Increased fog view range, added tile fog discovery
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@@ -15,5 +15,8 @@ void main() {
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color.a = 1.0 - color.r;
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color.rgb = vec3(0.0);
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color.a = float(int(color.a / round)) * round;
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if(color.a >= 1.0 - round){
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color.a = 1.0;
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}
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gl_FragColor = color * v_color;
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}
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