New splash damage algorithm
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@@ -33,8 +33,8 @@ public class NuclearReactor extends PowerGenerator{
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public float itemDuration = 120; //time to consume 1 fuel
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public float heating = 0.01f; //heating per frame * fullness
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public float smokeThreshold = 0.3f; //threshold at which block starts smoking
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public int explosionRadius = 40;
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public int explosionDamage = 1350;
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public int explosionRadius = 20;
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public int explosionDamage = 1250;
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public float flashThreshold = 0.46f; //heat threshold at which the lights start flashing
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public float coolantPower = 0.5f;
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