diff --git a/core/src/mindustry/content/Bullets.java b/core/src/mindustry/content/Bullets.java index 658f80ac9f..7e046249b2 100644 --- a/core/src/mindustry/content/Bullets.java +++ b/core/src/mindustry/content/Bullets.java @@ -86,7 +86,7 @@ public class Bullets implements ContentList{ collidesTiles = false; splashDamageRadius = 25f; splashDamage = 33f; - homingPower = 2f; + homingPower = 0.08f; homingRange = 50f; }}; @@ -230,7 +230,7 @@ public class Bullets implements ContentList{ bulletHeight = 8f; bulletShrink = 0f; drag = -0.01f; - homingPower = 7f; + homingPower = 0.08f; splashDamageRadius = 10f; splashDamage = 10f; lifetime = 160f; @@ -337,7 +337,7 @@ public class Bullets implements ContentList{ standardHoming = new BasicBulletType(3f, 9, "bullet"){{ bulletWidth = 7f; bulletHeight = 9f; - homingPower = 5f; + homingPower = 0.08f; reloadMultiplier = 1.4f; ammoMultiplier = 5; lifetime = 60f; diff --git a/core/src/mindustry/entities/bullet/BulletType.java b/core/src/mindustry/entities/bullet/BulletType.java index f476e93e57..b95c1aa8d6 100644 --- a/core/src/mindustry/entities/bullet/BulletType.java +++ b/core/src/mindustry/entities/bullet/BulletType.java @@ -75,8 +75,6 @@ public abstract class BulletType extends Content{ public int incendAmount = 0; public float incendSpread = 8f; public float incendChance = 1f; - - //Number from 0 - 1 for how quickly it should turn public float homingPower = 0f; public float homingRange = 50f; diff --git a/core/src/mindustry/entities/bullet/MissileBulletType.java b/core/src/mindustry/entities/bullet/MissileBulletType.java index c7446e59a9..1241ad6894 100644 --- a/core/src/mindustry/entities/bullet/MissileBulletType.java +++ b/core/src/mindustry/entities/bullet/MissileBulletType.java @@ -1,11 +1,10 @@ package mindustry.entities.bullet; -import arc.graphics.Color; -import arc.math.Mathf; -import arc.util.Time; -import mindustry.content.Fx; +import arc.graphics.*; +import arc.math.*; +import mindustry.content.*; import mindustry.gen.*; -import mindustry.graphics.Pal; +import mindustry.graphics.*; public class MissileBulletType extends BasicBulletType{ protected Color trailColor = Pal.missileYellowBack; @@ -14,7 +13,7 @@ public class MissileBulletType extends BasicBulletType{ super(speed, damage, bulletSprite); backColor = Pal.missileYellowBack; frontColor = Pal.missileYellow; - homingPower = 7f; + homingPower = 0.08f; hitSound = Sounds.explosion; }