Latum mostly done

This commit is contained in:
Anuken
2022-02-26 13:17:39 -05:00
parent 7650226f25
commit c98db84315
13 changed files with 127 additions and 66 deletions

View File

@@ -2731,7 +2731,7 @@ public class Blocks{
}};
shootY = 3f;
reloadTime = 20f;
reload = 20f;
restitution = 0.03f;
range = 110;
shootCone = 15f;
@@ -2751,7 +2751,7 @@ public class Blocks{
Items.lead, Bullets.flakLead,
Items.metaglass, Bullets.flakGlass
);
reloadTime = 18f;
reload = 18f;
range = 220f;
size = 2;
targetGround = false;
@@ -2778,7 +2778,7 @@ public class Blocks{
Items.pyratite, Bullets.pyraFlame
);
recoilAmount = 0f;
reloadTime = 6f;
reload = 6f;
coolantMultiplier = 1.5f;
range = 60f;
shootCone = 50f;
@@ -2797,7 +2797,7 @@ public class Blocks{
Items.pyratite, Bullets.artilleryIncendiary
);
targetAir = false;
reloadTime = 60f;
reload = 60f;
recoilAmount = 2f;
range = 235f;
inaccuracy = 1f;
@@ -2818,7 +2818,7 @@ public class Blocks{
);
size = 2;
recoilAmount = 0f;
reloadTime = 3f;
reload = 3f;
inaccuracy = 5f;
shootCone = 50f;
liquidCapacity = 10f;
@@ -2836,7 +2836,7 @@ public class Blocks{
shoot.firstShotDelay = 40f;
recoilAmount = 2f;
reloadTime = 80f;
reload = 80f;
cooldown = 0.03f;
shootShake = 2f;
shootEffect = Fx.lancerLaserShoot;
@@ -2874,7 +2874,7 @@ public class Blocks{
collidesAir = false;
ammoMultiplier = 1f;
}};
reloadTime = 35f;
reload = 35f;
shootCone = 40f;
rotateSpeed = 8f;
targetAir = false;
@@ -2920,7 +2920,7 @@ public class Blocks{
}};
shootY = 7f;
reloadTime = 30f;
reload = 30f;
inaccuracy = 10f;
range = 240f;
size = 2;
@@ -2944,7 +2944,7 @@ public class Blocks{
size = 2;
range = 190f;
reloadTime = 31f;
reload = 31f;
restitution = 0.03f;
ammoEjectBack = 3f;
cooldown = 0.03f;
@@ -2971,7 +2971,7 @@ public class Blocks{
size = 2;
shootLength = 5f;
bulletDamage = 30f;
reloadTime = 8f;
reload = 8f;
envEnabled |= Env.space;
}};
@@ -2984,7 +2984,7 @@ public class Blocks{
Liquids.oil, Bullets.heavyOilShot
);
size = 3;
reloadTime = 3f;
reload = 3f;
shoot.shots = 2;
velocityInaccuracy = 0.1f;
inaccuracy = 4f;
@@ -3001,7 +3001,7 @@ public class Blocks{
fuse = new ItemTurret("fuse"){{
requirements(Category.turret, with(Items.copper, 225, Items.graphite, 225, Items.thorium, 100));
reloadTime = 35f;
reload = 35f;
shootShake = 4f;
range = 90f;
recoilAmount = 5f;
@@ -3054,7 +3054,7 @@ public class Blocks{
size = 3;
shoot.shots = 4;
inaccuracy = 12f;
reloadTime = 60f;
reload = 60f;
ammoEjectBack = 5f;
ammoUseEffect = Fx.casing3Double;
ammoPerShot = 2;
@@ -3087,7 +3087,7 @@ public class Blocks{
-3f, 0f, 0f,
};
}};
reloadTime = 8f;
reload = 8f;
range = 200f;
size = 3;
recoilAmount = 3f;
@@ -3124,7 +3124,7 @@ public class Blocks{
maxAmmo = 40;
ammoPerShot = 5;
rotateSpeed = 2f;
reloadTime = 200f;
reload = 200f;
ammoUseEffect = Fx.casing3Double;
recoilAmount = 5f;
restitution = 0.009f;
@@ -3150,7 +3150,7 @@ public class Blocks{
Items.pyratite, Bullets.standardIncendiaryBig,
Items.thorium, Bullets.standardThoriumBig
);
reloadTime = 7f;
reload = 7f;
coolantMultiplier = 0.5f;
restitution = 0.1f;
ammoUseEffect = Fx.casing3;
@@ -3179,7 +3179,7 @@ public class Blocks{
size = 4;
shootShake = 2f;
range = 195f;
reloadTime = 90f;
reload = 90f;
firingMoveFract = 0.5f;
shootDuration = 230f;
shootSound = Sounds.laserbig;
@@ -3253,7 +3253,7 @@ public class Blocks{
outlineColor = Pal.darkOutline;
size = 3;
envEnabled |= Env.space;
reloadTime = 40f;
reload = 40f;
recoilAmount = 2f;
restitution = 0.03f;
range = 190;
@@ -3380,7 +3380,7 @@ public class Blocks{
targetAir = false;
shootShake = 4f;
recoilAmount = 1f;
reloadTime = 60f * 2.3f;
reload = 60f * 2.3f;
shootY = 7f;
rotateSpeed = 1.4f;
minWarmup = 0.85f;
@@ -3453,7 +3453,7 @@ public class Blocks{
}});
reloadTime = 9f;
reload = 9f;
shootY = 15f;
rotateSpeed = 5f;
shootCone = 30f;

View File

@@ -2477,7 +2477,7 @@ public class UnitTypes{
treadPullOffset = 5;
speed = 0.7f;
rotateSpeed = 2.6f;
health = 800;
health = 2000;
armor = 7f;
areaDamage = 8f;
treadRects = new Rect[]{new Rect(17, 10, 19, 76)};
@@ -2778,7 +2778,8 @@ public class UnitTypes{
drag = 0.1f;
hitSize = 14f;
rotateSpeed = 3f;
health = 700;
health = 1100;
armor = 5f;
legCount = 4;
legLength = 14f;
@@ -2793,28 +2794,70 @@ public class UnitTypes{
legMoveSpace = 1f;
hovering = true;
armor = 5f;
visualElevation = 0.2f;
groundLayer = Layer.legUnit - 1f;
if(false)
weapons.add(new Weapon("eruption"){{
top = false;
shootY = 3f;
reload = 9f;
ejectEffect = Fx.none;
recoil = 1f;
x = 7f;
shootSound = Sounds.flame;
for(int i = 0; i < 5; i++){
int fi = i;
parts.add(new RegionPart("-spine"){{
y = 21f / 4f - 45f / 4f * fi / 4f;
moveX = 21f / 4f + Mathf.slope(fi / 4f) * 1.25f;
moveRot = 10f - fi * 14f;
float fin = fi / 4f;
progress = PartProgress.reload.inv().mul(1.3f).add(0.1f).sustain(fin * 0.34f, 0.14f, 0.14f);
layerOffset = -0.001f;
mirror = true;
}});
}
bullet = new LiquidBulletType(Liquids.slag){{
damage = 13;
speed = 2.5f;
drag = 0.009f;
shootEffect = Fx.shootSmall;
lifetime = 57f;
collidesAir = false;
weapons.add(new Weapon("latum-weapon"){{
x = 14f / 4f;
y = 33f / 4f;
reload = 30f;
layerOffset = -0.002f;
alternate = false;
heatColor = Color.red;
cooldownTime = 25f;
smoothReloadSpeed = 0.15f;
recoil = 2f;
bullet = new BasicBulletType(3.5f, 40){{
backColor = trailColor = hitColor = Pal.techBlue;
frontColor = Color.white;
width = 7.5f;
height = 10f;
lifetime = 55f;
trailWidth = 2f;
trailLength = 4;
shake = 0.5f;
recoil = 0.1f;
trailEffect = Fx.missileTrail;
trailParam = 1.8f;
trailInterval = 8f;
hitEffect = despawnEffect = Fx.hitBulletColor;
shootEffect = new MultiEffect(Fx.shootBigColor, Fx.hitLaserColor);
smokeEffect = Fx.shootSmallSmoke;
ammoMultiplier = 2;
}};
}});
weapons.add(new PointDefenseWeapon("latum-point-defense"){{
x = 16f / 4f;
y = -20f / 4f;
reload = 10f;
targetInterval = 9f;
targetSwitchInterval = 12f;
recoil = 0.5f;
bullet = new BulletType(){{
shootEffect = Fx.sparkShoot;
hitEffect = Fx.pointHit;
maxRange = 100f;
damage = 30f;
}};
}});
}};