Disrupt weapons complete

This commit is contained in:
Anuken
2022-02-04 17:34:13 -05:00
parent 60621520ee
commit c8da241825
13 changed files with 171 additions and 69 deletions

View File

@@ -19,7 +19,7 @@ public abstract class DrawPart{
/** Parameters for drawing a part in draw(). */
public static class PartParams{
//TODO document
public float warmup, reload, smoothReload, heat;
public float warmup, reload, smoothReload, heat, life;
public float x, y, rotation;
public int sideOverride = -1;
@@ -32,6 +32,7 @@ public abstract class DrawPart{
this.y = y;
this.rotation = rotation;
this.sideOverride = -1;
this.life = 0f;
return this;
}
}
@@ -45,7 +46,9 @@ public abstract class DrawPart{
/** Weapon warmup, 0 when not firing, 1 when actively shooting. Not equivalent to heat. */
warmup = p -> p.warmup,
/** Weapon heat, 1 when just fired, 0, when it has cooled down (duration depends on weapon) */
heat = p -> p.heat;
heat = p -> p.heat,
/** Lifetime fraction, 0 to 1. Only for missiles. */
life = p -> p.life;
float get(PartParams p);
@@ -78,7 +81,7 @@ public abstract class DrawPart{
}
default PartProgress mul(float amount){
return p -> get(p) * amount;
return p -> Mathf.clamp(get(p) * amount);
}
default PartProgress min(PartProgress other){

View File

@@ -3,7 +3,6 @@ package mindustry.entities.part;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import mindustry.graphics.*;
@@ -30,7 +29,6 @@ public class RegionPart extends DrawPart{
/** Progress function for heat alpha. */
public PartProgress heatProgress = PartProgress.heat;
public Blending blending = Blending.normal;
public Interp interp = Interp.linear;
public float layer = -1, layerOffset = 0f;
public float outlineLayerOffset = -0.001f;
public float rotation, rotMove;
@@ -64,7 +62,6 @@ public class RegionPart extends DrawPart{
float prevZ = Draw.z();
float prog = progress.get(params);
prog = interp.apply(prog);
int len = mirror && params.sideOverride == -1 ? 2 : 1;
for(int s = 0; s < len; s++){

View File

@@ -0,0 +1,64 @@
package mindustry.entities.part;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
public class ShapePart extends DrawPart{
public boolean circle = false;
public int sides = 3;
public float radius = 3f, radiusTo = -1f;
public float x, y, rotation;
public float moveX, moveY, rotMove;
public Color color = Color.white;
public @Nullable Color colorTo;
public boolean mirror = false;
public PartProgress progress = PartProgress.warmup;
public float layer = -1f, layerOffset = 0f;
@Override
public void draw(PartParams params){
float z = Draw.z();
if(layer > 0) Draw.z(layer);
if(under && turretShading) Draw.z(z - 0.0001f);
Draw.z(Draw.z() + layerOffset);
float prog = progress.get(params);
int len = mirror && params.sideOverride == -1 ? 2 : 1;
for(int s = 0; s < len; s++){
//use specific side if necessary
int i = params.sideOverride == -1 ? s : params.sideOverride;
float sign = i == 1 ? -1 : 1;
Tmp.v1.set((x + moveX * prog) * sign, y + moveY * prog).rotate(params.rotation - 90);
float
rx = params.x + Tmp.v1.x,
ry = params.y + Tmp.v1.y,
rad = radiusTo < 0 ? radius : Mathf.lerp(radius, radiusTo, prog);
if(color != null && colorTo != null){
Draw.color(color, colorTo, prog);
}else if(color != null){
Draw.color(color);
}
if(!circle){
Fill.poly(rx, ry, sides, rad, rotMove * prog * sign + params.rotation - 90);
}else{
Fill.circle(rx, ry, rad);
}
if(color != null) Draw.color();
}
Draw.z(z);
}
@Override
public void load(String name){
}
}