Unit weapon rework, titan and bomber enemies added, various fixes
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@@ -10,6 +10,7 @@ import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.entities.traits.CarriableTrait;
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import io.anuke.mindustry.entities.traits.CarryTrait;
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import io.anuke.mindustry.entities.traits.ShooterTrait;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.net.Packets.AdminAction;
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@@ -57,6 +58,19 @@ public class TypeIO {
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return (Unit)Entities.getGroup(gid).getByID(id);
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}
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@WriteClass(ShooterTrait.class)
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public static void writeShooter(ByteBuffer buffer, ShooterTrait trait){
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buffer.put((byte)trait.getGroup().getID());
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buffer.putInt(trait.getID());
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}
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@ReadClass(ShooterTrait.class)
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public static ShooterTrait readShooter(ByteBuffer buffer){
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byte gid = buffer.get();
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int id = buffer.getInt();
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return (ShooterTrait) Entities.getGroup(gid).getByID(id);
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}
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@WriteClass(Bullet.class)
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public static void writeBullet(ByteBuffer buffer, Bullet bullet){
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buffer.putInt(bullet.getID());
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@@ -90,6 +104,9 @@ public class TypeIO {
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@WriteClass(CarryTrait.class)
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public static void writeCarry(ByteBuffer buffer, CarryTrait unit){
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if(unit == null){
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buffer.put((byte)-1);
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}
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buffer.put((byte)unit.getGroup().getID());
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buffer.putInt(unit.getID());
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}
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@@ -97,6 +114,9 @@ public class TypeIO {
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@ReadClass(CarryTrait.class)
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public static CarryTrait readCarry(ByteBuffer buffer){
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byte gid = buffer.get();
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if(gid == -1){
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return null;
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}
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int id = buffer.getInt();
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return (CarryTrait)Entities.getGroup(gid).getByID(id);
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}
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