Turrets target blocks / Added core no-build radius
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@@ -24,6 +24,7 @@ import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.*;
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public class OverlayRenderer{
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private float buildFadeTime;
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public void drawBottom(){
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for(Player player : players){
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@@ -58,6 +59,24 @@ public class OverlayRenderer{
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input.drawTop();
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buildFadeTime = Mathf.lerpDelta(buildFadeTime, input.isPlacing() ? 1f : 0f, 0.06f);
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Draw.reset();
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Lines.stroke(buildFadeTime*2f);
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if(buildFadeTime > 0.005f){
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for(TeamData data : state.teams.enemyDataOf(player.getTeam())){
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for(Tile core : data.cores){
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float dst = Vector2.dst(player.x, player.y, core.drawx(), core.drawy());
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if(dst < enemyCoreBuildRange * 1.5f){
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Draw.color(Color.DARK_GRAY);
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Lines.poly(core.drawx(), core.drawy() - 2, 200, enemyCoreBuildRange);
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Draw.color(Palette.accent, data.team.color, 0.5f + Mathf.absin(Timers.time(), 10f, 0.5f));
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Lines.poly(core.drawx(), core.drawy(), 200, enemyCoreBuildRange);
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}
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}
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}
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}
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Draw.reset();
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//draw selected block bars and info
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