Asteroid background improvements
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@@ -117,8 +117,18 @@ public class Rules{
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public @Nullable String modeName;
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/** Whether cores incinerate items when full, just like in the campaign. */
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public boolean coreIncinerates = false;
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/** If false, borders fade out into darkness. Only use with custom backgrounds!*/
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public boolean borderDarkness = true;
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/** special tags for additional info. */
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public StringMap tags = new StringMap();
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/** path to background texture with extension (e.g. "sprites/space.png")*/
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public @Nullable String backgroundTexture;
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/** background texture move speed scaling - bigger numbers mean slower movement */
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public float backgroundSpeed = 27000f;
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/** background texture scaling factor */
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public float backgroundScl = 1f;
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/** background UV offsets */
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public float backgroundOffsetX = 0.1f, backgroundOffsetY = 0.1f;
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/** Copies this ruleset exactly. Not efficient at all, do not use often. */
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public Rules copy(){
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