Fixed erekir unit requirements
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@@ -77,6 +77,8 @@ public class Rules{
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public float enemyCoreBuildRadius = 400f;
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/** If true, no-build zones are calculated based on the closest core. */
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public boolean polygonCoreProtection = false;
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/** If true, blocks cannot be placed near blocks that are near the enemy team.*/
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public boolean placeRangeCheck = false;
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/** If true, dead teams in PvP automatically have their blocks & units converted to derelict upon death. */
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public boolean cleanupDeadTeams = true;
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/** Radius around enemy wave drop zones.*/
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