Added weapon upgrades, bugfixes

This commit is contained in:
Anuken
2017-05-05 15:19:19 -04:00
parent be0276bb2a
commit c9019dd2eb
25 changed files with 470 additions and 133 deletions

View File

@@ -7,6 +7,7 @@ import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Weapon;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.Recipe;
import io.anuke.mindustry.world.Tile;
@@ -17,8 +18,8 @@ public class Vars{
public static final float respawntime = 60*4;
public static final float wavespace = 20*60;
public static final float enemyspawnspace = 65;
public static final float breakduration = 40;
public static boolean debug = false;
public static final float breakduration = 30;
public static boolean debug = true;
public static final Vector2 vector = new Vector2();
@@ -28,6 +29,8 @@ public class Vars{
public static UI ui;
public static final ObjectMap<Item, Integer> items = new ObjectMap<>();
public static final ObjectMap<Weapon, Boolean> weapons = new ObjectMap<Weapon, Boolean>();
public static Weapon currentWeapon;
public static Player player;
@@ -39,6 +42,7 @@ public class Vars{
public static int worldsize = 128;
public static int pixsize = worldsize*tilesize;
public static Tile[][] tiles = new Tile[worldsize][worldsize];
public static Recipe recipe;
public static int rotation;