Added weapon upgrades, bugfixes
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@@ -15,6 +15,12 @@ import io.anuke.ucore.util.Timers;
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public class GameState{
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public static void reset(){
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for(Weapon weapon : Weapon.values()){
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weapons.put(weapon, weapon.unlocked);
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}
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currentWeapon = Weapon.blaster;
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wave = 1;
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wavetime = waveSpacing();
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Entities.clear();
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@@ -25,6 +31,7 @@ public class GameState{
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spawnpoints.clear();
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ui.updateItems();
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ui.updateWeapons();
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}
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public static void play(){
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