New splash damage algorithm

This commit is contained in:
Anuken
2021-02-15 18:00:47 -05:00
parent 710a55dc2d
commit c942331117
5 changed files with 77 additions and 59 deletions
@@ -33,8 +33,8 @@ public class NuclearReactor extends PowerGenerator{
public float itemDuration = 120; //time to consume 1 fuel
public float heating = 0.01f; //heating per frame * fullness
public float smokeThreshold = 0.3f; //threshold at which block starts smoking
public int explosionRadius = 40;
public int explosionDamage = 1350;
public int explosionRadius = 20;
public int explosionDamage = 1250;
public float flashThreshold = 0.46f; //heat threshold at which the lights start flashing
public float coolantPower = 0.5f;