Merge pull request #3174 from genNAowl/alternate-recalculation
Change "Alternate" calculation in Turret.java
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@@ -364,7 +364,7 @@ public abstract class Turret extends ReloadTurret{
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//otherwise, use the normal shot pattern(s)
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if(alternate){
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float i = (shotCounter % shots) - shots/2f + (((shots+1)%2) / 2f);
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float i = (shotCounter % shots) - (shots-1)/2f;
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tr.trns(rotation - 90, spread * i + Mathf.range(xRand), size * tilesize / 2f);
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bullet(type, rotation + Mathf.range(inaccuracy));
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