Implemented local multiplayer fully

This commit is contained in:
Anuken
2018-05-13 20:48:44 -07:00
parent d1a3752b2d
commit ca24e64c42
14 changed files with 161 additions and 49 deletions
@@ -52,7 +52,8 @@ public class Weapon extends Upgrade{
p.timer.reset(t2, reload/2f);
}
tr.set(Graphics.mouseWorld()).sub(p.x, p.y);
tr.set(Graphics.world(Vars.control.input(p.playerIndex).getMouseX(),
Vars.control.input(p.playerIndex).getMouseY())).sub(p.x, p.y);
if(tr.len() < minPlayerDist) tr.setLength(minPlayerDist);
float cx = tr.x + p.x, cy = tr.y + p.y;