billions = Md unit.billions = Md
unit.pershot = /tirs unit.pershot = /tirs
category.purpose = Description category.purpose = Description
category.general = Caractéristiques category.general = Caractéristiques
category.power = Énergie category.power = Énergie
@@ -858,6 +863,7 @@ category.items = Objets
category.crafting = Fabrication category.crafting = Fabrication
category.function = Fonction category.function = Fonction
category.optional = Améliorations facultatives category.optional = Améliorations facultatives
setting.skipcoreanimation.name = Ignorer l'animation du lancement du noyau et de l'atterrissage setting.skipcoreanimation.name = Ignorer l'animation du lancement du noyau et de l'atterrissage
setting.landscape.name = Verrouiller la rotation en mode paysage setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres setting.shadows.name = Ombres
@@ -923,23 +929,29 @@ setting.lasersopacity.name = Opacité des Connexions laser
setting.bridgeopacity.name = Opacité des ponts setting.bridgeopacity.name = Opacité des ponts
setting.playerchat.name = Montrer les bulles de discussion des joueurs setting.playerchat.name = Montrer les bulles de discussion des joueurs
setting.showweather.name = Montrer les Effets météo setting.showweather.name = Montrer les Effets météo
setting.bloom.name = Flou lumineux
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ? public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics. public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes... uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
uiscale.cancel = Annuler & Quitter uiscale.cancel = Annuler & Quitter
setting.bloom.name = Flou lumineux
keybind.title = Paramètres des Touches du Clavier
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
category.general.name = Général category.general.name = Général
category.view.name = Voir category.view.name = Voir
category.multiplayer.name = Multijoueur category.multiplayer.name = Multijoueur
category.blocks.name = Sélection des blocs category.blocks.name = Sélection des blocs
command.attack = Attaquer command.attack = Attaquer
command.rally = Rallier command.rally = Rallier
command.retreat = Retraite command.retreat = Retraite
command.idle = Inactif command.idle = Inactif
placement.blockselectkeys = \n[lightgray]Raccourci : [{0}, placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
keybind.title = Paramètres des Touches du Clavier
keybinds.mobile = [scarlet]La plupart des touches de clavier ne sont pas fonctionnelles sur mobile. Seuls les mouvements basiques sont supportés.
keybind.respawn.name = Réapparaître keybind.respawn.name = Réapparaître
keybind.control.name = Contrôler une Unité keybind.control.name = Contrôler une Unité
keybind.clear_building.name = Réinitialiser les constructions keybind.clear_building.name = Réinitialiser les constructions
@@ -1003,6 +1015,7 @@ keybind.chat_scroll.name = Défilement du Tchat
keybind.chat_mode.name = Changer le mode du Tchat keybind.chat_mode.name = Changer le mode du Tchat
keybind.drop_unit.name = Larguer une unité keybind.drop_unit.name = Larguer une unité
keybind.zoom_minimap.name = Zoomer la Mini-carte keybind.zoom_minimap.name = Zoomer la Mini-carte
mode.help.title = Description des modes de jeu mode.help.title = Description des modes de jeu
mode.survival.name = Survie mode.survival.name = Survie
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Requiert des points d'apparition ennemis pour pouvoir jouer à ce mode. mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.\n[gray]Requiert des points d'apparition ennemis pour pouvoir jouer à ce mode.
@@ -1023,7 +1036,6 @@ rules.wavetimer = Compte à rebours des vagues
rules.waves = Vagues rules.waves = Vagues
rules.attack = Mode « Attaque » rules.attack = Mode « Attaque »
rules.buildai = Constructions de l'IA rules.buildai = Constructions de l'IA
rules.aitier = AI Tier
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ) rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
rules.corecapture = Capture du Noyau lors de sa Destruction rules.corecapture = Capture du Noyau lors de sa Destruction
rules.polygoncoreprotection = Protection du noyau polygonal rules.polygoncoreprotection = Protection du noyau polygonal
@@ -1043,15 +1055,12 @@ rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la d
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles) rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
rules.unitammo = Les Unités nécessitent des munitions rules.unitammo = Les Unités nécessitent des munitions
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Vagues rules.title.waves = Vagues
rules.title.resourcesbuilding = Resources & Construction rules.title.resourcesbuilding = Resources & Construction
rules.title.enemy = Ennemis rules.title.enemy = Ennemis
rules.title.unit = Unités rules.title.unit = Unités
rules.title.experimental = Expérimental rules.title.experimental = Expérimental
rules.title.environment = Environnement rules.title.environment = Environnement
rules.title.teams = Teams
rules.lighting = Éclairage rules.lighting = Éclairage
rules.enemyLights = Éclairage ennemi rules.enemyLights = Éclairage ennemi
rules.fire = Feu rules.fire = Feu
@@ -1345,6 +1354,7 @@ block.disassembler.name = Désassembleur
block.silicon-crucible.name = Grande Fonderie de Silicium block.silicon-crucible.name = Grande Fonderie de Silicium
block.overdrive-dome.name = Dôme Accélérant block.overdrive-dome.name = Dôme Accélérant
block.interplanetary-accelerator.name = Accélérateur Interplanétaire block.interplanetary-accelerator.name = Accélérateur Interplanétaire
#experimental, may be removed
block.constructor.name = Constructeur block.constructor.name = Constructeur
block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (tuiles). block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (tuiles).
block.large-constructor.name = Grand Constructeur block.large-constructor.name = Grand Constructeur
@@ -1375,30 +1385,30 @@ team.purple.name = mauve
hint.skip = Passer hint.skip = Passer
hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger. hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger.
hint.zoom = [accent]Scrollez[] pour zoomer et dézoomer. hint.zoom = [accent]Scrollez[] pour zoomer et dézoomer.
hint.mine = Bougez vers le minerai de cuivre et [accent]cliquez[] dessus pour le miner manuellement. hint.mine = Bougez vers le \uf8c4 minerai de cuivre et [accent]cliquez[] dessus pour le miner manuellement.
hint.desktopShoot = [accent][[Clic-gauche][] pour tirer. hint.desktopShoot = [accent][[Clic-gauche][] pour tirer.
hint.depositItems = Pour déposer des ressources dans le Noyau, déplacez-les depuis votre vaisseau, vers ce dernier. hint.depositItems = Pour déposer des ressources dans le Noyau, déplacez-les depuis votre vaisseau, vers ce dernier.
hint.respawn = Pour réapparaître en tant que vaisseau, pressez [accent][[V][]. hint.respawn = Pour réapparaître en tant que vaisseau, pressez [accent][[V][].
hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant que vaisseau, [accent]touchez l'avatar en haut à gauche.[] hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant que vaisseau, [accent]touchez l'avatar en haut à gauche.[]
hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu. hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu.
hint.placeDrill = Sélectionnez l'onglet [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une [accent]Foreuse[] et cliquez sur un filon de cuivre pour la placer. hint.placeDrill = Sélectionnez l'onglet \ue85e [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une \uf870 [accent]Foreuse[] et cliquez sur un filon de cuivre pour la placer.
hint.placeDrill.mobile = Sélectionnez l'onglet [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une [accent]Foreuse Méchanique[] et touchez un filon de cuivre pour la placer.\n\nPressez le [accent]V[] en bas à droite pour confirmer. hint.placeDrill.mobile = Sélectionnez l'onglet \ue85e [accent]Foreuses[] dans le menu en bas à droite, sélectionnez une \uf870 [accent]Foreuse Méchanique[] et touchez un filon de cuivre pour la placer.\n\nPressez le \ue800 [accent]V[] en bas à droite pour confirmer.
hint.placeConveyor = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un [accent]Convoyeur[] dans l'onglet [accent]Distribution[].\n\nCliquez et maintenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter. hint.placeConveyor = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nCliquez et maintenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
hint.placeConveyor.mobile = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un [accent]Convoyeur[] dans l'onglet [accent]Distribution[].\n\nMaintenez votre doigt et déplacez-le pour placer plusieurs convoyeurs. hint.placeConveyor.mobile = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nMaintenez votre doigt et déplacez-le pour placer plusieurs convoyeurs.
hint.placeTurret = Placez des [accent]Tourelles[] pour défendre votre base contre les ennemis.\n\nLes Tourelles nécessitent des munitions (dans ce cas, du Cuivre).\nUtilisez les convoyeurs et les foreuses pour les ravitailler. hint.placeTurret = Placez des \uf861 [accent]Tourelles[] pour défendre votre base contre les ennemis.\n\nLes Tourelles nécessitent des munitions (dans ce cas, du \uf838Cuivre).\nUtilisez les convoyeurs et les foreuses pour les ravitailler.
hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs. hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs.
hint.breaking.mobile = Activez le [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection. hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite. hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite.
hint.derelict = [accent]Les structures abandonnées[] sont des vestiges brisés d'anciennes bases qui ne fonctionnent plus. Ces structures peuvent être [accent]déconstruites pour obtenir des ressources. hint.derelict = [accent]Les structures abandonnées[] sont des vestiges brisés d'anciennes bases qui ne fonctionnent plus. Ces structures peuvent être [accent]déconstruites pour obtenir des ressources.
hint.research = Utilisez le bouton [accent]Recherche[] pour rechercher de nouvelles technologies. hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de nouvelles technologies.
hint.research.mobile = Utilisez le bouton [accent]Recherche[] dans le [accent]Menu[] pour rechercher de nouvelles technologies. hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée. hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler. hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la [accent]Carte[] en bas à droite. hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la [accent]Carte[] dans le [accent]Menu[]. hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc. hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
hint.conveyorPathfind.mobile = Activez le mode [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler. hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
hint.command = Pressez [accent][[G][] pour commander les unités proches d'un [accent]type similaire[] et bouger en formation.\n\nSeules les unités terrestres peuvent contrôler d'autres unités terrestres. hint.command = Pressez [accent][[G][] pour commander les unités proches d'un [accent]type similaire[] et bouger en formation.\n\nSeules les unités terrestres peuvent contrôler d'autres unités terrestres.
hint.command.mobile = [accent][[Tapez][] 2 fois votre unité pour commander les unités proches d'un [accent]type similaire[] et bouger en formation. hint.command.mobile = [accent][[Tapez][] 2 fois votre unité pour commander les unités proches d'un [accent]type similaire[] et bouger en formation.
@@ -1407,8 +1417,8 @@ hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transpor
hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement. hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer votre chargement. hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer votre chargement.
hint.waveFire = [accent]Les tourelles à liquides[] approvisionnées en eau en tant que munitions, vont automatiquement éteindre les incendies proches. hint.waveFire = [accent]Les tourelles à liquides[] approvisionnées en eau en tant que munitions, vont automatiquement éteindre les incendies proches.
hint.generator = Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des [accent]Transmetteurs Énergétiques[]. hint.generator = \uf879 Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des \uf87f [accent]Transmetteurs Énergétiques[].
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le [accent]Graphite[] avec un Duo/Salve pour pouvoir tuer le gardien. hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le \uf835 [accent]Graphite[] avec un \uf861Duo/\uf859Salve pour pouvoir tuer le gardien.
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un  Noyau [accent]Fondation[] sur le  Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction. hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un  Noyau [accent]Fondation[] sur le  Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lançés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionels[]. hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lançés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionels[].
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées. hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
@@ -1443,8 +1453,8 @@ liquid.oil.description = Un liquide utilisé dans la production de matériaux av
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement. liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
block.derelict =  [lightgray]Vestiges block.derelict =  [lightgray]Vestiges
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner. block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique. block.message.description = Enregistre un message. Utilisé pour la communication entre alliés. Le message contenu peut être modifié par un processeur logique.
block.graphite-press.description = Compresse le charbon en graphite. block.graphite-press.description = Compresse le charbon en graphite.
block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement. block.multi-press.description = Une version améliorée de la presse à graphite, utilisant de l'eau et de l'électricité pour traiter le charbon plus rapidement et plus efficacement.
@@ -1499,7 +1509,7 @@ block.sorter.description = Trie les ressources. Si une ressource correspond à l
block.inverted-sorter.description = Trie les ressources comme un trieur standard, mais celles qui correspondent à la sélection sont envoyées sur les côtés. Le reste est envoyé tout droit. block.inverted-sorter.description = Trie les ressources comme un trieur standard, mais celles qui correspondent à la sélection sont envoyées sur les côtés. Le reste est envoyé tout droit.
block.router.description = Accepte les objets depuis une ou plusieurs directions et les renvoie équitablement dans n'importe quelle direction. Utile pour séparer une chaîne de convoyeurs en plusieurs. block.router.description = Accepte les objets depuis une ou plusieurs directions et les renvoie équitablement dans n'importe quelle direction. Utile pour séparer une chaîne de convoyeurs en plusieurs.
block.router.details = Un mal nécessaire... Utiliser un routeur à côté d'une usine est très déconseillé, car ceux-ci peuvent être bloqués par les matériaux produits par celle-ci. block.router.details = Un mal nécessaire... Utiliser un routeur à côté d'une usine est très déconseillé, car ceux-ci peuvent être bloqués par les matériaux produits par celle-ci.
block.distributor.description = Un routeur avancé qui répartit équitablement les objets jusqu'à 7 directions différentes. block.distributor.description = Un routeur avancé qui répartit équitablement les objets jusqu'à 7 directions différentes.
block.overflow-gate.description = Bloc envoyant les ressources à gauche et à droite si le chemin de devant est bloqué. block.overflow-gate.description = Bloc envoyant les ressources à gauche et à droite si le chemin de devant est bloqué.
block.underflow-gate.description = Le contraire d'une barrière de débordement. Envoie les ressources vers l'avant si les chemins de gauche et de droite sont bloqués. block.underflow-gate.description = Le contraire d'une barrière de débordement. Envoie les ressources vers l'avant si les chemins de gauche et de droite sont bloqués.
block.mass-driver.description = Le moyen de transport de ressources ultime! Cette structure collecte des lots de ressources et les envoie à un autre transporteur de masse, sur une longue distance. Nécessite de l'énergie pour fonctionner. block.mass-driver.description = Le moyen de transport de ressources ultime! Cette structure collecte des lots de ressources et les envoie à un autre transporteur de masse, sur une longue distance. Nécessite de l'énergie pour fonctionner.
@@ -1520,7 +1530,7 @@ block.power-node-large.description = Ce transmetteur possède un rayon plus gran
block.surge-tower.description = Un transmetteur énergétique à très grande portée mais avec moins de connexions disponibles. block.surge-tower.description = Un transmetteur énergétique à très grande portée mais avec moins de connexions disponibles.
block.diode.description = L'énergie ne circule que dans un sens à travers ce bloc, et uniquement si lautre côté présente moins dénergie en stock. Idéal pour protéger les lieux de production d'énergie. block.diode.description = L'énergie ne circule que dans un sens à travers ce bloc, et uniquement si lautre côté présente moins dénergie en stock. Idéal pour protéger les lieux de production d'énergie.
block.battery.description = Stocke le surplus d'énergie et le redistribue en cas de besoin. block.battery.description = Stocke le surplus d'énergie et le redistribue en cas de besoin.
block.battery-large.description = Stocke bien plus d'énergie qu'une batterie normale. block.battery-large.description = Stocke bien plus d'énergie qu'une batterie normale.
block.combustion-generator.description = Génère de l'énergie en brûlant du charbon ou d'autres matériaux inflammables. block.combustion-generator.description = Génère de l'énergie en brûlant du charbon ou d'autres matériaux inflammables.
block.thermal-generator.description = Génère une grande quantité d'énergie à partir de zones de chaleur. block.thermal-generator.description = Génère une grande quantité d'énergie à partir de zones de chaleur.
block.steam-generator.description = Plus efficace qu'un générateur à combustion, mais requiert de l'eau. block.steam-generator.description = Plus efficace qu'un générateur à combustion, mais requiert de l'eau.
@@ -1644,7 +1654,7 @@ lst.sensor = Récupère des données depuis un bâtiment ou une unité.
lst.set = Définit une variable. lst.set = Définit une variable.
lst.operation = Effectue une opération sur 1 ou 2 variables. lst.operation = Effectue une opération sur 1 ou 2 variables.
lst.end = Saute au sommet de la série dinstructions. lst.end = Saute au sommet de la série dinstructions.
lst.wait = Attendre un certain nombre de secondes. lst.wait = Attendre un certain nombre de secondes.
lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Saute conditionnellement vers une autre instruction. lst.jump = Saute conditionnellement vers une autre instruction.
lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[]. lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[].
@@ -1706,6 +1716,7 @@ lenum.asin = Arc sinus, en degrés.
lenum.acos = Arc cosinus, en degrés. lenum.acos = Arc cosinus, en degrés.
lenum.atan = Tangente de l'arc, en degrés. lenum.atan = Tangente de l'arc, en degrés.
#not a typo, look up 'range notation'
lenum.rand = Nombre aléatoire dans la plage [0, valeur). lenum.rand = Nombre aléatoire dans la plage [0, valeur).
lenum.log = Logarithme naturel (ln). lenum.log = Logarithme naturel (ln).
lenum.log10 = Logarithme de base 10. lenum.log10 = Logarithme de base 10.
@@ -1782,3 +1793,7 @@ lenum.build = Construit une structure.
lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[]. lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
lenum.within = Vérifie si l'unité est près de la position. lenum.within = Vérifie si l'unité est près de la position.
lenum.boost = Active/Désactive le boost. lenum.boost = Active/Désactive le boost.
#Added French translations
lenum.floor = Retourne le plus grand nombre entier,\nqui est inférieur ou égal au nombre donné (12.5 -> 12).
lenum.ceil = Retourne le nombre entier le plus petit,\nsupérieur ou égal au nombre donné (12.5 -> 13).

View File

@@ -1,9 +1,10 @@
#A fordításban közreműködött: Vajda Simon, Polgár Sándor és Erdélyi Nimród
credits.text = Készítette: [royal]Anuken[] - [sky]anukendev@gmail.com[] credits.text = Készítette: [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Credits credits = Credits
contributors = Fordítok és készítők contributors = Fordítok és készítők
discord = Csatlakozz a Mindustry Discord szerverhez! discord = Csatlakozz a Mindustry Discord szerverhez!
link.discord.description = Az eredeti Mindustry Discord chatszoba link.discord.description = Az eredeti Mindustry Discord chatszoba
link.reddit.description = A Mindustry subreddit link.reddit.description = A Mindustry subreddit
link.github.description = A játék forráskódja link.github.description = A játék forráskódja
link.changelog.description = Frissítési változások listája link.changelog.description = Frissítési változások listája
link.dev-builds.description = Instabil fejlesztői buildek link.dev-builds.description = Instabil fejlesztői buildek
@@ -41,10 +42,9 @@ be.ignore = Most nem
be.noupdates = Nem találtunk frissítést. be.noupdates = Nem találtunk frissítést.
be.check = Frissítések keresése. be.check = Frissítések keresése.
mods.browser = Mod Browser mod.featured.dialog.title = Mod kereső (WIP)
mods.browser.selected = Mod kiválasztása mods.browser.selected = Mod kiválasztása
mods.browser.add = Letöltés mods.browser.add = Letöltés
mods.browser.reinstall = Reinstall
mods.github.open = Megtekintés mods.github.open = Megtekintés
mods.browser.sortdate = Rendezés dátum szerint mods.browser.sortdate = Rendezés dátum szerint
mods.browser.sortstars = Rendezés értékelés szerint mods.browser.sortstars = Rendezés értékelés szerint
@@ -67,23 +67,16 @@ schematic.delete.confirm = Ez a Schematic törölve lesz.
schematic.rename = Schematic átnevezése schematic.rename = Schematic átnevezése
schematic.info = {0}x{1}, {2} blokk schematic.info = {0}x{1}, {2} blokk
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren. schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Statisztika stats = Statisztika
stat.wave = Hullámok kivédve:[accent] {0} stat.wave = Hullámok kivédve:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Elpusztított ellenség:[accent] {0} stat.enemiesDestroyed = Elpusztított ellenség:[accent] {0}
stat.built = Épített épületek:[accent] {0} stat.built = Épített épületek:[accent] {0}
stat.destroyed = Szétrombolt épületek:[accent] {0} stat.destroyed = Szétrombolt épületek:[accent] {0}
stat.deconstructed = Törölt épületek:[accent] {0} stat.deconstructed = Törölt épületek:[accent] {0}
stat.delivered = Felküldött nyersanyagok:
stat.playtime = Játszott idő:[accent] {0} stat.playtime = Játszott idő:[accent] {0}
stat.rank = Végső értékelés: [accent]{0}
globalitems = [accent]Összes nyersanyag globalitems = [accent]Összes nyersanyag
map.delete = Biztosan törlöd a "[accent]{0}[]" mapot? map.delete = Biztosan törlöd a "[accent]{0}[]" mapot?
@@ -93,7 +86,6 @@ level.mode = Játékmód:
coreattack = < A mag támadás alatt van! > coreattack = < A mag támadás alatt van! >
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
database = Mag adatbázis database = Mag adatbázis
database.button = Database
savegame = Játék mentése savegame = Játék mentése
loadgame = Játék betöltése loadgame = Játék betöltése
joingame = Csatlakozás játékhoz joingame = Csatlakozás játékhoz
@@ -101,7 +93,6 @@ customgame = Egyedi játék
newgame = Új játék newgame = Új játék
none = <semmi> none = <semmi>
none.found = [lightgray]<nincs találat> none.found = [lightgray]<nincs találat>
none.inmap = [lightgray]<none in map>
minimap = Minimap minimap = Minimap
position = Pozíció position = Pozíció
close = Bezárás close = Bezárás
@@ -122,20 +113,17 @@ committingchanges = Változások mentése
done = Kész done = Kész
feature.unsupported = Az eszköz nem támogatja ezt a funkciót. feature.unsupported = Az eszköz nem támogatja ezt a funkciót.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet bennük a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon.
mods = Modok mods = Modok
mods.none = [lightgray]Nincsen mod! mods.none = [lightgray]Nincsen mod!
mods.guide = Mod készítési útmutató mods.guide = Mod készítési útmutató
mods.report = Hiba jelentése mods.report = Hiba jelentése
mods.openfolder = Megnyitás mappából mods.openfolder = Megnyitás mappából
mods.viewcontent = View Content
mods.reload = Újratöltés mods.reload = Újratöltés
mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok. mods.reloadexit = Indítsd újra a játékot, hogy betöltődjenek a modok.
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktív mod.enabled = [lightgray]Aktív
mod.disabled = [scarlet]Inaktív mod.disabled = [scarlet]Inaktív
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Letiltás mod.disable = Letiltás
mod.content = Tartalom: mod.content = Tartalom:
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja. mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
@@ -169,7 +157,6 @@ launchcore = Mag kilövése
filename = Fájl név: filename = Fájl név:
unlocked = Új tartalom kinyitva! unlocked = Új tartalom kinyitva!
available = Új kutatás áll rendelkezésre! available = Új kutatás áll rendelkezésre!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Kész completed = [accent]Kész
techtree = Tech Tree techtree = Tech Tree
research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretnéd [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)? research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretnéd [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)?
@@ -216,7 +203,6 @@ hosts.none = [lightgray]Nincs helyi játék!
host.invalid = [scarlet]Nem sikerült csatlakozni. host.invalid = [scarlet]Nem sikerült csatlakozni.
servers.local = Helyi Szerverek servers.local = Helyi Szerverek
servers.local.steam = Open Games & Local Servers
servers.remote = Távoli Szerverek servers.remote = Távoli Szerverek
servers.global = Közösségi szerverek servers.global = Közösségi szerverek
@@ -231,8 +217,6 @@ trace.ip = IP: [accent]{0}
trace.id = Azonosító: [accent]{0} trace.id = Azonosító: [accent]{0}
trace.mobile = Mobil kliens: [accent]{0} trace.mobile = Mobil kliens: [accent]{0}
trace.modclient = Nem hivatalos kliens: [accent]{0} trace.modclient = Nem hivatalos kliens: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
invalidid = Érvénytelen kliens ID! Küldj hibajelentést. invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
server.bans = Tiltások server.bans = Tiltások
server.bans.none = Nincsenek tiltott játékosok! server.bans.none = Nincsenek tiltott játékosok!
@@ -288,7 +272,6 @@ save.corrupted = Érvénytelen fájl!
empty = <üres> empty = <üres>
on = Be on = Be
off = Ki off = Ki
save.search = Search saved games...
save.autosave = Automatikus mentés: {0} save.autosave = Automatikus mentés: {0}
save.map = Térkép: {0} save.map = Térkép: {0}
save.wave = Hullám: {0} save.wave = Hullám: {0}
@@ -318,15 +301,15 @@ data.exported = Adat exportálva.
data.invalid = Érvénytelen adatok. data.invalid = Érvénytelen adatok.
data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék. data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi adatodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
quit.confirm = Biztos kilépsz? quit.confirm = Biztos kilépsz?
quit.confirm.tutorial = Biztosan tudod, mit csinálsz?\nA bevezetőt megtalálod itt:[accent] Beállítások->Játék->Bevezető újrajátszása[]
loading = [accent]Betöltés... loading = [accent]Betöltés...
downloading = [accent]Downloading... reloading = [accent]Modok Újratöltése...
saving = [accent]Mentés... saving = [accent]Mentés...
respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban. respawn = Nyomd meg a(z) [accent][[{0}][] gombot, hogy újraéledj a magban.
cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot. cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot.
selectschematic = Használd a(z) [accent][[{0}][] gombot, hogy kijelölj és másolj. selectschematic = Használd a(z) [accent][[{0}][] gombot, hogy kijelölj és másolj.
pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az építkezést. pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az építkezést.
resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést. resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést.
enablebuilding = [scarlet][[{0}][] to enable building
showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez. showui = A kezelőfelület elrejtve.\nNyomd meg a(z) [accent][[{0}][] gombot a megjelenítéséhez.
wave = [accent]{0}. hullám wave = [accent]{0}. hullám
wave.cap = [accent]{0}./{1} hullám wave.cap = [accent]{0}./{1} hullám
@@ -364,7 +347,6 @@ publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, ho
publish.error = Hiba az item publikálásakor: {0} publish.error = Hiba az item publikálásakor: {0}
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0} steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Méret editor.brush = Méret
editor.openin = Megnyitás a szerkesztőben editor.openin = Megnyitás a szerkesztőben
editor.oregen = Érc generálás editor.oregen = Érc generálás
@@ -380,22 +362,14 @@ editor.ingame = Szerkesztés játékban
editor.publish.workshop = Közzététel workshopon editor.publish.workshop = Közzététel workshopon
editor.newmap = Új Map editor.newmap = Új Map
editor.center = Ugrás középre editor.center = Ugrás középre
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop workshop = Workshop
waves.title = Hullámok waves.title = Hullámok
waves.remove = Eltávolítás waves.remove = Eltávolítás
waves.every = every waves.every =
waves.waves = hullámonként waves.waves = hullámonként
waves.perspawn = per spawn waves.perspawn = per spawn
waves.shields = pajzs/hullám waves.shields = pajzs/hullám
waves.to = - waves.to = -
waves.max = max units
waves.guardian = őrző waves.guardian = őrző
waves.preview = Előnézet waves.preview = Előnézet
waves.edit = Szerksztés... waves.edit = Szerksztés...
@@ -404,14 +378,8 @@ waves.load = Másolás a vágólapról
waves.invalid = Nem lehet beilleszteni a vágólapról. waves.invalid = Nem lehet beilleszteni a vágólapról.
waves.copied = Hullámok másolva. waves.copied = Hullámok másolva.
waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra. waves.none = Nincs ellenség megadva.\nAz üresen hagyott tervek automatikusan lecserélődnek az alapbeállításra.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#these are intentionally in lower case
wavemode.counts = típusokra bontva wavemode.counts = típusokra bontva
wavemode.totals = öszzesítés wavemode.totals = öszzesítés
wavemode.health = életpontok wavemode.health = életpontok
@@ -419,7 +387,6 @@ wavemode.health = életpontok
editor.default = [lightgray]<Alapbeállítás> editor.default = [lightgray]<Alapbeállítás>
details = Részletek... details = Részletek...
edit = Szerkesztés... edit = Szerkesztés...
variables = Vars
editor.name = Név: editor.name = Név:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
editor.removeunit = Remove Unit editor.removeunit = Remove Unit
@@ -480,7 +447,6 @@ toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva! filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva!
filter.distort = Distort filter.distort = Distort
filter.noise = Zaj filter.noise = Zaj
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
@@ -497,7 +463,6 @@ filter.clear = Blokkok törlése
filter.option.ignore = Ignore filter.option.ignore = Ignore
filter.scatter = Scatter filter.scatter = Scatter
filter.terrain = Domborzat filter.terrain = Domborzat
filter.option.scale = Méret filter.option.scale = Méret
filter.option.chance = Gyakoriság filter.option.chance = Gyakoriság
filter.option.mag = Magnitude filter.option.mag = Magnitude
@@ -506,13 +471,11 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves filter.option.octaves = Octaves
filter.option.falloff = Falloff filter.option.falloff = Falloff
filter.option.angle = Angle filter.option.angle = Angle
filter.option.rotate = Rotate
filter.option.amount = Mennyiség filter.option.amount = Mennyiség
filter.option.block = Block filter.option.block = Block
filter.option.floor = Talaj filter.option.floor = Talaj
filter.option.flooronto = Jelenlegi mező filter.option.flooronto = Jelenlegi mező
filter.option.target = Jelenlegi mező filter.option.target = Jelenlegi mező
filter.option.replacement = Replacement
filter.option.wall = Fal filter.option.wall = Fal
filter.option.ore = Érc filter.option.ore = Érc
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
@@ -529,7 +492,6 @@ load = Betöltés
save = Mentés save = Mentés
fps = FPS: {0} fps = FPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Indítsd újra a játékot, hogy betöltődjenek a nyelvi beállítások! language.restart = Indítsd újra a játékot, hogy betöltődjenek a nyelvi beállítások!
@@ -557,13 +519,13 @@ configure = Rakomány szerkesztése
loadout = Rakomány loadout = Rakomány
resources = Nyersanyagok resources = Nyersanyagok
bannedblocks = Tiltott blokkok bannedblocks = Tiltott blokkok
bannedunits = Banned Units
addall = Összes hozzáadása addall = Összes hozzáadása
launch.from = Indítás: [accent]{0} launch.from = Indítás: [accent]{0}
launch.destination = Irány: {0} launch.destination = Irány: {0}
configure.invalid = A mennyiségnek 0 és {0} között kell lennie. configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
add = Hozzáadás... add = Hozzáadás...
guardian = Guardian boss.health = Őrző élete
connectfail = [scarlet]Csatlakozási hiba:\n\n[accent]{0} connectfail = [scarlet]Csatlakozási hiba:\n\n[accent]{0}
error.unreachable = A szervert nem lehet elérni.\nBiztosan jól írtad be a címet? error.unreachable = A szervert nem lehet elérni.\nBiztosan jól írtad be a címet?
error.invalidaddress = Érvénytelen cím. error.invalidaddress = Érvénytelen cím.
@@ -581,13 +543,10 @@ weather.sandstorm.name = Homokvihar
weather.sporestorm.name = Spóravihar weather.sporestorm.name = Spóravihar
weather.fog.name = Köd weather.fog.name = Köd
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Felderítetlen sectors.unexplored = [lightgray]Felderítetlen
sectors.resources = Nyersanyagok: sectors.resources = Nyersanyagok:
sectors.production = Gyártás: sectors.production = Gyártás:
sectors.export = Export: sectors.export = Export:
sectors.import = Import:
sectors.time = Idő: sectors.time = Idő:
sectors.threat = Fenyegetés: sectors.threat = Fenyegetés:
sectors.wave = Hullámok: sectors.wave = Hullámok:
@@ -607,8 +566,8 @@ sector.curlost = A szektor elveszett
sector.missingresources = [scarlet]Nincs elég nyersanyag sector.missingresources = [scarlet]Nincs elég nyersanyag
sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll! sector.attacked = A(z) [accent]{0}[white] szektor támadás alatt áll!
sector.lost = A(z) [accent]{0}[white] szektor elveszett! sector.lost = A(z) [accent]{0}[white] szektor elveszett!
#note: the missing space in the line below is intentional
sector.captured = A(z) [accent]{0}[white] szektor megvédve! sector.captured = A(z) [accent]{0}[white] szektor megvédve!
sector.changeicon = Change Icon
threat.low = Alacsony threat.low = Alacsony
threat.medium = Közepes threat.medium = Közepes
@@ -637,8 +596,7 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Némi nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nHaladj tovább. sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Némi nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nHaladj tovább.
sector.frozenForest.description = Még itt, a hegyekhez közel is elterjedtek a spórák. A fagypont alatti hőmérséklet nem tudja örökké fogva tartani őket.\n\nFedezd fel az lelktromosság erejét! Építs combustion generatort! Használj mendert! sector.frozenForest.description = Még itt, a hegyekhez közel is elterjedtek a spórák. A fagypont alatti hőmérséklet nem tudja örökké fogva tartani őket.\n\nFedezd fel az lelktromosság erejét! Építs combustion generatort! Használj mendert!
@@ -657,22 +615,6 @@ sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő cél
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat. sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet! sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.unmoving.name = Unmoving
status.boss.name = Guardian
settings.language = Nyelvek settings.language = Nyelvek
settings.data = Játék adatok settings.data = Játék adatok
settings.reset = Alapértelmezett settings.reset = Alapértelmezett
@@ -694,7 +636,6 @@ settings.clearcampaignsaves.confirm = Biztosan törlöd az összes kampány ment
paused = [accent]< Megállítva > paused = [accent]< Megállítva >
clear = Törlés clear = Törlés
banned = [scarlet]Kitiltva banned = [scarlet]Kitiltva
unsupported.environment = [scarlet]Unsupported Environment
yes = Igen yes = Igen
no = Nem no = Nem
info.title = Infó info.title = Infó
@@ -704,14 +645,12 @@ unit.nobuild = [scarlet]Az egység nem tud építeni
lastaccessed = [lightgray]Utoljára megtekintve: {0} lastaccessed = [lightgray]Utoljára megtekintve: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show>
stat.description = Célja stat.description = Célja
stat.input = Bemenet stat.input = Bemenet
stat.output = Kimenet stat.output = Kimenet
stat.booster = Gyorsító stat.booster = Gyorsító
stat.tiles = Szükséges talaj stat.tiles = Szükséges talaj
stat.affinities = Módosító körülmények stat.affinities = Módosító körülmények
stat.opposites = Opposites
stat.powercapacity = Elektromos kapacitás stat.powercapacity = Elektromos kapacitás
stat.powershot = Áram/Lövés stat.powershot = Áram/Lövés
stat.damage = Sebzés stat.damage = Sebzés
@@ -734,7 +673,6 @@ stat.memorycapacity = Memória méret
stat.basepowergeneration = Alap áramtermelés stat.basepowergeneration = Alap áramtermelés
stat.productiontime = Gyártás hossza stat.productiontime = Gyártás hossza
stat.repairtime = Teljes javítás hossza stat.repairtime = Teljes javítás hossza
stat.repairspeed = Repair Speed
stat.weapons = Fegyverek stat.weapons = Fegyverek
stat.bullet = Töltény stat.bullet = Töltény
stat.speedincrease = Gyorsítás stat.speedincrease = Gyorsítás
@@ -744,7 +682,6 @@ stat.drillspeed = Alap kitermelési sebesség
stat.boosteffect = Boost hatása stat.boosteffect = Boost hatása
stat.maxunits = Maximális aktív egység stat.maxunits = Maximális aktív egység
stat.health = Életpontok stat.health = Életpontok
stat.armor = Armor
stat.buildtime = Építés hossza stat.buildtime = Építés hossza
stat.maxconsecutive = Maximum egymást követő stat.maxconsecutive = Maximum egymást követő
stat.buildcost = Építés ára stat.buildcost = Építés ára
@@ -774,13 +711,6 @@ stat.abilities = Képességek
stat.canboost = Can Boost stat.canboost = Can Boost
stat.flying = Repül stat.flying = Repül
stat.ammouse = Lövedék használat stat.ammouse = Lövedék használat
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.healing = Healing
ability.forcefield = Erőtér ability.forcefield = Erőtér
ability.repairfield = Javító mező ability.repairfield = Javító mező
@@ -788,7 +718,6 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Gyár ability.unitspawn = {0} Gyár
ability.shieldregenfield = Pajzsos regeneráló mező ability.shieldregenfield = Pajzsos regeneráló mező
ability.movelightning = Világítás ability.movelightning = Világítás
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.drilltierreq = Erősebb Drill szükséges bar.drilltierreq = Erősebb Drill szükséges
bar.noresources = Nincs elég nyersanyag bar.noresources = Nincs elég nyersanyag
@@ -811,28 +740,29 @@ bar.power = Áram
bar.progress = Építés állapota bar.progress = Építés állapota
bar.input = Bemenet bar.input = Bemenet
bar.output = Kimenet bar.output = Kimenet
bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] sebzés bullet.damage = [stat]{0}[lightgray] sebzés
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
bullet.incendiary = [stat]gyújtó bullet.incendiary = [stat]gyújtó
bullet.sapping = [stat]szipoly
bullet.homing = [stat]nyomkövető bullet.homing = [stat]nyomkövető
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.shock = [stat]sokkoló
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.frag = [stat]repesz
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
bullet.knockback = [stat]{0}[lightgray] hátralökés bullet.knockback = [stat]{0}[lightgray] hátralökés
bullet.pierce = [stat]{0}[lightgray]x átütő bullet.pierce = [stat]{0}[lightgray]x átütő
bullet.infinitepierce = [stat]átütő bullet.infinitepierce = [stat]átütő
bullet.healpercent = [stat]{0}[lightgray]% gyógyító bullet.healpercent = [stat]{0}[lightgray]% gyógyító
bullet.freezing = [stat]fagyasztó
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x lövedék szorzó bullet.multiplier = [stat]{0}[lightgray]x lövedék szorzó
bullet.reload = [stat]{0}[lightgray]x tüzelési sebesség bullet.reload = [stat]{0}[lightgray]x tüzelési sebesség
unit.blocks = blokk unit.blocks = blokk
unit.blockssquared = blokk² unit.blockssquared = blokk²
unit.powersecond = egység/sec unit.powersecond = egység/sec
unit.tilessecond = tiles/second
unit.liquidsecond = egység/sec unit.liquidsecond = egység/sec
unit.itemssecond = item/sec unit.itemssecond = item/sec
unit.liquidunits = egység unit.liquidunits = egység
@@ -858,19 +788,17 @@ category.items = Itemek
category.crafting = Bemenet/Kimenet category.crafting = Bemenet/Kimenet
category.function = Funkció category.function = Funkció
category.optional = Lehetséges fokozás category.optional = Lehetséges fokozás
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Fekvő mód zárolása setting.landscape.name = Fekvő mód zárolása
setting.shadows.name = Árnyékok setting.shadows.name = Árnyékok
setting.blockreplace.name = Automatikus blokk javaslatok setting.blockreplace.name = Automatikus blokk javaslatok
setting.linear.name = Lineáris szűrés setting.linear.name = Lineáris szűrés
setting.hints.name = Tippek setting.hints.name = Tippek
setting.logichints.name = Logic Hints setting.flow.name = A nyersanyagok áramlási sebességének megjelenítése
setting.backgroundpause.name = Szüneteltetés a háttérben setting.backgroundpause.name = Szüneteltetés a háttérben
setting.buildautopause.name = Automatikus szünet építéskor setting.buildautopause.name = Automatikus szünet építéskor
setting.doubletapmine.name = Double-Tap to Mine
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animált víz setting.animatedwater.name = Animált víz
setting.animatedshields.name = Animált pajzsok setting.animatedshields.name = Animált pajzsok
setting.antialias.name = Antialias[lightgray] (újraindítás szükséges)[]
setting.playerindicators.name = Játékos mutató setting.playerindicators.name = Játékos mutató
setting.indicators.name = Ellenség mutató setting.indicators.name = Ellenség mutató
setting.autotarget.name = Automatikus célzás setting.autotarget.name = Automatikus célzás
@@ -880,7 +808,6 @@ setting.fpscap.name = Max FPS
setting.fpscap.none = Nincs setting.fpscap.none = Nincs
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI mérete [lightgray] (újraindítás szükséges)[] setting.uiscale.name = UI mérete [lightgray] (újraindítás szükséges)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Mindig átlós elhelyezés setting.swapdiagonal.name = Mindig átlós elhelyezés
setting.difficulty.training = Kiképzés setting.difficulty.training = Kiképzés
setting.difficulty.easy = Könnyű setting.difficulty.easy = Könnyű
@@ -899,9 +826,7 @@ setting.seconds = {0} másodperc
setting.milliseconds = {0} ezredmásodperc setting.milliseconds = {0} ezredmásodperc
setting.fullscreen.name = Teljesképernyő setting.fullscreen.name = Teljesképernyő
setting.borderlesswindow.name = Keret nélküli ablak[lightgray] (újraindításra lehet szükség) setting.borderlesswindow.name = Keret nélküli ablak[lightgray] (újraindításra lehet szükség)
setting.borderlesswindow.name.windows = Borderless Fullscreen setting.fps.name = FPS és Ping mutatása
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = FPS és Ping mutatása
setting.smoothcamera.name = Sima kamera setting.smoothcamera.name = Sima kamera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixeles setting.pixelate.name = Pixeles
@@ -990,7 +915,6 @@ keybind.pause_building.name = Építés szüneteltetése/folytatása
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.planet_map.name = Bolygó térkép keybind.planet_map.name = Bolygó térkép
keybind.research.name = Kutatás keybind.research.name = Kutatás
keybind.block_info.name = Block Info
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Játékos lista keybind.player_list.name = Játékos lista
keybind.console.name = Konzol keybind.console.name = Konzol
@@ -1023,18 +947,12 @@ rules.wavetimer = Hullám időzítő
rules.waves = Hullámok rules.waves = Hullámok
rules.attack = Támadás mód rules.attack = Támadás mód
rules.buildai = AI Building rules.buildai = AI Building
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
rules.blockhealthmultiplier = Épület életpont szorzó rules.blockhealthmultiplier = Épület életpont szorzó
rules.blockdamagemultiplier = Épület sebzés szorzó rules.blockdamagemultiplier = Épület sebzés szorzó
rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
rules.unithealthmultiplier = Egység életpont szorzó rules.unithealthmultiplier = Egység életpont szorzó
rules.unitdamagemultiplier = Egység sebzés szorzó rules.unitdamagemultiplier = Egység sebzés szorzó
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.enemycorebuildradius = Ellenséges mag körüli tiltott zóna sugara:[lightgray] (mező) rules.enemycorebuildradius = Ellenséges mag körüli tiltott zóna sugara:[lightgray] (mező)
rules.wavespacing = Hullám időzítés:[lightgray] (sec) rules.wavespacing = Hullám időzítés:[lightgray] (sec)
rules.buildcostmultiplier = Építési költség szorzó rules.buildcostmultiplier = Építési költség szorzó
@@ -1043,15 +961,12 @@ rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező) rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező)
rules.unitammo = Egységeknek kell lövedék rules.unitammo = Egységeknek kell lövedék
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Hullámok rules.title.waves = Hullámok
rules.title.resourcesbuilding = Erőforrások és épületek rules.title.resourcesbuilding = Erőforrások és épületek
rules.title.enemy = Ellenségek rules.title.enemy = Ellenségek
rules.title.unit = Egységek rules.title.unit = Egységek
rules.title.experimental = Kísérleti rules.title.experimental = Kísérleti
rules.title.environment = Környezet rules.title.environment = Környezet
rules.title.teams = Teams
rules.lighting = Világítás rules.lighting = Világítás
rules.enemyLights = Ellenséges fények rules.enemyLights = Ellenséges fények
rules.fire = Tűz rules.fire = Tűz
@@ -1066,7 +981,6 @@ content.item.name = Itemek
content.liquid.name = Folyadékok content.liquid.name = Folyadékok
content.unit.name = Egységek content.unit.name = Egységek
content.block.name = Blokkok content.block.name = Blokkok
content.status.name = Status Effects
content.sector.name = Szektor content.sector.name = Szektor
item.copper.name = Réz item.copper.name = Réz
@@ -1085,7 +999,6 @@ item.blast-compound.name = Robbanóelegy
item.pyratite.name = Piratit item.pyratite.name = Piratit
item.metaglass.name = Ólomüveg item.metaglass.name = Ólomüveg
item.scrap.name = Hulladék item.scrap.name = Hulladék
liquid.water.name = Víz liquid.water.name = Víz
liquid.slag.name = Salak liquid.slag.name = Salak
liquid.oil.name = Olaj liquid.oil.name = Olaj
@@ -1117,11 +1030,6 @@ unit.minke.name = Minke
unit.bryde.name = Bryde unit.bryde.name = Bryde
unit.sei.name = Sei unit.sei.name = Sei
unit.omura.name = Omura unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alpha unit.alpha.name = Alpha
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gamma unit.gamma.name = Gamma
@@ -1130,13 +1038,13 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.basalt-boulder.name = Basalt Boulder block.basalt-boulder.name = Basalt Boulder
block.grass.name = Grass block.grass.name = Grass
block.molten-slag.name = Slag block.molten-slag.name = Slag
block.pooled-cryofluid.name = Cryofluid
block.space.name = Space block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -1170,7 +1078,6 @@ block.core-nucleus.name = Core: Nucleus
block.deep-water.name = Deep Water block.deep-water.name = Deep Water
block.shallow-water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Stone block.stone.name = Stone
@@ -1183,7 +1090,6 @@ block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
block.dacite.name = Dacite block.dacite.name = Dacite
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow block.ice-snow.name = Ice Snow
@@ -1201,7 +1107,6 @@ block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor 1 block.metal-floor.name = Metal Floor 1
block.metal-floor-2.name = Metal Floor 2 block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3 block.metal-floor-3.name = Metal Floor 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Metal Floor 4 block.metal-floor-5.name = Metal Floor 4
block.metal-floor-damaged.name = Metal Floor Damaged block.metal-floor-damaged.name = Metal Floor Damaged
block.dark-panel-1.name = Dark Panel 1 block.dark-panel-1.name = Dark Panel 1
@@ -1292,13 +1197,11 @@ block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.repair-point.name = Repair Point block.repair-point.name = Repair Point
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Pulse Conduit block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank block.liquid-tank.name = Liquid Tank
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Liquid Junction block.liquid-junction.name = Liquid Junction
block.bridge-conduit.name = Bridge Conduit block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump block.rotary-pump.name = Rotary Pump
@@ -1324,6 +1227,7 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Command Center block.command-center.name = Command Center
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
@@ -1335,26 +1239,14 @@ block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Payload Conveyor block.payload-conveyor.name = Payload Conveyor
block.payload-router.name = Payload Router block.payload-router.name = Payload Router
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = Overdrive Dome
#experimental, may be removed
block.block-forge.name = Block Forge
block.block-loader.name = Block Loader
block.block-unloader.name = Block Unloader
block.interplanetary-accelerator.name = Interplanetary Accelerator block.interplanetary-accelerator.name = Interplanetary Accelerator
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1368,6 +1260,7 @@ block.memory-bank.name = Memory Bank
team.blue.name = kék team.blue.name = kék
team.crux.name = piros team.crux.name = piros
team.sharded.name = narancssárga team.sharded.name = narancssárga
team.orange.name = narancssárga
team.derelict.name = elhagyatott team.derelict.name = elhagyatott
team.green.name = zöld team.green.name = zöld
team.purple.name = lila team.purple.name = lila
@@ -1375,30 +1268,28 @@ team.purple.name = lila
hint.skip = Átugrás hint.skip = Átugrás
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz. hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
hint.zoom = Használd a [accent]görgőt[] a zoomhoz.. hint.zoom = Használd a [accent]görgőt[] a zoomhoz..
hint.mine = Menj a copper közelébe, és [accent]kattints rá[] a kézi bányászáshoz. hint.mine = Menj a \uf8c4 copper közelébe, és [accent]kattints rá[] a kézi bányászáshoz.
hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez. hint.desktopShoot = Használd a [accent]bal egérgombot[] a lövéshez.
hint.depositItems = Az itemeket a hajóról a magra húzva áthelyezheted. hint.depositItems = Az itemeket a hajóról a magra húzva áthelyezheted.
hint.respawn = Hogy hajóként újraéledj, nyomd meg a [accent][[V][] gombot. hint.respawn = Hogy hajóként újraéledj, nyomd meg a [accent][[V][] gombot.
hint.respawn.mobile = Átvetted az irányítást egy egység vagy torony felett. Hogy újraéledj hajóként, [accent]érintsd meg az avatárt a bal felső sarokban.[] hint.respawn.mobile = Átvetted az irányítást egy egység vagy torony felett. Hogy újraéledj hajóként, [accent]érintsd meg az avatárt a bal felső sarokban.[]
hint.desktopPause = Nyomd meg a [accent][[Space][]-t, hogy szüneteltesd vagy folytasd a játékot. hint.desktopPause = Nyomd meg a [accent][[Space][]-t, hogy szüneteltesd vagy folytasd a játékot.
hint.placeDrill = Válaszd ki a [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy [accent]Drill[] épületet, és kattints egy rézfoltra, hogy lerakd. hint.placeDrill = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és kattints egy rézfoltra, hogy lerakd.
hint.placeDrill.mobile = Válaszd ki a [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy [accent]Drill[] épületet, és nyomj egy rézfoltra, hogy lerakd.\n\nNyomj a [accent]pipára[] jobb lent, hogy megerősítsd. hint.placeDrill.mobile = Válaszd ki a \ue85e [accent]Drill[] lapot a jobb alsó sarokban található menüben, válassz ki egy \uf870 [accent]Drill[] épületet, és nyomj egy rézfoltra, hogy lerakd.\n\nNyomj a \ue800 [accent]pipára[] jobb lent, hogy megerősítsd.
hint.placeConveyor = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy [accent]futószalagot[] a [accent]Distribution[] lapról.\n\nKattints és tartsd lenyomva, hogy többet is lehelyezz.\n[accent]Görgess[] a forgatáshoz. hint.placeConveyor = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nKattints és tartsd lenyomva, hogy többet is lehelyezz.\n[accent]Görgess[] a forgatáshoz.
hint.placeConveyor.mobile = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy [accent]futószalagot[] a [accent]Distribution[] lapról.\n\nTartsd lenyomva az ujjad és húzd, hgy egyszerre többet is lehelyezz. hint.placeConveyor.mobile = A futószalagok az itemeket a Drillektől más épületekhez szállítják. Válassz ki egy \uf896 [accent]futószalagot[] a \ue814 [accent]Distribution[] lapról.\n\nTartsd lenyomva az ujjad és húzd, hgy egyszerre többet is lehelyezz.
hint.placeTurret = Helyezz le [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket. hint.placeTurret = Helyezz le \uf861 [accent]Tornyokat[], hogy megvédd a bázisod az ellenségtől.\n\nA tornyoknak lövedékre van szükségük - ebben az esetben \uf838rézre.\nHasználd a futószalagokat és Drilleket, hogy ellásd őket.
hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket. hint.breaking = [accent]Jobb gombot[] nyomva kijelölhetsz lebontandó épületeket.
hint.breaking.mobile = Használd a [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj. hint.breaking.mobile = Használd a \ue817 [accent]kalapácsot[] jobb lent és töröld vele az útban lévő épületeket.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet kijelölj.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.research = Használd a \ue875 [accent]Kutatás[] gombot, hogy felfedezz új technológiákat.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.research.mobile = Használd a \ue875 [accent]Kutatás[] gombot a \ue88c [accent]Menü[]ben, hogy felfedezz új technológiákat.
hint.research = Használd a  [accent]Kutatás[] gombot, hogy felfedezz új technológiákat.
hint.research.mobile = Használd a  [accent]Kutatás[] gombot a  [accent]Menü[]ben, hogy felfedezz új technológiákat.
hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett. hint.unitControl = Nyomd le a [accent][[L-ctrl][] billentyőt és [accent]kattints[], hogy átvedd az irányítást szövetséges egységek vagy tornyok felett.
hint.unitControl.mobile = [accent][[Dupla koppintás][]sal átveheted az irányítást szövetséges egységek és tornyok felett. hint.unitControl.mobile = [accent][[Dupla koppintás][]sal átveheted az irányítást szövetséges egységek és tornyok felett.
hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható [accent]Térkép[]en teheted meg. hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a jobb lent látható \ue827 [accent]Térkép[]en teheted meg.
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a [accent]Menü[]ből elérhető [accent]Térkép[]en teheted meg. hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj. hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon. hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
hint.conveyorPathfind.mobile = Enegdélyezd az [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon. hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes. hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
hint.command = A [accent][[G][] megnyomására a [accent]azonos típusú[] közeli egységek formációba rendeződnek.\n\nA földi egységek irányításához neked is földi egységet kell irányítanod. hint.command = A [accent][[G][] megnyomására a [accent]azonos típusú[] közeli egységek formációba rendeződnek.\n\nA földi egységek irányításához neked is földi egységet kell irányítanod.
hint.command.mobile = [accent][[Koppints kétszer][] a hajódra, hogy a közeli egységeid formációba rendeződjenek. hint.command.mobile = [accent][[Koppints kétszer][] a hajódra, hogy a közeli egységeid formációba rendeződjenek.
@@ -1407,11 +1298,10 @@ hint.payloadPickup.mobile = [accent]Tartsd nyomva az ujjad[] egy kis épületen
hint.payloadDrop = A [accent]][] megnyomásával lerakhatod a terhedet. hint.payloadDrop = A [accent]][] megnyomásával lerakhatod a terhedet.
hint.payloadDrop.mobile = [accent]Tartsd nyomva az ujjad[] egy üres területen, hogy letedd a terhedet. hint.payloadDrop.mobile = [accent]Tartsd nyomva az ujjad[] egy üres területen, hogy letedd a terhedet.
hint.waveFire = A [accent]Wave[] tornyok, ha víz van bennük, automatikusan eloltják a közeli tüzeket. hint.waveFire = A [accent]Wave[] tornyok, ha víz van bennük, automatikusan eloltják a közeli tüzeket.
hint.generator = A [accent]Combustion Generator[] szenet éget, és átadja az áramot a vele érintkező épületeknek.\n\n Áramot nagyobb távolságra is szállíthatsz [accent]Power Node[]-ok segítségével. hint.generator = \uf879 A [accent]Combustion Generator[] szenet éget, és átadja az áramot a vele érintkező épületeknek.\n\n Áramot nagyobb távolságra is szállíthatsz \uf87f [accent]Power Node[]-ok segítségével.
hint.guardian = Az [accent]Őrző[]knek páncélja van. A gyenge lövedékeknek, mint a [accent]Copper[] vagy a [accent]Lead[] [scarlet]nincs hatásuk[].\n\nHasználj magasabb szintű tornyokat vagy [accent]Graphite[] lövedéket a Duo/Salvo tornyokba, hogy leszedd az Őrzőket. hint.guardian = Az [accent]Őrző[]knek páncélja van. A gyenge lövedékeknek, mint a [accent]Copper[] vagy a [accent]Lead[] [scarlet]nincs hatásuk[].\n\nHasználj magasabb szintű tornyokat vagy \uf835 [accent]Graphite[] lövedéket a \uf861Duo/\uf859Salvo tornyokba, hogy leszedd az Őrzőket.
hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot teszel rá[].\n\nHelyezz egy [accent]Foundation[] magot a [accent]Shard[] magra. Figyelj rá, hogy ne legyenek az új mag területén épületek. hint.coreUpgrade = A magot fejlesztheted, ha [accent]magasabb sintű magot teszel rá[].\n\nHelyezz egy [accent]Foundation[] magot a [accent]Shard[] magra. Figyelj rá, hogy ne legyenek az új mag területén épületek.
hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[]. hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például a [accent]Frozen Forest[], bárhonnan kilőhetsz. Nem kell szomszédos területtel rendelkezned.\n\nA [accent]számozott szektorok[], mint ez is, [accent]opcionálisak[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[]. hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül. hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
@@ -1442,7 +1332,7 @@ liquid.slag.description = Separatorban finomítva értékes fémek forrása, az
liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható. liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára. liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
block.derelict =  [lightgray]Derelict block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power.
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról. block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
block.illuminator.description = Világít. block.illuminator.description = Világít.
block.message.description = Üzenetet tárol szövetségesek kommunikációjához. block.message.description = Üzenetet tárol szövetségesek kommunikációjához.
@@ -1468,8 +1358,6 @@ block.item-source.description = Végtelen nyersanyagot bocsát ki. Csak homokoz
block.item-void.description = Megsemmisít minden nyersanyagot. Csak homokozó módban. block.item-void.description = Megsemmisít minden nyersanyagot. Csak homokozó módban.
block.liquid-source.description = Végtelen folyadékot bocsát ki. Csak homokozó módban. block.liquid-source.description = Végtelen folyadékot bocsát ki. Csak homokozó módban.
block.liquid-void.description = Megsemmisít minden folyadékot. Csak homokozó módban. block.liquid-void.description = Megsemmisít minden folyadékot. Csak homokozó módban.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Megvédi az épületeket az ellenséges lövedékektől. block.copper-wall.description = Megvédi az épületeket az ellenséges lövedékektől.
block.copper-wall-large.description = Megvédi az épületeket az ellenséges lövedékektől. block.copper-wall-large.description = Megvédi az épületeket az ellenséges lövedékektől.
block.titanium-wall.description = Megvédi az épületeket az ellenséges lövedékektől. block.titanium-wall.description = Megvédi az épületeket az ellenséges lövedékektől.
@@ -1491,7 +1379,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
block.shock-mine.description = Elektromos kisülést hoz létre, ha ellenséggel érintkezik. block.shock-mine.description = Elektromos kisülést hoz létre, ha ellenséggel érintkezik.
block.conveyor.description = Futószalag. Nyersanyagokat továbbít. block.conveyor.description = Futószalag. Nyersanyagokat továbbít.
block.titanium-conveyor.description = Nyersanyagokat továbbít. Gyorsabb a sima futószalagnál. block.titanium-conveyor.description = Nyersanyagokat továbbít. Gyorsabb a sima futószalagnál.
block.plastanium-conveyor.description = Nyersanyagokat szállít tömbösítve. Hátulról fogadja a nyersanyagokat, elöl három irányba szétosztja őket. Több kezdő- és végponttal növelhető az áteresztőképessége. block.plastanium-conveyor.description = Nyersanyagokat szállít tömbösítve. Hátulról fogadja a nyersanyagokat, elöl három irányba szétosztja őket. Több kezdő- és végponttal növelhető az áteresztőképessége.
block.junction.description = Hídként működik két kereszteződő futószalag között. block.junction.description = Hídként működik két kereszteződő futószalag között.
block.bridge-conveyor.description = Nyersanyagokat szállít épületek és terepakadályok fölött. block.bridge-conveyor.description = Nyersanyagokat szállít épületek és terepakadályok fölött.
block.phase-conveyor.description = Nyersanyagokat szállít épületek és terepakadályok fölött. Nagyobb távolságra ér, mint a sima bridge conveyor, de áramot használ. block.phase-conveyor.description = Nyersanyagokat szállít épületek és terepakadályok fölött. Nagyobb távolságra ér, mint a sima bridge conveyor, de áramot használ.
@@ -1510,7 +1398,6 @@ block.conduit.description = Folyadékot továbbít.
block.pulse-conduit.description = Folyadékot továbbít. Gyorsabb és nagyobb tárolókapacitású, mint a sima conduit. block.pulse-conduit.description = Folyadékot továbbít. Gyorsabb és nagyobb tárolókapacitású, mint a sima conduit.
block.plated-conduit.description = Folyadékot továbbít. Nem fogad el folyadékot oldalról. Nem önti ki a folyadékot, ha nincs a végén semmi. block.plated-conduit.description = Folyadékot továbbít. Nem fogad el folyadékot oldalról. Nem önti ki a folyadékot, ha nincs a végén semmi.
block.liquid-router.description = Háromfelé osztja szét a beérkező folyadékot. Bizonyos mennyiség tárolására is képes. block.liquid-router.description = Háromfelé osztja szét a beérkező folyadékot. Bizonyos mennyiség tárolására is képes.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Nagy mennyiségű folyadékot tárol, minden oldalán képes leadni. block.liquid-tank.description = Nagy mennyiségű folyadékot tárol, minden oldalán képes leadni.
block.liquid-junction.description = Hídként működik két kereszteződő conduit között. block.liquid-junction.description = Hídként működik két kereszteződő conduit között.
block.bridge-conduit.description = Folyadékot szállít épületek és terepakadályok fölött. block.bridge-conduit.description = Folyadékot szállít épületek és terepakadályok fölött.
@@ -1520,7 +1407,7 @@ block.power-node-large.description = Nagyobb power node nagyobb hatótávolságg
block.surge-tower.description = Hosszútávú power node, csak kevés kapcsolatra képes. block.surge-tower.description = Hosszútávú power node, csak kevés kapcsolatra képes.
block.diode.description = Tárolt áramot irányít át egy irányba, de csak ha a fogadó oldalon van kevesebb tárolva. block.diode.description = Tárolt áramot irányít át egy irányba, de csak ha a fogadó oldalon van kevesebb tárolva.
block.battery.description = Áramot raktároz el, ha túltermelés van. Leadja az áramot, ha hiány van. block.battery.description = Áramot raktároz el, ha túltermelés van. Leadja az áramot, ha hiány van.
block.battery-large.description = Áramot raktároz el, ha túltermelés van. Leadja az áramot, ha hiány van. Nagyobb kapacitású a sima battery-nél. block.battery-large.description = Áramot raktároz el, ha túltermelés van. Leadja az áramot, ha hiány van. Nagyobb kapacitású a sima battery-nél.
block.combustion-generator.description = Áramot termel éghető anyagok elégetésével. block.combustion-generator.description = Áramot termel éghető anyagok elégetésével.
block.thermal-generator.description = Forró környezetben áramot termel. block.thermal-generator.description = Forró környezetben áramot termel.
block.steam-generator.description = Áramot termel éghető anyagok elégetésével és víz gőzzé alakításával. block.steam-generator.description = Áramot termel éghető anyagok elégetésével és víz gőzzé alakításával.
@@ -1569,7 +1456,7 @@ block.parallax.description = Vonónyalábot bocsát ki, amivel magához vonzza
block.tsunami.description = Erős folyadékhullámokat lő az ellenségre. Eloltja a tüzet, ha vízzel van feltöltve. block.tsunami.description = Erős folyadékhullámokat lő az ellenségre. Eloltja a tüzet, ha vízzel van feltöltve.
block.silicon-crucible.description = Szilíciumot finomít homokból és szénből, piratitot használ kiegészítő hőforrásként. Forró környezetben hatékonyabb. block.silicon-crucible.description = Szilíciumot finomít homokból és szénből, piratitot használ kiegészítő hőforrásként. Forró környezetben hatékonyabb.
block.disassembler.description = Ritka ásványi elemeket választ ki salakból. Képes tóriumot kiválasztani. block.disassembler.description = Ritka ásványi elemeket választ ki salakból. Képes tóriumot kiválasztani.
block.overdrive-dome.description = Megnöveli a környező épületek sebességét. Phase fabricot és szilíciumot igényel. block.overdrive-dome.description = Megnöveli a környező épületek sebességét. Phase fabricot és szilíciumot igényel.
block.payload-conveyor.description = Képes egységeket továbbítani. block.payload-conveyor.description = Képes egységeket továbbítani.
block.payload-router.description = Háromfelé osztja szét a beérkező egységeket. block.payload-router.description = Háromfelé osztja szét a beérkező egységeket.
block.command-center.description = Néhány paranccsal képes az egységeket irányítani. block.command-center.description = Néhány paranccsal képes az egységeket irányítani.
@@ -1589,8 +1476,6 @@ block.memory-bank.description = Információt tárol processzorok számára. Nag
block.logic-display.description = Ábrák rajzolhatók rá processzorral. block.logic-display.description = Ábrák rajzolhatók rá processzorral.
block.large-logic-display.description = Ábrák rajzolhatók rá processzorral. block.large-logic-display.description = Ábrák rajzolhatók rá processzorral.
block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez. block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé. unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
@@ -1623,162 +1508,6 @@ unit.bryde.description = Nagytávolságú tüzérségi rakétákat lő az ellens
unit.sei.description = Rakéták és páncéltörő lövedékek záporát zúdítja az ellenségre. unit.sei.description = Rakéták és páncéltörő lövedékek záporát zúdítja az ellenségre.
unit.omura.description = Nagy hatótávolságú átütő lövedékeket lő az ellenségre. Flare egységeket gyárt. unit.omura.description = Nagy hatótávolságú átütő lövedékeket lő az ellenségre. Flare egységeket gyárt.
unit.alpha.description = Megvédi a Shard core-t az ellenségtől. Épít. unit.alpha.description = Megvédi a Shard core-t az ellenségtől. Épít.
unit.beta.description = Megvédi a Foundation core-t az ellenségtől. Épít. unit.beta.description = Megvédi a Foundation core-t az ellenségtől. Épít.
unit.gamma.description = Megvédi a Nucleus core-t az ellenségtől. Épít. unit.gamma.description = Megvédi a Nucleus core-t az ellenségtől. Épít.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.

View File

@@ -319,7 +319,7 @@ data.invalid = Data permainan ini tidak sah.
data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup. data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup.
quit.confirm = Apakah Anda yakin ingin keluar? quit.confirm = Apakah Anda yakin ingin keluar?
loading = [accent]Memuat... loading = [accent]Memuat...
downloading = [accent]Downloading... reloading = [accent]Memuat Ulang Mod...
saving = [accent]Menyimpan... saving = [accent]Menyimpan...
respawn = [accent][[{0}][] untuk muncul kembali ke inti respawn = [accent][[{0}][] untuk muncul kembali ke inti
cancelbuilding = [accent][[{0}][] untuk menghapus rencana cancelbuilding = [accent][[{0}][] untuk menghapus rencana
@@ -412,6 +412,7 @@ waves.sort.type = Tipe
waves.units.hide = Sembunyikan Semua waves.units.hide = Sembunyikan Semua
waves.units.show = Lihat Semua waves.units.show = Lihat Semua
#memang sengaja diberi huruf kecil
wavemode.counts = jumlah wavemode.counts = jumlah
wavemode.totals = total wavemode.totals = total
wavemode.health = darah wavemode.health = darah
@@ -564,6 +565,7 @@ launch.destination = Destinasi: {0}
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}. configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
add = Tambahkan... add = Tambahkan...
guardian = Penjaga guardian = Penjaga
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0} connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar? error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
error.invalidaddress = Alamat tidak valid. error.invalidaddress = Alamat tidak valid.
@@ -607,6 +609,7 @@ sector.curlost = Sektor Gagal Bertahan
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
sector.attacked = Sektor [accent]{0}[white] sedang diserang! sector.attacked = Sektor [accent]{0}[white] sedang diserang!
sector.lost = Sektor [accent]{0}[white] telah dihancurkan! sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
#note: the missing space in the line below is intentional
sector.captured = Sektor [accent]{0}[white]ditaklukkan! sector.captured = Sektor [accent]{0}[white]ditaklukkan!
sector.changeicon = Ubah Ikon sector.changeicon = Ubah Ikon
@@ -819,7 +822,7 @@ bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
bullet.incendiary = [stat]membakar bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar bullet.homing = [stat]mengejar
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frag = [stat]memecah
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan
bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
bullet.knockback = [stat]{0}[lightgray] terdorong bullet.knockback = [stat]{0}[lightgray] terdorong
@@ -1247,7 +1250,7 @@ block.underflow-gate.name = Gerbang Luap Terbalik
block.silicon-smelter.name = Pelebur Silikon block.silicon-smelter.name = Pelebur Silikon
block.phase-weaver.name = Pengrajut Phase block.phase-weaver.name = Pengrajut Phase
block.pulverizer.name = Penghancur block.pulverizer.name = Penghancur
block.cryofluid-mixer.name = Cryofluid Mixer block.cryofluidmixer.name = Penyampur Cairan Dingin
block.melter.name = Pencair block.melter.name = Pencair
block.incinerator.name = Penghangus block.incinerator.name = Penghangus
block.spore-press.name = Penekan Spora block.spore-press.name = Penekan Spora
@@ -1375,30 +1378,30 @@ team.purple.name = ungu
hint.skip = Lewati hint.skip = Lewati
hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak. hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
hint.zoom = [accent]Skrol[] untuk membesarkan atau mengecilkan layar. hint.zoom = [accent]Skrol[] untuk membesarkan atau mengecilkan layar.
hint.mine = Dekati bijih tembaga dan [accent]tekan[] untuk menambangnya secara manual. hint.mine = Dekati \uf8c4 bijih tembaga dan [accent]tekan[] untuk menambangnya secara manual.
hint.desktopShoot = [accent][[Klik][] untuk menembak. hint.desktopShoot = [accent][[Klik][] untuk menembak.
hint.depositItems = Untuk memindahkan bahan, tarik bahan dari pesawatmu ke inti. hint.depositItems = Untuk memindahkan bahan, tarik bahan dari pesawatmu ke inti.
hint.respawn = Untuk muncul kembali seperti awal, tekan [accent][[V][]. hint.respawn = Untuk muncul kembali seperti awal, tekan [accent][[V][].
hint.respawn.mobile = Kamu telah mengambil alih kontrol dari sebuah unit/struktur. Untuk muncul kembali, [accent]tekan avatar di kiri atas.[] hint.respawn.mobile = Kamu telah mengambil alih kontrol dari sebuah unit/struktur. Untuk muncul kembali, [accent]tekan avatar di kiri atas.[]
hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan. hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
hint.placeDrill = Pilih [accent]Bor[] menu di kanan bawah, lalu pilih [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya. hint.placeDrill = Pilih \ue85e [accent]Bor[] menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.
hint.placeDrill.mobile = Pilih [accent]Bor[] tab di menu di kanan bawah, lalu pilih [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.\n\nTekan [accent]tanda centang[] di bawah kanan untuk menkonfirmasi pembangunan. hint.placeDrill.mobile = Pilih \ue85e[accent]Bor[] tab di menu di kanan bawah, lalu pilih \uf870 [accent]Bor[] dan klik diatas bijih tembaga untuk menaruhnya.\n\nTekan \ue800 [accent]tanda centang[] di bawah kanan untuk menkonfirmasi pembangunan.
hint.placeConveyor = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih [accent]Pengantar[] dari menu [accent]Distribusi[].\n\nKlik dan tarik untuk menaruh beberapa pengantar.\n[accent]Skrol[] untuk memutarnya. hint.placeConveyor = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih \uf896 [accent]Pengantar[] dari menu \ue814 [accent]Distribusi[].\n\nKlik dan tarik untuk menaruh beberapa pengantar.\n[accent]Skrol[] untuk memutarnya.
hint.placeConveyor.mobile = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih [accent]Pengantar[] dari menu [accent]Distribusi[].\n\nTahan jari kamu sebentar dan seret untuk menaruh beberapa pengantar. hint.placeConveyor.mobile = Pengantar dapat memindahkan bahan dari bor ke blok yang lain. Pilih \uf896 [accent]Pengantar[] dari menu \ue814 [accent]Distribusi[].\n\nTahan jari kamu sebentar dan seret untuk menaruh beberapa pengantar.
hint.placeTurret = Taruh [accent]Menara[] untuk mempertahankan basismu daru musuh.\n\nTurret membutuhkan amunisi - yang satu ini, copper.\nGunakan pengantar dan bor untuk mengisinya. hint.placeTurret = Taruh \uf861 [accent]Menara[] untuk mempertahankan basismu daru musuh.\n\nTurret membutuhkan amunisi - yang satu ini, \uf838copper.\nGunakan pengantar dan bor untuk mengisinya.
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok. hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
hint.breaking.mobile = Aktifkan [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya. hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya.
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan. hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan.
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya. hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya.
hint.research = Gunakan tombol [accent]Riset[] untuk mempelajari teknologi baru. hint.research = Gunakan tombol \ue875 [accent]Riset[] untuk mempelajari teknologi baru.
hint.research.mobile = Gunakan tombol [accent]Riset[] di [accent]Menu[] untuk mempelajari teknologi baru. hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman. hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman.
hint.unitControl.mobile = [accent][Klik dua kali[] untuk mengendalikan unit atau turret teman. hint.unitControl.mobile = [accent][Klik dua kali[] untuk mengendalikan unit atau turret teman.
hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari [accent]Map[] di kanan bawah. hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di kanan bawah.
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari [accent]Map[] di [accent]Menu[]. hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe. hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis. hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
hint.conveyorPathfind.mobile = Aktifkan [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis. hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong. hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
hint.command = Tekan [accent][[G][] untuk memperintah unit sekitarmu kedalam formasi. hint.command = Tekan [accent][[G][] untuk memperintah unit sekitarmu kedalam formasi.
hint.command.mobile = [accent][[Tekan dua kali][] unitmu untuk memperintah unit sekitarmu kedalam formasi. hint.command.mobile = [accent][[Tekan dua kali][] unitmu untuk memperintah unit sekitarmu kedalam formasi.
@@ -1407,8 +1410,8 @@ hint.payloadPickup.mobile = [accent]Tekan dan tahan[] untuk membawa blok kecil a
hint.payloadDrop = Tekan [accent]][] untuk menurunkan muatan. hint.payloadDrop = Tekan [accent]][] untuk menurunkan muatan.
hint.payloadDrop.mobile = [accent]Tekan dan tahan[] di lokasi yang kosong untuk menurunkan muatan. hint.payloadDrop.mobile = [accent]Tekan dan tahan[] di lokasi yang kosong untuk menurunkan muatan.
hint.waveFire = [accent]Wave[] yang terisi dengan air akan memadamkan air dalam jangkauannya. hint.waveFire = [accent]Wave[] yang terisi dengan air akan memadamkan air dalam jangkauannya.
hint.generator = [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energik ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas menggunakan [accent]Tiang Listrik[]. hint.generator = \uf879 [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energik ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas menggunakan \uf87f [accent]Tiang Listrik[].
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti [accent]Grafit[] Duo/Salvo untuk menghancurkan Penjaga. hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti \uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo untuk menghancurkan Penjaga.
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang lebih besar diatasnya[].\n\nLetakan sebuah inti  [accent]Fondasi[] diatas inti  [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain. hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan yang lebih besar diatasnya[].\n\nLetakan sebuah inti  [accent]Fondasi[] diatas inti  [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[]. hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik kamu.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bisa [accent]dikuasai atau diabaikan[].
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang. hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
@@ -1569,7 +1572,7 @@ block.parallax.description = Menembakkan laser yang menarik target udara, juga m
block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Akan memadamkan api secara otomatis jika diisi dengan air. block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Akan memadamkan api secara otomatis jika diisi dengan air.
block.silicon-crucible.description = Memurnikan silikon dari pasir dan batubara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas. block.silicon-crucible.description = Memurnikan silikon dari pasir dan batubara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas.
block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi thorium. block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi thorium.
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan disekitarnya. Membutuhkan kain phase dan silikon untuk bekerja. block.overdrive-dome.description = Menambahkan kecepatan pada bangunan disekitarnya. Membutuhkan kain phase dan silikon untuk bekerja.
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik.
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran.
block.command-center.description = Mengontrol perilaku unit dengan beberapa perintah berbeda. block.command-center.description = Mengontrol perilaku unit dengan beberapa perintah berbeda.
@@ -1657,7 +1660,7 @@ logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
lenum.type = Bentuk dari bangunan/unit.\nMisalnya, untuk blok pengarah masa, akan tampil sebagai [accent]@router[].\nBukan string. lenum.type = Bentuk dari bangunan/unit.\nMisalnya, untuk blok pengarah masa, akan tampil sebagai [accent]@router[].\nBukan string.
lenum.shoot = Menembak pada suatu posisi yang ditentukan. lenum.shoot = Menembak pada suatu posisi yang ditentukan.
lenum.shootp = Menembak pada unit/bangunan dengan prediksi kecepatan. lenum.shootp = Menembak pada unit/bangunan dengan prediksi kecepatan.
lenum.config = Building configuration, e.g. sorter item. lenum.configure = Pengaturan bangunan, misalnya menyortir barang.
lenum.enabled = Menentukan aktif tidaknya suatu blok. lenum.enabled = Menentukan aktif tidaknya suatu blok.
laccess.color = Warna lampu. laccess.color = Warna lampu.
@@ -1706,6 +1709,7 @@ lenum.asin = Arc sinus, dalam derajat.
lenum.acos = Arc kosinus, dalam derajat. lenum.acos = Arc kosinus, dalam derajat.
lenum.atan = Arc tangen, dalam derajat. lenum.atan = Arc tangen, dalam derajat.
#bukan typo, cari 'daerah hasil fungsi'
lenum.rand = Angka Acak dalam jarak [0, value). lenum.rand = Angka Acak dalam jarak [0, value).
lenum.log = Logaritma natural (ln). lenum.log = Logaritma natural (ln).
lenum.log10 = Logaritma basis 10. lenum.log10 = Logaritma basis 10.

View File

@@ -13,7 +13,6 @@ link.google-play.description = Elenco di Google Play Store
link.f-droid.description = Catalogo F-Droid link.f-droid.description = Catalogo F-Droid
link.wiki.description = Wiki ufficiale di Mindustry link.wiki.description = Wiki ufficiale di Mindustry
link.suggestions.description = Suggerisci nuove funzionalità link.suggestions.description = Suggerisci nuove funzionalità
link.bug.description = Found one? Report it here
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti. linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
screenshot = Screenshot salvato a {0} screenshot = Screenshot salvato a {0}
screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco. screenshot.invalid = Mappa troppo pesante, probabilmente non c'è abbastanza spazio sul disco.
@@ -41,14 +40,6 @@ be.ignore = Ignora
be.noupdates = Nessun aggiornamento disponibile. be.noupdates = Nessun aggiornamento disponibile.
be.check = Verifica aggiornamenti be.check = Verifica aggiornamenti
mods.browser = Mod Browser
mods.browser.selected = Selected mod
mods.browser.add = Install
mods.browser.reinstall = Reinstall
mods.github.open = Repo
mods.browser.sortdate = Sort by recent
mods.browser.sortstars = Sort by stars
schematic = Schematica schematic = Schematica
schematic.add = Salva Schematica... schematic.add = Salva Schematica...
schematics = Schematiche schematics = Schematiche
@@ -67,23 +58,16 @@ schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
schematic.rename = Rinomina Schematica schematic.rename = Rinomina Schematica
schematic.info = {0}x{1}, {2} blocchi schematic.info = {0}x{1}, {2} blocchi
schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server. schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Statistiche stats = Statistiche
stat.wave = Ondate Sconfitte:[accent] {0} stat.wave = Ondate Sconfitte:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Nemici Distrutti:[accent] {0} stat.enemiesDestroyed = Nemici Distrutti:[accent] {0}
stat.built = Costruzioni Erette:[accent] {0} stat.built = Costruzioni Erette:[accent] {0}
stat.destroyed = Costruzioni Distrutte:[accent] {0} stat.destroyed = Costruzioni Distrutte:[accent] {0}
stat.deconstructed = Costruzioni Smantellate:[accent] {0} stat.deconstructed = Costruzioni Smantellate:[accent] {0}
stat.delivered = Risorse Lanciate:
stat.playtime = Tempo Di Gioco:[accent] {0} stat.playtime = Tempo Di Gioco:[accent] {0}
stat.rank = Livello Finale: [accent]{0}
globalitems = [accent]Oggetti Globali globalitems = [accent]Oggetti Globali
map.delete = Sei sicuro di voler eliminare la mappa '[accent]{0}[]'? map.delete = Sei sicuro di voler eliminare la mappa '[accent]{0}[]'?
@@ -93,15 +77,12 @@ level.mode = Modalità di Gioco:
coreattack = < Il Nucleo è sotto attacco! > coreattack = < Il Nucleo è sotto attacco! >
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
database = Database Nucleo database = Database Nucleo
database.button = Database
savegame = Salva savegame = Salva
loadgame = Carica loadgame = Carica
joingame = Unisciti al Gioco joingame = Unisciti al Gioco
customgame = Gioco Personalizzato customgame = Gioco Personalizzato
newgame = Nuova partita newgame = Nuova partita
none = <niente> none = <niente>
none.found = [lightgray]<none found>
none.inmap = [lightgray]<none in map>
minimap = Minimappa minimap = Minimappa
position = Posizione position = Posizione
close = Chiudi close = Chiudi
@@ -122,20 +103,17 @@ committingchanges = Applicando le Modifiche
done = Fatto done = Fatto
feature.unsupported = Il tuo dispositivo non supporta questa funzione. feature.unsupported = Il tuo dispositivo non supporta questa funzione.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods.alphainfo = Tieni a mente che queste mod sono in alpha e[scarlet] possono contenere molti bug[]. Segnala eventuali problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry.
mods = Mod mods = Mod
mods.none = [lightgray]Nessuna mod trovata! mods.none = [lightgray]Nessuna mod trovata!
mods.guide = Guida per il modding mods.guide = Guida per il modding
mods.report = Segnala un Bug mods.report = Segnala un Bug
mods.openfolder = Apri Cartella mods.openfolder = Apri Cartella
mods.viewcontent = View Content
mods.reload = Ricarica mods.reload = Ricarica
mods.reloadexit = Il gioco si chiuderà per ricaricare le mod. mods.reloadexit = Il gioco si chiuderà per ricaricare le mod.
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Abilitato mod.enabled = [lightgray]Abilitato
mod.disabled = [scarlet]Disabilitato mod.disabled = [scarlet]Disabilitato
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disabilita mod.disable = Disabilita
mod.content = Contenuto: mod.content = Contenuto:
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso. mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
@@ -169,7 +147,6 @@ launchcore = Lancia Nucleo
filename = Nome File: filename = Nome File:
unlocked = Nuovo contenuto sbloccato! unlocked = Nuovo contenuto sbloccato!
available = Nuova scoperta disponibile! available = Nuova scoperta disponibile!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Completato completed = [accent]Completato
techtree = Albero Scoperte techtree = Albero Scoperte
research.legacy = Sono stati trovati dati dell'albero delle scoperte della [accent]v5.0[]\nVuoi [accent]caricare questi dati[], o [accent]scartarli[] e ricominciare le scoperte nella nuova campagna (consigliato)? research.legacy = Sono stati trovati dati dell'albero delle scoperte della [accent]v5.0[]\nVuoi [accent]caricare questi dati[], o [accent]scartarli[] e ricominciare le scoperte nella nuova campagna (consigliato)?
@@ -216,7 +193,6 @@ hosts.none = [lightgray]Nessuna partita locale trovata!
host.invalid = [scarlet]Impossibile connettersi all'host. host.invalid = [scarlet]Impossibile connettersi all'host.
servers.local = Server Locali servers.local = Server Locali
servers.local.steam = Open Games & Local Servers
servers.remote = Server Remoti servers.remote = Server Remoti
servers.global = Server Community servers.global = Server Community
@@ -231,8 +207,6 @@ trace.ip = IP: [accent]{0}
trace.id = ID univoco: [accent]{0} trace.id = ID univoco: [accent]{0}
trace.mobile = Client Mobile: [accent]{0} trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Personalizzato: [accent]{0} trace.modclient = Client Personalizzato: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
invalidid = ID client non valido! Segnala un bug. invalidid = ID client non valido! Segnala un bug.
server.bans = Lista Bans server.bans = Lista Bans
server.bans.none = Nessun giocatore bandito trovato! server.bans.none = Nessun giocatore bandito trovato!
@@ -288,7 +262,6 @@ save.corrupted = Salvataggio corrotto o non valido!
empty = <vuoto> empty = <vuoto>
on = On on = On
off = Off off = Off
save.search = Search saved games...
save.autosave = Salvataggio Automatico: {0} save.autosave = Salvataggio Automatico: {0}
save.map = Mappa: {0} save.map = Mappa: {0}
save.wave = Ondata: {0} save.wave = Ondata: {0}
@@ -307,7 +280,6 @@ cancel = Annulla
openlink = Apri Link openlink = Apri Link
copylink = Copia link copylink = Copia link
back = Indietro back = Indietro
max = Max
crash.export = Esporta Logs del Crash crash.export = Esporta Logs del Crash
crash.none = Nessun Log trovato. crash.none = Nessun Log trovato.
crash.exported = Crash logs esportati. crash.exported = Crash logs esportati.
@@ -318,15 +290,15 @@ data.exported = Dati esportati.
data.invalid = Questi non sono dati di gioco validi. data.invalid = Questi non sono dati di gioco validi.
data.import.confirm = Importare dati di gioco esterni sovrascriverà[scarlet] tutti[] i tuoi progressi attuali.\n[accent]L'operazione è irreversibile![]\n\nUna volta importati i dati, il gioco si chiuderà immediatamente. data.import.confirm = Importare dati di gioco esterni sovrascriverà[scarlet] tutti[] i tuoi progressi attuali.\n[accent]L'operazione è irreversibile![]\n\nUna volta importati i dati, il gioco si chiuderà immediatamente.
quit.confirm = Sei sicuro di voler uscire? quit.confirm = Sei sicuro di voler uscire?
quit.confirm.tutorial = Sei sicuro di sapere cosa stai facendo? Il tutorial può essere ripetuto in[accent]\nImpostazioni -> Gioco -> Ripeti il Tutorial.[]
loading = [accent]Caricamento in Corso... loading = [accent]Caricamento in Corso...
downloading = [accent]Downloading... reloading = [accent]Ricaricamento delle mod...
saving = [accent]Salvataggio in corso... saving = [accent]Salvataggio in corso...
respawn = [accent][[{0}][] per rinascere nel nucleo respawn = [accent][[{0}][] per rinascere nel nucleo
cancelbuilding = [accent][[{0}][] per pulire la selezione cancelbuilding = [accent][[{0}][] per pulire la selezione
selectschematic = [accent][[{0}][] per selezionare+copiare selectschematic = [accent][[{0}][] per selezionare+copiare
pausebuilding = [accent][[{0}][] per smettere di costruire pausebuilding = [accent][[{0}][] per smettere di costruire
resumebuilding = [scarlet][[{0}][] per riprendere a costruire resumebuilding = [scarlet][[{0}][] per riprendere a costruire
enablebuilding = [scarlet][[{0}][] to enable building
showui = Interfaccia utente nascosta.\nPremere [accent][[{0}][] per mostrarla nuovamente. showui = Interfaccia utente nascosta.\nPremere [accent][[{0}][] per mostrarla nuovamente.
wave = [accent]Ondata {0} wave = [accent]Ondata {0}
wave.cap = [accent]Ondata {0}/{1} wave.cap = [accent]Ondata {0}/{1}
@@ -364,7 +336,6 @@ publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di
publish.error = Errore nella pubblicazione del prodotto: {0} publish.error = Errore nella pubblicazione del prodotto: {0}
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0} steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Dimensioni Pennello editor.brush = Dimensioni Pennello
editor.openin = Apri nell'Editor editor.openin = Apri nell'Editor
editor.oregen = Generazione dei Minerali editor.oregen = Generazione dei Minerali
@@ -380,22 +351,15 @@ editor.ingame = Modifica in Gioco
editor.publish.workshop = Pubblica nel Workshop editor.publish.workshop = Pubblica nel Workshop
editor.newmap = Nuova Mappa editor.newmap = Nuova Mappa
editor.center = Centro editor.center = Centro
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop workshop = Workshop
waves.title = Ondate waves.title = Ondate
waves.remove = Rimuovi waves.remove = Rimuovi
waves.never = <mai>
waves.every = sempre waves.every = sempre
waves.waves = ondata/e waves.waves = ondata/e
waves.perspawn = per generazione waves.perspawn = per generazione
waves.shields = scudi/ondata waves.shields = scudi/ondata
waves.to = a waves.to = a
waves.max = max units
waves.guardian = Guardiano waves.guardian = Guardiano
waves.preview = Anteprima waves.preview = Anteprima
waves.edit = Modifica... waves.edit = Modifica...
@@ -404,14 +368,8 @@ waves.load = Carica dagli Appunti
waves.invalid = Ondate dagli appunti non valide. waves.invalid = Ondate dagli appunti non valide.
waves.copied = Ondate copiate. waves.copied = Ondate copiate.
waves.none = Nessun nemico impostato.\nNota che le disposizioni di ondate vuote verranno automaticamente rimpiazzate con la disposizione predefinita. waves.none = Nessun nemico impostato.\nNota che le disposizioni di ondate vuote verranno automaticamente rimpiazzate con la disposizione predefinita.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#Questi sono intenzionalmente in minuscolo
wavemode.counts = conteggi wavemode.counts = conteggi
wavemode.totals = totali wavemode.totals = totali
wavemode.health = salute wavemode.health = salute
@@ -419,7 +377,6 @@ wavemode.health = salute
editor.default = [lightgray]<Predefinito> editor.default = [lightgray]<Predefinito>
details = Dettagli... details = Dettagli...
edit = Modifica... edit = Modifica...
variables = Vars
editor.name = Nome: editor.name = Nome:
editor.spawn = Piazza un'Unità editor.spawn = Piazza un'Unità
editor.removeunit = Rimuovi un'Unità editor.removeunit = Rimuovi un'Unità
@@ -480,7 +437,6 @@ toolmode.drawteams = Disegna Squadre
toolmode.drawteams.description = Disegna squadre al posto di blocchi. toolmode.drawteams.description = Disegna squadre al posto di blocchi.
filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sotto. filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sotto.
filter.distort = Modifica filter.distort = Modifica
filter.noise = Rumore filter.noise = Rumore
filter.enemyspawn = Seleziona Punto di Generazione del Nemico filter.enemyspawn = Seleziona Punto di Generazione del Nemico
@@ -497,7 +453,6 @@ filter.clear = Resetta Filtro
filter.option.ignore = Ignora filter.option.ignore = Ignora
filter.scatter = Dispersione filter.scatter = Dispersione
filter.terrain = Terreno filter.terrain = Terreno
filter.option.scale = Scala filter.option.scale = Scala
filter.option.chance = Probabilità filter.option.chance = Probabilità
filter.option.mag = Magnitudine filter.option.mag = Magnitudine
@@ -506,13 +461,11 @@ filter.option.circle-scale = Modifica Diametro Cerchio
filter.option.octaves = Ottavi filter.option.octaves = Ottavi
filter.option.falloff = Cadere filter.option.falloff = Cadere
filter.option.angle = Angolo filter.option.angle = Angolo
filter.option.rotate = Rotate
filter.option.amount = Quantità filter.option.amount = Quantità
filter.option.block = Blocco filter.option.block = Blocco
filter.option.floor = Terreno filter.option.floor = Terreno
filter.option.flooronto = Terreno Mirato filter.option.flooronto = Terreno Mirato
filter.option.target = Obiettivo filter.option.target = Obiettivo
filter.option.replacement = Replacement
filter.option.wall = Muro filter.option.wall = Muro
filter.option.ore = Minerale filter.option.ore = Minerale
filter.option.floor2 = Terreno Secondario filter.option.floor2 = Terreno Secondario
@@ -529,7 +482,6 @@ load = Carica
save = Salva save = Salva
fps = FPS: {0} fps = FPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
tps = TPS: {0}
memory = Memoria: {0}MB memory = Memoria: {0}MB
memory2 = Memoria:\n {0}MB +\n {1}MB memory2 = Memoria:\n {0}MB +\n {1}MB
language.restart = Riavvia il gioco affinché le impostazioni della lingua abbiano effetto. language.restart = Riavvia il gioco affinché le impostazioni della lingua abbiano effetto.
@@ -557,13 +509,13 @@ configure = Configura Equipaggiamento
loadout = Equipaggiamento loadout = Equipaggiamento
resources = Risorse resources = Risorse
bannedblocks = Blocchi Banditi bannedblocks = Blocchi Banditi
bannedunits = Banned Units
addall = Aggiungi Tutti addall = Aggiungi Tutti
launch.from = Partenza da: [accent]{0} launch.from = Partenza da: [accent]{0}
launch.destination = Destinazione: {0} launch.destination = Destinazione: {0}
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}. configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
add = Aggiungi... add = Aggiungi...
guardian = Guardian boss.health = Vita del Guardiano
connectfail = [scarlet]Impossibile connettersi al server:\n\n[accent] {0} connectfail = [scarlet]Impossibile connettersi al server:\n\n[accent] {0}
error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente? error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente?
error.invalidaddress = Indirizzo non valido. error.invalidaddress = Indirizzo non valido.
@@ -581,13 +533,10 @@ weather.sandstorm.name = Tempesta di Sabbia
weather.sporestorm.name = Tempesta di Spore weather.sporestorm.name = Tempesta di Spore
weather.fog.name = Nebbia weather.fog.name = Nebbia
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Inesplorato sectors.unexplored = [lightgray]Inesplorato
sectors.resources = Risorse: sectors.resources = Risorse:
sectors.production = Produzione: sectors.production = Produzione:
sectors.export = Merce: sectors.export = Merce:
sectors.import = Import:
sectors.time = Tempo: sectors.time = Tempo:
sectors.threat = Minaccia: sectors.threat = Minaccia:
sectors.wave = Ondata: sectors.wave = Ondata:
@@ -607,8 +556,8 @@ sector.curlost = Settore Perso
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
sector.attacked = Settore [accent]{0}[white] sotto attacco! sector.attacked = Settore [accent]{0}[white] sotto attacco!
sector.lost = Settore [accent]{0}[white] perso! sector.lost = Settore [accent]{0}[white] perso!
#nota: lo spazio mancante nella linea sotto è intenzionale
sector.captured = Settore [accent]{0}[white]catturato! sector.captured = Settore [accent]{0}[white]catturato!
sector.changeicon = Change Icon
threat.low = Bassa threat.low = Bassa
threat.medium = Media threat.medium = Media
@@ -637,8 +586,6 @@ sector.biomassFacility.name = Struttura di Sintesi di Biomassa
sector.windsweptIslands.name = Isole Ventose sector.windsweptIslands.name = Isole Ventose
sector.extractionOutpost.name = Avamposto di Estrazione Mineraria sector.extractionOutpost.name = Avamposto di Estrazione Mineraria
sector.planetaryTerminal.name = Terminale di Lancio Planetario sector.planetaryTerminal.name = Terminale di Lancio Planetario
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti. sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori. sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
@@ -657,22 +604,6 @@ sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta. sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio. sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.unmoving.name = Unmoving
status.boss.name = Guardian
settings.language = Lingua settings.language = Lingua
settings.data = Dati di Gioco settings.data = Dati di Gioco
settings.reset = Ripristina Impostazioni settings.reset = Ripristina Impostazioni
@@ -694,7 +625,6 @@ settings.clearcampaignsaves.confirm = Sei sicuro di voler eliminare tutti i salv
paused = [accent]< In Pausa > paused = [accent]< In Pausa >
clear = Pulisci clear = Pulisci
banned = [scarlet]Bandito banned = [scarlet]Bandito
unsupported.environment = [scarlet]Unsupported Environment
yes = Si yes = Si
no = No no = No
info.title = Info info.title = Info
@@ -704,14 +634,12 @@ unit.nobuild = [scarlet]L'unità non può costruire
lastaccessed = [lightgray]Ultimo Accesso: {0} lastaccessed = [lightgray]Ultimo Accesso: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show>
stat.description = Obiettivo stat.description = Obiettivo
stat.input = Ingresso stat.input = Ingresso
stat.output = Uscita stat.output = Uscita
stat.booster = Potenziamenti stat.booster = Potenziamenti
stat.tiles = Blocchi Richiesti stat.tiles = Blocchi Richiesti
stat.affinities = Affinità stat.affinities = Affinità
stat.opposites = Opposites
stat.powercapacity = Capacità Energetica stat.powercapacity = Capacità Energetica
stat.powershot = Energia/Colpo stat.powershot = Energia/Colpo
stat.damage = Danno stat.damage = Danno
@@ -734,7 +662,6 @@ stat.memorycapacity = Capacità di Memoria
stat.basepowergeneration = Generazione Minina di Energia stat.basepowergeneration = Generazione Minina di Energia
stat.productiontime = Tempo di Produzione stat.productiontime = Tempo di Produzione
stat.repairtime = Tempo di Riparazione Completa stat.repairtime = Tempo di Riparazione Completa
stat.repairspeed = Repair Speed
stat.weapons = Armi stat.weapons = Armi
stat.bullet = Proiettile stat.bullet = Proiettile
stat.speedincrease = Potenziamento Velocità stat.speedincrease = Potenziamento Velocità
@@ -744,7 +671,6 @@ stat.drillspeed = Velocità di Scavo
stat.boosteffect = Effetto Boost stat.boosteffect = Effetto Boost
stat.maxunits = Unità Attive Massime stat.maxunits = Unità Attive Massime
stat.health = Salute stat.health = Salute
stat.armor = Armor
stat.buildtime = Tempo di Costruzione stat.buildtime = Tempo di Costruzione
stat.maxconsecutive = Limite Consecutive stat.maxconsecutive = Limite Consecutive
stat.buildcost = Costo di Costruzione stat.buildcost = Costo di Costruzione
@@ -760,7 +686,6 @@ stat.lightningchance = Probabilità di Fulmine
stat.lightningdamage = Danno Fulmine stat.lightningdamage = Danno Fulmine
stat.flammability = Infiammabilità stat.flammability = Infiammabilità
stat.radioactivity = Radioattività stat.radioactivity = Radioattività
stat.charge = Charge
stat.heatcapacity = Capacità Termica stat.heatcapacity = Capacità Termica
stat.viscosity = Viscosità stat.viscosity = Viscosità
stat.temperature = Temperatura stat.temperature = Temperatura
@@ -773,14 +698,6 @@ stat.commandlimit = Limite di Comando
stat.abilities = Abilità stat.abilities = Abilità
stat.canboost = Capace di Potenziamento stat.canboost = Capace di Potenziamento
stat.flying = Volo stat.flying = Volo
stat.ammouse = Ammo Use
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.healing = Healing
ability.forcefield = Campo di Forza ability.forcefield = Campo di Forza
ability.repairfield = Campo Riparativo ability.repairfield = Campo Riparativo
@@ -788,7 +705,6 @@ ability.statusfield = Campo di Stato
ability.unitspawn = {0} Fabbrica ability.unitspawn = {0} Fabbrica
ability.shieldregenfield = Campo di Rigenerazione Scudo ability.shieldregenfield = Campo di Rigenerazione Scudo
ability.movelightning = Movimento Fulminante ability.movelightning = Movimento Fulminante
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.drilltierreq = Miglior Trivella Richiesta bar.drilltierreq = Miglior Trivella Richiesta
bar.noresources = Risorse Mancanti bar.noresources = Risorse Mancanti
@@ -796,7 +712,6 @@ bar.corereq = Nucleo Richiesto
bar.drillspeed = Velocità Scavo: {0}/s bar.drillspeed = Velocità Scavo: {0}/s
bar.pumpspeed = Velocità di Pompaggio: {0}/s bar.pumpspeed = Velocità di Pompaggio: {0}/s
bar.efficiency = Efficienza: {0}% bar.efficiency = Efficienza: {0}%
bar.boost = Boost: +{0}%
bar.powerbalance = Energia: {0}/s bar.powerbalance = Energia: {0}/s
bar.powerstored = Immagazzinata: {0}/{1} bar.powerstored = Immagazzinata: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
@@ -805,34 +720,35 @@ bar.powerlines = Connessioni: {0}/{1}
bar.items = Oggetti: {0} bar.items = Oggetti: {0}
bar.capacity = Capacità: {0} bar.capacity = Capacità: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unità disabilitata]
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Calore bar.heat = Calore
bar.power = Energia bar.power = Energia
bar.progress = Progresso Costruzione bar.progress = Progresso Costruzione
bar.input = Entrata bar.input = Entrata
bar.output = Uscita bar.output = Uscita
bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Controllato dal Processore units.processorcontrol = [lightgray]Controllato dal Processore
bullet.damage = [stat]{0}[lightgray] danno bullet.damage = [stat]{0}[lightgray] danno
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
bullet.incendiary = [stat]incendiario bullet.incendiary = [stat]incendiario
bullet.sapping = [stat]debilitante
bullet.homing = [stat]autoguidato bullet.homing = [stat]autoguidato
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.shock = [stat]stordente
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.frag = [stat]a frammentazione
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.knockback = [stat]{0}[lightgray] contraccolpo bullet.knockback = [stat]{0}[lightgray] contraccolpo
bullet.pierce = [stat]{0}[lightgray]x perforazione bullet.pierce = [stat]{0}[lightgray]x perforazione
bullet.infinitepierce = [stat]perforazione bullet.infinitepierce = [stat]perforazione
bullet.healpercent = [stat]{0}[lightgray]% guarigione bullet.healpercent = [stat]{0}[lightgray]% guarigione
bullet.freezing = [stat]congelante
bullet.tarred = [stat]viscoso
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
bullet.reload = [stat]{0}[lightgray]x ricarica bullet.reload = [stat]{0}[lightgray]x ricarica
unit.blocks = blocchi unit.blocks = blocchi
unit.blockssquared = blocchi² unit.blockssquared = blocchi²
unit.powersecond = unità energetica/s unit.powersecond = unità energetica/s
unit.tilessecond = tiles/second
unit.liquidsecond = unità liquide/s unit.liquidsecond = unità liquide/s
unit.itemssecond = oggetti/s unit.itemssecond = oggetti/s
unit.liquidunits = unità liquidi unit.liquidunits = unità liquidi
@@ -849,7 +765,6 @@ unit.items = oggetti
unit.thousands = k unit.thousands = k
unit.millions = mln unit.millions = mln
unit.billions = mld unit.billions = mld
unit.pershot = /shot
category.purpose = Scopo category.purpose = Scopo
category.general = Generali category.general = Generali
category.power = Energia category.power = Energia
@@ -858,19 +773,17 @@ category.items = Oggetti
category.crafting = Produzione category.crafting = Produzione
category.function = Funzione category.function = Funzione
category.optional = Miglioramenti Opzionali category.optional = Miglioramenti Opzionali
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Visuale Orizontale setting.landscape.name = Visuale Orizontale
setting.shadows.name = Ombre setting.shadows.name = Ombre
setting.blockreplace.name = Suggerimento Blocchi Automatico setting.blockreplace.name = Suggerimento Blocchi Automatico
setting.linear.name = Filtro Lineare setting.linear.name = Filtro Lineare
setting.hints.name = Suggerimenti setting.hints.name = Suggerimenti
setting.logichints.name = Logic Hints setting.flow.name = Visualizza Portata Nastri/Condotti
setting.backgroundpause.name = Metti in pausa quando in background setting.backgroundpause.name = Metti in pausa quando in background
setting.buildautopause.name = Pausa Automatica nella Costruzione setting.buildautopause.name = Pausa Automatica nella Costruzione
setting.doubletapmine.name = Double-Tap to Mine
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Fluidi Animati setting.animatedwater.name = Fluidi Animati
setting.animatedshields.name = Scudi Animati setting.animatedshields.name = Scudi Animati
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
setting.playerindicators.name = Indicatori Giocatori setting.playerindicators.name = Indicatori Giocatori
setting.indicators.name = Indicatori Nemici setting.indicators.name = Indicatori Nemici
setting.autotarget.name = Mira Automatica setting.autotarget.name = Mira Automatica
@@ -880,7 +793,6 @@ setting.fpscap.name = Limite FPS
setting.fpscap.none = Niente setting.fpscap.none = Niente
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[] setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Posizionamento Sempre Diagonale setting.swapdiagonal.name = Posizionamento Sempre Diagonale
setting.difficulty.training = Allenamento setting.difficulty.training = Allenamento
setting.difficulty.easy = Facile setting.difficulty.easy = Facile
@@ -899,8 +811,6 @@ setting.seconds = {0} secondi
setting.milliseconds = {0} millisecondi setting.milliseconds = {0} millisecondi
setting.fullscreen.name = Schermo Intero setting.fullscreen.name = Schermo Intero
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio) setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Mostra FPS e Ping setting.fps.name = Mostra FPS e Ping
setting.smoothcamera.name = Visuale fluida setting.smoothcamera.name = Visuale fluida
setting.vsync.name = VSync setting.vsync.name = VSync
@@ -922,9 +832,7 @@ setting.chatopacity.name = Opacità Chat
setting.lasersopacity.name = Opacità Raggi Energetici setting.lasersopacity.name = Opacità Raggi Energetici
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
setting.playerchat.name = Mostra Chat setting.playerchat.name = Mostra Chat
setting.showweather.name = Show Weather Graphics
public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche. public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche. public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere 'OK' per confermare questa scala.\n[scarlet]Ripristina ed esci in [accent] {0}[] secondi... uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere 'OK' per confermare questa scala.\n[scarlet]Ripristina ed esci in [accent] {0}[] secondi...
uiscale.cancel = Annulla ed Esci uiscale.cancel = Annulla ed Esci
@@ -990,7 +898,6 @@ keybind.pause_building.name = Interrompi/Riprendi Costruzione
keybind.minimap.name = Minimappa keybind.minimap.name = Minimappa
keybind.planet_map.name = Mappa Pianeta keybind.planet_map.name = Mappa Pianeta
keybind.research.name = Albero Scoperte keybind.research.name = Albero Scoperte
keybind.block_info.name = Block Info
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Lista dei Giocatori keybind.player_list.name = Lista dei Giocatori
keybind.console.name = Console keybind.console.name = Console
@@ -1000,7 +907,6 @@ keybind.toggle_menus.name = Mostra/Nascondi Menu
keybind.chat_history_prev.name = Scorri Chat vero l'alto keybind.chat_history_prev.name = Scorri Chat vero l'alto
keybind.chat_history_next.name = Scorri Chat verso il basso keybind.chat_history_next.name = Scorri Chat verso il basso
keybind.chat_scroll.name = Scorri Chat keybind.chat_scroll.name = Scorri Chat
keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Lascia Materiali keybind.drop_unit.name = Lascia Materiali
keybind.zoom_minimap.name = Esegui Zoom Minimappa keybind.zoom_minimap.name = Esegui Zoom Minimappa
mode.help.title = Descrizione delle Modalità mode.help.title = Descrizione delle Modalità
@@ -1017,24 +923,17 @@ mode.custom = Regole Personalizzate
rules.infiniteresources = Risorse Infinite rules.infiniteresources = Risorse Infinite
rules.reactorexplosions = Esplosioni Reattore rules.reactorexplosions = Esplosioni Reattore
rules.coreincinerates = Core Incinerates Overflow
rules.schematic = Schematiche Consentite rules.schematic = Schematiche Consentite
rules.wavetimer = Timer Ondate rules.wavetimer = Timer Ondate
rules.waves = Ondate rules.waves = Ondate
rules.attack = Modalità Attacco rules.attack = Modalità Attacco
rules.buildai = Costruzioni dell'AI rules.buildai = Costruzioni dell'AI
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Risorse AI (Team Rosso) Infinite rules.enemyCheat = Risorse AI (Team Rosso) Infinite
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
rules.unithealthmultiplier = Moltiplicatore Vita Unità rules.unithealthmultiplier = Moltiplicatore Vita Unità
rules.unitdamagemultiplier = Moltiplicatore Danno Unità rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi) rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi) rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
@@ -1043,15 +942,12 @@ rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento
rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce
rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi) rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi)
rules.unitammo = Unità Richiedono Munizioni rules.unitammo = Unità Richiedono Munizioni
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Ondate rules.title.waves = Ondate
rules.title.resourcesbuilding = Risorse e Costruzioni rules.title.resourcesbuilding = Risorse e Costruzioni
rules.title.enemy = Nemici rules.title.enemy = Nemici
rules.title.unit = Unità rules.title.unit = Unità
rules.title.experimental = Sperimentale rules.title.experimental = Sperimentale
rules.title.environment = Ambiente rules.title.environment = Ambiente
rules.title.teams = Teams
rules.lighting = Illuminazione rules.lighting = Illuminazione
rules.enemyLights = Illuminazione Nemica rules.enemyLights = Illuminazione Nemica
rules.fire = Fuoco rules.fire = Fuoco
@@ -1059,14 +955,12 @@ rules.explosions = Danno da Esplosione Blocchi/Unità
rules.ambientlight = Illuminazione\nAmbientale rules.ambientlight = Illuminazione\nAmbientale
rules.weather = Meteo rules.weather = Meteo
rules.weather.frequency = Frequenza: rules.weather.frequency = Frequenza:
rules.weather.always = Always
rules.weather.duration = Durata: rules.weather.duration = Durata:
content.item.name = Oggetti content.item.name = Oggetti
content.liquid.name = Liquidi content.liquid.name = Liquidi
content.unit.name = Unità content.unit.name = Unità
content.block.name = Blocchi content.block.name = Blocchi
content.status.name = Status Effects
content.sector.name = Settori content.sector.name = Settori
item.copper.name = Rame item.copper.name = Rame
@@ -1085,7 +979,6 @@ item.blast-compound.name = Composto Esplosivo
item.pyratite.name = Pirite item.pyratite.name = Pirite
item.metaglass.name = Vetro Metallico item.metaglass.name = Vetro Metallico
item.scrap.name = Rottame item.scrap.name = Rottame
liquid.water.name = Acqua liquid.water.name = Acqua
liquid.slag.name = Scoria liquid.slag.name = Scoria
liquid.oil.name = Petrolio liquid.oil.name = Petrolio
@@ -1117,11 +1010,6 @@ unit.minke.name = Cacciatorpediniere
unit.bryde.name = Incrociatore unit.bryde.name = Incrociatore
unit.sei.name = Nave da Guerra unit.sei.name = Nave da Guerra
unit.omura.name = Portaerei unit.omura.name = Portaerei
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alpha unit.alpha.name = Alpha
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gamma unit.gamma.name = Gamma
@@ -1130,13 +1018,13 @@ unit.reign.name = Conquistatore
unit.vela.name = Radiante unit.vela.name = Radiante
unit.corvus.name = Disgregatore unit.corvus.name = Disgregatore
block.resupply-point.name = Punto di Rifornimento
block.parallax.name = Parallasse block.parallax.name = Parallasse
block.cliff.name = Scogliera block.cliff.name = Scogliera
block.sand-boulder.name = Masso di Sabbia block.sand-boulder.name = Masso di Sabbia
block.basalt-boulder.name = Masso di Basalto block.basalt-boulder.name = Masso di Basalto
block.grass.name = Erba block.grass.name = Erba
block.molten-slag.name = Scoria block.molten-slag.name = Scoria
block.pooled-cryofluid.name = Cryofluid
block.space.name = Spazio block.space.name = Spazio
block.salt.name = Sale block.salt.name = Sale
block.salt-wall.name = Muro di Sale block.salt-wall.name = Muro di Sale
@@ -1170,7 +1058,6 @@ block.core-nucleus.name = Nucleo: Kernel
block.deep-water.name = Acqua Profonda block.deep-water.name = Acqua Profonda
block.shallow-water.name = Acqua block.shallow-water.name = Acqua
block.tainted-water.name = Acqua Contaminata block.tainted-water.name = Acqua Contaminata
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Acqua Contaminata Scura block.darksand-tainted-water.name = Acqua Contaminata Scura
block.tar.name = Catrame block.tar.name = Catrame
block.stone.name = Pietra block.stone.name = Pietra
@@ -1183,7 +1070,6 @@ block.sand-water.name = Acqua Sabbiosa
block.darksand-water.name = Acqua Sabbiosa Scura block.darksand-water.name = Acqua Sabbiosa Scura
block.char.name = Carbone block.char.name = Carbone
block.dacite.name = Dacite block.dacite.name = Dacite
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Muro di Dacite block.dacite-wall.name = Muro di Dacite
block.dacite-boulder.name = Masso di Dacite block.dacite-boulder.name = Masso di Dacite
block.ice-snow.name = Neve Ghiacciata block.ice-snow.name = Neve Ghiacciata
@@ -1201,7 +1087,6 @@ block.spore-cluster.name = Agglomerato di Spore
block.metal-floor.name = Pavimento Metallico 1 block.metal-floor.name = Pavimento Metallico 1
block.metal-floor-2.name = Pavimento Metallico 2 block.metal-floor-2.name = Pavimento Metallico 2
block.metal-floor-3.name = Pavimento Metallico 3 block.metal-floor-3.name = Pavimento Metallico 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Pavimento Metallico 4 block.metal-floor-5.name = Pavimento Metallico 4
block.metal-floor-damaged.name = Pavimento Metallico Danneggiato block.metal-floor-damaged.name = Pavimento Metallico Danneggiato
block.dark-panel-1.name = Pannello Scuro 1 block.dark-panel-1.name = Pannello Scuro 1
@@ -1292,13 +1177,11 @@ block.solar-panel.name = Pannello Solare
block.solar-panel-large.name = Pannello Solare Grande block.solar-panel-large.name = Pannello Solare Grande
block.oil-extractor.name = Estrattore di Petrolio block.oil-extractor.name = Estrattore di Petrolio
block.repair-point.name = Punto di Riparazione block.repair-point.name = Punto di Riparazione
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Condotto a Impulsi block.pulse-conduit.name = Condotto a Impulsi
block.plated-conduit.name = Condotto Placcato block.plated-conduit.name = Condotto Placcato
block.phase-conduit.name = Condotto di Fase block.phase-conduit.name = Condotto di Fase
block.liquid-router.name = Distributore di Liquidi block.liquid-router.name = Distributore di Liquidi
block.liquid-tank.name = Serbatoio block.liquid-tank.name = Serbatoio
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Giunzione Liquida block.liquid-junction.name = Giunzione Liquida
block.bridge-conduit.name = Condotto Sopraelevato block.bridge-conduit.name = Condotto Sopraelevato
block.rotary-pump.name = Pompa a Turbina block.rotary-pump.name = Pompa a Turbina
@@ -1324,6 +1207,7 @@ block.meltdown.name = Fusione
block.foreshadow.name = Tenebra block.foreshadow.name = Tenebra
block.container.name = Contenitore block.container.name = Contenitore
block.launch-pad.name = Ascensore Spaziale block.launch-pad.name = Ascensore Spaziale
block.launch-pad-large.name = Ascensore Spaziale Avanzato
block.segment.name = Segmentatore block.segment.name = Segmentatore
block.command-center.name = Centro di Controllo block.command-center.name = Centro di Controllo
block.ground-factory.name = Fabbrica Terrestre block.ground-factory.name = Fabbrica Terrestre
@@ -1335,26 +1219,14 @@ block.exponential-reconstructor.name = Ricostruttore Esponenziale
block.tetrative-reconstructor.name = Ricostruttore Tetrattivo block.tetrative-reconstructor.name = Ricostruttore Tetrattivo
block.payload-conveyor.name = Trasportatore di Massa block.payload-conveyor.name = Trasportatore di Massa
block.payload-router.name = Distributore di Carico block.payload-router.name = Distributore di Carico
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Disassemblatore block.disassembler.name = Disassemblatore
block.silicon-crucible.name = Crogiolo per Silicio block.silicon-crucible.name = Crogiolo per Silicio
block.overdrive-dome.name = Cupola di Overdrive block.overdrive-dome.name = Cupola di Overdrive
#sperimentale, potrebbero esseri rimossi
block.block-forge.name = Forgia per Blocco
block.block-loader.name = Caricatore Blocchi
block.block-unloader.name = Scaricatore Blocchi
block.interplanetary-accelerator.name = Acceleratore Interplanetario block.interplanetary-accelerator.name = Acceleratore Interplanetario
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Interruttore block.switch.name = Interruttore
block.micro-processor.name = Micro Processore block.micro-processor.name = Micro Processore
@@ -1368,6 +1240,7 @@ block.memory-bank.name = Banca di Memoria
team.blue.name = blu team.blue.name = blu
team.crux.name = rosso team.crux.name = rosso
team.sharded.name = arancione team.sharded.name = arancione
team.orange.name = arancione
team.derelict.name = abbandonato team.derelict.name = abbandonato
team.green.name = verde team.green.name = verde
team.purple.name = viola team.purple.name = viola
@@ -1375,30 +1248,28 @@ team.purple.name = viola
hint.skip = Salta hint.skip = Salta
hint.desktopMove = Usa [accent][[WASD][] per muoverti. hint.desktopMove = Usa [accent][[WASD][] per muoverti.
hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale. hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale.
hint.mine = Muoviti vicino il minerale di rame e[accent]toccalo[] per minare manualmente. hint.mine = Muoviti vicino il \uf8c4 minerale di rame e[accent]toccalo[] per minare manualmente.
hint.desktopShoot = [accent][[Click-sinistro][] per sparare. hint.desktopShoot = [accent][[Click-sinistro][] per sparare.
hint.depositItems = Per trasferire oggetti, trascinadalla tua nave al nucleo. hint.depositItems = Per trasferire oggetti, trascinadalla tua nave al nucleo.
hint.respawn = Per rinascere come nave, premi [accent][[V][]. hint.respawn = Per rinascere come nave, premi [accent][[V][].
hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[] hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[]
hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco. hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco.
hint.placeDrill = Seleziona la sezione delle [accent]Trivelle[] nel menu in fondo a destra, dopo seleziona una [accent]Trivella[] e cliccala su una risorsa di rame per piazzarla. hint.placeDrill = Seleziona la sezione delle \ue85e [accent]Trivelle[] nel menu in fondo a destra, dopo seleziona una \uf870 [accent]Trivella[] e cliccala su una risorsa di rame per piazzarla.
hint.placeDrill.mobile = Seleziona la sezione [accent]Trivelle[] nel menu in fondo a destra, dopo seleziona una [accent]Drill[] e cliccalo su una risorsa di rame per piazzarlo.\n\nPremi il [accent]checkmark[] in fonod a destra per confermare. hint.placeDrill.mobile = Seleziona la sezione \ue85e [accent]Trivelle[] nel menu in fondo a destra, dopo seleziona una \uf870 [accent]Drill[] e cliccalo su una risorsa di rame per piazzarlo.\n\nPremi il \ue800 [accent]checkmark[] in fonod a destra per confermare.
hint.placeConveyor = I nastri trasportatori muovono oggetti dalle trivelle in altri blocchi. Seleziona un [accent]Nastro[] dalla sezione [accent]Distribuzione[].\n\nClicca e trascina per piazziare più nastri.\n[accent]Scorri[] per ruotare. hint.placeConveyor = I nastri trasportatori muovono oggetti dalle trivelle in altri blocchi. Seleziona un \uf896 [accent]Nastro[] dalla sezione \ue814 [accent]Distribuzione[].\n\nClicca e trascina per piazziare più nastri.\n[accent]Scorri[] per ruotare.
hint.placeConveyor.mobile = I nastri trasportatori muovono gli oggetti dalle trivelle ad altri blocchi. Seleziona un [accent]Nastro Trasportatore[] dal menu [accent]Distribuzione[].\n\nTieni premuto il dito per un secondo e trascinalo per disporre più nastri contemporaneamente. hint.placeConveyor.mobile = I nastri trasportatori muovono gli oggetti dalle trivelle ad altri blocchi. Seleziona un \uf896 [accent]Nastro Trasportatore[] dal menu \ue814 [accent]Distribuzione[].\n\nTieni premuto il dito per un secondo e trascinalo per disporre più nastri contemporaneamente.
hint.placeTurret = Posiziona [accent]Torrette[] per difendere la tua base dai nemici.\n\n Le torrette richiedono munizioni- in questo caso, rame.\nUsa nastri e trivelle per rifornirli. hint.placeTurret = Posiziona \uf861 [accent]Torrette[] per difendere la tua base dai nemici.\n\n Le torrette richiedono munizioni- in questo caso, \uf838rame.\nUsa nastri e trivelle per rifornirli.
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi. hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
hint.breaking.mobile = Attivita il [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione. hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.research.mobile = Usa il pulsante \ue875 [accent]Research[] nel \ue88c [accent]menu[] per scoprire una nuova tecnologia.
hint.research = Usa il pulsante  [accent]Scopri[] per scoprire nuova tecnologia.
hint.research.mobile = Usa il pulsante  [accent]Research[] nel  [accent]menu[] per scoprire una nuova tecnologia.
hint.unitControl = Tieni premuto [accent][[L-ctrl][] e [accent]clic[] per controllare unità o torrette amichevoli. hint.unitControl = Tieni premuto [accent][[L-ctrl][] e [accent]clic[] per controllare unità o torrette amichevoli.
hint.unitControl.mobile = [accent][[Doppio-tocco][] per controllare unità o torrette amichevoli. hint.unitControl.mobile = [accent][[Doppio-tocco][] per controllare unità o torrette amichevoli.
hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla [accent]Mappa[] in fondo a destra. hint.launch = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] in fondo a destra.
hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla [accent]Mappa[] nel [accent]menu[]. hint.launch.mobile = Una volta che sono state raccolte abbastanza risorse, puoi[accent]Lanciare[] selezionando settori vicini dalla \ue827 [accent]Mappa[] nel \ue88c [accent]menu[].
hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco. hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare blocchi da copiare ed incollare.\n\n[accent][[Middle Click][] per copiare un singolo tipo di blocco.
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso. hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
hint.conveyorPathfind.mobile = Attiva la [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso. hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo. hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
hint.command = Premi [accent][[G][] per comandare le unità vicine di [accent]simile tipologia[] in formazione.\n\nPer comandare unità terrestri, devi prima controllare un'altra unità terrestre. hint.command = Premi [accent][[G][] per comandare le unità vicine di [accent]simile tipologia[] in formazione.\n\nPer comandare unità terrestri, devi prima controllare un'altra unità terrestre.
hint.command.mobile = [accent][[Double-tap][] per comandare le unità vicine in formazione. hint.command.mobile = [accent][[Double-tap][] per comandare le unità vicine in formazione.
@@ -1407,13 +1278,10 @@ hint.payloadPickup.mobile = [accent]Clicca e trattieni[] piccoli blocchi o unit
hint.payloadDrop = Premi [accent]][] per rilasciare un carico. hint.payloadDrop = Premi [accent]][] per rilasciare un carico.
hint.payloadDrop.mobile = [accent]Clicca e trattieni[] una posizione vuota per rilasciarci un carico. hint.payloadDrop.mobile = [accent]Clicca e trattieni[] una posizione vuota per rilasciarci un carico.
hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno automaticamente incendi. hint.waveFire = [accent]Idrogetto[] torrette con acqua per munizioni spegneranno automaticamente incendi.
hint.generator = [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con [accent]Nodo Energetico[]. hint.generator = \uf879 [accent]Generatori a Combustibile[] bruciano carbone e trasferiscono energia ai blocchi adiacenti.\n\nIl raggio di trasmissione dell'enrgia può essere esteso con \uf87f [accent]Nodo Energetico[].
hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o [accent]Grafite[] Duo/Cannone Leggero per buttare giù il boss. hint.guardian = Unità [accent]Guardiano[] sono corazzate. Munizioni deboli come [accent]Rame[] e [accent]Piombo[] sono [scarlet]inefficaci[].\n\nUsa torrette di grado superiore o \uf835 [accent]Grafite[] \uf861Duo/\uf859Cannone Leggero per buttare giù il boss.
hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo  [accent]Fondazione[] sopra il nucleo  [accent]Frammento[]. Assicurati che sia libero da ostacoli. hint.coreUpgrade = I nuclei possono essere aggiornati [accent]piazzando nuclei di un livello superiore sopra di loro[].\n\nPiazzia un nucleo  [accent]Fondazione[] sopra il nucleo  [accent]Frammento[]. Assicurati che sia libero da ostacoli.
hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[]. hint.presetLaunch = [accent]Settori grigi d'atterraggio[], come [accent]Foresta Ghiacciata[], possono essere lanciati da ovunque. Non richiedono la cattura nei terrotori circostanti.\n\n[accent]Settori numerati[], come questo qui, sono [accent]opzionali[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
item.copper.description = Usato in molti tipi di costruzioni e munizioni. item.copper.description = Usato in molti tipi di costruzioni e munizioni.
item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato. item.copper.details = Rame. Metallo anormalmente abbondante su Serpulo. Strutturalmente debole se non rinforzato.
@@ -1442,7 +1310,7 @@ liquid.slag.description = Raffinata nei separatori in diversi metalli o spruzzat
liquid.oil.description = Usato nella produzione di materiali avanzati e come munizione incendiaria. liquid.oil.description = Usato nella produzione di materiali avanzati e come munizione incendiaria.
liquid.cryofluid.description = Usato come refrigerante in reattori, torrette e macchinari. liquid.cryofluid.description = Usato come refrigerante in reattori, torrette e macchinari.
block.derelict =  [lightgray]Derelict block.resupply-point.description = Rifornisce untià vicine con munizioni in rame. Incompatibile con unità che richiedono energia.
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati. block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
block.illuminator.description = Emette luce. block.illuminator.description = Emette luce.
block.message.description = Memorizza un messaggio per le comunicazioni tra alleati. block.message.description = Memorizza un messaggio per le comunicazioni tra alleati.
@@ -1468,8 +1336,6 @@ block.item-source.description = Genera oggetti infiniti. Disponibile solo nella
block.item-void.description = Distrugge tutti gli oggetti che riceve. Disponibile solo nella modalità creativa. block.item-void.description = Distrugge tutti gli oggetti che riceve. Disponibile solo nella modalità creativa.
block.liquid-source.description = Genera liquidi infiniti. Disponibile solo nella modalità creativa. block.liquid-source.description = Genera liquidi infiniti. Disponibile solo nella modalità creativa.
block.liquid-void.description = Distrugge qualsiasi liquido che riceve. Disponibile solo nella modalità creativa. block.liquid-void.description = Distrugge qualsiasi liquido che riceve. Disponibile solo nella modalità creativa.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Protegge le strutture dai proiettili nemici. block.copper-wall.description = Protegge le strutture dai proiettili nemici.
block.copper-wall-large.description = Protegge le strutture dai proiettili nemici. block.copper-wall-large.description = Protegge le strutture dai proiettili nemici.
block.titanium-wall.description = Protegge le strutture dai proiettili nemici. block.titanium-wall.description = Protegge le strutture dai proiettili nemici.
@@ -1491,7 +1357,7 @@ block.force-projector.description = Crea un campo di forza esagonale attorno a s
block.shock-mine.description = Rilascia archi elettrici al contatto con un nemico. block.shock-mine.description = Rilascia archi elettrici al contatto con un nemico.
block.conveyor.description = Trasporta gli oggetti. block.conveyor.description = Trasporta gli oggetti.
block.titanium-conveyor.description = Trasporta gli oggetti. È più veloce di un nastro trasportatore standard. block.titanium-conveyor.description = Trasporta gli oggetti. È più veloce di un nastro trasportatore standard.
block.plastanium-conveyor.description = Trasporta gli oggetti in lotti. Accetta gli oggetti dal retro e li scarica in tre direzioni. Necessita di molteplici punti di carico e scarico per aumentare la portata. block.plastanium-conveyor.description = Trasporta gli oggetti in lotti. Accetta gli oggetti dal retro e li scarica in tre direzioni. Necessita di molteplici punti di carico e scarico per aumentare la portata.
block.junction.description = Funge da ponte tra due nastri trasportatori che si incrociano. block.junction.description = Funge da ponte tra due nastri trasportatori che si incrociano.
block.bridge-conveyor.description = Trasporta gli oggetti sopra blocchi e strutture. block.bridge-conveyor.description = Trasporta gli oggetti sopra blocchi e strutture.
block.phase-conveyor.description = Trasporta gli oggetti sopra blocchi e strutture istantaneamente. Ha un raggio più ampio rispetto al nastro trasportatore sopraelevato, ma ha bisogno di energia per funzionare. block.phase-conveyor.description = Trasporta gli oggetti sopra blocchi e strutture istantaneamente. Ha un raggio più ampio rispetto al nastro trasportatore sopraelevato, ma ha bisogno di energia per funzionare.
@@ -1510,7 +1376,6 @@ block.conduit.description = Trasporta i liquidi. Spesso usato insieme a pompe e
block.pulse-conduit.description = Trasporta i liquidi più velocemente. Ha una capacità maggiore rispetto ai condotti tradizionali. block.pulse-conduit.description = Trasporta i liquidi più velocemente. Ha una capacità maggiore rispetto ai condotti tradizionali.
block.plated-conduit.description = Trasporta i liquidi. Non accetta liquidi dai lati. Non spande. block.plated-conduit.description = Trasporta i liquidi. Non accetta liquidi dai lati. Non spande.
block.liquid-router.description = Accetta liquidi da un lato e li divide equamente nelle 3 uscite. Può anche immagazzinare una piccola quantità di liquido. block.liquid-router.description = Accetta liquidi da un lato e li divide equamente nelle 3 uscite. Può anche immagazzinare una piccola quantità di liquido.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Immagazzina una grande quantità di liquido. Emette il liquido che contiene da tutti i lati, simile ad un distributore di liquidi. block.liquid-tank.description = Immagazzina una grande quantità di liquido. Emette il liquido che contiene da tutti i lati, simile ad un distributore di liquidi.
block.liquid-junction.description = Funge da ponte tra due condotti che si incrociano. block.liquid-junction.description = Funge da ponte tra due condotti che si incrociano.
block.bridge-conduit.description = Trasporta i liquidi sopra blocchi e strutture. block.bridge-conduit.description = Trasporta i liquidi sopra blocchi e strutture.
@@ -1569,7 +1434,7 @@ block.parallax.description = Spara un raggio traente che avvicina i bersagli aer
block.tsunami.description = Spara potenti getti di liquidi ai nemici. Quando alimentato ad acqua, estingue automaticamente gli incendi. block.tsunami.description = Spara potenti getti di liquidi ai nemici. Quando alimentato ad acqua, estingue automaticamente gli incendi.
block.silicon-crucible.description = Produce il silicio da sabbia e carbone usando la pirite come fonte di calore aggiuntiva. Aumenta la sua efficienza su terreni caldi. block.silicon-crucible.description = Produce il silicio da sabbia e carbone usando la pirite come fonte di calore aggiuntiva. Aumenta la sua efficienza su terreni caldi.
block.disassembler.description = Separa le scorie in diversi minerali, tra cui il torio. block.disassembler.description = Separa le scorie in diversi minerali, tra cui il torio.
block.overdrive-dome.description = Aumenta la velocità delle strutture vicine. Richiede tessuto di fase e silicio per funzionare. block.overdrive-dome.description = Aumenta la velocità delle strutture vicine. Richiede tessuto di fase e silicio per funzionare.
block.payload-conveyor.description = Trasporta carichi pesanti come le unità prodotte nelle fabbriche. block.payload-conveyor.description = Trasporta carichi pesanti come le unità prodotte nelle fabbriche.
block.payload-router.description = Divide equamente il carico dei trasportatori di massa in 3 direzioni. block.payload-router.description = Divide equamente il carico dei trasportatori di massa in 3 direzioni.
block.command-center.description = Permette di controllare il comportamento delle unità con diversi comandi. block.command-center.description = Permette di controllare il comportamento delle unità con diversi comandi.
@@ -1589,8 +1454,6 @@ block.memory-bank.description = Imagazzina le informazioni elaborate dai process
block.logic-display.description = Visualizza la grafica arbitraria elaborata dal processore. block.logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore. block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario. block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Spara proiettili standard ai nemici vicini. unit.dagger.description = Spara proiettili standard ai nemici vicini.
unit.mace.description = Spara raffiche infuocate ai nemici vicini. unit.mace.description = Spara raffiche infuocate ai nemici vicini.
@@ -1625,160 +1488,3 @@ unit.omura.description = Utilizza un bullone sparatato grazie a due binari a sco
unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture. unit.alpha.description = Difende il nucleo Frammento dai nemici. Costruisce strutture.
unit.beta.description = Difende il nucleo Fondamento dai nemici. Costruisce strutture. unit.beta.description = Difende il nucleo Fondamento dai nemici. Costruisce strutture.
unit.gamma.description = Difende il nucleo Kernel dai nemici. Costruisce strutture. unit.gamma.description = Difende il nucleo Kernel dai nemici. Costruisce strutture.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.

View File

@@ -318,6 +318,7 @@ data.exported = ゲームデータをエクスポートしました。
data.invalid = これは有効なゲームデータではありません。 data.invalid = これは有効なゲームデータではありません。
data.import.confirm = ゲームデータをインポートすると、現在のすべてのデータが削除されます。\n[accent]これは元に戻せません![]\n\nインポートが完了すると、ゲームは終了します。 data.import.confirm = ゲームデータをインポートすると、現在のすべてのデータが削除されます。\n[accent]これは元に戻せません![]\n\nインポートが完了すると、ゲームは終了します。
quit.confirm = 終了してもよろしいですか? quit.confirm = 終了してもよろしいですか?
quit.confirm.tutorial = チュートリアルを終了しますか?\nチュートリアルは [accent]設定->ゲーム->チュートリアル[] から再度受けることができます。
loading = [accent]読み込み中... loading = [accent]読み込み中...
downloading = [accent]ダウンロード中... downloading = [accent]ダウンロード中...
saving = [accent]保存中... saving = [accent]保存中...
@@ -326,7 +327,6 @@ cancelbuilding = [accent][[{0}][] 選択を解除する
selectschematic = [accent][[{0}][] 選択し、コピーする selectschematic = [accent][[{0}][] 選択し、コピーする
pausebuilding = [accent][[{0}][] 建築を一時的に中断する pausebuilding = [accent][[{0}][] 建築を一時的に中断する
resumebuilding = [scarlet][[{0}][] 建築を再開する resumebuilding = [scarlet][[{0}][] 建築を再開する
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI 非表示.\nUIを表示するには[accent][[{0}][] を押下 showui = UI 非表示.\nUIを表示するには[accent][[{0}][] を押下
wave = [accent]ウェーブ {0} wave = [accent]ウェーブ {0}
wave.cap = [accent]ウェーブ {0}/{1} wave.cap = [accent]ウェーブ {0}/{1}
@@ -410,8 +410,9 @@ waves.sort.begin = 開始
waves.sort.health = 体力 waves.sort.health = 体力
waves.sort.type = タイプ waves.sort.type = タイプ
waves.units.hide = すべて非表示 waves.units.hide = すべて非表示
waves.units.show = Show All aves.units.show = すべて表示
#these are intentionally in lower case
wavemode.counts = wavemode.counts =
wavemode.totals = 総数 wavemode.totals = 総数
wavemode.health = 総体力 wavemode.health = 総体力
@@ -506,8 +507,8 @@ filter.option.circle-scale = サークルスケール
filter.option.octaves = オクターブ filter.option.octaves = オクターブ
filter.option.falloff = 減衰 filter.option.falloff = 減衰
filter.option.angle = 角度 filter.option.angle = 角度
filter.option.rotate = 回転
filter.option.amount = filter.option.amount =
filter.option.rotate = 回転
filter.option.block = ブロック filter.option.block = ブロック
filter.option.floor = 地面 filter.option.floor = 地面
filter.option.flooronto = 対象の地面 filter.option.flooronto = 対象の地面
@@ -563,7 +564,9 @@ launch.from = [accent]{0}[] からの発射
launch.destination = 目的地: {0} launch.destination = 目的地: {0}
configure.invalid = 値は 0 から {0} の間でなければなりません。 configure.invalid = 値は 0 から {0} の間でなければなりません。
add = 追加... add = 追加...
boss.health = ボスのHP
guardian = ガーディアン guardian = ガーディアン
connectfail = [crimson]サーバーへ接続できませんでした:\n\n[accent]{0} connectfail = [crimson]サーバーへ接続できませんでした:\n\n[accent]{0}
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか? error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
error.invalidaddress = 無効なアドレスです。 error.invalidaddress = 無効なアドレスです。
@@ -587,7 +590,6 @@ sectors.unexplored = [lightgray]未踏査
sectors.resources = 資源: sectors.resources = 資源:
sectors.production = 生産: sectors.production = 生産:
sectors.export = 搬出: sectors.export = 搬出:
sectors.import = Import:
sectors.time = 時間: sectors.time = 時間:
sectors.threat = 脅威: sectors.threat = 脅威:
sectors.wave = ウェーブ: sectors.wave = ウェーブ:
@@ -607,6 +609,7 @@ sector.curlost = 失われたセクター
sector.missingresources = [scarlet]資源が足りません sector.missingresources = [scarlet]資源が足りません
sector.attacked = セクター [accent]{0}[white] が攻撃を受けています! sector.attacked = セクター [accent]{0}[white] が攻撃を受けています!
sector.lost = セクター [accent]{0}[white] 喪失! sector.lost = セクター [accent]{0}[white] 喪失!
#note: the missing space in the line below is intentional
sector.captured = セクター [accent]{0}[white]制圧! sector.captured = セクター [accent]{0}[white]制圧!
sector.changeicon = アイコンを変更 sector.changeicon = アイコンを変更
@@ -818,14 +821,18 @@ units.processorcontrol = [lightgray]プロセッサーの制御下
bullet.damage = [stat]{0}[lightgray] ダメージ bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾 bullet.incendiary = [stat]焼夷弾
bullet.sapping = [stat]吸収弾
bullet.homing = [stat]追尾弾 bullet.homing = [stat]追尾弾
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.shock = [stat]電撃
bullet.frag = [stat]爆発弾
bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
bullet.knockback = [stat]{0}[lightgray] ノックバック bullet.knockback = [stat]{0}[lightgray] ノックバック
bullet.pierce = [stat]{0}[lightgray]x レーザー弾 bullet.pierce = [stat]{0}[lightgray]x レーザー弾
bullet.infinitepierce = [stat]レーザー弾 bullet.infinitepierce = [stat]レーザー弾
bullet.healpercent = [stat]{0}[lightgray]% 回復 bullet.healpercent = [stat]{0}[lightgray]% 回復
bullet.freezing = [stat]凍結
bullet.tarred = [stat]タール弾
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍 bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
bullet.reload = [stat]リロード速度 {0}[lightgray]倍 bullet.reload = [stat]リロード速度 {0}[lightgray]倍
@@ -1368,6 +1375,7 @@ block.memory-bank.name = メモリーバンク
team.blue.name = ブルー team.blue.name = ブルー
team.crux.name = レッド team.crux.name = レッド
team.sharded.name = オレンジ team.sharded.name = オレンジ
team.orange.name = オレンジ
team.derelict.name = 廃墟 team.derelict.name = 廃墟
team.green.name = グリーン team.green.name = グリーン
team.purple.name = パープル team.purple.name = パープル
@@ -1375,30 +1383,30 @@ team.purple.name = パープル
hint.skip = スキップ hint.skip = スキップ
hint.desktopMove = [accent][[WASD][]を使い移動します。 hint.desktopMove = [accent][[WASD][]を使い移動します。
hint.zoom = [accent]マウスホイール[]でズームイン、ズームアウトをします。 hint.zoom = [accent]マウスホイール[]でズームイン、ズームアウトをします。
hint.mine = 銅の近くに移動し、[accent]タップ[]して手動で採掘します。 hint.mine = \uf8c4 銅の近くに移動し、[accent]タップ[]して手動で採掘します。
hint.desktopShoot = [accent][[左クリック][]で射撃します。 hint.desktopShoot = [accent][[左クリック][]で射撃します。
hint.depositItems = アイテムを移すには、シップからコアへドラッグします。 hint.depositItems = アイテムを移すには、シップからコアへドラッグします。
hint.respawn = シップとしてリスポーンするには、[accent][[V][]を押します。 hint.respawn = シップとしてリスポーンするには、[accent][[V][]を押します。
hint.respawn.mobile = ユニット/建造物のコントロールを得ました。シップとしてリスポーンするには、[accent]左上のアイコンをタップします。[] hint.respawn.mobile = ユニット/建造物のコントロールを得ました。シップとしてリスポーンするには、[accent]左上のアイコンをタップします。[]
hint.desktopPause = [accent][[スペース][]を押して、ゲームを一時停止と一時停止の解除ができます。 hint.desktopPause = [accent][[スペース][]を押して、ゲームを一時停止と一時停止の解除ができます。
hint.placeDrill = 右下のメニューの [accent]ドリル[]タブを選択し、 [accent]ドリル[]を選択し、銅地域をクリックして配置します。 hint.placeDrill = 右下のメニューの\ue85e [accent]ドリル[]タブを選択し、\uf870 [accent]ドリル[]を選択し、銅地域をクリックして配置します。
hint.placeDrill.mobile = 右下のメニューの [accent]ドリル[]タブを選択し、 [accent]ドリル[]を選択し、銅地域をタップして配置します。\n\n右下の [accent]チェックマーク[]をタップして確認します。 hint.placeDrill.mobile = 右下のメニューの\ue85e [accent]ドリル[]タブを選択し、\uf870 [accent]ドリル[]を選択し、銅地域をタップして配置します。\n\n右下の\ue800 [accent]チェックマーク[]をタップして確認します。
hint.placeConveyor = コンベアーを使い、アイテムをドリルから他のブロックへ移動します。 [accent]運搬[]タブから、 [accent]コンベアー[]を選択します。\n\n複数のコンベアーを配置するには、クリックしてドラッグします。\n[accent]マウスホイール[]により回転します。 hint.placeConveyor = コンベアーを使い、アイテムをドリルから他のブロックへ移動します。\ue814 [accent]運搬[]タブから、\uf896 [accent]コンベアー[]を選択します。\n\n複数のコンベアーを配置するには、クリックしてドラッグします。\n[accent]マウスホイール[]により回転します。
hint.placeConveyor.mobile = コンベアーを使い、アイテムをドリルから他のブロックへ移動します。 [accent]運搬[]タブから、 [accent]コンベアー[]を選択します。\n\n指を秒間押したままドラッグすると、複数のコンベアーを配置します。 hint.placeConveyor.mobile = コンベアーを使い、アイテムをドリルから他のブロックへ移動します。\ue814 [accent]運搬[]タブから、\uf896 [accent]コンベアー[]を選択します。\n\n指を秒間押したままドラッグすると、複数のコンベアーを配置します。
hint.placeTurret = [accent]ターレット[]を配置して、敵から基地を守ります。\n\nターレットには弾薬が必要です。この場合は銅です。\nコンベアーとドリルを使用して補給します。 hint.placeTurret = \uf861 [accent]ターレット[]を配置して、敵から基地を守ります。\n\nターレットには弾薬が必要です。この場合は\uf838銅です。\nコンベアーとドリルを使用して補給します。
hint.breaking = [accent]右クリック[]と右クリックドラッグによりブロックを壊します。 hint.breaking = [accent]右クリック[]と右クリックドラッグによりブロックを壊します。
hint.breaking.mobile = 右下にある [accent]ハンマー[]をアクティブにして、タップしてブロックを壊します。\n\n指を秒間押したままドラッグすると、範囲選択が出来ます。 hint.breaking.mobile = 右下にある\ue817 [accent]ハンマー[]をアクティブにして、タップしてブロックを壊します。\n\n指を秒間押したままドラッグすると、範囲選択が出来ます。
hint.blockInfo = [accent]建築メニュー[]でブロックを選択し、右側の[accent][[?][]ボタンを押すと、ブロックの情報が表示されます。 hint.blockInfo = [accent]建築メニュー[]でブロックを選択し、右側の[accent][[?][]ボタンを押すと、ブロックの情報が表示されます。
hint.derelict = [accent]放棄[]され、すでに機能を失った古い基地建造物の残骸です。\n\nこれらは[accent]解体[]することにより、資源になります。 hint.derelict = [accent]放棄[]され、すでに機能を失った古い基地建造物の残骸です。\n\nこれらは[accent]解体[]することにより、資源になります。
hint.research = [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。 hint.research = \ue875 [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
hint.research.mobile = [accent]メニュー[]の [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。 hint.research.mobile = \ue88c [accent]メニュー[]の\ue875 [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
hint.unitControl = [accent][[左ctrl][]を押しながら[accent]クリック[]するとターレットや味方ユニットを操作できます。 hint.unitControl = [accent][[左ctrl][]を押しながら[accent]クリック[]するとターレットや味方ユニットを操作できます。
hint.unitControl.mobile = [accent][ダブルタップ[]すると味方ユニットやターレットを操作できます。 hint.unitControl.mobile = [accent][ダブルタップ[]すると味方ユニットやターレットを操作できます。
hint.launch = 十分な資源を確保できたら、右下の [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。 hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
hint.launch.mobile = 十分な資源を確保できたら、 [accent]メニュー[]の [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。 hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。 hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。 hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
hint.conveyorPathfind.mobile = [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。 hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。 hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
hint.command = [accent][[G][]を押して、近くの [accent]同様のタイプ[]のユニットと編隊を組みます。\n\n地上ユニットを指揮するには、まず別個の地上ユニットをコントロールする必要があります。 hint.command = [accent][[G][]を押して、近くの [accent]同様のタイプ[]のユニットと編隊を組みます。\n\n地上ユニットを指揮するには、まず別個の地上ユニットをコントロールする必要があります。
hint.command.mobile = [accent][[ダブルタップ][]すると、操作中のユニットは近くのユニットと編隊を組みます。 hint.command.mobile = [accent][[ダブルタップ][]すると、操作中のユニットは近くのユニットと編隊を組みます。
@@ -1407,8 +1415,8 @@ hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さ
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。 hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
hint.payloadDrop.mobile = 空いている場所を[accent]タップ&ホールド[]して、積載物を降ろします。 hint.payloadDrop.mobile = 空いている場所を[accent]タップ&ホールド[]して、積載物を降ろします。
hint.waveFire = [accent]ウェーブ[]ターレットは水を搬入すると、近くの火を自動的に消火します。 hint.waveFire = [accent]ウェーブ[]ターレットは水を搬入すると、近くの火を自動的に消火します。
hint.generator = [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は [accent]電源ノード[]で拡張できます。 hint.generator = \uf879 [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は\uf87f [accent]電源ノード[]で拡張できます。
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、またはデュオ/サルボーの弾薬に [accent]黒鉛[]を使用してガーディアンを撃破してください。 hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または\uf861デュオ/\uf859サルボーの弾薬に\uf835 [accent]黒鉛[]を使用してガーディアンを撃破してください。
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n  [accent]シャード[]コアの上に、  [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。 hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n  [accent]シャード[]コアの上に、  [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。 hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。 hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
@@ -1630,155 +1638,3 @@ unit.oxynoe.description = 建造物修復火炎放射を発射します。敵に
unit.cyerce.description = 敵に追尾クラスターミサイルを発射します。\n味方ユニットを修復します。 unit.cyerce.description = 敵に追尾クラスターミサイルを発射します。\n味方ユニットを修復します。
unit.aegires.description = エネルギーフィールド内の全ての敵ユニットと建造物には電撃を放ち、全ての味方ユニットには修復効果を与えます。 unit.aegires.description = エネルギーフィールド内の全ての敵ユニットと建造物には電撃を放ち、全ての味方ユニットには修復効果を与えます。
unit.navanax.description = 爆発性のEMP弾を発射し、敵の電力系統には重大な損傷を与え、味方の建造物は修復します。\n4門の自律型レーザータレットで近くの敵を溶かします。 unit.navanax.description = 爆発性のEMP弾を発射し、敵の電力系統には重大な損傷を与え、味方の建造物は修復します。\n4門の自律型レーザータレットで近くの敵を溶かします。
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.

View File

@@ -412,6 +412,7 @@ waves.sort.type = 유닛순
waves.units.hide = 모두 숨기기 waves.units.hide = 모두 숨기기
waves.units.show = 모두 보이기 waves.units.show = 모두 보이기
#these are intentionally in lower case
wavemode.counts = 마리 wavemode.counts = 마리
wavemode.totals = wavemode.totals =
wavemode.health = 체력 wavemode.health = 체력
@@ -546,8 +547,8 @@ complete = [lightgray]해금 조건:
requirement.wave = {1} 지역에서 {0}단계 달성 requirement.wave = {1} 지역에서 {0}단계 달성
requirement.core = {0} 지역에서 적 코어를 파괴 requirement.core = {0} 지역에서 적 코어를 파괴
requirement.research = {0} 연구 requirement.research = {0} 연구
requirement.produce = Produce {0}
requirement.capture = {0} 점령 requirement.capture = {0} 점령
bestwave = [lightgray]최고 단계: {0}
launch.text = 출격 launch.text = 출격
research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 연구할 수 있습니다. research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 연구할 수 있습니다.
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 섹터들을 보고, 이동이 가능합니다. map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 섹터들을 보고, 이동이 가능합니다.
@@ -564,6 +565,7 @@ launch.destination = 목적지: {0}
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다. configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
add = 추가... add = 추가...
guardian = 수호자 guardian = 수호자
connectfail = [scarlet]연결 오류:[]\n\n[][accent]{0}[] connectfail = [scarlet]연결 오류:[]\n\n[][accent]{0}[]
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요? error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
error.invalidaddress = 잘못된 주소입니다. error.invalidaddress = 잘못된 주소입니다.
@@ -601,12 +603,13 @@ sectors.enemybase = [scarlet]적 기지[]
sectors.vulnerable = [scarlet]취약함[] sectors.vulnerable = [scarlet]취약함[]
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[][] sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[][]
sectors.survives = [accent]{0} 단계 이상 버티세요.[] sectors.survives = [accent]{0} 단계 이상 버티세요.[]
sectors.go = 진입 sectors.go =진입
sector.curcapture = 지역 점령됨 sector.curcapture = 지역 점령됨
sector.curlost = 지역 잃음 sector.curlost = 지역 잃음
sector.missingresources = [scarlet]자원 부족[] sector.missingresources = [scarlet]자원 부족[]
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![] sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
sector.lost = [accent]{0}[white] 지역을 잃었습니다![] sector.lost = [accent]{0}[white] 지역을 잃었습니다![]
#note: the missing space in the line below is intentional
sector.captured = [accent]{0}[white] 지역을 점령했습니다![] sector.captured = [accent]{0}[white] 지역을 점령했습니다![]
sector.changeicon = 아이콘 바꾸기 sector.changeicon = 아이콘 바꾸기
@@ -1000,7 +1003,7 @@ keybind.toggle_menus.name = 메뉴 보이기/숨기기
keybind.chat_history_prev.name = 이전 채팅 기록 keybind.chat_history_prev.name = 이전 채팅 기록
keybind.chat_history_next.name = 다음 채팅 기록 keybind.chat_history_next.name = 다음 채팅 기록
keybind.chat_scroll.name = 채팅 스크롤 keybind.chat_scroll.name = 채팅 스크롤
keybind.chat_mode.name = Change Chat Mode keybind.chat_mode = 대화 대상 변경
keybind.drop_unit.name = 유닛 내려놓기 keybind.drop_unit.name = 유닛 내려놓기
keybind.zoom_minimap.name = 미니맵 확대 keybind.zoom_minimap.name = 미니맵 확대
mode.help.title = 모드 설명 mode.help.title = 모드 설명
@@ -1183,9 +1186,9 @@ block.sand-water.name = 젖은 모래
block.darksand-water.name = 젖은 검은 모래 block.darksand-water.name = 젖은 검은 모래
block.char.name = block.char.name =
block.dacite.name = 석영안산암 block.dacite.name = 석영안산암
block.rhyolite.name = 유문암
block.dacite-wall.name = 석영안산암 벽 block.dacite-wall.name = 석영안산암 벽
block.dacite-boulder.name = 석영안산암 block.dacite-boulder.name = 석영안산암
block.rhyolite.name = 유문암
block.ice-snow.name = 얼음눈 block.ice-snow.name = 얼음눈
block.stone-wall.name = 돌 벽 block.stone-wall.name = 돌 벽
block.ice-wall.name = 얼음 벽 block.ice-wall.name = 얼음 벽
@@ -1375,30 +1378,30 @@ team.purple.name = 보라색 팀
hint.skip = 힌트 넘기기 hint.skip = 힌트 넘기기
hint.desktopMove = [accent][[WASD][] 키를 이용해 자신의 유닛을 조종하세요. hint.desktopMove = [accent][[WASD][] 키를 이용해 자신의 유닛을 조종하세요.
hint.zoom = [accent]마우스 스크롤[]을 사용해 확대 또는 축소가 가능합니다. hint.zoom = [accent]마우스 스크롤[]을 사용해 확대 또는 축소가 가능합니다.
hint.mine = 주변의 구리 광석을 수동으로 채굴하려면 광석을 [accent]누르십시오[]. (추가 설명) 마우스가 있으면 마우스 오른쪽 클릭을 하면 채굴 중단이 가능합니다. hint.mine =\uf8c4 주변의 구리 광석을 수동으로 채굴하려면 광석을 [accent]누르십시오[]. (추가 설명) 마우스가 있으면 마우스 오른쪽 클릭을 하면 채굴 중단이 가능합니다.
hint.desktopShoot = [accent][[마우스 좌클릭][]으로 발사할 수 있습니다. hint.desktopShoot = [accent][[마우스 좌클릭][]으로 발사할 수 있습니다.
hint.depositItems = 자원을 코어로 옮기려면, 기체의 자원을 코어로 끌어놓으세요. hint.depositItems = 자원을 코어로 옮기려면, 기체의 자원을 코어로 끌어놓으세요.
hint.respawn = 기체를 떠나려면 [accent][[V][]를 누르십시오. hint.respawn = 기체를 떠나려면 [accent][[V][]를 누르십시오.
hint.respawn.mobile = 유닛 혹은 포탑을 조종할 수 있습니다. 기체를 떠나려면 [accent]왼쪽 위에 있는 아바타를 누르십시오.[] hint.respawn.mobile = 유닛 혹은 포탑을 조종할 수 있습니다. 기체를 떠나려면 [accent]왼쪽 위에 있는 아바타를 누르십시오.[]
hint.desktopPause = 게임을 일시 정지/재시작하기 위해 [accent][[Space][]를 누르십시오. hint.desktopPause = 게임을 일시 정지/재시작하기 위해 [accent][[Space][]를 누르십시오.
hint.placeDrill = 드릴을 설치하려면 오른쪽 아래의 [accent]드릴[]을 선택하고, [accent]드릴[]을 선택해서 구리 광석 위를 누르십시오. hint.placeDrill = 드릴을 설치하려면 오른쪽 아래의 \ue85e [accent]드릴[]을 선택하고, \uf870 [accent]드릴[]을 선택해서 구리 광석 위를 누르십시오.
hint.placeDrill.mobile = 오른쪽 아래 메뉴의 [accent] 드릴[]을 선택하고, [accent]드릴[]을 선택해서 구리 광석 위를 누르십시오.\n\n설치를 완료하려면 오른쪽 아래의 [accent]완료 버튼[]을 누르십시오. hint.placeDrill.mobile = 오른쪽 아래 메뉴의 \ue85e [accent] 드릴[]을 선택하고, \uf870 [accent]드릴[]을 선택해서 구리 광석 위를 누르십시오.\n\n설치를 완료하려면 오른쪽 아래의 \ue800 [accent]완료 버튼[]을 누르십시오.
hint.placeConveyor = 컨베이어는 자원을 드릴에서 다른 블록으로 이동시켜줍니다. [accent]분배[] 카테고리에서 [accent]컨베이어[]를 선택하십시오.\n\n클릭하거나 드래그로 다수의 컨베이어를 설치할 수 있습니다.\n클릭하고 놓지 않은 채로 마우스 [accent]휠을 돌리면 돌아갑니다. hint.placeConveyor = 컨베이어는 자원을 드릴에서 다른 블록으로 이동시켜줍니다. \ue814 [accent]분배[] 카테고리에서 \uf896 [accent]컨베이어[]를 선택하십시오.\n\n클릭하거나 드래그로 다수의 컨베이어를 설치할 수 있습니다.\n클릭하고 놓지 않은 채로 마우스 [accent]휠을 돌리면 돌아갑니다.
hint.placeConveyor.mobile = 컨베이어는 자원을 드릴에서 다른 블록으로 이동시켜줍니다. [accent]분배[] 카테고리에서 [accent]컨베이어[]를 선택하십시오.\n\n여러 개의 컨베이어를 놓으려면 손가락으로 누른 채로 끌어서 설치 범위를 지정하십시오. hint.placeConveyor.mobile = 컨베이어는 자원을 드릴에서 다른 블록으로 이동시켜줍니다. \ue814 [accent]분배[] 카테고리에서 \uf896 [accent]컨베이어[]를 선택하십시오.\n\n여러 개의 컨베이어를 놓으려면 손가락으로 누른 채로 끌어서 설치 범위를 지정하십시오.
hint.placeTurret = 적에게서 기지를 막아내려면 [accent]포탑[]를 설치하십시오.\n\n포탑 탄약 필요 - 지금은 구리가 필요합니다.\n컨베이어를 사용해 드릴에 구리를 공급하십시오. hint.placeTurret = 적에게서 기지를 막아내려면 \uf861 [accent]포탑[]를 설치하십시오.\n\n포탑 탄약 필요 - 지금은 \uf838 구리가 필요합니다.\n컨베이어를 사용해 드릴에 구리를 공급하십시오.
hint.breaking = 블록을 부수려면 [accent]우클릭[]이나 드래그를 하십시오. hint.breaking = 블록을 부수려면 [accent]우클릭[]이나 드래그를 하십시오.
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오. hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
hint.blockInfo = [accent]건설 메뉴[]에서 블록을 선택해서 정보를 보십시오, 그다음 오른쪽의 [accent][[?][] 버튼을 선택하십시오. hint.blockInfo = [accent]건설 메뉴[]에서 블록을 선택해서 정보를 보십시오, 그다음 오른쪽의 [accent][[?][] 버튼을 선택하십시오.
hint.derelict = [accent]잔해[] 구조물들은 더 이상 작동하지 않는 오래된 기지의 부서진 잔해입니다.\n\n이 구조물들은 자원으로 다시 [accent]철거[]될 수 있습니다. hint.derelict = [accent]잔해[] 구조물들은 더 이상 작동하지 않는 오래된 기지의 부서진 잔해입니다.\n\n이 구조물들은 자원으로 다시 [accent]철거[]될 수 있습니다.
hint.research = 새 기술을 연구하려면 [accent]연구[]버튼을 누르십시오. hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을 누르십시오.
hint.research.mobile = 새 기술을 연구하려면 [accent]메뉴[] 아래의 [accent]연구[]버튼을 누르십시오. hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오. hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
hint.unitControl.mobile = 아군 유닛과 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[]. hint.unitControl.mobile = 아군 유닛과 포탑을 조종하려면 해당 개체를 [accent]빠르게 두 번 누르십시오[].
hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 [accent]Map[]에서 주변 지역을 선택해서 [accent]Launch[]할 수 있습니다. hint.launch = 충분한 자원을 모았으면, 오른쪽 아래의 \ue827 [accent]Map[]에서 주변 지역을 선택해서 [accent]Launch[]할 수 있습니다.
hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 [accent]메뉴[]에 있는 [accent]Map[]에서 주변 지역을 선택해서 [accent]Launch[]할 수 있습니다. hint.launch.mobile = 충분한 자원을 모았으면, 오른쪽 아래의 \ue88c [accent]메뉴[]에 있는 \ue827 [accent]Map[]에서 주변 지역을 선택해서 [accent]Launch[]할 수 있습니다.
hint.schematicSelect = 블록을 복사하고 붙여넣으려면 [accent][[F][]를 누른 채로 끌어서 구역을 지정하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다. hint.schematicSelect = 블록을 복사하고 붙여넣으려면 [accent][[F][]를 누른 채로 끌어서 구역을 지정하십시오. \n\n [accent][[마우스 휠][]을 누르면 한 개의 블록만 복사할 수 있습니다.
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다. hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
hint.conveyorPathfind.mobile = [accent]diagonal mode[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다. hint.conveyorPathfind.mobile = \ue844 [accent]diagonal mode[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
hint.boost = 유닛과 같이 장애물을 넘어가려면 [accent][[L-Shift][]을 누르고 이동하십시오. \n\n 적은 수의 지상 유닛만 날 수 있습니다. hint.boost = 유닛과 같이 장애물을 넘어가려면 [accent][[L-Shift][]을 누르고 이동하십시오. \n\n 적은 수의 지상 유닛만 날 수 있습니다.
hint.command = 주변의 아군 유닛을 데리고 다니려면 비슷한 단계의 유닛 무리 주변에서 [accent][[G][]를 누르십시오. \n\n 지상 유닛을 데리고 다니기 위해서는 먼저 다른 지상 유닛을 조종하고 있어야 합니다. hint.command = 주변의 아군 유닛을 데리고 다니려면 비슷한 단계의 유닛 무리 주변에서 [accent][[G][]를 누르십시오. \n\n 지상 유닛을 데리고 다니기 위해서는 먼저 다른 지상 유닛을 조종하고 있어야 합니다.
hint.command.mobile = 아군 유닛을 데리고 다니려면 비슷한 단계의 유닛 무리 주변에서 [accent]빠르게 두 번 누르십시오[]. hint.command.mobile = 아군 유닛을 데리고 다니려면 비슷한 단계의 유닛 무리 주변에서 [accent]빠르게 두 번 누르십시오[].
@@ -1407,8 +1410,8 @@ hint.payloadPickup.mobile = 작은 블록이나 유닛을 집으려면 [accent]
hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오. hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오.
hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 [accent]화면을 잠깐 누르십시오[]. hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 [accent]화면을 잠깐 누르십시오[].
hint.waveFire = [accent]파도[] 포탑에 탄약으로 물을 넣으면 주변의 불을 자동으로 꺼줍니다. hint.waveFire = [accent]파도[] 포탑에 탄약으로 물을 넣으면 주변의 불을 자동으로 꺼줍니다.
hint.generator = [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n 더 넓은 범위의 블록에 전력을 전달하려면 [accent]Power Nodes[]를 사용하십시오. hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]Power Nodes[]를 사용하십시오.
hint.guardian = [accent]수호자[] 유닛들은 방어력을 가집니다. [accent]구리[]와 [accent]납[] 같은 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n그런 수호자를 없애려면 높은 단계의 포탑 또는 [accent]흑연[]을 탄약으로 넣은 듀오/살보를 사용하십시오. hint.guardian = [accent]수호자[] 유닛들은 방어력을 가집니다. [accent]구리[]와 [accent]납[] 같은 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n그런 수호자를 없애려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치함[]으로써 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지도 확인하십시오. hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치함[]으로써 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지도 확인하십시오.
hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다. hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인 지역[]은 어디에서나 출격해서 올 수 있습니다. 주변 지역을 점령하지 않아도 됩니다.\n\n이와 같은 [accent]네임드 지역[]들은 [accent]선택적[]입니다.
hint.presetDifficulty = 이 지역은 [scarlet]고위험 레벨[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]비추천[]합니다. hint.presetDifficulty = 이 지역은 [scarlet]고위험 레벨[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]비추천[]합니다.
@@ -1541,7 +1544,7 @@ block.oil-extractor.description = 석유를 추출하기 위해 많은 양의
block.core-shard.description = 기지의 핵심입니다. 파괴되면 해당 지역과의 모든 연결이 끊어집니다. 이런 일이 일어나지 않도록 하십시오. block.core-shard.description = 기지의 핵심입니다. 파괴되면 해당 지역과의 모든 연결이 끊어집니다. 이런 일이 일어나지 않도록 하십시오.
block.core-shard.details = 첫 번째 버전. 휴대용. 자가복제 가능. 일회용 출격 추진기를 가졌으며, 행성간 이동에는 부적합함. block.core-shard.details = 첫 번째 버전. 휴대용. 자가복제 가능. 일회용 출격 추진기를 가졌으며, 행성간 이동에는 부적합함.
block.core-foundation.description = 기지의 핵심입니다. 더 나은 방어력과 자원을 저장합니다. block.core-foundation.description = 기지의 핵심입니다. 더 나은 방어력과 자원을 저장합니다.
block.core-foundation.details = 두 번째 버전. block.core-foundation.details = 두 번째 버전.
block.core-nucleus.description = 기지의 핵심입니다. 방어력이 매우 높고 대량의 자원을 저장할 수 있습니다. block.core-nucleus.description = 기지의 핵심입니다. 방어력이 매우 높고 대량의 자원을 저장할 수 있습니다.
block.core-nucleus.details = 세 번째, 궁극의 버전. block.core-nucleus.details = 세 번째, 궁극의 버전.
block.vault.description = 각 유형의 많은 양의 자원을 저장합니다. 언로더 블록을 사용하여 창고에서 자원을 빼낼 수 있습니다. block.vault.description = 각 유형의 많은 양의 자원을 저장합니다. 언로더 블록을 사용하여 창고에서 자원을 빼낼 수 있습니다.
@@ -1660,7 +1663,7 @@ lenum.shootp = 목표물 속도를 예측하여 발사
lenum.config = 필터의 아이템같은 건물의 설정 lenum.config = 필터의 아이템같은 건물의 설정
lenum.enabled = 블록의 활성 여부 lenum.enabled = 블록의 활성 여부
laccess.color = Illuminator color. lenum.color = 조명 색 설정
laccess.controller = 유닛 제어자. 프로세서가 제어하면, 프로세서를 반환합니다.\n다른 유닛에 의해 지휘되면(G키), 지휘하는 유닛을 반환합니다.\n그 외에는 자신을 반환합니다. laccess.controller = 유닛 제어자. 프로세서가 제어하면, 프로세서를 반환합니다.\n다른 유닛에 의해 지휘되면(G키), 지휘하는 유닛을 반환합니다.\n그 외에는 자신을 반환합니다.
laccess.dead = 유닛 또는 건물 사망/무효 여부 laccess.dead = 유닛 또는 건물 사망/무효 여부
laccess.controlled = 만약 유닛 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 유닛/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 유닛이 다른 유닛에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다. laccess.controlled = 만약 유닛 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 유닛/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 유닛이 다른 유닛에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
@@ -1706,6 +1709,7 @@ lenum.asin = 각도상 아크 사인
lenum.acos = 각도상 아크 코사인 lenum.acos = 각도상 아크 코사인
lenum.atan = 각도상 아크 탄젠트 lenum.atan = 각도상 아크 탄젠트
#not a typo, look up 'range notation'
lenum.rand = 범위 내 십진법 난수[0 ~ 값) lenum.rand = 범위 내 십진법 난수[0 ~ 값)
lenum.log = 자연 로그(진수) lenum.log = 자연 로그(진수)
lenum.log10 = 상수 로그 lenum.log10 = 상수 로그
@@ -1769,7 +1773,7 @@ lenum.stop = 이동/채광/건설 중단
lenum.move = 특정 위치로 이동 lenum.move = 특정 위치로 이동
lenum.approach = 특정 위치로 반지름만큼 접근 lenum.approach = 특정 위치로 반지름만큼 접근
lenum.pathfind = 적 스폰 지점으로 길찾기 lenum.pathfind = 적 스폰 지점으로 길찾기
lenum.target = 특정 위치에 발사 lenum.target = 특정 위치에 발사
lenum.targetp = 목표물 속도를 예측하여 발사 lenum.targetp = 목표물 속도를 예측하여 발사
lenum.itemdrop = 아이템 투하 lenum.itemdrop = 아이템 투하
lenum.itemtake = 건물에서 아이템 수송 lenum.itemtake = 건물에서 아이템 수송
@@ -1782,3 +1786,215 @@ lenum.build = 구조물 건설
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 유닛의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 타입을 가집니다. lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 유닛의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 타입을 가집니다.
lenum.within = 좌표 주변 유닛 발견 여부 lenum.within = 좌표 주변 유닛 발견 여부
lenum.boost = 이륙 시작/중단 lenum.boost = 이륙 시작/중단
#1745 line matching / 줄 매칭
#-------------비공식 번역-------------
#팁, 패치 기록, 약간의 관련 드립을 넣는 곳입니다. 이미 쓰여진 줄이 있다면 \n\n를 입력한 다음 작성하고 끝에 깃허브 작성자 닉네임(또는 디스코드)을 적어주세요.
#심각한 노잼, 뇌절, 무례한 말들을 적지 말아주세요, 이는 목적이 어떠하든 공통적으로 적용됩니다(친근함 유도를 위한 평어 x). 다음 패치에 업데이트되어 한국어를 쓰는 모든 유저가 보게 됩니다.
#양이 너무 많으면 사족을 더 붙이는걸 추천하지 않습니다.
#이 비공식 번역주는 공식 디테일이 추가되면 언제든지 삭제될 수 있습니다.
#비어있는 디테일은 아래 details가 전부이므로 추가 또는 삭제를 따로 안하셔도 됩니다.
#유색코드가 아닌, 흑백 색코드만 사용 가능합니다. 되도록이면 그냥 안쓰시는걸 추천.
#관련 문의는 공식 디스코드에서 절 불러주세요. Sharlotte#0018
#아이템
item.metaglass.details = [lightgray][비공식][]쓰임새가 가장 적은 아이템
item.graphite.details =
item.sand.details =
item.titanium.details =
item.thorium.details =
item.silicon.details =
item.plastanium.details =
item.phase-fabric.details =
item.surge-alloy.details =
item.blast-compound.details = [lightgray][비공식][]화력 발전기에 넣어보세요.
item.pyratite.details =
#액체
liquid.water.details =
liquid.slag.details =
liquid.oil.details =
liquid.cryofluid.details = [lightgray][비공식][]티타늄을 갈아서 물에 희석했다.
#블록
block.resupply-point.details =
block.armored-conveyor.details =
block.illuminator.details =
block.message.details =
block.graphite-press.details =
block.multi-press.details =
block.silicon-smelter.details =
block.kiln.details =
block.plastanium-compressor.details = [lightgray][비공식][]석유를 정말 많이 먹는다.
block.phase-weaver.details =
block.alloy-smelter.details =
block.cryofluid-mixer.details =
block.blast-mixer.details =
block.pyratite-mixer.details =
block.melter.details =
block.separator.details =
block.spore-press.details =
block.pulverizer.details =
block.coal-centrifuge.details = [lightgray][비공식][]가성비가 매우 뛰어나다.
block.incinerator.details =
block.power-void.details =
block.power-source.details =
block.item-source.details =
block.item-void.details =
block.liquid-source.details =
block.liquid-void.details =
block.copper-wall.details =
block.copper-wall-large.details =
block.titanium-wall.details =
block.titanium-wall-large.details =
block.plastanium-wall.details =
block.plastanium-wall-large.details =
block.thorium-wall.details =
block.thorium-wall-large.details =
block.phase-wall.details =
block.phase-wall-large.details =
block.surge-wall.details =
block.surge-wall-large.details =
block.door.details =
block.door-large.details =
block.mender.details =
block.mend-projector.details =
block.overdrive-projector.details =
block.force-projector.details =
block.shock-mine.details =
block.conveyor.details =
block.titanium-conveyor.details =
block.plastanium-conveyor.details =
block.junction.details =
block.bridge-conveyor.details = [lightgray][비공식][]티타늄 컨베이어보다 빠르다.
block.phase-conveyor.details =
block.sorter.details = [lightgray][비공식][]자원을 분류하여 주변 블록에 건내는 과정이 거의 한순간에 일어난다.
block.inverted-sorter.details =
block.distributor.details =
block.overflow-gate.details =
block.underflow-gate.details =
block.mass-driver.details = [lightgray][비공식][]발사하려면 최소 아이템 10개가 필요하다.
block.mechanical-pump.details =
block.rotary-pump.details =
block.thermal-pump.details =
block.conduit.details =
block.pulse-conduit.details =
block.plated-conduit.details =
block.liquid-router.details =
block.liquid-tank.details =
block.liquid-junction.details =
block.bridge-conduit.details =
block.phase-conduit.details =
block.power-node.details =
block.power-node-large.details =
block.surge-tower.details =
block.diode.details =
block.battery.details = [lightgray][비공식][]아크와 랜서같은 전기먹는하마 옆에 많이 설치해두자.
block.battery-large.details = [lightgray][비공식][]일반 베터리 9개보다 5000만큼의 전력을 더 저장할 수 있다.
block.combustion-generator.details =
block.thermal-generator.details =
block.steam-generator.details =
block.differential-generator.details =
block.rtg-generator.details =
block.solar-panel.details =
block.solar-panel-large.details =
block.thorium-reactor.details =
block.impact-reactor.details =
block.mechanical-drill.details =
block.pneumatic-drill.details =
block.laser-drill.details =
block.blast-drill.details =
block.water-extractor.details = [lightgray][비공식][]맨 땅에서 물을 뽑아낸다. 이것이 바로 창조경제
block.oil-extractor.details =
block.vault.details =
block.container.details =
block.unloader.details =
block.launch-pad.details =
block.duo.details =
block.scatter.details =
block.scorch.details =
block.hail.details = [lightgray][비공식][]일점사하면 립플보다 더 뛰어난 정확도와 연사력을 보여준다.
block.wave.details =
block.lancer.details =
block.arc.details =
block.swarmer.details =
block.salvo.details =
block.fuse.details =
block.ripple.details =
block.cyclone.details =
block.spectre.details =
block.meltdown.details =
block.foreshadow.details =
block.repair-point.details =
block.segment.details =
block.parallax.details =
block.tsunami.details =
block.silicon-crucible.details =
block.disassembler.details =
block.overdrive-dome.details =
block.payload-conveyor.details =
block.payload-router.details =
block.duct.details = [lightgray][비공식][]무중력 환경에서 쓰일 컨베이어 대체재입니다.
block.duct-router.details = [lightgray][비공식][]교차기가 없어서 루터체인을 할 수 없네요.
block.duct-bridge.details = [lightgray][비공식][]사거리가 3타일입니다.
block.payload-propulsion-tower.details = [lightgray][비공식][]원문이 Turret가 아니라 Tower에요.
block.payload-void.details = [lightgray][비공식][]본격 유닛 쓰래기통
block.payload-source.details = [lightgray][비공식][]유닛 설정해놓고 방치해두면 나중에 랙걸립니다.
block.command-center.details =
block.ground-factory.details =
block.air-factory.details = [lightgray][비공식][]건설&연구 재료는 구리와 납뿐이지만, 정작 유닛을 생산할 땐 실리콘이 필요하다.
block.naval-factory.details =
block.additive-reconstructor.details =
block.multiplicative-reconstructor.details =
block.exponential-reconstructor.details =
block.tetrative-reconstructor.details =
block.switch.details =
block.micro-processor.details = [lightgray][비공식][]Hello, World!
block.logic-processor.details = [lightgray][비공식][]99병의 맥주가 벽장에 있네, 99병의 맥주라네
block.hyper-processor.details = [lightgray][비공식][]그것을 내려서 넘겼네, 더 이상 벽장에 맥주가 없네
block.memory-cell.details =
block.memory-bank.details =
block.logic-display.details =
block.large-logic-display.details =
block.interplanetary-accelerator.details =
#유닛
unit.dagger.details = [lightgray][비공식][]이전에 디거란 이명으로 종교가 생겼었다.
unit.mace.details =
unit.fortress.details =
unit.scepter.details =
unit.reign.details =
unit.nova.details =
unit.pulsar.details =
unit.quasar.details =
unit.vela.details =
unit.corvus.details = [lightgray][비공식][]정말 느리다.
unit.crawler.details = [lightgray][비공식][]최근에 자폭 AI가 향상되면서 컨베이어로 자폭을 유도할 수 없게 되었다. 분배기를 대신 쓰자.
unit.atrax.details =
unit.spiroct.details =
unit.arkyid.details =
unit.toxopid.details =
unit.flare.details =
unit.horizon.details =
unit.zenith.details =
unit.antumbra.details =
unit.eclipse.details =
unit.mono.details = [lightgray][비공식][]민더스트리 최고 귀요미.
unit.poly.details =
unit.mega.details =
unit.quad.details =
unit.oct.details =
unit.risso.details = [lightgray][비공식][]뭉치면 연사력이 무시무시하다.
unit.minke.details =
unit.bryde.details =
unit.sei.details = [lightgray][비공식][]세이 sei!
unit.omura.details = [lightgray][비공식][]오무라이스?
unit.retusa.details = [lightgray][비공식][]바다를 지뢰로 뒤덮여보죠.
unit.oxynoe.details =
unit.cyerce.details = [lightgray][비공식][]폭죽놀이다!
unit.aegires.details = [lightgray][비공식][]공격 컨트롤을 할 수 없습니다.
unit.navanax.details = [lightgray][비공식][]플레이어에게 잠깐의 섬광뽕을 입힙니다.
unit.alpha.details =
unit.beta.details =
unit.gamma.details =

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View File

@@ -78,12 +78,13 @@ schematic.tagexists = Taki znacznik już istnieje.
stats = Statystyki stats = Statystyki
stat.wave = Fale powstrzymane:[accent] {0} stat.wave = Fale powstrzymane:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0} stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
stat.built = Budynki zbudowane:[accent] {0} stat.built = Budynki zbudowane:[accent] {0}
stat.destroyed = Budynki zniszczone:[accent] {0} stat.destroyed = Budynki zniszczone:[accent] {0}
stat.deconstructed = Budynki zrekonstruowane:[accent] {0} stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
stat.delivered = Surowce wystrzelone:
stat.playtime = Czas Gry:[accent] {0} stat.playtime = Czas Gry:[accent] {0}
stat.rank = Ocena: [accent]{0}
globalitems = [accent]Wszystkie przedmioty globalitems = [accent]Wszystkie przedmioty
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"? map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
@@ -93,7 +94,6 @@ level.mode = Tryb gry:
coreattack = < Rdzeń jest atakowany! > coreattack = < Rdzeń jest atakowany! >
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
database = Centralna baza danych database = Centralna baza danych
database.button = Database
savegame = Zapisz Grę savegame = Zapisz Grę
loadgame = Wczytaj Grę loadgame = Wczytaj Grę
joingame = Dołącz Do Gry joingame = Dołącz Do Gry
@@ -101,7 +101,6 @@ customgame = Własna Gra
newgame = Nowa Gra newgame = Nowa Gra
none = <brak> none = <brak>
none.found = [lightgray]<żaden znaleziony> none.found = [lightgray]<żaden znaleziony>
none.inmap = [lightgray]<none in map>
minimap = Minimapa minimap = Minimapa
position = Pozycja position = Pozycja
close = Zamknij close = Zamknij
@@ -169,7 +168,6 @@ launchcore = Wystrzel Rdzeń
filename = Nazwa Pliku: filename = Nazwa Pliku:
unlocked = Odblokowano nową zawartość! unlocked = Odblokowano nową zawartość!
available = Nowe Odkrycie dostępne available = Nowe Odkrycie dostępne
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Ukończony completed = [accent]Ukończony
techtree = Drzewo Techno-\nlogiczne techtree = Drzewo Techno-\nlogiczne
research.legacy = Znaleziono badania z wersji [accent]5.0[].\nChcesz [accent]załadować je[], czy [accent]usunąć[] dane z drzewa technologicznego w nowej kampanii (zalecane)? research.legacy = Znaleziono badania z wersji [accent]5.0[].\nChcesz [accent]załadować je[], czy [accent]usunąć[] dane z drzewa technologicznego w nowej kampanii (zalecane)?
@@ -216,7 +214,6 @@ hosts.none = [lightgray]Brak serwerów w sieci LAN!
host.invalid = [scarlet]Nie można połączyć się z hostem. host.invalid = [scarlet]Nie można połączyć się z hostem.
servers.local = Serwery Lokalne servers.local = Serwery Lokalne
servers.local.steam = Open Games & Local Servers
servers.remote = Serwery Zdalne servers.remote = Serwery Zdalne
servers.global = Serwery Publiczne servers.global = Serwery Publiczne
@@ -288,7 +285,6 @@ save.corrupted = Zapis gry jest uszkodzony lub nieprawidłowy!
empty = <pusto> empty = <pusto>
on = Włączone on = Włączone
off = Wyłączone off = Wyłączone
save.search = Search saved games...
save.autosave = Autozapis: {0} save.autosave = Autozapis: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Fala {0} save.wave = Fala {0}
@@ -318,8 +314,9 @@ data.exported = Dane wyeksportowane.
data.invalid = Nieprawidłowe dane gry. data.invalid = Nieprawidłowe dane gry.
data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy. data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy.
quit.confirm = Czy na pewno chcesz wyjść? quit.confirm = Czy na pewno chcesz wyjść?
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
loading = [accent]Ładowanie... loading = [accent]Ładowanie...
downloading = [accent]Downloading... reloading = [accent]Przeładowywanie modów...
saving = [accent]Zapisywanie... saving = [accent]Zapisywanie...
respawn = [accent][[{0}][] by odrodzić się w rdzeniu respawn = [accent][[{0}][] by odrodzić się w rdzeniu
cancelbuilding = [accent][[{0}][] by wyczyścić plan cancelbuilding = [accent][[{0}][] by wyczyścić plan
@@ -364,7 +361,6 @@ publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]
publish.error = Błąd podczas publikowania pozycji: {0} publish.error = Błąd podczas publikowania pozycji: {0}
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0} steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
editor.cliffs = Walls To Cliffs
editor.brush = Pędzel editor.brush = Pędzel
editor.openin = Otwórz w Edytorze editor.openin = Otwórz w Edytorze
editor.oregen = Generacja Złóż editor.oregen = Generacja Złóż
@@ -380,13 +376,6 @@ editor.ingame = Edytuj w Grze
editor.publish.workshop = Opublikuj w Warsztacie editor.publish.workshop = Opublikuj w Warsztacie
editor.newmap = Nowa Mapa editor.newmap = Nowa Mapa
editor.center = Wyśrodkuj editor.center = Wyśrodkuj
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Warsztat workshop = Warsztat
waves.title = Fale waves.title = Fale
waves.remove = Usuń waves.remove = Usuń
@@ -395,7 +384,6 @@ waves.waves = fal(e)
waves.perspawn = co pojawienie waves.perspawn = co pojawienie
waves.shields = tarcze/fala waves.shields = tarcze/fala
waves.to = do waves.to = do
waves.max = max units
waves.guardian = Strażnik waves.guardian = Strażnik
waves.preview = Podgląd waves.preview = Podgląd
waves.edit = Edytuj... waves.edit = Edytuj...
@@ -404,14 +392,8 @@ waves.load = Załaduj Ze Schowka
waves.invalid = Nieprawidłowe fale w schowku. waves.invalid = Nieprawidłowe fale w schowku.
waves.copied = Fale zostały skopiowane. waves.copied = Fale zostały skopiowane.
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym. waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
#these are intentionally in lower case
wavemode.counts = liczba wavemode.counts = liczba
wavemode.totals = sumy wavemode.totals = sumy
wavemode.health = życie wavemode.health = życie
@@ -419,7 +401,6 @@ wavemode.health = życie
editor.default = [lightgray]<Domyślne> editor.default = [lightgray]<Domyślne>
details = Detale... details = Detale...
edit = Edytuj... edit = Edytuj...
variables = Vars
editor.name = Nazwa: editor.name = Nazwa:
editor.spawn = Stwórz Jednostkę editor.spawn = Stwórz Jednostkę
editor.removeunit = Usuń Jednostkę editor.removeunit = Usuń Jednostkę
@@ -480,7 +461,6 @@ toolmode.drawteams = Rysuj Drużyny
toolmode.drawteams.description = Rysuje drużyny zamiast bloków. toolmode.drawteams.description = Rysuje drużyny zamiast bloków.
filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej. filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
filter.distort = Zniekształcanie filter.distort = Zniekształcanie
filter.noise = Szum filter.noise = Szum
filter.enemyspawn = Wybierz spawn przeciwnika filter.enemyspawn = Wybierz spawn przeciwnika
@@ -497,7 +477,6 @@ filter.clear = Oczyść
filter.option.ignore = Ignoruj filter.option.ignore = Ignoruj
filter.scatter = Rozprosz filter.scatter = Rozprosz
filter.terrain = Teren filter.terrain = Teren
filter.option.scale = Skala filter.option.scale = Skala
filter.option.chance = Szansa filter.option.chance = Szansa
filter.option.mag = Wielkość filter.option.mag = Wielkość
@@ -506,13 +485,11 @@ filter.option.circle-scale = Skala Koła
filter.option.octaves = Oktawy filter.option.octaves = Oktawy
filter.option.falloff = Spadek filter.option.falloff = Spadek
filter.option.angle = Kąt filter.option.angle = Kąt
filter.option.rotate = Rotate
filter.option.amount = Ilość filter.option.amount = Ilość
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Podłoga filter.option.floor = Podłoga
filter.option.flooronto = Podłoga Docelowa filter.option.flooronto = Podłoga Docelowa
filter.option.target = Cel filter.option.target = Cel
filter.option.replacement = Replacement
filter.option.wall = Ściana filter.option.wall = Ściana
filter.option.ore = Ruda filter.option.ore = Ruda
filter.option.floor2 = Druga Podłoga filter.option.floor2 = Druga Podłoga
@@ -529,7 +506,6 @@ load = Wczytaj
save = Zapisz save = Zapisz
fps = FPS: {0} fps = FPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
tps = TPS: {0}
memory = Pam: {0}mb memory = Pam: {0}mb
memory2 = Pam:\n {0}mb +\n {1}mb memory2 = Pam:\n {0}mb +\n {1}mb
language.restart = Uruchom grę ponownie, aby nowo ustawiony język zaczął funkcjonować. language.restart = Uruchom grę ponownie, aby nowo ustawiony język zaczął funkcjonować.
@@ -557,13 +533,13 @@ configure = Skonfiguruj Ładunek
loadout = Ładunek loadout = Ładunek
resources = Zasoby resources = Zasoby
bannedblocks = Zabronione bloki bannedblocks = Zabronione bloki
bannedunits = Banned Units
addall = Dodaj wszystkie addall = Dodaj wszystkie
launch.from = Wystrzelony z: [accent]{0} launch.from = Wystrzelony z: [accent]{0}
launch.destination = Cel: {0} launch.destination = Cel: {0}
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}. configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
add = Dodaj... add = Dodaj...
guardian = Zdrowie Strażnika guardian = Zdrowie Strażnika
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0} connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
error.unreachable = Serwer niedostępny.\nSprawdź, czy adres jest wpisany poprawnie. error.unreachable = Serwer niedostępny.\nSprawdź, czy adres jest wpisany poprawnie.
error.invalidaddress = Niepoprawny adres. error.invalidaddress = Niepoprawny adres.
@@ -581,13 +557,10 @@ weather.sandstorm.name = Burza piaskowa
weather.sporestorm.name = Burza zarodników weather.sporestorm.name = Burza zarodników
weather.fog.name = Mgła weather.fog.name = Mgła
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Niezbadane sectors.unexplored = [lightgray]Niezbadane
sectors.resources = Zasoby: sectors.resources = Zasoby:
sectors.production = Produkcja: sectors.production = Produkcja:
sectors.export = Eksport: sectors.export = Eksport:
sectors.import = Import:
sectors.time = Czas: sectors.time = Czas:
sectors.threat = Zagrożenie: sectors.threat = Zagrożenie:
sectors.wave = Fala: sectors.wave = Fala:
@@ -607,8 +580,8 @@ sector.curlost = Sektor Stracony
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
sector.attacked = Sektor [accent]{0}[white] jest atakowany! sector.attacked = Sektor [accent]{0}[white] jest atakowany!
sector.lost = Sektor [accent]{0}[white] został stracony! sector.lost = Sektor [accent]{0}[white] został stracony!
#note: the missing space in the line below is intentional
sector.captured = Sektor [accent]{0}[white]został podbity! sector.captured = Sektor [accent]{0}[white]został podbity!
sector.changeicon = Change Icon
threat.low = Niski threat.low = Niski
threat.medium = Średni threat.medium = Średni
@@ -637,8 +610,6 @@ sector.biomassFacility.name = Obiekt Syntezy Biomasy
sector.windsweptIslands.name = Wyspy Wiatru sector.windsweptIslands.name = Wyspy Wiatru
sector.extractionOutpost.name = Placówka Ekstrakcji sector.extractionOutpost.name = Placówka Ekstrakcji
sector.planetaryTerminal.name = Planetarny Terminal Startowy sector.planetaryTerminal.name = Planetarny Terminal Startowy
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej. sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy. sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
@@ -666,12 +637,10 @@ status.sapped.name = Osłabienie
status.electrified.name = Naelektryzowanie status.electrified.name = Naelektryzowanie
status.spore-slowed.name = Zarodnikowe Spowolnienie status.spore-slowed.name = Zarodnikowe Spowolnienie
status.tarred.name = Osmołowanie status.tarred.name = Osmołowanie
status.overdrive.name = Overdrive
status.overclock.name = Przyspieszenie status.overclock.name = Przyspieszenie
status.shocked.name = Porażenie status.shocked.name = Porażenie
status.blasted.name = Wysadzenie status.blasted.name = Wysadzenie
status.unmoving.name = Unieruchomienie status.unmoving.name = Unieruchomienie
status.boss.name = Guardian
settings.language = Język settings.language = Język
settings.data = Dane Gry settings.data = Dane Gry
@@ -694,7 +663,6 @@ settings.clearcampaignsaves.confirm = Jesteś pewny że chcesz usunąć wszystki
paused = [accent]< Wstrzymano > paused = [accent]< Wstrzymano >
clear = Wyczyść clear = Wyczyść
banned = [scarlet]Zbanowano banned = [scarlet]Zbanowano
unsupported.environment = [scarlet]Unsupported Environment
yes = Tak yes = Tak
no = Nie no = Nie
info.title = Informacje info.title = Informacje
@@ -704,7 +672,6 @@ unit.nobuild = [scarlet]Jednostka nie może budować
lastaccessed = [lightgray]Ostatnia interakcja: {0} lastaccessed = [lightgray]Ostatnia interakcja: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show>
stat.description = Opis stat.description = Opis
stat.input = Wejście stat.input = Wejście
stat.output = Wyjście stat.output = Wyjście
@@ -734,7 +701,6 @@ stat.memorycapacity = Pojemość Pamięci
stat.basepowergeneration = Podstawowa generacja mocy stat.basepowergeneration = Podstawowa generacja mocy
stat.productiontime = Czas produkcji stat.productiontime = Czas produkcji
stat.repairtime = Czas pełnej naprawy bloku stat.repairtime = Czas pełnej naprawy bloku
stat.repairspeed = Repair Speed
stat.weapons = Bronie stat.weapons = Bronie
stat.bullet = Pocisk stat.bullet = Pocisk
stat.speedincrease = Zwiększenie prędkości stat.speedincrease = Zwiększenie prędkości
@@ -818,14 +784,18 @@ units.processorcontrol = [lightgray]Kontrolowany przez procesor
bullet.damage = [stat]{0}[lightgray] Obrażenia bullet.damage = [stat]{0}[lightgray] Obrażenia
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
bullet.incendiary = [stat]zapalający bullet.incendiary = [stat]zapalający
bullet.sapping = [stat]wyczerpujący
bullet.homing = [stat]naprowadzający bullet.homing = [stat]naprowadzający
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.shock = [stat]piorunowy
bullet.frag = [stat]fragmentacyjny
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
bullet.knockback = [stat]{0}[lightgray] odrzut bullet.knockback = [stat]{0}[lightgray] odrzut
bullet.pierce = [stat]{0}[lightgray]x przebicia bullet.pierce = [stat]{0}[lightgray]x przebicia
bullet.infinitepierce = [stat]przebijający bullet.infinitepierce = [stat]przebijający
bullet.healpercent = [stat]{0}[lightgray]% leczenia bullet.healpercent = [stat]{0}[lightgray]% leczenia
bullet.freezing = [stat]zamrażający
bullet.tarred = [stat]smolny
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
bullet.reload = [stat]{0}[lightgray]x szybkość ataku bullet.reload = [stat]{0}[lightgray]x szybkość ataku
@@ -858,19 +828,20 @@ category.items = Przedmioty
category.crafting = Przetwórstwo category.crafting = Przetwórstwo
category.function = Funkcja category.function = Funkcja
category.optional = Dodatkowe ulepszenia category.optional = Dodatkowe ulepszenia
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Zablokuj tryb panoramiczny setting.landscape.name = Zablokuj tryb panoramiczny
setting.shadows.name = Cienie setting.shadows.name = Cienie
setting.blockreplace.name = Automatyczne sugestie bloków setting.blockreplace.name = Automatyczne sugestie bloków
setting.linear.name = Filtrowanie liniowe setting.linear.name = Filtrowanie liniowe
setting.hints.name = Podpowiedzi setting.hints.name = Podpowiedzi
setting.logichints.name = Wskazówki dot. logiki setting.logichints.name = Wskazówki dot. logiki
setting.flow.name = Wyświetl szybkość przepływu zasobów
setting.backgroundpause.name = Wstrzymaj w tle setting.backgroundpause.name = Wstrzymaj w tle
setting.buildautopause.name = Automatycznie zatrzymaj budowanie setting.buildautopause.name = Automatycznie zatrzymaj budowanie
setting.doubletapmine.name = Kliknij podwójnie, aby wydobywać setting.doubletapmine.name = Kliknij podwójnie, aby wydobywać
setting.modcrashdisable.name = Wyłącz mody w przypadku awarii podczas uruchamiania setting.modcrashdisable.name = Wyłącz mody w przypadku awarii podczas uruchamiania
setting.animatedwater.name = Animowana woda setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animowana tarcza setting.animatedshields.name = Animowana tarcza
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
setting.playerindicators.name = Znaczniki graczy setting.playerindicators.name = Znaczniki graczy
setting.indicators.name = Znaczniki przyjaciół setting.indicators.name = Znaczniki przyjaciół
setting.autotarget.name = Automatyczne celowanie setting.autotarget.name = Automatyczne celowanie
@@ -880,7 +851,6 @@ setting.fpscap.name = Maksymalny FPS
setting.fpscap.none = Nieograniczone setting.fpscap.none = Nieograniczone
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[] setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Pozwala na ukośną budowę setting.swapdiagonal.name = Pozwala na ukośną budowę
setting.difficulty.training = Treningowy setting.difficulty.training = Treningowy
setting.difficulty.easy = Łatwy setting.difficulty.easy = Łatwy
@@ -899,8 +869,6 @@ setting.seconds = {0} sekund
setting.milliseconds = {0} milisekund setting.milliseconds = {0} milisekund
setting.fullscreen.name = Pełny ekran setting.fullscreen.name = Pełny ekran
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu) setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Pokazuj FPS oraz ping setting.fps.name = Pokazuj FPS oraz ping
setting.smoothcamera.name = Płynna kamera setting.smoothcamera.name = Płynna kamera
setting.vsync.name = Synchronizacja pionowa setting.vsync.name = Synchronizacja pionowa
@@ -990,7 +958,6 @@ keybind.pause_building.name = Wstrzymaj/kontynuuj budowę
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.planet_map.name = Mapa Planety keybind.planet_map.name = Mapa Planety
keybind.research.name = Odkryj keybind.research.name = Odkryj
keybind.block_info.name = Block Info
keybind.chat.name = Czat keybind.chat.name = Czat
keybind.player_list.name = Lista graczy keybind.player_list.name = Lista graczy
keybind.console.name = Konsola keybind.console.name = Konsola
@@ -1023,10 +990,6 @@ rules.wavetimer = Zegar Fal
rules.waves = Fale rules.waves = Fale
rules.attack = Tryb Ataku rules.attack = Tryb Ataku
rules.buildai = SI Może Budować rules.buildai = SI Może Budować
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Nieskończone Zasoby SI (czerwonego zespołu) rules.enemyCheat = Nieskończone Zasoby SI (czerwonego zespołu)
rules.blockhealthmultiplier = Mnożnik Życia Bloków rules.blockhealthmultiplier = Mnożnik Życia Bloków
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
@@ -1043,15 +1006,12 @@ rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
rules.waitForWaveToEnd = Fale Czekają Na Przeciwników rules.waitForWaveToEnd = Fale Czekają Na Przeciwników
rules.dropzoneradius = Zasięg Strefy Zrzutu:[lightgray] (kratki) rules.dropzoneradius = Zasięg Strefy Zrzutu:[lightgray] (kratki)
rules.unitammo = Jednostki Potrzebują Amunicji rules.unitammo = Jednostki Potrzebują Amunicji
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Fale rules.title.waves = Fale
rules.title.resourcesbuilding = Zasoby i Budowanie rules.title.resourcesbuilding = Zasoby i Budowanie
rules.title.enemy = Przeciwnicy rules.title.enemy = Przeciwnicy
rules.title.unit = Jednostki rules.title.unit = Jednostki
rules.title.experimental = Eksperymentalne rules.title.experimental = Eksperymentalne
rules.title.environment = Otoczenie rules.title.environment = Otoczenie
rules.title.teams = Teams
rules.lighting = Oświetlenie rules.lighting = Oświetlenie
rules.enemyLights = Wrogowie Emitują Światło rules.enemyLights = Wrogowie Emitują Światło
rules.fire = Ogień rules.fire = Ogień
@@ -1085,7 +1045,6 @@ item.blast-compound.name = Wybuchowy Związek
item.pyratite.name = Piratian item.pyratite.name = Piratian
item.metaglass.name = Metaszkło item.metaglass.name = Metaszkło
item.scrap.name = Złom item.scrap.name = Złom
liquid.water.name = Woda liquid.water.name = Woda
liquid.slag.name = Żużel liquid.slag.name = Żużel
liquid.oil.name = Ropa liquid.oil.name = Ropa
@@ -1117,11 +1076,6 @@ unit.minke.name = Minke
unit.bryde.name = Bryde unit.bryde.name = Bryde
unit.sei.name = Sei unit.sei.name = Sei
unit.omura.name = Omura unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alpha unit.alpha.name = Alpha
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gamma unit.gamma.name = Gamma
@@ -1130,13 +1084,13 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Punkt Uzupełnienia
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Klif block.cliff.name = Klif
block.sand-boulder.name = Piaskowy Głaz block.sand-boulder.name = Piaskowy Głaz
block.basalt-boulder.name = Bazaltowy Głaz block.basalt-boulder.name = Bazaltowy Głaz
block.grass.name = Trawa block.grass.name = Trawa
block.molten-slag.name = Żużel block.molten-slag.name = Żużel
block.pooled-cryofluid.name = Cryofluid
block.space.name = Kosmos block.space.name = Kosmos
block.salt.name = Sól block.salt.name = Sól
block.salt-wall.name = Ściana Solna block.salt-wall.name = Ściana Solna
@@ -1170,7 +1124,6 @@ block.core-nucleus.name = Rdzeń: Jądro
block.deep-water.name = Głęboka Woda block.deep-water.name = Głęboka Woda
block.shallow-water.name = Woda block.shallow-water.name = Woda
block.tainted-water.name = Skażona Woda block.tainted-water.name = Skażona Woda
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem
block.tar.name = Smoła block.tar.name = Smoła
block.stone.name = Kamień block.stone.name = Kamień
@@ -1183,7 +1136,6 @@ block.sand-water.name = Woda z Piaskiem
block.darksand-water.name = Woda z Ciemnym Piaskiem block.darksand-water.name = Woda z Ciemnym Piaskiem
block.char.name = Popiół block.char.name = Popiół
block.dacite.name = Dacyt block.dacite.name = Dacyt
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacytowa Ściana block.dacite-wall.name = Dacytowa Ściana
block.dacite-boulder.name = Dacytowy Głaz block.dacite-boulder.name = Dacytowy Głaz
block.ice-snow.name = Lodowy Śnieg block.ice-snow.name = Lodowy Śnieg
@@ -1201,7 +1153,6 @@ block.spore-cluster.name = Skupisko Zarodników
block.metal-floor.name = Metalowa Podłoga block.metal-floor.name = Metalowa Podłoga
block.metal-floor-2.name = Metalowa Podłoga 2 block.metal-floor-2.name = Metalowa Podłoga 2
block.metal-floor-3.name = Metalowa Podłoga 3 block.metal-floor-3.name = Metalowa Podłoga 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Metalowa Podłoga 4 block.metal-floor-5.name = Metalowa Podłoga 4
block.metal-floor-damaged.name = Uszkodzona Metalowa Podłoga block.metal-floor-damaged.name = Uszkodzona Metalowa Podłoga
block.dark-panel-1.name = Ciemny Panel 1 block.dark-panel-1.name = Ciemny Panel 1
@@ -1292,13 +1243,11 @@ block.solar-panel.name = Panel Słoneczny
block.solar-panel-large.name = Duży Panel Słoneczny block.solar-panel-large.name = Duży Panel Słoneczny
block.oil-extractor.name = Ekstraktor Ropy block.oil-extractor.name = Ekstraktor Ropy
block.repair-point.name = Punkt Naprawy block.repair-point.name = Punkt Naprawy
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Rura Pulsacyjna block.pulse-conduit.name = Rura Pulsacyjna
block.plated-conduit.name = Opancerzona rura block.plated-conduit.name = Opancerzona rura
block.phase-conduit.name = Rura Fazowa block.phase-conduit.name = Rura Fazowa
block.liquid-router.name = Rozdzielacz Płynów block.liquid-router.name = Rozdzielacz Płynów
block.liquid-tank.name = Zbiornik Płynów block.liquid-tank.name = Zbiornik Płynów
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Łącznik Płynów block.liquid-junction.name = Łącznik Płynów
block.bridge-conduit.name = Most Płynów block.bridge-conduit.name = Most Płynów
block.rotary-pump.name = Wirowa Pompa block.rotary-pump.name = Wirowa Pompa
@@ -1324,6 +1273,7 @@ block.meltdown.name = Rozpad
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Kontener block.container.name = Kontener
block.launch-pad.name = Wyrzutnia block.launch-pad.name = Wyrzutnia
block.launch-pad-large.name = Duża Wyrzutnia
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Centrum Dowodzenia block.command-center.name = Centrum Dowodzenia
block.ground-factory.name = Fabryka Naziemna block.ground-factory.name = Fabryka Naziemna
@@ -1335,26 +1285,14 @@ block.exponential-reconstructor.name = Rekonstruktor Wykładniczy
block.tetrative-reconstructor.name = Rekonstruktor Tetratywny block.tetrative-reconstructor.name = Rekonstruktor Tetratywny
block.payload-conveyor.name = Przenośnik Masowy block.payload-conveyor.name = Przenośnik Masowy
block.payload-router.name = Rozdzielacz Ładunku block.payload-router.name = Rozdzielacz Ładunku
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Rozkładacz block.disassembler.name = Rozkładacz
block.silicon-crucible.name = Tygiel Krzemu block.silicon-crucible.name = Tygiel Krzemu
block.overdrive-dome.name = Kopuła Pola Overdrive block.overdrive-dome.name = Kopuła Pola Overdrive
#experimental, may be removed
block.block-forge.name = Piec Bloków
block.block-loader.name = Ładownik Bloków
block.block-unloader.name = Opróżniacz Bloków
block.interplanetary-accelerator.name = Przyspieszacz Międzyplanetarny block.interplanetary-accelerator.name = Przyspieszacz Międzyplanetarny
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Przełącznik block.switch.name = Przełącznik
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor
@@ -1368,6 +1306,7 @@ block.memory-bank.name = Bank Pamięci
team.blue.name = niebieski team.blue.name = niebieski
team.crux.name = czerwony team.crux.name = czerwony
team.sharded.name = żółty team.sharded.name = żółty
team.orange.name = pomarańczowy
team.derelict.name = szary team.derelict.name = szary
team.green.name = zielony team.green.name = zielony
team.purple.name = fioletowy team.purple.name = fioletowy
@@ -1375,30 +1314,28 @@ team.purple.name = fioletowy
hint.skip = Pomiń hint.skip = Pomiń
hint.desktopMove = Użyj [accent][[WASD][] by się poruszać. hint.desktopMove = Użyj [accent][[WASD][] by się poruszać.
hint.zoom = [accent]Użyj[] by przybliżać lub oddalać obraz. hint.zoom = [accent]Użyj[] by przybliżać lub oddalać obraz.
hint.mine = Zbliż się do rudy miedzi i [accent]kliknij[] by kopać manualnie. hint.mine = Zbliż się do \uf8c4 rudy miedzi i [accent]kliknij[] by kopać manualnie.
hint.desktopShoot = Kliknij [accent][[Lewy przycisk myszy][] by strzelać. hint.desktopShoot = Kliknij [accent][[Lewy przycisk myszy][] by strzelać.
hint.depositItems = By przenosić przedmoty, przeciągij je ze swojego statku do rdzenia. hint.depositItems = By przenosić przedmoty, przeciągij je ze swojego statku do rdzenia.
hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][]. hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][].
hint.respawn.mobile = Przełączyłeś się na inną jednoskę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[] hint.respawn.mobile = Przełączyłeś się na inną jednoskę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[]
hint.desktopPause = Naciśnij [accent][[Spację][] by zatrzymać lub wznowić grę. hint.desktopPause = Naciśnij [accent][[Spację][] by zatrzymać lub wznowić grę.
hint.placeDrill = Wybierz [accent]Wiertło[] w menu w prawym dolnym rogu, i wybierz wtedy [accent]Wiertło[] i kliknij na miedzi by je postawić. hint.placeDrill = Wybierz \ue85e [accent]Wiertło[] w menu w prawym dolnym rogu, i wybierz wtedy \uf870 [accent]Wiertło[] i kliknij na miedzi by je postawić.
hint.placeDrill.mobile = Wybierz zakładkę z [accent]Wiertłem[] w menu w prawym dolnym rogu, i wtedy wybierz [accent]Wietło[] i kliknij na miedzi by je postawić.\n\nNaciśnij [accent]znak potwierdzenia[] w dolnym prawym rogu by potwierdzić. hint.placeDrill.mobile = Wybierz zakładkę z \ue85e[accent]Wiertłem[] w menu w prawym dolnym rogu, i wtedy wybierz \uf870 [accent]Wietło[] i kliknij na miedzi by je postawić.\n\nNaciśnij \ue800 [accent]znak potwierdzenia[] w dolnym prawym rogu by potwierdzić.
hint.placeConveyor = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz [accent]Przenośnik[] z zakładki [accent]Dystrybucja[].\n\nKliknij i przeciągnij by położyć wiele przeciągników.\n[accent]Przewiń[] by obrócić. hint.placeConveyor = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz \uf896 [accent]Przenośnik[] z zakładki \ue814 [accent]Dystrybucja[].\n\nKliknij i przeciągnij by położyć wiele przeciągników.\n[accent]Przewiń[] by obrócić.
hint.placeConveyor.mobile = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz [accent]Przenośnik[] z zakładki [accent]Dystrybucja[].\n\nPrzytrzymaj palcem i przeciągij by położyć wiele przeciągników. hint.placeConveyor.mobile = Przenośniki mogą przenosić przedmioty z wierteł. Wybierz \uf896 [accent]Przenośnik[] z zakładki \ue814 [accent]Dystrybucja[].\n\nPrzytrzymaj palcem i przeciągij by położyć wiele przeciągników.
hint.placeTurret = Postaw [accent]Działka[] by bronić się przed wrogami.\n\nDziałka potzebują amunicji - w tym wypadku, copper.\nUżyj przenośników i wierteł by je naładować. hint.placeTurret = Postaw \uf861 [accent]Działka[] by bronić się przed wrogami.\n\nDziałka potzebują amunicji - w tym wypadku, \uf838copper.\nUżyj przenośników i wierteł by je naładować.
hint.breaking = Użyj [accent]Prawego przycisku myszy[] i przeciągnij by zniszczyć bloki. hint.breaking = Użyj [accent]Prawego przycisku myszy[] i przeciągnij by zniszczyć bloki.
hint.breaking.mobile = Aktywuj [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrymaj swój palec i przeciągij by wybrać wiele bloków do zniszczenia. hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrymaj swój palec i przeciągij by wybrać wiele bloków do zniszczenia.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.research = Klikij przycisk \ue875 [accent]Badań[] by odkrwyać nowe technologie.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[] by odkrywać nowe technologie.
hint.research = Klikij przycisk  [accent]Badań[] by odkrwyać nowe technologie.
hint.research.mobile = Użyj przycisku  [accent]Badań[] w  [accent]Menu[] by odkrywać nowe technologie.
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka. hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka. hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając [accent]Mapę[] w dolnym prawym rogu. hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu.
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w [accent]Mape[] w [accent]Menu[]. hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mape[] w \ue88c [accent]Menu[].
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedyńczy blok. hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedyńczy blok.
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników by wygenerować ścieżkę. hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników by wygenerować ścieżkę.
hint.conveyorPathfind.mobile = Włącz [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników by wygenerować ścieżkę. hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników by wygenerować ścieżkę.
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nNie wszystkie jednostki tak mogą. hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nNie wszystkie jednostki tak mogą.
hint.command = Kliknij [accent][[G][] by ukształtować formacje z pobliskich jednostek. hint.command = Kliknij [accent][[G][] by ukształtować formacje z pobliskich jednostek.
hint.command.mobile = [accent][[Podwójne kliknięcie][] kształtuje formacje z pobliskich jednostek. hint.command.mobile = [accent][[Podwójne kliknięcie][] kształtuje formacje z pobliskich jednostek.
@@ -1407,11 +1344,10 @@ hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go pod
hint.payloadDrop = Kliknij [accent]][] by opuścić podniesiony towar. hint.payloadDrop = Kliknij [accent]][] by opuścić podniesiony towar.
hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar. hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar.
hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary. hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary.
hint.generator = [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używająć [accent]Węzły Prądu[]. hint.generator = \uf879 [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używająć \uf87f [accent]Węzły Prądu[].
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak [accent]Naładowane Grafitem[] Duo/Salwa by pozbyć się strażników. hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak \uf835 [accent]Naładowane Grafitem[] \uf861Duo/\uf859Salwa by pozbyć się strażników.
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]płożenie na nich rdzeń wyższego poziomu[].\n\nPołóż  rdzeń [accent]Fundacji[] na  rdzeń:[accent]Odłamek[] core. Żadna przeszkoda ani blok nie może stać na miejscu rdzenia. hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]płożenie na nich rdzeń wyższego poziomu[].\n\nPołóż  rdzeń [accent]Fundacji[] na  rdzeń:[accent]Odłamek[] core. Żadna przeszkoda ani blok nie może stać na miejscu rdzenia.
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[]. hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[]. hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
hint.coopCampaign = Gdy grasz [accent]kooperacyjną kampanię[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone. hint.coopCampaign = Gdy grasz [accent]kooperacyjną kampanię[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone.
@@ -1442,7 +1378,7 @@ liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem.
liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczke. liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczke.
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu. liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.
block.derelict =  [lightgray]Derelict block.resupply-point.description = Wypełnia pobliskie jednostki amunicją z miedzi. Nie jest kompatybilny z jednostkami, które wykorzystują energię z baterii.
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością jak Przenośnik Tytanowy, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki. block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością jak Przenośnik Tytanowy, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
block.illuminator.description = Małe, kompaktowe i konfigurowane źródło światła. Wymaga energii do funkcjonowania. block.illuminator.description = Małe, kompaktowe i konfigurowane źródło światła. Wymaga energii do funkcjonowania.
block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami. block.message.description = Przechowuje wiadomość. Wykorzystywane do komunikacji pomiędzy sojusznikami.
@@ -1468,8 +1404,6 @@ block.item-source.description = Wydziela przedmioty w nieskończoność. Dostęp
block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku. Nie wymaga prądu. Dostępny tylko w trybie sandbox. block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku. Nie wymaga prądu. Dostępny tylko w trybie sandbox.
block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox. block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox.
block.liquid-void.description = Usuwa każdą ciecz. Dostępny tylko w trybie sandbox. block.liquid-void.description = Usuwa każdą ciecz. Dostępny tylko w trybie sandbox.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach. block.copper-wall.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.
block.copper-wall-large.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.\nObejmuje wiele kratek. block.copper-wall-large.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.\nObejmuje wiele kratek.
block.titanium-wall.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami. block.titanium-wall.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami.
@@ -1510,7 +1444,6 @@ block.conduit.description = Podstawowy blok do transportowania cieczy. Używany
block.pulse-conduit.description = Zaawansowany blok do transportowania cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury. block.pulse-conduit.description = Zaawansowany blok do transportowania cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
block.plated-conduit.description = Przesyła ciecze z taką samą szybkością co rura tytanowa, ale jest bardziej odporna. Wejściami bocznymi mogą być tylko inne rury.\nWycieka z niej mniej cieczy. block.plated-conduit.description = Przesyła ciecze z taką samą szybkością co rura tytanowa, ale jest bardziej odporna. Wejściami bocznymi mogą być tylko inne rury.\nWycieka z niej mniej cieczy.
block.liquid-router.description = Akceptuje płyny z jednego kierunku i wyprowadza je po równo do trzech innych kierunków. Może również przechowywać pewną ilość płynu. Przydatne do dzielenia płynów z jednego źródła do wielu celów. block.liquid-router.description = Akceptuje płyny z jednego kierunku i wyprowadza je po równo do trzech innych kierunków. Może również przechowywać pewną ilość płynu. Przydatne do dzielenia płynów z jednego źródła do wielu celów.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Magazynuje duże ilości cieczy. Użyj go do stworzenia buforu, gdy występuje różne zapotrzebowanie na materiały lub jako zabezpieczenie dla chłodzenia ważnych bloków. block.liquid-tank.description = Magazynuje duże ilości cieczy. Użyj go do stworzenia buforu, gdy występuje różne zapotrzebowanie na materiały lub jako zabezpieczenie dla chłodzenia ważnych bloków.
block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji. block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji.
block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek. block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek.
@@ -1569,7 +1502,7 @@ block.parallax.description = Wykorzystuje laser przyciągający do siebie wrogó
block.tsunami.description = Strzela wielkim strumieniem cieczy we wrogów. Automatycznie gasi ogień, gdy jest podłączony do wody. block.tsunami.description = Strzela wielkim strumieniem cieczy we wrogów. Automatycznie gasi ogień, gdy jest podłączony do wody.
block.silicon-crucible.description = Oczyszcza krzem z węgla i piasku wykorzystując piratian. Bardziej efektywny w gorących miejscach. block.silicon-crucible.description = Oczyszcza krzem z węgla i piasku wykorzystując piratian. Bardziej efektywny w gorących miejscach.
block.disassembler.description = Oddziela egzotyczne materiały z mieszaniny jaką jest żużel z małą efektywnością. Może wyprodukować tor. block.disassembler.description = Oddziela egzotyczne materiały z mieszaniny jaką jest żużel z małą efektywnością. Może wyprodukować tor.
block.overdrive-dome.description = Zwiększa szybkość budynków w zasięgu. Wymaga włókna fazowego oraz krzemu by działać. block.overdrive-dome.description = Zwiększa szybkość budynków w zasięgu. Wymaga włókna fazowego oraz krzemu by działać.
block.payload-conveyor.description = Przenosi duże ładunki, takie jak jednostki z fabryk. block.payload-conveyor.description = Przenosi duże ładunki, takie jak jednostki z fabryk.
block.payload-router.description = Dzieli wejście z przenośnika masowego w 3 różne strony. block.payload-router.description = Dzieli wejście z przenośnika masowego w 3 różne strony.
block.command-center.description = Kontroluje zachowanie jednostek paroma różnymi komendami. block.command-center.description = Kontroluje zachowanie jednostek paroma różnymi komendami.
@@ -1589,8 +1522,6 @@ block.memory-bank.description = Przechowuje informacje dla procesora. Duża poje
block.logic-display.description = Wyświetla obraz z procesora. block.logic-display.description = Wyświetla obraz z procesora.
block.large-logic-display.description = Wyświetla obraz z procesora. block.large-logic-display.description = Wyświetla obraz z procesora.
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach. block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Strzela standardowymi pociskami w najbliższych wrogów. unit.dagger.description = Strzela standardowymi pociskami w najbliższych wrogów.
unit.mace.description = Strzela strumieniami ognia w najbliższych wrogów. unit.mace.description = Strzela strumieniami ognia w najbliższych wrogów.
@@ -1625,11 +1556,6 @@ unit.omura.description = Strzela przebijającym superszybkim pociskiem we wrogó
unit.alpha.description = Chroni Rdzeń: Odłamek przed wrogami. Buduje struktury. unit.alpha.description = Chroni Rdzeń: Odłamek przed wrogami. Buduje struktury.
unit.beta.description = Chroni Rdzeń: Podstawa przed wrogami. Buduje struktury. unit.beta.description = Chroni Rdzeń: Podstawa przed wrogami. Buduje struktury.
unit.gamma.description = Chroni Rdzeń: Jądro przed wrogami. Buduje struktury. unit.gamma.description = Chroni Rdzeń: Jądro przed wrogami. Buduje struktury.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Wczytuje liczbę z połączonej komórki pamięci. lst.read = Wczytuje liczbę z połączonej komórki pamięci.
lst.write = Zapisuje liczbę do połączonej komórki pamięci. lst.write = Zapisuje liczbę do połączonej komórki pamięci.
@@ -1657,7 +1583,7 @@ logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string). lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string).
lenum.shoot = Strzel w określoną pozycje. lenum.shoot = Strzel w określoną pozycje.
lenum.shootp = Strzel w jednostkę/budynek z przewidywaną prędkością. lenum.shootp = Strzel w jednostkę/budynek z przewidywaną prędkością.
lenum.config = Building configuration, e.g. sorter item. lenum.configure = Konfiguracja budowania, np. sortowany przedmiot w sortowniku.
lenum.enabled = Sprawdza czy blok jest włączony. lenum.enabled = Sprawdza czy blok jest włączony.
laccess.color = Kolor iluminatora. laccess.color = Kolor iluminatora.
@@ -1702,10 +1628,7 @@ lenum.sin = Sinus, w stopniach.
lenum.cos = Cosinus, w stopniach. lenum.cos = Cosinus, w stopniach.
lenum.tan = Tangens, w stopniach. lenum.tan = Tangens, w stopniach.
lenum.asin = Arc sine, in degrees. #not a typo, look up 'range notation'
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Losowa liczba w przedziale [0, wartość). lenum.rand = Losowa liczba w przedziale [0, wartość).
lenum.log = Logarytm naturalny (ln). lenum.log = Logarytm naturalny (ln).
lenum.log10 = Logarytm o podstawie 10. lenum.log10 = Logarytm o podstawie 10.
@@ -1775,7 +1698,6 @@ lenum.itemdrop = Upuść przedmiot.
lenum.itemtake = Zabierz przedmiot z budynku. lenum.itemtake = Zabierz przedmiot z budynku.
lenum.paydrop = Upuść obecny ładunek. lenum.paydrop = Upuść obecny ładunek.
lenum.paytake = Podnieś ładunek z obecnego miejsca. lenum.paytake = Podnieś ładunek z obecnego miejsca.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeryczny znacznik jednostki. lenum.flag = Numeryczny znacznik jednostki.
lenum.mine = Kop na danej pozycji. lenum.mine = Kop na danej pozycji.
lenum.build = Buduj strukturę. lenum.build = Buduj strukturę.

View File

@@ -23,8 +23,8 @@ gameover.pvp = O time[accent] {0}[] ganhou!
gameover.waiting = [accent]Esperando pelo próximo mapa... gameover.waiting = [accent]Esperando pelo próximo mapa...
highscore = [accent]Novo recorde! highscore = [accent]Novo recorde!
copied = Copiado copied = Copiado
indev.notready = Essa parte do jogo ainda não esta pronta
indev.campaign = [accent]Parabéns! Você chegou ao fim da campanha![]\n\nEsse é todo o conteudo do jogo até o momento. Viagem interplanetária será adicionada em futuras atualizações. indev.campaign = [accent]Parabéns! Você chegou ao fim da campanha![]\n\nEsse é todo o conteudo do jogo até o momento. Viagem interplanetária será adicionada em futuras atualizações.
indev.notready = Essa parte do jogo ainda não esta pronta
load.sound = Sons load.sound = Sons
load.map = Mapas load.map = Mapas
@@ -78,11 +78,11 @@ schematic.tagexists = Essa tag já existe.
stats = Estatísticas stats = Estatísticas
stat.wave = Hordas derrotadas:[accent] {0} stat.wave = Hordas derrotadas:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Inimigos destruídos:[accent] {0} stat.enemiesDestroyed = Inimigos destruídos:[accent] {0}
stat.built = Construções construídas:[accent] {0} stat.built = Construções construídas:[accent] {0}
stat.destroyed = Construções destruídas:[accent] {0} stat.destroyed = Construções destruídas:[accent] {0}
stat.deconstructed = Construções desconstruídas:[accent] {0} stat.deconstructed = Construções desconstruídas:[accent] {0}
stat.delivered = Recursos lançados:
stat.playtime = Tempo jogado:[accent] {0} stat.playtime = Tempo jogado:[accent] {0}
globalitems = [accent]Itens Globais globalitems = [accent]Itens Globais
@@ -319,7 +319,7 @@ data.invalid = Estes dados de jogo não são válidos.
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá sair imediatamente. data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá sair imediatamente.
quit.confirm = Você tem certeza que quer sair? quit.confirm = Você tem certeza que quer sair?
loading = [accent]Carregando... loading = [accent]Carregando...
downloading = [accent]Downloading... reloading = [accent]Recarregando...
saving = [accent]Salvando... saving = [accent]Salvando...
respawn = [accent][[{0}][] para nascer no núcleo respawn = [accent][[{0}][] para nascer no núcleo
cancelbuilding = [accent][[{0}][] para cancelar a construção cancelbuilding = [accent][[{0}][] para cancelar a construção
@@ -335,9 +335,9 @@ wave.waveInProgress = [lightgray]Horda em progresso
waiting = Esperando... waiting = Esperando...
waiting.players = Esperando por jogadores... waiting.players = Esperando por jogadores...
wave.enemies = [lightgray]{0} inimigos restantes wave.enemies = [lightgray]{0} inimigos restantes
wave.enemy = [lightgray]{0} inimigo restante
wave.enemycores = [accent]{0}[lightgray] núcleos inimigos wave.enemycores = [accent]{0}[lightgray] núcleos inimigos
wave.enemycore = [accent]{0}[lightgray] núcleo inimigo wave.enemycore = [accent]{0}[lightgray] núcleo inimigo
wave.enemy = [lightgray]{0} inimigo restante
wave.guardianwarn = Guardião se aproximando em [accent]{0}[] hordas. wave.guardianwarn = Guardião se aproximando em [accent]{0}[] hordas.
wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] horda. wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] horda.
loadimage = Carregar\nimagem loadimage = Carregar\nimagem
@@ -412,6 +412,7 @@ waves.sort.type = Tipo
waves.units.hide = Esconder tudo waves.units.hide = Esconder tudo
waves.units.show = Mostrar tudo waves.units.show = Mostrar tudo
# esses são intencionalmente em letras minúsculas
wavemode.counts = quantidade wavemode.counts = quantidade
wavemode.totals = total wavemode.totals = total
wavemode.health = vida wavemode.health = vida
@@ -480,7 +481,6 @@ toolmode.drawteams = Desenhar times
toolmode.drawteams.description = Muda o time do qual o bloco pertence. toolmode.drawteams.description = Muda o time do qual o bloco pertence.
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo. filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcedor filter.distort = Distorcedor
filter.noise = Geração aleatória filter.noise = Geração aleatória
filter.enemyspawn = Seleção de Spawn do Inimigo filter.enemyspawn = Seleção de Spawn do Inimigo
@@ -497,7 +497,6 @@ filter.clear = Excluir
filter.option.ignore = Ignorar filter.option.ignore = Ignorar
filter.scatter = Dispersão filter.scatter = Dispersão
filter.terrain = Terreno filter.terrain = Terreno
filter.option.scale = Escala filter.option.scale = Escala
filter.option.chance = Chance filter.option.chance = Chance
filter.option.mag = Magnitude filter.option.mag = Magnitude
@@ -506,13 +505,11 @@ filter.option.circle-scale = Escala de círculo
filter.option.octaves = Oitavas filter.option.octaves = Oitavas
filter.option.falloff = Caída filter.option.falloff = Caída
filter.option.angle = Ângulo filter.option.angle = Ângulo
filter.option.rotate = Rotate
filter.option.amount = Amount filter.option.amount = Amount
filter.option.block = Bloco filter.option.block = Bloco
filter.option.floor = Chão filter.option.floor = Chão
filter.option.flooronto = Chão alvo filter.option.flooronto = Chão alvo
filter.option.target = Target filter.option.target = Target
filter.option.replacement = Replacement
filter.option.wall = Parede filter.option.wall = Parede
filter.option.ore = Minério filter.option.ore = Minério
filter.option.floor2 = Chão secundário filter.option.floor2 = Chão secundário
@@ -529,9 +526,6 @@ load = Carregar
save = Salvar save = Salvar
fps = FPS: {0} fps = FPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Por favor, reinicie seu jogo para a tradução ser aplicada. language.restart = Por favor, reinicie seu jogo para a tradução ser aplicada.
settings = Configu-\nrações settings = Configu-\nrações
tutorial = Tutorial tutorial = Tutorial
@@ -546,24 +540,27 @@ complete = [lightgray]Complete:
requirement.wave = Alcançar a Horda {0} em {1} requirement.wave = Alcançar a Horda {0} em {1}
requirement.core = Destruir o núcleo inimigo em {0} requirement.core = Destruir o núcleo inimigo em {0}
requirement.research = Pesquise {0} requirement.research = Pesquise {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
bestwave = [lightgray]Melhor: {0}
launch.text = Lançar launch.text = Lançar
research.multiplayer = Apenas o host pode pesquisar itens. research.multiplayer = Apenas o host pode pesquisar itens.
map.multiplayer = Only the host can view sectors.
uncover = Descobrir uncover = Descobrir
configure = Configurar carregamento configure = Configurar carregamento
loadout = Carregamento loadout = Carregamento
resources = Recursos resources = Recursos
bannedblocks = Blocos Banidos bannedblocks = Blocos Banidos
bannedunits = Banned Units
addall = Adicionar Todos addall = Adicionar Todos
launch.from = Launching From: [accent]{0}
launch.destination = Destino: {0} launch.destination = Destino: {0}
configure.invalid = A quantidade deve ser um número entre 0 e {0}. configure.invalid = A quantidade deve ser um número entre 0 e {0}.
zone.unlocked = [lightgray]{0} Desbloqueado.
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
zone.resources = Recursos detectados:
zone.objective = [lightgray]Objetivo: [accent]{0}
zone.objective.survival = Sobreviver
zone.objective.attack = Destruir o núcleo inimigo
add = Adicionar... add = Adicionar...
guardian = Guardian boss.health = Vida do Chefão
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0} connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
error.unreachable = Servidor fora de alcance. error.unreachable = Servidor fora de alcance.
error.invalidaddress = Endereço inválido. error.invalidaddress = Endereço inválido.
@@ -581,51 +578,26 @@ weather.sandstorm.name = Tempestade de Areia
weather.sporestorm.name = Tempestade de Esporos weather.sporestorm.name = Tempestade de Esporos
weather.fog.name = Névoa weather.fog.name = Névoa
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Inexplorado sectors.unexplored = [lightgray]Inexplorado
sectors.resources = Recursos: sectors.resources = Recursos:
sectors.production = Produção: sectors.production = Produção:
sectors.export = Export:
sectors.import = Import:
sectors.time = Time:
sectors.threat = Threat:
sectors.wave = Wave:
sectors.stored = Armazenado: sectors.stored = Armazenado:
sectors.resume = Continuar sectors.resume = Continuar
sectors.launch = Lançar sectors.launch = Lançar
sectors.select = Selecione sectors.select = Selecione
sectors.nonelaunch = [lightgray]nenhum (sun) sectors.nonelaunch = [lightgray]nenhum (sun)
sectors.rename = Renomear Setor sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
threat.low = Low
threat.medium = Medium
threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
planet.sun.name = Sol planet.sun.name = Sol
sector.impact0078.name = Impacto 0078
sector.groundZero.name = Marco Zero sector.groundZero.name = Marco Zero
sector.craters.name = As Crateras sector.craters.name = As Crateras
sector.frozenForest.name = Floresta Congelada sector.frozenForest.name = Floresta Congelada
sector.biomassFacility.name = Instalação de Síntese de Biomassa
sector.ruinousShores.name = Costas Ruinosas sector.ruinousShores.name = Costas Ruinosas
sector.windsweptIslands.name = Ilhas Ventadas
sector.stainedMountains.name = Montanhas Manchadas sector.stainedMountains.name = Montanhas Manchadas
sector.desolateRift.name = Fenda Desolada sector.desolateRift.name = Fenda Desolada
sector.nuclearComplex.name = Complexo de Produção Nuclear sector.nuclearComplex.name = Complexo de Produção Nuclear
@@ -633,28 +605,25 @@ sector.overgrowth.name = Supercrescimento
sector.tarFields.name = Campos de Petróleo sector.tarFields.name = Campos de Petróleo
sector.saltFlats.name = Planícies de Sal sector.saltFlats.name = Planícies de Sal
sector.fungalPass.name = Passagem Fúngica sector.fungalPass.name = Passagem Fúngica
sector.biomassFacility.name = Instalação de Síntese de Biomassa sector.impact0078.name = Impacto 0078
sector.windsweptIslands.name = Ilhas Ventadas
sector.extractionOutpost.name = Posto Avançado de Extração sector.extractionOutpost.name = Posto Avançado de Extração
sector.planetaryTerminal.name = Terminal de Lançamento Planetário. sector.planetaryTerminal.name = Terminal de Lançamento Planetário.
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Um lugar bom para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsiga o máximo possível de chumbo e cobre.\nContinue. sector.groundZero.description = Um lugar bom para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsiga o máximo possível de chumbo e cobre.\nContinue.
sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos se espalharam. As temperaturas baixas não conseguirão contê-los para sempre.\n\nComeçe a aventura com energia. Construa geradores a combustão. Aprenda a usar reparadores. sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos se espalharam. As temperaturas baixas não conseguirão contê-los para sempre.\n\nComeçe a aventura com energia. Construa geradores a combustão. Aprenda a usar reparadores.
sector.biomassFacility.description = A origem dos esporos. Essa é a instalação onde eles foram pesquisados e produzidos inicialmente. Pesquise a tecnologia contido na instalação. Cultive esporos para a produção de combustíveis e plásticos. \n\nNo falecimento da instalação, os esporos foram liberados. Nada no ecossistema local conseguia competir com um organismo tão invasivo.
sector.saltFlats.description = Nos arredores do deserto ficam as planícies de sal. Muitos recursos podem ser encontrados nesse local.\n\nO inimigo construiu um complexo de armazenamento de recursos aqui. Destrua o núcleo deles. Não deixe nada sobrando. sector.saltFlats.description = Nos arredores do deserto ficam as planícies de sal. Muitos recursos podem ser encontrados nesse local.\n\nO inimigo construiu um complexo de armazenamento de recursos aqui. Destrua o núcleo deles. Não deixe nada sobrando.
sector.craters.description = A água se acumulou nessa cratera, relíquias de guerras antigas. Re-conquiste a área. Colete areia. Faça metavidro. Use a água para melhorar suas brocas e torretas. sector.craters.description = A água se acumulou nessa cratera, relíquias de guerras antigas. Re-conquiste a área. Colete areia. Faça metavidro. Use a água para melhorar suas brocas e torretas.
sector.ruinousShores.description = Passando o terreno desolado, está localizada a costa. Antigamente, este local abrigava uma rede de defesa costeira. Não restou muita coisa. Apenas as estruturas de defesas básicas permaneceram ilesas, o resto foi reduzido a sucata.\nContinue expandindo seus territórios, re-descubra a tecnologia. sector.ruinousShores.description = Passando o terreno desolado, está localizada a costa. Antigamente, este local abrigava uma rede de defesa costeira. Não restou muita coisa. Apenas as estruturas de defesas básicas permaneceram ilesas, o resto foi reduzido a sucata.\nContinue expandindo seus territórios, re-descubra a tecnologia.
sector.windsweptIslands.description = Um pouco depois do literal tem essa remota série de ilhas. Registros mostram eles haviam estruturas produtoras de [accent]Plastânio[].\n\nAfase as unidades navais inimigas. Estabeleça uma base nas ilhas. Pesquise essas fábricas.
sector.stainedMountains.description = Mais para o interior estão as montanhas, ainda não contaminadas pelos esporos.\nExtraia o titânio que é abundante nessa área. Aprenda a usá-lo.\n\nA presença inimiga é maior aqui. Não dê tempo a eles de trazerem fortes unidades. sector.stainedMountains.description = Mais para o interior estão as montanhas, ainda não contaminadas pelos esporos.\nExtraia o titânio que é abundante nessa área. Aprenda a usá-lo.\n\nA presença inimiga é maior aqui. Não dê tempo a eles de trazerem fortes unidades.
sector.overgrowth.description = Essa área coberta por vegetação, próxima ao local de origem dos esporos.\nO inimigo estabeleceu um posto de controle aqui. Faça unidades Titan. Destrua eles. Recupere o que foi perdido. sector.overgrowth.description = Essa área coberta por vegetação, próxima ao local de origem dos esporos.\nO inimigo estabeleceu um posto de controle aqui. Faça unidades Titan. Destrua eles. Recupere o que foi perdido.
sector.tarFields.description = Nos arredores de uma zone de produção de petróleo, entre as montanhas e o deserto. Uma das poucas áreas com reservas de piche utilizáveis.\nMesmo abandonada, essa área tem forças inimigas por perto. Não subestime-os.\n\n[lightgray]Pesquise a tecnologia de processamento de petróleo se possível. sector.tarFields.description = Nos arredores de uma zone de produção de petróleo, entre as montanhas e o deserto. Uma das poucas áreas com reservas de piche utilizáveis.\nMesmo abandonada, essa área tem forças inimigas por perto. Não subestime-os.\n\n[lightgray]Pesquise a tecnologia de processamento de petróleo se possível.
sector.desolateRift.description = Uma zona extremamente perigosa. Uma zona com recursos abundantes, mas pouco espaço. Grande risco de destruição. Saia o quanto antes. Não se deixe levar pelo tempo entre os ataques inimigos. sector.desolateRift.description = Uma zona extremamente perigosa. Uma zona com recursos abundantes, mas pouco espaço. Grande risco de destruição. Saia o quanto antes. Não se deixe levar pelo tempo entre os ataques inimigos.
sector.nuclearComplex.description = Uma antiga instalação de produção e processamento de tório, reduzida a ruínas.\n[lightgray]Pesquise sobre o tório e seu vários usos.\n\nO inimigo está presente aqui em grande número, constantemente procurando por atacantes. sector.nuclearComplex.description = Uma antiga instalação de produção e processamento de tório, reduzida a ruínas.\n[lightgray]Pesquise sobre o tório e seu vários usos.\n\nO inimigo está presente aqui em grande número, constantemente procurando por atacantes.
sector.fungalPass.description = Uma área de transição entre altas montanhas e terras baixas, repletas de esporos. Uma pequena base de reconhecimento inimiga está aqui.\nDestrua o núcleo. sector.fungalPass.description = Uma área de transição entre altas montanhas e terras baixas, repletas de esporos. Uma pequena base de reconhecimento inimiga está aqui.\nDestrua o núcleo.
sector.biomassFacility.description = A origem dos esporos. Essa é a instalação onde eles foram pesquisados e produzidos inicialmente. Pesquise a tecnologia contido na instalação. Cultive esporos para a produção de combustíveis e plásticos. \n\nNo falecimento da instalação, os esporos foram liberados. Nada no ecossistema local conseguia competir com um organismo tão invasivo. sector.impact0078.description = Aqui repousas restos de um reservatório de transporte interestelar que entrou nesse sistema primeiro.\n\Salve o quanto puder dos destroços. Pesquise qualquer tecnologia intacta.
sector.windsweptIslands.description = Um pouco depois do literal tem essa remota série de ilhas. Registros mostram eles haviam estruturas produtoras de [accent]Plastânio[].\n\nAfase as unidades navais inimigas. Estabeleça uma base nas ilhas. Pesquise essas fábricas.
sector.extractionOutpost.description = Um posto avançado remoto, construído pelo inimigo com o objetivo de lançar recursos para outros setores.\n\nTecnologia de transporte entre setores é essencial para mais conquista de território. Destrua a base. Pesquise suas Plataformas de Lançamento. sector.extractionOutpost.description = Um posto avançado remoto, construído pelo inimigo com o objetivo de lançar recursos para outros setores.\n\nTecnologia de transporte entre setores é essencial para mais conquista de território. Destrua a base. Pesquise suas Plataformas de Lançamento.
sector.impact0078.description = Aqui repousas restos de um reservatório de transporte interestelar que entrou nesse sistema primeiro.\nSalve o quanto puder dos destroços. Pesquise qualquer tecnologia intacta.
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento. sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
status.burning.name = Queimando status.burning.name = Queimando
@@ -666,12 +635,10 @@ status.sapped.name = Enfraquecido
status.electrified.name = Eletrificado status.electrified.name = Eletrificado
status.spore-slowed.name = Esporo-Desaceleração status.spore-slowed.name = Esporo-Desaceleração
status.tarred.name = Alcatroado status.tarred.name = Alcatroado
status.overdrive.name = Overdrive
status.overclock.name = Overclock status.overclock.name = Overclock
status.shocked.name = Chocado status.shocked.name = Chocado
status.blasted.name = Impactado status.blasted.name = Impactado
status.unmoving.name = Imóvel status.unmoving.name = Imóvel
status.boss.name = Guardian
settings.language = Idioma settings.language = Idioma
settings.data = Dados do jogo settings.data = Dados do jogo
@@ -694,7 +661,7 @@ settings.clearcampaignsaves.confirm = Você tem certeza que quer apagar todos os
paused = Pausado paused = Pausado
clear = Limpo clear = Limpo
banned = [scarlet]BANIDO banned = [scarlet]BANIDO
unsupported.environment = [scarlet]Unsupported Environment unplaceable.sectorcaptured = [scarlet]Requer captura de setor
yes = Sim yes = Sim
no = Não no = Não
info.title = [accent]Informação info.title = [accent]Informação
@@ -704,8 +671,6 @@ unit.nobuild = [scarlet]Unidades não podem construir
lastaccessed = [lightgray]Último Acesso: {0} lastaccessed = [lightgray]Último Acesso: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show>
stat.description = Purpose
stat.input = Entrada stat.input = Entrada
stat.output = Saída stat.output = Saída
stat.booster = Apoio stat.booster = Apoio
@@ -714,6 +679,7 @@ stat.affinities = Afinidades
stat.opposites = Opostos stat.opposites = Opostos
stat.powercapacity = Capacidade de Energia stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro stat.powershot = Energia/tiro
stat.weapons = Armas
stat.damage = Dano stat.damage = Dano
stat.targetsair = Mira no ar stat.targetsair = Mira no ar
stat.targetsground = Mira no chão stat.targetsground = Mira no chão
@@ -734,9 +700,6 @@ stat.memorycapacity = Capacidade de Memória
stat.basepowergeneration = Geração de poder base stat.basepowergeneration = Geração de poder base
stat.productiontime = Tempo de produção stat.productiontime = Tempo de produção
stat.repairtime = Tempo de reparo total do bloco stat.repairtime = Tempo de reparo total do bloco
stat.repairspeed = Taxa de Reparo
stat.weapons = Armas
stat.bullet = Bullet
stat.speedincrease = Aumento de velocidade stat.speedincrease = Aumento de velocidade
stat.range = Distância stat.range = Distância
stat.drilltier = Brocas stat.drilltier = Brocas
@@ -752,27 +715,6 @@ stat.inaccuracy = Imprecisão
stat.shots = Tiros stat.shots = Tiros
stat.reload = Tempo de recarga stat.reload = Tempo de recarga
stat.ammo = Munição stat.ammo = Munição
stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de espera
stat.explosiveness = Explosividade
stat.basedeflectchance = Chance Base de Esquiva
stat.lightningchance = Chance de Raio
stat.lightningdamage = Dano por Raio
stat.flammability = Inflamabilidade
stat.radioactivity = Radioatividade
stat.charge = Carga de Eletricidade
stat.heatcapacity = Capacidade de Aquecimento
stat.viscosity = Viscosidade
stat.temperature = Temperatura
stat.speed = Velocidade
stat.buildspeed = Velocidade de Construção
stat.minespeed = Velocidade de Mineração
stat.minetier = Nível de Mineração
stat.payloadcapacity = Capacidade de Carga
stat.commandlimit = Limite de Comando
stat.abilities = Habilidades
stat.canboost = Pode impulsionar
stat.flying = Voador
stat.ammouse = Consumo de Munição stat.ammouse = Consumo de Munição
stat.damagemultiplier = Multiplicador de Dano stat.damagemultiplier = Multiplicador de Dano
stat.healthmultiplier = Multiplicador de Vida stat.healthmultiplier = Multiplicador de Vida
@@ -782,6 +724,29 @@ stat.buildspeedmultiplier = Multiplicador de Velocidade de Construção
stat.reactive = Reage stat.reactive = Reage
stat.healing = Reparo stat.healing = Reparo
stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de espera
stat.explosiveness = Explosividade
stat.basedeflectchance = Chance Base de Esquiva
stat.lightningchance = Chance de Raio
stat.lightningdamage = Dano por Raio
stat.flammability = Inflamabilidade
stat.charge = Carga de Eletricidade
stat.radioactivity = Radioatividade
stat.heatcapacity = Capacidade de Aquecimento
stat.viscosity = Viscosidade
stat.temperature = Temperatura
stat.speed = Velocidade
stat.repairspeed = Taxa de Reparo
stat.buildspeed = Velocidade de Construção
stat.minespeed = Velocidade de Mineração
stat.minetier = Nível de Mineração
stat.payloadcapacity = Capacidade de Carga
stat.commandlimit = Limite de Comando
stat.abilities = Habilidades
stat.canboost = Pode impulsionar
stat.flying = Voador
ability.forcefield = Campo de Força ability.forcefield = Campo de Força
ability.repairfield = Campo de Reparação ability.repairfield = Campo de Reparação
ability.statusfield = Campo de Status {0} ability.statusfield = Campo de Status {0}
@@ -796,7 +761,6 @@ bar.corereq = Base do Núcleo Necessária
bar.drillspeed = Velocidade da Broca: {0}/s bar.drillspeed = Velocidade da Broca: {0}/s
bar.pumpspeed = Velocidade da Bomba: {0}/s bar.pumpspeed = Velocidade da Bomba: {0}/s
bar.efficiency = Eficiência: {0}% bar.efficiency = Eficiência: {0}%
bar.boost = Boost: +{0}%
bar.powerbalance = Energia: {0} bar.powerbalance = Energia: {0}
bar.powerstored = Armazenada: {0}/{1} bar.powerstored = Armazenada: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
@@ -805,6 +769,7 @@ bar.powerlines = Conexões: {0}/{1}
bar.items = Itens: {0} bar.items = Itens: {0}
bar.capacity = Capacidade: {0} bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Aquecer bar.heat = Aquecer
bar.power = Poder bar.power = Poder
@@ -819,7 +784,7 @@ bullet.damage = [stat]{0}[lightgray] de dano
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s) bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
bullet.incendiary = [stat]Incendiário bullet.incendiary = [stat]Incendiário
bullet.homing = [stat]Guiado bullet.homing = [stat]Guiado
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frag = [stat]Fragmentação
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
bullet.knockback = [stat]{0}[lightgray] Impulso bullet.knockback = [stat]{0}[lightgray] Impulso
@@ -832,7 +797,6 @@ bullet.reload = [stat]{0}[lightgray]x cadência de tiro
unit.blocks = Blocos unit.blocks = Blocos
unit.blockssquared = Blocos² unit.blockssquared = Blocos²
unit.powersecond = unidades de energia por segundo unit.powersecond = unidades de energia por segundo
unit.tilessecond = tiles/second
unit.liquidsecond = líquido segundo unit.liquidsecond = líquido segundo
unit.itemssecond = itens por segundo unit.itemssecond = itens por segundo
unit.liquidunits = unidades de líquido unit.liquidunits = unidades de líquido
@@ -850,7 +814,6 @@ unit.thousands = k
unit.millions = m unit.millions = m
unit.billions = b unit.billions = b
unit.pershot = /disparo unit.pershot = /disparo
category.purpose = Purpose
category.general = Geral category.general = Geral
category.power = Energia category.power = Energia
category.liquids = Líquidos category.liquids = Líquidos
@@ -858,19 +821,19 @@ category.items = Itens
category.crafting = Entrada/Saída category.crafting = Entrada/Saída
category.function = Função category.function = Função
category.optional = Melhoras opcionais category.optional = Melhoras opcionais
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Travar panorama setting.landscape.name = Travar panorama
setting.shadows.name = Sombras setting.shadows.name = Sombras
setting.blockreplace.name = Sugestões automáticas de blocos setting.blockreplace.name = Sugestões automáticas de blocos
setting.linear.name = Filtragem linear setting.linear.name = Filtragem linear
setting.hints.name = Dicas setting.hints.name = Dicas
setting.logichints.name = Dicas de Lógica setting.logichints.name = Dicas de Lógica
setting.backgroundpause.name = Pause In Background setting.flow.name = Mostrar Fluxo de Recursos[scarlet] (experimental)
setting.buildautopause.name = Pausar Automaticamente Quando for Construir setting.buildautopause.name = Pausar Automaticamente Quando for Construir
setting.doubletapmine.name = Clique Duplo Para Minerar setting.doubletapmine.name = Clique Duplo Para Minerar
setting.modcrashdisable.name = Desativar Mods em Crash de Começo setting.modcrashdisable.name = Desativar Mods em Crash de Começo
setting.animatedwater.name = Água animada setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
setting.playerindicators.name = Indicador de Jogadores setting.playerindicators.name = Indicador de Jogadores
setting.indicators.name = Indicador de aliados/inimigos setting.indicators.name = Indicador de aliados/inimigos
setting.autotarget.name = Alvo automatico setting.autotarget.name = Alvo automatico
@@ -880,7 +843,6 @@ setting.fpscap.name = FPS Máximo
setting.fpscap.none = Nenhum setting.fpscap.none = Nenhum
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Escala da\ninterface[lightgray] (reinicialização requerida)[] setting.uiscale.name = Escala da\ninterface[lightgray] (reinicialização requerida)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Sempre colocação diagonal setting.swapdiagonal.name = Sempre colocação diagonal
setting.difficulty.training = Treinamento setting.difficulty.training = Treinamento
setting.difficulty.easy = Fácil setting.difficulty.easy = Fácil
@@ -896,11 +858,10 @@ setting.conveyorpathfinding.name = Esteiras Encontram Caminho
setting.sensitivity.name = Sensibilidade do Controle setting.sensitivity.name = Sensibilidade do Controle
setting.saveinterval.name = Intervalo de Auto Salvamento setting.saveinterval.name = Intervalo de Auto Salvamento
setting.seconds = {0} segundos setting.seconds = {0} segundos
setting.blockselecttimeout.name = Tempo limite de seleção de blocos
setting.milliseconds = {0} milissegundos setting.milliseconds = {0} milissegundos
setting.fullscreen.name = Tela Cheia setting.fullscreen.name = Tela Cheia
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar) setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Mostrar FPS e Ping setting.fps.name = Mostrar FPS e Ping
setting.smoothcamera.name = Suavizar movimentos da câmera setting.smoothcamera.name = Suavizar movimentos da câmera
setting.vsync.name = VSync setting.vsync.name = VSync
@@ -924,7 +885,6 @@ setting.bridgeopacity.name = Opacidade da ponte
setting.playerchat.name = Mostrar chat em jogo setting.playerchat.name = Mostrar chat em jogo
setting.showweather.name = Mostrar Gráficos do Clima setting.showweather.name = Mostrar Gráficos do Clima
public.confirm = Você quer fazer sua partida pública?\n[accent]Qualquer um será capaz de entrar na sua partida.\n[lightgray]Isso pode ser mudado depois em Configurações->Jogo->Visibilidade da partida pública. public.confirm = Você quer fazer sua partida pública?\n[accent]Qualquer um será capaz de entrar na sua partida.\n[lightgray]Isso pode ser mudado depois em Configurações->Jogo->Visibilidade da partida pública.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Note que as versões beta do jogo não podem fazer salas públicas. public.beta = Note que as versões beta do jogo não podem fazer salas públicas.
uiscale.reset = A escala da interface foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] segundos... uiscale.reset = A escala da interface foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] segundos...
uiscale.cancel = Cancelar e sair uiscale.cancel = Cancelar e sair
@@ -988,9 +948,7 @@ keybind.menu.name = Menu
keybind.pause.name = Pausar keybind.pause.name = Pausar
keybind.pause_building.name = Parar/Resumir a construção keybind.pause_building.name = Parar/Resumir a construção
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.planet_map.name = Planet Map
keybind.research.name = Pesquisa keybind.research.name = Pesquisa
keybind.block_info.name = Block Info
keybind.chat.name = Conversa keybind.chat.name = Conversa
keybind.player_list.name = Lista de jogadores keybind.player_list.name = Lista de jogadores
keybind.console.name = Console keybind.console.name = Console
@@ -1000,7 +958,6 @@ keybind.toggle_menus.name = Ativar menus
keybind.chat_history_prev.name = Historico do chat anterior keybind.chat_history_prev.name = Historico do chat anterior
keybind.chat_history_next.name = Historico do próximo chat keybind.chat_history_next.name = Historico do próximo chat
keybind.chat_scroll.name = Rolar chat keybind.chat_scroll.name = Rolar chat
keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Soltar unidade keybind.drop_unit.name = Soltar unidade
keybind.zoom_minimap.name = Ampliar minimapa keybind.zoom_minimap.name = Ampliar minimapa
mode.help.title = Descrição dos modos mode.help.title = Descrição dos modos
@@ -1017,24 +974,17 @@ mode.custom = Regras personalizadas
rules.infiniteresources = Recursos infinitos rules.infiniteresources = Recursos infinitos
rules.reactorexplosions = Reatores explodem rules.reactorexplosions = Reatores explodem
rules.coreincinerates = Core Incinerates Overflow
rules.schematic = Permitir Esquemas rules.schematic = Permitir Esquemas
rules.wavetimer = Tempo de horda rules.wavetimer = Tempo de horda
rules.waves = Hordas rules.waves = Hordas
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.buildai = Habilitar construção da IA rules.buildai = Habilitar construção da IA
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Recursos de IA Infinitos rules.enemyCheat = Recursos de IA Infinitos
rules.blockhealthmultiplier = Multiplicador de vida do bloco rules.blockhealthmultiplier = Multiplicador de vida do bloco
rules.blockdamagemultiplier = Multiplicador de dano do bloco rules.blockdamagemultiplier = Multiplicador de dano do bloco
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
rules.unithealthmultiplier = Multiplicador de vida de unidade rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.enemycorebuildradius = Raio de "não-criação" de core inimigo:[lightgray] (blocos) rules.enemycorebuildradius = Raio de "não-criação" de core inimigo:[lightgray] (blocos)
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg) rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de custo de construção rules.buildcostmultiplier = Multiplicador de custo de construção
@@ -1043,15 +993,12 @@ rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstruçã
rules.waitForWaveToEnd = Hordas esperam inimigos rules.waitForWaveToEnd = Hordas esperam inimigos
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos) rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
rules.unitammo = Unidades requerem munição rules.unitammo = Unidades requerem munição
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Hordas rules.title.waves = Hordas
rules.title.resourcesbuilding = Recursos e Construções rules.title.resourcesbuilding = Recursos e Construções
rules.title.enemy = Inimigos rules.title.enemy = Inimigos
rules.title.unit = Unidades rules.title.unit = Unidades
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Ambiente rules.title.environment = Ambiente
rules.title.teams = Teams
rules.lighting = Iluminação rules.lighting = Iluminação
rules.enemyLights = Iluminação Inimiga rules.enemyLights = Iluminação Inimiga
rules.fire = Fogo rules.fire = Fogo
@@ -1059,15 +1006,12 @@ rules.explosions = Dano de explosão de unidades/blocos
rules.ambientlight = Luz ambiente rules.ambientlight = Luz ambiente
rules.weather = Clima rules.weather = Clima
rules.weather.frequency = Frequência: rules.weather.frequency = Frequência:
rules.weather.always = Always
rules.weather.duration = Duração: rules.weather.duration = Duração:
content.item.name = Itens content.item.name = Itens
content.liquid.name = Líquidos content.liquid.name = Líquidos
content.unit.name = Unidades content.unit.name = Unidades
content.block.name = Blocos content.block.name = Blocos
content.status.name = Status Effects
content.sector.name = Sectors
item.copper.name = Cobre item.copper.name = Cobre
item.lead.name = Chumbo item.lead.name = Chumbo
@@ -1085,7 +1029,6 @@ item.blast-compound.name = Composto Explosivo
item.pyratite.name = Piratita item.pyratite.name = Piratita
item.metaglass.name = Metavidro item.metaglass.name = Metavidro
item.scrap.name = Sucata item.scrap.name = Sucata
liquid.water.name = Água liquid.water.name = Água
liquid.slag.name = Escória liquid.slag.name = Escória
liquid.oil.name = Petróleo liquid.oil.name = Petróleo
@@ -1094,11 +1037,14 @@ liquid.cryofluid.name = Crio-fluido
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.nova.name = Nova unit.nova.name = Nova
unit.pulsar.name = Pulsar unit.pulsar.name = Pulsar
unit.quasar.name = Quasar unit.quasar.name = Quasar
unit.vela.name = Vela
unit.corvus.name = Corvus
unit.crawler.name = Rastejador unit.crawler.name = Rastejador
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid unit.toxopid.name = Toxopid
@@ -1117,26 +1063,69 @@ unit.minke.name = Minke
unit.bryde.name = Bryde unit.bryde.name = Bryde
unit.sei.name = Sei unit.sei.name = Sei
unit.omura.name = Omura unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alpha unit.alpha.name = Alpha
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gamma unit.gamma.name = Gamma
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.
unit.fortress.description = Dispara artilharia de longo alcance em alvos terrestres.
unit.scepter.description = Dispara uma barragem de projéteis carregados em todos os inimigos em volta.
unit.reign.description = Dispara uma barragem de projéteis perfuradoes massivos em todos os inimigos em volta.
unit.nova.description = Dispara raios-lasers que danificam inimigos e repara estruturas aliadas. Capaz de voar.
unit.pulsar.description = Dispara arcos de eletricidade que danificam inimigos e repara estruturas aliadas. Capaz de voar.
unit.quasar.description = Dispara feixes penetradores de lasers que danificam inimigos e repara estruturas aliadas. Capaz de voar. Possui um escudo.
unit.vela.description = Dispara um massivo feixe de laser massivo que danificam inimigos, causa fogo e repara estruturas aliadas. Capaz de voar.
unit.corvus.description = Dispara um massivo laser que danificam inimigos e repara estruturas aliadas. Pode pisar em cima da maioria do terreno.
unit.crawler.description = Corre atrás de inimigos e se destrói, causando uma grande explosão.
unit.atrax.description = Dispara orbes debilitantes de escória em alvos terrestres. Pode pisar em cima da maioria do terreno.
unit.spiroct.description = Dispara lasers enfraquecedores em inimigos, se reparando no processo. Pode pisar em cima da maioria do terreno.
unit.arkyid.description = Dispara grandes lasers enfraquecedores em inimigos, se reparando no processo. Pode pisar em cima da maioria do terreno.
unit.toxopid.description = Dispara grande granadas agrupadas elétricas e lasers penetradoes em inimigos. Pode pisar em cima da maioria do terreno.
unit.flare.description = Dispara projéteis padrões em alvos terrestres.
unit.horizon.description = Larga aglomerados de bombas em alvos terrestres.
unit.zenith.description = Dispara salvos de mísseis em todos os inimigos em volta.
unit.antumbra.description = Dispara uma barragem de projéteis em todos os inimigos em volta.
unit.eclipse.description = Dispara dois lasers penetradores e uma barragem de fogo antiaéreo em todos os inimigos em volta.
unit.mono.description = Automaticamente minera cobre e chumbo, depositando-os no núcleo.
unit.poly.description = Automaticamente reconstrói estruturas destruídas e ajuda outras unidades em construção.
unit.mega.description = Automaticamente repara estruturas danificadas. Capaz de carregar blocos e unidades de chão pequenas.
unit.quad.description = Larga grandes bombas em alvos terrestres, reparando estruturas aliadas e danificando inimigos. Capaz de carregar unidades terrestres de tamanho médio.
unit.oct.description = Protege aliados em volta com o seu escudo regenerador. Capaz de carregar a maioria das unidades terrestres.
unit.risso.description = Dispara uma barragem de mísseis e projéteis em todos os inimigos em volta.
unit.minke.description = Dispara granadas e projéteis padrões em alvos terrestres.
unit.bryde.description = Dispara granadas de artilharia de longo alcance e mísseis em todos os inimigos em volta.
unit.sei.description = Dispara uma barragem de mísseis e projéteis penetradoras de armadura em inimigos.
unit.omura.description = Dispara um raio de longo alcance atravessador em inimigos. Constrói unidades flare.
unit.alpha.description = Defende o Fragmento do Núcleo de inimigos. Constrói estruturas.
unit.beta.description = Defende a Fundação do Núcleo de inimigos. Constrói estruturas.
unit.gamma.description = Defende o Centro do Núcleo de inimigos. Constrói estruturas.
lst.read = Lê um número de uma célula de memória conectada.
lst.write = Escreve um número a uma célula de memória conectada.
lst.print = Adiciona texto ao gravador principal.\nNão vai mostrar nada até que [accent]Print Flush[] seja usado.
lst.draw = Adiciona uma operação ao monitor principal.\nNão vai mostrar nada até que [accent]Draw Flush[] seja usado.
lst.drawflush = Coloca as operações [accent]Draw[] na fila para um monitor.
lst.printflush = Coloca as operações [accent]Write[] na fila para um bloco de mensagem.
lst.getlink = Pega um vínculo de processador por índice. Começa no 0.
lst.control = Controla uma construção.
lst.radar = Localiza unidades em volta de uma construção com alcance.
lst.sensor = Pega dados de uma unidade ou construção.
lst.set = Define uma variável.
lst.operation = Performa uma operação com 1-2 variáveis.
lst.end = Pula para o topo da pilha de instruções.
lst.jump = Condicionalmente pula para um outro comando.
lst.unitbind = Vincula a próxima unidade de um tipo, e armazena-a em [accent]@unit[].
lst.unitcontrol = Controla a unidade atualmente vinculada.
lst.unitradar = Localiza unidades em volta da unidade vinculada.
lst.unitlocate = Localiza um tipo específico de posição/construção em qualquer lugar do mapa.\nRequer uma unidade vinculada.
block.resupply-point.name = Ponto de Reabastecimento
block.parallax.name = Paralaxe block.parallax.name = Paralaxe
block.cliff.name = Relevo block.cliff.name = Relevo
block.sand-boulder.name = Pedregulho de areia block.sand-boulder.name = Pedregulho de areia
block.basalt-boulder.name = Basalt Boulder
block.grass.name = Grama block.grass.name = Grama
block.molten-slag.name = Escória block.molten-slag.name = Escória
block.pooled-cryofluid.name = Cryofluid
block.space.name = Space block.space.name = Space
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Parede de sal block.salt-wall.name = Parede de sal
@@ -1170,7 +1159,6 @@ block.core-nucleus.name = Centro do núcleo
block.deep-water.name = Água profunda block.deep-water.name = Água profunda
block.shallow-water.name = Água block.shallow-water.name = Água
block.tainted-water.name = Água tinta block.tainted-water.name = Água tinta
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Água tinta sobre areia escura block.darksand-tainted-water.name = Água tinta sobre areia escura
block.tar.name = Piche block.tar.name = Piche
block.stone.name = Pedra block.stone.name = Pedra
@@ -1183,7 +1171,6 @@ block.sand-water.name = Água sobre areia
block.darksand-water.name = Água sobre areia escura block.darksand-water.name = Água sobre areia escura
block.char.name = Cinzas block.char.name = Cinzas
block.dacite.name = Dacito block.dacite.name = Dacito
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Parede de Dacito block.dacite-wall.name = Parede de Dacito
block.dacite-boulder.name = Dacite Boulder block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Gelo com Neve block.ice-snow.name = Gelo com Neve
@@ -1201,7 +1188,6 @@ block.spore-cluster.name = Aglomerado de esporos
block.metal-floor.name = Chão de metal block.metal-floor.name = Chão de metal
block.metal-floor-2.name = Chão de metal 2 block.metal-floor-2.name = Chão de metal 2
block.metal-floor-3.name = Chão de metal 3 block.metal-floor-3.name = Chão de metal 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Chão de metal 5 block.metal-floor-5.name = Chão de metal 5
block.metal-floor-damaged.name = Chão de metal danificado block.metal-floor-damaged.name = Chão de metal danificado
block.dark-panel-1.name = Painel escuro 1 block.dark-panel-1.name = Painel escuro 1
@@ -1235,6 +1221,7 @@ block.conveyor.name = Esteira
block.titanium-conveyor.name = Esteira de titânio block.titanium-conveyor.name = Esteira de titânio
block.plastanium-conveyor.name = Esteira de plastânio block.plastanium-conveyor.name = Esteira de plastânio
block.armored-conveyor.name = Esteira blindada block.armored-conveyor.name = Esteira blindada
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
block.junction.name = Junção block.junction.name = Junção
block.router.name = Roteador block.router.name = Roteador
block.distributor.name = Distribuidor block.distributor.name = Distribuidor
@@ -1242,6 +1229,7 @@ block.sorter.name = Ordenador
block.inverted-sorter.name = Ordenador invertido block.inverted-sorter.name = Ordenador invertido
block.message.name = Mensagem block.message.name = Mensagem
block.illuminator.name = Iluminador block.illuminator.name = Iluminador
block.illuminator.description = Uma fonte de luz pequena, configurável e compacta. Precisa de energia para funcionar.
block.overflow-gate.name = Portão de Sobrecarga block.overflow-gate.name = Portão de Sobrecarga
block.underflow-gate.name = Portão de Sobrecarga Invertido block.underflow-gate.name = Portão de Sobrecarga Invertido
block.silicon-smelter.name = Fundidora de silício block.silicon-smelter.name = Fundidora de silício
@@ -1298,7 +1286,6 @@ block.plated-conduit.name = Cano Blindado
block.phase-conduit.name = Cano de Fase block.phase-conduit.name = Cano de Fase
block.liquid-router.name = Roteador de Líquido block.liquid-router.name = Roteador de Líquido
block.liquid-tank.name = Tanque de Líquido block.liquid-tank.name = Tanque de Líquido
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Junção de Líquido block.liquid-junction.name = Junção de Líquido
block.bridge-conduit.name = Cano Ponte block.bridge-conduit.name = Cano Ponte
block.rotary-pump.name = Bomba rotatória block.rotary-pump.name = Bomba rotatória
@@ -1324,6 +1311,7 @@ block.meltdown.name = Fusão
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Contêiner block.container.name = Contêiner
block.launch-pad.name = Plataforma de lançamento block.launch-pad.name = Plataforma de lançamento
block.launch-pad-large.name = Plataforma de lançamento grande
block.segment.name = Segmento block.segment.name = Segmento
block.command-center.name = Centro de Comando block.command-center.name = Centro de Comando
block.ground-factory.name = Fábrica de unidades terrestres block.ground-factory.name = Fábrica de unidades terrestres
@@ -1335,26 +1323,15 @@ block.exponential-reconstructor.name = Reconstrutor Exponencial
block.tetrative-reconstructor.name = Reconstrutor Tetrativo block.tetrative-reconstructor.name = Reconstrutor Tetrativo
block.payload-conveyor.name = Esteira de Carga block.payload-conveyor.name = Esteira de Carga
block.payload-router.name = Roteador de Carga block.payload-router.name = Roteador de Carga
block.duct.name = Duto
block.duct-router.name = Duto Roteador
block.duct-bridge.name = Duto-Ponte
block.payload-propulsion-tower.name = Torre de Propulsão De Cargas block.payload-propulsion-tower.name = Torre de Propulsão De Cargas
block.payload-void.name = Destruidor de Cargas block.payload-void.name = Destruidor de Cargas
block.payload-source.name = Criador de Cargas block.payload-source.name = Criador de Cargas
block.disassembler.name = Desmontador block.disassembler.name = Desmontador
block.silicon-crucible.name = Fornalha De Silício block.silicon-crucible.name = Fornalha De Silício
block.overdrive-dome.name = Domo de Sobrecarga block.overdrive-dome.name = Domo de Sobrecarga
block.interplanetary-accelerator.name = Interplanetary Accelerator block.duct.name = Duto
block.constructor.name = Constructor block.duct-router.name = Duto Roteador
block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.duct-bridge.name = Duto-Ponte
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Alavanca block.switch.name = Alavanca
block.micro-processor.name = Micro Processador block.micro-processor.name = Micro Processador
@@ -1368,52 +1345,32 @@ block.memory-bank.name = Banco de Memória
team.blue.name = Azul team.blue.name = Azul
team.crux.name = Vermelho team.crux.name = Vermelho
team.sharded.name = Fragmentado team.sharded.name = Fragmentado
team.orange.name = Alaranjado
team.derelict.name = Abandonado team.derelict.name = Abandonado
team.green.name = Verde team.green.name = Verde
team.purple.name = Roxa team.purple.name = Roxa
hint.skip = Skip tutorial.next = [lightgray]<Toque para continuar>
hint.desktopMove = Use [accent][[WASD][] to move. tutorial.intro = Você entrou no Tutorial do[scarlet] Mindustry.[]\nUse[accent] [[WASD][] para se mover.\n[accent]Roda do mouse[] para aumentar e diminuir o zoom.\nComece[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} Cobre
hint.zoom = [accent]Scroll[] to zoom in or out. tutorial.intro.mobile = Você entrou no Tutorial do[scarlet] Mindustry.[]\nPasse o dedo na tela para se mover.\n[accent]Use os dois dedos [] para alterar o zoom.\nComece[accent] minerando cobre[]. Se aproxime dele, e toque numa veia de cobre perto do seu núcleo.\n\n[accent]{0}/{1} Cobre
hint.mine = Move near the  copper ore and [accent]tap[] it to mine manually. tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre.
hint.desktopShoot = [accent][[Left-click][] to shoot. tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento.
hint.depositItems = To transfer items, drag from your ship to the core. tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
hint.respawn = To respawn as a ship, press [accent][[V][]. tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o núcleo.\nFaça uma linha de Esteiras da mineradora até o núcleo.
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] tutorial.conveyor.mobile = [accent]Esteiras[] são usadas para transportar itens até o núcleo.\nFaça uma linha de esteiras da broca até o núcleo.\n[accent] Coloque uma linha segurando por alguns segundos[] e arrastando em uma direção.\n\n[accent]{0}/{1} esteiras colocadas em linha\n[accent]0/1 itens entregues
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. tutorial.turret = Estruturas defensivas devem ser construidas para repelir[lightgray] o inimigo[].\nConstrua uma torre dupla perto de sua base.
hint.placeDrill = Select the  [accent]Drill[] tab in the menu at the bottom right, then select a  [accent]Drill[] and click on a copper patch to place it. tutorial.drillturret = Torres duplas precisam de[accent] cobre[] como munição para atirar.\nColoque uma broca próxima à torre para carregá-la com o cobre minerado.
hint.placeDrill.mobile = Select the  [accent]Drill[] tab in the menu at the bottom right, then select a  [accent]Drill[] and tap on a copper patch to place it.\n\nPress the  [accent]checkmark[] at the bottom right to confirm. tutorial.pause = Durante uma batalha, você pode[accent] pausar o jogo.[]\nVocê pode enfileirar construções enquanto o jogo está pausado.\n\n[accent]Pressione a barra de espaço para pausar.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a  [accent]Conveyor[] from the  [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. tutorial.pause.mobile = Durante uma batalha, você pode[accent] pausar o jogo.[]\nVocê pode enfileirar construções enquanto o jogo está pausado, contudo, os mesmos não serão construidos ate que os jogo seja despausado.\n\n[accent]Pressione este botão no canto superior direito para pausar.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a  [accent]Conveyor[] from the  [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors. tutorial.unpause = Agora pressione novamente a barra de espaço para despausar.
hint.placeTurret = Place  [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them. tutorial.unpause.mobile = Agora pressione novamente para despausar.
hint.breaking = [accent]Right-click[] and drag to break blocks. tutorial.breaking = Blocos precisam frequentemente ser destruídos.\n[accent]Segure e arraste o botão direito[] para destruir todos os blocos em uma seleção.[]\n\n[accent]Destrua todos esses blocos de sucata à esquerda do seu núcleo usando a seleção em área.
hint.breaking.mobile = Activate the  [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. tutorial.breaking.mobile = Blocos precisam frequentemente ser destruídos.\n[accent]Selecione o modo de destruição (ícone de martelo)[], e toque em um bloco para começar a quebrar.\nDestrua uma área segurando seu dedo por alguns segundos[] e arrastando em uma direção.\nPressione o botão de "visto" para confirmar a destruição.\n\n[accent]Destrua todos esses blocos de sucata à esquerda do seu núcleo usando a seleção em área.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. tutorial.withdraw = Em algumas situações é necessário pegar itens diretamente do bloco.\nPara fazer isto, [accent]toque em um bloco[] com itens e [accent]toque no item[] no inventário.\nMúltiplos itens podem ser removidos [accent]ao segurar[].\n\n[accent]Tire um pouco de cobre do núcleo.[]
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. tutorial.deposit = Deposite itens em blocos arrastando da sua nave até o bloco.\n\n[accent]Deposite seu cobre de volta no núcleo.[]
hint.research = Use the  [accent]Research[] button to research new technology. tutorial.waves = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
hint.research.mobile = Use the  [accent]Research[] button in the  [accent]Menu[] to research new technology. tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. tutorial.launch = Quando você atinge uma horda específica, você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the  [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the  [accent]Map[] in the  [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable  [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator =  [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with  [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or  [accent]Graphite[] Duo/Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
item.copper.description = Usado em todos os tipos de construção e munição. item.copper.description = Usado em todos os tipos de construção e munição.
item.copper.details = Cobre. Metal anormalmente abundante em Serpulo. Estruturalmente fraco a não ser que seja reforçado. item.copper.details = Cobre. Metal anormalmente abundante em Serpulo. Estruturalmente fraco a não ser que seja reforçado.
@@ -1436,19 +1393,16 @@ item.spore-pod.description = Usado para a conversão em óleo, explosivos e comb
item.spore-pod.details = Esporos. Provavelmente uma forma de vida sintética. Emite gases tóxicos para outra vida biológica. Extremamente invasivo. Altamente inflamável em certas condições. item.spore-pod.details = Esporos. Provavelmente uma forma de vida sintética. Emite gases tóxicos para outra vida biológica. Extremamente invasivo. Altamente inflamável em certas condições.
item.blast-compound.description = Usado em bombas e como munição explosiva. item.blast-compound.description = Usado em bombas e como munição explosiva.
item.pyratite.description = Usado em armamento incendiário e geradores abastecidos com combustão. item.pyratite.description = Usado em armamento incendiário e geradores abastecidos com combustão.
liquid.water.description = Usado para refrigerar máquinas e no processamento de lixo. liquid.water.description = Usado para refrigerar máquinas e no processamento de lixo.
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma. liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
liquid.oil.description = Usado na produção de materiais avançados e como munição incendiária liquid.oil.description = Usado na produção de materiais avançados e como munição incendiária
liquid.cryofluid.description = Usado como refrigerador em reatores, torretas e fábricas. liquid.cryofluid.description = Usado como refrigerador em reatores, torretas e fábricas.
block.derelict =  [lightgray]Derelict
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
block.illuminator.description = Uma fonte de luz pequena, configurável e compacta. Precisa de energia para funcionar.
block.message.description = Mostra uma mensagem. Usado para comunicação entre aliados. block.message.description = Mostra uma mensagem. Usado para comunicação entre aliados.
block.graphite-press.description = Comprime carvão em grafite. block.graphite-press.description = Comprime carvão em grafite.
block.multi-press.description = Comprime carvão em grafite. Usada água como refrigerador. block.multi-press.description = Comprime carvão em grafite. Usada água como refrigerador.
block.silicon-smelter.description = Refina silício com carvão e areia. block.silicon-smelter.description = Refina silício com carvão e areia.
block.silicon-crucible.description = Refina silício com carvão e areia, usando piratita como uma fonte de calor adicional. Mais eficiente em locais quentes.
block.kiln.description = Derrete areia e chumbo em metavidro. block.kiln.description = Derrete areia e chumbo em metavidro.
block.plastanium-compressor.description = Produz plastânio do petróleo e titânio. block.plastanium-compressor.description = Produz plastânio do petróleo e titânio.
block.phase-weaver.description = Sintetiza tecido de fase usando tório e areia. block.phase-weaver.description = Sintetiza tecido de fase usando tório e areia.
@@ -1458,6 +1412,7 @@ block.blast-mixer.description = Produz composto explosivo da piratita e capsulas
block.pyratite-mixer.description = Mistura carvão, chumbo e areia em piratita. block.pyratite-mixer.description = Mistura carvão, chumbo e areia em piratita.
block.melter.description = Derrete sucata em escória. block.melter.description = Derrete sucata em escória.
block.separator.description = Separa escória em seus minerais componentes. block.separator.description = Separa escória em seus minerais componentes.
block.disassembler.description = Separa escória em traços de minerais componentes exóticos. Pode produzir tório.
block.spore-press.description = Comprime cápsulas de esporos em petróleo. block.spore-press.description = Comprime cápsulas de esporos em petróleo.
block.pulverizer.description = Esmaga sucata em areia. block.pulverizer.description = Esmaga sucata em areia.
block.coal-centrifuge.description = Solidifica petróleo em carvão. block.coal-centrifuge.description = Solidifica petróleo em carvão.
@@ -1468,8 +1423,6 @@ block.item-source.description = Infinitamente dá itens. Apenas no modo sandbox.
block.item-void.description = Destroi qualquer item que entrar. Apenas no modo sandbox. block.item-void.description = Destroi qualquer item que entrar. Apenas no modo sandbox.
block.liquid-source.description = Infinitivamente dá líquidos. Apenas no modo sandbox. block.liquid-source.description = Infinitivamente dá líquidos. Apenas no modo sandbox.
block.liquid-void.description = Destroi qualquer líquido que entrar. Apenas no modo sandbox. block.liquid-void.description = Destroi qualquer líquido que entrar. Apenas no modo sandbox.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Um bloco defensivo barato. Útil para proteger o núcleo e torretas no começo. block.copper-wall.description = Um bloco defensivo barato. Útil para proteger o núcleo e torretas no começo.
block.copper-wall-large.description = Um bloco defensivo barato. Útil para proteger o núcleo e torretas no começo. Ocupa múltiplos blocos. block.copper-wall-large.description = Um bloco defensivo barato. Útil para proteger o núcleo e torretas no começo. Ocupa múltiplos blocos.
block.titanium-wall.description = Um bloco defensivo moderadamente forte. Providencia defesa moderada contra inimigos. block.titanium-wall.description = Um bloco defensivo moderadamente forte. Providencia defesa moderada contra inimigos.
@@ -1487,6 +1440,7 @@ block.door-large.description = Uma grande porta. Pode ser aberta e fechada ao to
block.mender.description = Periodicamente repara blocos vizinhos. Mantem as defesas reparadas em e entre ondas. Pode usar silício para aumentar o alcance e a eficácia. block.mender.description = Periodicamente repara blocos vizinhos. Mantem as defesas reparadas em e entre ondas. Pode usar silício para aumentar o alcance e a eficácia.
block.mend-projector.description = Uma versão melhorada do reparador. Repara blocos vizinhos. Pode usar tecido de fase para aumentar o alcance e a eficácia. block.mend-projector.description = Uma versão melhorada do reparador. Repara blocos vizinhos. Pode usar tecido de fase para aumentar o alcance e a eficácia.
block.overdrive-projector.description = Aumenta a velocidade de construções vizinhas. Pode usar tecido de fase para aumentar o alcance e a eficácia. block.overdrive-projector.description = Aumenta a velocidade de construções vizinhas. Pode usar tecido de fase para aumentar o alcance e a eficácia.
block.overdrive-dome.description = Aumenta a velocidade de construções vizinhas. Requer tecido de fase e silício para operar.
block.force-projector.description = Cria um campo de força hexagonal ao redor de si, protegendo construções e unidades. Superaquece se muito dano for recebido. Opcionalmente usa refrigeradores para evitar superaquecimento. Tecido de fase aumenta o tamanho do escudo. block.force-projector.description = Cria um campo de força hexagonal ao redor de si, protegendo construções e unidades. Superaquece se muito dano for recebido. Opcionalmente usa refrigeradores para evitar superaquecimento. Tecido de fase aumenta o tamanho do escudo.
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisível ao inimigo. block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisível ao inimigo.
block.conveyor.description = Bloco de transporte de item básico. Move os itens a frente e os deposita automaticamente em torretas ou construtores. Rotacionável. block.conveyor.description = Bloco de transporte de item básico. Move os itens a frente e os deposita automaticamente em torretas ou construtores. Rotacionável.
@@ -1510,7 +1464,6 @@ block.conduit.description = Bloco básico de transporte de líquidos. Move líqu
block.pulse-conduit.description = Bloco avancado de transporte de líquido. Transporta líquidos mais rápido e armazena mais que os canos padrões. block.pulse-conduit.description = Bloco avancado de transporte de líquido. Transporta líquidos mais rápido e armazena mais que os canos padrões.
block.plated-conduit.description = Move líquidos na mesma velocidade que canos de pulso, mas possui mais blindagem. Não aceita fluidos dos lados de nada além de outros canos.\nVaza menos. block.plated-conduit.description = Move líquidos na mesma velocidade que canos de pulso, mas possui mais blindagem. Não aceita fluidos dos lados de nada além de outros canos.\nVaza menos.
block.liquid-router.description = Aceita líquidos de uma direcão e os joga em 3 direções igualmente. Pode armazenar uma certa quantidade de líquido. Útil para espalhar líquidos de uma fonte para múltiplos alvos. block.liquid-router.description = Aceita líquidos de uma direcão e os joga em 3 direções igualmente. Pode armazenar uma certa quantidade de líquido. Útil para espalhar líquidos de uma fonte para múltiplos alvos.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Armazena grandes quantidades de líquido. Manda para todos os lados, similarmente a um roteador de líquido. block.liquid-tank.description = Armazena grandes quantidades de líquido. Manda para todos os lados, similarmente a um roteador de líquido.
block.liquid-junction.description = Age como uma ponte para dois canos que se cruzam. Útil em situações em que há dois cano carregando líquidos diferentes até localizações diferentes. block.liquid-junction.description = Age como uma ponte para dois canos que se cruzam. Útil em situações em que há dois cano carregando líquidos diferentes até localizações diferentes.
block.bridge-conduit.description = Bloco de transporte de líquidos avancados. Possibilita o transporte de líquido sobre 3 blocos acima de construções ou paredes block.bridge-conduit.description = Bloco de transporte de líquidos avancados. Possibilita o transporte de líquido sobre 3 blocos acima de construções ou paredes
@@ -1539,22 +1492,23 @@ block.cultivator.description = Cultiva pequenas concentrações de esporos na at
block.cultivator.details = Tecnologia recuperada. Costumava produzir quantidades massivas de biomassa o mais eficiente o possível. Provavelmente o primeiro incubador de esporos cobrindo Serpulo agora. block.cultivator.details = Tecnologia recuperada. Costumava produzir quantidades massivas de biomassa o mais eficiente o possível. Provavelmente o primeiro incubador de esporos cobrindo Serpulo agora.
block.oil-extractor.description = Usa altas quantidades de energia para extrair petróleo da areia. Use quando não tiver fontes de petróleo por perto. block.oil-extractor.description = Usa altas quantidades de energia para extrair petróleo da areia. Use quando não tiver fontes de petróleo por perto.
block.core-shard.description = A primeira iteração do núcleo. Uma vez destruído, todo o contato com a região é perdido. Não deixe isso acontecer. block.core-shard.description = A primeira iteração do núcleo. Uma vez destruído, todo o contato com a região é perdido. Não deixe isso acontecer.
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-foundation.description = A segunda versão do núcleo. Armadurado melhor. Armazena mais recursos. block.core-foundation.description = A segunda versão do núcleo. Armadurado melhor. Armazena mais recursos.
block.core-foundation.details = The second iteration.
block.core-nucleus.description = A terceira e última versão do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos. block.core-nucleus.description = A terceira e última versão do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos.
block.core-nucleus.details = The third and final iteration.
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes quando não há uma entrada constante de materiais. Um[lightgray] descarregador[] pode ser usado para recuperar esses itens do container. block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes quando não há uma entrada constante de materiais. Um[lightgray] descarregador[] pode ser usado para recuperar esses itens do container.
block.container.description = Guarda uma pequena quantidade de itens. Usado para criar fontes quando não há uma entrada constante de materiais. Um[lightgray] descarregador[] pode ser usado para recuperar esses itens do container. block.container.description = Guarda uma pequena quantidade de itens. Usado para criar fontes quando não há uma entrada constante de materiais. Um[lightgray] descarregador[] pode ser usado para recuperar esses itens do container.
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador. block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo. block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
block.launch-pad-large.description = Uma versão melhorada da plataforma de lançamento. Guarda mais itens. Lança mais frequentemente.
block.duo.description = Dispara balas alternadas em inimigos. block.duo.description = Dispara balas alternadas em inimigos.
block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas. block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas.
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto. block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
block.hail.description = Dispara pequenas granadas em inimigos terrestres a longas distâncias. block.hail.description = Dispara pequenas granadas em inimigos terrestres a longas distâncias.
block.wave.description = Lança jatos de líquido nos seus inimigos. Automaticamente apaga incêndios se for abastecido com água ou crio-fluido. block.wave.description = Lança jatos de líquido nos seus inimigos. Automaticamente apaga incêndios se for abastecido com água ou crio-fluido.
block.tsunami.description = Lança poderosos jatos de líquido em inimigos. Automaticamente apaga incêndios se for abastecido com água ou crio-fluido.
block.lancer.description = Carrega e dispara poderosos feixes de energia. block.lancer.description = Carrega e dispara poderosos feixes de energia.
block.arc.description = Dispara arcos de eletricidade em alvos terrestres. block.arc.description = Dispara arcos de eletricidade em alvos terrestres.
block.parallax.description = Dispara um feixe de energia que puxa unidades aéreas, danificando-as no processo.
block.segment.description = Destrói projéteis inimigos que se aproximam. Feixes não serão detectados.
block.swarmer.description = Dispara misseis teleguiados em inimigos. block.swarmer.description = Dispara misseis teleguiados em inimigos.
block.salvo.description = Dispara rápidas rajadas de tiros em inimigos. block.salvo.description = Dispara rápidas rajadas de tiros em inimigos.
block.fuse.description = Dispara três feixes perfurantes em inimigos. block.fuse.description = Dispara três feixes perfurantes em inimigos.
@@ -1564,12 +1518,6 @@ block.spectre.description = Dispara grandes tiros perfuradores de armaduras tant
block.meltdown.description = Carrega e dispara um poderoso e persistente feixe de laser em inimigos. Requer refrigeradores para operar. block.meltdown.description = Carrega e dispara um poderoso e persistente feixe de laser em inimigos. Requer refrigeradores para operar.
block.foreshadow.description = Dispara um feixe gigante de único alvo a grandes distâncias. Prioriza inimigos com maior vida máxima. block.foreshadow.description = Dispara um feixe gigante de único alvo a grandes distâncias. Prioriza inimigos com maior vida máxima.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima. block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Destrói projéteis inimigos que se aproximam. Feixes não serão detectados.
block.parallax.description = Dispara um feixe de energia que puxa unidades aéreas, danificando-as no processo.
block.tsunami.description = Lança poderosos jatos de líquido em inimigos. Automaticamente apaga incêndios se for abastecido com água ou crio-fluido.
block.silicon-crucible.description = Refina silício com carvão e areia, usando piratita como uma fonte de calor adicional. Mais eficiente em locais quentes.
block.disassembler.description = Separa escória em traços de minerais componentes exóticos. Pode produzir tório.
block.overdrive-dome.description = Aumenta a velocidade de construções vizinhas. Requer tecido de fase e silício para operar.
block.payload-conveyor.description = Move cargas grandes, como unidades de fábricas. block.payload-conveyor.description = Move cargas grandes, como unidades de fábricas.
block.payload-router.description = Separa cargas recebidas em 3 direções de saída. block.payload-router.description = Separa cargas recebidas em 3 direções de saída.
block.command-center.description = Controla o comportamento de unidades com vários comandos diferentes. block.command-center.description = Controla o comportamento de unidades com vários comandos diferentes.
@@ -1580,7 +1528,6 @@ block.additive-reconstructor.description = Melhora unidades recebidas para o seu
block.multiplicative-reconstructor.description = Melhora unidades recebidas para o seu terceiro nível. block.multiplicative-reconstructor.description = Melhora unidades recebidas para o seu terceiro nível.
block.exponential-reconstructor.description = Melhora unidades recebidas para o seu quarto nível. block.exponential-reconstructor.description = Melhora unidades recebidas para o seu quarto nível.
block.tetrative-reconstructor.description = Melhora unidades recebidas para o seu quinto e último nível. block.tetrative-reconstructor.description = Melhora unidades recebidas para o seu quinto e último nível.
block.switch.description = Uma alavanca alternável. O seu estado pode ser lido e controlado com processadores lógicos.
block.micro-processor.description = Executa uma sequência de instruções lógicas em um loop. Pode ser usado para controlar unidades e construções. block.micro-processor.description = Executa uma sequência de instruções lógicas em um loop. Pode ser usado para controlar unidades e construções.
block.logic-processor.description = Executa uma sequência de instruções lógicas em um loop. Pode ser usado para controlar unidades e construções. Mais rápido que um micro processador. block.logic-processor.description = Executa uma sequência de instruções lógicas em um loop. Pode ser usado para controlar unidades e construções. Mais rápido que um micro processador.
block.hyper-processor.description = Executa uma sequência de instruções lógicas em um loop. Pode ser usado para controlar unidades e construções. Mais rápido que um processador lógico. block.hyper-processor.description = Executa uma sequência de instruções lógicas em um loop. Pode ser usado para controlar unidades e construções. Mais rápido que um processador lógico.
@@ -1588,197 +1535,5 @@ block.memory-cell.description = Guarda informações para um processador lógico
block.memory-bank.description = Guarda informações para um processador lógico. Capacidade alta. block.memory-bank.description = Guarda informações para um processador lógico. Capacidade alta.
block.logic-display.description = Exibe gráficos arbitrários de um processador lógico. block.logic-display.description = Exibe gráficos arbitrários de um processador lógico.
block.large-logic-display.description = Exibe gráficos arbitrários de um processador lógico. block.large-logic-display.description = Exibe gráficos arbitrários de um processador lógico.
block.switch.description = Uma alavanca alternável. O seu estado pode ser lido e controlado com processadores lógicos.
block.interplanetary-accelerator.description = Uma torre-canhão eletromagnético gigante. Acelera núcleos escapando a velocidade para instalação interplanetária. block.interplanetary-accelerator.description = Uma torre-canhão eletromagnético gigante. Acelera núcleos escapando a velocidade para instalação interplanetária.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Dispara projéteis padrões em todos os inimigos em volta.
unit.mace.description = Dispara corrents de chamas em todos os inimigos em volta.
unit.fortress.description = Dispara artilharia de longo alcance em alvos terrestres.
unit.scepter.description = Dispara uma barragem de projéteis carregados em todos os inimigos em volta.
unit.reign.description = Dispara uma barragem de projéteis perfuradoes massivos em todos os inimigos em volta.
unit.nova.description = Dispara raios-lasers que danificam inimigos e repara estruturas aliadas. Capaz de voar.
unit.pulsar.description = Dispara arcos de eletricidade que danificam inimigos e repara estruturas aliadas. Capaz de voar.
unit.quasar.description = Dispara feixes penetradores de lasers que danificam inimigos e repara estruturas aliadas. Capaz de voar. Possui um escudo.
unit.vela.description = Dispara um massivo feixe de laser massivo que danificam inimigos, causa fogo e repara estruturas aliadas. Capaz de voar.
unit.corvus.description = Dispara um massivo laser que danificam inimigos e repara estruturas aliadas. Pode pisar em cima da maioria do terreno.
unit.crawler.description = Corre atrás de inimigos e se destrói, causando uma grande explosão.
unit.atrax.description = Dispara orbes debilitantes de escória em alvos terrestres. Pode pisar em cima da maioria do terreno.
unit.spiroct.description = Dispara lasers enfraquecedores em inimigos, se reparando no processo. Pode pisar em cima da maioria do terreno.
unit.arkyid.description = Dispara grandes lasers enfraquecedores em inimigos, se reparando no processo. Pode pisar em cima da maioria do terreno.
unit.toxopid.description = Dispara grande granadas agrupadas elétricas e lasers penetradoes em inimigos. Pode pisar em cima da maioria do terreno.
unit.flare.description = Dispara projéteis padrões em alvos terrestres.
unit.horizon.description = Larga aglomerados de bombas em alvos terrestres.
unit.zenith.description = Dispara salvos de mísseis em todos os inimigos em volta.
unit.antumbra.description = Dispara uma barragem de projéteis em todos os inimigos em volta.
unit.eclipse.description = Dispara dois lasers penetradores e uma barragem de fogo antiaéreo em todos os inimigos em volta.
unit.mono.description = Automaticamente minera cobre e chumbo, depositando-os no núcleo.
unit.poly.description = Automaticamente reconstrói estruturas destruídas e ajuda outras unidades em construção.
unit.mega.description = Automaticamente repara estruturas danificadas. Capaz de carregar blocos e unidades de chão pequenas.
unit.quad.description = Larga grandes bombas em alvos terrestres, reparando estruturas aliadas e danificando inimigos. Capaz de carregar unidades terrestres de tamanho médio.
unit.oct.description = Protege aliados em volta com o seu escudo regenerador. Capaz de carregar a maioria das unidades terrestres.
unit.risso.description = Dispara uma barragem de mísseis e projéteis em todos os inimigos em volta.
unit.minke.description = Dispara granadas e projéteis padrões em alvos terrestres.
unit.bryde.description = Dispara granadas de artilharia de longo alcance e mísseis em todos os inimigos em volta.
unit.sei.description = Dispara uma barragem de mísseis e projéteis penetradoras de armadura em inimigos.
unit.omura.description = Dispara um raio de longo alcance atravessador em inimigos. Constrói unidades flare.
unit.alpha.description = Defende o Fragmento do Núcleo de inimigos. Constrói estruturas.
unit.beta.description = Defende a Fundação do Núcleo de inimigos. Constrói estruturas.
unit.gamma.description = Defende o Centro do Núcleo de inimigos. Constrói estruturas.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Lê um número de uma célula de memória conectada.
lst.write = Escreve um número a uma célula de memória conectada.
lst.print = Adiciona texto ao gravador principal.\nNão vai mostrar nada até que [accent]Print Flush[] seja usado.
lst.draw = Adiciona uma operação ao monitor principal.\nNão vai mostrar nada até que [accent]Draw Flush[] seja usado.
lst.drawflush = Coloca as operações [accent]Draw[] na fila para um monitor.
lst.printflush = Coloca as operações [accent]Write[] na fila para um bloco de mensagem.
lst.getlink = Pega um vínculo de processador por índice. Começa no 0.
lst.control = Controla uma construção.
lst.radar = Localiza unidades em volta de uma construção com alcance.
lst.sensor = Pega dados de uma unidade ou construção.
lst.set = Define uma variável.
lst.operation = Performa uma operação com 1-2 variáveis.
lst.end = Pula para o topo da pilha de instruções.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Condicionalmente pula para um outro comando.
lst.unitbind = Vincula a próxima unidade de um tipo, e armazena-a em [accent]@unit[].
lst.unitcontrol = Controla a unidade atualmente vinculada.
lst.unitradar = Localiza unidades em volta da unidade vinculada.
lst.unitlocate = Localiza um tipo específico de posição/construção em qualquer lugar do mapa.\nRequer uma unidade vinculada.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.

File diff suppressed because it is too large Load Diff

View File

@@ -99,9 +99,9 @@ loadgame = Încarcă Jocul
joingame = Intră în Joc joingame = Intră în Joc
customgame = Personalizat customgame = Personalizat
newgame = Joc Nou newgame = Joc Nou
none = <nimic>
none.found = [lightgray]<nu s-a găsit nimic> none.found = [lightgray]<nu s-a găsit nimic>
none.inmap = [lightgray]<niciunul pe hartă> none.inmap = [lightgray]<niciunul pe hartă>
none = <nimic>
minimap = Minihartă minimap = Minihartă
position = Poziție position = Poziție
close = Închide close = Închide
@@ -288,7 +288,6 @@ save.corrupted = Fișier salvare corupt sau invalid!
empty = <gol> empty = <gol>
on = Pornit on = Pornit
off = Oprit off = Oprit
save.search = Search saved games...
save.autosave = Autosalvare: {0} save.autosave = Autosalvare: {0}
save.map = Hartă: {0} save.map = Hartă: {0}
save.wave = Valul {0} save.wave = Valul {0}
@@ -380,13 +379,6 @@ editor.ingame = Editează în Joc
editor.publish.workshop = Publică pe Workshop editor.publish.workshop = Publică pe Workshop
editor.newmap = Hartă Nouă editor.newmap = Hartă Nouă
editor.center = Centrează editor.center = Centrează
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop workshop = Workshop
waves.title = Valuri waves.title = Valuri
waves.remove = Elimină waves.remove = Elimină
@@ -412,6 +404,7 @@ waves.sort.type = Tip
waves.units.hide = Ascunde waves.units.hide = Ascunde
waves.units.show = Vezi Tot waves.units.show = Vezi Tot
#intenționat cu literă mică
wavemode.counts = numere wavemode.counts = numere
wavemode.totals = totaluri wavemode.totals = totaluri
wavemode.health = viață wavemode.health = viață
@@ -419,7 +412,6 @@ wavemode.health = viață
editor.default = [lightgray]<Prestabilit> editor.default = [lightgray]<Prestabilit>
details = Detalii... details = Detalii...
edit = Editează... edit = Editează...
variables = Vars
editor.name = Nume: editor.name = Nume:
editor.spawn = Adaugă Unitate editor.spawn = Adaugă Unitate
editor.removeunit = Înlătură Unitate editor.removeunit = Înlătură Unitate
@@ -528,10 +520,10 @@ campaign = Campanie
load = Încarcă load = Încarcă
save = Salvează save = Salvează
fps = FPS: {0} fps = FPS: {0}
ping = Ping: {0}ms
tps = TPS: {0} tps = TPS: {0}
memory = Mem: {0}mb memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb memory2 = Mem:\n {0}mb +\n {1}mb
ping = Ping: {0}ms
language.restart = Repornește jocul pentru ca setările de limbă să aibă efect. language.restart = Repornește jocul pentru ca setările de limbă să aibă efect.
settings = Setări settings = Setări
tutorial = Tutorial tutorial = Tutorial
@@ -564,6 +556,7 @@ launch.destination = Destinație: {0}
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}. configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
add = Adaugă... add = Adaugă...
guardian = Gardian guardian = Gardian
connectfail = [scarlet]Eroare de conexiune:\n\n[accent]{0} connectfail = [scarlet]Eroare de conexiune:\n\n[accent]{0}
error.unreachable = Nu s-a putut ajunge la server.\nesigur adresa e scrisă corect? error.unreachable = Nu s-a putut ajunge la server.\nesigur adresa e scrisă corect?
error.invalidaddress = Adresă invalidă. error.invalidaddress = Adresă invalidă.
@@ -607,6 +600,7 @@ sector.curlost = Sector Pierdut
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
sector.attacked = Sectorul [accent]{0}[white] este atacat! sector.attacked = Sectorul [accent]{0}[white] este atacat!
sector.lost = Ai pierdut sectorul [accent]{0}[white]! sector.lost = Ai pierdut sectorul [accent]{0}[white]!
#spațiul lipsă de mai jos e intenționat
sector.captured = Ai capturat sectorul [accent]{0}[white]! sector.captured = Ai capturat sectorul [accent]{0}[white]!
sector.changeicon = Schimbă Iconița sector.changeicon = Schimbă Iconița
@@ -708,10 +702,10 @@ stat.showinmap = <vezi pe hartă>
stat.description = Utilizare stat.description = Utilizare
stat.input = Necesită stat.input = Necesită
stat.output = Produce stat.output = Produce
stat.opposites = Opuși
stat.booster = Îmbunătățiri stat.booster = Îmbunătățiri
stat.tiles = Teren Necesar stat.tiles = Teren Necesar
stat.affinities = Afinități stat.affinities = Afinități
stat.opposites = Opuși
stat.powercapacity = Capacitate electrică stat.powercapacity = Capacitate electrică
stat.powershot = Electricitate/Glonț stat.powershot = Electricitate/Glonț
stat.damage = Forță stat.damage = Forță
@@ -760,10 +754,10 @@ stat.lightningchance = Șansă Fulger
stat.lightningdamage = Forță Fulger stat.lightningdamage = Forță Fulger
stat.flammability = Inflamabilitate stat.flammability = Inflamabilitate
stat.radioactivity = Radioactivitate stat.radioactivity = Radioactivitate
stat.charge = Sarcină Electrică
stat.heatcapacity = Capacitate de Căldură stat.heatcapacity = Capacitate de Căldură
stat.viscosity = Vâscozitate stat.viscosity = Vâscozitate
stat.temperature = Temperatură stat.temperature = Temperatură
stat.charge = Sarcină Electrică
stat.speed = Viteză stat.speed = Viteză
stat.buildspeed = Viteză Construcție stat.buildspeed = Viteză Construcție
stat.minespeed = Viteză Minare stat.minespeed = Viteză Minare
@@ -865,8 +859,8 @@ setting.blockreplace.name = Sugestii Plasare Automats
setting.linear.name = Filtrare Liniară setting.linear.name = Filtrare Liniară
setting.hints.name = Indicii setting.hints.name = Indicii
setting.logichints.name = Indicii Procesoare Logice setting.logichints.name = Indicii Procesoare Logice
setting.backgroundpause.name = Pune Pauză în Fundal
setting.buildautopause.name = Autopauză de la Construit setting.buildautopause.name = Autopauză de la Construit
setting.backgroundpause.name = Pune Pauză în Fundal
setting.doubletapmine.name = Dublu-Click pt a Mina setting.doubletapmine.name = Dublu-Click pt a Mina
setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire
setting.animatedwater.name = Suprafețe Animate setting.animatedwater.name = Suprafețe Animate
@@ -1026,7 +1020,6 @@ rules.buildai = AI-ul Construiește
rules.aitier = Nivel AI rules.aitier = Nivel AI
rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP) rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
rules.corecapture = Capturează Nucleele Distruse rules.corecapture = Capturează Nucleele Distruse
rules.polygoncoreprotection = Protecție Poligonală a Nucleului
rules.enemyCheat = Resurse infinite pt AI (echipa roșie) rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
@@ -1035,6 +1028,7 @@ rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitcap = Limita de Bază a Unităților rules.unitcap = Limita de Bază a Unităților
rules.polygoncoreprotection = Protecție Poligonală a Nucleului
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate) rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec) rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
rules.buildcostmultiplier = Multiplicatorul Costului Construcției rules.buildcostmultiplier = Multiplicatorul Costului Construcției
@@ -1133,10 +1127,9 @@ unit.corvus.name = Corvus
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Deal block.cliff.name = Deal
block.sand-boulder.name = Bolovan de Nisip block.sand-boulder.name = Bolovan de Nisip
block.basalt-boulder.name = Bolovan de Bazalt
block.grass.name = Iarbă block.grass.name = Iarbă
block.basalt-boulder.name = Bolovan de Bazalt
block.molten-slag.name = Zgură block.molten-slag.name = Zgură
block.pooled-cryofluid.name = Cryofluid
block.space.name = Cosmos block.space.name = Cosmos
block.salt.name = Sare block.salt.name = Sare
block.salt-wall.name = Perete de Sare block.salt-wall.name = Perete de Sare
@@ -1182,10 +1175,10 @@ block.crater-stone.name = Cratere
block.sand-water.name = Apă cu Nisip block.sand-water.name = Apă cu Nisip
block.darksand-water.name = Apă cu Nisip Negru block.darksand-water.name = Apă cu Nisip Negru
block.char.name = Turbă block.char.name = Turbă
block.dacite.name = Dacit
block.rhyolite.name = Riolit block.rhyolite.name = Riolit
block.dacite-wall.name = Perete de Dacit block.dacite.name = Dacit
block.dacite-boulder.name = Bolovan de Dacit block.dacite-boulder.name = Bolovan de Dacit
block.dacite-wall.name = Perete de Dacit
block.ice-snow.name = Gheață Înzăpezită block.ice-snow.name = Gheață Înzăpezită
block.stone-wall.name = Perete de Piatră block.stone-wall.name = Perete de Piatră
block.ice-wall.name = Perete de Gheață block.ice-wall.name = Perete de Gheață
@@ -1298,7 +1291,6 @@ block.plated-conduit.name = Conductă Armată
block.phase-conduit.name = Conductă de Fază block.phase-conduit.name = Conductă de Fază
block.liquid-router.name = Router de Lichid block.liquid-router.name = Router de Lichid
block.liquid-tank.name = Rezervor de Lichid block.liquid-tank.name = Rezervor de Lichid
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Intersecție de Lichid block.liquid-junction.name = Intersecție de Lichid
block.bridge-conduit.name = Pod de Conductă block.bridge-conduit.name = Pod de Conductă
block.rotary-pump.name = Pompă Rotativă block.rotary-pump.name = Pompă Rotativă
@@ -1345,16 +1337,10 @@ block.disassembler.name = Dezasamblator
block.silicon-crucible.name = Creuzet de Silicon block.silicon-crucible.name = Creuzet de Silicon
block.overdrive-dome.name = Dom de Suprasolicitare block.overdrive-dome.name = Dom de Suprasolicitare
block.interplanetary-accelerator.name = Accelerator Interplanetar block.interplanetary-accelerator.name = Accelerator Interplanetar
block.constructor.name = Constructor #experimental, pot fi șterse în viitor
block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.block-forge.name = Forjă de Blocuri
block.large-constructor.name = Large Constructor block.block-loader.name = Încărcător de Blocuri
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size. block.block-unloader.name = Descărcător de Blocuri
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Întrerupător block.switch.name = Întrerupător
block.micro-processor.name = Microprocesor block.micro-processor.name = Microprocesor
@@ -1375,30 +1361,30 @@ team.purple.name = Mov
hint.skip = Treci peste hint.skip = Treci peste
hint.desktopMove = Folosește [accent][[WASD][] ca să te miști. hint.desktopMove = Folosește [accent][[WASD][] ca să te miști.
hint.zoom = [accent]Cu rotița de la mouse[] poți ajusta zoomul. hint.zoom = [accent]Cu rotița de la mouse[] poți ajusta zoomul.
hint.mine = Du-te lângă minereul de cupru și [accent]dă click[] pe el pt a mina manual. hint.mine = Du-te lângă \uf8c4 minereul de cupru și [accent]dă click[] pe el pt a mina manual.
hint.desktopShoot = [accent][[Click-stânga][] pt a trage cu armele navei. hint.desktopShoot = [accent][[Click-stânga][] pt a trage cu armele navei.
hint.depositItems = Pt a transfera materiale, trage-le din nava ta către nucleu. hint.depositItems = Pt a transfera materiale, trage-le din nava ta către nucleu.
hint.respawn = Pt a te regenera ca navă în nucleu, apasă [accent][[V][]. hint.respawn = Pt a te regenera ca navă în nucleu, apasă [accent][[V][].
hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[] hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[]
hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză. hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză.
hint.placeDrill = Selectează tabul [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un [accent]Burghiu[] și dă click pe un minereu de cupru pt a mina. hint.placeDrill = Selectează tabul \ue85e [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un \uf870 [accent]Burghiu[] și dă click pe un minereu de cupru pt a mina.
hint.placeDrill.mobile = Selectează tabul [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un [accent]Burghiu[] și dă click un minereu de cupru pt a mina.\n\nApasă pe [accent]bifa[] din dreapta-jos pt confirmare. hint.placeDrill.mobile = Selectează tabul \ue85e [accent]Burghie[] din meniul din dreapta-jos, apoi selectează un \uf870 [accent]Burghiu[] și dă click un minereu de cupru pt a mina.\n\nApasă pe \ue800 [accent]bifa[] din dreapta-jos pt confirmare.
hint.placeConveyor = Benzile transportă materiale din burghie către alte blocuri. Selectează o [accent]Bandă[] din tabul [accent]Distribție[].\n\nDă click pe ecran și trage pt a desena o linie de bandă.\nFolosește [accent]rotița mouseului[] pt rotire. hint.placeConveyor = Benzile transportă materiale din burghie către alte blocuri. Selectează o \uf896 [accent]Bandă[] din tabul \ue814 [accent]Distribție[].\n\nDă click pe ecran și trage pt a desena o linie de bandă.\nFolosește [accent]rotița mouseului[] pt rotire.
hint.placeConveyor.mobile = Benzile transportă materiale din burghie către alte blocuri. Selectează o [accent]Bandă[] din tabul [accent]Distribție[].\n\nȚine apăsat cu degetul pt o secundă și trage pt a desena o linie de bandă. hint.placeConveyor.mobile = Benzile transportă materiale din burghie către alte blocuri. Selectează o \uf896 [accent]Bandă[] din tabul \ue814 [accent]Distribție[].\n\nȚine apăsat cu degetul pt o secundă și trage pt a desena o linie de bandă.
hint.placeTurret = Construiește [accent]Arme[] pt a-ți apăra baza de inamici.\n\nArmele necesită muniție. Putem folosi cupru.\nAlimentează arma folosind benzi și burghie. hint.placeTurret = Construiește \uf861 [accent]Arme[] pt a-ți apăra baza de inamici.\n\nArmele necesită muniție. Putem folosi \uf838cupru.\nAlimentează arma folosind benzi și burghie.
hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri. hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
hint.breaking.mobile = Activează [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată. hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta. hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta.
hint.derelict = [accent]Ruinele[] sunt rămășițe deteriorate ale bazelor vechi care nu mai funcționează.\n\nAceste structuri pot fi [accent]deconstruite[] pt resurse. hint.derelict = [accent]Ruinele[] sunt rămășițe deteriorate ale bazelor vechi care nu mai funcționează.\n\nAceste structuri pot fi [accent]deconstruite[] pt resurse.
hint.research = Folosește butonul [accent]Cercetează[] pt a cerceta noi tehnologii. hint.research = Folosește butonul \ue875 [accent]Cercetează[] pt a cerceta noi tehnologii.
hint.research.mobile = Folosește butonul [accent]Cercetează[] din [accent]Meniu[] pt a cerceta noi tehnologii. hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii.
hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme. hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme. hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme.
hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind [accent]Harta[] din dreapta-jos. hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din dreapta-jos.
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind [accent]Harta[] din [accent]Meniu[]. hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[].
hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc. hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte. hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
hint.conveyorPathfind.mobile = Activează [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte. hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare. hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
hint.command = Apasă [accent][[G][] pt a comanda unitățile [accent]similare[] din apropiere în formație.\n\nPt a comanda unități de artilerie, trebuie întâi să controlezi o unitate de artilerie. hint.command = Apasă [accent][[G][] pt a comanda unitățile [accent]similare[] din apropiere în formație.\n\nPt a comanda unități de artilerie, trebuie întâi să controlezi o unitate de artilerie.
hint.command.mobile = [accent][[Dublu-click][] pe unitatea ta pt a comanda unitățile [accent]similare[] din apropiere în formație. hint.command.mobile = [accent][[Dublu-click][] pe unitatea ta pt a comanda unitățile [accent]similare[] din apropiere în formație.
@@ -1407,8 +1393,8 @@ hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura. hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo. hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo.
hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat. hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat.
hint.generator = [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind [accent]Noduri Electrice[]. hint.generator = \uf879 [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind \uf87f [accent]Noduri Electrice[].
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de [accent]Grafit[] pt Duo/Salvo pt a nimici Gardianul. hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de \uf835 [accent]Grafit[] pt \uf861Duo/\uf859Salvo pt a nimici Gardianul.
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu  [accent]Foundation[] peste nucleul  [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea. hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu  [accent]Foundation[] peste nucleul  [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[]. hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată. hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
@@ -1508,9 +1494,8 @@ block.rotary-pump.description = Pompează lichide din mediul înconjurător. Nec
block.thermal-pump.description = Pompează lichide din mediul înconjurător. block.thermal-pump.description = Pompează lichide din mediul înconjurător.
block.conduit.description = Împinge lichidele în față. Folosit cu pompe și alte conducte. block.conduit.description = Împinge lichidele în față. Folosit cu pompe și alte conducte.
block.pulse-conduit.description = Împinge lichidele în față. Transportă lichidele mai rapid și stochează mai mult decât conductele standard. block.pulse-conduit.description = Împinge lichidele în față. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
block.plated-conduit.description = Împinge lichidele în față. Nu acceptă lichide din lateral de la altceva în afară de conducte. Lichidul nu se varsă la exterior. block.plated-conduit.description = Împinge lichidele în față. Nu acceptă lichide din lateral de la altceva în afară de conducte. Lichidul nu se varsă la exterior.
block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid. block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Stochează o mare cantitate de lichid și îl lasă să curgă prin toate conductele adiacente, similar unui router de lichid. block.liquid-tank.description = Stochează o mare cantitate de lichid și îl lasă să curgă prin toate conductele adiacente, similar unui router de lichid.
block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează. block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează.
block.bridge-conduit.description = Transportă lichidele peste orice teren sau clădire. block.bridge-conduit.description = Transportă lichidele peste orice teren sau clădire.
@@ -1543,7 +1528,7 @@ block.core-shard.details = Prima versiune. Compact. Autoreprodus. Echipat cu pro
block.core-foundation.description = Nucleul bazei. Bine armat. Stochează mai multe resurse decât nucleul Shard. block.core-foundation.description = Nucleul bazei. Bine armat. Stochează mai multe resurse decât nucleul Shard.
block.core-foundation.details = A doua versiune. block.core-foundation.details = A doua versiune.
block.core-nucleus.description = Nucleul bazei. Extrem de bine armat. Stochează cantități masive de resurse. block.core-nucleus.description = Nucleul bazei. Extrem de bine armat. Stochează cantități masive de resurse.
block.core-nucleus.details = A treia și ultima versiune. block.core-nucleus.details = A treia și ultima versiune.
block.vault.description = Stochează o mare cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător. block.vault.description = Stochează o mare cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător. block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport. block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
@@ -1569,7 +1554,7 @@ block.parallax.description = Trage cu o rază tractoare care atrage aeronavele i
block.tsunami.description = Trage jeturi puternice de lichid către inamici. Stinge focul automat când este alimentată cu apă. block.tsunami.description = Trage jeturi puternice de lichid către inamici. Stinge focul automat când este alimentată cu apă.
block.silicon-crucible.description = Rafinează silicon din nisip și cărbune, folosind piratită ca sursă adițională de cărbune. Mai eficient când e plasat în locuri calde. block.silicon-crucible.description = Rafinează silicon din nisip și cărbune, folosind piratită ca sursă adițională de cărbune. Mai eficient când e plasat în locuri calde.
block.disassembler.description = Separă zgura în componentele sale minerale exotice. Eficiență mică. Poate produce toriu. block.disassembler.description = Separă zgura în componentele sale minerale exotice. Eficiență mică. Poate produce toriu.
block.overdrive-dome.description = Grăbește blocurile din apropiere. Necesită fibră-fază și silicon pt a opera. block.overdrive-dome.description = Grăbește blocurile din apropiere. Necesită fibră-fază și silicon pt a opera.
block.payload-conveyor.description = Mișcă încărcături mari, cum ar fi unitățile militare din fabrici. block.payload-conveyor.description = Mișcă încărcături mari, cum ar fi unitățile militare din fabrici.
block.payload-router.description = Distribuie încărcătura primită în 3 direcții diferite. block.payload-router.description = Distribuie încărcătura primită în 3 direcții diferite.
block.command-center.description = Controlează comportamentul unităților militare folosind diverse comenzi. block.command-center.description = Controlează comportamentul unităților militare folosind diverse comenzi.
@@ -1706,6 +1691,7 @@ lenum.asin = Arcsinus în grade.
lenum.acos = Arccosinus în grade. lenum.acos = Arccosinus în grade.
lenum.atan = Arctangentă în grade. lenum.atan = Arctangentă în grade.
#cea de mai jos nu-i o greșeală, caută pe net notarea intervalelor în matematică
lenum.rand = Număr natural aleatoriu în intervalul [0, val). lenum.rand = Număr natural aleatoriu în intervalul [0, val).
lenum.log = Logaritm natural (ln). lenum.log = Logaritm natural (ln).
lenum.log10 = Logaritm în baza 10. lenum.log10 = Logaritm în baza 10.
@@ -1775,7 +1761,6 @@ lenum.itemdrop = Descarcă o bucată de material.
lenum.itemtake = Ia o bucată de material dintr-o clădire. lenum.itemtake = Ia o bucată de material dintr-o clădire.
lenum.paydrop = Descarcă încărcătura curentă. lenum.paydrop = Descarcă încărcătura curentă.
lenum.paytake = Ia o încărcătură de la locația curentă. lenum.paytake = Ia o încărcătură de la locația curentă.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Oferă o etichetă numerică unității. lenum.flag = Oferă o etichetă numerică unității.
lenum.mine = Minează din această locație. lenum.mine = Minează din această locație.
lenum.build = Construiește o structură. lenum.build = Construiește o structură.

View File

@@ -101,7 +101,6 @@ customgame = Пользовательская игра
newgame = Новая игра newgame = Новая игра
none = <ничего> none = <ничего>
none.found = [lightgray]<ничего не найдено> none.found = [lightgray]<ничего не найдено>
none.inmap = [lightgray]<none in map>
minimap = Мини-карта minimap = Мини-карта
position = Координаты position = Координаты
close = Закрыть close = Закрыть
@@ -216,10 +215,9 @@ hosts.none = [lightgray]Локальных игр не обнаружено!
host.invalid = [scarlet]Не удаётся подключиться к хосту. host.invalid = [scarlet]Не удаётся подключиться к хосту.
servers.local = Локальные серверы servers.local = Локальные серверы
servers.local.steam = Открытые игры и локальные серверы
servers.remote = Удалённые серверы servers.remote = Удалённые серверы
servers.global = Серверы сообщества servers.global = Серверы сообщества
servers.local.steam = Открытые игры и локальные серверы
servers.disclaimer = Серверы сообщества [accent]не[] принадлежат разработчику и [accent]не[] контролируются им.\n\nСерверы могут содержать пользовательский контент, который не подходит для всех возрастов. servers.disclaimer = Серверы сообщества [accent]не[] принадлежат разработчику и [accent]не[] контролируются им.\n\nСерверы могут содержать пользовательский контент, который не подходит для всех возрастов.
servers.showhidden = Отображать скрытые серверы servers.showhidden = Отображать скрытые серверы
server.shown = Отображается server.shown = Отображается
@@ -229,10 +227,10 @@ trace = Отслеживать игрока
trace.playername = Имя игрока: [accent]{0} trace.playername = Имя игрока: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.mobile = Мобильный клиент: [accent]{0}
trace.modclient = Пользовательский клиент: [accent]{0}
trace.times.joined = Присоединялся раз: [accent]{0} trace.times.joined = Присоединялся раз: [accent]{0}
trace.times.kicked = Был выгнан раз: [accent]{0} trace.times.kicked = Был выгнан раз: [accent]{0}
trace.mobile = Мобильный клиент: [accent]{0}
trace.modclient = Пользовательский клиент: [accent]{0}
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке. invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
server.bans = Блокировки server.bans = Блокировки
server.bans.none = Заблокированных игроков нет! server.bans.none = Заблокированных игроков нет!
@@ -364,7 +362,6 @@ publish.confirm = Вы уверены, что хотите опубликова
publish.error = Ошибка отправки предмета: {0} publish.error = Ошибка отправки предмета: {0}
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0} steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
editor.cliffs = Создать скалы из стен
editor.brush = Кисть editor.brush = Кисть
editor.openin = Открыть в редакторе editor.openin = Открыть в редакторе
editor.oregen = Генерация руд editor.oregen = Генерация руд
@@ -394,6 +391,11 @@ waves.every = каждый
waves.waves = волна(ы) waves.waves = волна(ы)
waves.perspawn = за появление waves.perspawn = за появление
waves.shields = ед. щита/волну waves.shields = ед. щита/волну
waves.sort = Сортировать по
waves.sort.reverse = Обратная сортировка
waves.sort.begin = Начало
waves.sort.health = Здоровье
waves.sort.type = Тип
waves.to = до waves.to = до
waves.max = максимум единиц waves.max = максимум единиц
waves.guardian = Страж waves.guardian = Страж
@@ -404,14 +406,10 @@ waves.load = Загрузить из буфера обмена
waves.invalid = Неверные волны в буфере обмена. waves.invalid = Неверные волны в буфере обмена.
waves.copied = Волны скопированы. waves.copied = Волны скопированы.
waves.none = Враги не были определены.\nОбратите внимание, что пустые волны будут автоматически заменены обычной волной. waves.none = Враги не были определены.\nОбратите внимание, что пустые волны будут автоматически заменены обычной волной.
waves.sort = Сортировать по
waves.sort.reverse = Обратная сортировка
waves.sort.begin = Начало
waves.sort.health = Здоровье
waves.sort.type = Тип
waves.units.hide = Скрыть все waves.units.hide = Скрыть все
waves.units.show = Показать все waves.units.show = Показать все
#these are intentionally in lower case
wavemode.counts = количество единиц wavemode.counts = количество единиц
wavemode.totals = всего единиц wavemode.totals = всего единиц
wavemode.health = всего прочности wavemode.health = всего прочности
@@ -463,6 +461,7 @@ editor.overwrite = [accent]Внимание!\nЭто перезапишет уж
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?\n«[accent]{0}[]» editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?\n«[accent]{0}[]»
editor.exists = Карта с таким именем уже существует. editor.exists = Карта с таким именем уже существует.
editor.selectmap = Выберите карту для загрузки: editor.selectmap = Выберите карту для загрузки:
editor.cliffs = Создать скалы из стен
toolmode.replace = Заменить toolmode.replace = Заменить
toolmode.replace.description = Рисует только\nна сплошных блоках. toolmode.replace.description = Рисует только\nна сплошных блоках.
@@ -564,6 +563,7 @@ launch.destination = Место назначения: {0}
configure.invalid = Количество должно быть числом между 0 и {0}. configure.invalid = Количество должно быть числом между 0 и {0}.
add = Добавить… add = Добавить…
guardian = Страж guardian = Страж
connectfail = [scarlet]Ошибка подключения:\n\n[accent]{0} connectfail = [scarlet]Ошибка подключения:\n\n[accent]{0}
error.unreachable = Сервер недоступен.\nВы уверены, что адрес введён корректно? error.unreachable = Сервер недоступен.\nВы уверены, что адрес введён корректно?
error.invalidaddress = Некорректный адрес. error.invalidaddress = Некорректный адрес.
@@ -598,6 +598,7 @@ sectors.select = Выбор
sectors.nonelaunch = [lightgray]нет (солнце) sectors.nonelaunch = [lightgray]нет (солнце)
sectors.rename = Переименовать сектор sectors.rename = Переименовать сектор
sectors.enemybase = [scarlet]Вражеская база sectors.enemybase = [scarlet]Вражеская база
sectors.import = Импорт:
sectors.vulnerable = [scarlet]Уязвим sectors.vulnerable = [scarlet]Уязвим
sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений
sectors.survives = [accent]Продержится {0} волн(ы) sectors.survives = [accent]Продержится {0} волн(ы)
@@ -607,6 +608,7 @@ sector.curlost = Сектор потерян
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
sector.attacked = Сектор [accent]{0}[white] атакован! sector.attacked = Сектор [accent]{0}[white] атакован!
sector.lost = Сектор [accent]{0}[white] потерян! sector.lost = Сектор [accent]{0}[white] потерян!
#note: the missing space in the line below is intentional (недостающий пробел управляется кодом)
sector.captured = Сектор [accent]{0}[white]захвачен! sector.captured = Сектор [accent]{0}[white]захвачен!
sector.changeicon = Изменить иконку sector.changeicon = Изменить иконку
@@ -666,8 +668,8 @@ status.sapped.name = Истощение
status.electrified.name = Электризация status.electrified.name = Электризация
status.spore-slowed.name = Замедление спорами status.spore-slowed.name = Замедление спорами
status.tarred.name = В нефти status.tarred.name = В нефти
status.overdrive.name = Ускорение
status.overclock.name = Разгон status.overclock.name = Разгон
status.overdrive.name = Ускорение
status.shocked.name = Шок status.shocked.name = Шок
status.blasted.name = Разрыв status.blasted.name = Разрыв
status.unmoving.name = Обездвиживание status.unmoving.name = Обездвиживание
@@ -880,7 +882,6 @@ setting.fpscap.name = Максимальный FPS
setting.fpscap.none = Неограниченный setting.fpscap.none = Неограниченный
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Масштаб пользовательского интерфейса setting.uiscale.name = Масштаб пользовательского интерфейса
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Всегда диагональное размещение setting.swapdiagonal.name = Всегда диагональное размещение
setting.difficulty.training = Обучение setting.difficulty.training = Обучение
setting.difficulty.easy = Лёгкая setting.difficulty.easy = Лёгкая
@@ -899,7 +900,6 @@ setting.seconds = {0} секунд
setting.milliseconds = {0} миллисекунд setting.milliseconds = {0} миллисекунд
setting.fullscreen.name = Полноэкранный режим setting.fullscreen.name = Полноэкранный режим
setting.borderlesswindow.name = Безрамочное окно setting.borderlesswindow.name = Безрамочное окно
setting.borderlesswindow.name.windows = Полноэкранный режим без полей
setting.borderlesswindow.description = Для вступления изменений в силу может потребоваться перезагрузка игры. setting.borderlesswindow.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
setting.fps.name = Показывать FPS и пинг setting.fps.name = Показывать FPS и пинг
setting.smoothcamera.name = Плавная камера setting.smoothcamera.name = Плавная камера
@@ -923,6 +923,8 @@ setting.lasersopacity.name = Непрозрачность лазеров эне
setting.bridgeopacity.name = Непрозрачность мостов setting.bridgeopacity.name = Непрозрачность мостов
setting.playerchat.name = Отображать облака чата над игроками setting.playerchat.name = Отображать облака чата над игроками
setting.showweather.name = Отображать погоду setting.showweather.name = Отображать погоду
setting.skipcoreanimation.name = Пропускать анимацию запуска/приземления ядра
setting.borderlesswindow.name.windows = Полноэкранный режим без полей
public.confirm = Вы хотите, чтобы ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к вашим играм.\n[lightgray]Позже, это можно будет изменить в Настройки->Игра->Общедоступность игры. public.confirm = Вы хотите, чтобы ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к вашим играм.\n[lightgray]Позже, это можно будет изменить в Настройки->Игра->Общедоступность игры.
public.confirm.really = Если вы хотите поиграть с друзьями, то используйте кнопку «[green]Пригласить друзей[]» вместо создания [scarlet]публичного сервера[]!\nВы уверены, что хотите сделать свою игру [scarlet]публичной[]? public.confirm.really = Если вы хотите поиграть с друзьями, то используйте кнопку «[green]Пригласить друзей[]» вместо создания [scarlet]публичного сервера[]!\nВы уверены, что хотите сделать свою игру [scarlet]публичной[]?
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными. public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
@@ -1015,6 +1017,7 @@ mode.attack.name = Атака
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется красное ядро на карте. mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется красное ядро на карте.
mode.custom = Пользовательские правила mode.custom = Пользовательские правила
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
rules.infiniteresources = Бесконечные ресурсы (Игрок) rules.infiniteresources = Бесконечные ресурсы (Игрок)
rules.reactorexplosions = Взрывы реакторов rules.reactorexplosions = Взрывы реакторов
rules.coreincinerates = Ядро сжигает избыток ресурсов rules.coreincinerates = Ядро сжигает избыток ресурсов
@@ -1023,15 +1026,15 @@ rules.wavetimer = Интервал волн
rules.waves = Волны rules.waves = Волны
rules.attack = Режим атаки rules.attack = Режим атаки
rules.buildai = Строительство ИИ rules.buildai = Строительство ИИ
rules.aitier = Уровень ИИ
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
rules.corecapture = Захват ядра после уничтожения rules.corecapture = Захват ядра после уничтожения
rules.polygoncoreprotection = Полигональная защита ядер rules.polygoncoreprotection = Полигональная защита ядер
rules.enemyCheat = Бесконечные ресурсы ИИ (красная команда) rules.enemyCheat = Бесконечные ресурсы ИИ (красная команда)
rules.blockhealthmultiplier = Множитель прочности блоков rules.blockhealthmultiplier = Множитель прочности блоков
rules.blockdamagemultiplier = Множитель урона блоков rules.blockdamagemultiplier = Множитель урона блоков
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед. rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
rules.aitier = Уровень ИИ
rules.unithealthmultiplier = Множитель прочности боев. ед. rules.unithealthmultiplier = Множитель прочности боев. ед.
rules.aitier = Уровень ИИ
rules.unitdamagemultiplier = Множитель урона боев. ед. rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcapvariable = Ядра увеличивают лимит единиц rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitcap = Начальный лимит единиц rules.unitcap = Начальный лимит единиц
@@ -1043,20 +1046,21 @@ rules.deconstructrefundmultiplier = Множитель возврата ресу
rules.waitForWaveToEnd = Волны ожидают врагов rules.waitForWaveToEnd = Волны ожидают врагов
rules.dropzoneradius = Радиус зоны высадки врагов:[lightgray] (блоков) rules.dropzoneradius = Радиус зоны высадки врагов:[lightgray] (блоков)
rules.unitammo = Боев. ед. требуют боеприпасы rules.unitammo = Боев. ед. требуют боеприпасы
rules.enemyteam = Команда Врагов
rules.playerteam = Команда Игрока
rules.title.waves = Волны rules.title.waves = Волны
rules.title.resourcesbuilding = Ресурсы & строительство rules.title.resourcesbuilding = Ресурсы & строительство
rules.title.enemy = Враги rules.title.enemy = Враги
rules.title.unit = Боевые единицы rules.title.unit = Боевые единицы
rules.title.experimental = Экспериментально rules.title.experimental = Экспериментально
rules.title.environment = Окружение rules.title.environment = Окружение
rules.title.teams = Teams
rules.lighting = Освещение rules.lighting = Освещение
rules.enemyLights = Вражеские огни rules.enemyLights = Вражеские огни
rules.fire = Огонь rules.fire = Огонь
rules.enemyteam = Команда Врагов
rules.playerteam = Команда Игрока
rules.explosions = Урон от взрывов блоков/единиц rules.explosions = Урон от взрывов блоков/единиц
rules.ambientlight = Окружающий свет rules.ambientlight = Окружающий свет
rules.enemyteam = Команда Врагов
rules.playerteam = Команда Игрока
rules.weather = Погода rules.weather = Погода
rules.weather.frequency = Периодичность: rules.weather.frequency = Периодичность:
rules.weather.always = Всегда rules.weather.always = Всегда
@@ -1168,9 +1172,9 @@ block.core-shard.name = Ядро: «Осколок»
block.core-foundation.name = Ядро: «Штаб» block.core-foundation.name = Ядро: «Штаб»
block.core-nucleus.name = Ядро: «Атом» block.core-nucleus.name = Ядро: «Атом»
block.deep-water.name = Глубоководье block.deep-water.name = Глубоководье
block.deep-tainted-water.name = Загрязнённое глубоководье
block.shallow-water.name = Вода block.shallow-water.name = Вода
block.tainted-water.name = Загрязнённая вода block.tainted-water.name = Загрязнённая вода
block.deep-tainted-water.name = Загрязнённое глубоководье
block.darksand-tainted-water.name = Тёмный песок с загрязнённой водой block.darksand-tainted-water.name = Тёмный песок с загрязнённой водой
block.tar.name = Нефть block.tar.name = Нефть
block.stone.name = Камень block.stone.name = Камень
@@ -1324,6 +1328,7 @@ block.meltdown.name = Испепелитель
block.foreshadow.name = Знамение block.foreshadow.name = Знамение
block.container.name = Контейнер block.container.name = Контейнер
block.launch-pad.name = Пусковая площадка block.launch-pad.name = Пусковая площадка
block.launch-pad-large.name = Большая пусковая площадка
block.segment.name = Сегмент block.segment.name = Сегмент
block.command-center.name = Командный центр block.command-center.name = Командный центр
block.ground-factory.name = Наземная фабрика block.ground-factory.name = Наземная фабрика
@@ -1344,6 +1349,10 @@ block.payload-source.name = Грузовой источник
block.disassembler.name = Разборщик block.disassembler.name = Разборщик
block.silicon-crucible.name = Кремниевый тигель block.silicon-crucible.name = Кремниевый тигель
block.overdrive-dome.name = Сверхприводный купол block.overdrive-dome.name = Сверхприводный купол
#experimental, may be removed
block.block-forge.name = Завод блоков
block.block-loader.name = Загрузчик блоков
block.block-unloader.name = Разгрузчик блоков
block.interplanetary-accelerator.name = Межпланетный ускоритель block.interplanetary-accelerator.name = Межпланетный ускоритель
block.constructor.name = Конструктор block.constructor.name = Конструктор
block.constructor.description = Производит грузы размером 1x1 и 2x2 block.constructor.description = Производит грузы размером 1x1 и 2x2
@@ -1375,30 +1384,30 @@ team.purple.name = Фиолетовая
hint.skip = Пропустить hint.skip = Пропустить
hint.desktopMove = Используйте [accent][[WASD][], чтобы двигаться. hint.desktopMove = Используйте [accent][[WASD][], чтобы двигаться.
hint.zoom = [accent]Покрутите колесо мыши[] для приближения или отдаления камеры. hint.zoom = [accent]Покрутите колесо мыши[] для приближения или отдаления камеры.
hint.mine = Приблизьтесь к медной руде и [accent]нажмите[] на неё для ручной добычи. hint.mine = Приблизьтесь к \uf8c4 медной руде и [accent]нажмите[] на неё для ручной добычи.
hint.desktopShoot = Используйте [accent][[Левую кнопку мыши][] для стрельбы. hint.desktopShoot = Используйте [accent][[Левую кнопку мыши][] для стрельбы.
hint.depositItems = Чтобы перенести предметы, перетяните их с вашего корабля в ядро. hint.depositItems = Чтобы перенести предметы, перетяните их с вашего корабля в ядро.
hint.respawn = Чтобы заново появиться в корабле, нажмите [accent][[V][]. hint.respawn = Чтобы заново появиться в корабле, нажмите [accent][[V][].
hint.respawn.mobile = Вы переключили управление единицей/структурой. Чтобы заново появиться в корабле, [accent]нажмите на аватар слева сверху.[] hint.respawn.mobile = Вы переключили управление единицей/структурой. Чтобы заново появиться в корабле, [accent]нажмите на аватар слева сверху.[]
hint.desktopPause = Нажмите [accent][[Пробел][] для приостановки и возобновления игры. hint.desktopPause = Нажмите [accent][[Пробел][] для приостановки и возобновления игры.
hint.placeDrill = Выберите в меню справа внизу вкладку [accent]Добычи[], затем выберите [accent]Бур[] и нажмите на медные вкрапления, чтобы разместить его. hint.placeDrill = Выберите в меню справа внизу вкладку \ue85e [accent]Добычи[], затем выберите \uf870 [accent]Бур[] и нажмите на медные вкрапления, чтобы разместить его.
hint.placeDrill.mobile = Выберите в меню справа внизу вкладку [accent]Добычи[], затем выберите [accent]Бур[] и коснитесь медных вкраплений, чтобы разместить его.\n\nНажмите [accent]галочку[] справа внизу для подтверждения. hint.placeDrill.mobile = Выберите в меню справа внизу вкладку \ue85e [accent]Добычи[], затем выберите \uf870 [accent]Бур[] и коснитесь медных вкраплений, чтобы разместить его.\n\nНажмите \ue800 [accent]галочку[] справа внизу для подтверждения.
hint.placeConveyor = Конвейеры перемещают предметы из буров в другие блоки. Выберите [accent]Конвейер[] во вкладке [accent]Транспортировки[].\n\nНажмите и переместите курсор для размещения нескольких конвейеров.\n[accent]Покрутите колесо мыши[] для смены направления. hint.placeConveyor = Конвейеры перемещают предметы из буров в другие блоки. Выберите \uf896 [accent]Конвейер[] во вкладке \ue814 [accent]Транспортировки[].\n\nНажмите и переместите курсор для размещения нескольких конвейеров.\n[accent]Покрутите колесо мыши[] для смены направления.
hint.placeConveyor.mobile = Конвейеры перемещают предметы из буров в другие блоки. Выберите [accent]Конвейер[] во вкладке [accent]Транспортировки[].\n\nУдерживайте палец секунду, а затем переместите для размещения нескольких конвейеров. hint.placeConveyor.mobile = Конвейеры перемещают предметы из буров в другие блоки. Выберите \uf896 [accent]Конвейер[] во вкладке \ue814 [accent]Транспортировки[].\n\nУдерживайте палец секунду, а затем переместите для размещения нескольких конвейеров.
hint.placeTurret = Установите [accent]Турели[] для защиты своей базы от врагов.\n\nТурелям требуются боеприпасы — в данном случае медные.\nИспользуйте конвейеры и буры для их подачи. hint.placeTurret = Установите \uf861 [accent]Турели[] для защиты своей базы от врагов.\n\nТурелям требуются боеприпасы — в данном случае \uf838медные.\nИспользуйте конвейеры и буры для их подачи.
hint.breaking = Выделите блоки в рамку [accent]правой кнопкой мыши[], чтобы разобрать их. hint.breaking = Выделите блоки в рамку [accent]правой кнопкой мыши[], чтобы разобрать их.
hint.breaking.mobile = Активируйте [accent]молоток[] в правом нижнем углу и нажимайте на блоки, чтобы разобрать их. Удерживайте палец в течение секунды и переместите, чтобы разобрать выделением. hint.breaking.mobile = Активируйте \ue817 [accent]молоток[] в правом нижнем углу и нажимайте на блоки, чтобы разобрать их. Удерживайте палец в течение секунды и переместите, чтобы разобрать выделением.
hint.blockInfo = Для просмотра информации о блоке, выберите его в [accent]меню строительства[], затем нажмите на кнопку [accent][[?][] справа. hint.blockInfo = Для просмотра информации о блоке, выберите его в [accent]меню строительства[], затем нажмите на кнопку [accent][[?][] справа.
hint.derelict = [accent]Покинутые[] постройки - это остатки старых баз, которые больше не функционируют.\n\nОни могут быть [accent]разобраны[] для получения ресурсов. hint.derelict = [accent]Покинутые[] постройки - это остатки старых баз, которые больше не функционируют.\n\nОни могут быть [accent]разобраны[] для получения ресурсов.
hint.research = Используйте кнопку [accent]Исследований[], чтобы исследовать новые технологии. hint.research = Используйте кнопку \ue875 [accent]Исследований[], чтобы исследовать новые технологии.
hint.research.mobile = Используйте кнопку [accent]Исследований[] в [accent]Меню[], чтобы исследовать новые технологии. hint.research.mobile = Используйте кнопку \ue875 [accent]Исследований[] в \ue88c [accent]Меню[], чтобы исследовать новые технологии.
hint.unitControl = Зажмите [accent][[Л-Ctrl][] и [accent]нажмите левую кнопку мыши[], чтобы контролировать дружественные единицы и турели. hint.unitControl = Зажмите [accent][[Л-Ctrl][] и [accent]нажмите левую кнопку мыши[], чтобы контролировать дружественные единицы и турели.
hint.unitControl.mobile = [accent]Дважды коснитесь[], чтобы контролировать дружественные единицы и турели. hint.unitControl.mobile = [accent]Дважды коснитесь[], чтобы контролировать дружественные единицы и турели.
hint.launch = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на [accent]Карте[] из правого нижнего угла. hint.launch = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] из правого нижнего угла.
hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на [accent]Карте[] в [accent]Меню[]. hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] в \ue88c [accent]Меню[].
hint.schematicSelect = Зажмите [accent][[F][] и переместите, чтобы выбрать блоки для копирования и вставки.\n\nЩелкните [accent][[колёсиком][] по блоку для копирования. hint.schematicSelect = Зажмите [accent][[F][] и переместите, чтобы выбрать блоки для копирования и вставки.\n\nЩелкните [accent][[колёсиком][] по блоку для копирования.
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути. hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
hint.conveyorPathfind.mobile = Включите [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути. hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать. hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
hint.command = Нажмите [accent][[G][], чтобы объединить ближайшие единицы [accent]схожего типа[] в группу.\n\nЧтобы управлять наземными единицами, вы должны сначала взять под контроль другую наземную единицу. hint.command = Нажмите [accent][[G][], чтобы объединить ближайшие единицы [accent]схожего типа[] в группу.\n\nЧтобы управлять наземными единицами, вы должны сначала взять под контроль другую наземную единицу.
hint.command.mobile = [accent][[Дважды нажмите][] на вашу единицу, чтобы объединить ближайшие единицы в группу. hint.command.mobile = [accent][[Дважды нажмите][] на вашу единицу, чтобы объединить ближайшие единицы в группу.
@@ -1407,13 +1416,13 @@ hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[]
hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз. hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз.
hint.payloadDrop.mobile = [accent]Нажмите и удерживайте[] палец на пустой локации, чтобы сбросить туда груз. hint.payloadDrop.mobile = [accent]Нажмите и удерживайте[] палец на пустой локации, чтобы сбросить туда груз.
hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматически тушить пожары вокруг. hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматически тушить пожары вокруг.
hint.generator = [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядомстоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи [accent]силовых узлов[]. hint.generator = \uf879 [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядомстоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи \uf87f [accent]силовых узлов[].
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или [accent]графитные[] боеприпасы в двойных турелях/залпах, чтобы уничтожить Стража. hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или \uf835 [accent]графитные[] боеприпасы в \uf861двойных турелях/\uf859залпах, чтобы уничтожить Стража.
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро  [accent]Штаб[] поверх ядра  [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему. hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро  [accent]Штаб[] поверх ядра  [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения. hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения.
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[]. hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
hint.coopCampaign = Во время игры в [accent]кампанию по сети[], произведённые на текущей карте предметы будут также отправлены [accent]на ваши локальные секторы[].\n\nЛюбое исследование со стороны хоста также будет перенесено. hint.coopCampaign = Во время игры в [accent]кампанию по сети[], произведённые на текущей карте предметы будут также отправлены [accent]на ваши локальные секторы[].\n\nЛюбое исследование со стороны хоста также будет перенесено.
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
item.copper.description = Используется во всех типах построек и боеприпасов. item.copper.description = Используется во всех типах построек и боеприпасов.
item.copper.details = Медь. Аномально широко распространённый металл на Серпуло. Структурно слабый, если не укреплён. item.copper.details = Медь. Аномально широко распространённый металл на Серпуло. Структурно слабый, если не укреплён.
@@ -1442,7 +1451,6 @@ liquid.slag.description = Может быть переработан в разд
liquid.oil.description = Используется в производстве продвинутых материалов и как зажигательный боеприпас. liquid.oil.description = Используется в производстве продвинутых материалов и как зажигательный боеприпас.
liquid.cryofluid.description = Используется в качестве охлаждающей жидкости для реакторов, турелей и фабрик. liquid.cryofluid.description = Используется в качестве охлаждающей жидкости для реакторов, турелей и фабрик.
block.derelict =  [lightgray]Derelict
block.armored-conveyor.description = Перемещает предметы вперёд. Не принимает вход по бокам. block.armored-conveyor.description = Перемещает предметы вперёд. Не принимает вход по бокам.
block.illuminator.description = Излучает свет. block.illuminator.description = Излучает свет.
block.message.description = Сохраняет сообщение для связи между союзниками. block.message.description = Сохраняет сообщение для связи между союзниками.
@@ -1468,8 +1476,6 @@ block.item-source.description = Постоянно выдаёт предметы
block.item-void.description = Уничтожает любые предметы. Только песочница. block.item-void.description = Уничтожает любые предметы. Только песочница.
block.liquid-source.description = Постоянно выдаёт жидкость. Только песочница. block.liquid-source.description = Постоянно выдаёт жидкость. Только песочница.
block.liquid-void.description = Уничтожает любые жидкости. Только песочница. block.liquid-void.description = Уничтожает любые жидкости. Только песочница.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Защищает постройки от вражеских снарядов. block.copper-wall.description = Защищает постройки от вражеских снарядов.
block.copper-wall-large.description = Защищает постройки от вражеских снарядов. block.copper-wall-large.description = Защищает постройки от вражеских снарядов.
block.titanium-wall.description = Защищает постройки от вражеских снарядов. block.titanium-wall.description = Защищает постройки от вражеских снарядов.
@@ -1510,10 +1516,10 @@ block.conduit.description = Перемещает жидкости вперёд.
block.pulse-conduit.description = Перемещает жидкости вперёд. Работает быстрее и вмещает в себе больше, чем стандартный трубопровод. block.pulse-conduit.description = Перемещает жидкости вперёд. Работает быстрее и вмещает в себе больше, чем стандартный трубопровод.
block.plated-conduit.description = Перемещает жидкости вперёд. Не принимает ввод по бокам. Не протекает. block.plated-conduit.description = Перемещает жидкости вперёд. Не принимает ввод по бокам. Не протекает.
block.liquid-router.description = Принимает жидкости из одного направления и равномерно распределяет их до 3 других. Также может хранить определённое количество жидкости. block.liquid-router.description = Принимает жидкости из одного направления и равномерно распределяет их до 3 других. Также может хранить определённое количество жидкости.
block.liquid-container.description = Хранит небольшое количество жидкости. Выводит жидкости во все стороны, подобно жидкостному маршрутизатору.
block.liquid-tank.description = Хранит большое количество жидкости. Выводит жидкости во все стороны, подобно жидкостному маршрутизатору. block.liquid-tank.description = Хранит большое количество жидкости. Выводит жидкости во все стороны, подобно жидкостному маршрутизатору.
block.liquid-junction.description = Действует как мост для двух пересекающихся трубопроводов. block.liquid-junction.description = Действует как мост для двух пересекающихся трубопроводов.
block.bridge-conduit.description = Перемещает жидкости над любой местностью или зданиями. block.bridge-conduit.description = Перемещает жидкости над любой местностью или зданиями.
block.liquid-container.description = Хранит небольшое количество жидкости. Выводит жидкости во все стороны, подобно жидкостному маршрутизатору.
block.phase-conduit.description = Перемещает жидкости над любой местностью или зданиями. Большая дистанция, чем у жидкостного моста, но требует энергию. block.phase-conduit.description = Перемещает жидкости над любой местностью или зданиями. Большая дистанция, чем у жидкостного моста, но требует энергию.
block.power-node.description = Передает питание на подключенные узлы. Узел будет получать питание или поставлять питание на любые соседние блоки. block.power-node.description = Передает питание на подключенные узлы. Узел будет получать питание или поставлять питание на любые соседние блоки.
block.power-node-large.description = Усовершенствованный силовой узел с большей дальностью. block.power-node-large.description = Усовершенствованный силовой узел с большей дальностью.
@@ -1569,7 +1575,7 @@ block.parallax.description = Притягивает воздушные цели
block.tsunami.description = Стреляет мощными потоками жидкости по врагам. Автоматически тушит пожары при подаче воды. block.tsunami.description = Стреляет мощными потоками жидкости по врагам. Автоматически тушит пожары при подаче воды.
block.silicon-crucible.description = Синтезирует кремний из песка и угля, используя пиротит как дополнительный источник тепла. Более эффективен в горячих местах. block.silicon-crucible.description = Синтезирует кремний из песка и угля, используя пиротит как дополнительный источник тепла. Более эффективен в горячих местах.
block.disassembler.description = Разделяет шлак на крупицы экзотических минеральных компонентов с низкой эффективностью. Может производить торий. block.disassembler.description = Разделяет шлак на крупицы экзотических минеральных компонентов с низкой эффективностью. Может производить торий.
block.overdrive-dome.description = Увеличивает скорость близлежащих зданий. Требует фазовую ткань и кремний для работы. block.overdrive-dome.description = Увеличивает скорость близлежащих зданий. Требует фазовую ткань и кремний для работы.
block.payload-conveyor.description = Передвигает большие грузы, такие как единицы из фабрик. block.payload-conveyor.description = Передвигает большие грузы, такие как единицы из фабрик.
block.payload-router.description = Разделяет входящие грузы на 3 выходящих направления. block.payload-router.description = Разделяет входящие грузы на 3 выходящих направления.
block.command-center.description = Управляет поведением единиц при помощи различных команд. block.command-center.description = Управляет поведением единиц при помощи различных команд.
@@ -1623,7 +1629,7 @@ unit.bryde.description = Стреляет дальнобойными артил
unit.sei.description = Стреляет залпами ракет и бронебойных пуль по врагам. unit.sei.description = Стреляет залпами ракет и бронебойных пуль по врагам.
unit.omura.description = Стреляет дальнобойным пробивающим снарядом из рельсотрона по врагам. Производит единицы «Вспышка». unit.omura.description = Стреляет дальнобойным пробивающим снарядом из рельсотрона по врагам. Производит единицы «Вспышка».
unit.alpha.description = Защищает ядро «Осколок» от врагов. Основная строительная единица. unit.alpha.description = Защищает ядро «Осколок» от врагов. Основная строительная единица.
unit.beta.description = Защищает ядро «Штаб» от врагов. Основная строительная единица. unit.beta.description = Защищает ядро «Штаб» от врагов. Основная строительная единица.
unit.gamma.description = Защищает ядро «Атом» от врагов. Основная строительная единица. unit.gamma.description = Защищает ядро «Атом» от врагов. Основная строительная единица.
unit.retusa.description = Запускает самонаводящиеся торпеды в ближайших противников. Ремонтирует союзные единицы. unit.retusa.description = Запускает самонаводящиеся торпеды в ближайших противников. Ремонтирует союзные единицы.
unit.oxynoe.description = Стреляет потоками пламени, которые восстанавливают союзные постройки и наносят урон врагам. Разрушает ближайшие вражеские снаряды с помощью турели точечной защиты. unit.oxynoe.description = Стреляет потоками пламени, которые восстанавливают союзные постройки и наносят урон врагам. Разрушает ближайшие вражеские снаряды с помощью турели точечной защиты.
@@ -1706,6 +1712,7 @@ lenum.asin = Арксинус, в градусах.
lenum.acos = Арккосинус, в градусах. lenum.acos = Арккосинус, в градусах.
lenum.atan = Арктангенс, в градусах. lenum.atan = Арктангенс, в градусах.
#это не ошибка, поищите 'обозначение диапазонов'
lenum.rand = Случайное число в диапазоне [0, значение). lenum.rand = Случайное число в диапазоне [0, значение).
lenum.log = Натуральный логарифм (ln). lenum.log = Натуральный логарифм (ln).
lenum.log10 = Логарифм по основанию 10. lenum.log10 = Логарифм по основанию 10.
@@ -1775,7 +1782,6 @@ lenum.itemdrop = Сбрасывание предметов.
lenum.itemtake = Взятие предметов из постройки. lenum.itemtake = Взятие предметов из постройки.
lenum.paydrop = Сбрасывание текущего груза. lenum.paydrop = Сбрасывание текущего груза.
lenum.paytake = Взятие груза на текущей позиции. lenum.paytake = Взятие груза на текущей позиции.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Числовой флаг единицы. lenum.flag = Числовой флаг единицы.
lenum.mine = Копание в позиции. lenum.mine = Копание в позиции.
lenum.build = Строительство структур. lenum.build = Строительство структур.

View File

@@ -165,7 +165,7 @@ about.button = Više informacija
name = Ime: name = Ime:
noname = Izaberite [accent] ime igrača[] prvo. noname = Izaberite [accent] ime igrača[] prvo.
planetmap = Mapa planete planetmap = Mapa planete
launchcore = Lansirajte Jezgro launchcore =Lansirajte Jezgro
filename = Ime datoteke: filename = Ime datoteke:
unlocked = Novi sadržaj otključan! unlocked = Novi sadržaj otključan!
available = Nova tehnologija dostupna za izučavanje! available = Nova tehnologija dostupna za izučavanje!
@@ -288,7 +288,6 @@ save.corrupted = Save file corrupted or invalid!
empty = <empty> empty = <empty>
on = On on = On
off = Off off = Off
save.search = Search saved games...
save.autosave = Automatski snimak: {0} save.autosave = Automatski snimak: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Talas {0} save.wave = Talas {0}
@@ -382,11 +381,7 @@ editor.newmap = New Map
editor.center = Center editor.center = Center
editor.search = Search Maps... editor.search = Search Maps...
editor.filters = Filter Maps editor.filters = Filter Maps
editor.filters.mode = Gamemodes: editor.showAll = Show Default Maps
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Workshop workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
@@ -412,6 +407,7 @@ waves.sort.type = Type
waves.units.hide = Hide All waves.units.hide = Hide All
waves.units.show = Show All waves.units.show = Show All
#these are intentionally in lower case
wavemode.counts = counts wavemode.counts = counts
wavemode.totals = totals wavemode.totals = totals
wavemode.health = health wavemode.health = health
@@ -419,7 +415,6 @@ wavemode.health = health
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details... details = Details...
edit = Edit... edit = Edit...
variables = Vars
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
editor.removeunit = Remove Unit editor.removeunit = Remove Unit
@@ -564,6 +559,7 @@ launch.destination = Destination: {0}
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
add = Add... add = Add...
guardian = Guardian guardian = Guardian
connectfail = [scarlet]Connection error:\n\n[accent]{0} connectfail = [scarlet]Connection error:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly? error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Invalid address. error.invalidaddress = Invalid address.
@@ -607,6 +603,7 @@ sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost! sector.lost = Sector [accent]{0}[white] lost!
#note: the missing space in the line below is intentional
sector.captured = Sector [accent]{0}[white]captured! sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon sector.changeicon = Change Icon
@@ -642,7 +639,7 @@ sector.navalFortress.name = Pomorska tvrđava
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje. sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača. sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
sector.saltFlats.description = Na ivici pustinja nalaze se Slane Ravnice. Retko šta od resursa se može naći ovde..\n\nNeprijatelj je sazidao skladišno postrenje ovde. Uništite njihovo Jezgro. Sravnite sve sa zemljom. sector.saltFlats.description =Na ivici pustinja nalaze se Slane Ravnice. Retko šta od resursa se može naći ovde..\n\nNeprijatelj je sazidao skladišno postrenje ovde. Uništite njihovo Jezgro. Sravnite sve sa zemljom.
sector.craters.description = Voda se nakupila u ovim kraterima, ostacima davnih ratova... Povratite sektor. Kopajte pesak. Topite olovno staklo. Pumpajte vodu da ohladite topove i bušilice. sector.craters.description = Voda se nakupila u ovim kraterima, ostacima davnih ratova... Povratite sektor. Kopajte pesak. Topite olovno staklo. Pumpajte vodu da ohladite topove i bušilice.
sector.ruinousShores.description = Posle pustinja leži obala. Davno, ovde se nalazio sistem obalske odbrane. Malo šta od njega ostade do danas. Samo najosnovnije odbrane ostadoše, sve ostalo je svedeno na opiljke.\nNastavite širenje ka spoljašnjosti. Povratite tehnologiju. sector.ruinousShores.description = Posle pustinja leži obala. Davno, ovde se nalazio sistem obalske odbrane. Malo šta od njega ostade do danas. Samo najosnovnije odbrane ostadoše, sve ostalo je svedeno na opiljke.\nNastavite širenje ka spoljašnjosti. Povratite tehnologiju.
sector.stainedMountains.description = Dalje u unutrašnjosti nalaze se planine, još nezagađene sporama. \nKopajte titanijum, koji je prisutan u značajnoj količini. Naučite sve njegove primene. .\n\nNeprijateljsko prisustvo ovde je veće… ne dajte im vremena da pošalju svoje najmoćnije jedinice... sector.stainedMountains.description = Dalje u unutrašnjosti nalaze se planine, još nezagađene sporama. \nKopajte titanijum, koji je prisutan u značajnoj količini. Naučite sve njegove primene. .\n\nNeprijateljsko prisustvo ovde je veće… ne dajte im vremena da pošalju svoje najmoćnije jedinice...
@@ -652,10 +649,10 @@ sector.desolateRift.description = Zona ogromne opasnosti. Mnogo resursa, ali mal
sector.nuclearComplex.description = Bivše postrojenje za proizvodnju i preradu torijuma, sada ništa više od ruševina..\n[lightgray]Izuči torijum i njegove brojne primene.\n\nNeprijatlje je ovde prisutan u velikim brojevima, stalno tražeći nove pretnje... sector.nuclearComplex.description = Bivše postrojenje za proizvodnju i preradu torijuma, sada ništa više od ruševina..\n[lightgray]Izuči torijum i njegove brojne primene.\n\nNeprijatlje je ovde prisutan u velikim brojevima, stalno tražeći nove pretnje...
sector.fungalPass.description = Prelazna oblast između planina i nižih, sporama obraslim oblastima. Neprijatelj ovde ima malu izvidničku bazu.\nRazorite je..\nKoristite “Bodež” i “Puzač” jedinice. Uništite dva Jezgra. sector.fungalPass.description = Prelazna oblast između planina i nižih, sporama obraslim oblastima. Neprijatelj ovde ima malu izvidničku bazu.\nRazorite je..\nKoristite “Bodež” i “Puzač” jedinice. Uništite dva Jezgra.
sector.biomassFacility.description = Poreklo spora. Ovo je postrojenje gde su prvo otkrivene i proizvedene.\nIzučtei tehnologiju koja leži unutra. Proizvodi spore za kompresiju u ugalj i plastiku.\n\n[lightgray]Po propasti ovog zlosrećnog postrojenja, spore behu oslobođene. Ništa u lokalnom ekosistemu se nije moglo takmičiti sa tako invazivnim organizmom... sector.biomassFacility.description = Poreklo spora. Ovo je postrojenje gde su prvo otkrivene i proizvedene.\nIzučtei tehnologiju koja leži unutra. Proizvodi spore za kompresiju u ugalj i plastiku.\n\n[lightgray]Po propasti ovog zlosrećnog postrojenja, spore behu oslobođene. Ništa u lokalnom ekosistemu se nije moglo takmičiti sa tako invazivnim organizmom...
sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva. Izveštaji pokazuju da su se ovde nalazile strukture za proizvodnju [accent]Plastaniuma[].\n\nOterajte neprijateljsku mornaricu. Sagradite bazu na ostrvu. Izučite novu tehnologiju tih fabrika. sector.windsweptIslands.description =Dalje nakon obale leže zabačena ostrva. Izveštaji pokazuju da su se ovde nalazile strukture za proizvodnju [accent]Plastaniuma[].\n\nOterajte neprijateljsku mornaricu. Sagradite bazu na ostrvu. Izučite novu tehnologiju tih fabrika.
sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe. sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
sector.impact0078.description = Ovde padošei ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju. sector.impact0078.description = Ovde padošei ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora. sector.planetaryTerminal.description =Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
@@ -857,7 +854,7 @@ category.liquids = Tečnosti
category.items = Resursi category.items = Resursi
category.crafting = Ulaz/izlaz category.crafting = Ulaz/izlaz
category.function = Funkcija category.function = Funkcija
category.optional = Opcionalna poboljšanja category.optional =Opcionalna poboljšanja
setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra. setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra.
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
@@ -1298,7 +1295,6 @@ block.plated-conduit.name = Oklopna cev
block.phase-conduit.name = Fazna cev block.phase-conduit.name = Fazna cev
block.liquid-router.name = Ruter tečnosti block.liquid-router.name = Ruter tečnosti
block.liquid-tank.name = Rezervoar block.liquid-tank.name = Rezervoar
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Raskršće tečnosti block.liquid-junction.name = Raskršće tečnosti
block.bridge-conduit.name = Premostna cev block.bridge-conduit.name = Premostna cev
block.rotary-pump.name = Obrtna pumpa block.rotary-pump.name = Obrtna pumpa
@@ -1345,16 +1341,10 @@ block.disassembler.name = Rastavljač
block.silicon-crucible.name = Silicijumska topionica block.silicon-crucible.name = Silicijumska topionica
block.overdrive-dome.name = Ubrzavna kupola block.overdrive-dome.name = Ubrzavna kupola
block.interplanetary-accelerator.name = Interplanetarni akcelerator block.interplanetary-accelerator.name = Interplanetarni akcelerator
block.constructor.name = Constructor #experimental, may be removed
block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.block-forge.name = Kovnica blokova
block.large-constructor.name = Large Constructor block.block-loader.name = Utovarivač blokova
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size. block.block-unloader.name = Istovarivač blokova
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = Prekidač block.switch.name = Prekidač
block.micro-processor.name = Mikro procesor block.micro-processor.name = Mikro procesor
@@ -1375,30 +1365,30 @@ team.purple.name = ljubičasti
hint.skip = Skip hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move. hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out. hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the copper ore and [accent]tap[] it to mine manually. hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot. hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core. hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and click on a copper patch to place it. hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the [accent]Drill[] tab in the menu at the bottom right, then select a [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom right to confirm. hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a [accent]Conveyor[] from the [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors. hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, copper.\nUse conveyors and drills to supply them. hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the [accent]Research[] button to research new technology. hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the [accent]Research[] button in the [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the [accent]Map[] in the [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
@@ -1407,8 +1397,8 @@ hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick
hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with [accent]Power Nodes[]. hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or [accent]Graphite[] Duo/Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -1442,7 +1432,7 @@ liquid.slag.description = Može se preraditi u Razdvajačima u druge resurse, mo
liquid.oil.description = Koristi se za proizvodnju naprednih materijala. Može se koristi kao pojačivač vatre ako se sipa na neprijatelja dok gori. liquid.oil.description = Koristi se za proizvodnju naprednih materijala. Može se koristi kao pojačivač vatre ako se sipa na neprijatelja dok gori.
liquid.cryofluid.description = Rashladna tečnost za fabrike, reaktore i topove. liquid.cryofluid.description = Rashladna tečnost za fabrike, reaktore i topove.
block.derelict = [lightgray]Derelict block.derelict = [lightgray]Derelict
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides. block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
block.illuminator.description = Emits light. block.illuminator.description = Emits light.
block.message.description = Stores a message for communication between allies. block.message.description = Stores a message for communication between allies.
@@ -1491,7 +1481,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
block.shock-mine.description = Releases electric arcs upon enemy unit contact. block.shock-mine.description = Releases electric arcs upon enemy unit contact.
block.conveyor.description = Transports items forward. block.conveyor.description = Transports items forward.
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor. block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput. block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
block.junction.description = Acts as a bridge for two crossing conveyor belts. block.junction.description = Acts as a bridge for two crossing conveyor belts.
block.bridge-conveyor.description = Transports items over terrain or buildings. block.bridge-conveyor.description = Transports items over terrain or buildings.
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power. block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
@@ -1510,7 +1500,6 @@ block.conduit.description = Moves liquids forward. Used in conjunction with pump
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits. block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak. block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. block.liquid-junction.description = Acts as a bridge for two crossing conduits.
block.bridge-conduit.description = Transports liquids over terrain or buildings. block.bridge-conduit.description = Transports liquids over terrain or buildings.
@@ -1520,7 +1509,7 @@ block.power-node-large.description = An advanced power node with greater range.
block.surge-tower.description = A long-range power node with fewer available connections. block.surge-tower.description = A long-range power node with fewer available connections.
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored. block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit. block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery. block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
block.combustion-generator.description = Generates power by burning flammable materials, such as coal. block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
block.thermal-generator.description = Generates power when placed in hot locations. block.thermal-generator.description = Generates power when placed in hot locations.
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam. block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
@@ -1569,7 +1558,7 @@ block.parallax.description = Fires a tractor beam that pulls in air targets, dam
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium. block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories. block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions. block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands. block.command-center.description = Controls unit behavior with several different commands.
@@ -1706,6 +1695,7 @@ lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees. lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees. lenum.atan = Arc tangent, in degrees.
#not a typo, look up 'range notation'
lenum.rand = Random decimal in range [0, value). lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln). lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm. lenum.log10 = Base 10 logarithm.
@@ -1775,10 +1765,11 @@ lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building. lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload. lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location. lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag. lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position. lenum.mine = Mine at a position.
lenum.build = Build a structure. lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.

File diff suppressed because it is too large Load Diff

View File

@@ -87,8 +87,8 @@ stat.playtime = ระยะเวลาที่เล่นไป:[accent] {0}
globalitems = [accent]ไอเท็มทั้งหมด globalitems = [accent]ไอเท็มทั้งหมด
map.delete = คุณแน่ใจหรือว่าจะลบแมพ "[accent]{0}[]"? map.delete = คุณแน่ใจหรือว่าจะลบแมพ "[accent]{0}[]"?
level.highscore = คะแนนสูงสุด: [accent]{0}
level.select = เลือกด่าน level.select = เลือกด่าน
level.highscore = คะแนนสูงสุด: [accent]{0}
level.mode = เกมโหมด: level.mode = เกมโหมด:
coreattack = < แกนกลางถูกโจมตี! > coreattack = < แกนกลางถูกโจมตี! >
nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา
@@ -412,6 +412,7 @@ waves.sort.type = ชนิด
waves.units.hide = ซ่อนทั้งหมด waves.units.hide = ซ่อนทั้งหมด
waves.units.show = แสดงทั้งหมด waves.units.show = แสดงทั้งหมด
#these are intentionally in lower case
wavemode.counts = จำนวน wavemode.counts = จำนวน
wavemode.totals = ทั้งหมด wavemode.totals = ทั้งหมด
wavemode.health = พลังชีวิต wavemode.health = พลังชีวิต
@@ -564,6 +565,7 @@ launch.destination = จุดหมายปลายทาง: {0}
configure.invalid = จำนวนต้องอยู่ระหว่าง 0 ถึง {0} configure.invalid = จำนวนต้องอยู่ระหว่าง 0 ถึง {0}
add = เพิ่ม... add = เพิ่ม...
guardian = ผู้พิทักษ์ guardian = ผู้พิทักษ์
connectfail = [crimson]การเชื่อมต่อผิดพลาด:\n\n[accent]{0} connectfail = [crimson]การเชื่อมต่อผิดพลาด:\n\n[accent]{0}
error.unreachable = เซิร์ฟเวอร์ไม่สามารถเข้าถึงได้\nแน่ใจหรือว่าที่อยู่เขียนถูกต้อง? error.unreachable = เซิร์ฟเวอร์ไม่สามารถเข้าถึงได้\nแน่ใจหรือว่าที่อยู่เขียนถูกต้อง?
error.invalidaddress = ที่อยู่ไม่ถูกต้อง error.invalidaddress = ที่อยู่ไม่ถูกต้อง
@@ -607,6 +609,7 @@ sector.curlost = เราเสียเซ็กเตอร์!
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี! sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี!
sector.lost = เราเสียเซ็กเตอร์ [accent]{0}[white]! sector.lost = เราเสียเซ็กเตอร์ [accent]{0}[white]!
#note: the missing space in the line below is intentional
sector.captured = เรายึดครองเซ็กเตอร์[accent]{0}[white]ได้แล้ว! sector.captured = เรายึดครองเซ็กเตอร์[accent]{0}[white]ได้แล้ว!
sector.changeicon = เปลี่ยนไอคอน sector.changeicon = เปลี่ยนไอคอน
@@ -743,8 +746,8 @@ stat.drilltier = แร่ที่ขุดได้
stat.drillspeed = ความเร็วการขุดเฉลี่ย stat.drillspeed = ความเร็วการขุดเฉลี่ย
stat.boosteffect = เอฟเฟกต์ของบูสต์ stat.boosteffect = เอฟเฟกต์ของบูสต์
stat.maxunits = จำนวนยูนิตสูงสุด stat.maxunits = จำนวนยูนิตสูงสุด
stat.health = พลังชีวิต
stat.armor = เกราะ stat.armor = เกราะ
stat.health = พลังชีวิต
stat.buildtime = เวลาในการสร้าง stat.buildtime = เวลาในการสร้าง
stat.maxconsecutive = ติดต่อกันได้สูงสุด stat.maxconsecutive = ติดต่อกันได้สูงสุด
stat.buildcost = ใช้ stat.buildcost = ใช้
@@ -1297,8 +1300,8 @@ block.pulse-conduit.name = ท่อน้ำพัลซ์
block.plated-conduit.name = ท่อน้ำเสริมเกราะ block.plated-conduit.name = ท่อน้ำเสริมเกราะ
block.phase-conduit.name = ท่อน้ำเฟส block.phase-conduit.name = ท่อน้ำเฟส
block.liquid-router.name = เร้าเตอร์ของเหลว block.liquid-router.name = เร้าเตอร์ของเหลว
block.liquid-tank.name = ถังบรรจุของเหลว
block.liquid-container.name = ตู้บรรจุของเหลว block.liquid-container.name = ตู้บรรจุของเหลว
block.liquid-tank.name = ถังบรรจุของเหลว
block.liquid-junction.name = ทางแยกของเหลว block.liquid-junction.name = ทางแยกของเหลว
block.bridge-conduit.name = สะพานของเหลว block.bridge-conduit.name = สะพานของเหลว
block.rotary-pump.name = ปั๊มโรตารี่ block.rotary-pump.name = ปั๊มโรตารี่
@@ -1346,15 +1349,10 @@ block.silicon-crucible.name = เบ้าหลอมซิลิคอน
block.overdrive-dome.name = โดมเร่งประสิทธิภาพ block.overdrive-dome.name = โดมเร่งประสิทธิภาพ
block.interplanetary-accelerator.name = ฐานเร่งความเร็วระหว่างดาวเคราะห์ block.interplanetary-accelerator.name = ฐานเร่งความเร็วระหว่างดาวเคราะห์
block.constructor.name = เครื่องก่อสร้าง block.constructor.name = เครื่องก่อสร้าง
block.constructor.description = สรรค์สร้างสิ่งก่อสร้างขนาดจนถึง 2x2 ช่อง
block.large-constructor.name = เครื่องก่อสร้างขนาดใหญ่ block.large-constructor.name = เครื่องก่อสร้างขนาดใหญ่
block.large-constructor.description = สรรค์สร้างสิ่งก่อสร้างขนาดจนถึง 4x4 ช่อง
block.deconstructor.name = เครื่องลบทำลาย block.deconstructor.name = เครื่องลบทำลาย
block.deconstructor.description = ลบทำลายสิ่งก่อสร้างและยูนิต คืนทรัพยากรทั้งหมดที่ใช้ในการก่อสร้าง
block.payload-loader.name = เครื่องโหลดสิ่งบรรทุก block.payload-loader.name = เครื่องโหลดสิ่งบรรทุก
block.payload-loader.description = โหลดของเหลวและไอเท็มเข้าไปในบล็อก
block.payload-unloader.name = เครื่องถ่ายสิ่งบรรทุก block.payload-unloader.name = เครื่องถ่ายสิ่งบรรทุก
block.payload-unloader.description = ถ่ายของเหลวและไอเท็มออกจากบล็อก
block.switch.name = สวิตช์ block.switch.name = สวิตช์
block.micro-processor.name = ตัวประมวลผลขนาดเล็ก block.micro-processor.name = ตัวประมวลผลขนาดเล็ก
@@ -1375,30 +1373,30 @@ team.purple.name = ม่วง
hint.skip = ข้าม hint.skip = ข้าม
hint.desktopMove = กด [accent][[WASD][] เพื่อขยับ hint.desktopMove = กด [accent][[WASD][] เพื่อขยับ
hint.zoom = [accent]เลื่อน[]เพื่อซูมเข้าหรือซูมออก hint.zoom = [accent]เลื่อน[]เพื่อซูมเข้าหรือซูมออก
hint.mine = ขยับไปใกล้ๆ กับ ทองแดงแล้ว[accent]กด[]เพื่อขุด hint.mine = ขยับไปใกล้ๆ กับ \uf8c4 ทองแดงแล้ว[accent]กด[]เพื่อขุด
hint.desktopShoot = กด [accent][[คลิ๊กซ้าย][] เพื่อยิง hint.desktopShoot = กด [accent][[คลิ๊กซ้าย][] เพื่อยิง
hint.depositItems = ถ้าจะขนย้ายไอเท็ม ให้ลากไอเท็มจากยานไปยังแกนกลาง hint.depositItems = ถ้าจะขนย้ายไอเท็ม ให้ลากไอเท็มจากยานไปยังแกนกลาง
hint.respawn = ถ้าอยากเกิดใหม่ ให้กดปุ่ม [accent][[V][] hint.respawn = ถ้าอยากเกิดใหม่ ให้กดปุ่ม [accent][[V][]
hint.respawn.mobile = คุณกำลังควบคุมยูนิตหรือบล็อกอยู่ ถ้าจะเกิดใหม่เป็นยาน [accent]กดที่รูปอวาตาร์ซ้ายบน[] hint.respawn.mobile = คุณกำลังควบคุมยูนิตหรือบล็อกอยู่ ถ้าจะเกิดใหม่เป็นยาน [accent]กดที่รูปอวาตาร์ซ้ายบน[]
hint.desktopPause = กด [accent][[Space][] เพื่อหยุดชั่วคราวหรือเล่นต่อ hint.desktopPause = กด [accent][[Space][] เพื่อหยุดชั่วคราวหรือเล่นต่อ
hint.placeDrill = เลือกเมนู [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง hint.placeDrill = เลือกเมนู \ue85e [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก \uf870 [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง
hint.placeDrill.mobile = เลือกเมนู [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง\n\nกด [accent]ติ้กถูก[] ที่ขวาล่างเพื่อยืนยัน hint.placeDrill.mobile = เลือกเมนู \ue85e [accent]เครื่องขุด[] ในแท็บเมนูขวาล่าง แล้วเลือก \uf870 [accent]เครื่องขุด[] แล้วกดที่แร่ทองแดงเพื่อวาง\n\nกด \ue800 [accent]ติ้กถูก[] ที่ขวาล่างเพื่อยืนยัน
hint.placeConveyor = สายพานจะย้ายไอเท็มจากเครื่องขุดไปยังบล็อกอื่นๆ เลือก [accent]สายพาน[] จากแท็บ [accent]การเคลื่อนย้าย[]\n\nคลิ๊กแล้วลากเพื่อวางหลายๆ สายพาน\n[accent]เลื่อน[]เพื่อหมุน hint.placeConveyor = สายพานจะย้ายไอเท็มจากเครื่องขุดไปยังบล็อกอื่นๆ เลือก \uf896 [accent]สายพาน[] จากแท็บ \ue814 [accent]การเคลื่อนย้าย[]\n\nคลิ๊กแล้วลากเพื่อวางหลายๆ สายพาน\n[accent]เลื่อน[]เพื่อหมุน
hint.placeConveyor.mobile = สายพานจะเคลื่อนย้ายไอเท็มจากที่ขุดไปยังบล็อกอื่นๆ เลือก [accent]สายพาน[] จากแท็บ [accent]การเคลื่อนย้าย[]\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อวางหลายๆ อัน hint.placeConveyor.mobile = สายพานจะเคลื่อนย้ายไอเท็มจากที่ขุดไปยังบล็อกอื่นๆ เลือก \uf896 [accent]สายพาน[] จากแท็บ \ue814 [accent]การเคลื่อนย้าย[]\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อวางหลายๆ อัน
hint.placeTurret = วาง [accent]ป้อมปืน[] เพื่อป้องกันฐานทัพจากศัตรู\n\nป้อมปืนต้องมีกระสุน ในกรณีนี้ ทองแดง\nใช้สายพานลากจากเครื่องขุดไปที่ป้อมปืนเพื่อเติมกระสุน hint.placeTurret = วาง \uf861 [accent]ป้อมปืน[] เพื่อป้องกันฐานทัพจากศัตรู\n\nป้อมปืนต้องมีกระสุน ในกรณีนี้ \uf838 ทองแดง\nใช้สายพานลากจากเครื่องขุดไปที่ป้อมปืนเพื่อเติมกระสุน
hint.breaking = [accent]คลิ๊กขวา[] แล้วลากเพื่อทำลายบล็อก hint.breaking = [accent]คลิ๊กขวา[] แล้วลากเพื่อทำลายบล็อก
hint.breaking.mobile = เปิดใช้ [accent]ค้อน[] ตรงล่างขวาแล้วเลือกเพื่อทำลายบล็อก\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อเลือกหลายๆ อัน hint.breaking.mobile = เปิดใช้ \ue817 [accent]ค้อน[] ตรงล่างขวาแล้วเลือกเพื่อทำลายบล็อก\n\nเอานิ้วจิ้มลงไปสักแป๊บนึงแล้วลากเพื่อเลือกหลายๆ อัน
hint.blockInfo = ดูข้อมูลของบล็อกโดยการเลือกจาก[accent]เมนูการสร้าง[] แล้วกดที่รูป [accent][[?][] ตรงด้านขวา hint.blockInfo = ดูข้อมูลของบล็อกโดยการเลือกจาก[accent]เมนูการสร้าง[] แล้วกดที่รูป [accent][[?][] ตรงด้านขวา
hint.derelict = สิ่งก่อสร้างที่ถูก[accent]ทิ้งร้าง[]คือเศษซากพังทลายของฐานเก่าแก่ที่ไม่สามารถใช้งานได้แล้ว\n\nสิ่งก่อสร้างพวกนี้สามารถ[accent]ทุบทิ้ง[]เพื่อเก็บเกี่ยวทรัพยากรที่อยู่ในนั้นได้ hint.derelict = สิ่งก่อสร้างที่ถูก[accent]ทิ้งร้าง[]คือเศษซากพังทลายของฐานเก่าแก่ที่ไม่สามารถใช้งานได้แล้ว\n\nสิ่งก่อสร้างพวกนี้สามารถ[accent]ทุบทิ้ง[]เพื่อเก็บเกี่ยวทรัพยากรที่อยู่ในนั้นได้
hint.research = กดปุ่ม [accent]วิจัย[] เพื่อวิจัยเทคโนโลยีใหม่ๆ hint.research = กดปุ่ม \ue875 [accent]วิจัย[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
hint.research.mobile = กดปุ่ม [accent]วิจัย[] ใน [accent]เมนู[] เพื่อวิจัยเทคโนโลยีใหม่ๆ hint.research.mobile = กดปุ่ม \ue875 [accent]วิจัย[] ใน \ue88c [accent]เมนู[] เพื่อวิจัยเทคโนโลยีใหม่ๆ
hint.unitControl = กด [accent][[L-Ctrl][] ค้างไว้แล้วกด[accent]คลิ๊ก[]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน hint.unitControl = กด [accent][[L-Ctrl][] ค้างไว้แล้วกด[accent]คลิ๊ก[]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
hint.unitControl.mobile = [accent][[กดสองครั้ง][]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน hint.unitControl.mobile = [accent][[กดสองครั้ง][]เพื่อควบคุมยานพวกพ้องหรือป้อมปืน
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก [accent]แผนที่[] ตรงขวาล่าง hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก [accent]แผนที่[] ใน [accent]เมนู[] hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
hint.conveyorPathfind.mobile = เปิดใช้งาน [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้ hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
hint.command = กด [accent][[G][] เพื่อสั่งการยูนิตข้างๆ ของตัว[accent]ชนิดคล้ายกัน[]จัดเป็นรูปแบบล้อมรอบคุณ\n\nถ้าจะสั่งการยูนิตพื้นดิน คุณต้องควบคุมยูนิตประเภทเดียวกันอยู่ก่อน hint.command = กด [accent][[G][] เพื่อสั่งการยูนิตข้างๆ ของตัว[accent]ชนิดคล้ายกัน[]จัดเป็นรูปแบบล้อมรอบคุณ\n\nถ้าจะสั่งการยูนิตพื้นดิน คุณต้องควบคุมยูนิตประเภทเดียวกันอยู่ก่อน
hint.command.mobile = [accent][[กดสองครั้ง][] ที่ตัวยูนิตของคุณเพื่อสั่งการยูนิตรอบข้างให้มารวมตัวกันเป็นวงล้อมรอบคุณ hint.command.mobile = [accent][[กดสองครั้ง][] ที่ตัวยูนิตของคุณเพื่อสั่งการยูนิตรอบข้างให้มารวมตัวกันเป็นวงล้อมรอบคุณ
@@ -1407,8 +1405,8 @@ hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล
hint.payloadDrop = กด [accent]][] เพื่อปล่อยสิ่งที่บรรทุกอยู่ hint.payloadDrop = กด [accent]][] เพื่อปล่อยสิ่งที่บรรทุกอยู่
hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อปล่อยสิ่งที่บรรทุกอยู่ hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อปล่อยสิ่งที่บรรทุกอยู่
hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ
hint.generator = [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย [accent]ตัวจ่ายพลังงาน[] hint.generator = \uf879 [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย \uf87f [accent]ตัวจ่ายพลังงาน[]
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ [accent]กราไฟท์[]ใส่ใน ดูโอ/ ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์ hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ \uf835 [accent]กราไฟท์[]ใส่ใน \uf861 ดูโอ/ \uf859 ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง  [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ  [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง  [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ  [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
@@ -1420,31 +1418,42 @@ item.copper.details = ทองแดง มีอยู่มากอย่า
item.lead.description = ทรัพยากรพื้นฐานที่หาเจอได้ง่าย ใช้อย่างแพร่หลายในอิเล็กทรอนิกส์และบล็อกขนย้ายของเหลว item.lead.description = ทรัพยากรพื้นฐานที่หาเจอได้ง่าย ใช้อย่างแพร่หลายในอิเล็กทรอนิกส์และบล็อกขนย้ายของเหลว
item.lead.details = ทั้งหนาและเฉื่อย ใช้กันอย่างมากในแบตเตอรี่\n\nโน๊ต: มีแนวโน้มจะเป็นพิษต่อรูปแบบชีวิตทางชีวภาพ ไม่ใช่ว่ามันยังมีเหลืออยู่มากมายที่นี่ item.lead.details = ทั้งหนาและเฉื่อย ใช้กันอย่างมากในแบตเตอรี่\n\nโน๊ต: มีแนวโน้มจะเป็นพิษต่อรูปแบบชีวิตทางชีวภาพ ไม่ใช่ว่ามันยังมีเหลืออยู่มากมายที่นี่
item.metaglass.description = ใช้อย่างแพร่หลายกับท่อน้ำและที่เก็บของ หรือนำไปเป็นกระสุนกระจายใส่ในป้อมปืน item.metaglass.description = ใช้อย่างแพร่หลายกับท่อน้ำและที่เก็บของ หรือนำไปเป็นกระสุนกระจายใส่ในป้อมปืน
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
item.graphite.description = เกิดจากการจัดเรียงตัวใหม่ของคาร์บอน ใช้เป็นชิ้นส่วนอุปกรณ์ไฟฟ้าหรือนำไปเป็นกระสุน item.graphite.description = เกิดจากการจัดเรียงตัวใหม่ของคาร์บอน ใช้เป็นชิ้นส่วนอุปกรณ์ไฟฟ้าหรือนำไปเป็นกระสุน
item.sand.description = ทรัพยาการที่พบได้ทั่วไป ใช้ในการแปรรูปเป็นวัสดุอื่นๆ หรือนำไปเผาเป็น[accent]กระจกเมต้า[] item.sand.description = ทรัพยาการที่พบได้ทั่วไป ใช้ในการแปรรูปเป็นวัสดุอื่นๆ หรือนำไปเผาเป็น[accent]กระจกเมต้า[]
item.coal.description = ใช้เป็นเชื้อเพลิงและการแปรรูปเป็นวัสดุอื่นๆ item.coal.description = ใช้เป็นเชื้อเพลิงและการแปรรูปเป็นวัสดุอื่นๆ
item.coal.details = ดูเหมือนจะเป็นซากพืชดึกดำบรรพ์ เกิดขึ้นนานก่อนการแพร่พันธุ์ของสปอร์เสียอีก item.coal.details = ดูเหมือนจะเป็นซากพืชดึกดำบรรพ์ เกิดขึ้นนานก่อนการแพร่พันธุ์ของสปอร์เสียอีก
item.titanium.description = ใช้อย่างแพร่หลายในการขนย้ายของเหลว เครื่องขุดเจาะและอากาศยาน item.titanium.description = ใช้อย่างแพร่หลายในการขนย้ายของเหลว เครื่องขุดเจาะและอากาศยาน
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
item.thorium.description = ใช้ในการเสริมเกราะของสิ่งก่อสร้างต่างๆ หรือนำไปเป็นเป็นเชื้อเพลิงนิวเคลียร์ item.thorium.description = ใช้ในการเสริมเกราะของสิ่งก่อสร้างต่างๆ หรือนำไปเป็นเป็นเชื้อเพลิงนิวเคลียร์
item.thorium.details = แร่ธาตุที่หาได้ยากมากในธรรมชาติ เป็นแร่ธาตุที่ทั้งแข็งแกร่งและหนาแน่น จึงใช้กันอย่างแพร่หลายในสิ่งก่อสร้างคงทน มีคุณสมบัติพิเศษคือกัมมันตภาพรังสี ทำให้แร่ธาตุนี้อาจเป็นภัยหากใช้ในทางที่ผิด
item.scrap.description = ใช้ในเตาหลอมแร่และเครื่องบดอัดเพื่อเปลี่ยนเป็นวัสดุอื่นๆ item.scrap.description = ใช้ในเตาหลอมแร่และเครื่องบดอัดเพื่อเปลี่ยนเป็นวัสดุอื่นๆ
item.scrap.details = เศษที่เหลือจากสิ่งก่อสร้างและยูนิตเก่า มีร่องรอยของโลหะหลายชนิดอยู่ เกิดจากฐานทัพโบราณในสมัยสงครามเก่าแก่ถูกทำลาย ทำให้วัสดุต่างๆ พังลงมารวมกับ item.scrap.details = เศษที่เหลือจากสิ่งก่อสร้างและยูนิตเก่า มีร่องรอยของโลหะหลายชนิดอยู่ เกิดจากฐานทัพโบราณในสมัยสงครามเก่าแก่ถูกทำลาย ทำให้วัสดุต่างๆ พังลงมารวมกับ
item.silicon.description = ใช้ในแผงโซล่าเซลล์ อุปกรณ์อิเล็กทรอนิกที่ซับซ้อน\nหรือนำไปเป็นกระสุนติดตามตัวสำหรับป้อมปืน item.silicon.description = ใช้ในแผงโซล่าเซลล์ อุปกรณ์อิเล็กทรอนิกที่ซับซ้อน\nหรือนำไปเป็นกระสุนติดตามตัวสำหรับป้อมปืน
item.silicon.details = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ผลิตจากการเผาทรายและถ่านหินเข้าด้วยกัน ใช้ในสิ่งก่อสร้างแทบทุกชนิดตั้งแต่ต้นเกมยันปลายเกม จึงควรผลิตวัสดุนี้ให้เยอะที่สุด
item.plastanium.description = ใช้ในอากาศยานขั้นสูง เป็นฉนวนกันความร้อนหรือนำไปเป็นกระสุนกระจาย item.plastanium.description = ใช้ในอากาศยานขั้นสูง เป็นฉนวนกันความร้อนหรือนำไปเป็นกระสุนกระจาย
item.plastanium.details = วัสดุที่เบาและดัดได้ ผลิตจากการอัดไทเทเนี่ยมและน้ำมันเข้าด้วยกัน
item.phase-fabric.description = ใช้ในอิเล็กทรอนิกส์ขั้นสูงและเทคโนโลยีซ่อมแซมตนเอง item.phase-fabric.description = ใช้ในอิเล็กทรอนิกส์ขั้นสูงและเทคโนโลยีซ่อมแซมตนเอง
item.phase-fabric.details = วัสดุที่เบาจนแทบจะไร้น้ำหนัก สังเคราะห์จากทรายและทอเรี่ยม แม้จะยังมีกัมมันตรังสีหลงเหลืออยู่ แต่มันก็ปลอดภัยพอที่จะไม่ระเบิด
item.surge-alloy.description = โลหะผสมขั้นสูงที่มีคุณสมบัติทางไฟฟ้าที่จำเพาะ\nใช้ในอาวุธขั้นสูงและการป้องกันต่างๆ item.surge-alloy.description = โลหะผสมขั้นสูงที่มีคุณสมบัติทางไฟฟ้าที่จำเพาะ\nใช้ในอาวุธขั้นสูงและการป้องกันต่างๆ
item.spore-pod.description = กระเปาะของสปอร์สังเคราะห์ สังเคราะห์โดยการสกัดสปอร์ที่อยู่ในบรรยากาศ\nใช้ในอุตสาหกรรม ใช้ในการกลั่นเป็นน้ำมัน สารระเบิดและเชื้อเพลิง item.spore-pod.description = กระเปาะของสปอร์สังเคราะห์ สังเคราะห์โดยการสกัดสปอร์ที่อยู่ในบรรยากาศ\nใช้ในอุตสาหกรรม ใช้ในการกลั่นเป็นน้ำมัน สารระเบิดและเชื้อเพลิง
item.spore-pod.details = สปอร์ น่าจะเป็นรูปแบบชีวิตสังเคราะห์ ปล่อยแก็สที่เป็นพิษต่อระบบสิ่งมีชีวิตอื่น แพร่พันธุ์และรุกรานเร็วมากๆ ไวไฟอย่างมากในบางสภาวะ item.spore-pod.details = สปอร์ น่าจะเป็นรูปแบบชีวิตสังเคราะห์ ปล่อยแก็สที่เป็นพิษต่อระบบสิ่งมีชีวิตอื่น แพร่พันธุ์และรุกรานเร็วมากๆ ไวไฟอย่างมากในบางสภาวะ
item.blast-compound.description = ใช้ในการระเบิดหรือนำไปเป็นกระสุนระเบิดจับคู่กับสารหล่อเย็น\nเพื่อทำดาเมจอย่างมหาศาล item.blast-compound.description = ใช้ในการระเบิดหรือนำไปเป็นกระสุนระเบิดจับคู่กับสารหล่อเย็น\nเพื่อทำดาเมจอย่างมหาศาล
item.blast-compound.details = สารประกอบที่ไม่เสถียร สังเคราะห์จากสปอร์และไพราไทต์ ไม่แนะนำให้ใช้เป็นเชื้อเพลิง (ตู้มมมมม)
item.pyratite.description = วัสดุที่ติดไฟได้ง่าย ใช้ในอาวุธเพลิงหรือนำมาผลิตพลังงาน สามารถนำมาผลิตเป็น[accent]สารระเบิด[]ได้ item.pyratite.description = วัสดุที่ติดไฟได้ง่าย ใช้ในอาวุธเพลิงหรือนำมาผลิตพลังงาน สามารถนำมาผลิตเป็น[accent]สารระเบิด[]ได้
liquid.water.description = ใช้ในการระบายความร้อนให้กับสิ่งก่อสร้างและจัดการของเสียต่างๆ liquid.water.description = ใช้ในการระบายความร้อนให้กับสิ่งก่อสร้างและจัดการของเสียต่างๆ
liquid.water.details = ของเหลวที่มีประโยชน์อย่างมาก พบได้แทบทุกที่บนดาว[accent]เซอร์ปูโล่[]
liquid.slag.description = สามารถนำไปแยกเป็นวัสดุต่างๆ หรือเป็นอาวุธพ่นใส่ศัตรู liquid.slag.description = สามารถนำไปแยกเป็นวัสดุต่างๆ หรือเป็นอาวุธพ่นใส่ศัตรู
liquid.slag.details = โลหะชนิดต่างๆซึ่งหลอมรวมกัน ร้อนและไม่เสถียรอย่างมาก ควรกักเก็บไว้อย่างไม่ประมาท เพราะอาจเป็นปัญหาได้หากรั่ว
liquid.oil.description = ใช้ในการผลิตวัสดุขั้นสูง สามารถแปรรูปเป็นถ่านหินเพื่อใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูเพื่อให้ศัตรูติดสถานะ[accent]เปื้อนน้ำมัน[] liquid.oil.description = ใช้ในการผลิตวัสดุขั้นสูง สามารถแปรรูปเป็นถ่านหินเพื่อใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูเพื่อให้ศัตรูติดสถานะ[accent]เปื้อนน้ำมัน[]
liquid.oil.details = ของเหลวเฉื่อยพบได้ไม่ยากแต่ก็ไม่ง่าย ไวไฟเป็นอย่างมาก จึงต้องระวังอย่าให้มันแตะต้องกับไฟ
liquid.cryofluid.description = ใช้ในการหล่อเย็นเตาปฏิกร สิ่งก่อสร้างหรือโรงงานต่างๆ liquid.cryofluid.description = ใช้ในการหล่อเย็นเตาปฏิกร สิ่งก่อสร้างหรือโรงงานต่างๆ
liquid.cryofluid.details = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม มีคุณสมบัติการถ่ายเทความร้อนสูง
block.derelict =  [lightgray]ถูกทิ้งร้าง block.derelict =  [lightgray]ถูกทิ้งร้าง
block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้ด้วย... เจ๋งใช่มั้ยล่ะ block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้ด้วย... เจ๋งใช่มั้ยล่ะ
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์
block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น
@@ -1479,12 +1488,16 @@ block.plastanium-wall-large.description = ป้องกันสิ่งก
block.thorium-wall.description = ป้องกันสิ่งก่อสร้างจากศัตรู แข็งแรงมาก ป้องกันศัตรูได้อย่างดี block.thorium-wall.description = ป้องกันสิ่งก่อสร้างจากศัตรู แข็งแรงมาก ป้องกันศัตรูได้อย่างดี
block.thorium-wall-large.description = ป้องกันสิ่งก่อสร้างจากศัตรู แข็งแรงมาก ป้องกันศัตรูได้อย่างดี\nครอบคลุมหลายช่อง block.thorium-wall-large.description = ป้องกันสิ่งก่อสร้างจากศัตรู แข็งแรงมาก ป้องกันศัตรูได้อย่างดี\nครอบคลุมหลายช่อง
block.phase-wall.description = ป้องกันสิ่งก่อสร้างจากศัตรู ทนทานและแข็งแรง\nเคลือบด้วยวัสดุพิเศษที่สะท้อนกระสุนส่วนใหญ่ที่รับมา block.phase-wall.description = ป้องกันสิ่งก่อสร้างจากศัตรู ทนทานและแข็งแรง\nเคลือบด้วยวัสดุพิเศษที่สะท้อนกระสุนส่วนใหญ่ที่รับมา
block.phase-wall-large.description = ป้องกันสิ่งก่อสร้างจากศัตรู ทนทานและแข็งแรง\nเคลือบด้วยวัสดุพิเศษที่สะท้อนกระสุนส่วนใหญ่ที่รับมา\nครอบคลุมหลายช่อง block.phase-wall-large.description = ป้องกันสิ่งก่อสร้างจากศัตรู ทนทานและแข็งแรง\nเคลือบด้วยวัสดุพิเศษที่สะท้อนกระสุนส่วนใหญ่ที่รับมา\nครอบคลุมหลายช่อง
block.surge-wall.description = ป้องกันสิ่งก่อสร้างจากศัตรู แข็งแกร่งอย่างมาก\nปล่อยพลังงานสายฟ้าออกมาเป็นระยะๆ เมื่อถูกโจมตี block.surge-wall.description = ป้องกันสิ่งก่อสร้างจากศัตรู แข็งแกร่งอย่างมาก\nปล่อยพลังงานสายฟ้าออกมาเป็นระยะๆ เมื่อถูกโจมตี
block.surge-wall-large.description = ป้องกันสิ่งก่อสร้างจากศัตรู แข็งแกร่งอย่างมาก\nปล่อยพลังงานสายฟ้าออกมาเป็นระยะๆ เมื่อถูกโจมตี\nครอบคลุมหลายช่อง block.surge-wall-large.description = ป้องกันสิ่งก่อสร้างจากศัตรู แข็งแกร่งอย่างมาก\nปล่อยพลังงานสายฟ้าออกมาเป็นระยะๆ เมื่อถูกโจมตี\nครอบคลุมหลายช่อง
block.scrap-wall.description = เศษซากของกำแพงที่เคยปกป้องสิ่งก่อสร้างจากศัตรู\nในช่วงสมัยสงครามเก่าแก่
block.scrap-wall-large.description = เศษซากของกำแพงขนาดใหญ่ที่เคยปกป้องสิ่งก่อสร้างจากศัตรู\nในช่วงสมัยสงครามเก่าแก่
block.scrap-wall-huge.description = เศษซากของกำแพงขนาดยักษ์ที่เคยปกป้องสิ่งก่อสร้างจากศัตรู\nในช่วงสมัยสงครามเก่าแก่
block.scrap-wall-gigantic.description = เศษซากของกำแพงขนาดมหึมาที่เคยปกป้องสิ่งก่อสร้างจากศัตรู\nในช่วงสมัยสงครามเก่าแก่
block.door.description = กำแพงที่สามารถเปิด/ปิดได้ ไว้ใช้เพื่อให้ยูนิตเดินผ่าน block.door.description = กำแพงที่สามารถเปิด/ปิดได้ ไว้ใช้เพื่อให้ยูนิตเดินผ่าน
block.door-large.description = กำแพงที่สามารถเปิด/ปิดได้ ไว้ใช้เพื่อให้ยูนิตเดินผ่าน\nครอบคลุมหลายช่อง block.door-large.description = กำแพงที่สามารถเปิด/ปิดได้ ไว้ใช้เพื่อให้ยูนิตเดินผ่าน\nครอบคลุมหลายช่อง
block.mender.description = ซ่อมแซมสิ่งก่อสร้างในวงของมันอย่างช้าๆสามารถใช้ซิลิกอนเพื่อเพิ่มระยะและประสิทธิภาพได้ block.mender.description = ซ่อมแซมสิ่งก่อสร้างในวงของมันอย่างช้าๆ\สามารถใช้ซิลิกอนเพื่อเพิ่มระยะและประสิทธิภาพได้
block.mend-projector.description = ซ่อมแซมสิ่งก่อสร้างในวงของมันอย่างล้นเหลือ\nสามารถใช้ใยเฟสเพื่อเพิ่มระยะและประสิทธิภาพได้ block.mend-projector.description = ซ่อมแซมสิ่งก่อสร้างในวงของมันอย่างล้นเหลือ\nสามารถใช้ใยเฟสเพื่อเพิ่มระยะและประสิทธิภาพได้
block.overdrive-projector.description = เพิ่มความเร็วของสิ่งก่อสร้างรอบๆ\nสามารถใช้ใยเฟสเพื่อเพิ่มระยะและประสิทธิภาพ block.overdrive-projector.description = เพิ่มความเร็วของสิ่งก่อสร้างรอบๆ\nสามารถใช้ใยเฟสเพื่อเพิ่มระยะและประสิทธิภาพ
block.force-projector.description = สร้างสนามพลังงานหกเหลี่ยมรอบๆ ตัวเอง ป้องกันสิ่งก่อสร้างและยูนิตภายในสนามพลังงานจากการโจมตี\nจะร้อนจัดถ้าได้รับดาเมจมากพอ สามารถใช้น้ำหรือสารหล่อเย็นมาระบายความร้อนได้ สามารถเพิ่มขนาดสนามพลังได้ด้วยใยเฟส block.force-projector.description = สร้างสนามพลังงานหกเหลี่ยมรอบๆ ตัวเอง ป้องกันสิ่งก่อสร้างและยูนิตภายในสนามพลังงานจากการโจมตี\nจะร้อนจัดถ้าได้รับดาเมจมากพอ สามารถใช้น้ำหรือสารหล่อเย็นมาระบายความร้อนได้ สามารถเพิ่มขนาดสนามพลังได้ด้วยใยเฟส
@@ -1529,6 +1542,7 @@ block.rtg-generator.description = เครื่องกำเนิดไฟ
block.solar-panel.description = ผลิตพลังงานจากแสงอาทิตย์อย่างน้อยๆ block.solar-panel.description = ผลิตพลังงานจากแสงอาทิตย์อย่างน้อยๆ
block.solar-panel-large.description = ผลิตพลังงานจากแสงอาทิตย์อย่างพอประมาณ มีประสิทธิภาพมากกว่าแผงโซล่าเซลล์ธรรมดา block.solar-panel-large.description = ผลิตพลังงานจากแสงอาทิตย์อย่างพอประมาณ มีประสิทธิภาพมากกว่าแผงโซล่าเซลล์ธรรมดา
block.thorium-reactor.description = ผลิตพลังงานจำนวนมากจากทอเรี่ยม ต้องมีสารหล่อเย็นมาระบายความร้อนอยู่ตลอดเวลา จะร้อนและระเบิดอย่างรุนแรงหากขาดสารหล่อเย็น block.thorium-reactor.description = ผลิตพลังงานจำนวนมากจากทอเรี่ยม ต้องมีสารหล่อเย็นมาระบายความร้อนอยู่ตลอดเวลา จะร้อนและระเบิดอย่างรุนแรงหากขาดสารหล่อเย็น
block.thorium-reactor.details = เตาปฏิกรที่เป็นดาบสองคม ผลิตพลังงานได้มหาศาลขึ้นอยู่จำนวนทอเรี่ยม แต่จะระเบิดอย่างรุนแรงเช่นกันหากขาดสารหล่อเย็น ควรมั่นใจเรื่องทรัพยากรก่อนใช้เตาปฎิกรนี้
block.impact-reactor.description = สามารถผลิตไฟฟ้าได้จำนวนมหาศาลที่ประสิทธิภาพสูงสุด จำเป็นต้องใช้พลังงานจำนวนมากในการสตาร์ทเครื่อง block.impact-reactor.description = สามารถผลิตไฟฟ้าได้จำนวนมหาศาลที่ประสิทธิภาพสูงสุด จำเป็นต้องใช้พลังงานจำนวนมากในการสตาร์ทเครื่อง
block.mechanical-drill.description = เมื่อวางบนพื้นแร่ จะขุดแร่นั้นและส่งออกมาอย่างช้าๆ\nไปเรื่อยๆ ไม่มีที่สิ้นสุด ขุดได้แค่ทรัพยากรพื้นฐาน block.mechanical-drill.description = เมื่อวางบนพื้นแร่ จะขุดแร่นั้นและส่งออกมาอย่างช้าๆ\nไปเรื่อยๆ ไม่มีที่สิ้นสุด ขุดได้แค่ทรัพยากรพื้นฐาน
block.pneumatic-drill.description = เครื่องขุดที่ได้รับการปรับปรุง สามารถขุด[sky]ไทเทเนี่ยม[]ได้ ขุดได้เร็วกว่าเครื่องขุดเชิงกล block.pneumatic-drill.description = เครื่องขุดที่ได้รับการปรับปรุง สามารถขุด[sky]ไทเทเนี่ยม[]ได้ ขุดได้เร็วกว่าเครื่องขุดเชิงกล
@@ -1569,7 +1583,7 @@ block.parallax.description = ยิงลำแสงที่ดึงยาน
block.tsunami.description = ยิงกระแสของเหลวอันทรงพลังใส่ศัตรู จะดับไฟให้อัตโนมัติเมื่อใส่น้ำเข้าไป block.tsunami.description = ยิงกระแสของเหลวอันทรงพลังใส่ศัตรู จะดับไฟให้อัตโนมัติเมื่อใส่น้ำเข้าไป
block.silicon-crucible.description = หลอมซิลิกอนจากทรายและถ่านหิน ใช้ไพราไทต์เป็นแหล่งความร้อนเพิ่มเติม จะทำงานเร็วกว่าถ้าตั้งอยู่ในพื้นที่ร้อน block.silicon-crucible.description = หลอมซิลิกอนจากทรายและถ่านหิน ใช้ไพราไทต์เป็นแหล่งความร้อนเพิ่มเติม จะทำงานเร็วกว่าถ้าตั้งอยู่ในพื้นที่ร้อน
block.disassembler.description = แยกแร่หลอมออกเป็นแร่ธาตุปริมาณเล็กน้อยโดยมีประสิทธิภาพต่ำ สามารถผลิตทอเรี่ยมได้ block.disassembler.description = แยกแร่หลอมออกเป็นแร่ธาตุปริมาณเล็กน้อยโดยมีประสิทธิภาพต่ำ สามารถผลิตทอเรี่ยมได้
block.overdrive-dome.description = เร่งประสิทธิภาพสิ่งก่อสร้างรอบข้างอย่างมหาศาล ต้องมีใยเฟสกับซิลิกอนเพื่อทำงาน block.overdrive-dome.description = เร่งประสิทธิภาพสิ่งก่อสร้างรอบข้างอย่างมหาศาล ต้องมีใยเฟสกับซิลิกอนเพื่อทำงาน
block.payload-conveyor.description = เคลื่อนย้ายสิ่งของบรรทุกหนัก อย่างเช่นยูนิต block.payload-conveyor.description = เคลื่อนย้ายสิ่งของบรรทุกหนัก อย่างเช่นยูนิต
block.payload-router.description = แยกสิ่งของบรรทุกออกเป็นสามทิศทาง block.payload-router.description = แยกสิ่งของบรรทุกออกเป็นสามทิศทาง
block.command-center.description = ควบคุมและสั่งการยูนิตด้วยคำสั่งที่มีมากมาย block.command-center.description = ควบคุมและสั่งการยูนิตด้วยคำสั่งที่มีมากมาย
@@ -1591,6 +1605,11 @@ block.large-logic-display.description = แสดงกราฟิกโดย
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้ block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้ block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
block.constructor.description = สรรค์สร้างสิ่งก่อสร้างขนาดจนถึง 2x2 ช่อง
block.large-constructor.description = สรรค์สร้างสิ่งก่อสร้างขนาดจนถึง 4x4 ช่อง
block.deconstructor.description = ลบทำลายสิ่งก่อสร้างและยูนิต คืนทรัพยากรทั้งหมดที่ใช้ในการก่อสร้าง
block.payload-loader.description = โหลดของเหลวและไอเท็มเข้าไปในบล็อก
block.payload-unloader.description = ถ่ายของเหลวและไอเท็มออกจากบล็อก
unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง
@@ -1672,7 +1691,7 @@ graphicstype.color = ตั้งค่าสีสำหรับการว
graphicstype.stroke = ตั้งค่าความกว้างของเส้น graphicstype.stroke = ตั้งค่าความกว้างของเส้น
graphicstype.line = วาดส่วนของเส้นตรง graphicstype.line = วาดส่วนของเส้นตรง
graphicstype.rect = เติมรูปเหลี่ยม graphicstype.rect = เติมรูปเหลี่ยม
graphicstype.linerect = วาดโครงร่างสี่เหลี่ยม graphicstype.linerect วาดโครงร่างสี่เหลี่ยม
graphicstype.poly = เติมรูปหลายเหลี่ยมปกติ graphicstype.poly = เติมรูปหลายเหลี่ยมปกติ
graphicstype.linepoly = วาดโครงร่างรูปหลายเหลี่ยมปกติ graphicstype.linepoly = วาดโครงร่างรูปหลายเหลี่ยมปกติ
graphicstype.triangle = เติมสามเหลี่ยม graphicstype.triangle = เติมสามเหลี่ยม
@@ -1706,6 +1725,7 @@ lenum.asin = อาร์คไซน์ หน่วยเป็นองศา
lenum.acos = อาร์คโคไซน์ หน่วยเป็นองศา lenum.acos = อาร์คโคไซน์ หน่วยเป็นองศา
lenum.atan = อาร์คแทนเจนต์ หน่วยเป็นองศา lenum.atan = อาร์คแทนเจนต์ หน่วยเป็นองศา
#not a typo, look up 'range notation'
lenum.rand = สุ่มทศนิยมในช่วง [0, ค่า) lenum.rand = สุ่มทศนิยมในช่วง [0, ค่า)
lenum.log = ลอการิทึมธรรมชาติ (ln) lenum.log = ลอการิทึมธรรมชาติ (ln)
lenum.log10 = ลอการิทึมฐาน 10 lenum.log10 = ลอการิทึมฐาน 10
@@ -1782,3 +1802,4 @@ lenum.build = สร้างสิ่งก่อสร้าง
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[] lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่ lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
lenum.boost = เริ่ม/หยุดการบูสต์ lenum.boost = เริ่ม/หยุดการบูสต์
#extra line: 16 => extra descriptions: 4 => extra details: (7+4)+1

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@@ -18,13 +18,13 @@ linkfail = Link açılamadı!\nURL kopyalandı.
screenshot = Ekran görüntüsü {0} konumuna kaydedildi screenshot = Ekran görüntüsü {0} konumuna kaydedildi
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok. screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
gameover = Kaybettin gameover = Kaybettin
gameover.disconnect = Bağlantı Koptu!
gameover.pvp = [accent] {0}[] Takımı kazandı!
gameover.waiting = [accent]Sonraki Harita Bekleniyor... gameover.waiting = [accent]Sonraki Harita Bekleniyor...
gameover.pvp = [accent] {0}[] Takımı kazandı!
gameover.disconnect = Bağlantı Koptu!
highscore = [accent]Yeni rekor! highscore = [accent]Yeni rekor!
copied = Panoya Kopyalandı. copied = Panoya Kopyalandı.
indev.popup = [accent]v6[] şu anda [accent]beta aşamasındadır[].\n[lightgray]Bu demektir ki:[]\n[scarlet]- Mücadele modu tamamlanmamıştır[]\n- Müzik ve ses efektleri tamamlanmamıştır veya eksiktir\n- Gördüğün her şey değişime ya da kaldırılmaya açıktır.\n\nHataları ve çökmeleri [accent]Github[]'da bildir.
indev.notready = Oyunun bu kısmı henüz hazır değil. indev.notready = Oyunun bu kısmı henüz hazır değil.
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = Sesler load.sound = Sesler
load.map = Haritalar load.map = Haritalar
@@ -78,12 +78,13 @@ schematic.tagexists = Böyle bir Etiket zaten var.
stats = İstatistikler stats = İstatistikler
stat.wave = Bozguna Uğratılan Dalgalar:[accent] {0} stat.wave = Bozguna Uğratılan Dalgalar:[accent] {0}
stat.unitsCreated = Units Created:[accent] {0}
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0} stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
stat.built = İnşa Edilen Yapılar:[accent] {0} stat.built = İnşa Edilen Yapılar:[accent] {0}
stat.destroyed = Yok Edilen Yapılar:[accent] {0} stat.destroyed = Yok Edilen Yapılar:[accent] {0}
stat.deconstructed = Yıkılan Yapılar:[accent] {0} stat.deconstructed = Yıkılan Yapılar:[accent] {0}
stat.delivered = Gönderilen Kaynaklar:
stat.playtime = Oynama Süresi:[accent] {0} stat.playtime = Oynama Süresi:[accent] {0}
stat.rank = Rütbe: [accent]{0}
globalitems = [accent]Toplanan Kaynaklar globalitems = [accent]Toplanan Kaynaklar
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin? map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
@@ -93,7 +94,6 @@ level.mode = Oyun Modu:
coreattack = < Merkez saldırı altında! > coreattack = < Merkez saldırı altında! >
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
database = Çekirdek Veritabanı database = Çekirdek Veritabanı
database.button = Database
savegame = Oyunu Kaydet savegame = Oyunu Kaydet
loadgame = Oyunu Yükle loadgame = Oyunu Yükle
joingame = Oyuna Katıl joingame = Oyuna Katıl
@@ -229,10 +229,10 @@ trace = Oyuncuyu Takip Et
trace.playername = Oyuncu İsmi: [accent]{0} trace.playername = Oyuncu İsmi: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Özel ID: [accent]{0} trace.id = Özel ID: [accent]{0}
trace.mobile = Mobil Sürüm: [accent]{0}
trace.modclient = Özel Sürüm: [accent]{0}
trace.times.joined = Girme Sayısı: [accent]{0} trace.times.joined = Girme Sayısı: [accent]{0}
trace.times.kicked = Atılma Sayısı: [accent]{0} trace.times.kicked = Atılma Sayısı: [accent]{0}
trace.mobile = Mobil Sürüm: [accent]{0}
trace.modclient = Özel Sürüm: [accent]{0}
invalidid = Geçersiz Sürüm ID'si! Bir hata raporu gönder. invalidid = Geçersiz Sürüm ID'si! Bir hata raporu gönder.
server.bans = Yasaklılar server.bans = Yasaklılar
server.bans.none = Yasaklanmış oyuncu bulunamadı! server.bans.none = Yasaklanmış oyuncu bulunamadı!
@@ -319,7 +319,7 @@ data.invalid = Bu oyun verisi geçerli değil.
data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız. data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız.
quit.confirm = Çıkmak istediğinize emin misiniz? quit.confirm = Çıkmak istediğinize emin misiniz?
loading = [accent]Yükleniyor... loading = [accent]Yükleniyor...
downloading = [accent]Downloading... reloading = [accent]Modlar Yeniden Yükleniyor...
saving = [accent]Kayıt ediliyor... saving = [accent]Kayıt ediliyor...
respawn = [accent][[{0}][] Çekirdekte yeniden doğ respawn = [accent][[{0}][] Çekirdekte yeniden doğ
cancelbuilding = [accent][[{0}][] Planı temizle cancelbuilding = [accent][[{0}][] Planı temizle
@@ -412,6 +412,7 @@ waves.sort.type = Tür
waves.units.hide = Hepsini Gizle waves.units.hide = Hepsini Gizle
waves.units.show = Hepsini Göster waves.units.show = Hepsini Göster
#bunlar özellikle küçük başlıyor.
wavemode.counts = miktarlar wavemode.counts = miktarlar
wavemode.totals = toplamlar wavemode.totals = toplamlar
wavemode.health = can wavemode.health = can
@@ -548,9 +549,9 @@ requirement.core = {0}`da Düşman Çekirdeği Yok Et
requirement.research = {0} araştır requirement.research = {0} araştır
requirement.produce = {0} üret requirement.produce = {0} üret
requirement.capture = {0} sektörünü ele geçir requirement.capture = {0} sektörünü ele geçir
bestwave = [lightgray]En İyi Dalga: {0}
launch.text = Kalkış launch.text = Kalkış
research.multiplayer = Sadece kurucu araştırma yapabilir. research.multiplayer = Sadece kurucu araştırma yapabilir.
map.multiplayer = Only the host can view sectors.
uncover = uncover =
configure = Ekipmanı Yapılandır configure = Ekipmanı Yapılandır
@@ -564,6 +565,7 @@ launch.destination = Varış Yeri: {0}
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı. configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
add = Ekle... add = Ekle...
guardian = Gardiyan guardian = Gardiyan
connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0} connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0}
error.unreachable = Sunucuya ulaşılamıyor.\nAdresin doğru yazıldığına emin misiniz? error.unreachable = Sunucuya ulaşılamıyor.\nAdresin doğru yazıldığına emin misiniz?
error.invalidaddress = Geçersiz adres. error.invalidaddress = Geçersiz adres.
@@ -607,6 +609,7 @@ sector.curlost = Sektör Kaybedildi
sector.missingresources = [scarlet]Yetersiz Çekirdek Kaynakları sector.missingresources = [scarlet]Yetersiz Çekirdek Kaynakları
sector.attacked = Sektör [accent]{0}[white] saldırı altında! sector.attacked = Sektör [accent]{0}[white] saldırı altında!
sector.lost = Sektör [accent]{0}[white] kaybedildi! sector.lost = Sektör [accent]{0}[white] kaybedildi!
#note: the missing space in the line below is intentional
sector.captured = Sektör [accent]{0}[white]elegeçirildi! sector.captured = Sektör [accent]{0}[white]elegeçirildi!
sector.changeicon = İkon Değiştir sector.changeicon = İkon Değiştir
@@ -670,7 +673,7 @@ status.overdrive.name = Yüksek Hızlı
status.overclock.name = Hızlandırlımış status.overclock.name = Hızlandırlımış
status.shocked.name = Çarpılmış status.shocked.name = Çarpılmış
status.blasted.name = Patlatılmış status.blasted.name = Patlatılmış
status.unmoving.name = Sabit status.unmoving.name =Sabit
status.boss.name = Gardiyan status.boss.name = Gardiyan
settings.language = Dil settings.language = Dil
@@ -694,7 +697,7 @@ settings.clearcampaignsaves.confirm = Mücadele modundaki oynadığınız tüm s
paused = [accent]<Durduruldu> paused = [accent]<Durduruldu>
clear = Temizle clear = Temizle
banned = [scarlet]Yasaklı banned = [scarlet]Yasaklı
unsupported.environment = [scarlet]Unsupported Environment unplaceable.sectorcaptured = [scarlet]Ele geçirilmiş sektör gerekir
yes = Evet yes = Evet
no = Hayır no = Hayır
info.title = Bilgi info.title = Bilgi
@@ -796,7 +799,6 @@ bar.corereq = Çekirdek Tabanı Gerekli
bar.drillspeed = Matkap Hızı: {0}/s bar.drillspeed = Matkap Hızı: {0}/s
bar.pumpspeed = Pompa Hızı: {0}/s bar.pumpspeed = Pompa Hızı: {0}/s
bar.efficiency = Verim: {0}% bar.efficiency = Verim: {0}%
bar.boost = Boost: +{0}%
bar.powerbalance = Enerji: {0}/sn bar.powerbalance = Enerji: {0}/sn
bar.powerstored = Depolanan: {0}/{1} bar.powerstored = Depolanan: {0}/{1}
bar.poweramount = Enerji: {0} bar.poweramount = Enerji: {0}
@@ -805,6 +807,7 @@ bar.powerlines = Bağlantılar: {0}/{1}
bar.items = Eşyalar: {0} bar.items = Eşyalar: {0}
bar.capacity = Kapasite: {0} bar.capacity = Kapasite: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[birlik engellendi]
bar.liquid = Sıvı bar.liquid = Sıvı
bar.heat = Isı bar.heat = Isı
bar.power = Enerji bar.power = Enerji
@@ -819,13 +822,13 @@ bullet.damage = [stat]{0} [lightgray]hasar
bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare
bullet.incendiary = [stat]yakıcı bullet.incendiary = [stat]yakıcı
bullet.homing = [stat]güdümlü bullet.homing = [stat]güdümlü
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.shock = [stat]şoklayıcı
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.frag = [stat]parça tesirli
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.knockback = [stat]{0} [lightgray]savurma bullet.knockback = [stat]{0} [lightgray]savurma
bullet.pierce = [stat]{0}[lightgray]x delme bullet.pierce = [stat]{0}[lightgray]x delme
bullet.infinitepierce = [stat]delme bullet.infinitepierce = [stat]delme
bullet.healpercent = [stat]{0}[lightgray]% healing bullet.freezing = [stat]dondurucu
bullet.tarred = [stat]katranlı
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
bullet.reload = [stat]{0}[lightgray]x atış hızı bullet.reload = [stat]{0}[lightgray]x atış hızı
@@ -858,19 +861,20 @@ category.items = Eşyalar
category.crafting = Üretim category.crafting = Üretim
category.function = Fonksiyon category.function = Fonksiyon
category.optional = İsteğe Bağlı Geliştirmeler category.optional = İsteğe Bağlı Geliştirmeler
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Yatayda sabitle setting.landscape.name = Yatayda sabitle
setting.shadows.name = Gölgeler setting.shadows.name = Gölgeler
setting.blockreplace.name = Otomatik Blok önerileri setting.blockreplace.name = Otomatik Blok önerileri
setting.linear.name = Lineer Filtreleme setting.linear.name = Lineer Filtreleme
setting.hints.name = İpuçları setting.hints.name = İpuçları
setting.logichints.name = İşemci İpuçları setting.logichints.name = İşemci İpuçları
setting.flow.name = Kaynak Geçiş Hızını Göster[scarlet]
setting.backgroundpause.name = Arka Planda Durdur setting.backgroundpause.name = Arka Planda Durdur
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
setting.doubletapmine.name = İki Tıklamayla Kaz setting.doubletapmine.name = İki Tıklamayla Kaz
setting.modcrashdisable.name = Modları Çökmede Kapa setting.modcrashdisable.name = Modları Çökmede Kapa
setting.animatedwater.name = Animasyonlu Su setting.animatedwater.name = Animasyonlu Su
setting.animatedshields.name = Animasyonlu Kalkanlar setting.animatedshields.name = Animasyonlu Kalkanlar
setting.antialias.name = Düzgünleştirme [lightgray](yeniden başlatma gerekebilir)[]
setting.playerindicators.name = Oyuncu Belirteçleri setting.playerindicators.name = Oyuncu Belirteçleri
setting.indicators.name = Düşman/Müttefik Belirteçleri setting.indicators.name = Düşman/Müttefik Belirteçleri
setting.autotarget.name = Otomatik Hedef Alma setting.autotarget.name = Otomatik Hedef Alma
@@ -880,7 +884,6 @@ setting.fpscap.name = Maksimum FPS
setting.fpscap.none = Limitsiz setting.fpscap.none = Limitsiz
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[] setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
setting.difficulty.training = Eğitim setting.difficulty.training = Eğitim
setting.difficulty.easy = Kolay setting.difficulty.easy = Kolay
@@ -1135,8 +1138,8 @@ block.cliff.name = Uçurum
block.sand-boulder.name = Kumlu Kaya Parçaları block.sand-boulder.name = Kumlu Kaya Parçaları
block.basalt-boulder.name = Bazalt Kaya block.basalt-boulder.name = Bazalt Kaya
block.grass.name = Çimen block.grass.name = Çimen
block.molten-slag.name = Cüruf
block.pooled-cryofluid.name = Cryosıvı block.pooled-cryofluid.name = Cryosıvı
block.molten-slag.name = Cüruf
block.space.name = Uzay block.space.name = Uzay
block.salt.name = Tuz block.salt.name = Tuz
block.salt-wall.name = Tuz Duvar block.salt-wall.name = Tuz Duvar
@@ -1170,7 +1173,6 @@ block.core-nucleus.name = Merkez: Çekirdek
block.deep-water.name = Derin Su block.deep-water.name = Derin Su
block.shallow-water.name = Su block.shallow-water.name = Su
block.tainted-water.name = Kirli Su block.tainted-water.name = Kirli Su
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Kara Kumlu Kirli Su block.darksand-tainted-water.name = Kara Kumlu Kirli Su
block.tar.name = Katran block.tar.name = Katran
block.stone.name = Taş block.stone.name = Taş
@@ -1297,8 +1299,8 @@ block.pulse-conduit.name = Dalga Borusu
block.plated-conduit.name = Yalıtımlı Boru block.plated-conduit.name = Yalıtımlı Boru
block.phase-conduit.name = Faz Borusu block.phase-conduit.name = Faz Borusu
block.liquid-router.name = Sıvı Yönlendiricisi block.liquid-router.name = Sıvı Yönlendiricisi
block.liquid-tank.name = Sıvı Tankı
block.liquid-container.name = Sıvı Konteyneri block.liquid-container.name = Sıvı Konteyneri
block.liquid-tank.name = Sıvı Tankı
block.liquid-junction.name = Sıvı Kavşağı block.liquid-junction.name = Sıvı Kavşağı
block.bridge-conduit.name = Köprülü Boru block.bridge-conduit.name = Köprülü Boru
block.rotary-pump.name = Döner Pompa block.rotary-pump.name = Döner Pompa
@@ -1344,7 +1346,7 @@ block.payload-source.name = Kargo Kaynağı
block.disassembler.name = Sökücü block.disassembler.name = Sökücü
block.silicon-crucible.name = Büyük Silikon Fırını block.silicon-crucible.name = Büyük Silikon Fırını
block.overdrive-dome.name = Hızlandırma Kubbesi block.overdrive-dome.name = Hızlandırma Kubbesi
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı #Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega
block.constructor.name = İnşaatçı block.constructor.name = İnşaatçı
block.constructor.description = 2x2 ve daha küçük blokları inşaa edebilir. block.constructor.description = 2x2 ve daha küçük blokları inşaa edebilir.
block.large-constructor.name = Büyük İnşaatçı block.large-constructor.name = Büyük İnşaatçı
@@ -1355,7 +1357,8 @@ block.payload-loader.name = Kargo Yükleyici
block.payload-loader.description = Sıvı ve malzemeleri bloklara yükler. block.payload-loader.description = Sıvı ve malzemeleri bloklara yükler.
block.payload-unloader.name = Kargo Boşaltıcı block.payload-unloader.name = Kargo Boşaltıcı
block.payload-unloader.description = Sıvı ve Malzemeleri bloklardan boşaltır. block.payload-unloader.description = Sıvı ve Malzemeleri bloklardan boşaltır.
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
#ama tüp ne aga -Anti Dragon
block.switch.name = Düğme block.switch.name = Düğme
block.micro-processor.name = Mikro İşlemci block.micro-processor.name = Mikro İşlemci
block.logic-processor.name = İşlemci block.logic-processor.name = İşlemci
@@ -1375,30 +1378,30 @@ team.purple.name = mor
hint.skip = Geç hint.skip = Geç
hint.desktopMove = [accent][[WASD][] ile hareket et. hint.desktopMove = [accent][[WASD][] ile hareket et.
hint.zoom = [accent]Scroll[] ile Zoom yap. hint.zoom = [accent]Scroll[] ile Zoom yap.
hint.mine = Yakındaki bir Bakır madenine yaklaş ve [accent]tıklayarak[] kaz. hint.mine = Yakındaki bir \uf8c4 Bakır madenine yaklaş ve [accent]tıklayarak[] kaz.
hint.desktopShoot = [accent][[Sol Tılayarak][] ateş et. hint.desktopShoot = [accent][[Sol Tılayarak][] ateş et.
hint.depositItems = Malzeme transferi için, kendi biriminden çekirdeğe sürkle ve bıraz. hint.depositItems = Malzeme transferi için, kendi biriminden çekirdeğe sürkle ve bıraz.
hint.respawn = Tekrar doğmak için, [accent][[V][] ye bas. hint.respawn = Tekrar doğmak için, [accent][[V][] ye bas.
hint.respawn.mobile = Bir Bina veya Birimi kontrol ediyorsun. Tekrar doğmak için, [accent]sol üstteki avatara tıkla.[] hint.respawn.mobile = Bir Bina veya Birimi kontrol ediyorsun. Tekrar doğmak için, [accent]sol üstteki avatara tıkla.[]
hint.desktopPause = [accent][[Boşluk][] tuşuna basarak oyunu durdurup yeniden başlata bilrisin. hint.desktopPause = [accent][[Boşluk][] tuşuna basarak oyunu durdurup yeniden başlata bilrisin.
hint.placeDrill = İnşa menüsünden, [accent]Kazıcı[] bölmesine tıkla [accent]Kazıcıyı[] al ve bir madenin üstüne tıklayarak koy. hint.placeDrill =İnşa menüsünden, \ue85e [accent]Kazıcı[] bölmesine tıkla \uf870 [accent]Kazıcıyı[] al ve bir madenin üstüne tıklayarak koy.
hint.placeDrill.mobile = İnşa menüsünden, [accent]Kazıcı[] bölmesini seç, ardından [accent]Kazıcı[] ya tıkla ve bir madenin üstüne tıkla.\n\n [accent]Check tuşuna bas[] ve inşayı tamala. hint.placeDrill.mobile = İnşa menüsünden, \ue85e [accent]Kazıcı[] bölmesini seç, ardından \uf870 [accent]Kazıcı[] ya tıkla ve bir madenin üstüne tıkla.\n\n \ue800 [accent]Check tuşuna bas[] ve inşayı tamala.
hint.placeConveyor = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir [accent]Konveyör[] seç, konveyörler [accent]Taşıma[] menüsündedir.\n\nTıklayıp basılı tutraka biren fazla inşa edebilrsin.\n[accent]Scroll[] la döndürebilirsin. hint.placeConveyor = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir \uf896 [accent]Konveyör[] seç, konveyörler \ue814 [accent]Taşıma[] menüsündedir.\n\nTıklayıp basılı tutraka biren fazla inşa edebilrsin.\n[accent]Scroll[] la döndürebilirsin.
hint.placeConveyor.mobile = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir [accent]Konveyör[] seç, konveyörler [accent]Taşıma[] menüsündedir.\n\nParmağını basılı tutup sürüklersen birden fazla konveyör doşeyebilirsin. hint.placeConveyor.mobile = Konveyörler, bir kazıcıdan başka bir bloğa malzeme aktarmada kullanılır. Menüden bir \uf896 [accent]Konveyör[] seç, konveyörler \ue814 [accent]Taşıma[] menüsündedir.\n\nParmağını basılı tutup sürüklersen birden fazla konveyör doşeyebilirsin.
hint.placeTurret = [accent]Silahlar[] seni düşman birimlerinden korumak içindir.\n\nSilahlar, mermi gerektirir, (bakır).\nOnlara Konveyör ve Kazıcı kullanarak mermi sağla. hint.placeTurret = \uf861 [accent]Silahlar[] seni düşman birimlerinden korumak içindir.\n\nSilahlar, mermi gerektirir, \uf838(bakır).\nOnlara Konveyör ve Kazıcı kullanarak mermi sağla.
hint.breaking = Blokları silmek için silmek istediğiniz objelerin üstüne [accent]Sağ Tıklayın[]. Birden fazla obje silmek için sağ tuşu basılı tutun ve farenizi sürükleyin. hint.breaking = Blokları silmek için silmek istediğiniz objelerin üstüne [accent]Sağ Tıklayın[]. Birden fazla obje silmek için sağ tuşu basılı tutun ve farenizi sürükleyin.
hint.breaking.mobile = Ekranın sağ altındaki [accent]çekiç[] tuşuna basın ve silmek istediğiniz objelere tıklayın. \n\nBirden fazla obje silmek için parmağınızı ekranda 1 saniye basılı tutun ve parmağınızı sürükleyin. hint.breaking.mobile = Ekranın sağ altındaki \ue817 [accent]çekiç[] tuşuna basın ve silmek istediğiniz objelere tıklayın. \n\nBirden fazla obje silmek için parmağınızı ekranda 1 saniye basılı tutun ve parmağınızı sürükleyin.
hint.blockInfo = Bir blok hakkında bilgiyi görüntülemek için [accent]inşa menüsüne[] tıklayın. Sonra sağdaki [accent][[?][] sembolüne tıklayın. hint.blockInfo = Bir blok hakkında bilgiyi görüntülemek için [accent]inşa menüsüne[] tıklayın. Sonra sağdaki [accent][[?][] sembolüne tıklayın.
hint.derelict = [accent]Sahipsiz[] binalar artık çalışmaz durumdadır. \n\nBu binaları [accent]yıkarsanız[] size malzeme verirler. hint.derelict = [accent]Sahipsiz[] binalar artık çalışmaz durumdadır. \n\nBu binaları [accent]yıkarsanız[] size malzeme verirler.
hint.research = [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz. hint.research = \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz.
hint.research.mobile = [accent]Menüdeki[] [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz. hint.research.mobile = \ue88c [accent]Menüdeki[] \ue875 [accent]Araştırma[] sekmesini kullanarak yeni teknolojiler araştırabilirsiniz.
hint.unitControl = Kendi takımınızdaki taret ve birimleri kontrol etmek için [accent][[Sol CTRL][] tuşunu basılı tutarak istediğiniz taretin yada birimin üstüne sol tıklayın. hint.unitControl = Kendi takımınızdaki taret ve birimleri kontrol etmek için [accent][[Sol CTRL][] tuşunu basılı tutarak istediğiniz taretin yada birimin üstüne sol tıklayın.
hint.unitControl.mobile = Kendi takımınızdaki taret ve birimleri kontrol etmek için istediğiniz taretin yada birimin üstüne [accent][[2 kere tıklayın.][] hint.unitControl.mobile = Kendi takımınızdaki taret ve birimleri kontrol etmek için istediğiniz taretin yada birimin üstüne [accent][[2 kere tıklayın.][]
hint.launch = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki [accent]harita[] tuşuna basın. hint.launch = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue827 [accent]harita[] tuşuna basın.
hint.launch.mobile = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki [accent]menüden[] [accent]harita[] tuşuna basın. hint.launch.mobile = Yeterince kaynak topladıktan sonra, üssünüzü başka bir sektöre [accent]fırlatmak[] için sağ alttaki \ue88c [accent]menüden[] \ue827 [accent]harita[] tuşuna basın.
hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için [accent][[F][] tuşunu basılı tutun ve farenizi sürükleyin.\n\n[accent][[Orta Tuş'a (Fare Tekerleği'ne)][] basarak tek bir blok seçebilirsiniz. hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için [accent][[F][] tuşunu basılı tutun ve farenizi sürükleyin.\n\n[accent][[Orta Tuş'a (Fare Tekerleği'ne)][] basarak tek bir blok seçebilirsiniz.
hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun. hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun.
hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent]Çapraz Mod'u[] etkinleştirin. hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin.
hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz. hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz.
hint.command = [accent]Benzer Türdeki[] birimleri kontrol etmek için [accent][[G][] tuşuna basın. \n\nYer birimlerini kontrol etmek için ilk önce bir yer birimini kontrol etmeniz gerekir. hint.command = [accent]Benzer Türdeki[] birimleri kontrol etmek için [accent][[G][] tuşuna basın. \n\nYer birimlerini kontrol etmek için ilk önce bir yer birimini kontrol etmeniz gerekir.
hint.command.mobile = Ekrana [accent][[2 kere yıklayarak][] benzer türdeki birimleri kontrol edebilirsiniz. \n\nYer birimlerini kontrol etmek için ilk önce bir yer birimini kontrol etmeniz gerekir. hint.command.mobile = Ekrana [accent][[2 kere yıklayarak][] benzer türdeki birimleri kontrol edebilirsiniz. \n\nYer birimlerini kontrol etmek için ilk önce bir yer birimini kontrol etmeniz gerekir.
@@ -1407,14 +1410,14 @@ hint.payloadPickup.mobile = Bazı birimlerin binaları ve birimleri alma özelli
hint.payloadDrop = [accent]][] tuşuna basarak taşıınız yükü bırakabilirsiniz. hint.payloadDrop = [accent]][] tuşuna basarak taşıınız yükü bırakabilirsiniz.
hint.payloadDrop.mobile = Boş bir yere [accent]tıklayıp basılı tutarak[] taşıdığınız yükü bırakabilirsiniz. hint.payloadDrop.mobile = Boş bir yere [accent]tıklayıp basılı tutarak[] taşıdığınız yükü bırakabilirsiniz.
hint.waveFire = [accent]Wave[] tareti su ile dolu olduğu zaman etrafta çıkan yangınları otomatik olarak söndürür. hint.waveFire = [accent]Wave[] tareti su ile dolu olduğu zaman etrafta çıkan yangınları otomatik olarak söndürür.
hint.generator = [accent]Termik Jeneratör[] kömür yakarak enerji üretir.\n\nEnerjiyi bir yerden başka bir yere götürmek için [accent]Enerji Noktalarını[] kullanırız. hint.generator = \uf879 [accent]Termik Jeneratör[] kömür yakarak enerji üretir.\n\nEnerjiyi bir yerden başka bir yere götürmek için \uf87f [accent]Enerji Noktalarını[] kullanırız.
hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve [accent]grafit[] gibi daha çok hasar veren mermileri kullanın. hint.guardian = [accent]Gardiyan[] birimleri güçlü bir zırha sahiptir. [accent]bakır[] ve [accent]kurşun[] gibi mermilere karşı [scarlet]Dayanıklıdır[].\n\nGardiyanları öldürmek için [accent]salvo[] gibi daha güçlü taretleri ve \uf835 [accent]grafit[] gibi daha çok hasar veren mermileri kullanın.
hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır. hint.coreUpgrade = Merkezinizi, [accent]merkezinizin üstüne daha gelişmiş bir merkez[] koyarak geliştirebilirsiniz. \n\n[accent]Parçacık[] olarak adlandırılan fakirhanenizin üstüne [accent]Temel[] olarak adlandırılan merkezinizi koyun. Merkezinizin etrafında hiçbir yapı olmamalıdır.
hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[]. hint.presetLaunch = [accent]Donmuş Ormanlar[] gibi [accent]ana sektörlere iniş[] herhangi bir yerden yapılabilir. Yakındaki bir sektörden fırlatma gerektirmez.\n\nBunun gibi [accent]sayı ile isimlendirilmiş[] sektörleri ele geçirmek [accent]isteğe bağlıdır.[].
hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[]. hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\nBöyle bir sektöre hazırlıksız fırlatış yapmak [accent]tavsiye edilmez[].
hint.coreIncinerate = Bir çekirdek ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[]. hint.coreIncinerate = Bir çekirdek ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
hint.coopCampaign = Arkadaşlarınla Multiplayer Campaign oynarken, her yaptığınız Araştırma ve item aktarımı, senin oyun içi Campaign ine de aktarılır. hint.coopCampaign = Arkadaşlarınla Multiplayer Campaign oynarken, her yaptığınız Araştırma ve item aktarımı, senin oyun içi Campaign ine de aktarılır.
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
item.copper.description = En basit materyal. Her türlü blokda kullanılır. item.copper.description = En basit materyal. Her türlü blokda kullanılır.
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır. item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır. item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır.
@@ -1509,8 +1512,8 @@ block.thermal-pump.description = En iyi pompa. Çalışması için enerji gereki
block.conduit.description = Temel sıvı taşıma bloğu. Sıvıları ileri taşır. Pompalar ve diğer borularla birlikte kullanılır. block.conduit.description = Temel sıvı taşıma bloğu. Sıvıları ileri taşır. Pompalar ve diğer borularla birlikte kullanılır.
block.pulse-conduit.description = Gelişmiş bir sıvı taşıma bloğu. Sıvıları normal borulardan daha hızlı taşır ve onlardan daha fazla sıvı alır. block.pulse-conduit.description = Gelişmiş bir sıvı taşıma bloğu. Sıvıları normal borulardan daha hızlı taşır ve onlardan daha fazla sıvı alır.
block.plated-conduit.description = Sıvıları dalga borusuyla aynı güçte taşır ancak daha fazla zırha sahiptir. Borular dışında başka bir şekilde yandan sıvı kabul etmez.\nDaha az sızıntı yapar. block.plated-conduit.description = Sıvıları dalga borusuyla aynı güçte taşır ancak daha fazla zırha sahiptir. Borular dışında başka bir şekilde yandan sıvı kabul etmez.\nDaha az sızıntı yapar.
block.liquid-router.description = Sıvıları bir yönden alıp diğer üç yöne eşit olarak dağıtır. Ayrıca kendisi de bir miktar sıvı depolayabilir. Sıvıları bir kaynaktan birden fazla hedefe iletmek için kullanılır.
block.liquid-container.description = Az bir miktarda sıvı depolar, her yöne dağıtır. block.liquid-container.description = Az bir miktarda sıvı depolar, her yöne dağıtır.
block.liquid-router.description = Sıvıları bir yönden alıp diğer üç yöne eşit olarak dağıtır. Ayrıca kendisi de bir miktar sıvı depolayabilir. Sıvıları bir kaynaktan birden fazla hedefe iletmek için kullanılır.
block.liquid-tank.description = Çok miktarda sıvıyı depolar. İhtiyaçları devamlı olmayan sıvıları yedek olarak saklamakta ya da önemli blokların devamlı olarak soğutulmasında kullanılabilir. block.liquid-tank.description = Çok miktarda sıvıyı depolar. İhtiyaçları devamlı olmayan sıvıları yedek olarak saklamakta ya da önemli blokların devamlı olarak soğutulmasında kullanılabilir.
block.liquid-junction.description = Çakışan iki boru hattı arasında bir köprü görevi görür. İki farklı borunun farklı hedeflere farklı sıvıları taşıdığı durumlarda kullanışlıdır. block.liquid-junction.description = Çakışan iki boru hattı arasında bir köprü görevi görür. İki farklı borunun farklı hedeflere farklı sıvıları taşıdığı durumlarda kullanışlıdır.
block.bridge-conduit.description = Gelişmiş sıvı taşıma bloğu. Sıvıları her türlü arazi veya binanın üzerinden üç bloğa kadar uzağa taşıyabilir. block.bridge-conduit.description = Gelişmiş sıvı taşıma bloğu. Sıvıları her türlü arazi veya binanın üzerinden üç bloğa kadar uzağa taşıyabilir.
@@ -1569,7 +1572,7 @@ block.parallax.description = Çekici bir ışın fırlatarak hava düşmanların
block.tsunami.description = Düşmanlara yüksek miktarda sıvı püskürtür. Ateşleri otomatik söndürür. block.tsunami.description = Düşmanlara yüksek miktarda sıvı püskürtür. Ateşleri otomatik söndürür.
block.silicon-crucible.description = Kum ve Kömürü, Pirratitle eriterek Silikon üretir. Sıcak ortamda daha iyi çalışır. block.silicon-crucible.description = Kum ve Kömürü, Pirratitle eriterek Silikon üretir. Sıcak ortamda daha iyi çalışır.
block.disassembler.description = Cürüfü aşırı sıcak ortamda seritir. Toryum elde edebilir. block.disassembler.description = Cürüfü aşırı sıcak ortamda seritir. Toryum elde edebilir.
block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silikon ve faz gerektirir. block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silikon ve faz gerektirir.
block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi. block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi.
block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır. block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır.
block.command-center.description = Birimleri birkaç farklı şekilde yönlendirir. block.command-center.description = Birimleri birkaç farklı şekilde yönlendirir.
@@ -1591,7 +1594,7 @@ block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gös
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda... block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
block.repair-turret.description = Sürekli en yakın elemanı tamir eder. Soğutucu kullanabilir. block.repair-turret.description = Sürekli en yakın elemanı tamir eder. Soğutucu kullanabilir.
block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır. block.payload-propulsion-tower.description = Kütle sürücü gibi bir yerden başka bir yere fırlatır, ancak malzeme yerine yük fırlatmakta kullanılır.
#burdan sonraki her şeyi benim translate etmem gerekti!!! -RTOmega
unit.dagger.description = Düşmanlara basit mermilerle ateş eder. unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
unit.mace.description = Düşmanlara alev atar. unit.mace.description = Düşmanlara alev atar.
unit.fortress.description = Yer Düşmanlarına uzun menzil gülleler fırlatır. unit.fortress.description = Yer Düşmanlarına uzun menzil gülleler fırlatır.
@@ -1706,6 +1709,7 @@ lenum.asin = Arc Sinüs
lenum.acos = Arc Cosinüs lenum.acos = Arc Cosinüs
lenum.atan = Arc Tanjant lenum.atan = Arc Tanjant
#not a typo, look up 'range notation'
lenum.rand = [0 ile Sayı) arasında rastgele bir sayı. lenum.rand = [0 ile Sayı) arasında rastgele bir sayı.
lenum.log = Logaritma lenum.log = Logaritma
lenum.log10 = Logaritma 10 lenum.log10 = Logaritma 10

View File

@@ -13,7 +13,6 @@ link.google-play.description = Завантажити для Android з Google P
link.f-droid.description = Завантажити для Android з F-Droid link.f-droid.description = Завантажити для Android з F-Droid
link.wiki.description = Офіційна ігрова Wiki link.wiki.description = Офіційна ігрова Wiki
link.suggestions.description = Запропонувати нові функції link.suggestions.description = Запропонувати нові функції
link.bug.description = Found one? Report it here
linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну. linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну.
screenshot = Зняток мапи збережено до {0} screenshot = Зняток мапи збережено до {0}
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи. screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
@@ -25,7 +24,6 @@ highscore = [accent]Новий рекорд!
copied = Скопійовано. copied = Скопійовано.
indev.notready = Ця частина гри ще не готова. indev.notready = Ця частина гри ще не готова.
indev.campaign = [accent]Вітання! Ви досягли кінця кампанії![]\n\nНаразі це все, що може запропонувати вам гра. Міжпланетні подорожі зʼявляться в наступних оновленнях. indev.campaign = [accent]Вітання! Ви досягли кінця кампанії![]\n\nНаразі це все, що може запропонувати вам гра. Міжпланетні подорожі зʼявляться в наступних оновленнях.
load.sound = Звуки load.sound = Звуки
load.map = Мапи load.map = Мапи
load.image = Зображення load.image = Зображення
@@ -33,7 +31,6 @@ load.content = Зміст
load.system = Система load.system = Система
load.mod = Модифікації load.mod = Модифікації
load.scripts = Скрипти load.scripts = Скрипти
be.update = Доступна нова збірка Bleeding Edge: be.update = Доступна нова збірка Bleeding Edge:
be.update.confirm = Завантажити та перезавантажити зараз? be.update.confirm = Завантажити та перезавантажити зараз?
be.updating = Оновлення… be.updating = Оновлення…
@@ -83,8 +80,9 @@ stat.enemiesDestroyed = Противників знищено:[accent] {0}
stat.built = Будівель збудовано:[accent] {0} stat.built = Будівель збудовано:[accent] {0}
stat.destroyed = Будівель знищено:[accent] {0} stat.destroyed = Будівель знищено:[accent] {0}
stat.deconstructed = Будівель деконструйовано:[accent] {0} stat.deconstructed = Будівель деконструйовано:[accent] {0}
stat.delivered = Ресурсів запущено:
stat.playtime = Час у грі:[accent] {0} stat.playtime = Час у грі:[accent] {0}
stat.rank = Фінальний рахунок:[accent] {0}
globalitems = [accent]Усього ресурсів globalitems = [accent]Усього ресурсів
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»? map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
level.highscore = Рекорд: [accent]{0} level.highscore = Рекорд: [accent]{0}
@@ -121,8 +119,7 @@ uploadingpreviewfile = Вивантаження файлу попередньо
committingchanges = Здійснення змін committingchanges = Здійснення змін
done = Зроблено done = Зроблено
feature.unsupported = Ваш пристрій не підтримує цю функцію feature.unsupported = Ваш пристрій не підтримує цю функцію
mods.initfailed = [red]⚠[] Попереднього разу не вдалося ініціалізувати Mindustry. Це, ймовірно, було спричинено неправильними поведінкою модифікацій.\n\nДля запобігання нескінченним аварійним циклам [red]необхідно вимкнути всі модифікації.[]\n\nДля вимкнення цієї функції перейдіть до [accent]Налаштування→Гра→Вимикати модифікації після аварійного запуску[].
mods.initfailed = [red]⚠[] Попереднього разу не вдалося ініціалізувати Mindustry. Це, ймовірно, було спричинено неправильними поведінкою модифікацій.\n\nДля запобігання нескінченним аварійним циклам [red]необхідно вимкнути всі модифікації.[]\n\nДля вимкнення цієї функції перейдіть до [accent]Налаштування->Гра->Вимикати модифікації після аварійного запуску[].
mods = Модифікації mods = Модифікації
mods.none = [lightgray]Модифікацій не знайдено! mods.none = [lightgray]Модифікацій не знайдено!
mods.guide = Посібник із модифікацій mods.guide = Посібник із модифікацій
@@ -135,7 +132,7 @@ mod.installed = [[Установлено]
mod.display = [gray]Модифікація:[orange] {0} mod.display = [gray]Модифікація:[orange] {0}
mod.enabled = [lightgray]Увімкнено mod.enabled = [lightgray]Увімкнено
mod.disabled = [scarlet]Вимкнено mod.disabled = [scarlet]Вимкнено
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatable = [gray]Доступна в мережевій грі
mod.disable = Вимкнути mod.disable = Вимкнути
mod.content = Зміст: mod.content = Зміст:
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується. mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
@@ -160,7 +157,6 @@ mod.missing = Це збереження містить модифікації,
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви мусите додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову. mod.preview.missing = До публікації цієї модифікації в Майстерні, ви мусите додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову.
mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію в теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації. mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію в теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації.
mod.scripts.disable = Ваш пристрій не підтримує модифікації зі скриптами. Вимкніть модифікацію для запуску гри. mod.scripts.disable = Ваш пристрій не підтримує модифікації зі скриптами. Вимкніть модифікацію для запуску гри.
about.button = Про гру about.button = Про гру
name = Ім’я: name = Ім’я:
noname = Спочатку придумайте[accent] собі ім’я[]. noname = Спочатку придумайте[accent] собі ім’я[].
@@ -214,9 +210,8 @@ hosts.discovering.any = Пошук ігор
server.refreshing = Оновлення сервера server.refreshing = Оновлення сервера
hosts.none = [lightgray]Локальних ігор не знайдено hosts.none = [lightgray]Локальних ігор не знайдено
host.invalid = [scarlet]Не вдалося під’єднатися до сервера. host.invalid = [scarlet]Не вдалося під’єднатися до сервера.
servers.local = Локальні сервери servers.local = Локальні сервери
servers.local.steam = Локальні сервери і сервери від гравців Steam servers.local.steam = Локальні сервери і сервери від гравців Steam
servers.remote = Віддалені сервери servers.remote = Віддалені сервери
servers.global = Глобальні сервери servers.global = Глобальні сервери
@@ -224,7 +219,6 @@ servers.disclaimer = Сервери спільноли [accent]не[] належ
servers.showhidden = Показати приховані сервери servers.showhidden = Показати приховані сервери
server.shown = Показано server.shown = Показано
server.hidden = Приховано server.hidden = Приховано
trace = Стежити за гравцем trace = Стежити за гравцем
trace.playername = Ім’я гравця: [accent]{0} trace.playername = Ім’я гравця: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
@@ -288,7 +282,6 @@ save.corrupted = Збережений файл пошкоджено або ві
empty = <порожньо> empty = <порожньо>
on = Увімкнено on = Увімкнено
off = Вимкнено off = Вимкнено
save.search = Search saved games...
save.autosave = Автозбереження: {0} save.autosave = Автозбереження: {0}
save.map = Мапа: {0} save.map = Мапа: {0}
save.wave = Хвиля {0} save.wave = Хвиля {0}
@@ -356,6 +349,7 @@ workshop.error = Помилка під час отримання інформа
map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Спершу переконайтеся, що ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться! map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Спершу переконайтеся, що ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться!
workshop.menu = Виберіть, що ви хочете зробити з цим предметом. workshop.menu = Виберіть, що ви хочете зробити з цим предметом.
workshop.info = Інформація про предмет workshop.info = Інформація про предмет
workshop.info = Інформація про предмет
changelog = Змінопис (за бажанням): changelog = Змінопис (за бажанням):
eula = Ліцензійна угода Steam eula = Ліцензійна угода Steam
missing = Цей предмет було видалено або переміщено.\n[lightgray]Список Майстерні тепер автоматично від’єднано. missing = Цей предмет було видалено або переміщено.\n[lightgray]Список Майстерні тепер автоматично від’єднано.
@@ -363,7 +357,6 @@ publishing = [accent]Публікація…
publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться! publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться!
publish.error = Виникла помилка під час публікації предмета: {0} publish.error = Виникла помилка під час публікації предмета: {0}
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0} steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
editor.cliffs = Стіни в скелі editor.cliffs = Стіни в скелі
editor.brush = Пензлик editor.brush = Пензлик
editor.openin = Відкрити в редакторі editor.openin = Відкрити в редакторі
@@ -382,11 +375,7 @@ editor.newmap = Нова мапа
editor.center = Центрувати editor.center = Центрувати
editor.search = Шукати мапи… editor.search = Шукати мапи…
editor.filters = Фільтрувати мапи editor.filters = Фільтрувати мапи
editor.filters.mode = Gamemodes: editor.showAll = Показати вбудовані мапи
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = Майстерня workshop = Майстерня
waves.title = Хвилі waves.title = Хвилі
waves.remove = Видалити waves.remove = Видалити
@@ -395,7 +384,6 @@ waves.waves = хвиля(і)
waves.perspawn = за появу waves.perspawn = за появу
waves.shields = щитів за хвилю waves.shields = щитів за хвилю
waves.to = до waves.to = до
waves.max = max units
waves.guardian = Вартовий waves.guardian = Вартовий
waves.preview = Попередній перегляд waves.preview = Попередній перегляд
waves.edit = Редагувати… waves.edit = Редагувати…
@@ -411,11 +399,9 @@ waves.sort.health = Здоров’ям
waves.sort.type = Типом waves.sort.type = Типом
waves.units.hide = Сховати все waves.units.hide = Сховати все
waves.units.show = Показати все waves.units.show = Показати все
wavemode.counts = кількість wavemode.counts = кількість
wavemode.totals = усього wavemode.totals = усього
wavemode.health = здоров’я wavemode.health = здоров’я
editor.default = [lightgray]<За замовчуванням> editor.default = [lightgray]<За замовчуванням>
details = Подробиці… details = Подробиці…
edit = Редагувати… edit = Редагувати…
@@ -463,7 +449,6 @@ editor.overwrite = [accent]Попередження!\nЦе перезапису
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже є. Ви впевнені, що хочете переписати її?\n«[accent]{0}[]» editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже є. Ви впевнені, що хочете переписати її?\n«[accent]{0}[]»
editor.exists = Мапа з такою назвою вже є. editor.exists = Мапа з такою назвою вже є.
editor.selectmap = Виберіть мапу для завантаження: editor.selectmap = Виберіть мапу для завантаження:
toolmode.replace = Замінити toolmode.replace = Замінити
toolmode.replace.description = Малює тільки\nна суцільних блоках. toolmode.replace.description = Малює тільки\nна суцільних блоках.
toolmode.replaceall = Замінити все toolmode.replaceall = Замінити все
@@ -478,9 +463,7 @@ toolmode.fillteams = Змінити блок у команді
toolmode.fillteams.description = Змінює належність\nблоків до команди. toolmode.fillteams.description = Змінює належність\nблоків до команди.
toolmode.drawteams = Змінити команду блока toolmode.drawteams = Змінити команду блока
toolmode.drawteams.description = Змінює належність\nблока до команди. toolmode.drawteams.description = Змінює належність\nблока до команди.
filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче. filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
filter.distort = Спотворення filter.distort = Спотворення
filter.noise = Шум filter.noise = Шум
filter.enemyspawn = Вибір точки появи противників filter.enemyspawn = Вибір точки появи противників
@@ -497,7 +480,6 @@ filter.clear = Очистити
filter.option.ignore = Ігнорувати filter.option.ignore = Ігнорувати
filter.scatter = Розсіювач filter.scatter = Розсіювач
filter.terrain = Ландшафт filter.terrain = Ландшафт
filter.option.scale = Масштаб фільтра filter.option.scale = Масштаб фільтра
filter.option.chance = Шанс filter.option.chance = Шанс
filter.option.mag = Сила застосування filter.option.mag = Сила застосування
@@ -519,7 +501,6 @@ filter.option.floor2 = Друга поверхня
filter.option.threshold2 = Вторинний граничний поріг filter.option.threshold2 = Вторинний граничний поріг
filter.option.radius = Радіус filter.option.radius = Радіус
filter.option.percentile = Спад filter.option.percentile = Спад
width = Ширина: width = Ширина:
height = Висота: height = Висота:
menu = Меню menu = Меню
@@ -538,7 +519,6 @@ tutorial = Навчання
tutorial.retake = Пройти навчання ще раз tutorial.retake = Пройти навчання ще раз
editor = Редактор editor = Редактор
mapeditor = Редактор мап mapeditor = Редактор мап
abandon = Покинути abandon = Покинути
abandon.text = Ця зона і всі її ресурси будуть утрачені. abandon.text = Ця зона і всі її ресурси будуть утрачені.
locked = Заблоковано locked = Заблоковано
@@ -553,7 +533,6 @@ research.multiplayer = Лише власник сервера має змогу
map.multiplayer = Лише власник може переглядати сектори. map.multiplayer = Лише власник може переглядати сектори.
uncover = Розкрити uncover = Розкрити
configure = Налаштувати вивантаження configure = Налаштувати вивантаження
loadout = Вивантаження loadout = Вивантаження
resources = Ресурси resources = Ресурси
bannedblocks = Заборонені блоки bannedblocks = Заборонені блоки
@@ -574,13 +553,11 @@ error.mapnotfound = Файл мапи не знайдено!
error.io = Мережева помилка введення-виведення. error.io = Мережева помилка введення-виведення.
error.any = Невідома мережева помилка error.any = Невідома мережева помилка
error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це. error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це.
weather.rain.name = Дощ weather.rain.name = Дощ
weather.snow.name = Сніг weather.snow.name = Сніг
weather.sandstorm.name = Піщана буря weather.sandstorm.name = Піщана буря
weather.sporestorm.name = Спорова буря weather.sporestorm.name = Спорова буря
weather.fog.name = Туман weather.fog.name = Туман
sectorlist = Сектори sectorlist = Сектори
sectorlist.attacked = {0} під атакою sectorlist.attacked = {0} під атакою
sectors.unexplored = [lightgray]Не досліджено sectors.unexplored = [lightgray]Не досліджено
@@ -609,18 +586,14 @@ sector.attacked = Сектор [accent]{0}[white] під атакою!
sector.lost = Сектор [accent]{0}[white] втрачено! sector.lost = Сектор [accent]{0}[white] втрачено!
sector.captured = Сектор [accent]{0}[white]захоплено! sector.captured = Сектор [accent]{0}[white]захоплено!
sector.changeicon = Змінити значок sector.changeicon = Змінити значок
threat.low = низька threat.low = низька
threat.medium = середня threat.medium = середня
threat.high = висока threat.high = висока
threat.extreme = екстремальна threat.extreme = екстремальна
threat.eradication = викорінювальна threat.eradication = викорінювальна
planets = Планети planets = Планети
planet.serpulo.name = Cерпуло planet.serpulo.name = Cерпуло
planet.sun.name = Сонце planet.sun.name = Сонце
sector.impact0078.name = Аварійне приземлення 0078 sector.impact0078.name = Аварійне приземлення 0078
sector.groundZero.name = Відправний пункт sector.groundZero.name = Відправний пункт
sector.craters.name = Кратери sector.craters.name = Кратери
@@ -639,7 +612,6 @@ sector.extractionOutpost.name = Видобувна застава
sector.planetaryTerminal.name = Термінал планетарного запуску sector.planetaryTerminal.name = Термінал планетарного запуску
sector.coastline.name = Узбережжя sector.coastline.name = Узбережжя
sector.navalFortress.name = Морська фортеця sector.navalFortress.name = Морська фортеця
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі. sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами. sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
sector.saltFlats.description = На околицях пустелі лежать Соляні рівнини. У цьому місці небагато ресурсів.\n\nСаме тут противники спорудили комплекс зі зберігання ресурсів. Викорініть їхнє ядро. Не лишайте нічого цінного. sector.saltFlats.description = На околицях пустелі лежать Соляні рівнини. У цьому місці небагато ресурсів.\n\nСаме тут противники спорудили комплекс зі зберігання ресурсів. Викорініть їхнє ядро. Не лишайте нічого цінного.
@@ -703,7 +675,6 @@ error.crashtitle = Виникла помилка
unit.nobuild = [scarlet]Ця одиниця не може будувати unit.nobuild = [scarlet]Ця одиниця не може будувати
lastaccessed = [lightgray]Остання зміна від {0} lastaccessed = [lightgray]Остання зміна від {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <завантажте мапу для показу> stat.showinmap = <завантажте мапу для показу>
stat.description = Призначення stat.description = Призначення
stat.input = Ввід stat.input = Ввід
@@ -780,7 +751,6 @@ stat.speedmultiplier = Множник швидкості
stat.reloadmultiplier = Множник перезарядки stat.reloadmultiplier = Множник перезарядки
stat.buildspeedmultiplier = Множник швидкості будування stat.buildspeedmultiplier = Множник швидкості будування
stat.reactive = Реактивний stat.reactive = Реактивний
stat.healing = Healing
ability.forcefield = Щитове поле ability.forcefield = Щитове поле
ability.repairfield = Ремонтувальне поле ability.repairfield = Ремонтувальне поле
@@ -789,7 +759,6 @@ ability.unitspawn = Завод одиниць «{0}»
ability.shieldregenfield = Поле, що відновлює щити ability.shieldregenfield = Поле, що відновлює щити
ability.movelightning = Блискавки під час руху ability.movelightning = Блискавки під час руху
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
bar.drilltierreq = Потрібен ліпший бур bar.drilltierreq = Потрібен ліпший бур
bar.noresources = Бракує ресурсів bar.noresources = Бракує ресурсів
bar.corereq = Необхідне основне ядро bar.corereq = Необхідне основне ядро
@@ -812,9 +781,7 @@ bar.progress = Хід будування
bar.input = Ввід bar.input = Ввід
bar.output = Вивід bar.output = Вивід
bar.strength = x[stat]{0}[lightgray] сила bar.strength = x[stat]{0}[lightgray] сила
units.processorcontrol = [lightgray]Керується процесором units.processorcontrol = [lightgray]Керується процесором
bullet.damage = [stat]{0}[lightgray] шкода bullet.damage = [stat]{0}[lightgray] шкода
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
bullet.incendiary = [stat]запальний bullet.incendiary = [stat]запальний
@@ -828,7 +795,6 @@ bullet.infinitepierce = [stat]пробиття
bullet.healpercent = [stat]{0}[lightgray]% лікування bullet.healpercent = [stat]{0}[lightgray]% лікування
bullet.multiplier = [stat]{0}[lightgray]x патронів bullet.multiplier = [stat]{0}[lightgray]x патронів
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
unit.blocks = блоки unit.blocks = блоки
unit.blockssquared = блоків² unit.blockssquared = блоків²
unit.powersecond = одиниць енергії за секунду unit.powersecond = одиниць енергії за секунду
@@ -921,8 +887,8 @@ setting.playerlimit.name = Обмеження гравців
setting.chatopacity.name = Непрозорість чату setting.chatopacity.name = Непрозорість чату
setting.lasersopacity.name = Непрозорість лазерів енергопостачання setting.lasersopacity.name = Непрозорість лазерів енергопостачання
setting.bridgeopacity.name = Непрозорість мостів setting.bridgeopacity.name = Непрозорість мостів
setting.playerchat.name = Показувати хмару чата над гравцями
setting.showweather.name = Показувати погоду setting.showweather.name = Показувати погоду
setting.playerchat.name = Показувати хмару чата над гравцями
public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[accent]Будь-хто може приєднатися до вашої гри.\n[lightgray]Це можна змінити в Налаштування->Гра->Загальнодоступність гри. public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[accent]Будь-хто може приєднатися до вашої гри.\n[lightgray]Це можна змінити в Налаштування->Гра->Загальнодоступність гри.
public.confirm.really = Якщо ви хочете грати з друзями, використовуйте [green]Запросити друзів[] замість [scarlet]Публічного серверу[]!\nВи справді хочете зробити свою гру [scarlet]публічною[]? public.confirm.really = Якщо ви хочете грати з друзями, використовуйте [green]Запросити друзів[] замість [scarlet]Публічного серверу[]!\nВи справді хочете зробити свою гру [scarlet]публічною[]?
public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри. public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
@@ -990,7 +956,6 @@ keybind.pause_building.name = Призупинити/продовжити буд
keybind.minimap.name = Мінімапа keybind.minimap.name = Мінімапа
keybind.planet_map.name = Планетна мапа keybind.planet_map.name = Планетна мапа
keybind.research.name = Дослідження keybind.research.name = Дослідження
keybind.block_info.name = Block Info
keybind.chat.name = Чат keybind.chat.name = Чат
keybind.player_list.name = Список гравців keybind.player_list.name = Список гравців
keybind.console.name = Консоль keybind.console.name = Консоль
@@ -1014,7 +979,6 @@ mode.pvp.description = Боріться проти інших гравців.\n[
mode.attack.name = Атака mode.attack.name = Атака
mode.attack.description = Зруйнуйте ворожу базу. \n[gray]Потрібно червоне ядро на мапі для гри. mode.attack.description = Зруйнуйте ворожу базу. \n[gray]Потрібно червоне ядро на мапі для гри.
mode.custom = Користувацькі правила mode.custom = Користувацькі правила
rules.infiniteresources = Нескінченні ресурси rules.infiniteresources = Нескінченні ресурси
rules.reactorexplosions = Вибухи реактора rules.reactorexplosions = Вибухи реактора
rules.coreincinerates = Ядро спалює надлишкові предмети rules.coreincinerates = Ядро спалює надлишкові предмети
@@ -1035,6 +999,7 @@ rules.unithealthmultiplier = Множник здоров’я бойових о
rules.unitdamagemultiplier = Множник шкоди бойових одиниць rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
rules.unitcap = Початкове обмеження одиниць rules.unitcap = Початкове обмеження одиниць
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки) rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди) rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
rules.buildcostmultiplier = Множник затрат на будування rules.buildcostmultiplier = Множник затрат на будування
@@ -1059,16 +1024,13 @@ rules.explosions = Шкода від вибухів блоків і одиниц
rules.ambientlight = Навколишнє світло rules.ambientlight = Навколишнє світло
rules.weather = Погода rules.weather = Погода
rules.weather.frequency = Повторюваність: rules.weather.frequency = Повторюваність:
rules.weather.always = Always
rules.weather.duration = Тривалість: rules.weather.duration = Тривалість:
content.item.name = Предмети content.item.name = Предмети
content.liquid.name = Рідини content.liquid.name = Рідини
content.unit.name = Бойові одиниці content.unit.name = Бойові одиниці
content.block.name = Блоки content.block.name = Блоки
content.status.name = Ефекти стану content.status.name = Ефекти стану
content.sector.name = Cектори content.sector.name = Cектори
item.copper.name = Мідь item.copper.name = Мідь
item.lead.name = Свинець item.lead.name = Свинець
item.coal.name = Вугілля item.coal.name = Вугілля
@@ -1085,12 +1047,10 @@ item.blast-compound.name = Вибухова суміш
item.pyratite.name = Пиротит item.pyratite.name = Пиротит
item.metaglass.name = Метаскло item.metaglass.name = Метаскло
item.scrap.name = Брухт item.scrap.name = Брухт
liquid.water.name = Вода liquid.water.name = Вода
liquid.slag.name = Шлак liquid.slag.name = Шлак
liquid.oil.name = Нафта liquid.oil.name = Нафта
liquid.cryofluid.name = Кріогенна рідина liquid.cryofluid.name = Кріогенна рідина
unit.dagger.name = Кинджал unit.dagger.name = Кинджал
unit.mace.name = Булава unit.mace.name = Булава
unit.fortress.name = Фортеця unit.fortress.name = Фортеця
@@ -1129,7 +1089,6 @@ unit.scepter.name = Верховна влада
unit.reign.name = Верховний Порядок unit.reign.name = Верховний Порядок
unit.vela.name = Пульсар Вітрил unit.vela.name = Пульсар Вітрил
unit.corvus.name = Ґава unit.corvus.name = Ґава
block.parallax.name = Паралакс block.parallax.name = Паралакс
block.cliff.name = Скеля block.cliff.name = Скеля
block.sand-boulder.name = Пісочний валун block.sand-boulder.name = Пісочний валун
@@ -1364,14 +1323,13 @@ block.logic-display.name = Логічний дисплей
block.large-logic-display.name = Великий логічний дисплей block.large-logic-display.name = Великий логічний дисплей
block.memory-cell.name = Комірка пам’яті block.memory-cell.name = Комірка пам’яті
block.memory-bank.name = Блок пам’яті block.memory-bank.name = Блок пам’яті
team.blue.name = Сині team.blue.name = Сині
team.crux.name = Загарбники team.crux.name = Загарбники
team.sharded.name = Розколоті team.sharded.name = Розколоті
team.orange.name = Помаранчеві
team.derelict.name = Переможені team.derelict.name = Переможені
team.green.name = Зелені team.green.name = Зелені
team.purple.name = Фіолетові team.purple.name = Фіолетові
hint.skip = Пропустити hint.skip = Пропустити
hint.desktopMove = Використовуйте [accent][[WASD][], щоби рухатися. hint.desktopMove = Використовуйте [accent][[WASD][], щоби рухатися.
hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити масштаб мапи. hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити масштаб мапи.
@@ -1385,12 +1343,12 @@ hint.placeDrill = Виберіть у меню внизу праворуч вк
hint.placeDrill.mobile = Виберіть у меню внизу праворуч вкладку  [accent]Бур[], потім виберіть  [accent]Механічний бур[] та натисніть на мідний клаптик для його розміщення.\n\nНатисніть внизу праворуч  [accent]галку[] для підтвердження. hint.placeDrill.mobile = Виберіть у меню внизу праворуч вкладку  [accent]Бур[], потім виберіть  [accent]Механічний бур[] та натисніть на мідний клаптик для його розміщення.\n\nНатисніть внизу праворуч  [accent]галку[] для підтвердження.
hint.placeConveyor = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть  [accent]конвеєр[] з вкладки  [accent]Транспортування[].\n\nНатисніть і тягніть, щоби розмістити декілька конвеєрів.\n[accent]Прокручуйте коліщатком миші[], щоб обертати їх. hint.placeConveyor = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть  [accent]конвеєр[] з вкладки  [accent]Транспортування[].\n\nНатисніть і тягніть, щоби розмістити декілька конвеєрів.\n[accent]Прокручуйте коліщатком миші[], щоб обертати їх.
hint.placeConveyor.mobile = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть  [accent]конвеєр[] з вкладки  [accent]Транспортування[].\n\nУтримуйте палець протягом секунди і протягніть, щоби розмістити декілька конвеєрів. hint.placeConveyor.mobile = Конвеєри переміщують предмети з бурів до інших блоків. Виберіть  [accent]конвеєр[] з вкладки  [accent]Транспортування[].\n\nУтримуйте палець протягом секунди і протягніть, щоби розмістити декілька конвеєрів.
hint.placeTurret = Розмістіть  [accent]башти[], щоби захистити базу від ворогів.\n\nБашти потребують боєприпасів. У цьому випадку мідь.\nДля її подачі використовуйте конвеєри та бури. hint.placeTurret = Розмістіть  [accent]башти[], щоби захистити базу від ворогів.\n\nБашти потребують боєприпасів. У цьому випадку \uf838мідь.\nДля її подачі використовуйте конвеєри та бури.
hint.breaking = [accent]Right-click[] and drag to break blocks. hhint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки.
hint.breaking.mobile = Активуйте  [accent]молот[] внизу праворуч і торкніться блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене. hint.breaking.mobile = Активуйте  [accent]молот[] внизу праворуч і торкніться блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене.
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч. hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч.
hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, які більше не функціонують.\n\nЇх можна [accent]деконструювати[] для отримання ресурсів.
hint.research = Використовуйте кнопку  [accent]Дослідження[] для дослідження нової технології. hint.research = Використовуйте кнопку  [accent]Дослідження[] для дослідження нової технології.
hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, які більше не функціонують.\n\nЇх можна [accent]деконструювати[] для отримання ресурсів.
hint.research.mobile = Використовуйте  [accent]Дослідження[] в  [accent]меню[] для дослідження нової технології. hint.research.mobile = Використовуйте  [accent]Дослідження[] в  [accent]меню[] для дослідження нової технології.
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її. hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
hint.unitControl.mobile = [accent][Торкніться двічі[], щоби контролювати союзні одиниці чи башти. hint.unitControl.mobile = [accent][Торкніться двічі[], щоби контролювати союзні одиниці чи башти.
@@ -1413,7 +1371,6 @@ hint.coreUpgrade = Ядро можна покращити, якщо [accent]ро
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необовʼязкові[]. hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необовʼязкові[].
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки. hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[]. hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
item.copper.description = Використовується у всіх типах блоків і боєприпасах. item.copper.description = Використовується у всіх типах блоків і боєприпасах.
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена. item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
@@ -1436,12 +1393,10 @@ item.spore-pod.description = Використовується для перет
item.spore-pod.details = Спори. Найімовірніше, синтетична форма життя. Виділяють гази, токсичні для іншого біологічного життя. Надзвичайно загарбницька поведінка. Легкозаймисті при певних умовах. item.spore-pod.details = Спори. Найімовірніше, синтетична форма життя. Виділяють гази, токсичні для іншого біологічного життя. Надзвичайно загарбницька поведінка. Легкозаймисті при певних умовах.
item.blast-compound.description = Використовується в бомбах та в розривних боєприпасах. item.blast-compound.description = Використовується в бомбах та в розривних боєприпасах.
item.pyratite.description = Використовується в запальній зброї і твердопаливних генераторах. item.pyratite.description = Використовується в запальній зброї і твердопаливних генераторах.
liquid.water.description = Використовується для охолодження машин та перероблювання відходів. liquid.water.description = Використовується для охолодження машин та перероблювання відходів.
liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя. liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя.
liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси. liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси.
liquid.cryofluid.description = Використовується як теплоносій у реакторах, баштах і заводах. liquid.cryofluid.description = Використовується як теплоносій у реакторах, баштах і заводах.
block.derelict =  [lightgray]Переможені block.derelict =  [lightgray]Переможені
block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок. block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
block.illuminator.description = Випромінює світло. block.illuminator.description = Випромінює світло.
@@ -1591,7 +1546,6 @@ block.large-logic-display.description = Показує довільну граф
block.interplanetary-accelerator.description = Велика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання. block.interplanetary-accelerator.description = Велика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
block.repair-turret.description = Безпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити. block.repair-turret.description = Безпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
block.payload-propulsion-tower.description = Структура транспортування вантажу на великі відстані. Вистрілює вантаж в інші вантажні катапульти. block.payload-propulsion-tower.description = Структура транспортування вантажу на великі відстані. Вистрілює вантаж в інші вантажні катапульти.
unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах. unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах.
unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів. unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів.
unit.fortress.description = Вистрілює з дальнобійної артилерії в наземних цілей. unit.fortress.description = Вистрілює з дальнобійної артилерії в наземних цілей.
@@ -1631,6 +1585,7 @@ unit.cyerce.description = Вистрілює у ворогів навідним
unit.aegires.description = Електризує ворожі одиниці та будівлі, що входять до його енергетичного поля. Ремонтує всіх союзників. unit.aegires.description = Електризує ворожі одиниці та будівлі, що входять до його енергетичного поля. Ремонтує всіх союзників.
unit.navanax.description = Вистрілює вибухонебезпечні снаряди електромагнітного імпульсу, завдаючи значної шкоди ворожим енергетичним мережам та ремонтуючи союзницькі споруди. Розплавляє сусідніх ворогів за допомогою 4 автономних лазерних веж. unit.navanax.description = Вистрілює вибухонебезпечні снаряди електромагнітного імпульсу, завдаючи значної шкоди ворожим енергетичним мережам та ремонтуючи союзницькі споруди. Розплавляє сусідніх ворогів за допомогою 4 автономних лазерних веж.
lst.read = Зчитує число із з’єднаної комірки пам’яті. lst.read = Зчитує число із з’єднаної комірки пам’яті.
lst.write = Записує числу у з’єднану комірки пам’яті. lst.write = Записує числу у з’єднану комірки пам’яті.
lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується. lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується.
@@ -1697,15 +1652,13 @@ lenum.min = Мінімум з двух чисел.
lenum.max = Максимум з двух чисел. lenum.max = Максимум з двух чисел.
lenum.angle = Кут вектора у градусах. lenum.angle = Кут вектора у градусах.
lenum.len = Довжина вектора. lenum.len = Довжина вектора.
lenum.sin = Синус, у градусах. lenum.sin = Синус, у градусах.
lenum.cos = Косинус, у градусах. lenum.cos = Косинус, у градусах.
lenum.tan = Тангенс, у градусах. lenum.tan = Тангенс, у градусах.
lenum.asin = Арксинус, у градусах. lenum.asin = Арксинус, у градусах.
lenum.acos = Арккосинус, у градусах. lenum.acos = Арккосинус, у градусах.
lenum.atan = Арктангенс, у градусах. lenum.atan = Арктангенс, у градусах.
#це не одруківка, пошукайте 'позначення діапазону'
lenum.rand = Випадкове десяткове число у діапазоні [0, значення). lenum.rand = Випадкове десяткове число у діапазоні [0, значення).
lenum.log = Натуральний логарифм (ln). lenum.log = Натуральний логарифм (ln).
lenum.log10 = Десятковий логарифм. lenum.log10 = Десятковий логарифм.

View File

@@ -412,6 +412,7 @@ waves.sort.type = Thể loại
waves.units.hide = Ẩn tất cả waves.units.hide = Ẩn tất cả
waves.units.show = Hiện tất cả waves.units.show = Hiện tất cả
#these are intentionally in lower case
wavemode.counts = số lượng wavemode.counts = số lượng
wavemode.totals = tổng số wavemode.totals = tổng số
wavemode.health = máu wavemode.health = máu
@@ -564,6 +565,7 @@ launch.destination = Đích đến: {0}
configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}. configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
add = Thêm... add = Thêm...
guardian = Guardian guardian = Guardian
connectfail = [scarlet]Lỗi kết nối:\n\n[accent]{0} connectfail = [scarlet]Lỗi kết nối:\n\n[accent]{0}
error.unreachable = Không thể truy cập máy chủ.\nKiểm tra lại xem địa chỉ có đúng không? error.unreachable = Không thể truy cập máy chủ.\nKiểm tra lại xem địa chỉ có đúng không?
error.invalidaddress = Địa chỉ không hợp lệ. error.invalidaddress = Địa chỉ không hợp lệ.
@@ -607,6 +609,7 @@ sector.curlost = Khu vực đã mất
sector.missingresources = [scarlet]Không đủ tài nguyên căn cứ sector.missingresources = [scarlet]Không đủ tài nguyên căn cứ
sector.attacked = Khu vực [accent]{0}[white] đang bị tấn công! sector.attacked = Khu vực [accent]{0}[white] đang bị tấn công!
sector.lost = Khu vực [accent]{0}[white] đã mất! sector.lost = Khu vực [accent]{0}[white] đã mất!
#note: the missing space in the line below is intentional
sector.captured = Khu vực [accent]{0}[white]đã chiếm! sector.captured = Khu vực [accent]{0}[white]đã chiếm!
sector.changeicon = Thay đổi icon sector.changeicon = Thay đổi icon
@@ -637,8 +640,6 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ thù thấp. Ít tài nguyên.\nThu thập càng nhiều chì và đồng càng tốt.\nTiến lên. sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ thù thấp. Ít tài nguyên.\nThu thập càng nhiều chì và đồng càng tốt.\nTiến lên.
sector.frozenForest.description = Ngay cả ở đây, gần núi hơn, các bào tử đã phát tán. Nhiệt độ lạnh giá không thể chứa chúng mãi mãi.\n\nBắt đầu tham gia vào quyền lực. Chế tạo máy phát điện đốt. Học cách sử dụng Máy sửa chữa. sector.frozenForest.description = Ngay cả ở đây, gần núi hơn, các bào tử đã phát tán. Nhiệt độ lạnh giá không thể chứa chúng mãi mãi.\n\nBắt đầu tham gia vào quyền lực. Chế tạo máy phát điện đốt. Học cách sử dụng Máy sửa chữa.
@@ -656,6 +657,8 @@ sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ thù xây dựng với mục đích phóng nguồn lực sang các khu vực khác.\n\nCông nghệ vận tải xuyên ngành là điều cần thiết để chinh phục hơn nữa. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ. sector.extractionOutpost.description = Một tiền đồn xa, được kẻ thù xây dựng với mục đích phóng nguồn lực sang các khu vực khác.\n\nCông nghệ vận tải xuyên ngành là điều cần thiết để chinh phục hơn nữa. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao lần đầu tiên đi vào hệ thống này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào. sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao lần đầu tiên đi vào hệ thống này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng. sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
status.burning.name = Cháy status.burning.name = Cháy
status.freezing.name = Đóng băng status.freezing.name = Đóng băng
@@ -666,8 +669,8 @@ status.sapped.name = Ăn mòn
status.electrified.name = Electrified status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock status.overclock.name = Overclock
status.overdrive.name = Overdrive
status.shocked.name = Shock status.shocked.name = Shock
status.blasted.name = Nổ status.blasted.name = Nổ
status.unmoving.name = Bất động status.unmoving.name = Bất động
@@ -819,9 +822,9 @@ bullet.damage = [stat]{0}[lightgray] sát thương
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
bullet.incendiary = [stat]cháy bullet.incendiary = [stat]cháy
bullet.homing = [stat]truy đuổi bullet.homing = [stat]truy đuổi
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương khối
bullet.frags = [stat]phá mảnh bullet.frags = [stat]phá mảnh
bullet.lightning = [stat]{0}[lightgray]x tia chớp ~ [stat]{1}[lightgray] sát thương bullet.lightning = [stat]{0}[lightgray]x tia chớp ~ [stat]{1}[lightgray] sát thương
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương khối
bullet.knockback = [stat]{0}[lightgray] bật lùi bullet.knockback = [stat]{0}[lightgray] bật lùi
bullet.pierce = [stat]{0}[lightgray]x xuyên giáp bullet.pierce = [stat]{0}[lightgray]x xuyên giáp
bullet.infinitepierce = [stat]xuyên thấu bullet.infinitepierce = [stat]xuyên thấu
@@ -1375,30 +1378,30 @@ team.purple.name = Tím
hint.skip = Bỏ qua hint.skip = Bỏ qua
hint.desktopMove = Sử dụng [accent][[WASD][] để di chuyển. hint.desktopMove = Sử dụng [accent][[WASD][] để di chuyển.
hint.zoom = [accent]Cuộn[] để phóng to hoặc thu nhỏ. hint.zoom = [accent]Cuộn[] để phóng to hoặc thu nhỏ.
hint.mine = Di chuyển đến gần khu vực quặng đồng và [accent]nhấn[] vào để khai thác thủ công. hint.mine = Di chuyển đến gần \uf8c4 khu vực quặng đồng và [accent]nhấn[] vào để khai thác thủ công.
hint.desktopShoot = [accent][[chuột trái][] để bắn. hint.desktopShoot = [accent][[chuột trái][] để bắn.
hint.depositItems = Để di chuyển các vật phẩm, hãy kéo từ tàu của bạn đến căn cứ. hint.depositItems = Để di chuyển các vật phẩm, hãy kéo từ tàu của bạn đến căn cứ.
hint.respawn = Để hồi sinh như tàu của bạn, nhấn [accent][[V][]. hint.respawn = Để hồi sinh như tàu của bạn, nhấn [accent][[V][].
hint.respawn.mobile = Bạn đã chuyển điều khiển một quân lính/cấu trúc. Để hồi sinh như một con tàu, [accent]nhấn vào hình đại diện ở phía trên cùng bên trái.[] hint.respawn.mobile = Bạn đã chuyển điều khiển một quân lính/cấu trúc. Để hồi sinh như một con tàu, [accent]nhấn vào hình đại diện ở phía trên cùng bên trái.[]
hint.desktopPause = Nhấn [accent][[Space][] để tạm dừng và tiếp tục trò chơi. hint.desktopPause = Nhấn [accent][[Space][] để tạm dừng và tiếp tục trò chơi.
hint.placeDrill = Chọn mục [accent]Máy khoan[] trong menu ở dưới cùng bên phải, sau đó chọn một [accent]Máy khoan[] và nhấp vào quặng đồng để đặt nó. hint.placeDrill = Chọn mục \ue85e [accent]Máy khoan[] trong menu ở dưới cùng bên phải, sau đó chọn một \uf870 [accent]Máy khoan[] và nhấp vào quặng đồng để đặt nó.
hint.placeDrill.mobile = Chọn mục [accent]Máy khoan[] trong menu ở dưới cùng bên phải, sau đó chọn một [accent]Máy khoan[] và chạm vào quặng đồng để đặt nó.\n\nNhấn nút [accent]Xác nhận[] ở phía dưới cùng bên phải để xác nhận. hint.placeDrill.mobile = Chọn mục \ue85e[accent]Máy khoan[] trong menu ở dưới cùng bên phải, sau đó chọn một \uf870 [accent]Máy khoan[] và chạm vào quặng đồng để đặt nó.\n\nNhấn nút \ue800 [accent]Xác nhận[] ở phía dưới cùng bên phải để xác nhận.
hint.placeConveyor = Băng chuyền di chuyển các mặt hàng từ các mũi khoan sang các khối khác. Chọn một [accent]Băng chuyền[] từ mục [accent]Phân phối[].\n\nNhấp và kéo để đặt nhiều băng chuyền.\n[accent]Cuộn[] để xoay. hint.placeConveyor = Băng chuyền di chuyển các mặt hàng từ các mũi khoan sang các khối khác. Chọn một \uf896 [accent]Băng chuyền[] từ mục \ue814 [accent]Phân phối[].\n\nNhấp và kéo để đặt nhiều băng chuyền.\n[accent]Cuộn[] để xoay.
hint.placeConveyor.mobile = Băng chuyền di chuyển các vật phẩm từ khoan sang các khối khác. Chọn một [accent]Băng chuyền[] từ mục [accent]Phân phối[].\n\nGiữ ngón tay của bạn trong một giây và kéo để đặt nhiều băng chuyền. hint.placeConveyor.mobile = Băng chuyền di chuyển các vật phẩm từ khoan sang các khối khác. Chọn một \uf896 [accent]Băng chuyền[] từ mục \ue814 [accent]Phân phối[].\n\nGiữ ngón tay của bạn trong một giây và kéo để đặt nhiều băng chuyền.
hint.placeTurret = Đặt [accent]Súng[] để bảo vệ căn cứ của bạn khỏi kẻ thù.\n\nSúng cần đạn - trong trường hợp này sử dụng Đồng.\nSử dụng băng chuyền và máy khoan để cung cấp cho chúng. hint.placeTurret = Đặt \uf861 [accent]Súng[] để bảo vệ căn cứ của bạn khỏi kẻ thù.\n\nSúng cần đạn - trong trường hợp này sử dụng \uf838Đồng.\nSử dụng băng chuyền và máy khoan để cung cấp cho chúng.
hint.breaking = [accent]Chuột phải[] và kéo để phá vỡ các khối. hint.breaking = [accent]Chuột phải[] và kéo để phá vỡ các khối.
hint.breaking.mobile = Kích hoạt [accent]Cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn. hint.breaking.mobile = Kích hoạt \ue817 [accent]Cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn.
hint.blockInfo = Xem thông tin của một khối bằng cách chọn nó trong [accent]menu xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải. hint.blockInfo = Xem thông tin của một khối bằng cách chọn nó trong [accent]menu xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Sử dụng nút [accent]Nghiên cứu[] để nghiên cứu công nghệ mới. hint.research = Sử dụng nút \ue875 [accent]Nghiên cứu[] để nghiên cứu công nghệ mới.
hint.research.mobile = Sử dụng nút [accent]Nghiên cứu[] trong [accent]Menu[] để nghiên cứu công nghệ mới. hint.research.mobile = Sử dụng nút \ue875 [accent]Nghiên cứu[] trong \ue88c [accent]Menu[] để nghiên cứu công nghệ mới.
hint.unitControl = Giữ [accent][[L-ctrl][] và [accent]click[] để điều khiển quân lính của bạn hoặc súng. hint.unitControl = Giữ [accent][[L-ctrl][] và [accent]click[] để điều khiển quân lính của bạn hoặc súng.
hint.unitControl.mobile = [accent][Double-tap[] để điều khiển quân lính của bạn hoặc súng. hint.unitControl.mobile = [accent][Double-tap[] để điều khiển quân lính của bạn hoặc súng.
hint.launch = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ [accent]Bản đồ[] ở phía dưới cùng bên phải. hint.launch = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] ở phía dưới cùng bên phải.
hint.launch.mobile = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ [accent]Bản đồ[] trong [accent]Menu[]. hint.launch.mobile = Sau khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] trong \ue88c [accent]Menu[].
hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối để sao chép và dán.\n\n[accent][[Middle Click][] để sao chép một khối. hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối để sao chép và dán.\n\n[accent][[Middle Click][] để sao chép một khối.
hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyền để tự động tạo đường dẫn. hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyền để tự động tạo đường dẫn.
hint.conveyorPathfind.mobile = Mở [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn. hint.conveyorPathfind.mobile = Mở \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại vật với quân lính hiện tại của bạn.\n\nChỉ một số quân lính mặt đất có thể bay được. hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại vật với quân lính hiện tại của bạn.\n\nChỉ một số quân lính mặt đất có thể bay được.
hint.command = Nhấn [accent][[G][] để chỉ huy quân lính lân cận hoặc [accent]loại tương tự[].\n\nĐể chỉ huy các quân lính mặt đất, trước tiên bạn phải điều khiển một quân lính mặt đất khác. hint.command = Nhấn [accent][[G][] để chỉ huy quân lính lân cận hoặc [accent]loại tương tự[].\n\nĐể chỉ huy các quân lính mặt đất, trước tiên bạn phải điều khiển một quân lính mặt đất khác.
hint.command.mobile = [accent][[Nhấn đúp][] quân lính của bạn để chỉ huy các quân lính lân cận thành đội. hint.command.mobile = [accent][[Nhấn đúp][] quân lính của bạn để chỉ huy các quân lính lân cận thành đội.
@@ -1407,8 +1410,8 @@ hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc
hint.payloadDrop = Nhấn [accent]][] để thả một vật phẩm. hint.payloadDrop = Nhấn [accent]][] để thả một vật phẩm.
hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trống để thả vật phẩm. hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trống để thả vật phẩm.
hint.waveFire = [accent]Wave[] súng có nước làm đạn dược sẽ tự động dập tắt các đám cháy gần đó. hint.waveFire = [accent]Wave[] súng có nước làm đạn dược sẽ tự động dập tắt các đám cháy gần đó.
hint.generator = [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với [accent]Chốt điện[]. hint.generator = \uf879 [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với \uf87f [accent]Chốt điện[].
hint.guardian = [accent]Boss[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng súng tiên tiến hơn hoặc sử dụng [accent]Than chì làm đạn [] Duo/Salvo đạn dược để hạ gục Boss. hint.guardian = [accent]Boss[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng súng tiên tiến hơn hoặc sử dụng \uf835 [accent]Than chì làm đạn [] \uf861Duo/\uf859Salvo đạn dược để hạ gục Boss.
hint.coreUpgrade = Các căn cứ có thể được nâng cấp bằng cách [accent]đặt căn cứ cấp cao hơn trên chúng[].\n\nĐặt một căn cứ  [accent]Trụ sở[] trên căn cứ  [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó. hint.coreUpgrade = Các căn cứ có thể được nâng cấp bằng cách [accent]đặt căn cứ cấp cao hơn trên chúng[].\n\nĐặt một căn cứ  [accent]Trụ sở[] trên căn cứ  [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
hint.presetLaunch = Khác khu vực đáp [accent] xám[], như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vực lân cận.\n\n[accent]Các khu vực được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[]. hint.presetLaunch = Khác khu vực đáp [accent] xám[], như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vực lân cận.\n\n[accent]Các khu vực được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
@@ -1491,7 +1494,7 @@ block.force-projector.description = Tạo ra một trường lực lục giác x
block.shock-mine.description = Giải phóng tia điện khi tiếp xúc với quân lính đối phương. block.shock-mine.description = Giải phóng tia điện khi tiếp xúc với quân lính đối phương.
block.conveyor.description = Vận chuyển vật phẩm về phía trước. block.conveyor.description = Vận chuyển vật phẩm về phía trước.
block.titanium-conveyor.description = Vận chuyển vật phẩm về phía trước. Nhanh hơn băng chuyền tiêu chuẩn. block.titanium-conveyor.description = Vận chuyển vật phẩm về phía trước. Nhanh hơn băng chuyền tiêu chuẩn.
block.plastanium-conveyor.description = Vận chuyển vật phẩm về phía trước theo lô. Nhận các vật phẩm ở phía sau và dỡ chúng theo ba hướng ở phía trước. Yêu cầu nhiều điểm tải và dỡ hàng để có hiệu quả cao nhất. block.plastanium-conveyor.description = Vận chuyển vật phẩm về phía trước theo lô. Nhận các vật phẩm ở phía sau và dỡ chúng theo ba hướng ở phía trước. Yêu cầu nhiều điểm tải và dỡ hàng để có hiệu quả cao nhất.
block.junction.description = Hoạt động như một cầu nối cho hai băng chuyền băng qua. block.junction.description = Hoạt động như một cầu nối cho hai băng chuyền băng qua.
block.bridge-conveyor.description = Vận chuyển vật phẩm qua nhiều loại địa hình hoặc công trình. block.bridge-conveyor.description = Vận chuyển vật phẩm qua nhiều loại địa hình hoặc công trình.
block.phase-conveyor.description = Vận chuyển tức thời vật phẩm qua địa hình hoặc công trình. Phạm vi dài hơn cầu nối, nhưng cần năng lượng. block.phase-conveyor.description = Vận chuyển tức thời vật phẩm qua địa hình hoặc công trình. Phạm vi dài hơn cầu nối, nhưng cần năng lượng.
@@ -1510,8 +1513,8 @@ block.conduit.description = Đẩy chất lỏng đến trước, dùng với b
block.pulse-conduit.description = Đẩy chất lỏng đến trước, vận chuyển nhanh và trữ nhiều hơn so với ống tiêu chuẩn. block.pulse-conduit.description = Đẩy chất lỏng đến trước, vận chuyển nhanh và trữ nhiều hơn so với ống tiêu chuẩn.
block.plated-conduit.description = Đẩy chất lỏng đến trước, không nhận đầu vào ở bên, không bị rò rỉ. block.plated-conduit.description = Đẩy chất lỏng đến trước, không nhận đầu vào ở bên, không bị rò rỉ.
block.liquid-router.description = Nhận chất lỏng từ một phía và đưa đều ra ba phía còn lại. Có thể trữ một lượng chất lỏng nhất định. block.liquid-router.description = Nhận chất lỏng từ một phía và đưa đều ra ba phía còn lại. Có thể trữ một lượng chất lỏng nhất định.
block.liquid-container.description = Lưu trữ một lượng vừa phải chất lỏng. Đưa đều ra mọi phía như bộ phân phát chất lỏng.
block.liquid-tank.description = Trữ được một lượng lớn chất lỏng. Đưa đều ra mọi phía như bộ phân phát chất lỏng. block.liquid-tank.description = Trữ được một lượng lớn chất lỏng. Đưa đều ra mọi phía như bộ phân phát chất lỏng.
block.liquid-container.description = Lưu trữ một lượng vừa phải chất lỏng. Đưa đều ra mọi phía như bộ phân phát chất lỏng.
block.liquid-junction.description = Chức năng như cầu cho hai ống nước băng chéo nhau. block.liquid-junction.description = Chức năng như cầu cho hai ống nước băng chéo nhau.
block.bridge-conduit.description = Vận chuyển chất lỏng qua nhiều loại địa hình hoặc công trình. block.bridge-conduit.description = Vận chuyển chất lỏng qua nhiều loại địa hình hoặc công trình.
block.phase-conduit.description = Vận chuyển chất lỏng qua địa hình hoặc công trình. Phạm vi dài hơn cầu nối, nhưng cần năng lượng. block.phase-conduit.description = Vận chuyển chất lỏng qua địa hình hoặc công trình. Phạm vi dài hơn cầu nối, nhưng cần năng lượng.
@@ -1520,7 +1523,7 @@ block.power-node-large.description = Một chốt điện với phạm vi lớn
block.surge-tower.description = Một chốt điện tầm xa với ít kết nối khả dụng hơn. block.surge-tower.description = Một chốt điện tầm xa với ít kết nối khả dụng hơn.
block.diode.description = Di chuyển năng lượng trong pin theo một hướng, nhưng chỉ khi phía bên kia có ít năng lượng được lưu trữ hơn. block.diode.description = Di chuyển năng lượng trong pin theo một hướng, nhưng chỉ khi phía bên kia có ít năng lượng được lưu trữ hơn.
block.battery.description = Tích trữ năng lượng khi dư thừa. Xuất năng lượng khi thiếu hụt. block.battery.description = Tích trữ năng lượng khi dư thừa. Xuất năng lượng khi thiếu hụt.
block.battery-large.description = Tích trữ năng lượng khi dư thừa. Xuất năng lượng khi thiếu hụt. Dung lượng cao hơn pin thông thường. block.battery-large.description = Tích trữ năng lượng khi dư thừa. Xuất năng lượng khi thiếu hụt. Dung lượng cao hơn pin thông thường.
block.combustion-generator.description = Tạo ra năng lượng bằng cách đốt các vật liệu dễ cháy như than. block.combustion-generator.description = Tạo ra năng lượng bằng cách đốt các vật liệu dễ cháy như than.
block.thermal-generator.description = Tạo ra năng lượng khi đặt ở những nơi nóng. block.thermal-generator.description = Tạo ra năng lượng khi đặt ở những nơi nóng.
block.steam-generator.description = Tạo ra năng lượng bằng cách đốt cháy các vật liệu dễ cháy và chuyển nước thành hơi nước. block.steam-generator.description = Tạo ra năng lượng bằng cách đốt cháy các vật liệu dễ cháy và chuyển nước thành hơi nước.
@@ -1706,6 +1709,7 @@ lenum.asin = Arc sin, tính bằng độ.
lenum.acos = Arc cos, tính bằng độ. lenum.acos = Arc cos, tính bằng độ.
lenum.atan = Arc tan, tính bằng độ. lenum.atan = Arc tan, tính bằng độ.
#not a typo, look up 'range notation'
lenum.rand = Tạo ra số nguyên ngẫu nhiên trong phạm vi [0, giá trị). lenum.rand = Tạo ra số nguyên ngẫu nhiên trong phạm vi [0, giá trị).
lenum.log = Lôgarit tự nhiên (ln). lenum.log = Lôgarit tự nhiên (ln).
lenum.log10 = Lôgarit cơ số 10. lenum.log10 = Lôgarit cơ số 10.
@@ -1735,7 +1739,7 @@ lenum.repair = Điểm sửa chữa.
lenum.rally = Trung tâm chỉ huy. lenum.rally = Trung tâm chỉ huy.
lenum.battery = Bất kì pin. lenum.battery = Bất kì pin.
lenum.resupply = Điểm tiếp tế.\nChỉ phù hợp khi [accent]"Quân lính cần đạn"[] được bật. lenum.resupply = Điểm tiếp tế.\nChỉ phù hợp khi [accent]"Quân lính cần đạn"[] được bật.
lenum.reactor = Lò phản ứng ThoriumNhiệt hạch. lenum.reactor = Lò phản ứng Thorium\Nhiệt hạch.
lenum.turret = Bất kì súng. lenum.turret = Bất kì súng.
sensor.in = The building/unit to sense. sensor.in = The building/unit to sense.

View File

@@ -382,6 +382,7 @@ editor.newmap = 新地图
editor.center = 居中 editor.center = 居中
editor.search = 搜索地图… editor.search = 搜索地图…
editor.filters = 筛选地图 editor.filters = 筛选地图
editor.showAll = 显示默认地图
editor.filters.mode = 游戏模式: editor.filters.mode = 游戏模式:
editor.filters.type = 地图类型: editor.filters.type = 地图类型:
editor.filters.search = 在特定关键词中进行搜索: editor.filters.search = 在特定关键词中进行搜索:
@@ -412,6 +413,7 @@ waves.sort.type = 类型
waves.units.hide = 全部隐藏 waves.units.hide = 全部隐藏
waves.units.show = 全部显示 waves.units.show = 全部显示
#these are intentionally in lower case中文无关
wavemode.counts = 数目 wavemode.counts = 数目
wavemode.totals = 总数 wavemode.totals = 总数
wavemode.health = 生命值 wavemode.health = 生命值
@@ -564,6 +566,7 @@ launch.destination = 目的地:{0}
configure.invalid = 数量必须在0到{0}之间。 configure.invalid = 数量必须在0到{0}之间。
add = 添加… add = 添加…
guardian = Boss guardian = Boss
connectfail = [scarlet]服务器连接失败:\n\n[accent]{0} connectfail = [scarlet]服务器连接失败:\n\n[accent]{0}
error.unreachable = 无法访问服务器。 \n请检查输入的地址。 error.unreachable = 无法访问服务器。 \n请检查输入的地址。
error.invalidaddress = 地址无效。 error.invalidaddress = 地址无效。
@@ -607,6 +610,7 @@ sector.curlost = 区块已丢失
sector.missingresources = [scarlet]建造核心所需资源不足 sector.missingresources = [scarlet]建造核心所需资源不足
sector.attacked = 区块[accent]{0}[white]受到攻击! sector.attacked = 区块[accent]{0}[white]受到攻击!
sector.lost = 区块[accent]{0}[white]已丢失! sector.lost = 区块[accent]{0}[white]已丢失!
#note: the missing space in the line below is intentional中文无关
sector.captured = 区块[accent]{0}[white]已占领! sector.captured = 区块[accent]{0}[white]已占领!
sector.changeicon = 更改图标 sector.changeicon = 更改图标
@@ -1375,30 +1379,30 @@ team.purple.name = 紫
hint.skip = 跳过 hint.skip = 跳过
hint.desktopMove = 使用[accent][[WASD][]键来移动。 hint.desktopMove = 使用[accent][[WASD][]键来移动。
hint.zoom = 滚动[accent]鼠标滚轮[]放大或缩小。 hint.zoom = 滚动[accent]鼠标滚轮[]放大或缩小。
hint.mine = 接近铜矿并[accent]点击[]它们,来进行手动开采。 hint.mine = 接近\uf8c4铜矿并[accent]点击[]它们,来进行手动开采。
hint.desktopShoot = [accent][[鼠标左键][]射击。 hint.desktopShoot = [accent][[鼠标左键][]射击。
hint.depositItems = 要转移物品,请将其从飞船上拖动到核心中。 hint.depositItems = 要转移物品,请将其从飞船上拖动到核心中。
hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。 hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。
hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标(您的单位/建筑图标)。 [] hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标(您的单位/建筑图标)。 []
hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。 hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。
hint.placeDrill = 选择右下角菜单中的[accent]钻头[]分类,然后选择一个[accent]钻头[]并单击铜矿将其放置。 hint.placeDrill = 选择右下角菜单中的\ue85e[accent]钻头[]分类,然后选择一个\uf870[accent]钻头[]并单击铜矿将其放置。
hint.placeDrill.mobile = 选择右下角菜单中的[accent]钻头[]分类,然后选择一个[accent]钻头[],再点击铜矿将其放置。 \n\n点击右下角的[accent]勾[]以确认。 hint.placeDrill.mobile = 选择右下角菜单中的\ue85e[accent]钻头[]分类,然后选择一个\uf870[accent]钻头[],再点击铜矿将其放置。 \n\n点击右下角的\ue800[accent]勾[]以确认。
hint.placeConveyor = 传送带将物品从钻头运送到其他建筑中。 从[accent]运输[]分类选择[accent]传送带[]。 \n\n单击并拖动以连续放置传送带。 \n[accent]滚动鼠标滚轮[]以旋转方向。 hint.placeConveyor = 传送带将物品从钻头运送到其他建筑中。 从\ue814[accent]运输[]分类选择\uf896[accent]传送带[]。 \n\n单击并拖动以连续放置传送带。 \n[accent]滚动鼠标滚轮[]以旋转方向。
hint.placeConveyor.mobile = 传送带将物品从钻头运送到其他建筑中。 从[accent]运输[]分类选择[accent]传送带[]。 \n\n长按一秒然后拖动以连续放置传送带。 hint.placeConveyor.mobile = 传送带将物品从钻头运送到其他建筑中。 从\ue814[accent]运输[]分类选择\uf896[accent]传送带[]。 \n\n长按一秒然后拖动以连续放置传送带。
hint.placeTurret = 放置[accent]炮塔[]以抵御敌人,保卫你的核心。 \n\n炮塔需要弹药-铜。 \n使用传送带和钻头为它们供弹。 hint.placeTurret = 放置\uf861[accent]炮塔[]以抵御敌人,保卫你的核心。 \n\n炮塔需要弹药-\uf838铜。 \n使用传送带和钻头为它们供弹。
hint.breaking = [accent]鼠标右键[]拖动以拆除建筑。 hint.breaking = [accent]鼠标右键[]拖动以拆除建筑。
hint.breaking.mobile = 激活右下角的[accent]锤子[]并点击建筑来拆除它们。 \n\n长按一秒后拖动可拆除范围内多个建筑。 hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击建筑来拆除它们。 \n\n长按一秒后拖动可拆除范围内多个建筑。
hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。 hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。
hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑来获取资源。 hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑来获取资源。
hint.research = 点击[accent]科技树[]按钮研究新科技。 hint.research = 点击\ue875[accent]科技树[]按钮研究新科技。
hint.research.mobile = 点击[accent]菜单[]中的[accent]科技树[]按钮以研究新科技。 hint.research.mobile = 点击\ue88c[accent]菜单[]中的\ue875[accent]科技树[]按钮以研究新科技。
hint.unitControl = 按住[accent][[L-ctrl][]并[accent]点击[]友军单位或炮塔来进行控制。 hint.unitControl = 按住[accent][[L-ctrl][]并[accent]点击[]友军单位或炮塔来进行控制。
hint.unitControl.mobile = [accent][双击][]友军单位或炮塔来进行控制。 hint.unitControl.mobile = [accent][双击][]友军单位或炮塔来进行控制。
hint.launch = 一旦收集了足够的资源,您就可以通过右下角的[accent]地图[]选择附近的区块来[accent]发射[]核心。 hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue827[accent]地图[]选择附近的区块来[accent]发射[]核心。
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过[accent]菜单[]中的[accent]地图[]选择附近的区块来[accent]发射[]核心。 hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块来[accent]发射[]核心。
hint.schematicSelect = 按住[accent][[F][]键用鼠标框选,即可选择建筑来复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。 hint.schematicSelect = 按住[accent][[F][]键用鼠标框选,即可选择建筑来复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。 hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
hint.conveyorPathfind.mobile = 启用[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。 hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。 hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
hint.command = 按[accent][[G][]键指挥附近的[accent]同类单位[]以形成编队。 \n\n您需要先控制一个地面单位才能指挥其他的地面单位。 hint.command = 按[accent][[G][]键指挥附近的[accent]同类单位[]以形成编队。 \n\n您需要先控制一个地面单位才能指挥其他的地面单位。
hint.command.mobile = [accent][[双击][]您的单位指挥附近的单位以形成编队。 hint.command.mobile = [accent][[双击][]您的单位指挥附近的单位以形成编队。
@@ -1407,8 +1411,8 @@ hint.payloadPickup.mobile = [accent]长按[]一个小型建筑或单位来拾起
hint.payloadDrop = 按[accent]][]键放下载荷。 hint.payloadDrop = 按[accent]][]键放下载荷。
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。 hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。 hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
hint.generator = [accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用[accent]电力节点[]可以扩展电力输送范围。 hint.generator = \uf879[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用\uf87f[accent]电力节点[]可以扩展电力输送范围。
hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用[accent]石墨[]作为双管炮及齐射炮的弹药来消灭Boss。 hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用\uf835[accent]石墨[]作为\uf861双管炮及\uf859齐射炮的弹药来消灭Boss。
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在[accent]初代核心[]上放置一个[accent]次代核心[]。 确保周围没有障碍物。 hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在[accent]初代核心[]上放置一个[accent]次代核心[]。 确保周围没有障碍物。
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。 hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技并做好充分准备否则[accent]不建议[]向这里发射。 hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技并做好充分准备否则[accent]不建议[]向这里发射。
@@ -1520,7 +1524,7 @@ block.power-node-large.description = 具有更大范围的高级电力节点。
block.surge-tower.description = 用于远距离连接的电力节点,但连接数较少。 block.surge-tower.description = 用于远距离连接的电力节点,但连接数较少。
block.diode.description = 单向传输电力,仅当此方向上电力储备较少时起作用。 block.diode.description = 单向传输电力,仅当此方向上电力储备较少时起作用。
block.battery.description = 储存电网多余电力,并在电网供电不足时放电。 block.battery.description = 储存电网多余电力,并在电网供电不足时放电。
block.battery-large.description = 储存电网多余电力,并在电网供电不足时放电。 比普通电池容量更高。 block.battery-large.description = 储存电网多余电力,并在电网供电不足时放电。 比普通电池容量更高。
block.combustion-generator.description = 燃烧煤炭之类的可燃材料发电。 block.combustion-generator.description = 燃烧煤炭之类的可燃材料发电。
block.thermal-generator.description = 放置在炽热的地形上能够发电。 block.thermal-generator.description = 放置在炽热的地形上能够发电。
block.steam-generator.description = 通过燃烧易燃材料并将水转化为蒸汽来发电。 block.steam-generator.description = 通过燃烧易燃材料并将水转化为蒸汽来发电。
@@ -1706,6 +1710,7 @@ lenum.asin = 反正弦(角度制)
lenum.acos = 反余弦(角度制) lenum.acos = 反余弦(角度制)
lenum.atan = 反正切(角度制) lenum.atan = 反正切(角度制)
#not a typo, look up 'range notation'(括号不配非笔误,实乃区间表示法)
lenum.rand = 取 [0, 参数) 范围内的一个随机数 lenum.rand = 取 [0, 参数) 范围内的一个随机数
lenum.log = 自然对数ln lenum.log = 自然对数ln
lenum.log10 = 以10为底的对数 lenum.log10 = 以10为底的对数

View File

@@ -44,7 +44,7 @@ be.check = 檢查是否有新的更新
mods.browser = 模組瀏覽器 mods.browser = 模組瀏覽器
mods.browser.selected = 已選模組 mods.browser.selected = 已選模組
mods.browser.add = 安裝 mods.browser.add = 安裝
mods.browser.reinstall = Reinstall mods.github.reinstall = 重新安裝
mods.github.open = 查看Github mods.github.open = 查看Github
mods.browser.sortdate = 以最近篩選 mods.browser.sortdate = 以最近篩選
mods.browser.sortstars = 以星數篩選 mods.browser.sortstars = 以星數篩選
@@ -131,8 +131,8 @@ mods.openfolder = 開啟模組資料夾
mods.viewcontent = 查看內容 mods.viewcontent = 查看內容
mods.reload = 重新載入 mods.reload = 重新載入
mods.reloadexit = 遊戲將會結束以重新載入模組。 mods.reloadexit = 遊戲將會結束以重新載入模組。
mod.installed = [[已安裝]
mod.display = [gray]模組:[orange]{0} mod.display = [gray]模組:[orange]{0}
mod.installed = [[已安裝]
mod.enabled = [lightgray]已啟用 mod.enabled = [lightgray]已啟用
mod.disabled = [scarlet]已禁用 mod.disabled = [scarlet]已禁用
mod.multiplayer.compatible = [gray]與多人模式相容 mod.multiplayer.compatible = [gray]與多人模式相容
@@ -288,7 +288,6 @@ save.corrupted = 此存檔無效或已損毀!
empty = 〈空白〉 empty = 〈空白〉
on = 開啟 on = 開啟
off = 關閉 off = 關閉
save.search = Search saved games...
save.autosave = 自動存檔:{0} save.autosave = 自動存檔:{0}
save.map = 地圖:{0} save.map = 地圖:{0}
save.wave = 波次:{0} save.wave = 波次:{0}
@@ -382,11 +381,7 @@ editor.newmap = 新地圖
editor.center = 中心 editor.center = 中心
editor.search = 尋找地圖... editor.search = 尋找地圖...
editor.filters = 篩選地圖 editor.filters = 篩選地圖
editor.filters.mode = Gamemodes: editor.showAll = 顯示內建地圖
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
workshop = 工作坊 workshop = 工作坊
waves.title = 波次 waves.title = 波次
waves.remove = 移除 waves.remove = 移除
@@ -412,6 +407,7 @@ waves.sort.type = 兵種
waves.units.hide = 全部隱藏 waves.units.hide = 全部隱藏
waves.units.show = 全部顯示 waves.units.show = 全部顯示
#校正用空行
wavemode.counts = 數量 wavemode.counts = 數量
wavemode.totals = 總數 wavemode.totals = 總數
wavemode.health = 生命值 wavemode.health = 生命值
@@ -419,7 +415,6 @@ wavemode.health = 生命值
editor.default = [lightgray](預設) editor.default = [lightgray](預設)
details = 詳細資訊…… details = 詳細資訊……
edit = 編輯…… edit = 編輯……
variables = Vars
editor.name = 名稱: editor.name = 名稱:
editor.spawn = 重生單位 editor.spawn = 重生單位
editor.removeunit = 移除單位 editor.removeunit = 移除單位
@@ -548,9 +543,9 @@ requirement.core = 在{0}摧毀敵人核心
requirement.research = 研究 {0} requirement.research = 研究 {0}
requirement.produce = 生產 {0} requirement.produce = 生產 {0}
requirement.capture = 捕獲 {0} requirement.capture = 捕獲 {0}
bestwave = [lightgray]最高波次:{0}
launch.text = 發射 launch.text = 發射
research.multiplayer = 只有管理者可以使用這個物品 research.multiplayer = 只有管理者可以使用這個物品
map.multiplayer = Only the host can view sectors.
uncover = 探索 uncover = 探索
configure = 設定 configure = 設定
@@ -564,6 +559,7 @@ launch.destination = 目的地:{0}
configure.invalid = 數值必須介於 0 到 {0}。 configure.invalid = 數值必須介於 0 到 {0}。
add = 新增…… add = 新增……
guardian = 頭目 guardian = 頭目
connectfail = [scarlet]伺服器連線錯誤:\n\n[accent]{0} connectfail = [scarlet]伺服器連線錯誤:\n\n[accent]{0}
error.unreachable = 無法連線到伺服器。請確認拼字是否正確? error.unreachable = 無法連線到伺服器。請確認拼字是否正確?
error.invalidaddress = 無效的網址。 error.invalidaddress = 無效的網址。
@@ -607,6 +603,7 @@ sector.curlost = 已失去該地區
sector.missingresources = [scarlet]核心資源不足 sector.missingresources = [scarlet]核心資源不足
sector.attacked = 地區 [accent]{0}[white] 遭受攻擊! sector.attacked = 地區 [accent]{0}[white] 遭受攻擊!
sector.lost = 地區 [accent]{0}[white] 戰敗! sector.lost = 地區 [accent]{0}[white] 戰敗!
#note: 校正用空行
sector.captured = 成功佔領地區[accent]{0}[white] sector.captured = 成功佔領地區[accent]{0}[white]
sector.changeicon = 更改圖標 sector.changeicon = 更改圖標
@@ -819,7 +816,7 @@ bullet.damage = [stat]{0}[lightgray]傷害
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格 bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
bullet.incendiary = [stat]燃燒 bullet.incendiary = [stat]燃燒
bullet.homing = [stat]追蹤 bullet.homing = [stat]追蹤
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frag = [stat]{0}[lightgray]x 破片彈
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害 bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害 bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
bullet.knockback = [stat]{0}[lightgray]擊退 bullet.knockback = [stat]{0}[lightgray]擊退
@@ -1298,7 +1295,6 @@ block.plated-conduit.name = 裝甲管線
block.phase-conduit.name = 相織管線 block.phase-conduit.name = 相織管線
block.liquid-router.name = 液體分配器 block.liquid-router.name = 液體分配器
block.liquid-tank.name = 液體儲存槽 block.liquid-tank.name = 液體儲存槽
block.liquid-container.name = Liquid Container
block.liquid-junction.name = 液體樞紐 block.liquid-junction.name = 液體樞紐
block.bridge-conduit.name = 管線橋 block.bridge-conduit.name = 管線橋
block.rotary-pump.name = 迴旋泵 block.rotary-pump.name = 迴旋泵
@@ -1345,16 +1341,10 @@ block.disassembler.name = 還原機
block.silicon-crucible.name = 矽爐 block.silicon-crucible.name = 矽爐
block.overdrive-dome.name = 高速拱頂 block.overdrive-dome.name = 高速拱頂
block.interplanetary-accelerator.name = 星際加速站 block.interplanetary-accelerator.name = 星際加速站
block.constructor.name = Constructor #以下為實驗性建築,未來可能移除 experimental, may be removed
block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.block-forge.name = 方塊鑄造坊
block.large-constructor.name = Large Constructor block.block-loader.name = 方塊裝載器
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size. block.block-unloader.name = 方塊卸載器
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.switch.name = 按鈕 block.switch.name = 按鈕
block.micro-processor.name = 微處理器 block.micro-processor.name = 微處理器
@@ -1375,30 +1365,30 @@ team.purple.name = 紫
hint.skip = 跳過 hint.skip = 跳過
hint.desktopMove = 使用[accent][[WASD][]來移動。 hint.desktopMove = 使用[accent][[WASD][]來移動。
hint.zoom = 滾動 [accent]滾輪[] 來放大縮小畫面。 hint.zoom = 滾動 [accent]滾輪[] 來放大縮小畫面。
hint.mine = 靠近並 [accent]點擊[] 銅礦以自行採礦。 hint.mine = 靠近並 [accent]點擊[] \uf8c4 銅礦以自行採礦。
hint.desktopShoot = [accent][[點擊左鍵][]射擊。 hint.desktopShoot = [accent][[點擊左鍵][]射擊。
hint.depositItems = 從船身拖曳到核心以存放採完的礦物。 hint.depositItems = 從船身拖曳到核心以存放採完的礦物。
hint.respawn = 按[accent][[V][]以重生。 hint.respawn = 按[accent][[V][]以重生。
hint.respawn.mobile = 你目前在控制單位/建築。[accent]點擊左上角的頭像[]重生。 hint.respawn.mobile = 你目前在控制單位/建築。[accent]點擊左上角的頭像[]重生。
hint.desktopPause = 按[accent][[空白鍵][]暫停、繼續遊戲。 hint.desktopPause = 按[accent][[空白鍵][]暫停、繼續遊戲。
hint.placeDrill = 點選右下介面的 [accent]鑽頭[]頁。選擇 [accent]鑽頭[]並點擊畫面將鑽頭放到銅礦上。 hint.placeDrill = 點選右下介面的 \ue85e [accent]鑽頭[]頁。選擇 \uf870 [accent]鑽頭[]並點擊畫面將鑽頭放到銅礦上。
hint.placeDrill.mobile = 點選右下介面的 [accent]鑽頭[]頁。選擇 [accent]鑽頭[]並點擊畫面將鑽頭放到銅礦上。\n\n按下 [accent]勾勾[]來確認建造。 hint.placeDrill.mobile = 點選右下介面的 \ue85e [accent]鑽頭[]頁。選擇 \uf870 [accent]鑽頭[]並點擊畫面將鑽頭放到銅礦上。\n\n按下 \ue800 [accent]勾勾[]來確認建造。
hint.placeConveyor = [accent]輸送帶[]能夠將物品運到其他地方。從 [accent]運輸[]頁中點選 [accent]輸送帶[]。\n\n按住並拖曳以建造多個輸送帶。\n[accent]滑動滾輪[]以旋轉。 hint.placeConveyor = [accent]輸送帶[]能夠將物品運到其他地方。從 \ue814 [accent]運輸[]頁中點選 \uf896 [accent]輸送帶[]。\n\n按住並拖曳以建造多個輸送帶。\n[accent]滑動滾輪[]以旋轉。
hint.placeConveyor.mobile = [accent]輸送帶[]能夠將物品運到其他地方。從 [accent]運輸[]頁中點選 [accent]輸送帶[]。\n\n按住畫面超過一秒後拖曳以建造多個輸送帶。 hint.placeConveyor.mobile = [accent]輸送帶[]能夠將物品運到其他地方。從 \ue814 [accent]運輸[]頁中點選 \uf896 [accent]輸送帶[]。\n\n按住畫面超過一秒後拖曳以建造多個輸送帶。
hint.placeTurret = 建造 [accent]砲塔[]抵禦進犯的敵軍。\n\n砲塔需要彈藥現在則是需要 銅。\n用輸送帶和鑽頭供應砲塔。 hint.placeTurret = 建造 \uf861 [accent]砲塔[]抵禦進犯的敵軍。\n\n砲塔需要彈藥現在則是需要 \uf838銅。\n用輸送帶和鑽頭供應砲塔。
hint.breaking = [accent]按住右鍵[]並拖曳以破壞方塊。 hint.breaking = [accent]按住右鍵[]並拖曳以破壞方塊。
hint.breaking.mobile = 點亮右下角的 [accent]鐵鎚[]圖案並點擊畫面可直接拆除方塊。\n\n按住畫面超過一秒後拖曳以連續摧毀多個方塊。 hint.breaking.mobile = 點亮右下角的 \ue817 [accent]鐵鎚[]圖案並點擊畫面可直接拆除方塊。\n\n按住畫面超過一秒後拖曳以連續摧毀多個方塊。
hint.blockInfo = 點擊各種方塊的[accent][[][]按鈕以檢視該方塊的資訊 hint.blockInfo = 點擊各種方塊的[accent][[][]按鈕以檢視該方塊的資訊
hint.derelict = [accent]Derelict[] 地圖中有先前基地留下的遺骸。\n\n可以[accent]銷毀[]這些建築獲得資源。 hint.derelict = [accent]Derelict[] 地圖中有先前基地留下的遺骸。\n\n可以[accent]銷毀[]這些建築獲得資源。
hint.research = 使用 [accent]研究[] 按鈕來研究新科技。 hint.research = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。
hint.research.mobile = 使用 [accent]研究[] 按鈕來研究新科技。 hint.research.mobile = 使用 \ue875 [accent]研究[] 按鈕來研究新科技。
hint.unitControl = 按住[accent][[L-ctrl][]並[accent]點擊[]以控制我方的機甲和砲台。 hint.unitControl = 按住[accent][[L-ctrl][]並[accent]點擊[]以控制我方的機甲和砲台。
hint.unitControl.mobile = [accent][[點擊兩下][]以控制我方的機甲和砲台。 hint.unitControl.mobile = [accent][[點擊兩下][]以控制我方的機甲和砲台。
hint.launch = 一旦蒐集到足夠的資源,你可以透過右下角的 [accent]地圖[]來選取你要[accent]發射[]的區域。 hint.launch = 一旦蒐集到足夠的資源,你可以透過右下角的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。
hint.launch.mobile = 一旦蒐集到足夠的資源,你可以透過選單中的 [accent]地圖[]來選取你要[accent]發射[]的區域。 hint.launch.mobile = 一旦蒐集到足夠的資源,你可以透過選單中的 \ue827 [accent]地圖[]來選取你要[accent]發射[]的區域。
hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上。\n\n按下[accent][[滑鼠中鍵][]可以複製單一方塊。 hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上。\n\n按下[accent][[滑鼠中鍵][]可以複製單一方塊。
hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。 hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。
hint.conveyorPathfind.mobile = 啟用 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。 hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。
hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。 hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。
hint.command = 按下[accent][[G][]集結附近[accent]相似類別[]的機甲進入編隊。\n\n你要先控制一台陸行機甲才能集結其他陸行機甲。 hint.command = 按下[accent][[G][]集結附近[accent]相似類別[]的機甲進入編隊。\n\n你要先控制一台陸行機甲才能集結其他陸行機甲。
hint.command.mobile = [accent][[點擊兩下][]你的機甲使其他機甲進入編隊。 hint.command.mobile = [accent][[點擊兩下][]你的機甲使其他機甲進入編隊。
@@ -1407,8 +1397,8 @@ hint.payloadPickup.mobile = [accent]長按[]一個方塊或單位可將其拾起
hint.payloadDrop = 按下 [accent]][] 可以放下持有的方塊或單位。 hint.payloadDrop = 按下 [accent]][] 可以放下持有的方塊或單位。
hint.payloadDrop.mobile = [accent]長按[]任何空白處可以放下持有的方塊或單位。 hint.payloadDrop.mobile = [accent]長按[]任何空白處可以放下持有的方塊或單位。
hint.waveFire = 以[accent]水[]裝填的[accent]波浪[]會自動撲滅附近火勢。 hint.waveFire = 以[accent]水[]裝填的[accent]波浪[]會自動撲滅附近火勢。
hint.generator = [accent]燃燒發電機[]消耗煤炭產生能源給相鄰的方塊。\n\n使用 [accent]能量節點[]增加電力涵蓋範圍。 hint.generator = \uf879 [accent]燃燒發電機[]消耗煤炭產生能源給相鄰的方塊。\n\n使用 \uf87f [accent]能量節點[]增加電力涵蓋範圍。
hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以 [accent]石墨[]配合雙砲、齊射砲摧毀頭目。 hint.guardian = [accent]頭目[]擁有厚實的裝甲。較弱的彈藥如[accent]銅[]和[accent]鉛[]並[scarlet]沒有效果[].\n\n使用更高等的砲臺或以\uf835 [accent]石墨[]配合\uf861雙砲、\uf859齊射砲摧毀頭目。
hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置  [accent]核心:基地[] 到  [accent]核心:碎片[] 上. 確保沒有其他障礙物。 hint.coreUpgrade = 核心可以透過在上面[accent]覆蓋一個更高等級的核心[]來升級。\n\n放置  [accent]核心:基地[] 到  [accent]核心:碎片[] 上. 確保沒有其他障礙物。
hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[],如同這一個,不是完成戰役的必要條件。 hint.presetLaunch = 灰色的[accent]降落地區[],例如[accent]冰凍森林[],可由任何地區發射。這類地區無須由相鄰地區進攻。\n\n[accent]數字編號地區[],如同這一個,不是完成戰役的必要條件。
hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。 hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent]不建議[]在準備好科技和資源以前發射至此區域。
@@ -1510,7 +1500,6 @@ block.conduit.description = 基本液體運輸方塊。將液體往前輸送。
block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。 block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。
block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。 block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。
block.liquid-router.description = 接受來自一個方向的液體並將它們平均輸出到最多3個其他方向。可以儲存一定量的液體。用於將液體從一個來源分成多個目標。 block.liquid-router.description = 接受來自一個方向的液體並將它們平均輸出到最多3個其他方向。可以儲存一定量的液體。用於將液體從一個來源分成多個目標。
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = 儲存大量液體。當液體需求非恆定時,使用它來創建緩衝或作為冷卻重要方塊的保障。 block.liquid-tank.description = 儲存大量液體。當液體需求非恆定時,使用它來創建緩衝或作為冷卻重要方塊的保障。
block.liquid-junction.description = 作為兩個交叉管線的橋樑。適用於兩條不同管線將不同液體運送到不同位置的情況。 block.liquid-junction.description = 作為兩個交叉管線的橋樑。適用於兩條不同管線將不同液體運送到不同位置的情況。
block.bridge-conduit.description = 高級的液體運輸方塊。允許跨過最多3個任何地形或建築物的方塊運輸液體。 block.bridge-conduit.description = 高級的液體運輸方塊。允許跨過最多3個任何地形或建築物的方塊運輸液體。
@@ -1569,7 +1558,7 @@ block.parallax.description = 發射牽引光束,牽引空中目標,並在此
block.tsunami.description = 向敵人發射強大的液體。如果提供水會自動滅火。 block.tsunami.description = 向敵人發射強大的液體。如果提供水會自動滅火。
block.silicon-crucible.description = 使用火焰彈作為附加熱源,從沙子和煤炭中提煉矽。在高溫地區效率更高。 block.silicon-crucible.description = 使用火焰彈作為附加熱源,從沙子和煤炭中提煉矽。在高溫地區效率更高。
block.disassembler.description = 以低效率將熔渣分離成少量的礦物成分。可生產釷。 block.disassembler.description = 以低效率將熔渣分離成少量的礦物成分。可生產釷。
block.overdrive-dome.description = 用相織布和矽增加附近建築物的速度。 block.overdrive-dome.description = 用相織布和矽增加附近建築物的速度。
block.payload-conveyor.description = 移動大型物體,像是從工廠出來的機甲。 block.payload-conveyor.description = 移動大型物體,像是從工廠出來的機甲。
block.payload-router.description = 把大型物體分配到三個方向。 block.payload-router.description = 把大型物體分配到三個方向。
block.command-center.description = 用幾個不同的指令控制機甲的行為。 block.command-center.description = 用幾個不同的指令控制機甲的行為。
@@ -1657,10 +1646,10 @@ logic.nounitbuild = [red]單位建造邏輯已被禁止。
lenum.type = 建築/單位種類。\n例操控單位建造光矛砲應使用[accent]@lancer[],而非字串 lenum.type = 建築/單位種類。\n例操控單位建造光矛砲應使用[accent]@lancer[],而非字串
lenum.shoot = 對該位置開火 lenum.shoot = 對該位置開火
lenum.shootp = 對指定單位/建築開火,具自瞄功能 lenum.shootp = 對指定單位/建築開火,具自瞄功能
lenum.config = Building configuration, e.g. sorter item. lenum.configure = 建築設定,如分類器、兵器工廠
lenum.enabled = 確認該建築是否啟用 lenum.enabled = 確認該建築是否啟用
laccess.color = Illuminator color. laacess.color = 設定照明燈的顏色
laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。 laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。
laccess.dead = 單位或建築是否已死亡或不存在。 laccess.dead = 單位或建築是否已死亡或不存在。
laccess.controlled = 將回傳:\n處理器控制[accent]@ctrlProcessor[]\n玩家控制[accent]@ctrlPlayer[]\n在隊形中[accent]@ctrlFormation[]\n其他[accent]0[]。 laccess.controlled = 將回傳:\n處理器控制[accent]@ctrlProcessor[]\n玩家控制[accent]@ctrlPlayer[]\n在隊形中[accent]@ctrlFormation[]\n其他[accent]0[]。
@@ -1706,6 +1695,7 @@ lenum.asin = Arc sin輸出度數
lenum.acos = Arc cos輸出度數 lenum.acos = Arc cos輸出度數
lenum.atan = Arc tan輸出度數 lenum.atan = Arc tan輸出度數
#not a typo, look up 'range notation'
lenum.rand = 產生隨機數值: [0, 值). lenum.rand = 產生隨機數值: [0, 值).
lenum.log = 自然對數(ln、log_e). lenum.log = 自然對數(ln、log_e).
lenum.log10 = 高中數學. lenum.log10 = 高中數學.
@@ -1775,7 +1765,6 @@ lenum.itemdrop = 放下物品
lenum.itemtake = 從建築拿取物品 lenum.itemtake = 從建築拿取物品
lenum.paydrop = 放下拾取的負載 lenum.paydrop = 放下拾取的負載
lenum.paytake = 拾取船身下方的單位/建築 lenum.paytake = 拾取船身下方的單位/建築
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = 單位編號(可異) lenum.flag = 單位編號(可異)
lenum.mine = 挖指定位置的礦物 lenum.mine = 挖指定位置的礦物
lenum.build = 建造一個建築 lenum.build = 建造一個建築