Slightly more accurate unit payloads
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@@ -33,7 +33,6 @@ public class PausedDialog extends BaseDialog{
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cont.defaults().width(dw).height(55).pad(5f);
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cont.button("@objective", Icon.info, () -> {
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//TODO pause game, better dialog.
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ui.fullText.show("@objective", state.rules.sector.preset.description);
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}).padTop(-60f).colspan(2)
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.visible(() -> state.rules.sector != null && state.rules.sector.preset != null && state.rules.sector.preset.description != null).row();
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