Crash fixes
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@@ -313,7 +313,7 @@ public class DesktopInput extends InputHandler{
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float ya = Inputs.getAxis(section, "cursor_y");
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if(Math.abs(xa) > controllerMin || Math.abs(ya) > controllerMin) {
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float scl = Settings.getInt("sensitivity")/100f * Unit.dp.scl(1f);
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float scl = Settings.getInt("sensitivity", 100)/100f * Unit.dp.scl(1f);
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controlx += xa*baseControllerSpeed*scl;
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controly -= ya*baseControllerSpeed*scl;
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controlling = true;
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@@ -322,7 +322,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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for(PlaceRequest request : selection){
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Tile tile = request.tile();
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if(tile == null) continue;
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if(tile == null || recipe == null) continue;
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if ((!request.remove && validPlace(tile.x, tile.y, request.recipe.result, request.rotation))
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|| (request.remove && validBreak(tile.x, tile.y))) {
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